Hi all, not long ago my guild began to actively participate in siege wars and I would like to share with you the problems we encountered that made it very difficult to enjoy this content. The first and main one is that players in PvP deal too much damage to each other and often kill with the first hit. As a result, people prefer to go with ranged classes, especially mages, because not many things in this game reduce incoming magical damage. Also, because of this problem, you won’t see warriors or champions at sieges, because on this class I won’t even have time to reach the enemy. At first we thought that we needed to make new PvP sets and then this would not happen, but this is not the case. As an example, I will give you a few screenshots. They show the damage that our opponents from the Asterion guild inflicted on my guildmate Vovachka. Vova made completely new sets (3rd screen), at this siege he was on warden/champion, this class is a tank and good in defence and reducing damage, especially physical, but this did not help him. I remind you that harmony deals damage 5 times per cast (1st screen), and Deadly Arrows deal damage 3 times per cast (2nd screen), Vova in his gear and buff has less than 500k HP. Of course, in addition to the incredibly high damage, there are also other problems with PvP, from something obvious we can draw a balance, where in addition to enormous damage, some classes have advantages such as absorbing part of the damage or several hits, which is very important when saving from a one-shot, some have brief invulnerability from different types of damage, some have invisibility. However, it seems to me that the primary problem is the damage, because PvP that lasts less than a second cannot be interesting to anyone. The forum section is called "Suggestions", so I propose to reduce this damage. I also understand that the server is mostly PvE, especially since Arcadia's PvE content is very good, and very few people are interested in PvP content, but PvP has always been an interesting part of any successful MMO RPG, and perhaps smart changes to this part of the game will attract more players to this content and the server itself. Thank u.