Posts by kleos

    Hello,

    I encountered a possible bug, as shown in the video below:

    WB after Savaş girilmiyor
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    youtu.be

    On 22.05.2026, around 20:00, I participated in the World Boss Kolanda event. After Kolanda was killed, I used the portal to teleport back to Atlas.

    After returning to Atlas, I tried to join a battle through the battle interface, but I received the following error message:

    “You are temporarily prevented from entering the arena because you left a battle before it was concluded.”

    However, this does not seem correct. This was my first attempt to register for a battleground / arena today. I did not enter and leave any PvP / arena content earlier today.

    I am not sure if this issue was caused by interacting with World Boss Kolanda, or by using the portal after the World Boss event to return to Atlas. However, the issue is currently happening.

    There is also no visible debuff on my character that would explain this restriction.

    Normally, I only receive this message after entering and leaving a PvP / arena instance. In that case, the game turns the character into a chicken for around 10 minutes and applies a visible 10-minute debuff. However, that did not happen in this case.

    World Boss Kolanda was killed around 20:05. I tried to enter PvP again at 20:16, but I was still unable to join.

    Because of this, I am not sure if my character received some invisible temporary / permanent debuff, or if there is a system issue. At the moment, I cannot enter PvP.

    Could you please check this?

    Thank you.

    Hello,

    Understood.

    Thank you for the explanation. I understand now that this restriction is intentional and that it will not be changed because of fair gameplay concerns.

    Thank you.

    Hello,


    Thank you for the explanation.


    I understand that the previous mount benefit had exploitable potential, and I also understand why 1630607 [Instance Speed Boots I] is designed to disappear when entering combat, attacking, or being attacked.


    I understand that this restriction exists for fair gameplay.


    However, my feedback is focused on a slightly different point.


    In its current form, this Prestige benefit can feel very easy to waste in practice.


    1630607 [Instance Speed Boots I] has only 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes.


    The issue is that inside instances, players cannot always know in advance which environmental effect, monster skill, or instance mechanic will remove this buff.


    For example, inside 750351 [Malatina'nın Zindanı], while digging, bombs can explode and remove the buff very quickly. In that case, one daily use feels wasted.


    So from my perspective, the issue is this:


    I understand that the buff should not work in combat. However, when it is removed too easily and the daily use is still consumed, the Prestige benefit does not feel reliable or useful in practice.


    My suggestion is not necessarily to remove the combat restriction completely. Maybe another solution could be considered.


    For example:


    - The buff could become inactive during combat and reactivate after combat ends.

    - If the buff is removed very quickly, the daily use could maybe not be fully wasted.

    - If the buff is removed, using it again within the remaining duration could maybe not consume another daily charge.

    - Environmental mechanics / small instance damage could maybe not fully remove the buff.

    - Or the tooltip could explain more clearly that this buff can be lost very easily due to instance mechanics.


    The purpose of this feedback is not to gain an unfair advantage in combat.


    My point is only that a daily limited Prestige benefit should feel more reliable and actually useful for players.


    At the moment, 1630607 [Instance Speed Boots I] looks like a nice idea, but because it can be lost very easily inside instances, its practical value feels quite low.


    Thank you.

    Hello,


    I would like to share feedback about the Prestige Instance Speed Boots.


    After purchasing Prestige, I received 1630607 [Instance Speed Boots I].


    This item has 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes, giving +20% movement speed.


    The tooltip says that this effect cannot be used in combat and will disappear when attacking or being attacked. Because of that, I understand that this may technically be intended behavior.


    However, in practice, the item feels a bit too easy to lose inside instances.


    For example, I entered 750351 [Malatina'nın Zindanı]. While digging inside the instance, bombs appeared from the ground and exploded. When this happened, my character received 502174 [Şehit], and my 1506074 [Prestige Boots] buff was removed.


    The bombs I am referring to are:


    101486 [Küçük Bomba]

    101487 [Orta Büyüklükte Bomba]

    101488 [Büyük Bomba]


    In this situation, one of my daily uses felt wasted.


    The main issue is that players cannot know in advance which monster, environmental effect, or instance mechanic will remove 1506074 [Prestige Boots].


    Because of this, a nice Prestige benefit can feel unreliable in practice. The player uses the buff, then a bomb / monster / instance mechanic removes it, and one daily use is lost.


    My feedback is:


    1630607 [Instance Speed Boots I] could be a nice Prestige benefit, but in its current form it feels too easy to lose inside instances, which reduces its practical value.


    A few possible solutions could be:


    - The buff could become inactive during combat, but not be fully removed.

    - If the buff is removed very quickly, reusing it could maybe not consume another daily charge.

    - Environmental damage / instance mechanics could maybe not remove this buff.

    - Since the item has limited daily uses, the buff could be made a bit more reliable.


    The goal of this feedback is not to make the buff too strong. The goal is to make this daily limited Prestige benefit feel more reliable and useful for players.


    Thank you.


    Hello,


    I noticed a missing category name in the crafting interface.


    Some recipes appear under a category that has no visible title in the crafting window.


    In the Blacksmithing section:


    When I open the Blacksmithing tab, there is an unnamed category directly below the Thrown Weapon category.


    This unnamed category contains the following recipe:


    558449 [Tarif - Triangle of Bizarre Thing]


    However, the category itself has no visible name.


    In the Alchemy section:


    The same issue also exists in the Alchemy tab.


    When I open the Alchemy section, there is an unnamed category directly below the Furniture category.


    This unnamed category contains the following recipe:


    558448 [Tarif - Resonating Stone]


    This category also has no visible name.


    Suggestion:


    A proper category name could be added for these entries.


    Some possible category name examples:


    Upgrade Materials

    Special Materials

    Enhancement Materials

    Endgame Materials

    Advanced Materials


    In my opinion, Upgrade Materials could be a suitable general name for this category.


    For your information.


    Thank you.



    Hello,


    I would like to make a small suggestion for the Assistant / Group Finder system.


    When creating groups for large public events, such as events in Talaghan, the group leader often has to adjust some settings manually every time.


    This can take extra time, especially in large groups or public event groups.


    My suggestion is:


    1. Option to set default loot settings when creating a group


    It would be useful if the group leader could choose the default loot settings while creating the group through the Assistant.


    For example, the loot setting could be selected during group creation, and this setting could automatically apply to everyone who joins the group.


    2. Option to automatically give assist permissions to players who join


    It would also be useful if the group leader could enable an option to automatically give assist permissions to players who join the group.


    This would be especially helpful for large public events, such as Talaghan events, where players need to organize quickly. Giving assist permissions manually to many players can take unnecessary time.


    Purpose of the suggestion:


    The purpose of this suggestion is not to make the group system stronger, but to make large group and public event organization faster and more practical.


    This kind of small quality-of-life improvement could be very helpful for players who regularly create event groups.


    Thank you.

    Hello,


    Thank you for the suggestion.


    I understand that Vimeo can be used as an alternative video platform, but my concern is not only about YouTube.


    In the past, I also uploaded game-related videos to other platforms, including Vimeo and another local video platform. Those videos also received copyright claims from the former rights holder / previous publisher.


    So, from my personal experience, changing the video platform does not fully solve the problem.


    Also, asking AI about this is not enough for me, because copyright safety should come from official permission or clear rules, not from an assumption.


    My concern is not only about background music. It is also about game footage, game audio, and external copyright claims related to the game content itself.


    That is why I think a video contest would need clear official rules first:


    Is uploading game footage allowed for this contest?


    Which game audio, music, and visuals are safe to use?


    Can players be protected from external copyright claims?


    Is there an official safe upload method for contest entries?


    Without clear answers to these points, I personally still see this as risky.


    The idea of a video contest is nice, but for players who previously lost video accounts because of copyright claims, this risk is very important.


    Thank you.

    Hello,


    ♫ I would like to ask a small question about house music 🏠


    I really enjoy the music that plays inside my house.


    Sometimes I enter my house just to listen to the music and spend some time enjoying it there. This small detail makes me feel even more attached to the game.


    Thank you for these beautiful house music tracks.


    I would like to ask a small question about this:


    Is it possible to listen to the music from my house outside of the house as well?


    For example, I would really enjoy walking around Logar while my house music plays in the background.


    This is only personal feedback and a question from my side. Is such a feature currently possible, or could something like this maybe be possible in the future?


    Thank you.

    Hello,


    I noticed something related to 163624 [Mechanical Chest] while I was in my friend’s house.


    I have full permissions in this house. I can see the chests and I can take items from them without any issue.


    For example, when I open 163624 [Mechanical Chest], I can take items such as 200024 [Bendor'nun Kalbi] from the chest.


    However, when I try to rearrange the items inside the chest, it does not work.


    So I can take items from the chest, but I cannot change the item positions inside the chest.


    Is this behavior intended?


    Thank you for the information.

    Hello,


    I tested this again.


    Previously, it was explained that 1501869 [Ruhani Hançer] having unlimited duration is intended, and that these stacks can be used / consumed with 1491130 [Yok Edici].


    However, during my test, I noticed the following:


    First, I used 1491129 [Ölümcül Büyü +26] on the target, and 1501869 [Ruhani Hançer] appeared on the target.


    After that, I used 1491130 [Yok Edici +26] on the same target.


    However, 1501869 [Ruhani Hançer] did not disappear from the target and continued to remain there.


    Because of this, I would like to make sure that I understand the mechanic correctly.


    My question is:


    When using 1491130 [Yok Edici], should the player’s own 1501869 [Ruhani Hançer] stacks visually disappear from the target?


    Or does the skill use the stacks for damage calculation while the visible debuff remains on the target?


    If needed, I can also provide a video showing this behavior.


    I also noticed another tooltip-related detail:


    The tooltip of 1491100 [Gel Git +26] says that it spreads Fear to enemies.


    When using this skill, the target receives 1501803 [Kargaşa].


    This may be the Fear effect mentioned in the tooltip. However, the tooltip does not mention that the applied debuff is 1501803 [Kargaşa].


    So this may not be a bug, but the tooltip could possibly be clearer.


    Thank you.

    One thing I can say for sure is that you can only use music on YouTube without copyright infringement from YouTube's own library. There really is a great selection of music there for every taste.

    Hello,


    Yes, I agree that using music from YouTube's own audio library is the safest option for background music.


    However, my concern is not only about music.


    In the past, the problem was related to game videos uploaded to YouTube and external copyright claims connected to the game content itself. Because of that, two of my YouTube accounts were banned / closed.


    So even if we use safe music from YouTube's library, I would still like to know if uploading game footage for such a contest is officially safe for players.


    That is why I think clear rules and official permission would be important before starting a video contest.


    Thank you.

    Hello,


    The idea of a video contest can be nice for the community. It can encourage players to create content, promote the game, and share creative videos.


    However, I have a serious concern about this.


    In the past, when we uploaded videos related to the game on YouTube, copyright claims were sent by the previous publisher / former copyright holder, and two of my YouTube accounts were banned / closed because of this.


    Because of that experience, video contests feel risky to me.


    Players may join such a contest with good intentions, spend time creating videos, and then later face copyright problems on YouTube. For players who already experienced this kind of issue, this is a very important concern.


    If a video contest is planned again, I think some things should be clarified first:


    Is there official permission for players to upload videos?


    Can it be guaranteed that players will not receive copyright claims on YouTube?


    Which game footage, music, and sounds are allowed to be used?


    Could videos be uploaded through a safer PlayerNet / Chronicles of Arcadia platform instead of personal YouTube channels?


    If a player’s YouTube channel is affected by copyright claims, will there be any support?


    Without clear answers to these points, I personally cannot support this idea comfortably.


    The rewards may be very nice, but if there is a risk of losing a YouTube account or channel, that risk can be much bigger than the reward.


    Thank you.

    Bank interface does not refresh in real time when using 201137 [Pratik Banka]


    Hello,


    I noticed a UI refresh issue related to 201137 [Pratik Banka].


    When I use this item, the bank window opens normally. However, when I move items from my backpack into the bank, the open bank window does not refresh in real time.


    Normally, when the bank is open and an item is placed into the bank, the item appears immediately inside the bank window. However, when the bank is opened with 201137 [Pratik Banka], the items placed into the bank do not appear immediately in the open window.


    At first, I was worried that my items had disappeared. After scrolling the bank window up and down, the interface refreshed itself and I could see that the items were actually in the bank.


    Short explanation:

    The items are not lost, but the bank interface does not automatically refresh when items are placed into the bank. This can be confusing from a player perspective.


    Important note:

    I tested this with no addons installed, so it does not seem to be caused by an addon.


    Video:


    For your information.


    Thank you.

    Additional issues noticed after the latest patch


    Hello,


    I would like to add a few more issues that I noticed after the latest patch.


    At first, I thought these problems might only be happening to me, but from what I can see in world chat, other players seem to be experiencing similar issues as well.


    I am not sure if all of these problems are related to the same cause, but I started noticing them more clearly after the latest patch.


    1. Pet does not collect loot boxes or gets stuck


    Normally, the pet should collect loot boxes from the ground. However, sometimes the pet does not collect the boxes, or it seems to get stuck in one place.


    This can make looting uncomfortable, especially when there are many drops around.


    2. Character often teleports / rubberbands backward


    My character sometimes gets teleported back while moving.


    For example, I move forward, but the game suddenly sends my character back to a previous position. This looks like a rubberbanding / position reset issue.


    You can see this in the video below.


    3. Dungeon walls are visually broken / inside of walls can be seen


    In some dungeons, the inside or back side of walls is now visible.


    This looks like a visual issue that started after the latest patch. You can also see this in the video below.


    Summary:


    - Pet sometimes does not collect loot boxes or gets stuck.

    - Character frequently rubberbands / teleports backward.

    - Some dungeon walls now show their inside / back side visually.


    Could you please check these issues when possible?


    Thank you.


    Hello,


    Thank you for the explanation.


    I understand better now that Atlas Training Ground technically uses the battleground backend, and that this can cause some queue / combat mode related behavior.


    It is good to hear that possibilities for improving the queue message may be looked at in the future, because from a player perspective this message can be a bit confusing.


    Thank you also for the clarification about the emoji issue. If the displayed emoji is simply the first index of each pack, then I understand that it is not related to the game language.


    It is also good to hear that healer weapons / gear will be reviewed in the near future. I will wait for possible adjustments on that topic.


    Thank you.

    I fully support this suggestion.


    In my opinion, this would be especially useful for party/team chat and also for guild chat.


    Chronicles of Arcadia has players from many different countries, and not everyone is comfortable writing in English all the time. I experience this myself as well, because my guild speaks a different language and sometimes communication can be difficult.


    The translator system in global chat is already a very useful feature. If a similar system could be added to party/team chat and guild chat, it would make mixed-language groups, guilds, events and dungeons much easier for many players.


    I think this would be a great quality-of-life improvement and would show one of Arcadia’s strongest sides: bringing players from different nations together.

    Hello,


    About point 2:


    No, I do not enter Atlas Training Ground while mounted on 1503307 [Gravestone].


    I enter Atlas Training Ground normally by talking to 165768 Cael Thorne, and I do not have any mount active when entering.


    However, when I use the Leave Arena button, the game always returns my character outside while mounted on 1503307 [Gravestone].


    So the mount is not active when entering. It is applied by the game after leaving the arena.


    About point 3:


    I understand now that you need a screenshot of the queue message.


    The message I saw was:


    Quote

    Atlas Training Ground için kuyruktan ayrıldın.


    I will try to reproduce it again and will share a screenshot if the message appears again.

    Atlas Training Ground & New Patch Feedback / Possible Issues


    Hello,


    I would like to share a few questions and small feedback points regarding the newly added Atlas Training Ground and some of the new systems introduced with the latest patch.


    Some of the points below might be intended behavior, while others might be possible issues. Therefore, I am not reporting all of them directly as bugs, but rather as questions and feedback first.


    I. Questions about Atlas Training Ground


    1. Zone / World chat usage


      When entering Atlas Training Ground by talking to 165768 Cael Thorne, it seems that Zone and World chat cannot be used.


      Is this behavior intended, or could this be an issue with chat access inside this area?


      The inability to use World chat feels a bit confusing, since this area appears to be designed mainly as a training/testing area where players can test classes, equipment and damage.



    2. Leaving the arena and 1503307 [Gravestone] state


      When using the Leave Arena button inside Atlas Training Ground, the character is returned outside while automatically mounted on 1503307 [Gravestone].


      Is this an intended exit effect/state, or could it be an incorrect mount/vehicle/state that remains on the character after leaving the arena?



    3. “You left the queue for Atlas Training Ground” message


      After leaving the arena, the following message appears in chat:


      Quote

      You left the queue for Atlas Training Ground.


      However, the player does not manually join any queue. The player only enters and leaves the area by talking to the NPC.


      Is this message intentionally shown because of the instance/queue system used in the background, or could it be an incorrect or confusing system message from the player’s perspective?



    4. 540004 [Combat Assistant] error


      The patch notes mention a new Combat Helper / Combat Assistant system for newer players.


      However, when trying to use 540004 [Combat Assistant], both in the normal Itnal Camp area and inside Atlas Training Ground, I receive the following error:


      Code
      interface\combat_engine\combatEngines.txt


      After this error, nothing happens.


      Is this system currently active, or is this error a known issue?



    II. Feedback and suggestions


    1. PK warning inside Atlas Training Ground


      When entering Atlas Training Ground, a red warning message appears saying that the area is an open PK / Player Kill zone.


      However, players do not seem to be able to damage each other there. The purpose of the area seems to be class, equipment and damage testing rather than PvP.


      Because of this, the current PK warning may be misleading for players.


      I am sure the developers can find a shorter, clearer and more suitable message. My humble suggestion would be something along these lines:


      Quote

      This is a training area for class, equipment and damage testing.


      or


      Quote

      This area is intended for training and class testing.



    2. Missing main-hand healer / wisdom weapon in the endgame rental item list


      Inside Atlas Training Ground, many endgame rental items can be selected through the NPC. However, I could not find a suitable main-hand Wisdom/healing weapon for healer testing.


      For example, on my own character I use a weapon similar to 1210387 [Corrupted Celestial]. In the rental item list, there seem to be off-hand healer options, but I could not find a similar main-hand Wisdom/healing weapon.


      Since the purpose of Atlas Training Ground is to allow players to test different classes and equipment setups, adding a proper main-hand healer/wisdom weapon would be very useful for healer testing.



    3. Default flag / language selection in the Emoji Menu


      The new emoji system is a nice addition. However, the default flag shown in the Emoji Menu does not seem to match the active client language.


      In my opinion, it would be more intuitive if the default country flag / language selection followed the language selected by the player’s game client.


      For example, if the game is running with the Turkish client language, it would feel more natural if the default flag/language selection also matched that language.



    Conclusion


    I wanted to share these points primarily as questions and feedback, not as confirmed bugs.


    If some of these behaviors are intended, an explanation would be helpful. If any of them are considered issues, the most important ones seem to be the 540004 [Combat Assistant] error, the misleading PK warning, and the missing main-hand healer/wisdom rental weapon.


    Thank you.

    Hello,

    I would like to share feedback about the tooltip of 1491101 [Güzel Eğlence].

    My Bard is now level 24 and this skill has been unlocked.

    The current tooltip says that if you already have an active recital, performing another recital will increase its benefits.

    However, this explanation is not clear enough. It does not explain which benefit is increased, how much it is increased, which buff is affected, or how the scaling works.

    During my tests, I noticed the following:

    First, I used 1491099 [Tanımlanmış Tablatura].

    After using it, I received the following buffs:

    1501791 [Müzikal Kulak]

    This buff lasts 30 seconds and, at the first stage, gives the following effect:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 2%.

    I also received the following instrument buff:

    503331 [Tef Salla]

    This buff also lasts 30 seconds and gives the following effect:

    Increases Physical Damage and Magical Damage by 15%.

    After that, while these buffs were still active, I used 1244395 [Esrarengiz Tef (30 Gün)].

    After using it, 1501791 [Müzikal Kulak] became stronger.

    At the second stage, 1501791 [Müzikal Kulak] still lasts 30 seconds, but its effect changes to:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 4%.

    I also received an additional buff:

    1502759 [Güzel Yenilenme - Hasar]

    This buff also lasts 30 seconds and gives the following effects:

    +3% Physical Damage

    +3% Magical Damage

    Then, while these effects were still active, I used 1244393 [Esrarengiz Gitar (30 Gün)].

    After using it, 1501791 [Müzikal Kulak] became stronger again.

    At the third stage, 1501791 [Müzikal Kulak] still lasts 30 seconds, but its effect changes to:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 6%.

    At the same time, 1502759 [Güzel Yenilenme - Hasar] remained active and continued to provide the following effects for 30 seconds:

    +3% Physical Damage

    +3% Magical Damage

    So based on my test, 1491101 [Güzel Eğlence] seems to strengthen 1501791 [Müzikal Kulak] step by step when another recital is performed while a recital is already active.

    The scaling I observed is:

    1st recital:

    1501791 [Müzikal Kulak] — 2%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 2%.

    2nd recital:

    1501791 [Müzikal Kulak] — 4%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 4%.

    3rd recital:

    1501791 [Müzikal Kulak] — 6%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 6%.

    The important point is:

    The duration of 1501791 [Müzikal Kulak] does not change. It always lasts 30 seconds. What changes is the percentage value of the buff.

    Also:

    1502759 [Güzel Yenilenme - Hasar] also lasts 30 seconds.

    Instrument buffs also last 30 seconds.

    Because of this, I think the tooltip of 1491101 [Güzel Eğlence] should explain this mechanic more clearly.

    For example, the tooltip could mention something like:

    “Performing another recital while a recital is already active strengthens 1501791 [Müzikal Kulak]. This effect lasts 30 seconds and increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage step by step.”

    If this scaling is intended, it could also mention:

    “1501791 [Müzikal Kulak] can reach 2% / 4% / 6% depending on recital combinations.”

    This would be very helpful for new Bard players, because right now the player has to manually test instruments, read the buff tooltips, and compare the values to understand how this mechanic works.

    Thank you.

    Hello,

    During the current Music Festival event, I noticed a possible text / translation issue with 112856 [Venus Garter] in Varanas Central Plaza.

    When talking to this NPC, the game shows a note sequence on the screen.

    The sequence shown is:

    “SOL-SOL RA SOL FA Mİ -- Mİ - Mİ FA Mİ RE DO -”

    The problem is the “RA” note.

    There does not seem to be any clickable note called RA. After testing, I found that the RA shown in the sequence actually corresponds to 112776 [LA nota] in-game.

    So I think this is a text / translation mistake. The note shown as RA should probably be LA.

    This took some time to figure out, because when the game displays RA, players naturally try to look for a RA note, but such a note does not exist.

    Please check this text when possible.

    Thank you.

    Hello,

    I noticed that the following instrument recipe items cannot be stored in the bank:

    551040 [Tarif - Mühürlü Ud (3 Günlük)]

    551041 [Tarif - Mühürlü Gitar (3 Gün)]

    551042 [Tarif - Mühürlü Saksafon (3 Gün)]

    551043 [Tarif - Mühürlü Tıngırtı (3 Gün)]

    551044 [Tarif - Mühürlü Tef (3 Gün)]

    Is it intended that these items cannot be stored in the bank?

    Thank you for the information.

    Hello,

    I would like to share feedback about low-level weapon access for the Bard class.

    I have been playing Bard for about 1.5 weeks, and my character is currently level 20. During this time, I completed almost all quests in Howling Mountains. However, I have not received a single usable Bard instrument / weapon from quest rewards or monster drops.

    At the moment, I am still forced to fight with the starting weapon given by the game: 219844 [İyi Tef].

    To make killing monsters more comfortable, I had to spend Diamonds on this starting weapon and upgrade it to +20 and Tier 10. However, this is not realistic for a normal new player. A new Bard player should not need to heavily invest into the starting weapon just to continue leveling comfortably.

    For comparison, I also tested low-level Rogue, Mage, Knight, Priest, and Druid characters. With these classes, low-level weapon access feels much better. It is easier to find usable weapons from quests, drops, or NPCs, and killing monsters or bosses feels more balanced.

    With Bard, the experience feels different. Solo leveling is much slower and harder, mainly because I cannot find suitable low-level instruments. If I use a second class such as Mage or Rogue and equip a staff, talisman, or dagger, I can deal some damage, but that does not feel like properly experiencing Bard’s own instrument-based gameplay.

    I also checked the Auction House. The only proper DPS instruments I could find for Bard were almost all endgame-level items, for example:

    1210839 [Discordant Lute] — Level 106

    219818 [Troubadour'un Tefi] — Level 104

    1210395 [Yozlaşmış Ud] — Level 105

    1210842 [Rift-Chord Guitar] — Level 106

    1210398 [Yozlaşmış Gitar] — Level 105

    1210396 [Yozlaşmış Tef] — Level 105

    1210397 [Yozlaşmış Çıngırak] — Level 105

    This creates a question for new Bard players:

    Are Bard players expected to continue for a very long time with the level 1 starting instrument?

    Based on my experience so far, it looks like low-level areas may not have enough Bard instruments added to quest rewards, monster drops, or NPC vendors. Since Bard was added to the game much later than most other classes, maybe some older low-level reward and drop tables were not fully updated for Bard weapons.

    My suggestion is:

    Please consider adding suitable low-level DPS instruments for Bard in early areas. Adding Bard instruments to low-level monster drops, NPC vendors, or possibly older quest rewards would be very helpful.

    This would allow new Bard players to level solo more comfortably, without being forced to heavily upgrade the starting weapon.

    The goal of this suggestion is not to make Bard overpowered. The main goal is to make low-level Bard weapon access feel more balanced compared to other classes, and to help new players experience the Bard class properly.

    Thank you.



    Thank you for the clarification.

    I tested this again.

    I left Atlantis / Itnal Camp, went to my house, and then came back to check the target boards again. However, 1501869 [Ruhani Hançer] was still present on the targets.

    So it seems that the target boards either do not die, or they may not leave combat / reset in the same way as normal NPCs.

    I understand that the unlimited duration of this debuff is intended. My question is more about the target boards specifically.

    If the debuff is supposed to be removed when NPCs die or leave combat, should 139058 [Hedef Tahtası] also remove it after resetting / leaving combat?

    At the moment, the debuff can remain permanently on these target boards, which makes clean testing, KittyCombo setup, or skill rotation testing more difficult.

    Is this permanent behavior on target boards also intended, or could the reset / leave combat behavior of these target boards be checked?

    Thank you

    Thank you for the explanation.

    I understand now that 1501869 [Ruhani Hançer] having unlimited duration is intended, and that it is supposed to be consumed with 1491130 [Yok Edici].

    However, I have one small concern about the level range.

    1491129 [Ölümcül Büyü +20] is available at level 20, but 1491130 [Yok Edici] is unlocked at level 25. Since my character is currently level 20, I can apply these stacks to the target, but I do not yet have the skill required to consume or remove them.

    So between level 20 and 24, a Bard/Rogue player can apply 1501869 [Ruhani Hançer] to targets, but cannot remove their own stacks yet.

    This can be a bit problematic on target boards, especially in Atlantis / Itnal Camp, because the debuff remains on the target and makes clean testing or KittyCombo setup difficult.

    Is this also intended for the level 20-24 range, or could this interaction be checked specifically for target boards / lower levels?

    Thank you.

    Hello,

    I noticed a possible issue with the target boards in Atlantis, specifically in the Itnal Camp area.

    When I use 1491129 [Ölümcül Büyü +20] on 139058 [Hedef Tahtası], it applies the debuff 1501869 [Ruhani Hançer] to the target. However, this debuff does not show any countdown timer and it does not seem to disappear from the target.

    So far, when testing with other classes, the debuffs applied to these target boards or bosses had normal countdown timers and disappeared when their duration ended. However, the debuff created by this skill does not show a duration and remains on the target.

    This can create problems during testing. If this debuff remains on target boards permanently, players may not be able to perform clean tests properly.

    In my case, I was trying to configure KittyCombo in this area, but because 1501869 [Ruhani Hançer] did not disappear from the targets, I could not properly test and adjust my setup.

    I am not sure if this is intended or not, but since other debuffs expire normally while this one does not, it looks like a possible bug to me.

    Could you please check the interaction of 1491129 [Ölümcül Büyü +20] and 1501869 [Ruhani Hançer] on 139058 [Hedef Tahtası] and similar targets in Atlantis / Itnal Camp?

    Thank you.


    I have now reached level 15 with my Bard and unlocked 1491090 [Hızlı Parmaklar].

    After testing it, I noticed that the instrument interaction cooldown is reduced from around 5 seconds to 4 seconds.

    So it seems that this kind of Bard-specific instrument interaction improvement already exists in the class progression. That is a nice detail.

    My previous feedback can be considered together with this new information. As a new Bard player, I only discovered this after leveling up, so it may be useful if this progression or the cooldown reduction effect is explained more clearly to players.

    I do not know yet if this improves further at higher levels or with other skills, but I wanted to add this update to my previous feedback.

    Thank you.