Posts by Zeus

    I don't understand the recent changes, I don't understand who and whose ideas these changes are based on, but with the last change, the Mage class has fallen behind a little more, I hope it is reconsidered and there is a +thought to meet this deficiency.

    Can u try 3.7 sec

    I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference

    The actual time frame is about 3.6 but since you have a time window of 1.5s to use perfect slice, any timer value between 3.6 -4.5 would be fine (just test and see what works best for you)

    I think there can be many reasons that can cause the time gap to be effective and everyone should set their own time gap.

    My opinion is that it might be better to have the same feature like Bloodles, even the timer can be confused with Fps or Ping.

    I talked to people who use it, I wish it to be effective and useful as everyone has found a method in their own way

    Can u try 3.7 sec

    I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference

    Shouldn't everything we can collect wood, ore and herb on the world map also have seeds in the planting system?

    why no seed for "100 lw"

    can you add this because I think it would be very useful ;)


    Cruel Eater Boss has a well-thought-out tactic, but I think it is a tactic designed without thinking much about the players, because for example, I could not escape at 0.5 speed at the moment of action, especially if you have bad internet, it causes a waste of time, why 0.5 cast?


    Skills | Chronicles of Arcadia

    Here you can select the desired second class for the Bard and analyse the combination(Elite Skill's,ISS..etc)

    It is not possible to say that a class combination is good at the moment, but it seems that Bard/Scout is good for now (Physical).Bard/Mage for Magic, which I think might be good for you

    I hope this will be useful for you


    In fact, in exchange for sacrificing something (40% HP loss), the defence(FD-MD) breaking feature can be added.

    Could be fun :D


    if you want to play risky, It would be very strange to work in a way that stacks unlimited but breaks the tank armor with every hit(%1 boss=%2 tank ) the way the game is played can change completely then xD

    Dude, it sounds crazy, but making things harder and creating a subtle link between life and death, a system where the team's survival depends on the heal's efforts, sounds like fun to me 😅🥳

    --Target Area


    I would like to request that this skill be added in the same way as Scout/Warlock("Elemental Accuracy","Critical Magical Hit Rate"). I think it would be fine to add something for the common class and magic.

    I've never seen roques in agroo ?

    I think it is unreasonable for two general classes of two-handed weapons.

    In general, there are almost no buffs with a duration of 5 minutes in most classes, and now that you have reduced the Rogue class from 5 min in the latest update, I recommend that the Mages " ISS [The Sage] (1500369)"should now be reduced to 3min.



    I know which class and which skills do what and what they do, but it does not satisfy me that it only produces good agroo in line with the purpose of use. Maybe it may not be a problem in your guild, but if you had specified how many Heal players behind you, you could have given more detailed information.

    As I said, there are players who like it personally, but here I want to share my opinion for the better. I also don't believe that B/K, WRD/K, K/B can still do a proper job.

    As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?

    I played K/S in DC. For me it's the knight with the easiest aggro and easiest range aggro (if someone accidentally pull or tank want to pull at range). But besides this, it has nothing special for me! As long as the aggro is not a problem, I prefer K/D for DC (but only for DC) bcs it has nice shield mechanics to make it easier for healers and buffing a little bit the raid.

    In all other instances I wouldn't play K/D, bcs the raidbuff would be kinda useless.

    I would also prefer K/R for DC, but only if the dodge buff wouldn't disappear instantly bcs you absorb the non dodgeable hits :D

    my idea is to offer more useful and useful class combinations and my ideas for its development.The classes I can play as a tank are limited when there are so many options and When I think like that, I realise something's wrong.

    I think the Developers might realise this and give some thought to the need for editing.

    cooperation for a better world :D

    In fact, I guess what they want to say is as follows: Think of a Tank that does not contribute to the Raid and want to play.

    • We used to play K/M before. Why?
    • Now, from what I've seen in the runs, usually the tank selections are K/D

    Do you think, or do we think, that it would be good if the elections were more numerous?

    For example, I usually play K/Chr for IDK, so more stun means less risk of death for Party.

    In generalisation, the reason and reason arise from the difference in the point of view of each player.

    Here, it makes sense to me to turn towards development in common thought, not personal or personal thought.

    Personally, I don't play K/S and I don't think I ever will. Every time I hit a holy strike, HP will go away and proportionally DC doesn't make much sense.

    As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?


    777287 | Card - Iron Beetle:

    Iron Beetles are one of the most resilient insects in the land. Their exoskeletons are so tough that even weapons have a hard time penetrating them. They're often used in battle as mobile shields, absorbing blows meant for their masters.

    777187 | Card - Savage Ostrich:

    Savage Ostriches are a breed of ostriches that have been bred for their aggressive nature. They're often used in battle, as their sharp talons and powerful legs can deliver devastating kicks. However, their uncontrollable temperaments can sometimes make them difficult to control.

    777189 | Card - Golden Ostrich:

    Golden Ostriches are a rare and prized breed of ostriches. Their feathers are a bright, shimmering gold, and their meat is considered a delicacy. They're often kept as a status symbol by the wealthy and powerful.

    777277 | Card - Sick Rabbit:

    Sick Rabbits are unfortunately common in the wild, as they're often preyed upon by larger animals. They're not particularly fast or strong, so they rely on their quick reflexes and agility to avoid danger.

    777278 | Card - Sick Wild Fox:

    Sick Wild Foxes are also common in the wild, as they often scavenge for food in areas inhabited by humans. They're not particularly strong, but they're fast and cunning, able to outsmart their prey with ease.

    777279 | Card - Sick Bear:

    Sick Bears are a rare sight, as bears are typically at the top of the food chain. When a bear does become sick or injured, it's a dangerous situation, as it can become desperate and unpredictable.

    777137 | Card - Fairytale Giant Dragon:

    Fairytale Giant Dragons are mythical creatures that are said to dwell in ancient forests and mountains. They're enormous in size, with powerful wings that can create strong gusts of wind. Their scales are said to be impervious to fire and weapons.

    777150 | Card - Frost Firescale Lizard:

    Frost Firescale Lizards are a rare species of reptiles that have adapted to cold environments. Their bodies are covered in thick, icy scales that protect them from freezing temperatures, and their fiery breath can thaw even the thickest ice.

    777294 | Card - Bee:

    Bees are small, but they play a crucial role in pollinating plants and flowers. They live in organized hives, where they work together to gather nectar and pollen. Despite their small size, they can be dangerous if provoked, as their stingers can deliver painful venom.

    777295 | Card - Neurotic Dog King:
    The Neurotic Dog King was once the beloved pet of a powerful sorcerer. However, the sorcerer's enemies plotted to take him down and they used dark magic to turn the dog against his master. The once loyal and affectionate canine became paranoid and aggressive, convinced that his master was plotting against him.

    777310 | Card - Evil Axe Gang Brawler:

    The Evil Axe Gang is a notorious group of bandits who roam the countryside, terrorizing villages and travelers alike. The Brawler is their most feared member, a hulking brute of a man with a powerful axe and a sadistic streak.

    777311 | Card - Evil Axe Gang Champion:

    The Champion is the leader of the Evil Axe Gang, a cunning and ruthless who rose to power through treachery and deceit. He is known for his mastery of strategy and his ability to manipulate others to his will

    777141 | Card - Small Boar:

    The Small Boar may be small in size, but it is a fierce and tenacious fighter. It is often underestimated by larger predators who think it is an easy meal, only to find themselves on the receiving end of its sharp tusks.

    777151 | Card - Drinking Kobold:

    This particular Kobold has a taste for the finer things in life, and can often be found in taverns and inns, drinking and singing songs with the locals.

    777149 | Card - Intoxicated Kobold:

    The Intoxicated Kobold, and even in his addled state, he can be dangerous if cornered. Most adventurers try to avoid him, as he is known to attack anyone who disturbs his drunken revelries.

    777161 | Card - Farm Ghost:

    A dark presence from the depths of the forest began to haunt the owners of the farm. It would hang around the farm during the night and make horrible noises.

    777164 | Card - Cursed Devil:

    This malevolent creature has lived for centuries by sucking the blood of humans. Once a human, it became a superhuman being after taking its powers from humans.

    777165 | Card - Shadow Ghost:

    This dark presence haunts the village at night, haunting the people's fears. The Shadow Ghost has never been seen in person, but its presence can be recognised by the traces it leaves in the darkness.

    777166 | Card - Skeleton Spearman:

    This terrible creature comes from the darkest corners of the underworld. The Skeleton Spearman stalks humans and does its best to kill them.

    770003 | Card - Taren:

    Taren is a huge, magical bird, full of energy and ambition. He had always dreamed of becoming the greatest warrior in the land and worked tirelessly to realise his dream, but as Taren's power grew, so did his arrogance. He became convinced he was invincible and began to take unnecessary risks in battle.

    771704 | Card - Forsaken Skeleton Mage:

    The Forsaken Skeleton Mage was once a powerful wizard who served the kingdom with honor and distinction. But as he grew older, he became obsessed with the pursuit of immortality. He delved into forbidden magic, seeking to unlock the secrets of eternal life.

    777225 | Card - Icy Elemental:

    The Icy Elemental is a mysterious creature made of pure ice. It is said to have been created by a powerful sorcerer who sought to harness the power of the elements.

    771982 | Card - Kadnis:

    Kadnis was a powerful wizard, revered by many as one of the greatest sorcerers of his time. He lived alone in a tower deep in the wilderness, dedicating himself to the study of magic and the pursuit of knowledge.

    777167 | Card - Treasure Tile:

    Each stone is probably a part of finding the historical treasure, but only the stones marked with the right combination will trigger the opening of a secret mechanism that will reveal the location of the treasure.

    777092 | Card to Element Converter:

    Once upon a time, the greatest scholar of the Realm of Heroes decided to unravel the secret of the elements. After extensive research into the nature, use and manipulation of the elements, he finally made an invention: The Element Converter. This device puts its power at the user's disposal by changing the form of the elements and transforming one element into another. However, the power of this device can only be fully realised when used correctly.

    777093 | Card - Ailes:

    Ailes was a boy born in Varanasta. When it was discovered that he was born with magical powers, Ailes' life changed. Once his talents were discovered, he became one of the best mages in the Kingdom, despite his young age.

    777094 | Card - School of fish:

    They swim in shoals, sometimes forming spectacular landscapes. Some fish have valuable scales or meat, which can be used to produce rare substances, making them of interest to predators.

    777283 | Card - Kokomo:

    In the tropics, there is a unique creature that lives in caves beneath tropical forests. This creature has adapted to the environment and evolved specifically to live in caves, but still possesses powerful attack power.

    777296 | Card - Allana Edwards:

    As the youngest sister in the family, Allana Edwards, like her other siblings, was keen on Martial arts. However, instead of just being an ordinary fighter, she studied to fight at the highest possible level with the ancient recipes she discovered in her family's sacred texts. Now, he teaches these special recipes to other warriors, thus increasing the family's income.

    777297 | Card - Georgina Edwards:

    Georgina Edwards is the most intelligent and strategic sister of the family. By procuring the materials harvested on the island of Atlantis, she provides her family with the opportunity to create specialised weapons that have a worldwide reputation.

    777298 | Card - William Edwards:

    William Edwards is the eldest brother of the family. He is a statistician specialising in the development of the family's warrior equipment. He is also one of the family's bravest and strongest warriors.

    777299 | Card - Robert Edwards:

    Robert Edwards is the most disciplined brother in the family. His task is to design and develop the best armour for other warriors to wear. This task requires the use of special materials harvested in Atlantis. Robert always selects the best materials and produces armour of the highest quality. He can also adjust the various properties of the armour according to the needs of the warriors.

    777300 | Card - Fabio Edwards:

    Fabio Edwards is the oldest brother of the family. He is the one who manages the family's common tasks. Fabio often meets and trains other brothers to adapt to their abilities. He also leads a special team to search for the lost treasures of Atlantis.

    777565 | Card - Terpsichore:

    Dust Devil Canyon was under the control of notorious bandit leader Terpsichore. With years of robbery experience under his belt, Terpsichore and his gang have maintained a reign of fear over the townspeople.

    777120 | Card - Aldo:

    On the Lost Island of Atlantis, deep in the jungle, Aldo the Giant Gorilla ruled over all the ape herds of the region. Aldo was known for never letting any threat to him go unanswered.

    777121 | Card - Falcon:

    The Falcon is famous as a hunter. Thanks to his ability to fly and move quickly, he can easily capture targets. However, what he has discovered in his many hunting adventures is that hunting is not only about survival, but also about not harming nature.

    777122 | Card - Dinosaur:

    The dinosaur is probably one of the largest and most powerful creatures in history. Its enormous size frightens everyone and countless stories are told.

    777123 | Card - Garuda:

    Garuda is the god of birds. According to legend, he was a gigantic bird that passed through the gateway to Atlantis from another dimension. Garuda is known for his fearlessness and loyalty.

    777124 | Card - Cockatoo:

    The cockatoo is known for its quick tongue, intelligence and colourful plumage. For this reason, they are usually kept as pets. However, their natural habitat is tropical forests.

    777125 | Card - Phoenix:

    Long ago, the Phoenix, a mythical bird known as the symbol of the sun, lived on the tops of high mountains. The Phoenix's bright red-orange feathers glowed like fire and represented the rising of the sun.

    777126 | Card - Brown Wolf:

    Deep in the forest, there was a wolf who lived alone. This wolf was in harmony with all the forces of nature and respected all forest dwellers. However, one day when he came out of the forest to hunt, he was captured and held captive by humans.

    777127 | Card - Aguana:

    Aguana is a serpent that lives in the deep waters of Atlantis and is a loyal servant of Aldo. Aldo has placed Aguana under his close protection, and Aguana obeys his orders completely.

    777128 | Card - Hominidae :

    He was Aldo's brother. He fought with Aldo, he had to fight with him too. Gorilla who only appeared when his brother was hurt.

    777129 | Card - Macaca :

    They are one of Aldon's servants and appear in danger against him. Their greatest weakness is Banana, but it is difficult to catch up with them.

    777130 | Card - White Unicorn:

    The White Unicorn was one of the legendary creatures in the city. This pure white horse was considered a symbol of purity, beauty and goodness. People regarded it as a sacred creature and always respected it.

    777132 | Card - Atlas City Guard:

    The Atlas City Guard were the protectors of the city. They worked to ensure that everyone in the city was safe. They were prepared for any danger and their skills kept the people of the city safe.

    777131 | Card - Achilles:

    Achilles is one of the most famous heroes of Atlantis. He is known for his extraordinary strength and courage. But he is best known for his vulnerable right heel. Knowing this weakness, his enemies kill him in battle. But Achilles' heroism and courage are still remembered.

    777133 | Card - Mummy:

    These mummies, which originated in the deep and hidden magras of Atlantis, can be deadly with a single freeze. Mummies are often symbols of great wealth and power and are used in various rituals.

    777350 | Card - Sunken Invader I:

    represents a creature that lives in the depths of the oceans. This creature is equipped with special weapons and tools designed to hunt ships and submarines.

    777351 | Card - Sunken Invader II:

    represents another creature from the depths of the oceans. This creature is known for its massive size and powerful arms. It can easily move over submerged rocks and follows schools of fish to hunt.