Posts by kleos

    While completing some of the Crafting Festival quests, I noticed a difference in the interaction delay with quest items:

    • For 424035 [Nolika's Research], there's no delay when clicking on the related quest items.

    • For 424415 [Tailor's Commission], it's the same — zero delay.

    • However, for 424418 [Cook's Commission], there's a noticeable 3-second delay when interacting with quest objects.

    This delay slows down the quest flow significantly, especially when repeated multiple times.

    🔍 The delay occurs in at least two places:

    • While collecting quest-related items for 424418 [Cook's Commission]

    • When interacting with 118852 [Burning Fire] — there's a 3-second delay there as well.

    Since most prestige and festival quests don't have such interaction delays, I’m wondering if this is intended or just overlooked.

    🔸 Question / Suggestion:

    Would it be possible to remove the interaction delay for quest 424418 [Cook's Commission] to keep it consistent with the other festival quests?


    1. Normal mode and awakend mode have different mechanics you try to compare old mechs vs new reworks, its about knockback because if a person that was called get knocket out of the circle the boss will kill the person ( circle gives dmg reduction)

    2. agree thats true, nothing i can argue with.

    3. Proly this was done to not make the calling mechanic to easy ( just my guess)

    1. I understand that awakened and normal modes differ, but my intention was not to compare them directly, rather to clarify whether such a low post-death damage (less than 100) is intentional. Since in other awakened dungeons, similar effects still deal some meaningful damage, I found this one surprisingly negligible.
    2. I'm glad we agree here. Still, I believe adding a Daily Quest might encourage players to run this dungeon more frequently, especiall.

    3. That’s a fair guess, but even so, from a player’s perspective, it feels incomplete when something has no label or interaction info while hovering over it. Especially in a dungeon where visual clarity matters, it would feel better if the crystal had a visible name or brief description.

    Thanks again for your thoughts!

    Thank you for the reply, but I think some important points are being overlooked:

    1. 🌀 Explosion Damage Difference (Normal vs Awakened):

      You mentioned the AOE is just for knockback and not for damage, but in Normal Mode it deals around 10k damage, while in Awakened Mode it deals less than 100. That’s not just about knockback – it's a clear imbalance or missing mechanic. If it's intended to be purely knockback, then the damage in Normal Mode should also reflect that. Otherwise, it feels inconsistent and confusing for players.

    2. 📜 Daily Quest Suggestion:

      Even if there is no item in the instance that requires a daily quest, many players enjoy having a reason to revisit awakened dungeons. A daily quest adds motivation and progression, especially for achievements or collections. It's not about necessity, it's about enhancing player engagement. So this was more of a suggestion, not a misunderstanding.

    3. 🔴 Crystal Naming Issue:

      Yes, these crystals have names in the monster card system, but they do not show in-game when you hover over them. Players can't be expected to check card systems for basic visual clarity. Adding their name as floating text or tooltip in the dungeon would improve clarity and immersion.

    Hello,

    I noticed something unusual while using the skill "Divine Intervention" (ID: 1490677) as a Warden/Priest.

    🧪 Observation:

    • When this skill is used on a mob, combat does not start.
    • The mob stays passive and does not attack me or any party members.
    • Normally, any skill used on a mob should trigger combat, right?

    📌 Question:

    Is this behavior intentional?

    Shouldn't using a debuff skill like this cause the mob to become aggressive?

    Thanks

    Hello,

    I recently acquired the item [Lesser Tithing Amulet] (ID: 1221305), which is labeled as a Taborea Shop Item.

    However, I've noticed an issue:

    • I am not able to place it in the Auction Backpack, neither directly nor via the bank.

    • If it's categorized as a Cash Shop item, shouldn't it be possible to store it in the appropriate Auction/Cash Shop bag?

    📌 Question:

    Is this behavior intentional, or is it possibly an oversight?

    Should this item be stored elsewhere, or will this be adjusted in the future?

    Thanks

    Hello,

    I’ve been exploring the Necropolis of Mirrors (Awakened) (ID: 750954) and would like to share some feedback, along with a couple of questions:

    1. About the Boss: [Androlier's Captive] (ID: 100236)

    In Normal Mode, after defeating this boss, there is a delayed AoE explosion about 10 seconds later, which deals around 10,000 damage to the party.

    In the Awakened version, the same mechanic happens, but the explosion deals less than 100 damage, making it feel negligible.

    🧠 Is this intended?

    Is this reduced damage a design choice for Awakened difficulty, or might it be unintentional?

    ❓💡 2. Daily Quest Availability

    Currently, there is no Daily Quest available for the Necropolis of Mirrors (Awakened) dungeon.

    🔎 Is this intended?

    💬 If so, I would like to suggest adding an NPC at the dungeon entrance to provide a daily quest—this would enhance the value and motivation for running the dungeon regularly.

    💡 3. Crystal Mechanism – Missing Name or Description

    Inside the dungeon, there is an object named [Red Rune Crystal Mechanism] (ID: 106705).

    When we hover the mouse over it, no name or tooltip appears—it feels unfinished or bugged.

    📌 Suggestion:

    Please consider adding a visible name or description to this object for better immersion and clarity.

    Thanks


    You can also see it at

    The war ended, I left. I wanted to re-enter the war, but the game wouldn't allow it.
    I can only register again here.

    While exploring the Ravenfell map and checking for unfinished quests using the QuestState addon, I noticed that the following quests remain incomplete:

    • 421882 [Sys421882_name]

    • 421883 [Sys421883_name]

    • 421888 [Sys421888_name]

    • 421893 [Sys421893_name]

    • 421898 [Sys421898_name]

    Each of these quests has a prerequisite:

    421880 [Sys421880_name], which asks the player to "Defeat 5x Deadland Lizards".

    🛠️ However, this prerequisite quest cannot be completed at all. The quest is not accessible through normal gameplay, nor is there any way to start or complete it properly. This results in the entire quest chain being permanently blocked.

    📌 Location: Ravenfell

    📷 A visual example is included above showing the quest structure.

    🔁 Suggestion:

    Please review the quest ID 421880 and ensure it is properly implemented in-game so that players can access and complete this quest chain.

    Thanks in advance!


    1247599 [Gelişmiş İlişki İksiri]

    The translation currently in the game is unclear and contains extra /. This translation should be like this.


    True: Bu iksir, her iki karakter tarafından aynı anda kullanılmalıdır.

    Karakterlerin ilişki deneyim oranları farklıysa, düşük olan oran baz alınır.

    Süre, oyundan çıkıldığında da işlemeye devam eder.

    Hello,

    I would like to suggest a small but important improvement regarding the level 99 Priest Item Set Skill (ISS) called "Supreme Priest" (ID: 499553).

    When I use this skill to resurrect a dead party member, it applies a debuff on myself which reduces healing power by 40% for 180 seconds. The debuff has the ID 1500382, and in-game it is called "Zayıflama" in Turkish.

    📌 Issue:

    Currently, this debuff appears in the same place as active buffs — the upper right corner of the screen. However, this is not a buff, it is clearly a debuff and therefore, it should appear in the debuff section, below and to the right side, like other negative effects.

    🎯 Why it matters:

    During battles, healers need to be able to monitor debuffs effectively. Placing this debuff among active buffs causes visual confusion and may lead to missed cooldown management or misinterpretation of status effects.

    🛠️ Suggestion:

    Please consider moving the display location of this specific debuff (ID: 1500382) to the standard debuff area on the UI.

    1500382 [Zayıflama]

    499553 [Yüce Rahip]

    Hello,

    I've spent a considerable amount of time trying to complete Quest 428071 [Legend of the Sea], and I must say it’s become extremely frustrating. The step “Catch Golden Fish at a Stream Zone” appears to rely entirely on luck, with no clear indication of where or how to complete it.

    I've tested various zones, used buffs with high success and quality rates, took community suggestions, and fished for hours — yet no progress. It's not just tedious, it's demotivating.

    The quest text itself is vague and unhelpful:

    Quote
    You want to be a legendary fisher? Then you need to be the legend of the sea first. Now get me some clothing that fits to the legend! To craft the best equipment, you need to catch the legendary fish.

    This provides no practical direction for completing the objective.

    🔹 I kindly request:

    • More clear hints or location guidance for where the Golden Fish can actually be caught,

    • Or a failsafe mechanic that allows players to complete the quest after a certain effort threshold.

    I'm ready to become a "legendary fisher," but the current design of this quest simply feels punishing and unfair. Please consider revising this part of the quest for better player experience.

    Thank you.

    I’ve encountered a localization bug while trying to repair my fishing rod using the [Fishing Rod Repair Kit] (ID: 1250776) on the [Multi Hook Rod] (ID: 1210781).

    After right-clicking the repair kit and then left-clicking the fishing rod, the following system message appeared in Turkish:

    Quote
    [$VAR1] onarılamadı ve bozuk!

    This string seems to be missing a proper variable replacement and results in an incorrect or broken message. It should probably say something like:

    Quote
    "[Fishing Rod Name] could not be repaired and is now broken!"

    Screenshots have been attached to show the full context:

    1. Purchase of the repair kit

    2. Repair attempt

    3. Equipment used

    4. Bugged system message

    This issue affects user experience and may confuse players unfamiliar with the placeholder string.

    Thanks

    Hello,

    I have noticed a visual issue affecting specific fishing-related crafting materials. When I hover over or attempt to drag and drop the following items onto another item, the Arcadia emblem appears in the background of the tooltip and stays there persistently:

    • 🟤 1250709 [Ripped Leather]

    • 🟤 1250712 [Wooden Stick]

    • 🟣 1250714 [Fishing Rune]

    • 🟣1250713 [Broken Fishing Line]

    This issue seems to affect only these items and does not occur with most other materials. I believe it might be related to the tooltip rendering or item layering within the UI.

    Could this be reviewed and potentially fixed in a future update?

    Thank you!


    Hello,

    I would like to report three significant issues I’ve encountered in the Arena of Darkness [PvP] (the 5v5 battleground):

    1️⃣ Perma-Stun Bug After Respawn

    After dying and respawning, my character sometimes becomes completely stuck:

    • I can't move.

    • I can't jump.

    • I can't use any skills.

    It's as if the character is permanently stunned or rooted.

    To resolve this, someone has to kill me again, but even after that, there's a chance I get stuck in the same state after the next respawn.

    This creates a very unfair gameplay experience, especially in competitive PvP.

    2️⃣ Skill Boxes () Not Granting Any Skills

    During the match, interacting with the ?boxes (which are supposed to grant temporary PvP skills) often gives no skill at all.

    This happens frequently and reduces the strategic element of the battleground.

    Please fix the interaction logic to ensure players always receive a skill when using a skill box.

    3️⃣ PvP Cooldown After Match

    After a match ends, players are not allowed to immediately rejoin PvP.

    There is a cooldown period, and during this time, no one can queue again.

    This significantly slows down PvP activity, especially when trying to play multiple matches in a row.

    Could you please consider removing or shortening this cooldown?

    These issues are currently limiting the full potential and enjoyment of Arena of Darkness PvP.

    Thanks!


    When I check with the QuestState addon, I can confirm that I have already completed the quest you mentioned, as well as the follow-up quests after that.

    In this case, does it mean that I won’t be able to access the locked quests until a system is implemented to re-accept previously missed quests?

    Sorry if my English isn’t perfect — I’m not using a translator.


    Hello!

    I'd like to report an inconsistency between the game and the official wiki regarding the Priest set skill with ID: 490500.

    🧩 Issue 1 – Inconsistent Skill Description:

    • On the official Wiki page:

      👉 https://wiki.chroniclesofarcad…ls/item-set-skills/priest

      The skill appears as "Divine Shield", described as reducing incoming damage for party members by 80%.

    • In-game (as Priest/Rogue), however, the same skill ID 490500 shows up as "Acceleration", which increases attack speed by 80% with a cooldown of 4 minutes.

    🔍 This suggests that the wiki might be outdated or not properly reflecting the skill changes for certain class combinations.

    🛠️ Issue 2 – Missing Duration Info:

    When I hover over the skill in the Item Set Skill (ISS) menu, it does not show the duration of the effect.

    But once I activate the skill, the buff shows a duration of 5 seconds, as seen in the attached buff bar screenshot.

    Suggestion: Please consider adding the effect duration (e.g., "Lasts 5 seconds") to the skill tooltip for clarity, just like other skills that include duration in their descriptions.

    I believe this correction and improvement will help both new and experienced players better understand their class mechanics and avoid confusion between what’s seen in-game and what’s written on the wiki.

    Thanks for your attention!


    Hello!

    While doing the daily quest 424683 [Defeat the Scarlet Snake Flame Breaker], which I accepted from 119560 [Aotulia Volcano Red Bulletin Board] in the 750009 [Atulia Volcano] zone, I noticed an inconsistency in the quest text.

    The quest instructs the player to enter 750118 [Water Dragon's Lair] and defeat 102721 [Scarlet Snake Flame Breaker]. However, after thoroughly searching this dungeon, I can confirm that 102721 [Scarlet Snake Flame Breaker]. does not exist inside Water Dragon's Lair.

    After testing other dungeons in the zone, I eventually found 102721 [Scarlet Snake Flame Breaker]. inside 750119 [Demonic Dragon’s Lair], which is where the quest should correctly direct the player to go.

    🔧 Suggested Fix:

    The quest description for 424683 should be updated to replace:

    Quote
    “Enter the dungeon Water Dragon's Lair…”

    with:

    Quote
    “Enter the dungeon Demonic Dragon’s Lair…”

    This will help prevent confusion and save time for other players who are trying to complete the quest.

    Thanks in advance for correcting this issue!


    Hello,

    I’ve noticed an inconsistency regarding item usage limitations in Arcadia-exclusive dungeons. Some items, such as the one shown below:

    🔹 Item ID: 1250809 – Dried Bass

    Already displays a warning at the bottom:

    Quote
    “Cannot be used in Arcadia-exclusive dungeons.”

    However, other similar items like:

    🔸 Item ID: 200055 – Defense Seal

    🔸 Item ID: 200056 – Attack Seal

    are also not usable inside Arcadia dungeons — but they do not display any warning about this restriction.

    📌 Suggestion:

    Please consider adding the same usage restriction note (“Cannot be used in Arcadia-exclusive dungeons”) to the tooltip of these items. This would help players avoid confusion and plan their builds and consumables more effectively, especially in competitive dungeon scenarios.

    Thanks for your attention.

    💬 Suggestion / Question: Opening Backpack While Map is Open

    Hi there,

    I’m frequently farming in Yowlings Mountains in order to encounter the final boss 100377 [Great King Hillarzu]. Since this boss has a respawn interval, and thanks to the Prestige system, I rely on having the (M) map constantly open to monitor his appearance and position in real-time.

    🔍 Issue:

    While farming, if the map is open, I’ve noticed that pressing (B) or clicking on the Backpack icon doesn’t work — it won’t open the inventory unless I first close the map.

    ⚙️ Why it matters:

    During intensive farming sessions, having to manually close the map just to open the backpack breaks the flow and slows things down. Especially for players who are multitasking (checking map + collecting items), it would be a great quality-of-life improvement if the Backpack could be opened even when the map is open.

    🟢 Question/Suggestion:

    Is there a technical reason for this limitation, or could it be adjusted to allow simultaneous access to the map and inventory?


    Hi,

    Normally, most daily quests in the game have a short delay (cooldown) between objective completions. Some are 5 seconds, some 7 seconds, and so on. However, thanks to the Prestige system, these delays are practically removed — objectives are completed instantly upon interaction. This is one of the most useful aspects of the Prestige system.

    That said, I’ve noticed something strange with certain daily quests where the player needs to collect items from the ground, such as:

    • 426482 [First Class Healing]

    • 426484 [Precious as Water]

    • 426415 [Master Chef's Personal Recipe I]

    • 426416 [Master Chef's Personal Recipe II]

    • 426420 [Seaweed for Supper]

    • ...and many others

    📌 Issue / Question:

    In these quests, the ground item usually exists in a limited quantity (e.g. only one object at a time). However, if I rapidly right-click or quickly press the interaction key (default: F) multiple times on a single object, I can collect it multiple times in an instant. For example, even though I only interact with 1 visible item, it counts as if I’ve picked it up 10 times, allowing me to complete the whole quest instantly.

    ❓ So my question is:

    • Is this intentional behavior tied to Prestige features (instant quest completion)?

    • Or is this an unintended bug or exploit due to rapid multi-clicking?

    If this is a planned quality-of-life benefit of Prestige, it’s amazing. But if not, I wanted to report it and ask for clarification.

    Thanks in advance for your feedback!

    📍 Map: 750018 [Limo Desert]

    📌 Location: [Limo Desert: 65.2, 74.2]

    👹 Boss Name: 103129 [Zanka]

    🐉 Type: Dragon – Level 60

    While exploring Zanka's Nest, I encountered a visibility issue with the world boss Zanka.

    🔎 Issue Description:

    • Zanka does not appear on the world map (M) or minimap, even if it is alive, unless the player directly approaches the boss and is detected by it.

    • Even after being engaged in combat, the boss remains invisible on both maps.

    ⚙️ This behavior defeats the purpose of the prestige feature, which should help players locate bosses in real time if they are alive. If players still have to find the exact location manually, the prestige system's tracking loses its intended value.

    Suggestion for Fix:

    If the boss is alive, it should:

    • Be visible on the (M) map.

    • Be visible on the minimap, especially when in combat or already detected.

    🧭 This would not only make the prestige system more useful but also improve tracking and engagement with world bosses like Zanka.

    📸 Screenshot provided showing Zanka’s location and lack of visibility on maps.