Posts by kleos

    Hello,

    I would like to share a small user experience feedback about the website suggestions page.

    On https://chroniclesofarcadia.com/suggestions.php, suggestions can be written in different languages. Because of this, when a suggestion is not in my language, I use right-click Google Translate on the page so I can understand it more easily.

    This generally works well. However, the page only shows the last 5 suggestions.

    When I want to see older suggestions, I have to scroll down and use the previous / next page buttons. But when I change the page, the website reloads and the Google Translate translation is lost. Because of that, I have to right-click and translate the page again every time I move to another page.

    I think the page would be easier to use if more suggestions could be displayed at once.

    For example, instead of showing only the last 5 suggestions, it would be useful to display the last 50 suggestions on the same page. This would allow users to read more suggestions without changing pages and would make it easier to use Google Translate.

    This could be especially helpful for players who want to follow suggestions written in different languages.

    Thank you.

    Hello,

    I would like to share a small suggestion related to the fishing system and Collection bonuses.

    As we know, the game has a map Collection system. When a player improves the Collection progress of a map, they can receive various bonuses while staying in that map.

    For example, Collection bonuses can include experience, talent points, quest DP/XP, gathering speed, gathering DP, production quantity from gathering, base item drop chance, movement speed, mount speed, and other useful effects.

    I think it would be nice if a small fishing-related effect could also be added to these Collection bonuses.

    For example:

    Fishing speed increase

    or

    Increased chance to obtain cards / rare fish / valuable fish from fishing

    This would give players more motivation to improve the Collection progress of the maps where they want to fish.

    It would also create a nice connection between the Collection system and the fishing system. If a player completes more content in a map, they could also receive a small benefit while fishing in that same map.

    The purpose of this suggestion is not to make fishing too easy. The goal is to make map Collection progress feel more meaningful for fishing as well.

    Thank you.


    Hello,

    I noticed a small interface issue in the Server Rankings window opened with F11.

    After opening the Server Rankings window, I select the Mini Games category from the top-left icons. There are many main categories and sub-ranking entries under them.

    To make it easier to find the ranking I want, I manually close the main categories I am not interested in. This way, only the sub-rankings under the category I want to check remain visible.

    For example, when I want to check Completion Time under Malatina's Dungeon, I close the other categories and leave only the relevant area open.

    However, when I add this ranking to favorites by clicking the star button in the top-right corner, all the main categories that I previously closed open again. In other words, the expanded / collapsed state of the left panel is reset.

    Because of this, after adding a ranking to favorites, I have to close the unrelated categories again manually.

    I think adding a ranking to favorites should not change the expanded / collapsed state of the left panel. If the player has closed or opened certain categories, they should remain that way after using the favorite button.

    This can be inconvenient when checking many ranking categories.

    For your information.

    Thank you.


    Hello,

    I noticed a usage / visual issue with 1248582 [Costume Flask - Random Object].

    When I use this item normally, it transforms my character into a random costume appearance.

    However, if I use 1248582 [Costume Flask - Random Object] while mounted, the item appears to work and the costume buff is applied to my character. However, the character appearance does not change. The visual appearance remains the same.

    After that, I dismounted, but the appearance still did not change.

    I mounted again, and the appearance still did not change.

    Then, after dismounting again, the costume appearance was finally applied to my character.

    This can be confusing for players. The item appears to be used and the buff appears, but since the visual transformation does not happen immediately, the player may think the item did not work. I almost used another item because of this.

    I think that if this item is used while mounted, the costume appearance should either be applied correctly, or the game should show a warning that it cannot be used properly while mounted.

    Video:

    For your information.

    Thank you.

    merhaba.

    yeni oyuncular için firius sheller ile silahlar alınabilecek NPC koymanız daha oyuncu dostu bir durum oluşturur. Örneğin: 450 firius shell ile 104 lvl ve ya 105 lvl silah gibi. :)

    Merhaba,

    121035 [Kate Wesker] veya 162728 [Kraliyet Şövalyesi Jovena] ile konuşarak 3 günlük veya 7 günlük silah kiralaması yapabilirsin.

    Hello,

    I noticed a UI error message related to 1244643 [İhtimal].

    When I click 1244643 [İhtimal], the CardStoneFrameTitleFrame window opens.

    If I place a card without any stats into this window, such as 778509 [Kart - Incarnation of Desire] as shown in the screenshot below, the game shows the following error message in chat:

    [17:22:18] [Error #1] parent:CardStoneFrameNowAttrList call CardStoneFrameNowAttrListAttr4's OnEnter, error: [string "?"]:663


    No addons were installed during the test.

    This error seems to happen when a card without stats is placed into the CardStoneFrameTitleFrame window.

    I am also attaching the screenshot.

    For your information.

    Thank you.


    Hello,

    I noticed an issue related to 119143 [Polis Leighton] and the red / blue bulletin board quests.

    After server reset, I went to 119143 [Polis Leighton] for the first time that day. My main class was Human Warrior level 80, and I had no secondary class selected.

    When I talked to 119143 [Polis Leighton] , the game showed me the following message:

    You can now go and accept the quest from the Land of Malevolence Red Bulletin Board!

    However, at the same time, the following yellow warning appeared:

    “Your current level is too low to accept this quest. Please change to a higher level class. Level Required: . ”

    After that, I went to 19576 [Land of Malevolence Red Bulletin Board] with my level 80 Warrior main class, but I could not accept the quest.

    I also talked to 119573 [Silverspring Blue Bulletin Board I], but I could not accept the quest from there either.

    Then I changed only my main class to level 80 Rogue. I still had no secondary class selected. After testing the same NPC and bulletin boards again, I was able to accept the quests.

    So my current test result is:

    Human Warrior level 80, with no secondary class selected, cannot accept these quests.

    Human Rogue level 80, with no secondary class selected, can accept these quests.

    It looks like the quest acceptance result changes only by changing the main class, even though it is the same character, same level, and same conditions.

    Because of this, there may be an issue with the quest acceptance requirement or level check for the Warrior class.

    I am also attaching the screenshot showing the warning message.

    For your information.

    Thank you

    Hello,

    I would like to share a small feedback about 770253 [Card - Cave Sand Bug]

    As shown in the screenshot, all attributes of this card are displayed in green and are already at their maximum values according to their stat ranges.

    Even though the card attributes are already maxed, when I hovered over the card and checked the upgrade option, I noticed that the Upgrade button is still active.

    When opening the upgrade window, the game asks for 120 diamonds. However, since all stats of the card are already at their maximum values, this upgrade does not seem to provide any benefit to the player.

    I think that if all attributes of a card are already at their maximum values, the Upgrade button should not be active.

    This would prevent players from accidentally or unknowingly spending diamonds on a card that is already fully maxed.

    For your information.

    Thank you.

    Hello,

    I noticed a dialogue / option inconsistency with NPC 117753 [Masked Ball Reward Commissioner].

    When I talk to this NPC, I only see the following two options:

    “Exchange the Masquerade Ball reward for 10 Masquerade Ball Medals.”

    “End conversation”

    However, the NPC dialogue also says that 202904 [Transport Portal Rune] can be exchanged here, and that each 202904 [Transport Portal Rune] will give 1 209404 [Masked Ball Event Repeat Ticketi].

    The issue is that even though I have many 202904 [Transport Portal Rune] items in my bag, there is no option on this NPC to exchange them for 209404 [Masked Ball Event Repeat Ticketi].

    So the NPC text says that this exchange is available, but there is no visible dialogue option to actually perform the exchange.

    Because of this, the dialogue text or exchange options of 117753 [Masked Ball Reward Commissioner]. may need to be checked.

    You can see the situation in the screenshot.

    For your information.

    Thank you.


    Hello,

    I noticed a dialogue / interface issue with NPC 112312 [Rain Nahills].

    When I talk to the NPC for the first time, I see the following options:

    "I would like information about the Masquerade Festival."

    End conversation

    When I click the Masquerade Festival information option, a long festival explanation window opens. This part works the first time.

    However, after pressing End conversation in that explanation window and moving away from the NPC, when I talk to the NPC again, the first selection screen no longer appears. Instead, the festival explanation window opens directly.

    In this window, the "I would like information about the Masquerade Festival" button appears again, but clicking it does nothing.

    Also, after accepting and completing 423068 [Invitation Courier] from this NPC for the first time, I saw a different text once. This text did not seem related to the Masquerade Festival and was in English, mentioning Mirrorworld research. I only saw this window once and could not make it appear again afterward.

    Because of this, there may be an issue with the dialogue flow, button behavior, or wrong text display for 112312 [Rain Nahills].

    I will include screenshots showing the situation.

    For your information.

    Thank you.

    Hello,

    I noticed an issue with the quest 423068 [Invitation Courier]

    When I accept this quest from the NPC, the game gives me 5x 203865 [Party Invitation]

    Normally, when a quest gives quest items, those items are automatically removed from the character when the quest is abandoned. However, this does not seem to work for 203865 [Party Invitation]


    When I abandon the quest, the 203865 [Party Invitation] items remain in my bag. If I accept and abandon the quest again, these items continue to accumulate in different slots in my bag.

    Because of this, 203865 [Party Invitation] keeps stacking up in my bag and I have to deal with them manually.

    You can see the issue in the video below.

    Video:

    For your information.

    Thank you.

    Hello,

    In the game, the Turkish quest description directs the player to 750351 [Malatina'nın Zindanı]. Because of this, I entered 750351 [Malatina'nın Zindanı] to complete the quest.

    However, this was not the correct dungeon for the quest.

    After checking, I noticed that the correct dungeon should be 750353 [Malatina'nın Terör Süreci].

    The 424715 [Destroy all Barriers] quest strings on Rom-Welten also show the quest location as “Malatina's Course of Terror”.

    For your information.

    Thank you.



    Database


    Hello,

    I would like to share a bad experience I had with the quest 420605 [Dissipating All Fortune]

    To complete this quest, I had to wait for the boss 100075 [Giant Guardian]

    I waited around 50 minutes for this boss to appear. When the boss finally spawned, I tried to complete the quest by using the quest item 201275 [Expensive Rune] given by the NPC.

    However, even though I had the boss selected and right-clicked the item many times, I kept receiving the following red warning message:

    Harabelerde kullanmak için yanında bir Muhafıza ihtiyacın var! Kullanılamaz

    Normally, I expected the quest to progress after selecting the boss and using the item once. However, even after trying many times and changing my position several times, the item did not work for a while.

    After some trial and error, the quest finally completed. However, this was a very stressful experience. This boss can drop a valuable card when killed, so other players may come and kill it.

    Around 5-6 seconds after I finally completed the quest, a strong player arrived and killed the boss. I was very lucky, because if I had been a few seconds later, the boss would have been killed after I had waited around 50 minutes, and I would not have completed the quest.

    Because of this, I think the usage condition or required positioning for 201275 [Expensive Rune] could be made clearer for players.

    At the moment, even when the boss is selected, the item may appear not to work, and the warning says that a Guardian is needed nearby. This makes it difficult for the player to understand what they are doing wrong.

    Since this quest can require a long boss waiting time, making the item usage condition clearer or making it work more reliably when the boss is selected would improve the player experience.

    Video:

    For your information.

    Thank you.

    Quest: 420072 [Ancient Dreamland]


    In this quest, the 200037 [Dreamland Crystal] appears with the wrong ID in the accept/detail text.


    Wrong ID currently shown in Arcadia:

    420058 [Dreamland Crystal]


    Correct ID should be:

    200037 [Dreamland Crystal]


    According to the database entry for this quest, the item used here is 200037 [Dreamland Crystal]. ID 420058 [Dreamland Crystal] appears to be a different quest ID, not the correct item ID.


    Therefore, the text should be corrected from 420058 [Dreamland Crystal] to 200037 [Dreamland Crystal].


    Link : https://database.rom-welten.de…neu&db=strings&key=420072

    Hello,

    I noticed a serious performance issue with the Warden/Priest skill 493348 [Doğanın Koruması +55].

    I test many different classes in the game, and I have been playing them for days with my current graphics settings. With the same settings, I did not experience this kind of severe FPS drop on other classes.

    However, during my Warden/Priest tests, when I use 493348 [Doğanın Koruması +55], my character receives the buff 503581 [Doğanın Koruması]. While this buff is active, my FPS drops heavily.

    This significantly affects gameplay smoothness. Especially while moving or during combat, the game runs much worse when this buff is active.

    You can see the FPS drop caused by 503581 [Doğanın Koruması] in the video below.

    Video:

    For your information.

    Thank you.

    Hello,

    I noticed an issue in 750981 [The Shattered Grove].

    Even though there is no visible obstacle on the road, my character cannot walk through this point. It feels like there is an invisible wall or invisible object blocking movement.

    Since this happens on the road, it can make movement and progression uncomfortable.

    I will show the issue in detail in the video.

    Video:

    For your information.

    Thank you.

    Hello,

    I noticed an issue with the 129133 [Atlas Savunması] portal.

    When clicking this portal, a confirmation window appears for entering Atlas Defense.

    However, if I wait around 3 seconds after the confirmation window appears and then accept it, the game does not accept the action and I do not enter Atlas Defense.

    After this happens, clicking the portal again does not show the entry confirmation window anymore.

    The confirmation window only appears again after logging out and logging back in. After relogging, if I click the portal again, the entry prompt appears normally.

    It looks like there may be an issue with the portal entry prompt behavior.

    For your information.

    Thank you.

    I mostly agree with the message of the image, but I think there is another side to it.


    I am also an endgame player, because in CoA many rewards and systems are connected to endgame content. For example, there are weekly quests in Millim that can reward packages such as [Advanced Jumping Package]. If you are lucky and get valuable cards from them, they can be sold for a lot of Diamonds. So yes, daily and weekly routines are important.


    However, I think the real problem starts after the daily routine is done. If a player has no personal goal after finishing the daily checklist, the game can quickly start to feel empty.


    That is why I made my own To-Do List. I had more than 1000 goals on it over time, and every time I complete something and mark it as done, I feel real progress. While completing old goals, I usually discover new things and add them to the list. Because of that, I always have a plan and a reason to keep playing.


    For me, one of the best systems in CoA is the Codex and Collection system. It shows what you have completed and what you are still missing: mobs, bosses, titles, cards, locations, collections and many other things. This constantly gives me new goals. I really enjoy trying to complete collections to 100%.


    A good example happened yesterday. I spent around 6 hours killing spiders in Ystra Highlands because I wanted to complete my collection there. Finally, the boss Anselve spawned, and suddenly around 48 players from the server came together. That moment felt very satisfying. I tested something, I achieved my goal, and then many players shared the reward together.


    For me, this is what keeps an MMO alive. Not only items, not only daily checklists, but personal goals, discovery, testing, community moments and stories created together with other players.


    Hello,

    I think there are missing or incorrect parts in the tooltip of 490129 [Hücum Saldırısı].

    First, the tooltip contains “(DMG0)”, which looks like raw placeholder / formula text shown to the player.

    The tooltip currently says something like:

    “Charges at the target, deals (DMG0) main-hand weapon DPS damage, and knocks the target down.”

    The “(DMG0)” part does not look like a clear value or player-readable explanation.

    Also, during my tests, when I used this skill on a single MOB, it also dealt damage to nearby MOBs around the target.

    This effect is not mentioned in the skill tooltip either.

    Based on the current description, the skill looks like a single-target skill, but in practice it can also damage nearby targets.

    Because of this, I think the tooltip of 490129 [Hücum Saldırısı] should be checked for two points:

    The “(DMG0)” part appears as raw placeholder / formula text.

    The tooltip does not mention that the skill can also deal damage to nearby enemies.

    Video:

    For your information.

    Thank you.


    Hello,

    I noticed a text inconsistency in the quest 424681 [Ele Geçirilmiş Su Elementini Mağlup Et], which is obtained from 119553 [Uluyan Dağlar - Kırmızı Pano].

    In the quest acceptance window, the player is asked to go to 750108 [Ganimet Yığını] and defeat 10x 102641 [Ele Geçirilmiş Su Elementi].

    However, after accepting the quest and opening the quest window, the text says:

    “Go to the Water Dragon Cave and defeat 10 Possessed Water Elementals to prove your strength!”

    This seems to refer to 750118 [Su Ejderhasının Mağarası].

    750108 [Ganimet Yığını] and 750118 [Su Ejderhasının Mağarası] are different dungeons.

    Because of this, the dungeon name shown in the quest acceptance window and the dungeon name shown after accepting the quest are inconsistent.

    For your information.

    Thank you.



    Hello,

    I noticed an issue with the Card Compendium interface.

    No addons were installed during the test.

    I pressed P in-game and opened the Card Compendium window. When I clicked the Current Zone option from the filter buttons in the top-left corner, the option did not work.

    At the same time, the following error appeared in the chat window:

    Quote

    [041329] [Error #1] parentNewCardFrameFilter call NewCardFrameFilterButton2's OnClick, error [string ]604

    attempt to index local card (a 'nil' value)

    So when clicking the Current Zone filter, the filter does not work properly and a UI error appears in the chat.


    For your information.

    Thank you.

    Hello,

    I would like to report an issue with short freezes / micro-stutters that happen at regular intervals.

    No addons were installed during the test.

    While I was in my house and moved along a fixed path, the game briefly froze at certain intervals. The screen stops for a very short moment, then continues again.

    At first, I thought this might be related to my graphics settings. Because of that, I changed all graphics settings to maximum, but the issue continued. Then I changed all settings to minimum, but the issue still continued in the same way.

    I also restarted my PC, but the issue did not change.

    This does not only happen inside my house. I also experience similar short freezes in the open world. In some situations, this makes gameplay very difficult. Especially during group content or combat, these short freezes can make me fall behind, fail to help my party members in time, or cause problems during fights.

    Summary of my test:

    No addons were installed.

    While moving along a fixed path inside my house, short freezes happen at regular intervals.

    Setting graphics to maximum did not change the issue.

    Setting graphics to minimum did not change the issue.

    Restarting the PC did not solve the issue.

    Similar freezes also happen frequently in the open world.

    This can seriously affect gameplay in some situations.

    I am not sure if this is related to the old Character Backports Issue. That issue was about characters being teleported back / backported, and the thread was later moved to Fixed Bugs. My current issue feels more like short client freezes / micro-stutters.

    Video:

    For your information.

    Thank you.