Posts by Zeus

    I don't understand the recent changes, I don't understand who and whose ideas these changes are based on, but with the last change, the Mage class has fallen behind a little more, I hope it is reconsidered and there is a +thought to meet this deficiency.

    Can u try 3.7 sec

    I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference

    The actual time frame is about 3.6 but since you have a time window of 1.5s to use perfect slice, any timer value between 3.6 -4.5 would be fine (just test and see what works best for you)

    I think there can be many reasons that can cause the time gap to be effective and everyone should set their own time gap.

    My opinion is that it might be better to have the same feature like Bloodles, even the timer can be confused with Fps or Ping.

    I talked to people who use it, I wish it to be effective and useful as everyone has found a method in their own way

    Can u try 3.7 sec

    I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference

    Shouldn't everything we can collect wood, ore and herb on the world map also have seeds in the planting system?

    why no seed for "100 lw"


    can you add this because I think it would be very useful ;)


    Greetings

    Cruel Eater Boss has a well-thought-out tactic, but I think it is a tactic designed without thinking much about the players, because for example, I could not escape at 0.5 speed at the moment of action, especially if you have bad internet, it causes a waste of time, why 0.5 cast?

    Hi


    Skills | Chronicles of Arcadia
    chroniclesofarcadia.com


    Here you can select the desired second class for the Bard and analyse the combination(Elite Skill's,ISS..etc)

    It is not possible to say that a class combination is good at the moment, but it seems that Bard/Scout is good for now (Physical).Bard/Mage for Magic, which I think might be good for you

    I hope this will be useful for you


    Greetings

    In fact, in exchange for sacrificing something (40% HP loss), the defence(FD-MD) breaking feature can be added.

    Could be fun :D


    Greetings

    if you want to play risky, It would be very strange to work in a way that stacks unlimited but breaks the tank armor with every hit(%1 boss=%2 tank ) the way the game is played can change completely then xD

    Dude, it sounds crazy, but making things harder and creating a subtle link between life and death, a system where the team's survival depends on the heal's efforts, sounds like fun to me 😅🥳

    --Target Area


    Scout/Mage

    I would like to request that this skill be added in the same way as Scout/Warlock("Elemental Accuracy","Critical Magical Hit Rate"). I think it would be fine to add something for the common class and magic.

    I've never seen roques in agroo ?

    I think it is unreasonable for two general classes of two-handed weapons.

    In general, there are almost no buffs with a duration of 5 minutes in most classes, and now that you have reduced the Rogue class from 5 min in the latest update, I recommend that the Mages " ISS [The Sage] (1500369)"should now be reduced to 3min.


    Gyazo
    gyazo.com


    Greetings

    I know which class and which skills do what and what they do, but it does not satisfy me that it only produces good agroo in line with the purpose of use. Maybe it may not be a problem in your guild, but if you had specified how many Heal players behind you, you could have given more detailed information.


    As I said, there are players who like it personally, but here I want to share my opinion for the better. I also don't believe that B/K, WRD/K, K/B can still do a proper job.

    As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?

    I played K/S in DC. For me it's the knight with the easiest aggro and easiest range aggro (if someone accidentally pull or tank want to pull at range). But besides this, it has nothing special for me! As long as the aggro is not a problem, I prefer K/D for DC (but only for DC) bcs it has nice shield mechanics to make it easier for healers and buffing a little bit the raid.

    In all other instances I wouldn't play K/D, bcs the raidbuff would be kinda useless.

    I would also prefer K/R for DC, but only if the dodge buff wouldn't disappear instantly bcs you absorb the non dodgeable hits :D

    my idea is to offer more useful and useful class combinations and my ideas for its development.The classes I can play as a tank are limited when there are so many options and When I think like that, I realise something's wrong.

    I think the Developers might realise this and give some thought to the need for editing.


    cooperation for a better world :D

    In fact, I guess what they want to say is as follows: Think of a Tank that does not contribute to the Raid and want to play.

    • We used to play K/M before. Why?
    • Now, from what I've seen in the runs, usually the tank selections are K/D

    Do you think, or do we think, that it would be good if the elections were more numerous?

    For example, I usually play K/Chr for IDK, so more stun means less risk of death for Party.

    In generalisation, the reason and reason arise from the difference in the point of view of each player.

    Here, it makes sense to me to turn towards development in common thought, not personal or personal thought.

    Personally, I don't play K/S and I don't think I ever will. Every time I hit a holy strike, HP will go away and proportionally DC doesn't make much sense.

    As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?


    Greetings

    777287 | Card - Iron Beetle:

    Iron Beetles are one of the most resilient insects in the land. Their exoskeletons are so tough that even weapons have a hard time penetrating them. They're often used in battle as mobile shields, absorbing blows meant for their masters.

    777187 | Card - Savage Ostrich:

    Savage Ostriches are a breed of ostriches that have been bred for their aggressive nature. They're often used in battle, as their sharp talons and powerful legs can deliver devastating kicks. However, their uncontrollable temperaments can sometimes make them difficult to control.

    777189 | Card - Golden Ostrich:

    Golden Ostriches are a rare and prized breed of ostriches. Their feathers are a bright, shimmering gold, and their meat is considered a delicacy. They're often kept as a status symbol by the wealthy and powerful.

    777277 | Card - Sick Rabbit:

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    777278 | Card - Sick Wild Fox:

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    777279 | Card - Sick Bear:

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    777137 | Card - Fairytale Giant Dragon:

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    777294 | Card - Bee:

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    777295 | Card - Neurotic Dog King:
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    777310 | Card - Evil Axe Gang Brawler:

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    777311 | Card - Evil Axe Gang Champion:

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    777141 | Card - Small Boar:

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    777151 | Card - Drinking Kobold:

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    777149 | Card - Intoxicated Kobold:

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    777161 | Card - Farm Ghost:

    A dark presence from the depths of the forest began to haunt the owners of the farm. It would hang around the farm during the night and make horrible noises.

    777164 | Card - Cursed Devil:


    This malevolent creature has lived for centuries by sucking the blood of humans. Once a human, it became a superhuman being after taking its powers from humans.

    777165 | Card - Shadow Ghost:


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    777166 | Card - Skeleton Spearman:


    This terrible creature comes from the darkest corners of the underworld. The Skeleton Spearman stalks humans and does its best to kill them.


    770003 | Card - Taren:


    Taren is a huge, magical bird, full of energy and ambition. He had always dreamed of becoming the greatest warrior in the land and worked tirelessly to realise his dream, but as Taren's power grew, so did his arrogance. He became convinced he was invincible and began to take unnecessary risks in battle.


    771704 | Card - Forsaken Skeleton Mage:


    The Forsaken Skeleton Mage was once a powerful wizard who served the kingdom with honor and distinction. But as he grew older, he became obsessed with the pursuit of immortality. He delved into forbidden magic, seeking to unlock the secrets of eternal life.

    777225 | Card - Icy Elemental:


    The Icy Elemental is a mysterious creature made of pure ice. It is said to have been created by a powerful sorcerer who sought to harness the power of the elements.

    771982 | Card - Kadnis:


    Kadnis was a powerful wizard, revered by many as one of the greatest sorcerers of his time. He lived alone in a tower deep in the wilderness, dedicating himself to the study of magic and the pursuit of knowledge.

    777167 | Card - Treasure Tile:


    Each stone is probably a part of finding the historical treasure, but only the stones marked with the right combination will trigger the opening of a secret mechanism that will reveal the location of the treasure.

    777092 | Card to Element Converter:


    Once upon a time, the greatest scholar of the Realm of Heroes decided to unravel the secret of the elements. After extensive research into the nature, use and manipulation of the elements, he finally made an invention: The Element Converter. This device puts its power at the user's disposal by changing the form of the elements and transforming one element into another. However, the power of this device can only be fully realised when used correctly.

    777093 | Card - Ailes:

    Ailes was a boy born in Varanasta. When it was discovered that he was born with magical powers, Ailes' life changed. Once his talents were discovered, he became one of the best mages in the Kingdom, despite his young age.

    777094 | Card - School of fish:

    They swim in shoals, sometimes forming spectacular landscapes. Some fish have valuable scales or meat, which can be used to produce rare substances, making them of interest to predators.

    777283 | Card - Kokomo:


    In the tropics, there is a unique creature that lives in caves beneath tropical forests. This creature has adapted to the environment and evolved specifically to live in caves, but still possesses powerful attack power.

    777296 | Card - Allana Edwards:

    As the youngest sister in the family, Allana Edwards, like her other siblings, was keen on Martial arts. However, instead of just being an ordinary fighter, she studied to fight at the highest possible level with the ancient recipes she discovered in her family's sacred texts. Now, he teaches these special recipes to other warriors, thus increasing the family's income.

    777297 | Card - Georgina Edwards:

    Georgina Edwards is the most intelligent and strategic sister of the family. By procuring the materials harvested on the island of Atlantis, she provides her family with the opportunity to create specialised weapons that have a worldwide reputation.

    777298 | Card - William Edwards:

    William Edwards is the eldest brother of the family. He is a statistician specialising in the development of the family's warrior equipment. He is also one of the family's bravest and strongest warriors.

    777299 | Card - Robert Edwards:

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    777300 | Card - Fabio Edwards:

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    777120 | Card - Aldo:

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    777121 | Card - Falcon:

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    777122 | Card - Dinosaur:

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    777123 | Card - Garuda:

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    777124 | Card - Cockatoo:

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    777125 | Card - Phoenix:


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    777127 | Card - Aguana:


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    777128 | Card - Hominidae :

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    777129 | Card - Macaca :

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    777132 | Card - Atlas City Guard:

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    777131 | Card - Achilles:


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    777133 | Card - Mummy:

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    777350 | Card - Sunken Invader I:


    represents a creature that lives in the depths of the oceans. This creature is equipped with special weapons and tools designed to hunt ships and submarines.


    777351 | Card - Sunken Invader II:


    represents another creature from the depths of the oceans. This creature is known for its massive size and powerful arms. It can easily move over submerged rocks and follows schools of fish to hunt.