Posts by kleos

    I have now reached level 15 with my Bard and unlocked 1491090 [Hızlı Parmaklar].

    After testing it, I noticed that the instrument interaction cooldown is reduced from around 5 seconds to 4 seconds.

    So it seems that this kind of Bard-specific instrument interaction improvement already exists in the class progression. That is a nice detail.

    My previous feedback can be considered together with this new information. As a new Bard player, I only discovered this after leveling up, so it may be useful if this progression or the cooldown reduction effect is explained more clearly to players.

    I do not know yet if this improves further at higher levels or with other skills, but I wanted to add this update to my previous feedback.

    Thank you.

    The images shown on the screen belong to the location 76.6 / 62.2 in Varanas

    There is a visual issue at this location. Please be aware of it.

    Hello,

    I would like to share feedback about the Fishing Treasure Potion items and how they interact with some fishing goals.

    There are advanced fishing baits in the game, such as 1210784 [Bloody Fish Bait]. One of the best ways to obtain these baits is by catching fish such as 1250689 [Köpekbalığı] and 1250703 [Güneş Balığı], then exchanging them at 129754 [Jean-Luc Orange].

    These fish are also valuable because they can be sold or traded for a good amount of Gold. So, depending on the player’s goal, they can either use them for bait exchange or sell them.

    One of the best ways to catch these fish is by using 1210780 [Fishing Net and Harpoon]. This fishing tool has the following effects:

    • -100 Fishing rare item chance increase
    • +50% Fishing success rate
    • -50% Fishing speed rate

    Because of these stats, it is useful for catching fish such as 1250689 [Köpekbalığı], 1250703 [Güneş Balığı], and similar heavy fish.

    However, I encountered a problem after buying Fishing Treasure Potion items from the Diamond Shop.

    I purchased 1252044 [Fishing Treasure Potion (7 Days)] and 1252045 [Fishing Treasure Potion (30 Days)]. Currently, I have the buff 1505862 [Fishing Treasure Potion (7 Days)] active on my character. This buff gives +50 Fishing rare item chance increase.

    The issue is that while this buff is active, fish such as 1250689 [Köpekbalığı] and 1250703 [Güneş Balığı] almost never appear for me. The difference is very noticeable. So, in this specific case, the Diamond Shop fishing buff becomes a disadvantage instead of helping.

    Normally, I would cancel the buff. But I do not want to do that because I paid a large amount of Diamonds for these items. If I remove the buff, I lose the paid duration. If I do not remove it, I have to wait for the duration to expire before I can efficiently fish for these specific fish again.

    This creates an uncomfortable situation for the player:

    A player can buy a Fishing Treasure Potion with Diamonds, but then cannot temporarily disable it when they want to fish for targets where rare item chance increase is actually harmful.

    My suggestion is:

    1252044 [Fishing Treasure Potion (7 Days)] and 1252045 [Fishing Treasure Potion (30 Days)] could work more like timed inventory items instead of being consumed permanently into a buff.

    There are already many timed items in the game that work this way, for example:

    208783 [Evim Güzel Evim (30 Günlük)]

    208786 [Klan Kalesi Işınlanma Taşı (30 Günlük)]

    204514 [Büyülü Parfüm: Evrensel (30 gün)]

    1248589 [Superior Mount Speed Potion (30 Days)]

    1244395 [Esrarengiz Tef (30 Gün)]

    1244393 [Esrarengiz Gitar (30 Gün)]

    These items keep a remaining duration, such as “Remaining Time: 29 days, 20 hours, 59 minutes”, and disappear when the duration ends.

    Fishing Treasure Potions could work in a similar way.

    For example, after using 1252044 [Fishing Treasure Potion (7 Days)] or 1252045 [Fishing Treasure Potion (30 Days)], the item could remain in the bag with its remaining duration. The player could right-click it to activate the buff, cancel the buff when needed, and then activate it again later as long as the item still has remaining time.

    This would allow players to temporarily disable the buff when they want to catch fish such as 1250689 [Köpekbalığı] or 1250703 [Güneş Balığı], and then reactivate it later for other fishing goals.

    The purpose of this suggestion is not to gain extra power or extra duration. The goal is only to make paid Fishing Treasure Potion effects more flexible and prevent them from becoming a disadvantage in certain fishing situations.

    Of course, the developers may have a better solution. This is just one possible idea.

    Thank you for reading.

    Hello,

    I would like to share some feedback about the early-level Bard experience.

    As we know, Bard was added to the game much later than most other classes. I have been playing Bard for about 1 week now, and my character is currently level 10. During this time, I noticed a serious issue with early-level weapon availability for Bard .

    For most classes in the game, there are many weapon options at low levels. Players can usually obtain weapons from quests, monsters, or NPCs. However, this does not seem to be the case for Bard , or at least I could not find enough options during my first week of playing.

    I have completed almost all quests in Howling Mountains. Even though I am now level 10, I am still using the starting weapon given by the game: 219844 [İyi Tef +8].

    At first, I thought this might simply be bad luck. Maybe Bard weapons can drop from monsters and I just did not get one. However, after about 1 week of playing, this feels unlikely. I also went to Varanas to check if there was an NPC selling low-level Bard weapons. The only weapon I could find was 219847 [Ozan Okulu Udu], but it requires level 15.

    This means that even at level 10, I still have to continue fighting with the starting weapon 219844 [İyi Tef +8] for quite some time. Also, the level 15 weapon 219847 [Ozan Okulu Udu] does not look especially strong either.

    Because of this, early-level Bard gameplay feels weaker and slower than expected. When fighting monsters or bosses, combat takes noticeably longer because my weapon power does not feel sufficient.

    I also tested low-level Mage and Rogue characters for comparison. With Mage, the staffs provided by the game make the early combat experience feel much more balanced. Rogue also has more accessible low-level weapon options, and the gameplay feels smoother. However, I did not feel the same balance while playing Bard.

    My main concern is whether this weapon availability issue continues after level 15 as well. If it does, Bard may feel unnecessarily difficult during low and mid levels.

    My suggestion is:

    Please consider reviewing low-level instrument / weapon availability for Bard . It would be helpful if more suitable Bard weapons could be obtained through early quests, monster drops, or NPCs, especially in the level 1-15 range.

    The purpose of this suggestion is not to make Bard overpowered. The goal is to make early-level Bard gameplay feel more balanced compared to other classes and to make the class easier to experience for new Bard players.

    Thank you for considering this feedback.

    Hello,

    I would like to update this report with more test results.

    While playing Bard, I noticed that some musical instruments do not correctly trigger the passive skill 1491087 [Müzikal Kulak].

    My character is currently level 10 and I am playing the Bard class. As far as I understand, when Bard uses a musical performance, the passive 1491087 [Müzikal Kulak] should be able to trigger and grant the buff 1501791 [Müzikal Kulak].

    In some cases, this mechanic works correctly. However, after testing more instruments, I noticed that some instruments trigger the passive correctly, while others do not.

    Instruments that work:

    204543 [Büyülü Saksafon (3 gün)]

    204534 [Büyülü Ud (Orjinal)]

    204544 [Büyülü Ud (3 gün)]

    Instruments that do not work:

    204542 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204536 [Büyülü Tıngırtı]

    204532 [Büyülü Saksafon (Orjinal)]

    204535 [Büyülü Tef]

    204533 [Büyülü Gitar (Orjinal)]

    For example, when I use 204545 [Büyülü Tef (3 gün)], my character only receives the normal 503331 [Tef Salla] buff. However, the expected 1501791 [Müzikal Kulak] buff is not applied.

    This does not seem to be limited to only one item. Some instruments correctly interact with the Bard passive, while others do not trigger it at all.

    One important detail is that 204543 [Büyülü Saksafon (3 gün)] works, but 204542 [Büyülü Saksafon (3 gün)] does not work, even though they appear to have the same item name.

    Because of this, I think the issue may be related to specific item IDs not being correctly connected to Bard’s musical performance / 1491087 [Müzikal Kulak] passive trigger mechanic.

    Expected behavior:

    When Bard uses a musical instrument performance, all valid musical instruments should consistently be able to trigger 1491087 [Müzikal Kulak] and grant 1501791 [Müzikal Kulak], in addition to the instrument’s own buff.

    Current behavior:

    Some instruments trigger the Bard passive correctly, while others do not. This makes the Bard musical performance mechanic inconsistent between different instrument items.

    Please check the interaction of these instrument items with 1491087 [Müzikal Kulak] when possible.

    Thank you.

    Bizim gibi maceracılar için, çoğu zaman sadece silah, zırh ve kaynak satın alan kişileriz. Ama aynı zamanda harika üreticiler de olabiliriz.


    Zanaat yeteneklerini öğrenirken, kendi kendimize silahlar, zırhlar ve kaynaklar yapabiliriz. Veya sen malzemeyi toplayabilirsin.


    Ürettiğimiz eşyalar içinde, bazen Rune boşluklu eşyalar vardır. Bu boşluklara ona Rune kalitesi vermek için, bir Rune yerleştirebilirsin.


    ZONE_VARANAS]'ın [Varanas Doğu Kanadı] ve [Varanas Batı Kanadı]'nda bilgilerini sana aktarmaya istekli olan çeşitli zanaat yeteneği eğitmenleri vardır. Oraya gitmeni ve çeşitli zanaat yeteneklerini denemeni öneririm. En çok hangisinden hoşlandığını bulduğunda, çalışmanı ilerletebilirsin.

    Hello,

    I would like to make a suggestion about the Bard class and its interaction with musical instruments.

    As we know, Bard is a class strongly based on music. Because of this, I think its interaction with musical instruments should feel a little more special compared to other classes.

    My Bard is currently only level 10, but I have already started to notice some interesting class mechanics. For example, 1491087 [Musical Ear] shows that Bard can gain additional benefits from musical performances. This makes the class feel different from a normal skill-based class, because music performances can also contribute to the Bard’s power.

    At the moment, I have only discovered this passive skill, but I assume Bard may have more music-related interactions at higher levels. Because of this, I think one of Bard’s main class identities should be its stronger and smoother interaction with musical instruments.

    There are many temporary or permanent musical instruments in the game, obtained from quests or other sources. For example:

    204560 [Mühürlü Ud (3 Günlük)]

    204558 [Mühürlü Saksafon (3 Gün)]

    204536 [Büyülü Tıngırtı]

    204535 [Büyülü Tef]

    204534 [Büyülü Ud (Orjinal)]

    204543 [Büyülü Saksafon (3 gün)]

    204545 [Büyülü Tef (3 gün)]

    204533 [Büyülü Gitar (Orjinal)]
    206418 [Büyü Gitarı (30 Günlük)]
    206419 [Büyülü Ud (30 Günlük)]
    206420 [Büyü Tefi (30 Günlük)]
    206421 [Büyü Çıngırağı (30 Günlük)]
    1244393 [Esrarengiz Gitar (30 Gün)]
    1244394 [Esrarengiz Ud (30 Gün)]
    1244395 [Esrarengiz Tef (30 Gün)]
    1244396 [Esrarengiz Çıngırak (30 Gün)]

    Currently, when interacting with musical instruments, there is around a 5-second waiting time.

    For normal classes, this waiting time may be understandable. However, since Bard is directly connected to music as a class theme, reducing this waiting time specifically for Bard characters could make the class identity feel stronger and more unique.

    My suggestion is:

    For Bard characters, the waiting time after using or interacting with musical instruments could be reduced.

    For example, this cooldown could be reduced from around 5 seconds to 2 or 3 seconds for Bard characters. Another option would be to connect this improvement to a Bard passive skill such as 1491087 [Musical Ear].

    The purpose of this suggestion is not to directly increase Bard’s damage. The main goal is to make Bard’s interaction with music more fluid, more noticeable, and more fitting for the class theme.

    I think this kind of change would make Bard feel more unique, especially for players who actively use musical instruments and musical performances.

    Thank you.

    Hello,

    I noticed a bug related to pet buffs and daily pet summon usage.

    Normally, when I summon pets in-game, some pets provide buffs to the character. If I summon the pets one by one with around 4 seconds between each summon, there is no issue. The game correctly gives me all of the pet buffs.

    However, if I do not wait around 4 seconds and quickly click another pet right after summoning one, the game shows a warning on my screen. After this warning, the game does not allow me to summon that pet again for the rest of the day. At the same time, the buff that should come from that pet is not granted to my character.

    So it seems that the system consumes the daily usage of the pet even though the summon / buff application was not completed successfully. As a result, the player loses access to that pet’s buff for the day.

    Expected behavior:

    If the pet summon is not completed successfully, the daily usage should not be consumed.

    Or, if the daily usage is consumed, the pet buff should be applied correctly.

    Some of the pets I tested this with are:

    207735 [Gri Kurt - Yardımcı Yumurtası]

    242200 [Little Jumping Flower Pet Egg (Permanent)]

    240913 [Aygölgesi Siyah Kedi Yavrusu - Yardımcı Yumurtası]

    244494 [Loyal Snowy Kitsune Pet Egg]

    204826 [Boca - Pet Egg]

    240914 [Balkabağı Küçük Ölüm - Yardımcı Yumurtası]

    208741 [Kurbağa Prens - Yardımcı Yumurtası (Süresiz)]

    205683 [Strong Boca - Pet Egg]

    208537 [Sadık Küçük Azrail - Yardımcı Yumurtası]

    207005 [Şanslı Yeşil Kurbağa'nın Mührü]

    200445 [Yenidoğan Cronus Draco Yardımcı Yumurtası]

    241525 [Çağırma Taşı - Ay Ruhu Yardımcısı]

    242071 [Çağırma Taşı - Güneş Yardımcısı Jerad]

    Please check this issue when possible.

    Thank you.

    Hello,

    I would like to give feedback about the tooltip of 1491087 [Musical Ear].

    Currently, the skill tooltip only says:

    “Allows you to wear Instruments.

    You may gain an extra Musical Ear benefit from musical performances.”

    However, this does not explain what the extra Musical Ear benefit actually does.

    After testing it in-game, using musical performances can grant the buff 1501791 [Musical Ear]. This buff lasts for about 30 seconds and increases the following values by 2%:

    Physical Attack Speed

    Casting Speed

    Physical Damage

    Magical Damage

    This is useful information, especially for new Bard players. Without checking the buff manually, it is not clear from the skill tooltip that Musical Ear can provide these bonuses.

    I suggest improving the tooltip of 1491087 [Musical Ear] so that it also explains the effect of the 1501791 [Musical Ear] buff.

    For example, the tooltip could mention:

    Increases Physical Attack Speed, Casting Speed, Physical Damage and Magical Damage by %2

    This would make the skill much clearer and help Bard players understand the benefit of using musical performances.

    Thank you.

    Merhaba,

    Bende aynı sorunu yaşadığımı düşünmüştüm ama çözümü mevcut.

    424779 [Massive Guard] görevi için şunları yapmalısın NPC 119606 [Aisha Elumi] bu görevi vermektedir.

    Zindan için de Boss öldür (Defeat the force golem sentries) Teşhir Salonu 36.2/28.1

    Aşağıda ki gift'de görebilirsin ikisini birden aynı anda yaptım.

    I had previously completed the Collection progress of the map shown in this screenshot to 100%. However, when I entered the game and checked it now, it appears as 0%. I tested it again because I thought I might be remembering it incorrectly, but I confirmed that I remembered correctly. Even though I have completed the quests inside the map or killed the bosses, the Collection progress does not increase at all. There is an issue with the Collection system on this map. Please be informed.

    Hello,


    During my checks with the ItemPreview2 addon, I noticed a possible issue.


    When I hover over 758000 [Varanas], the current Collection progress percentage is not displayed in the tooltip.


    However, the Collection percentage is displayed correctly for the other map entries, for example:


    759992 [Sinbi]

    759993 [Adalar]

    759994 [Kolydia]

    759995 [Gerador]

    759996 [Balanzasar]

    759997 [Zandorya]

    759998 [Candara]

    759999 [Taborea]


    For all of these maps, the current Collection progress is shown as a percentage when hovering over them.


    The issue seems to occur only with 758000 [Varanas].


    Please be aware of this. If possible, could you check this entry and make sure that the Collection percentage is displayed correctly in the tooltip, just like the other maps?


    Thank you.


    Same 750190 [Bolinthya Uçurumu] 0.00%

    EN - Technical Update / Additional Information


    I did additional testing and had the chance to investigate the mechanics behind the title 530360 [Wanted by the Zurhidon] in a more technical way.


    This title does not work like a normal party-wide reward.

    When Dorlos dies, the system does not automatically grant the title to everyone in the party. Each player is checked individually.



    Technical Mechanism


    1. The player must have the quest 420560 [Knowledge of the Ancestors] active.


    2. The player must enter 750104 [Mystic Altar] while being on this quest step.


    3. During the dungeon entry / transport process, the player’s active main class level must be 40 or below.


    4. If this condition is met, the character receives a hidden eligibility buff with ID 502042.


    5. The in-game name of this buff does not seem to be properly localized and appears as Sys502042_name.


    6. The duration of this buff is 1200 seconds, which equals 20 minutes.


    7. When 100611 [Dorlos] dies, the system checks the players in the party. If a player has the 502042 buff, that player receives the title 530360 [Wanted by the Zurhidon].



    Short Formula


    420560 [Knowledge of the Ancestors] active quest

    +

    Active main class level 40 or below

    +

    Receiving the hidden 502042 buff when entering 750104 [Mystic Altar]

    +

    Killing 100611 [Dorlos] before the 502042 buff expires, meaning within about 20 minutes

    =

    530360 [Wanted by the Zurhidon]



    502042 Buff Information


    Buff ID: 502042

    Displayed name: Sys502042_name

    Duration: 1200 seconds

    Time equivalent: 20 minutes

    Function: Hidden eligibility / timer check for the 530360 title



    My Test


    • Level 106 character: Had 420560 [Knowledge of the Ancestors] active.
    • Level 1 character: Did not have 420560 [Knowledge of the Ancestors] active.
    • Level 38 new character: Had 420560 [Knowledge of the Ancestors] active.


    All three characters entered 750104 [Mystic Altar] together and 100611 [Dorlos] was killed quickly.


    Result:

    Only the level 38 character who had 420560 [Knowledge of the Ancestors] active received the title 530360 [Wanted by the Zurhidon].



    What This Result Means


    • The title is not automatically granted to the entire party.
    • A level 106 player can help clear the dungeon, but that character will not receive the title unless they also meet the requirements.
    • Being low level alone is not enough.
    • Having 420560 [Knowledge of the Ancestors] active appears to be critical.
    • The hidden buff with ID 502042, received when entering the dungeon, seems to be the actual eligibility check for the title.
    • The timer does not appear to be 25 minutes. Technically, it seems to be 1200 seconds, which means 20 minutes.



    Important Note


    420560 [Knowledge of the Ancestors] is a one-time quest. Characters that completed this quest in the past currently seem unable to obtain this title through the normal method.


    I asked the game staff about this situation. They said they are aware of this system and that they are planning to work on it in the future. Therefore, for characters that completed this quest long ago, the most reasonable option for now seems to be waiting for a future update.



    Part I Could Not Fully Confirm Yet


    I could not fully confirm the condition that “no one in the party must die.” Players who want to be safe can still try to complete the run without any deaths.


    However, the technical mechanic I have confirmed so far is this:


    Active 420560 quest + active main class level 40 or below + hidden 502042 buff + killing 100611 [Dorlos] within 20 minutes.

    TR - Teknik Güncelleme / Ek Bilgi

    530360 [Zurhidon Tarafından Aranıyor] unvanı hakkında ek testler yaptım ve mekanizmayı daha teknik olarak inceleme fırsatım oldu.

    Bu unvan normal bir grup ödülü gibi çalışmıyor.
    Dorlos öldüğünde sistem partideki herkese otomatik olarak unvan vermiyor. Her oyuncu ayrı ayrı kontrol ediliyor.

    Teknik Mekanizma

    1. Oyuncunun üzerinde 420560 [Ataların Bilgisi] görevi aktif olmalı.
    2. Oyuncu 750104 [Gizemli Altar] zindanına bu görev aşamasındayken girmeli.
    3. Zindana giriş / transport sırasında oyuncunun aktif ana sınıf seviyesi 40 veya altında olmalı.
    4. Bu şart sağlanırsa karaktere 502042 ID’li gizli bir uygunluk buff’ı veriliyor.
    5. Bu buff’ın oyun içindeki görünen adı düzgün lokalize edilmemiş gibi duruyor ve Sys502042_name olarak görünüyor.
    6. Buff süresi 1200 saniye, yani 20 dakika.
    7. 100611 [Dorlos] öldüğünde sistem partideki oyuncuları kontrol ediyor. Üzerinde 502042 buff’ı bulunan oyuncuya 530360 [Zurhidon Tarafından Aranıyor] unvanı veriliyor.

    Kısaca Formül

    420560 [Ataların Bilgisi] aktif görev
    +
    Aktif ana sınıf seviyesi 40 veya altı
    +
    750104 [Gizemli Altar] girişinde 502042 gizli buff’ının alınması
    +
    502042 buff süresi bitmeden, yani yaklaşık 20 dakika içinde 100611 [Dorlos] öldürülmesi
    =
    530360 [Zurhidon Tarafından Aranıyor]

    502042 Buff Bilgisi

    Buff ID: 502042
    Görünen isim: Sys502042_name
    Süre: 1200 saniye
    Süre karşılığı: 20 dakika
    İşlev: 530360 unvanı için gizli uygunluk / timer kontrolü

    Yaptığım Test

    • 106 seviye karakter: Üzerinde 420560 [Ataların Bilgisi] görevi vardı.
    • 1 seviye karakter: Üzerinde 420560 [Ataların Bilgisi] görevi yoktu.
    • 38 seviye yeni karakter: Üzerinde 420560 [Ataların Bilgisi] görevi vardı.

    Üç karakter birlikte 750104 [Gizemli Altar] zindanına girdi ve 100611 [Dorlos] hızlıca öldürüldü.

    Sonuç:
    Sadece 38 seviye olan ve üzerinde 420560 [Ataların Bilgisi] görevi aktif olan karakter 530360 [Zurhidon Tarafından Aranıyor] unvanını aldı.

    Bu Sonuç Ne Anlama Geliyor?

    • Unvan tüm partiye otomatik olarak verilmiyor.
    • 106 seviye bir oyuncu zindanı temizleyebilir, fakat gerekli şartları sağlamıyorsa unvanı alamıyor.
    • Düşük seviye olmak tek başına yeterli değil.
    • 420560 [Ataların Bilgisi] görevinin aktif olması kritik görünüyor.
    • Zindana girişte verilen 502042 ID’li gizli buff, unvanın asıl uygunluk kontrolü gibi çalışıyor.
    • Süre 25 dakika değil, teknik olarak 1200 saniye yani 20 dakika gibi görünüyor.

    Önemli Not

    420560 [Ataların Bilgisi] görevi tek seferlik bir görevdir. Bu görevi geçmişte tamamlamış olan yüksek seviye karakterler şu an normal yolla bu unvanı alamıyor gibi görünüyor.

    Ben bu durumu oyun yöneticilerine sordum. Bu sistemin farkında olduklarını ve ileride bununla ilgili bir çalışma yapmayı planladıklarını söylediler. Bu yüzden görevi daha önce tamamlamış karakterlerin şu an için en mantıklı seçeneği, gelecek güncellemeyi beklemek gibi görünüyor.

    Henüz Kesinleştiremediğim Kısım

    “Partide kimse ölmemeli” şartını şu an kesin olarak doğrulayamadım. Güvenli olmak isteyen oyuncular yine de denemeyi ölmeden tamamlamaya çalışabilir.

    Fakat şu ana kadar doğruladığım teknik mekanik şudur:

    Aktif 420560 görevi + aktif ana sınıf seviyesi 40 veya altı + 502042 gizli buff’ı + 20 dakika içinde 100611 [Dorlos] öldürülmesi.

    Thanks for info Talaghan Secret Title [Watchful Eye]

    ----------------------------------------

    TR / Türkçe

    ----------------------------------------


    Oyunda gizli olan [Watchful Eye] title’ını nasıl alabileceğimi araştırıyordum.

    Forumdaki konuşmalardan sonra oyunda Elfenstein tarafından verilen bilgiler sayesinde bu title’ı elde etmeyi başardım.


    Title ID: 532151

    Harita: Talaghan

    Bölge: Talaghan Semaları

    Koordinat: 32.2 / 73.9


    Gitmeniz gereken NPC:

    NPC ID: 129322

    NPC Adı: Bilgeliğin Gözü Muhafızı


    Nasıl alınır?

    Talaghan Semaları bölgesinde 32.2 / 73.9 konumuna gidin.

    Burada yukarıda bulunan Bilgeliğin Gözü Muhafızı NPC’sine karakterinizle zıplayıp sağ tıklayın.

    Etkileşime geçtiğiniz anda [Watchful Eye] title’ını alıyorsunuz.


    Bu bilgiyi benimle paylaşan oyuncu: Elfenstein

    Kendisine ayrıca teşekkür ederim.



    ----------------------------------------

    EN / English

    ----------------------------------------


    I was trying to find out how to obtain the hidden title [Watchful Eye].

    After the forum discussion, Elfenstein shared the information with me in-game, and I was able to obtain the title successfully.


    Title ID: 532151

    Map: Talaghan

    Area: Talaghan Semaları

    Coordinates: 32.2 / 73.9


    Required NPC:

    NPC ID: 129322

    NPC Name: Eye of Wisdom Guard


    How to get it?

    Go to 32.2 / 73.9 in Talaghan Semaları.

    There you will find the Eye of Wisdom Guard NPC above you.

    Jump up with your character and right-click the NPC.

    Once you interact with it, you will receive the [Watchful Eye] title.


    Thanks to Elfenstein for sharing this information with me.



    ----------------------------------------

    DE / Deutsch

    ----------------------------------------


    Ich habe versucht herauszufinden, wie man den versteckten Titel [Wachsames Auge] erhalten kann.

    Nach der Diskussion im Forum hat mir Elfenstein die Informationen im Spiel gegeben, und ich konnte den Titel erfolgreich erhalten.


    Titel ID: 532151

    Karte: Talaghan

    Gebiet: Talaghan Semaları

    Koordinaten: 32.2 / 73.9


    Benötigter NPC:

    NPC ID: 129322

    NPC Name: Wache des Auges der Weisheit


    Wie bekommt man ihn?

    Gehe zu 32.2 / 73.9 im Gebiet Talaghan Semaları.

    Dort befindet sich der NPC Wache des Auges der Weisheit über dir.

    Springe mit deinem Charakter hoch und klicke den NPC mit der rechten Maustaste an.

    Sobald du mit ihm interagierst, erhältst du den Titel [Wachsames Auge].


    Vielen Dank an Elfenstein für diese Information.



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    ES / Español

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    Estaba intentando descubrir cómo obtener el título oculto [Ojo Vigilante].

    Después de la conversación en el foro, Elfenstein compartió la información conmigo dentro del juego, y pude obtener el título correctamente.


    ID del título: 532151

    Mapa: Talaghan

    Zona: Talaghan Semaları

    Coordenadas: 32.2 / 73.9


    NPC necesario:

    NPC ID: 129322

    Nombre del NPC: Guardia del Ojo de la Sabiduría


    ¿Cómo obtenerlo?

    Ve a 32.2 / 73.9 en Talaghan Semaları.

    Allí encontrarás al NPC Guardia del Ojo de la Sabiduría situado arriba.

    Salta con tu personaje y haz clic derecho sobre el NPC.

    Al interactuar con él, recibirás el título [Ojo Vigilante].


    Gracias a Elfenstein por compartir esta información conmigo.



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    PL / Polski

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    Próbowałem dowiedzieć się, jak zdobyć ukryty tytuł [Czujne Oko].

    Po rozmowie na forum Elfenstein przekazał mi informacje w grze, dzięki czemu udało mi się zdobyć ten tytuł.


    ID tytułu: 532151

    Mapa: Talaghan

    Obszar: Talaghan Semaları

    Koordynaty: 32.2 / 73.9


    Wymagany NPC:

    NPC ID: 129322

    Nazwa NPC: Strażnik Oka Mądrości


    Jak go zdobyć?

    Udaj się na koordynaty 32.2 / 73.9 w obszarze Talaghan Semaları.

    Znajdziesz tam NPC Strażnik Oka Mądrości, który znajduje się wyżej.

    Podskocz swoją postacią i kliknij NPC prawym przyciskiem myszy.

    Po interakcji otrzymasz tytuł [Czujne Oko].


    Dziękuję Elfenstein za podzielenie się tą informacją.



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    RU / Русский

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    Я пытался узнать, как получить скрытый титул [Недремлющее Око].

    После обсуждения на форуме Elfenstein поделился со мной информацией в игре, и я смог успешно получить этот титул.


    ID титула: 532151

    Карта: Талаган

    Область: Talaghan Semaları

    Координаты: 32.2 / 73.9


    Нужный NPC:

    NPC ID: 129322

    Имя NPC: Страж Ока Мудрости


    Как получить?

    Отправляйтесь к координатам 32.2 / 73.9 в области Talaghan Semaları.

    Там вы найдете NPC Страж Ока Мудрости, который находится выше.

    Подпрыгните своим персонажем и нажмите на NPC правой кнопкой мыши.

    После взаимодействия вы получите титул [Недремлющее Око].


    Спасибо Elfenstein за предоставленную информацию.



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    CN / 中文

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    我一直在寻找如何获得隐藏称号 [警惕之眼]

    在论坛讨论之后,Elfenstein 在游戏中向我提供了相关信息,我也成功获得了这个称号。


    称号 ID: 532151

    地图: 塔拉甘

    区域: Talaghan Semaları

    坐标: 32.2 / 73.9


    需要找到的 NPC:

    NPC ID: 129322

    NPC 名称: 贤者之眼护卫队


    如何获得?

    前往 Talaghan Semaları 区域的 32.2 / 73.9 坐标。

    在那里你会看到位于上方的 NPC 贤者之眼护卫队

    让角色跳起来,然后右键点击该 NPC。

    互动后,你将获得 [警惕之眼] 称号。


    感谢 Elfenstein 与我分享这个信息。

    Hello,


    I have completed all quests in the Talaghan (Z91) zone but I still cannot obtain the "Watchful Eye" (ID: 532151) title. The description does not give enough of a hint, and as far as I can tell, not a single player on the server has managed to get it yet?


    Could you give us a few hints about what exactly needs to be done to obtain this title? Even a small clue would go a long way!


    Thank you!

    I'm also curious about these statistics. I fished for a long time but kept getting the same card repeatedly - so much that I eventually started throwing it away. Unfortunately, I never managed to get a quality card, and I gave up fishing about 1.5 months ago after losing hope. Increasing the card drop rates or improving the variety would really be beneficial.

    Hello everyone,


    ────────────────────────

    Title ID : 532151

    Name : Watchful Eye

    Title: Other > Normal

    ────────────────────────


    Has anyone managed to obtain this title in-game? If so, could you please share how it can be obtained?


    Thank you in advance!

    Hello everyone,


    With the Müzik Festivali event currently active, I have a question regarding one of the festival titles.


    ────────────────────────

    Title ID : 532330

    Name : Symphony of Ribbons

    Category : Festival Titles > Music Festival

    ────────────────────────


    When browsing the Festival Titles section, I noticed this title which I don't own yet. From what I understand, it can be obtained by purchasing an Exquisite Ribbon Package (ID: 1249408) from NPC Eldoria (ID: 163662) and right-clicking it.


    However, I'd like to confirm:


    • Is obtaining this title purely based on chance (not guaranteed)?

    • Is this title currently obtainable, or is it not available at the moment?


    Thank you in advance for your help!