Posts by kleos

    I mostly agree with the message of the image, but I think there is another side to it.


    I am also an endgame player, because in CoA many rewards and systems are connected to endgame content. For example, there are weekly quests in Millim that can reward packages such as [Advanced Jumping Package]. If you are lucky and get valuable cards from them, they can be sold for a lot of Diamonds. So yes, daily and weekly routines are important.


    However, I think the real problem starts after the daily routine is done. If a player has no personal goal after finishing the daily checklist, the game can quickly start to feel empty.


    That is why I made my own To-Do List. I had more than 1000 goals on it over time, and every time I complete something and mark it as done, I feel real progress. While completing old goals, I usually discover new things and add them to the list. Because of that, I always have a plan and a reason to keep playing.


    For me, one of the best systems in CoA is the Codex and Collection system. It shows what you have completed and what you are still missing: mobs, bosses, titles, cards, locations, collections and many other things. This constantly gives me new goals. I really enjoy trying to complete collections to 100%.


    A good example happened yesterday. I spent around 6 hours killing spiders in Ystra Highlands because I wanted to complete my collection there. Finally, the boss Anselve spawned, and suddenly around 48 players from the server came together. That moment felt very satisfying. I tested something, I achieved my goal, and then many players shared the reward together.


    For me, this is what keeps an MMO alive. Not only items, not only daily checklists, but personal goals, discovery, testing, community moments and stories created together with other players.


    Hello,

    I think there are missing or incorrect parts in the tooltip of 490129 [Hücum Saldırısı].

    First, the tooltip contains “(DMG0)”, which looks like raw placeholder / formula text shown to the player.

    The tooltip currently says something like:

    “Charges at the target, deals (DMG0) main-hand weapon DPS damage, and knocks the target down.”

    The “(DMG0)” part does not look like a clear value or player-readable explanation.

    Also, during my tests, when I used this skill on a single MOB, it also dealt damage to nearby MOBs around the target.

    This effect is not mentioned in the skill tooltip either.

    Based on the current description, the skill looks like a single-target skill, but in practice it can also damage nearby targets.

    Because of this, I think the tooltip of 490129 [Hücum Saldırısı] should be checked for two points:

    The “(DMG0)” part appears as raw placeholder / formula text.

    The tooltip does not mention that the skill can also deal damage to nearby enemies.

    Video:

    For your information.

    Thank you.


    Hello,

    I noticed a text inconsistency in the quest 424681 [Ele Geçirilmiş Su Elementini Mağlup Et], which is obtained from 119553 [Uluyan Dağlar - Kırmızı Pano].

    In the quest acceptance window, the player is asked to go to 750108 [Ganimet Yığını] and defeat 10x 102641 [Ele Geçirilmiş Su Elementi].

    However, after accepting the quest and opening the quest window, the text says:

    “Go to the Water Dragon Cave and defeat 10 Possessed Water Elementals to prove your strength!”

    This seems to refer to 750118 [Su Ejderhasının Mağarası].

    750108 [Ganimet Yığını] and 750118 [Su Ejderhasının Mağarası] are different dungeons.

    Because of this, the dungeon name shown in the quest acceptance window and the dungeon name shown after accepting the quest are inconsistent.

    For your information.

    Thank you.



    Hello,

    I noticed an issue with the Card Compendium interface.

    No addons were installed during the test.

    I pressed P in-game and opened the Card Compendium window. When I clicked the Current Zone option from the filter buttons in the top-left corner, the option did not work.

    At the same time, the following error appeared in the chat window:

    Quote

    [041329] [Error #1] parentNewCardFrameFilter call NewCardFrameFilterButton2's OnClick, error [string ]604

    attempt to index local card (a 'nil' value)

    So when clicking the Current Zone filter, the filter does not work properly and a UI error appears in the chat.


    For your information.

    Thank you.

    Hello,

    I would like to report an issue with short freezes / micro-stutters that happen at regular intervals.

    No addons were installed during the test.

    While I was in my house and moved along a fixed path, the game briefly froze at certain intervals. The screen stops for a very short moment, then continues again.

    At first, I thought this might be related to my graphics settings. Because of that, I changed all graphics settings to maximum, but the issue continued. Then I changed all settings to minimum, but the issue still continued in the same way.

    I also restarted my PC, but the issue did not change.

    This does not only happen inside my house. I also experience similar short freezes in the open world. In some situations, this makes gameplay very difficult. Especially during group content or combat, these short freezes can make me fall behind, fail to help my party members in time, or cause problems during fights.

    Summary of my test:

    No addons were installed.

    While moving along a fixed path inside my house, short freezes happen at regular intervals.

    Setting graphics to maximum did not change the issue.

    Setting graphics to minimum did not change the issue.

    Restarting the PC did not solve the issue.

    Similar freezes also happen frequently in the open world.

    This can seriously affect gameplay in some situations.

    I am not sure if this is related to the old Character Backports Issue. That issue was about characters being teleported back / backported, and the thread was later moved to Fixed Bugs. My current issue feels more like short client freezes / micro-stutters.

    Video:

    For your information.

    Thank you.

    428107 [Reward - Karver Shattertooth] - Wrong target name in quest text


    Quest: 428107 [Reward - Karver Shattertooth]

    Quest Giver NPC: 162742 [Vortis Red Bulletin Board]


    The quest text appears to have an incorrect target name.


    The English text says:

    "lead a crusade against [Polis Leighton]"


    This does not make sense, because [Polis Leighton] is the NPC who posts/gives the reward notice. The player should not be asked to fight against [Polis Leighton].


    The target should most likely be [Karver Shattertooth] or the related boss inside 750189 [Tomb of Souls (Easy)].


    Because of this, both the English source text and the Turkish translation appear to contain the wrong target name.



    TR doğru olması gereken metin:


    Quote

    Bu [Polis Leighton] tarafından asılmış bir ödül afişidir:
    Gücünü göstermek isteyen cesur maceracılar aranıyor. 750189 [Ruhlar Mezarı (Kolay)]'na gidip [Karver Shattertooth]'a karşı bir mücadeleye liderlik edin. Başarıya ulaştığınızda ödülünüzü almak için bana geri dönün.

    [Polis Leighton]



    EN correct version:

    Quote

    This is a reward poster put up by [Polis Leighton]:

    Seeking brave adventurers who want to show their strength. Go to 750189 [Tomb of Souls (Easy)] and lead a crusade against [Karver Shattertooth]. Adventurers who succeed may come back to me to receive a generous reward!

    [Polis Leighton]

    Hello,

    When I try to add 1220241 [Annelia's Old Toy] to the Magic Wardrobe from the C menu, the game gives the following error:


    Gerekli Miktarda
    elmas'lara sahip değilsiniz: 1000.


    However, this is not correct. My character has more than 3,000 diamonds.

    Because of this, I cannot add the appearance of this item to the Magic Wardrobe.

    It looks like there may be an issue here.

    For your information.

    Thank you.

    Hello,

    I would like to ask a question about 777054 [Kart - Kırmızı Kobay Asker].

    There is a lock icon on the card. When I hover over the lock icon, the tooltip says:

    The card is blocked. No actions can be performed, including extraction.

    I would like to change the stats of this card, but I cannot do anything because the card is blocked.

    How can I unlock this card?

    Thank you for the information.

    Hello,

    I would like to add one more small user interface feedback point about the 165582 [Bizarre Thing] NPC window.

    When talking to this NPC and moving through shop / recipe learning / different dialogue options, there does not seem to be an option to return to the previous screen or previous dialogue page.

    In many other NPC dialogues in the game, there is usually a “back”, “previous page”, or similar option at the bottom of the dialogue window. This is very useful because it allows the player to return to the previous menu without closing the NPC interaction completely.

    It would be nice if 165582 [Bizarre Thing] also had such an option.

    For example, after opening the shop or recipe window, there could be an option at the bottom to return to the previous dialogue screen. This would make interacting with the NPC more comfortable and easier to navigate.

    This could be another small user interface / quality-of-life improvement.

    Thank you.

    1248522 [Grand Platinum Repair Hammer]

    Quote

    Geçici olarak kuşanılmış tüm silahların, zırh parçalarının ve aksesuarların dayanıklılığını maksimum değerlerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine nadirliğine bağlı olarak %20 bonus ekler.

    Robot bonusu, bu eşyanın kullanıldığı nadirliğe bağlı olacaktır.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.


    1248518 [Robotic Repair Hammer]

    Quote

    Bir Robot veya Robot Bileşeni parçasının geçici dayanıklılığını maksimum değerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine nadirliğine bağlı olarak bonus ekler.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.


    1248519 [Eser Tamir Çekici]

    Quote

    Bir Eser parçasının geçici dayanıklılığını maksimum değerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine %20 bonus ekler.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.




    Hello,

    The descriptions of the following items appear in English on the Turkish client:

    1248522 [Grand Platinum Repair Hammer]

    1248518 [Robotic Repair Hammer]

    1248519 [Eser Tamir Çekici]

    These items can be purchased with diamonds and are actively used by players. Because of this, having their descriptions translated into Turkish would be helpful for Turkish players.

    Thank you.

    Hello,

    I would like to ask a question about Mirror World content.

    Mob and boss kills inside Mirror World do not seem to count toward Prestige progress.

    Also, cards obtained from Mirror Worlds and dismantling these cards do not seem to count toward the Prestige system either.

    Is this intended?

    Are Mirror World Mob / boss kills, Mirror World cards, and dismantling these cards intentionally excluded from Prestige progress?

    Thank you for the information.

    Hello,


    I would like to ask a question about the drop sigil system.


    In open world maps, dungeons, or other areas, when the drop rate is high, mobs can sometimes provide various sigil buffs to players.


    For example:

    501003 [Magic Defense Sigil]

    30% Magical Defense Increase Percentage


    501001 [Experience Sigil]

    50% Experience Value Rate


    500999 [Attack Sigil]

    50% Physical Attack Increase and 20% Damage Increase


    501002 [Magic Attack Sigil]

    50% Magical Attack Increase and 20% Magic Power


    These types of buffs can appear / be granted from mobs in many areas.


    My question is:

    Does this system work inside the endgame dungeon The Shattered Grove?


    Or is the sigil buff system intentionally disabled inside The Shattered Grove?


    Thank you for the information.

    Hello,

    I would like to share a small feedback about the daily quest 428379 [Extreme E-Lily-Mination] in the Origin instance.

    In the quest description, some important names are shown in yellow / red text. For example:

    139978 [Nutritious Maggot]

    139979 [Life Leecher]

    However, when I hover over these names with the mouse, no tooltip or information window appears.

    In many other quests, when hovering over mob / boss / NPC names in the quest description, the game shows information about the related target. This makes it easier to understand the quest objective and find the correct creature or NPC.

    It would be helpful if the colored target names in this quest also showed tooltip information when hovering over them.

    For example, 139978 [Nutritious Maggot] and 139979 [Life Leecher] seem to be related to this quest, but the colored text in the quest description does not provide any direct information when hovered.

    This is not a major issue, but I wanted to share it as a small user experience feedback to make the quest description clearer.

    Thank you.


    In my previous message, I wrote that fighting for the Dark Forces against the Light Forces in Arena of Darkness felt extremely exhausting and punishing for me.

    I do not want this feedback to be only “I had a hard time.” I would like to explain more clearly why it felt that way, using specific mechanics and examples from my run.

    One of the most problematic examples for me was:

    139618 [Köleleştirilmiş Talaghan Kalkan Kaplumbağası]

    When this boss appeared, the game gave me around 08:13 remaining time. During the fight, the boss repeatedly used a mechanic where it “pulls its head inside” and becomes untargetable.

    Based on my own timing observations:

    08:04 -> 07:40

    The boss was untargetable for about 24 seconds.

    07:16 -> 06:52

    The boss was untargetable for about 24 seconds.

    06:28 -> 06:02

    The boss was untargetable for about 24 seconds.

    05:37 -> 05:12

    The boss was untargetable for about 24-seconds.

    04:46 -> 04:22

    The boss was untargetable for about 24 seconds.

    03:57 -> 03:33

    The boss was untargetable for about 24 seconds.

    03:08 -> 02:43

    The boss was untargetable for about 25 seconds.

    02:19 -> 01:55

    The boss was untargetable for about 24 seconds.

    01:31 -> 01:07

    The boss was untargetable for about 24 seconds.

    00:45 -> 00:09

    The boss was untargetable for about 24 seconds.

    So, from what I observed, the boss becomes untargetable roughly every 48-51 seconds and stays untargetable for around 24 seconds.

    This means that the boss cannot be attacked for almost half of the fight.

    On top of that, the boss also has this buff:

    1502976 [Kalın Kabuk]

    Effect:

    +75% reduced incoming magical damage

    +75% reduced incoming physical damage

    So the boss is frequently untargetable, and even during the short windows where it can be attacked, it takes 75% reduced damage.

    With the time limit, this becomes a very harsh DPS check for a non-endgame player.

    Whenever this boss appeared in my run, I failed at that stage.

    However, the problem is not only this one boss. While fighting for the Dark Forces against the Light Forces, many punishing mechanics overlap at the same time.

    Examples:

    1503006 [Kıvamlı Sıvı]

    This debuff reduces movement speed by 50%. This becomes very punishing when the player needs to reach the green healing buffs on the ground or move away from dangerous mechanics.

    1503004 [Güçlü Isırık]

    This debuff deals 15% damage every 2 seconds. For classes without self-healing, this feels extremely punishing.

    1502981 [Sızmış]

    This debuff reduces physical defense by 80%. When this debuff is active, incoming damage becomes much more dangerous.

    1502979 [Korozyon]

    This debuff deals damage every second and reduces maximum HP by 8%.

    1502978 [Yan!]

    This debuff also deals damage every second. By itself, the damage did not feel too high, but together with other debuffs it adds even more pressure.

    Another boss:

    139615 [Köleleştirilmiş Deniz Rüzgarı Maga]

    When I attacked this boss, it applied stacking pressure through debuffs such as:

    1502979 [Korozyon]

    1502978 [Yan!]

    In a run where there is already percentage-based damage and heavy survival pressure, this became even more exhausting.

    Another boss:

    139604 [Atreus]

    This boss was especially frustrating for me. When attacking the boss, or as the boss loses HP, it seems to gain a buff that heavily reduces incoming damage. From what I saw, this reduction can become extremely high.

    On top of that, after dying, the boss resurrects itself.

    With the time limit, the combination of high damage reduction and resurrection made this boss feel almost impossible for a non-endgame player.

    Another enemy:

    139610 [Ysabell]

    This mob was also very frustrating in solo play.

    Several of them can appear at the same time. They frequently heal themselves, and they also have:

    1503010 [Diriliş]

    Because of this, after killing them, they can resurrect again. This makes the player’s DPS feel wasted and slows down the run heavily.

    The green healing buffs on the ground are a good idea, but in their current state, their duration feels too short to me.

    The green buff:

    1503082 [Restoration]

    seems to last only around 6-7 seconds and restores about 5% HP per second.

    However, if the player is already slowed, taking percentage-based damage, or surrounded by mobs, reaching this buff is not easy. Even if the player reaches it, 6-7 seconds may not be enough for classes without self-healing.

    I was able to survive some situations because I was playing a healer. But I honestly do not understand how classes without reliable self-healing are expected to survive these mechanics.

    There is also a smaller but noticeable issue with combat chat messages.

    During the fight, messages such as:

    Ironweaver dealt X damage to enemy forces

    appear very frequently in the chat.

    In a mechanically intense fight, this creates unnecessary chat noise and makes it harder to follow important warnings or mechanic messages.

    My feedback is this:

    If this content is intended only for strong end-game players, I can understand that. However, if that is the case, the game should communicate this more clearly.

    If beginner or mid-game players are also expected to progress here, then the current combination of mechanics feels too punishing.

    The issue is not one single boss or one single debuff. The issue is the combination of many punishing mechanics at the same time:

    • Long run duration
    • Strict time limit
    • Bosses becoming untargetable very often
    • Heavy incoming damage reduction buffs
    • Percentage-based damage
    • Heavy defense reduction
    • Movement slow effects
    • Self-healing mobs
    • Resurrection mechanics
    • Very short healing buff duration
    • High time and resource loss after failure

    Because of this, fighting for the Dark Forces against the Light Forces feels extremely punishing for non-endgame players.

    My goal is not to ask for the content to become completely easy. I only think that the intended player level for this side should be clearer, and some mechanics may need to be reviewed from a non-endgame player perspective.

    Hello,

    Today, for the first time, I fought in Arena of Darkness on the Dark Forces side against the Light Forces.

    To be honest, the experience was extremely exhausting for me. I spent around 1.5 hours, used a noticeable amount of resources / diamonds, and the content felt very heavy, especially because of the mobs, bosses, and several mechanics.

    I am not writing this as a direct bug report. I would like to give feedback mainly from a player experience and difficulty balance perspective.

    I am not a completely new player. I think my character is stronger than a typical mid-game player, but I am still not an end-game player. Even with that, I struggled a lot in this content. Because of that, I honestly wonder how far beginner or mid-game players are expected to progress here.

    I have not seen much feedback about this specific experience on the forum, so I would like to ask:

    Is this content intentionally designed only for strong end-game players?

    Or are mid-game players also expected to progress here with the right preparation?

    If the goal is only end-game players, it is hard for me to judge the balance properly because I am not an end-game player and cannot directly compare it from that perspective. However, from my experience, the content feels very punishing in terms of mechanics, time investment, and resource cost.

    The most exhausting parts of my experience were:

    • The run duration being very long
    • The time and resources lost after failure feeling very punishing
    • Some boss mechanics feeling extremely unbalanced to me
    • Mobs and bosses using percentage-based damage, buffs, or percentage-based debuffs in a way that feels overly punishing
    • The overall difficulty looking very high for beginner / mid-game players

    I am also curious about other players’ experiences with this.

    In your opinion, is fighting for the Dark Forces against the Light Forces meant mainly for end-game players, or is there also a reasonable progression path for beginner and mid-game players?

    Hello,

    I noticed a possible issue with the Auction House search system.

    In the Auction House, I go to:

    Item Enhancement > Tier Systems

    Then I use the Keyword(s) field to search by number.

    However, the search results seem to show the next tier instead of the tier I searched for.

    For example:

    When I type 5 in the Keyword(s) field, the game shows Mana Stone Tier 6.

    When I type 6, the game shows Mana Stone Tier 7.

    When I type 7, the game shows Mana Stone Tier 8.

    Normally, when I type 6, I would expect the search results to show Mana Stones with Tier 6.

    Because of this, it looks like the number search in the Tier Systems category may be shifted by one tier.

    For your information.

    Thank you.


    The information other players gave me was correct, but I misunderstood it at first because Dark Core itself does not have a general Easy/Hard dungeon mode.

    The Easy/Hard choice is only related to the last boss of Dark Core.

    After killing the easy version of the Dark Core end boss, I talked to Marcus Dixon again and the second option appeared:

    “Fight as Dark Force”

    So this confirms that the Dark side option in Arena of Darkness is unlocked by killing the easy version of the Dark Core end boss.

    The confusion came from the fact that this is not shown as a dungeon difficulty mode at the entrance/map. It is only a choice/version at the final boss area.

    Thank you to everyone who helped and explained the mechanic.

    Thanks :thumbup:

    Hello,

    I would like to share a small suggestion about the Newbies guild that new players automatically join.

    New players are automatically placed into this guild, and this is a very useful system. Through this guild, players can receive free Guild Tower / Stable buffs and complete Guild Quests that grant diamonds.

    However, the guild announcement / description text currently appears in English for everyone:

    “Place for all new players. Here you can get free Guild Tower and Stable buffs. Also as member or visitor you can complete Guild Quests granting you diamonds!”

    I think this description could be displayed in the player’s selected game language.

    For example, if a player enters the game with Turkish selected, this description should appear in Turkish. The same could apply for German, French, Russian, Arabic, Chinese, Japanese, and other supported game languages.

    This is especially important for new players. If a new player does not understand English, they may not understand what this guild is for, that they can receive free buffs, or that they can earn diamonds from Guild Quests.

    Because of this, localizing the Newbies guild description based on the selected game language could make the starting experience clearer and more user-friendly.

    Thank you.


    Quote

    Place for all new players. Here you can get free Guild Tower and Stable buffs. Also, as a member or visitor, you can complete Guild Quests that grant you diamonds!


    Quote

    Tüm yeni oyuncular için bir yer. Burada ücretsiz Klan Kulesi ve Ahır buffları alabilirsiniz. Ayrıca üye veya ziyaretçi olarak size elmas kazandıran Klan Görevlerini tamamlayabilirsiniz!

    Quote

    Ein Ort für alle neuen Spieler. Hier könnt ihr kostenlose Gildenturm- und Stall-Buffs erhalten. Außerdem könnt ihr als Mitglied oder Besucher Gildenquests abschließen, die euch Diamanten gewähren!

    Quote

    Miejsce dla wszystkich nowych graczy. Tutaj możesz otrzymać darmowe wzmocnienia z Wieży Gildii i Stajni. Jako członek lub gość możesz także wykonywać zadania gildii, które dają diamenty!

    Quote

    Un endroit pour tous les nouveaux joueurs. Ici, vous pouvez obtenir gratuitement les bonus de la Tour de Guilde et de l’Écurie. En tant que membre ou visiteur, vous pouvez également accomplir des quêtes de guilde qui vous accordent des diamants !

    Quote

    Место для всех новых игроков. Здесь вы можете бесплатно получить усиления Башни гильдии и Конюшни. Также, будучи участником или посетителем, вы можете выполнять задания гильдии, за которые выдаются алмазы!

    Quote

    مكان لجميع اللاعبين الجدد. يمكنك هنا الحصول على تعزيزات برج النقابة والإسطبل مجانًا. كما يمكنك، سواء كنت عضوًا أو زائرًا، إكمال مهام النقابة التي تمنحك الماس!

    Quote

    所有新玩家的聚集地。在这里,你可以免费获得公会塔和马厩增益。此外,无论你是成员还是访客,都可以完成公会任务并获得钻石!

    Quote

    所有新玩家的聚集地。在这里,你可以免费获得公会塔和马厩增益。此外,无论你是成员还是访客,都可以完成公会任务并获得钻石!

    Hello,

    I noticed several localization / text consistency issues in the Monster Card system, Asmial’s shop, and related card improvement stones. I listed the current text and suggested corrections below.

    • 770819 [Kart - Kör Hackman] / Card Compendium 5-Star Bonus Panel

    Current US text:

    Other Bonuses

    Reduce price of boost by 85%.

    Suggested US text:

    Other Bonuses

    Reduces the boost price by 85%.

    Reason:

    The current English sentence is grammatically incomplete. “Reduces the boost price by 85%.” is clearer and grammatically correct.

    • Card Compendium / Boost button tooltip

    Current TR text:

    Tüm sayısal özellik değerlerini maksimuma çıkarmak için tıklayın, aynı zamanda kart, ek destelerde kullanılabilir hale gelecektir.

    Suggested US text:

    Click to maximize all numerical attribute values and make the card available in additional decks.

    Reason:

    The current Turkish text is understandable, but the sentence structure is unnatural. The suggested English text is shorter and clearer.

    • 1244578 [Bekçi]

    Current TR text:

    Bir canavar kartını kilitler veya kartın kilidini açar açar.

    Suggested US text:

    Locks or unlocks a monster card.

    Reason:

    The Turkish text has a duplicated word: “açar açar”.

    • 1244648 [Atılım]

    Current TR text:

    Bu geliştirme %100 güvenilirdir, seçilen özelliğin sayısal değerini 0,1 artırmanızı sağlar. Bunun yerine özelliğin 0,3 oranında artması ihtimali vardır.

    Suggested US text:

    This improvement has a 100% success chance. It increases the selected attribute’s numerical value by 0.1. There is also a chance for the increase to be 0.3 instead.

    Reason:

    The Turkish phrase “%100 güvenilirdir” sounds unnatural in game terminology. The phrase “0,3 oranında artması” may also be misunderstood as a percentage or ratio increase, while the mechanic appears to be a direct numerical increase.

    • 1244604 [Kabuk]

    Current TR text:

    Canavar kartındaki tüm özelliklerin sayısal değerlerini rastgele değiştirir.

    Suggested US text:

    Randomly changes the numerical values of all attributes on the monster card.

    Reason:

    The text is understandable, but the terminology should remain consistent across the Monster Card system. “Attribute” should be used consistently for card attributes.

    • 1244645 [Dönüştürme]

    Current TR text:

    Canavar kartındaki seçili niteliğin yanı sıra sayısal değerini de seçtiğiniz yeni bir nitelikle değiştirir.

    Suggested US text:

    Replaces the selected attribute and its current numerical value with a new attribute of your choice.

    Reason:

    The current Turkish wording is awkward. The suggested text explains the mechanic more directly.

    • 1244576 [Mühür]

    Current TR text:

    Bir canavar kartından rastgele bir niteliğin kilitlenmesini sağlar. En fazla 2 özellik kilitlenebilir.

    Suggested US text:

    Locks a random attribute on a monster card. Up to 2 attributes can be locked.

    Reason:

    The Turkish text mixes different terms for the same concept. The terminology should be consistent.

    • 1244643 [İhtimal]

    Current TR text:

    Canavar kartındaki seçili özniteliği, sayısal değerinin yanı sıra herhangi bir rastgele öznitelikle değiştirir.

    Suggested US text:

    Replaces the selected attribute and its current numerical value with a random attribute.

    Reason:

    The current Turkish sentence is difficult to read and uses inconsistent terminology.

    • 1244418 [Büyütme]

    Current TR text:

    Rastgele bir nitelik ekler. İşlem, eğer kartta maksimum nitelik sayısı kadar nitelik varsa gerçekleştirilemez.

    Suggested US text:

    Adds a random attribute to the monster card. Cannot be used if the card already has the maximum number of attributes.

    Reason:

    The current Turkish sentence is understandable, but unnecessarily complicated.

    • 1244587 [Yıldız Ruh Taşı]

    Current US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Suggested US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Reason:

    The English text itself is fine, but it appears in English on the Turkish client and should be localized there.

    • 1244588 [Eterik Ruh Taşı]

    Current US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Suggested US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Reason:

    The English text itself is fine, but it appears in English on the Turkish client and should be localized there.

    • 1244589 [Astral Ruh Taşı]

    Current US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Transmuting 40 of this currency will provide 1 (1244590) [Elemental Ruh Taşı]

    Suggested US text:

    Obtained by disenchanting monster cards.

    Can be exchanged with Asmial for card-related items.

    Transmuting 40 (1244589) [Astral Ruh Taşı] will provide 1 (1244590) [Elemental Ruh Taşı]

    Reason:

    The English text should not use the Turkish item name “Elemental Ruh Taşı”. It should use the English item name “Elemental Soul Stone”.

    • [Reward Coin]

    Note:

    This currency does not have a visible in-game item ID.

    Current US text:

    Coins given by the .PlayerNet Team via Activities page on our website. Record videos, write guides, share useful suggestions, report bugs, spam, abuses and get chance for obtaining them via Activity Reports. Redeemable in Item Shop like diamonds and in Thomas Bennet (Atlantis'in Kayıp Adası) store.

    Suggested US text:

    Coins awarded by the PlayerNet Team through the Activities page on our website. Record videos, write guides, share useful suggestions, and report bugs, spam, or abuse for a chance to obtain them through Activity Reports. They can be redeemed in the Item Shop similarly to diamonds, and at Thomas Bennet’s store on Atlantis’ Lost Island.

    Reason:

    There is an unnecessary dot before “PlayerNet”.

    “get chance for obtaining them” is grammatically incorrect.

    “abuses” should be “abuse”.

    “Redeemable in Item Shop like diamonds and in Thomas Bennet store” is awkward.

    The US text also contains the Turkish map name “Atlantis'in Kayıp Adası”; the English client should use the official English map name.

    • 129207 [Asmial] / NPC dialogue option

    Current TR text:

    Satılık neyin olduğunu görmek istiyorum

    Suggested US text:

    I would like to see what is for sale.

    Reason:

    The current Turkish option is unnatural and should be improved in the Turkish client.

    • 129207 [Asmial] / NPC dialogue

    Current TR text:

    Beğeninize göre değiştirin, geliştirin veya tamamen yeniden oluşturun. harika değil mi?

    Suggested US text:

    Modify, improve, or completely rebuild them as you wish. Great, isn’t it?

    Reason:

    The Turkish sentence starts the second sentence with a lowercase letter: “harika”.

    The phrase “Beğeninize göre” is understandable but not very natural in this context.

    • 129207 [Asmial] / NPC dialogue

    Current TR text:

    Ancak bu zevk ucuz değildir.

    Suggested US text:

    However, this process is not cheap.

    Reason:

    The Turkish phrase “bu zevk” sounds unnatural here. The NPC is referring to a card improvement process, so “this process” is clearer.

    • 129207 [Asmial] / stock refresh explanation

    Current TR text:

    Günde bir kez, ücretsiz, tamamen farklı ürün çeşitlerim var ve gün boyunca her 6 saatte bir stokları yeniliyorum.

    Suggested US text:

    Once per day, I can completely refresh my product selection for free, and I update my stock every 6 hours throughout the day.

    Reason:

    The current Turkish sentence is grammatically awkward. The intended meaning appears to be that the product selection can be refreshed once per day for free, while stock is refreshed every 6 hours.

    • 129207 [Asmial] / NPC dialogue

    Current TR text:

    Böylece onların yokluğu hakkında endişelenmezsiniz, sizin için uygun olan herhangi bir zamanda gelin!

    Suggested US text:

    So you do not need to worry about items being unavailable. You can come back whenever it is convenient for you.

    Reason:

    The Turkish phrase “onların yokluğu hakkında endişelenmezsiniz” is unnatural. The sentence should refer to item availability or stock.

    Additional note:

    According to CS Daleshy, the diamond price of the Card Compendium Boost button is not affected by Prestige. Having Gold Prestige or having no Prestige does not change this price. The Monster Card benefits in the Prestige system are separate modifiers/bonuses.

    Hello,

    I noticed a collection percentage inconsistency for [Aynalı Mezarlık (Uyandırılmış)].

    In the Black Book, the Collection value for [Aynalı Mezarlık (Uyandırılmış)] is shown as 96.55%.

    However, when I open the map itself and check the collection section, the Aynalı Mezarlık collection is shown as 100%.

    So the same content shows different collection percentages in two different places:

    Black Book: 96.55%

    Map collection window: 100%

    Because of this, there may be a display or calculation inconsistency here.

    For your information.

    Thank you.