Posts by kleos

    Hello,


    Thank you for the explanation.


    I understand better now that Atlas Training Ground technically uses the battleground backend, and that this can cause some queue / combat mode related behavior.


    It is good to hear that possibilities for improving the queue message may be looked at in the future, because from a player perspective this message can be a bit confusing.


    Thank you also for the clarification about the emoji issue. If the displayed emoji is simply the first index of each pack, then I understand that it is not related to the game language.


    It is also good to hear that healer weapons / gear will be reviewed in the near future. I will wait for possible adjustments on that topic.


    Thank you.

    I fully support this suggestion.


    In my opinion, this would be especially useful for party/team chat and also for guild chat.


    Chronicles of Arcadia has players from many different countries, and not everyone is comfortable writing in English all the time. I experience this myself as well, because my guild speaks a different language and sometimes communication can be difficult.


    The translator system in global chat is already a very useful feature. If a similar system could be added to party/team chat and guild chat, it would make mixed-language groups, guilds, events and dungeons much easier for many players.


    I think this would be a great quality-of-life improvement and would show one of Arcadia’s strongest sides: bringing players from different nations together.

    Hello,


    About point 2:


    No, I do not enter Atlas Training Ground while mounted on 1503307 [Gravestone].


    I enter Atlas Training Ground normally by talking to 165768 Cael Thorne, and I do not have any mount active when entering.


    However, when I use the Leave Arena button, the game always returns my character outside while mounted on 1503307 [Gravestone].


    So the mount is not active when entering. It is applied by the game after leaving the arena.


    About point 3:


    I understand now that you need a screenshot of the queue message.


    The message I saw was:


    Quote

    Atlas Training Ground için kuyruktan ayrıldın.


    I will try to reproduce it again and will share a screenshot if the message appears again.

    Atlas Training Ground & New Patch Feedback / Possible Issues


    Hello,


    I would like to share a few questions and small feedback points regarding the newly added Atlas Training Ground and some of the new systems introduced with the latest patch.


    Some of the points below might be intended behavior, while others might be possible issues. Therefore, I am not reporting all of them directly as bugs, but rather as questions and feedback first.


    I. Questions about Atlas Training Ground


    1. Zone / World chat usage


      When entering Atlas Training Ground by talking to 165768 Cael Thorne, it seems that Zone and World chat cannot be used.


      Is this behavior intended, or could this be an issue with chat access inside this area?


      The inability to use World chat feels a bit confusing, since this area appears to be designed mainly as a training/testing area where players can test classes, equipment and damage.



    2. Leaving the arena and 1503307 [Gravestone] state


      When using the Leave Arena button inside Atlas Training Ground, the character is returned outside while automatically mounted on 1503307 [Gravestone].


      Is this an intended exit effect/state, or could it be an incorrect mount/vehicle/state that remains on the character after leaving the arena?



    3. “You left the queue for Atlas Training Ground” message


      After leaving the arena, the following message appears in chat:


      Quote

      You left the queue for Atlas Training Ground.


      However, the player does not manually join any queue. The player only enters and leaves the area by talking to the NPC.


      Is this message intentionally shown because of the instance/queue system used in the background, or could it be an incorrect or confusing system message from the player’s perspective?



    4. 540004 [Combat Assistant] error


      The patch notes mention a new Combat Helper / Combat Assistant system for newer players.


      However, when trying to use 540004 [Combat Assistant], both in the normal Itnal Camp area and inside Atlas Training Ground, I receive the following error:


      Code
      interface\combat_engine\combatEngines.txt


      After this error, nothing happens.


      Is this system currently active, or is this error a known issue?



    II. Feedback and suggestions


    1. PK warning inside Atlas Training Ground


      When entering Atlas Training Ground, a red warning message appears saying that the area is an open PK / Player Kill zone.


      However, players do not seem to be able to damage each other there. The purpose of the area seems to be class, equipment and damage testing rather than PvP.


      Because of this, the current PK warning may be misleading for players.


      I am sure the developers can find a shorter, clearer and more suitable message. My humble suggestion would be something along these lines:


      Quote

      This is a training area for class, equipment and damage testing.


      or


      Quote

      This area is intended for training and class testing.



    2. Missing main-hand healer / wisdom weapon in the endgame rental item list


      Inside Atlas Training Ground, many endgame rental items can be selected through the NPC. However, I could not find a suitable main-hand Wisdom/healing weapon for healer testing.


      For example, on my own character I use a weapon similar to 1210387 [Corrupted Celestial]. In the rental item list, there seem to be off-hand healer options, but I could not find a similar main-hand Wisdom/healing weapon.


      Since the purpose of Atlas Training Ground is to allow players to test different classes and equipment setups, adding a proper main-hand healer/wisdom weapon would be very useful for healer testing.



    3. Default flag / language selection in the Emoji Menu


      The new emoji system is a nice addition. However, the default flag shown in the Emoji Menu does not seem to match the active client language.


      In my opinion, it would be more intuitive if the default country flag / language selection followed the language selected by the player’s game client.


      For example, if the game is running with the Turkish client language, it would feel more natural if the default flag/language selection also matched that language.



    Conclusion


    I wanted to share these points primarily as questions and feedback, not as confirmed bugs.


    If some of these behaviors are intended, an explanation would be helpful. If any of them are considered issues, the most important ones seem to be the 540004 [Combat Assistant] error, the misleading PK warning, and the missing main-hand healer/wisdom rental weapon.


    Thank you.

    Hello,

    I would like to share feedback about the tooltip of 1491101 [Güzel Eğlence].

    My Bard is now level 24 and this skill has been unlocked.

    The current tooltip says that if you already have an active recital, performing another recital will increase its benefits.

    However, this explanation is not clear enough. It does not explain which benefit is increased, how much it is increased, which buff is affected, or how the scaling works.

    During my tests, I noticed the following:

    First, I used 1491099 [Tanımlanmış Tablatura].

    After using it, I received the following buffs:

    1501791 [Müzikal Kulak]

    This buff lasts 30 seconds and, at the first stage, gives the following effect:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 2%.

    I also received the following instrument buff:

    503331 [Tef Salla]

    This buff also lasts 30 seconds and gives the following effect:

    Increases Physical Damage and Magical Damage by 15%.

    After that, while these buffs were still active, I used 1244395 [Esrarengiz Tef (30 Gün)].

    After using it, 1501791 [Müzikal Kulak] became stronger.

    At the second stage, 1501791 [Müzikal Kulak] still lasts 30 seconds, but its effect changes to:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 4%.

    I also received an additional buff:

    1502759 [Güzel Yenilenme - Hasar]

    This buff also lasts 30 seconds and gives the following effects:

    +3% Physical Damage

    +3% Magical Damage

    Then, while these effects were still active, I used 1244393 [Esrarengiz Gitar (30 Gün)].

    After using it, 1501791 [Müzikal Kulak] became stronger again.

    At the third stage, 1501791 [Müzikal Kulak] still lasts 30 seconds, but its effect changes to:

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 6%.

    At the same time, 1502759 [Güzel Yenilenme - Hasar] remained active and continued to provide the following effects for 30 seconds:

    +3% Physical Damage

    +3% Magical Damage

    So based on my test, 1491101 [Güzel Eğlence] seems to strengthen 1501791 [Müzikal Kulak] step by step when another recital is performed while a recital is already active.

    The scaling I observed is:

    1st recital:

    1501791 [Müzikal Kulak] — 2%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 2%.

    2nd recital:

    1501791 [Müzikal Kulak] — 4%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 4%.

    3rd recital:

    1501791 [Müzikal Kulak] — 6%

    Increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage by 6%.

    The important point is:

    The duration of 1501791 [Müzikal Kulak] does not change. It always lasts 30 seconds. What changes is the percentage value of the buff.

    Also:

    1502759 [Güzel Yenilenme - Hasar] also lasts 30 seconds.

    Instrument buffs also last 30 seconds.

    Because of this, I think the tooltip of 1491101 [Güzel Eğlence] should explain this mechanic more clearly.

    For example, the tooltip could mention something like:

    “Performing another recital while a recital is already active strengthens 1501791 [Müzikal Kulak]. This effect lasts 30 seconds and increases Physical Attack Speed, Casting Speed, Physical Damage, and Magical Damage step by step.”

    If this scaling is intended, it could also mention:

    “1501791 [Müzikal Kulak] can reach 2% / 4% / 6% depending on recital combinations.”

    This would be very helpful for new Bard players, because right now the player has to manually test instruments, read the buff tooltips, and compare the values to understand how this mechanic works.

    Thank you.

    Hello,

    During the current Music Festival event, I noticed a possible text / translation issue with 112856 [Venus Garter] in Varanas Central Plaza.

    When talking to this NPC, the game shows a note sequence on the screen.

    The sequence shown is:

    “SOL-SOL RA SOL FA Mİ -- Mİ - Mİ FA Mİ RE DO -”

    The problem is the “RA” note.

    There does not seem to be any clickable note called RA. After testing, I found that the RA shown in the sequence actually corresponds to 112776 [LA nota] in-game.

    So I think this is a text / translation mistake. The note shown as RA should probably be LA.

    This took some time to figure out, because when the game displays RA, players naturally try to look for a RA note, but such a note does not exist.

    Please check this text when possible.

    Thank you.

    Hello,

    I noticed that the following instrument recipe items cannot be stored in the bank:

    551040 [Tarif - Mühürlü Ud (3 Günlük)]

    551041 [Tarif - Mühürlü Gitar (3 Gün)]

    551042 [Tarif - Mühürlü Saksafon (3 Gün)]

    551043 [Tarif - Mühürlü Tıngırtı (3 Gün)]

    551044 [Tarif - Mühürlü Tef (3 Gün)]

    Is it intended that these items cannot be stored in the bank?

    Thank you for the information.

    Hello,

    I would like to share feedback about low-level weapon access for the Bard class.

    I have been playing Bard for about 1.5 weeks, and my character is currently level 20. During this time, I completed almost all quests in Howling Mountains. However, I have not received a single usable Bard instrument / weapon from quest rewards or monster drops.

    At the moment, I am still forced to fight with the starting weapon given by the game: 219844 [İyi Tef].

    To make killing monsters more comfortable, I had to spend Diamonds on this starting weapon and upgrade it to +20 and Tier 10. However, this is not realistic for a normal new player. A new Bard player should not need to heavily invest into the starting weapon just to continue leveling comfortably.

    For comparison, I also tested low-level Rogue, Mage, Knight, Priest, and Druid characters. With these classes, low-level weapon access feels much better. It is easier to find usable weapons from quests, drops, or NPCs, and killing monsters or bosses feels more balanced.

    With Bard, the experience feels different. Solo leveling is much slower and harder, mainly because I cannot find suitable low-level instruments. If I use a second class such as Mage or Rogue and equip a staff, talisman, or dagger, I can deal some damage, but that does not feel like properly experiencing Bard’s own instrument-based gameplay.

    I also checked the Auction House. The only proper DPS instruments I could find for Bard were almost all endgame-level items, for example:

    1210839 [Discordant Lute] — Level 106

    219818 [Troubadour'un Tefi] — Level 104

    1210395 [Yozlaşmış Ud] — Level 105

    1210842 [Rift-Chord Guitar] — Level 106

    1210398 [Yozlaşmış Gitar] — Level 105

    1210396 [Yozlaşmış Tef] — Level 105

    1210397 [Yozlaşmış Çıngırak] — Level 105

    This creates a question for new Bard players:

    Are Bard players expected to continue for a very long time with the level 1 starting instrument?

    Based on my experience so far, it looks like low-level areas may not have enough Bard instruments added to quest rewards, monster drops, or NPC vendors. Since Bard was added to the game much later than most other classes, maybe some older low-level reward and drop tables were not fully updated for Bard weapons.

    My suggestion is:

    Please consider adding suitable low-level DPS instruments for Bard in early areas. Adding Bard instruments to low-level monster drops, NPC vendors, or possibly older quest rewards would be very helpful.

    This would allow new Bard players to level solo more comfortably, without being forced to heavily upgrade the starting weapon.

    The goal of this suggestion is not to make Bard overpowered. The main goal is to make low-level Bard weapon access feel more balanced compared to other classes, and to help new players experience the Bard class properly.

    Thank you.



    Thank you for the clarification.

    I tested this again.

    I left Atlantis / Itnal Camp, went to my house, and then came back to check the target boards again. However, 1501869 [Ruhani Hançer] was still present on the targets.

    So it seems that the target boards either do not die, or they may not leave combat / reset in the same way as normal NPCs.

    I understand that the unlimited duration of this debuff is intended. My question is more about the target boards specifically.

    If the debuff is supposed to be removed when NPCs die or leave combat, should 139058 [Hedef Tahtası] also remove it after resetting / leaving combat?

    At the moment, the debuff can remain permanently on these target boards, which makes clean testing, KittyCombo setup, or skill rotation testing more difficult.

    Is this permanent behavior on target boards also intended, or could the reset / leave combat behavior of these target boards be checked?

    Thank you

    Thank you for the explanation.

    I understand now that 1501869 [Ruhani Hançer] having unlimited duration is intended, and that it is supposed to be consumed with 1491130 [Yok Edici].

    However, I have one small concern about the level range.

    1491129 [Ölümcül Büyü +20] is available at level 20, but 1491130 [Yok Edici] is unlocked at level 25. Since my character is currently level 20, I can apply these stacks to the target, but I do not yet have the skill required to consume or remove them.

    So between level 20 and 24, a Bard/Rogue player can apply 1501869 [Ruhani Hançer] to targets, but cannot remove their own stacks yet.

    This can be a bit problematic on target boards, especially in Atlantis / Itnal Camp, because the debuff remains on the target and makes clean testing or KittyCombo setup difficult.

    Is this also intended for the level 20-24 range, or could this interaction be checked specifically for target boards / lower levels?

    Thank you.

    Hello,

    I noticed a possible issue with the target boards in Atlantis, specifically in the Itnal Camp area.

    When I use 1491129 [Ölümcül Büyü +20] on 139058 [Hedef Tahtası], it applies the debuff 1501869 [Ruhani Hançer] to the target. However, this debuff does not show any countdown timer and it does not seem to disappear from the target.

    So far, when testing with other classes, the debuffs applied to these target boards or bosses had normal countdown timers and disappeared when their duration ended. However, the debuff created by this skill does not show a duration and remains on the target.

    This can create problems during testing. If this debuff remains on target boards permanently, players may not be able to perform clean tests properly.

    In my case, I was trying to configure KittyCombo in this area, but because 1501869 [Ruhani Hançer] did not disappear from the targets, I could not properly test and adjust my setup.

    I am not sure if this is intended or not, but since other debuffs expire normally while this one does not, it looks like a possible bug to me.

    Could you please check the interaction of 1491129 [Ölümcül Büyü +20] and 1501869 [Ruhani Hançer] on 139058 [Hedef Tahtası] and similar targets in Atlantis / Itnal Camp?

    Thank you.


    I have now reached level 15 with my Bard and unlocked 1491090 [Hızlı Parmaklar].

    After testing it, I noticed that the instrument interaction cooldown is reduced from around 5 seconds to 4 seconds.

    So it seems that this kind of Bard-specific instrument interaction improvement already exists in the class progression. That is a nice detail.

    My previous feedback can be considered together with this new information. As a new Bard player, I only discovered this after leveling up, so it may be useful if this progression or the cooldown reduction effect is explained more clearly to players.

    I do not know yet if this improves further at higher levels or with other skills, but I wanted to add this update to my previous feedback.

    Thank you.

    The images shown on the screen belong to the location 76.6 / 62.2 in Varanas

    There is a visual issue at this location. Please be aware of it.

    Hello,

    I would like to share feedback about the Fishing Treasure Potion items and how they interact with some fishing goals.

    There are advanced fishing baits in the game, such as 1210784 [Bloody Fish Bait]. One of the best ways to obtain these baits is by catching fish such as 1250689 [Köpekbalığı] and 1250703 [Güneş Balığı], then exchanging them at 129754 [Jean-Luc Orange].

    These fish are also valuable because they can be sold or traded for a good amount of Gold. So, depending on the player’s goal, they can either use them for bait exchange or sell them.

    One of the best ways to catch these fish is by using 1210780 [Fishing Net and Harpoon]. This fishing tool has the following effects:

    • -100 Fishing rare item chance increase
    • +50% Fishing success rate
    • -50% Fishing speed rate

    Because of these stats, it is useful for catching fish such as 1250689 [Köpekbalığı], 1250703 [Güneş Balığı], and similar heavy fish.

    However, I encountered a problem after buying Fishing Treasure Potion items from the Diamond Shop.

    I purchased 1252044 [Fishing Treasure Potion (7 Days)] and 1252045 [Fishing Treasure Potion (30 Days)]. Currently, I have the buff 1505862 [Fishing Treasure Potion (7 Days)] active on my character. This buff gives +50 Fishing rare item chance increase.

    The issue is that while this buff is active, fish such as 1250689 [Köpekbalığı] and 1250703 [Güneş Balığı] almost never appear for me. The difference is very noticeable. So, in this specific case, the Diamond Shop fishing buff becomes a disadvantage instead of helping.

    Normally, I would cancel the buff. But I do not want to do that because I paid a large amount of Diamonds for these items. If I remove the buff, I lose the paid duration. If I do not remove it, I have to wait for the duration to expire before I can efficiently fish for these specific fish again.

    This creates an uncomfortable situation for the player:

    A player can buy a Fishing Treasure Potion with Diamonds, but then cannot temporarily disable it when they want to fish for targets where rare item chance increase is actually harmful.

    My suggestion is:

    1252044 [Fishing Treasure Potion (7 Days)] and 1252045 [Fishing Treasure Potion (30 Days)] could work more like timed inventory items instead of being consumed permanently into a buff.

    There are already many timed items in the game that work this way, for example:

    208783 [Evim Güzel Evim (30 Günlük)]

    208786 [Klan Kalesi Işınlanma Taşı (30 Günlük)]

    204514 [Büyülü Parfüm: Evrensel (30 gün)]

    1248589 [Superior Mount Speed Potion (30 Days)]

    1244395 [Esrarengiz Tef (30 Gün)]

    1244393 [Esrarengiz Gitar (30 Gün)]

    These items keep a remaining duration, such as “Remaining Time: 29 days, 20 hours, 59 minutes”, and disappear when the duration ends.

    Fishing Treasure Potions could work in a similar way.

    For example, after using 1252044 [Fishing Treasure Potion (7 Days)] or 1252045 [Fishing Treasure Potion (30 Days)], the item could remain in the bag with its remaining duration. The player could right-click it to activate the buff, cancel the buff when needed, and then activate it again later as long as the item still has remaining time.

    This would allow players to temporarily disable the buff when they want to catch fish such as 1250689 [Köpekbalığı] or 1250703 [Güneş Balığı], and then reactivate it later for other fishing goals.

    The purpose of this suggestion is not to gain extra power or extra duration. The goal is only to make paid Fishing Treasure Potion effects more flexible and prevent them from becoming a disadvantage in certain fishing situations.

    Of course, the developers may have a better solution. This is just one possible idea.

    Thank you for reading.

    Hello,

    I would like to share some feedback about the early-level Bard experience.

    As we know, Bard was added to the game much later than most other classes. I have been playing Bard for about 1 week now, and my character is currently level 10. During this time, I noticed a serious issue with early-level weapon availability for Bard .

    For most classes in the game, there are many weapon options at low levels. Players can usually obtain weapons from quests, monsters, or NPCs. However, this does not seem to be the case for Bard , or at least I could not find enough options during my first week of playing.

    I have completed almost all quests in Howling Mountains. Even though I am now level 10, I am still using the starting weapon given by the game: 219844 [İyi Tef +8].

    At first, I thought this might simply be bad luck. Maybe Bard weapons can drop from monsters and I just did not get one. However, after about 1 week of playing, this feels unlikely. I also went to Varanas to check if there was an NPC selling low-level Bard weapons. The only weapon I could find was 219847 [Ozan Okulu Udu], but it requires level 15.

    This means that even at level 10, I still have to continue fighting with the starting weapon 219844 [İyi Tef +8] for quite some time. Also, the level 15 weapon 219847 [Ozan Okulu Udu] does not look especially strong either.

    Because of this, early-level Bard gameplay feels weaker and slower than expected. When fighting monsters or bosses, combat takes noticeably longer because my weapon power does not feel sufficient.

    I also tested low-level Mage and Rogue characters for comparison. With Mage, the staffs provided by the game make the early combat experience feel much more balanced. Rogue also has more accessible low-level weapon options, and the gameplay feels smoother. However, I did not feel the same balance while playing Bard.

    My main concern is whether this weapon availability issue continues after level 15 as well. If it does, Bard may feel unnecessarily difficult during low and mid levels.

    My suggestion is:

    Please consider reviewing low-level instrument / weapon availability for Bard . It would be helpful if more suitable Bard weapons could be obtained through early quests, monster drops, or NPCs, especially in the level 1-15 range.

    The purpose of this suggestion is not to make Bard overpowered. The goal is to make early-level Bard gameplay feel more balanced compared to other classes and to make the class easier to experience for new Bard players.

    Thank you for considering this feedback.

    Hello,

    I would like to update this report with more test results.

    While playing Bard, I noticed that some musical instruments do not correctly trigger the passive skill 1491087 [Müzikal Kulak].

    My character is currently level 10 and I am playing the Bard class. As far as I understand, when Bard uses a musical performance, the passive 1491087 [Müzikal Kulak] should be able to trigger and grant the buff 1501791 [Müzikal Kulak].

    In some cases, this mechanic works correctly. However, after testing more instruments, I noticed that some instruments trigger the passive correctly, while others do not.

    Instruments that work:

    204543 [Büyülü Saksafon (3 gün)]

    204534 [Büyülü Ud (Orjinal)]

    204544 [Büyülü Ud (3 gün)]

    Instruments that do not work:

    204542 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204536 [Büyülü Tıngırtı]

    204532 [Büyülü Saksafon (Orjinal)]

    204535 [Büyülü Tef]

    204533 [Büyülü Gitar (Orjinal)]

    For example, when I use 204545 [Büyülü Tef (3 gün)], my character only receives the normal 503331 [Tef Salla] buff. However, the expected 1501791 [Müzikal Kulak] buff is not applied.

    This does not seem to be limited to only one item. Some instruments correctly interact with the Bard passive, while others do not trigger it at all.

    One important detail is that 204543 [Büyülü Saksafon (3 gün)] works, but 204542 [Büyülü Saksafon (3 gün)] does not work, even though they appear to have the same item name.

    Because of this, I think the issue may be related to specific item IDs not being correctly connected to Bard’s musical performance / 1491087 [Müzikal Kulak] passive trigger mechanic.

    Expected behavior:

    When Bard uses a musical instrument performance, all valid musical instruments should consistently be able to trigger 1491087 [Müzikal Kulak] and grant 1501791 [Müzikal Kulak], in addition to the instrument’s own buff.

    Current behavior:

    Some instruments trigger the Bard passive correctly, while others do not. This makes the Bard musical performance mechanic inconsistent between different instrument items.

    Please check the interaction of these instrument items with 1491087 [Müzikal Kulak] when possible.

    Thank you.

    Bizim gibi maceracılar için, çoğu zaman sadece silah, zırh ve kaynak satın alan kişileriz. Ama aynı zamanda harika üreticiler de olabiliriz.


    Zanaat yeteneklerini öğrenirken, kendi kendimize silahlar, zırhlar ve kaynaklar yapabiliriz. Veya sen malzemeyi toplayabilirsin.


    Ürettiğimiz eşyalar içinde, bazen Rune boşluklu eşyalar vardır. Bu boşluklara ona Rune kalitesi vermek için, bir Rune yerleştirebilirsin.


    ZONE_VARANAS]'ın [Varanas Doğu Kanadı] ve [Varanas Batı Kanadı]'nda bilgilerini sana aktarmaya istekli olan çeşitli zanaat yeteneği eğitmenleri vardır. Oraya gitmeni ve çeşitli zanaat yeteneklerini denemeni öneririm. En çok hangisinden hoşlandığını bulduğunda, çalışmanı ilerletebilirsin.

    Hello,

    I would like to make a suggestion about the Bard class and its interaction with musical instruments.

    As we know, Bard is a class strongly based on music. Because of this, I think its interaction with musical instruments should feel a little more special compared to other classes.

    My Bard is currently only level 10, but I have already started to notice some interesting class mechanics. For example, 1491087 [Musical Ear] shows that Bard can gain additional benefits from musical performances. This makes the class feel different from a normal skill-based class, because music performances can also contribute to the Bard’s power.

    At the moment, I have only discovered this passive skill, but I assume Bard may have more music-related interactions at higher levels. Because of this, I think one of Bard’s main class identities should be its stronger and smoother interaction with musical instruments.

    There are many temporary or permanent musical instruments in the game, obtained from quests or other sources. For example:

    204560 [Mühürlü Ud (3 Günlük)]

    204558 [Mühürlü Saksafon (3 Gün)]

    204536 [Büyülü Tıngırtı]

    204535 [Büyülü Tef]

    204534 [Büyülü Ud (Orjinal)]

    204543 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204533 [Büyülü Gitar (Orjinal)]
    206418 [Büyü Gitarı (30 Günlük)]
    206419 [Büyülü Ud (30 Günlük)]
    206420 [Büyü Tefi (30 Günlük)]
    206421 [Büyü Çıngırağı (30 Günlük)]
    1244393 [Esrarengiz Gitar (30 Gün)]
    1244394 [Esrarengiz Ud (30 Gün)]
    1244395 [Esrarengiz Tef (30 Gün)]
    1244396 [Esrarengiz Çıngırak (30 Gün)]

    Currently, when interacting with musical instruments, there is around a 5-second waiting time.

    For normal classes, this waiting time may be understandable. However, since Bard is directly connected to music as a class theme, reducing this waiting time specifically for Bard characters could make the class identity feel stronger and more unique.

    My suggestion is:

    For Bard characters, the waiting time after using or interacting with musical instruments could be reduced.

    For example, this cooldown could be reduced from around 5 seconds to 2 or 3 seconds for Bard characters. Another option would be to connect this improvement to a Bard passive skill such as 1491087 [Musical Ear].

    The purpose of this suggestion is not to directly increase Bard’s damage. The main goal is to make Bard’s interaction with music more fluid, more noticeable, and more fitting for the class theme.

    I think this kind of change would make Bard feel more unique, especially for players who actively use musical instruments and musical performances.

    Thank you.

    Hello,

    I noticed a bug related to pet buffs and daily pet summon usage.

    Normally, when I summon pets in-game, some pets provide buffs to the character. If I summon the pets one by one with around 4 seconds between each summon, there is no issue. The game correctly gives me all of the pet buffs.

    However, if I do not wait around 4 seconds and quickly click another pet right after summoning one, the game shows a warning on my screen. After this warning, the game does not allow me to summon that pet again for the rest of the day. At the same time, the buff that should come from that pet is not granted to my character.

    So it seems that the system consumes the daily usage of the pet even though the summon / buff application was not completed successfully. As a result, the player loses access to that pet’s buff for the day.

    Expected behavior:

    If the pet summon is not completed successfully, the daily usage should not be consumed.

    Or, if the daily usage is consumed, the pet buff should be applied correctly.

    Some of the pets I tested this with are:

    207735 [Gri Kurt - Yardımcı Yumurtası]

    242200 [Little Jumping Flower Pet Egg (Permanent)]

    240913 [Aygölgesi Siyah Kedi Yavrusu - Yardımcı Yumurtası]

    244494 [Loyal Snowy Kitsune Pet Egg]

    204826 [Boca - Pet Egg]

    240914 [Balkabağı Küçük Ölüm - Yardımcı Yumurtası]

    208741 [Kurbağa Prens - Yardımcı Yumurtası (Süresiz)]

    205683 [Strong Boca - Pet Egg]

    208537 [Sadık Küçük Azrail - Yardımcı Yumurtası]

    207005 [Şanslı Yeşil Kurbağa'nın Mührü]

    200445 [Yenidoğan Cronus Draco Yardımcı Yumurtası]

    241525 [Çağırma Taşı - Ay Ruhu Yardımcısı]

    242071 [Çağırma Taşı - Güneş Yardımcısı Jerad]

    Please check this issue when possible.

    Thank you.

    Hello,

    I would like to give feedback about the tooltip of 1491087 [Musical Ear].

    Currently, the skill tooltip only says:

    “Allows you to wear Instruments.

    You may gain an extra Musical Ear benefit from musical performances.”

    However, this does not explain what the extra Musical Ear benefit actually does.

    After testing it in-game, using musical performances can grant the buff 1501791 [Musical Ear]. This buff lasts for about 30 seconds and increases the following values by 2%:

    Physical Attack Speed

    Casting Speed

    Physical Damage

    Magical Damage

    This is useful information, especially for new Bard players. Without checking the buff manually, it is not clear from the skill tooltip that Musical Ear can provide these bonuses.

    I suggest improving the tooltip of 1491087 [Musical Ear] so that it also explains the effect of the 1501791 [Musical Ear] buff.

    For example, the tooltip could mention:

    Increases Physical Attack Speed, Casting Speed, Physical Damage and Magical Damage by %2

    This would make the skill much clearer and help Bard players understand the benefit of using musical performances.

    Thank you.

    Merhaba,

    Bende aynı sorunu yaşadığımı düşünmüştüm ama çözümü mevcut.

    424779 [Massive Guard] görevi için şunları yapmalısın NPC 119606 [Aisha Elumi] bu görevi vermektedir.

    Zindan için de Boss öldür (Defeat the force golem sentries) Teşhir Salonu 36.2/28.1

    Aşağıda ki gift'de görebilirsin ikisini birden aynı anda yaptım.

    I had previously completed the Collection progress of the map shown in this screenshot to 100%. However, when I entered the game and checked it now, it appears as 0%. I tested it again because I thought I might be remembering it incorrectly, but I confirmed that I remembered correctly. Even though I have completed the quests inside the map or killed the bosses, the Collection progress does not increase at all. There is an issue with the Collection system on this map. Please be informed.