Posts by kleos

    Hello,


    In the video showing the issue, you have the title “Light in the Shadows” (532131) equipped, which reduces your Physical Defense by 100%. That’s most likely what’s causing the unusually high damage.


    Greetings

    Hello again,

    I retested the issue in Millim regarding 140038 [Howling Wolf] applying the debuff 1505663 [Bleed].

    In your previous reply, you mentioned that in the video I had the title “Light in the Shadows” (532131) equipped, which reduces Physical Defense by 100%, and that this likely caused the unusually high damage. To rule that out, I launched the game in English and repeated the test without that title.

    Test conditions (all shown in the video):

    • Title: 532129 [Archaeologist of Talaghan] (no defense penalty; only +100% Base Drop Rate)

    • Class: Druid/Warlock

    • Stats: 1.01M HP, Physical Def 1,151,181, Magical Def 1,151,181, Resistance 158,841, Dodge 8,862

    Under these conditions, when 140038 [Howling Wolf] applies 1505663 [Bleed], I still die. So the issue is not caused by the 532131 title.

    If this is not a bug, new or mid-level players will die very frequently in this area, which can be extremely frustrating and may discourage players from continuing. Could you please re-check this situation?

    Thanks.

    Hello,


    In the video showing the issue, you have the title “Light in the Shadows” (532131) equipped, which reduces your Physical Defense by 100%. That’s most likely what’s causing the unusually high damage.?thumbnail=1


    Greetings

    Hello again,

    Thank you for the response. I retested the same mob and debuff without the “Light in the Shadows” title (532131) to confirm whether that was the cause.

    • Title equipped: 532129 “Archaeologist of Talaghan” (no defense penalty; only +100% Base Drop Rate)

    • Class: Druid/Warlock

    • Stats: 921.57K HP, Physical Def 304,402 Magical Def 1.018,812 Resistance 132.368, Dodge 8.862

    • Mob: 140072 [Ash Viper]Millim (93.18, 58.53)

    • Debuff: 1505671 [Burning]

    • Observed tooltip damage: 875,850 Fire Damage per second (13 sec duration)

    Even under these conditions, Burning still kills me instantly / within a single tick. So the issue is not caused by the -100% Physical Defense title (532131).

    I also want to emphasize this: if a high-stat player like me is afraid to even move in this area, new or mid-level players will effectively be unable to enter. And even if they try, they will die repeatedly, which will cause a lot of frustration and may push players away from Chronicles of Arcadia—because dying constantly is not a fun gameplay experience.

    Could you please re-check the damage values/multipliers for 1505671 [Burning], and whether mitigation (defenses/resistances) is being applied correctly?

    Screenshots and video are attached.

    Thanks.

    Hello,

    In Millim, the mob 140072 [Ash Viper] (Millim: 93.18, 58.53) applies the debuff 1505671 [Burning], which deals 2,132,100 fire damage per second.

    This damage effectively one-shots players and severely disrupts normal gameplay.

    I tested and confirmed it; screenshots and a video are attached below.

    • Mob: 140072 [Ash Viper]

    • Zone / Location: Millim (93.18, 58.53)

    • Debuff: 1505671 [Burning]

    • Observed Damage: 2,132,100 / second

    Thanks.

    Hello,

    In the Millim area, I found that 140038 [Howling Wolf] applies a debuff called 1505663 [Bleed] that deals extremely high damage.

    Based on my tests, 1505663 [Bleed] hits players for 2,789,900 damage, resulting in instant one-shot deaths. This seems inconsistent with normal scaling and heavily impacts gameplay in the zone.

    Proof:

    • Video:

    • Extra SS/Combat log:


    Hello,

    When I try to use 239357 [Noble Horse Talisman], I get the following warning:

    “After using the new item, the old item will disappear.”

    However, even after I confirmed the message, no item was removed from my character. That makes the warning feel incorrect / misleading for this item.

    My guess is that the message is being triggered automatically when the game detects something in the target slot (or some equip-slot condition), even though there is no actual item loss happening.

    It would be better if the system:

    • Does not show this warning when there is a valid/empty slot available for the item, and

    • Only shows it when an actual replacement/removal would happen.

    I understood what was going on and used it safely, but many players may not, and this popup can cause unnecessary confusion. Thanks.

    Using Prestige items inside House triggers “Prestige Rewards Vault” error

    Hello,

    When I try to use a Prestige-related item while I’m inside my house (Housing/Vault area), I get the following on-screen error:

    “Items cannot be added to or removed from the Prestige Rewards Vault”


    Hi, I wonder if you can look into this. Since today patch, the Topex mirrorworld is killing my characters with a one hit over a million. They never used to die in there, but are dying with first thing they try kill. Really unusual for it to happen, and it happen on two characters now. realy unusual so though I will post. thanks

    Hello,

    I tested this as well and I can confirm the issue.

    When 105092 [Gallery Repairman] attacks, it applies 504784 [Earth Essence], and I observed this debuff dealing ~400,000 to 600,000 damage. This results in one-hit / sudden deaths, which feels completely out of scale for Topex Mirrorworld content.

    I’m attaching video + screenshots as proof.

    Could the DEV/GM team please check:

    Thanks in advance.


    Hello,

    In the default in-game (10) Game Guide menu, there is currently no Collections section. I think adding it would be very helpful.

    I recently showed the (10) Game Guide to a friend who just started the game. While reading the guide, they tried to find Collections there but couldn’t, even though it’s an important system for new players. Having a dedicated Collections entry in the guide would improve onboarding and overall UX.

    Also: with the recent update, the system name changed from Collectibles to Collections, so the wiki page still using the old name should be updated as well

    Collectibles

    Hello,

    I’m not reporting this as a bug, but rather as a likely overlooked / inconsistent reward placement.

    Right now, the chest placement for these items seems inconsistent:

    • Shown in Eternal Chest:

      • 1248385

      • 1248387

    • Shown in Seasonal Chest:

      • 1248385

      • 1248380

    This makes 1248385 [War Chronicle IV] appear across both Eternal and Seasonal sections, and overall the Chronicle/Elixir distribution doesn’t feel consistent.

    In my opinion, all these Chronicle/Elixir rewards should be placed under one single chest type (Eternal or Seasonal) to avoid confusion.

    Is this intended, or did this placement get missed during a pass?

    Thanks.


    Hello,

    Some runes I buy from the Diamond Store are automatically placed into the Shop Bag. However, when I open the Bank via the Housemaid and try to right-click these items to move them into the bank, the game shows a red error message and the transfer does not work.

    Affected items:

    • 200851 [Frost Rune]

    • 200850 [Link Rune]

    • 200852 [Activate Rune]

    • 200853 [Disenchant Rune]

    • 200854 [Purify Rune]

    • 200855 [Blend Rune]

    The red error message says: Only shop items can be moved in the Shop Bag.

    Since these are Diamond Store/shop items, they should be movable to the bank. Thank you.


    Hello,


    Even when I’m eligible to claim Prestige rewards, the Prestige notification/alert/icon does not appear. I only notice the rewards are available after manually browsing through the Prestige menus/buttons and checking the pages one by one.

    Screenshot attached.


    Thanks.


    Hello,

    When I try to craft an item and I don’t have enough gold, I get the following on-screen message:

    Quote
    “Insufficient 1359983344 to create this item! (Required: 1359983856.)”

    This message does not indicate “not enough gold” at all. It looks like internal string/IDs (placeholders) are being shown to the player.

    A correct, user-facing message should be something like:

    • “Not enough gold.”

    Could you please fix/update this crafting warning text? I’m attaching a screenshot. Thank you.

    Hello,

    When I use the Druid/Priest skill 1490658 [Light’s Savior +105], I receive the buff 1501074 [Light’s Savior] for 5 seconds (buff text: “Restores 54.088 HP per second.”).

    I wanted to use this buff in KityCombo (as a condition/trigger), but I noticed that in the game addon ItemPreview2: Version Arcadia Update x64 4.26, searching for 1501074 returns no results at all.

    How is this possible? As far as I know, game-related IDs (especially buff/effect IDs) should be visible in ItemPreview2.

    Any clarification would be appreciated. Thanks.

    Hello,

    The item (ID: 240732) Experience Gem currently has a stack limit of 99. Because of this, it takes up a lot of unnecessary space in both my inventory and bank.

    Could you please consider increasing the stack size to 999 (or a similarly higher value)? This would significantly improve inventory management and reduce wasted slots.

    Thank you.


    Hello,

    After completing Malatina minigames, a notification appears in the bottom-left corner. In that message, the game references 205815 [Malatina's Dungeon Repeat Ticket].

    However, the ticket players actually use/obtain daily via Prestige and the one being sold on the diamond market is 205814 [Malatina Event Repeat Ticket]. Because of that, it would be clearer and more accurate if the notification referenced 205814 instead of 205815.

    This looks like outdated text left over from older patches. I suggest updating the notification accordingly.

    Thank you.

    Hello,

    Fish food items usually state: “Cannot be used in special Arcadia instances.” Based on that description, I encountered an inconsistency in Malatina and wanted to ask about it.

    Malatina has two minigames/mini instances:

    • 750351 [Malatina's Dungeon]

    • 750353 [Malatina's Terror Process]

    As far as I know, Malatina minigames are not classified as “special Arcadia instances.” Therefore:

    1. In 750351 [Malatina's Dungeon], I can use fish food (for example, 1504311 [Dried Herring] works and the buff can be active). This seems fine.

    2. But in 750353 [Malatina's Terror Process], the game does not allow me to use the same fish food items.

    If both are not “special Arcadia instances,” why is fish food allowed in one but blocked in the other?

    Is this intended (different instance flag/settings), or is it an inconsistency that should be checked? Thanks in advance for clarifying.


    Hello,

    I’d like to share feedback about the card upgrade (“Upgrade” button) system, specifically the diamond cost, which feels inconsistent.

    Example: 771187 [Card - Targonharl]

    When checking the stats on this card:

    • The 1st and 2nd lines are green (meaning those stats are already at maximum),

    • The 3rd and 4th lines are still black (meaning they are upgradeable).

    The issue is that when I press “Upgrade”, the game asks for the same amount of diamonds whether:

    • the 1st and 2nd stats are still low, or

    • the 1st and 2nd stats are already maxed.

    So even if half of the card is already “finished,” the upgrade cost doesn’t reflect that progress at all. That feels unfair and discouraging.

    Suggestion

    The diamond cost should scale based on how many stats are already maxed (or how “complete” the card is).

    For example, if a full upgrade costs 400 diamonds when everything is low, then a card with 2 stats already maxed should cost significantly less (e.g., 50% reduction → 200 diamonds).

    Otherwise, considering there are thousands of cards, upgrading them becomes unrealistic—unless you’re the kind of person who upgrades cards the way GMs/DEVs might: casually, with an unlimited diamond budget.

    Please consider rebalancing the Upgrade cost scaling to match the actual remaining upgrade value on the card.

    Thanks.

    Hello,

    I had a very similar issue in another game before.

    I even went as far as reformatting my PC, but the problem still continued.

    Eventually, I discovered that the issue was caused by my NVIDIA driver.

    After uninstalling the latest NVIDIA version and installing an older driver, the problem was completely resolved.

    This did not happen in this game, it was a different one — but it might still be worth checking if someone is experiencing a similar issue.

    Hello,

    I’m trying to complete the Gerador continent collection.

    As shown in the Collectibles panel:

    • Total quests: 748

    • Completed quests: 746

    So there are 2 missing quests.

    However, when I hover over Quests, the missing quests are not listed, so I can’t see which ones are incomplete through the game UI.

    I manually checked all maps and, using the QuestState addon, I was able to identify one of the missing quests:

    • 428098 [Reward – Race]

    But no matter what I do, I cannot find the second missing quest.

    My questions are:

    1. Is there any in-game way to see exactly which quests are missing in the Collectibles panel?

    2. Besides QuestState, is there a reliable method to track down missing quests?

    3. Could one of the remaining Gerador quests be hidden or require a special trigger/condition?

    If anyone has experienced this before or knows how to locate the remaining quest, I’d really appreciate the help.

    Thank you.

    What are the requirements to unlock the Millim area? I can't find any information or a way to get there.

    Hello,

    Access to the Millim area can be confusing at first because it is not unlocked automatically.

    If you press the default (M) key to open the map and hover your mouse over Millim on the Sinbi Continent, you will see the required prerequisite quest displayed in the bottom-right corner:

    Portal to Another World

    You must complete this prerequisite quest in order to unlock and enter the Millim area.

    Once the requirement is fulfilled, Millim becomes accessible automatically.

    You can also find guides and detailed information about Millim-related quests and progression via the forum link below:

    👉 Millim quest guides / forum resources:

    https://forum.chroniclesofarcadia.com/thread/6372-millim-quest-line/

    Hope this helps.