Posts by kleos

    Hello,

    While attempting the 428521 [Leap of the Forgotten Gorge] quest, players frequently get stuck at the location [77.3, 42.1], as shown in the screenshot below.

    When this happens, all the player’s progress and achievements for the quest are lost.

    The only way to recover is by using ESC > Stuck, but doing so causes all quest progress to reset, forcing the player to start over from the beginning.

    I believe it would be very helpful if a map collision fix or terrain adjustment could be made at this location to prevent players from getting stuck in the future.




    Same problem 74.6/42.9

    Hello,

    While completing the 428521 [Leap of the Forgotten Gorge] quest, I found it to be quite challenging.

    If you make even a single mistake and fall down, you lose all your progress and have to start over from the beginning, which can be both time-consuming and frustrating.

    To make this quest more enjoyable and less punishing, I’d like to suggest a potential improvement:

    If, after falling, we could talk to 165478 [Miraen Vos], and the game would teleport us back to the last activated 165542 [Mushroom Torch] (the point where our progress was last saved), the quest would feel much smoother and more engaging.

    I believe such an adjustment would greatly improve the player experience and encourage more players to complete the quest rather than give up.

    Hello,

    After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.

    As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].

    However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.

    Is this behavior intended, or does this specific quest have a unique restriction preventing replay?

    Hello,

    While doing the 428522 [The Heart of the Hollow] quest, when I right-clicked on the 1251967 [Magical Mushrooms] item, my screen started shaking heavily in multiple directions (sideways and diagonally).

    The shaking effect was so intense that it caused dizziness and triggered my migraine, almost making me nauseous.

    I decided not to interact with that item again.

    My question is: Was this visual effect intentionally designed to be this strong?

    If so, it might pose a real problem for players with migraine or motion sensitivity issues.

    Please consider reviewing or toning down this effect for accessibility reasons.

    507455 [Yarım bardak çiçek suyu]


    507458 [Çiçekli Meyve Suyu]

    Hello,

    There are some inconsistencies and translation errors in the Turkish descriptions of certain buffs from the Juice Festival event.

    1️⃣ ID: 507455 [Half Glass of Flower Juice]

    • The description says “for one hour”, but the buff duration is actually 30 minutes.

    • It also shows “% (Buff0)” instead of a proper value, which appears to be a broken or missing variable.

    2️⃣ ID: 507458 [Floral Fruit Juice]

    • The description says “Magic Attack Speed”.

    • The correct translation should be “Casting Speed” (in Turkish: Büyü Yapma Hızı),

      since this stat corresponds to Cast Speed, not Spell Attack Speed.

    It would be great if both of these buff descriptions could be reviewed and corrected.

    Hello,

    There’s a translation issue in the Turkish version of ID: 497723 [Rune of Determination +55].

    In the tooltip text, placeholders like “% (Buff0-Shield)” and “% (Buff0-1502619)” are displayed instead of the actual values.


    Hello,

    While fighting mobs, I sometimes get affected by ID: 1505664 [Poisoned].

    This debuff lasts for about 41 seconds, but only deals 100 Poison Damage every 2 seconds.

    At current character stats, this damage is negligible and has almost no impact,

    yet it stays on the character for a long time as an unnecessary status icon.

    I believe this effect should either have its duration reduced or damage value adjusted,

    otherwise it doesn’t add any meaningful challenge or value to combat balance.

    Hello,

    I noticed something unusual when trying to list ID: 1220109 [Refined Robot] in the Auction House.

    When I set the listing duration to 37 days, the system asks for a fee of 16,650,001 gold.

    What’s strange is that this amount does not change based on the sale price —

    whether I list it for 1 coin or 10,000 diamonds, the fee remains exactly the same (16,650,001 gold).

    As far as I know, the Auction House fee should scale depending on the item’s sale price.

    Is this fixed high fee normal, or could there be a calculation issue?

    Additionally, I am a Gold Prestige owner.

    This feature normally allows me to list an item using the Gold Free 10 Days option,

    which highlights it in gold and waives the listing fee.

    However, this option doesn’t seem to work for Refined Robot

    even when selected, the game still charges the same fee (16,650,001 gold).

    Could you please clarify whether this is intended behavior or a possible issue?

    Thank you in advance.


    With the Prestige advantage, we can normally see Boss locations in real time.

    However, after several tests, I noticed that this feature is not working as it used to.

    As shown in the video below:

    • Bosses on the current map appear (with some delay),

    • But Bosses on other maps are not visible anymore.

      They only become visible after traveling to that specific map.

    Previously, all Bosses — both on the current and other maps — were displayed instantly.

    This change negatively affects players who focus on card farming.


    Yeni kurulan bir Türk klanı olarak kapımız bütün Türk oyunculara açık. İster oyuna yeni başlamış olun ister deneyimli bir oyuncu olun. Yardımsever ve iyi arkadaşları aramızda görmekten büyük mutluluk duyarız. Klana katılmak için oyun içinden Tarsq veya Cricoideus'a fısıldayın.

    Merhaba,

    Yeni kurduğunuz Andromeda adlı Türk klanının ilanını forumda gördüm ve gerçekten çok sevindim. Uzun süredir Chronicles of Arcadia oynuyorum ve Türk oyuncuların bir arada olabileceği, iletişimi güçlü bir ortamda yer almak istiyorum.

    Yardımlaşmayı ve ekip halinde oynamayı seviyorum. Klanınıza katılarak hem birlikte keyifli vakit geçirmek hem de elimden geldiğince katkı sağlamak isterim.

    İyi oyunlar dilerim!

    Title Info: 530685 [Priest in Training]

    Category: Quest Titles > Coast of Opportunity

    In the description of this title, instead of showing the related quest name, it only displays the code [423890].

    The quest name is missing and should appear in English (or localized language).


    I thought only one item's price was updated, but after checking the Item Shop, I noticed that many items have been increased by almost 100% or even more. I think this change will not be welcomed, especially by non-endgame and new players. I hope there will be an adjustment before the weekend promo/discount ends

    Title Info: 532344 [I love my Teddy Bear]

    Category: Monster > Grafu Castle

    Issue:

    When hovering over this title, it does not show up in any chat channels (/chat, /guild, /world, etc.). Normally, selected titles should be displayed along with the player’s name, but this one does not appear anywhere.




    NPC: 119872 [Robert Fox]

    Quest Info: 425141 [Standard Procedure]

    Props interacted → Quest items received (ObjectID → ItemID):

    • 120050 Box of Supplies → 240868 Box of Supplies

    • 120051 Bag of Parts → 240869 Bag of Components

    • 120052 Some Potions → 240870 Some Potions

    • 120053 Combat Ration → 240871 Combat Ration

    • 120073 Basic Equipment → 240872 Basic Equipment

    • 120076 Bag of Runes → 240873 Bag of Runes

    • 120077 Medical Supplies → 240874 Medical Supplies

    • 120078 Alliance Emblem → 240875 Alliance Emblems

    Steps (reproducible):

    1. Accepted 425141 [Standard Procedure] from 119872 [Robert Fox].

    2. Collected the items above by interacting with the nearby props.

    3. Opened the turn-in with 119872 [Robert Fox].

    Expected: The turn-in window already appears; pressing the submit button should complete the quest.

    Actual: A chat error line shows during the turn-in; the specific quest items requested by the NPC at that moment disappear from my backpack, but the quest does not complete.

    Not sure whether this is user error or a system issue, but it blocks progress—reporting for review.

    Screenshots attached.


    Item: Goblin Mine Re-entry Ticket (ID: 1243987)

    Current: Stack cap is 99/99. In the Prestige Eternal Cache, large numbers of tickets occupy many slots.

    Problem: Inventory/Cache management becomes cluttered and tedious. Request / Possible Solutions

    Stable X (ID: 112476)

    Screen: Horse Care list (Horse Care I – X)

    Issue:

    On the bottom entry (“Horse Care I … 24h Reward Coin”), the cost/unit text displays the raw token [$VAR2] instead of a resolved string (see screenshot).

    Expected:

    Display the proper value/text in place of [$VAR2] (currency, amount or duration).


    Hi,

    In Ystra Highlands collection, the “Titles” section requires 26 titles. The 530378 [30,000 cards!] in Royals’ Refuge is one of them. I’ve been working on it for a long time, but there is no visible progress showing how far I am toward 30,000, which is demotivating.

    Suggestion

    During the Winter Festival, when we throw snowballs at the Snowman King, we get a green on-screen counter showing how many throws we’ve made. Could we have something similar for 30,000 cards!, e.g.:

    • a counter of cards collected/spent, or

    • the remaining amount to reach 30,000,

      shown as a small progress indicator (HUD count, daily/total tracker, or progress text in the title tooltip)?

    This would let players see their status and stay motivated with a clear goal.

    Thanks!!


    Ystra Highlands collection stuck at 290/292 — how to obtain [420276] “Bringing the Dead Back to Life”?

    The Ystra Highlands map collection shows 292 quests; my progress is 290/292. The two missing entries are:

    • [420276] Bringing the Dead Back to LifeI cannot obtain it; the NPC doesn’t offer it.

    • [420292] Minotaurs are the EnemyI know why this one can’t be done (hopefully it gets improved later).

    The main blocker is [420276] Bringing the Dead Back to Life. There’s barely any info on the wiki. In-game tooltip shows the giver as Atlank (Ystra Highlands) with Fossil Resurrection listed among requirements, but when I visit Atlank, the quest does not appear, so I can’t push the collection to 100%.


    Thanks in advance for any pointers or confirmation.

    If you have the features/buffs shown in the images below, you can progress easily. If you don't, it may take a very long time.

    %+1.000 Weapon Skill XP and %+70 Weapon Skill XP