Posts by kleos

    Hello,

    I would like to share a small improvement suggestion related to the new player experience.

    As far as I know, after a new player talks to 110167 [Daris], they can talk to 123673 [Tabor Chanep], and the game teleports the player to Splitwater Coast.

    However, sometimes new players accidentally click the skill that appears on Alt+1. When this happens, the game teleports them back to Varanas.

    The problem is that after returning to Varanas, the player may not know how to go back to Splitwater Coast, or may not be able to return easily. Because of this, some new players have to ask for help in /world chat.

    This can be confusing and frustrating, especially for players who are completely new to the game.

    Because of that, it would be nice if there was an improvement that allowed new players to return to Splitwater Coast if they accidentally teleport back to Varanas.

    For example:

    110167 [Daris] or 123673 [Tabor Chanep] could offer an option to send the player back to Splitwater Coast.

    Or, before the player completes the related starting process, there could be a clearer way to return to that area if they accidentally go back.

    The purpose of this suggestion is to prevent new players from getting stuck and to make the starting experience clearer.

    Thank you.

    Hello,

    I would like to share another piece of feedback about the Bard class.

    When looking at the crafting system, almost every weapon type has many craftable options, except instruments. There are many recipes and craftable weapons for different levels, such as swords, axes, daggers, staffs, bows, wands, and other weapon types.

    These recipes can usually be obtained from NPCs or dropped by monsters.

    However, this does not seem to be the case for Bard instruments. At low levels, Bard instrument recipes seem very difficult to find, or almost unavailable.

    I previously mentioned that low-level weapon / instrument availability for Bard feels limited. This issue also appears in the crafting system.

    I think low-level Bard instruments could be added not only as monster drops or NPC vendor items, but also as crafting recipes.

    For example, some low-level monsters or suitable NPC vendors could provide recipes for Bard instruments. This would allow players to craft their own low-level Bard weapons.

    This would be especially helpful for new Bard players. If a player cannot find a suitable instrument from quests or drops, they would at least have a way to craft an instrument appropriate for their level.

    The purpose of this suggestion is not to make Bard too strong. The goal is to make low-level Bard progression feel more balanced compared to other classes, and to make Bard instruments part of the crafting system like other weapon types.

    Thank you.

    Hello,

    Yes, I agree that for music, using YouTube’s own audio library can be a safe option. Checking songs with copyright tools may also help.

    However, my main concern was not only about music.

    The issue I experienced in the past was more related to game footage, in-game audio, and external copyright claims connected to the game content itself.

    Because of that, I agree that it would be very helpful if the developers could also join this discussion.

    If a video contest is planned, I think it is important to have clear official confirmation that players can safely upload game footage for the contest without risking copyright claims on their video accounts.

    Thank you.

    Hello,

    I noticed a small user experience detail on the Activities page.

    On https://chroniclesofarcadia.com/activities, in the Activity Reports section, I changed the “Results” value from the default 5 to 50 and clicked Filter.

    This was very useful, because it allowed me to see more of my previous reports on one page.

    However, when I submitted a report from the “Report Your Participation” section on the same page, the page refreshed. After the refresh, the “Results” value that I had set to 50 was reset back to the default value of 5.

    This is not a major issue, but it can be a bit inconvenient from a user experience perspective. If a user prefers to view 50 results per page, they have to select it again after submitting a report.

    It would be useful if this selection could be preserved after the page refreshes or after submitting an Activity Report.

    For your information.

    Thank you.

    Hello,

    I agree with the points mentioned here. I also think the World Boss system should be reviewed again.

    Some World Bosses are currently not being killed regularly in practice.

    One of the best examples is Zalkenrys. As far as I know, Zalkenrys has not been killed on the server for around 2-3 months. This reminds me of the old Kolanda situation. Kolanda also could not be killed for a long time, and players asked for adjustments for months. After it was adjusted, Kolanda became killable again.

    At the moment, it feels like a similar situation is happening with Zalkenrys.

    There may be a tactic for Zalkenrys, but expecting a large number of players in a public World Boss environment to perform the tactic perfectly and at the same time is not always realistic. If a boss cannot be killed on the server for months, I think this should also be visible from the server data.

    There is also another issue related to World Boss spawn times.

    Between 00:00 and 09:00 server time, World Bosses are almost never killed. This has been the case for years. If Sismond spawns during the night, it can usually be killed, but most other World Bosses during these hours simply appear and disappear. During active hours, most bosses can be killed if there are enough players, but when the player count is low, the success rate drops again.

    Because of this, it may be useful if World Bosses could scale better based on current player participation or the number of players available.

    There is also an important issue with the loot system.

    When some items drop from World Boss chests, the system treats them as a “valuable drop” and applies the 1-week valuable item cooldown to the player. This mechanic is understandable for truly rare and valuable items.

    For example:

    239407 [Altın Kanatlar]

    239895 [Kidd'in Runik Kılıcı]

    Items like these are truly rare and valuable. If a player receives such an item, it is understandable that the weekly valuable item cooldown is applied.

    However, some items no longer feel as valuable as they may have been in the past.

    For example:

    1249208 [Destruction Core]

    1248588 [Corruption Crystal]

    1244331 [Kadim Mutlak Çekirdek]

    These items may have been much more valuable in older systems. At that time, players were happy when they received them. However, in the current state of the game, some of these items no longer feel rare or valuable enough to justify triggering the weekly valuable item cooldown.

    When such items are still counted as “valuable drops”, it can feel very frustrating. The player does not feel like they received a truly valuable reward, but the system still treats it as if they did and locks them out of better rewards for the next week.

    Because of this, I think the World Boss valuable drop list should also be reviewed according to the current game economy.

    In short, my suggestions are:

    Better scaling for World Bosses based on current player participation.

    Reviewing bosses like Zalkenrys that have not been killed for a long time.

    Checking the success rate of World Bosses during low-population hours.

    Reviewing the valuable drop list according to the current game economy.

    Removing outdated or low-value materials from the weekly valuable item cooldown list.

    The World Boss system is a good piece of content, but in its current state, some bosses and some loot rules feel too punishing for players.

    Thank you.

    Hello,

    I found two small Turkish localization/text issues while testing the Musical Horse Trials event during the Music Festival.

    1. Tooltip issue with 491234 [Beyaz Savaş Atı]

    After starting the event from 112698 [John Bach] by choosing the group leader registration option, the temporary event skill 491234 [Beyaz Savaş Atı] appears on Alt+2.

    This skill increases movement speed by 80%, so it seems to be a temporary event movement skill.

    However, the Turkish tooltip shows the wording TR=Oyun Görevlisi /US=GM, which does not look correct for this skill. It seems to be an incorrect or misplaced localization label.

    2. Wrong checkpoint text on 112882 [Owen Brahms]

    During the event, I reached the third checkpoint and talked to 112882 [Owen Brahms].

    This NPC is the third checkpoint, but the dialogue says:

    “Ahhhh Bu ilk kontrol noktası! Acele et ve kaydol! Lütfen bir [Kaydolma Kağıdı] veya bir [Müzik Kutusu]'na sahip olduğundan emin ol!”

    This means “This is the first checkpoint,” but the system message correctly says:

    “Bu üçüncü kontrol noktası. Kaydoldun!”

    So the NPC dialogue seems incorrect. The phrase “ilk kontrol noktası” should probably be changed to “üçüncü kontrol noktası” for this NPC/dialogue.

    Tested event route:

    112698 [John Bach] → Musical Horse Trials / Music Festival

    112757 [Owen Brahms] → 1st checkpoint

    112881 [Owen Brahms] → 2nd checkpoint

    112882 [Owen Brahms] → 3rd checkpoint

    112756 [Lia Luther] → final reward NPC

    Thank you.

    Hello,

    I would like to share some feedback and observations about the new website update.

    Some of these may be actual issues, while others are more related to user experience / interface feedback.

    1. Payment method buttons on the PNC page

    On https://chroniclesofarcadia.com/pnc, the Bank, Cards, Mobile, Crypto, PaySafeCard, and PayPal elements look like clickable buttons at first.

    However, when I hover over them or click them, nothing directly happens.

    Later, I noticed that when selecting the amount of PNC to buy, the supported payment methods appear during the purchase flow.

    This may not be a technical issue, but visually these payment method boxes look clickable, so it can be a little confusing at first. Maybe it could be made clearer that this area is only informational.

    1. Exchange History table

    In the Exchange History section, when selecting a year, the table shows 10 rows per page. To see older entries, the user has to go through page 2, 3, 4, etc.

    When changing pages, there is also a small loading delay.

    This system is not bad, but from a user experience perspective, 10 rows may feel a bit limited. Maybe an option to show 10 / 20 / 50 rows could be added. This would make it easier for players who need to check many entries.

    1. Right-side PNC Balance / Buy More Credits / Exchange History buttons

    On https://chroniclesofarcadia.com/pnc, clicking the PNC Balance area on the right side seems to reload the same page. This feels a little unnecessary or confusing.

    The Buy More Credits button moves the page to the top section.

    The Exchange History button moves the page to the lower section.

    This is understandable in general, but the behavior of the right-side buttons could be a bit clearer. For example, if PNC Balance is not meant to do anything, maybe it should not behave like a clickable button.

    1. Store page redirection

    On https://chroniclesofarcadia.com/store#diamonds, when clicking the top button on the right side, it does not open a new tab. Instead, it redirects the current page to https://chroniclesofarcadia.com/pnc.

    This may be intended, but from a user perspective, leaving the current page suddenly can feel a bit abrupt. If this is a credit purchase redirect, the button text could maybe explain this more clearly.

    1. Right-side menu buttons causing up / down jumping

    On the Store page, when clicking some right-side buttons, for example the Restoration Card purchase button, the page tries to move to the related section but visually jumps up and down.

    It looks like the page moves to the section, then jumps slightly upward, then moves down again.

    This feels visually uncomfortable. If needed, I can provide a video showing this behavior.

    1. PNC / Credits / Kredi terminology

    On https://chroniclesofarcadia.com/store, the top-right area shows “2 CREDITS”.

    In the middle of the page, the text says the player can exchange credits for in-game Diamonds.

    However, the page used to buy credits is https://chroniclesofarcadia.com/pnc, where the system is called PNC.

    This creates some terminology confusion:

    PNC?

    Credits?

    Kredi?

    This may be a translation or terminology consistency issue. It would be clearer if the same term was used consistently across the website.

    1. “Jump” tooltip

    On https://chroniclesofarcadia.com/pnc#buy-credits, when hovering over Exchange History on the right side, a tooltip saying “Jump” appears.

    When clicked, it moves the page to the lower section.

    The behavior may be technically correct, but on the Turkish interface, “Jump” remains in English. Also, the word “Jump” does not clearly explain where the user will go.

    Maybe it could be translated as “Git”, “Bölüme git”, or the tooltip could be removed.

    1. Accounts page appears empty

    When clicking the ACCOUNTS button in the top menu, https://chroniclesofarcadia.com/accounts opens, but the page appears empty.

    Previously, this page showed account information, ID information, login information, and password change options.

    At the moment, the page being completely empty may be an issue.

    1. Number of rows in the Activities table

    On https://chroniclesofarcadia.com/activities, the table currently shows 5 entries per page.

    To see other entries, the user has to use the page buttons below and switch to page 2, 3, 4, etc.

    The system works, but 5 rows feels a bit low. Maybe this could be increased to 10 or 20, or an option could be added so users can choose how many rows they want to see.

    1. Server status information

    It could be useful to have a small server status indicator somewhere on the website.

    For example:

    Online

    Offline

    Maintenance

    This would allow players to quickly see whether the server is available before trying to log in.

    1. “Opens in new browser tab” tooltip

    When hovering over some buttons under the Community menu, the tooltip “Opens in new browser tab” appears.

    This information can be useful, but the tooltip sometimes covers the text below it and makes it harder to read.

    Maybe the tooltip position could be adjusted, it could appear with a longer delay, or this information could be displayed in another way.

    1. Store and Diamonds navigation

    On https://chroniclesofarcadia.com/store, I noticed that the Store and Diamonds menu entries seem to lead to a very similar / same area.

    This may be intentional, but from a user perspective it can feel a bit repetitive. Also, when Diamond purchase navigation is highlighted too much, the website can feel slightly too purchase-focused.

    This is not necessarily an issue, just personal user experience feedback.

    1. Search system

    When I type “elmas” in the search box at the top-right, it returns 0 results.

    However, when I type “mağaza”, it finds the related page.

    Since “elmas” is a very basic word in the Turkish interface, it would be useful if the search system could also connect this word to the Store / Diamonds page.

    Maybe Turkish keyword matching or synonym support could be added to the search system.

    1. Top menu hover areas

    When hovering over the top menu entries such as Game, Updates, and Community, a small visual area opens under the title.

    At first, I thought there might be another link or clickable area there, so I tried to click it. However, there was nothing there.

    This may be intentional design, but from a user perspective it can create a “is there something here?” feeling.

    Maybe these small hover areas could be made clearer, or if there is no clickable content, they could be displayed in a simpler way.

    Overall, the new website design looks nice. However, some areas could be improved in terms of button behavior, terminology consistency, table usability, and tooltip placement.

    Thank you.

    Hello,

    I would like to ask a question about some items sold by NPC 162800 [Marcus Dixon].

    Normally, when we click an item with the middle mouse button / mouse wheel, the item ID is copied automatically. Also, it is usually possible to link an item to guild, world, zone chat, etc. by using Shift + mouse click.

    However, these actions do not work for some title items sold by 162800 [Marcus Dixon]. Their IDs cannot be copied with the middle mouse button, and the items cannot be linked to chat.

    You can see this in the video:

    162800 Marcus Dixon
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    youtu.be

    This happens with the following items:

    532139 [Slayer of the Arena]

    532140 [Işığın Savaşçısı]

    532141 [Arena'nın Efendisi]

    532142 [Gölge Avcısı]

    532143 [Bot Builder]

    532144 [Ruler of Darkness]

    532145 [Dim Guide]

    532146 [Gambler]

    532147 [Nero Millionaire]

    532148 [Archmaster of Darkness]

    Note:

    The potions sold at the top of the same NPC’s shop work normally. Their IDs can be copied with the middle mouse button, and they can also be linked to chat.

    Items that work normally:

    1248494 [Arena İçeceği: Fiziksel Saldırı Gücü]

    1248495 [Arena İçeceği: Büyülü Saldırı Gücü]

    1248496 [Arena İçeceği: Fiziksel Savunma]

    1248497 [Arena İçecek: Büyülü Savunma]

    1248498 [Arena İçeceği: Saldırı Hızı]

    1248499 [Arena İçecek: Döküm Hızı]

    1248500 [Arena İçeceği: Ganimet Takviyesi I]

    1248501 [Arena İçeceği: Ganimet Takviyesi II]

    1248502 [Arena İçeceği: Ganimet Takviyesi III]

    1248523 [Arena İçecek: Arena Bilgeliği]

    532210 [Badge: I Saved Taborea From the Evil]

    Is it intended that these title items cannot be linked to chat and their IDs cannot be copied?

    Thank you for the information.

    Hello,

    I noticed an issue in 750222 [Sabit Ayna Tapınağı].

    When moving to the location around 44.5 / 15.2 inside 750222 [Sabit Ayna Tapınağı], the minimap in the top-right corner normally shows the current map as 750222 [Sabit Ayna Tapınağı]. However, when reaching this location or nearby areas, the displayed map name suddenly changes to Aynamekan III.

    It looks like there may be an issue with the map / area detection around this location.

    Also, while I am inside 750222 [Sabit Ayna Tapınağı], pressing M normally opens the 750222 [Sabit Ayna Tapınağı] map. However, when I move to the mentioned location and press M, the map interface seems to bug out and no map opens at all.

    Summary of the issue:

    In some locations inside 750222 [Sabit Ayna Tapınağı], the minimap name changes to Aynamekan III.

    When standing in that location, pressing M does not open any map.

    The issue appears around 44.5 / 15.2 and nearby areas.

    For your information.

    Thank you.

    Hello,

    I would like to report a possible issue related to the teleport point inside Mirror World.

    When I teleport to 750234 [Sabit Ayna Kalesi], monsters immediately start attacking me.

    Based on my observations, this does not seem to happen in other Mirror World maps. I only noticed this behavior in 750234 [Sabit Ayna Kalesi], where monsters attack right after entering the map.

    I noticed this while entering with low HP, and I almost died because of it.

    I am not sure if this is known or intended, but I wanted to report it.

    For your information.

    Thank you.

    I understand, thank you for the information. I will wait until the maintenance is finished and PvP becomes available again.

    Hello,

    I encountered a possible bug, as shown in the video below:

    WB after Savaş girilmiyor
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    youtu.be

    On 22.05.2026, around 20:00, I participated in the World Boss Kolanda event. After Kolanda was killed, I used the portal to teleport back to Atlas.

    After returning to Atlas, I tried to join a battle through the battle interface, but I received the following error message:

    “You are temporarily prevented from entering the arena because you left a battle before it was concluded.”

    However, this does not seem correct. This was my first attempt to register for a battleground / arena today. I did not enter and leave any PvP / arena content earlier today.

    I am not sure if this issue was caused by interacting with World Boss Kolanda, or by using the portal after the World Boss event to return to Atlas. However, the issue is currently happening.

    There is also no visible debuff on my character that would explain this restriction.

    Normally, I only receive this message after entering and leaving a PvP / arena instance. In that case, the game turns the character into a chicken for around 10 minutes and applies a visible 10-minute debuff. However, that did not happen in this case.

    World Boss Kolanda was killed around 20:05. I tried to enter PvP again at 20:16, but I was still unable to join.

    Because of this, I am not sure if my character received some invisible temporary / permanent debuff, or if there is a system issue. At the moment, I cannot enter PvP.

    Could you please check this?

    Thank you.

    Hello,

    Understood.

    Thank you for the explanation. I understand now that this restriction is intentional and that it will not be changed because of fair gameplay concerns.

    Thank you.

    Hello,


    Thank you for the explanation.


    I understand that the previous mount benefit had exploitable potential, and I also understand why 1630607 [Instance Speed Boots I] is designed to disappear when entering combat, attacking, or being attacked.


    I understand that this restriction exists for fair gameplay.


    However, my feedback is focused on a slightly different point.


    In its current form, this Prestige benefit can feel very easy to waste in practice.


    1630607 [Instance Speed Boots I] has only 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes.


    The issue is that inside instances, players cannot always know in advance which environmental effect, monster skill, or instance mechanic will remove this buff.


    For example, inside 750351 [Malatina'nın Zindanı], while digging, bombs can explode and remove the buff very quickly. In that case, one daily use feels wasted.


    So from my perspective, the issue is this:


    I understand that the buff should not work in combat. However, when it is removed too easily and the daily use is still consumed, the Prestige benefit does not feel reliable or useful in practice.


    My suggestion is not necessarily to remove the combat restriction completely. Maybe another solution could be considered.


    For example:


    - The buff could become inactive during combat and reactivate after combat ends.

    - If the buff is removed very quickly, the daily use could maybe not be fully wasted.

    - If the buff is removed, using it again within the remaining duration could maybe not consume another daily charge.

    - Environmental mechanics / small instance damage could maybe not fully remove the buff.

    - Or the tooltip could explain more clearly that this buff can be lost very easily due to instance mechanics.


    The purpose of this feedback is not to gain an unfair advantage in combat.


    My point is only that a daily limited Prestige benefit should feel more reliable and actually useful for players.


    At the moment, 1630607 [Instance Speed Boots I] looks like a nice idea, but because it can be lost very easily inside instances, its practical value feels quite low.


    Thank you.

    Hello,


    I would like to share feedback about the Prestige Instance Speed Boots.


    After purchasing Prestige, I received 1630607 [Instance Speed Boots I].


    This item has 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes, giving +20% movement speed.


    The tooltip says that this effect cannot be used in combat and will disappear when attacking or being attacked. Because of that, I understand that this may technically be intended behavior.


    However, in practice, the item feels a bit too easy to lose inside instances.


    For example, I entered 750351 [Malatina'nın Zindanı]. While digging inside the instance, bombs appeared from the ground and exploded. When this happened, my character received 502174 [Şehit], and my 1506074 [Prestige Boots] buff was removed.


    The bombs I am referring to are:


    101486 [Küçük Bomba]

    101487 [Orta Büyüklükte Bomba]

    101488 [Büyük Bomba]


    In this situation, one of my daily uses felt wasted.


    The main issue is that players cannot know in advance which monster, environmental effect, or instance mechanic will remove 1506074 [Prestige Boots].


    Because of this, a nice Prestige benefit can feel unreliable in practice. The player uses the buff, then a bomb / monster / instance mechanic removes it, and one daily use is lost.


    My feedback is:


    1630607 [Instance Speed Boots I] could be a nice Prestige benefit, but in its current form it feels too easy to lose inside instances, which reduces its practical value.


    A few possible solutions could be:


    - The buff could become inactive during combat, but not be fully removed.

    - If the buff is removed very quickly, reusing it could maybe not consume another daily charge.

    - Environmental damage / instance mechanics could maybe not remove this buff.

    - Since the item has limited daily uses, the buff could be made a bit more reliable.


    The goal of this feedback is not to make the buff too strong. The goal is to make this daily limited Prestige benefit feel more reliable and useful for players.


    Thank you.


    Hello,


    I noticed a missing category name in the crafting interface.


    Some recipes appear under a category that has no visible title in the crafting window.


    In the Blacksmithing section:


    When I open the Blacksmithing tab, there is an unnamed category directly below the Thrown Weapon category.


    This unnamed category contains the following recipe:


    558449 [Tarif - Triangle of Bizarre Thing]


    However, the category itself has no visible name.


    In the Alchemy section:


    The same issue also exists in the Alchemy tab.


    When I open the Alchemy section, there is an unnamed category directly below the Furniture category.


    This unnamed category contains the following recipe:


    558448 [Tarif - Resonating Stone]


    This category also has no visible name.


    Suggestion:


    A proper category name could be added for these entries.


    Some possible category name examples:


    Upgrade Materials

    Special Materials

    Enhancement Materials

    Endgame Materials

    Advanced Materials


    In my opinion, Upgrade Materials could be a suitable general name for this category.


    For your information.


    Thank you.



    Hello,


    I would like to make a small suggestion for the Assistant / Group Finder system.


    When creating groups for large public events, such as events in Talaghan, the group leader often has to adjust some settings manually every time.


    This can take extra time, especially in large groups or public event groups.


    My suggestion is:


    1. Option to set default loot settings when creating a group


    It would be useful if the group leader could choose the default loot settings while creating the group through the Assistant.


    For example, the loot setting could be selected during group creation, and this setting could automatically apply to everyone who joins the group.


    2. Option to automatically give assist permissions to players who join


    It would also be useful if the group leader could enable an option to automatically give assist permissions to players who join the group.


    This would be especially helpful for large public events, such as Talaghan events, where players need to organize quickly. Giving assist permissions manually to many players can take unnecessary time.


    Purpose of the suggestion:


    The purpose of this suggestion is not to make the group system stronger, but to make large group and public event organization faster and more practical.


    This kind of small quality-of-life improvement could be very helpful for players who regularly create event groups.


    Thank you.

    Hello,


    Thank you for the suggestion.


    I understand that Vimeo can be used as an alternative video platform, but my concern is not only about YouTube.


    In the past, I also uploaded game-related videos to other platforms, including Vimeo and another local video platform. Those videos also received copyright claims from the former rights holder / previous publisher.


    So, from my personal experience, changing the video platform does not fully solve the problem.


    Also, asking AI about this is not enough for me, because copyright safety should come from official permission or clear rules, not from an assumption.


    My concern is not only about background music. It is also about game footage, game audio, and external copyright claims related to the game content itself.


    That is why I think a video contest would need clear official rules first:


    Is uploading game footage allowed for this contest?


    Which game audio, music, and visuals are safe to use?


    Can players be protected from external copyright claims?


    Is there an official safe upload method for contest entries?


    Without clear answers to these points, I personally still see this as risky.


    The idea of a video contest is nice, but for players who previously lost video accounts because of copyright claims, this risk is very important.


    Thank you.

    Hello,


    ♫ I would like to ask a small question about house music 🏠


    I really enjoy the music that plays inside my house.


    Sometimes I enter my house just to listen to the music and spend some time enjoying it there. This small detail makes me feel even more attached to the game.


    Thank you for these beautiful house music tracks.


    I would like to ask a small question about this:


    Is it possible to listen to the music from my house outside of the house as well?


    For example, I would really enjoy walking around Logar while my house music plays in the background.


    This is only personal feedback and a question from my side. Is such a feature currently possible, or could something like this maybe be possible in the future?


    Thank you.

    Hello,


    I noticed something related to 163624 [Mechanical Chest] while I was in my friend’s house.


    I have full permissions in this house. I can see the chests and I can take items from them without any issue.


    For example, when I open 163624 [Mechanical Chest], I can take items such as 200024 [Bendor'nun Kalbi] from the chest.


    However, when I try to rearrange the items inside the chest, it does not work.


    So I can take items from the chest, but I cannot change the item positions inside the chest.


    Is this behavior intended?


    Thank you for the information.

    Hello,


    I tested this again.


    Previously, it was explained that 1501869 [Ruhani Hançer] having unlimited duration is intended, and that these stacks can be used / consumed with 1491130 [Yok Edici].


    However, during my test, I noticed the following:


    First, I used 1491129 [Ölümcül Büyü +26] on the target, and 1501869 [Ruhani Hançer] appeared on the target.


    After that, I used 1491130 [Yok Edici +26] on the same target.


    However, 1501869 [Ruhani Hançer] did not disappear from the target and continued to remain there.


    Because of this, I would like to make sure that I understand the mechanic correctly.


    My question is:


    When using 1491130 [Yok Edici], should the player’s own 1501869 [Ruhani Hançer] stacks visually disappear from the target?


    Or does the skill use the stacks for damage calculation while the visible debuff remains on the target?


    If needed, I can also provide a video showing this behavior.


    I also noticed another tooltip-related detail:


    The tooltip of 1491100 [Gel Git +26] says that it spreads Fear to enemies.


    When using this skill, the target receives 1501803 [Kargaşa].


    This may be the Fear effect mentioned in the tooltip. However, the tooltip does not mention that the applied debuff is 1501803 [Kargaşa].


    So this may not be a bug, but the tooltip could possibly be clearer.


    Thank you.

    One thing I can say for sure is that you can only use music on YouTube without copyright infringement from YouTube's own library. There really is a great selection of music there for every taste.

    Hello,


    Yes, I agree that using music from YouTube's own audio library is the safest option for background music.


    However, my concern is not only about music.


    In the past, the problem was related to game videos uploaded to YouTube and external copyright claims connected to the game content itself. Because of that, two of my YouTube accounts were banned / closed.


    So even if we use safe music from YouTube's library, I would still like to know if uploading game footage for such a contest is officially safe for players.


    That is why I think clear rules and official permission would be important before starting a video contest.


    Thank you.

    Hello,


    The idea of a video contest can be nice for the community. It can encourage players to create content, promote the game, and share creative videos.


    However, I have a serious concern about this.


    In the past, when we uploaded videos related to the game on YouTube, copyright claims were sent by the previous publisher / former copyright holder, and two of my YouTube accounts were banned / closed because of this.


    Because of that experience, video contests feel risky to me.


    Players may join such a contest with good intentions, spend time creating videos, and then later face copyright problems on YouTube. For players who already experienced this kind of issue, this is a very important concern.


    If a video contest is planned again, I think some things should be clarified first:


    Is there official permission for players to upload videos?


    Can it be guaranteed that players will not receive copyright claims on YouTube?


    Which game footage, music, and sounds are allowed to be used?


    Could videos be uploaded through a safer PlayerNet / Chronicles of Arcadia platform instead of personal YouTube channels?


    If a player’s YouTube channel is affected by copyright claims, will there be any support?


    Without clear answers to these points, I personally cannot support this idea comfortably.


    The rewards may be very nice, but if there is a risk of losing a YouTube account or channel, that risk can be much bigger than the reward.


    Thank you.

    Bank interface does not refresh in real time when using 201137 [Pratik Banka]


    Hello,


    I noticed a UI refresh issue related to 201137 [Pratik Banka].


    When I use this item, the bank window opens normally. However, when I move items from my backpack into the bank, the open bank window does not refresh in real time.


    Normally, when the bank is open and an item is placed into the bank, the item appears immediately inside the bank window. However, when the bank is opened with 201137 [Pratik Banka], the items placed into the bank do not appear immediately in the open window.


    At first, I was worried that my items had disappeared. After scrolling the bank window up and down, the interface refreshed itself and I could see that the items were actually in the bank.


    Short explanation:

    The items are not lost, but the bank interface does not automatically refresh when items are placed into the bank. This can be confusing from a player perspective.


    Important note:

    I tested this with no addons installed, so it does not seem to be caused by an addon.


    Video:


    For your information.


    Thank you.

    Additional issues noticed after the latest patch


    Hello,


    I would like to add a few more issues that I noticed after the latest patch.


    At first, I thought these problems might only be happening to me, but from what I can see in world chat, other players seem to be experiencing similar issues as well.


    I am not sure if all of these problems are related to the same cause, but I started noticing them more clearly after the latest patch.


    1. Pet does not collect loot boxes or gets stuck


    Normally, the pet should collect loot boxes from the ground. However, sometimes the pet does not collect the boxes, or it seems to get stuck in one place.


    This can make looting uncomfortable, especially when there are many drops around.


    2. Character often teleports / rubberbands backward


    My character sometimes gets teleported back while moving.


    For example, I move forward, but the game suddenly sends my character back to a previous position. This looks like a rubberbanding / position reset issue.


    You can see this in the video below.


    3. Dungeon walls are visually broken / inside of walls can be seen


    In some dungeons, the inside or back side of walls is now visible.


    This looks like a visual issue that started after the latest patch. You can also see this in the video below.


    Summary:


    - Pet sometimes does not collect loot boxes or gets stuck.

    - Character frequently rubberbands / teleports backward.

    - Some dungeon walls now show their inside / back side visually.


    Could you please check these issues when possible?


    Thank you.