Daily Quest Ticket (202434) pls
Greetings
Daily Quest Ticket (202434) pls
Greetings
I don't understand the recent changes, I don't understand who and whose ideas these changes are based on, but with the last change, the Mage class has fallen behind a little more, I hope it is reconsidered and there is a +thought to meet this deficiency.
I'm against katana in Rogue, a class that needs to use daggers
And now sales of daggers from around the world have soared.
Can u try 3.7 sec
I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference
The actual time frame is about 3.6 but since you have a time window of 1.5s to use perfect slice, any timer value between 3.6 -4.5 would be fine (just test and see what works best for you)
I think there can be many reasons that can cause the time gap to be effective and everyone should set their own time gap.
My opinion is that it might be better to have the same feature like Bloodles, even the timer can be confused with Fps or Ping.
I talked to people who use it, I wish it to be effective and useful as everyone has found a method in their own way
Display MoreHi,
I want to address the current state of skill "Perfect Slice" - 1491731. On paper, it sounds really nice, as you get, extra dmg + a ton of energy + more katana dmg + a bleed.
All these rewards on perfect use of the skill, are fair if you take into account that the skill procs randomly and you have to use it manually. However, from my testing the skill itself is not random at all, and it procs on fixed time frames. I am not a rogue main myself, but I spent a couple of hours studying the pattern and managed to add an automation for it on my R/Wd rota see this video
Now, where is the problem? The problem clearly is if someone notices this pattern ( and I am sure some have already done) they can automate it and spam one button to get a big edge on everyone who's using double daggers because again the reward of using Katana is too high.
How to fix it?
- Make perfect timing proc on truly random time slots (between 1s-5s) and reset perfect slice cd if it's already on cd and perfect timing occurs.
- Keep it as it is, and nerf the extra dmg and maybe the rewards you get from perfect timing use.
Can u try 3.7 sec
I tried it and I got the best results in this time interval and I tried it and it worked well, maybe if you try it in this time interval you can notice the difference
Hello,
Adding it to tasks list, we had to miss it.
Greetings
So can I think that this will come in the near future as of now?
Dalanis has been a problem for as long as I've been playing
rly? thats very sad. UwU
you need to get the quests done as fast as you can and leave
Dalanis has been a problem for as long as I've been playing
Shouldn't everything we can collect wood, ore and herb on the world map also have seeds in the planting system?
why no seed for "100 lw"
can you add this because I think it would be very useful
Greetings
Cruel Eater Boss has a well-thought-out tactic, but I think it is a tactic designed without thinking much about the players, because for example, I could not escape at 0.5 speed at the moment of action, especially if you have bad internet, it causes a waste of time, why 0.5 cast?
Hi
Here you can select the desired second class for the Bard and analyse the combination(Elite Skill's,ISS..etc)
It is not possible to say that a class combination is good at the moment, but it seems that Bard/Scout is good for now (Physical).Bard/Mage for Magic, which I think might be good for you
I hope this will be useful for you
Greetings
Thanks, I'll check.
I think there is a miscalculation at the end of the panel, it goes down as you scroll down.
Greetings
In fact, in exchange for sacrificing something (40% HP loss), the defence(FD-MD) breaking feature can be added.
Could be fun
Greetings
if you want to play risky, It would be very strange to work in a way that stacks unlimited but breaks the tank armor with every hit(%1 boss=%2 tank ) the way the game is played can change completely then xD
Dude, it sounds crazy, but making things harder and creating a subtle link between life and death, a system where the team's survival depends on the heal's efforts, sounds like fun to me 😅🥳
Disarmament(490159) it should work with other debuffs
But add magical defense, too 👁👄👁
In fact, in exchange for sacrificing something (40% HP loss), the defence(FD-MD) breaking feature can be added.
Could be fun
Greetings
--Target Area
Scout/Mage
I would like to request that this skill be added in the same way as Scout/Warlock("Elemental Accuracy","Critical Magical Hit Rate"). I think it would be fine to add something for the common class and magic.
does anyone know how to modify for distant friend?
The lua you used. I guess you can't use it because the skill order shifts when a new skill is added, did you want to ask this?
Display MoreDisplay MoreRogues with Katana only have one -Aggro Rune. Other classes with one weapon either have ISS, regular Skill or Elite Skill to reduce aggro.
Classes like Rogue/Mage, Rogue/Priest, Rogue/Warden, Rogue/Druid and Rogue/Warlock have massive aggroproblems if played with Katana.
I think there are three options:
1) Adjust those five classes to have an Elite Skill for -aggro
2) Generally add -aggro if mainweapon is Katana for Rogues
3) Adjust 80 ISS to also reduce aggro
I prefer 2) because the aggroissue is only prevalent for Rogues with Katana. Rogues with multiple weapons have no problems and imo should not benefit from this.
Yes would be really nice. Even with recon 13 i have 30% aggro.
Greetings
I've never seen roques in agroo ?
I think it is unreasonable for two general classes of two-handed weapons.
In general, there are almost no buffs with a duration of 5 minutes in most classes, and now that you have reduced the Rogue class from 5 min in the latest update, I recommend that the Mages " ISS [The Sage] (1500369)"should now be reduced to 3min.
Greetings
Mage/Durid
old passive skıl still active [Control Flame] (504563)
Greetings
Display MoreNow, from what I've seen in the runs, usually the tank selections are K/D
Yes, but unfortunately most K/D I see in random runs (outside DC) either can't hold aggro properly because K/D's overall aggro is worse than most other knights, or they can't keep Holy Flank running properly. And if a player can't do both, why playing K/D at all? However, if a player can play K/D properly, it should be one of the best choices for DC for sure.
As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?
Our tanks in my former guild and my current one play(ed) K/S very often, especially in DC and the blood arrow never was an issue, iirc you don't even need it to run permanently, you can toggle it on and off. But yes I agree, in random runs you see almost nobody tank with it, everyone only K/D without aggro or without up-time on holy flank
But K/S is a perfect beginner class for knights imo (decent aggro, huge range, even some basic utility and CC) and after mastering tanking with it, ppl could move on to K/D which deals less aggro but has better support if played properly. You see this behavior at many other tank classes: The more aggro / easier gameplay, the less support you will have on board. Example: Even K/M is viable, but has almost no useful support for the raid - but it's aggro is really good and it's easy to play through tons of aoe hits --> fast Threaten stacking and misses are not fatal for melees
I know which class and which skills do what and what they do, but it does not satisfy me that it only produces good agroo in line with the purpose of use. Maybe it may not be a problem in your guild, but if you had specified how many Heal players behind you, you could have given more detailed information.
As I said, there are players who like it personally, but here I want to share my opinion for the better. I also don't believe that B/K, WRD/K, K/B can still do a proper job.
As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?
I played K/S in DC. For me it's the knight with the easiest aggro and easiest range aggro (if someone accidentally pull or tank want to pull at range). But besides this, it has nothing special for me! As long as the aggro is not a problem, I prefer K/D for DC (but only for DC) bcs it has nice shield mechanics to make it easier for healers and buffing a little bit the raid.
In all other instances I wouldn't play K/D, bcs the raidbuff would be kinda useless.
I would also prefer K/R for DC, but only if the dodge buff wouldn't disappear instantly bcs you absorb the non dodgeable hits
my idea is to offer more useful and useful class combinations and my ideas for its development.The classes I can play as a tank are limited when there are so many options and When I think like that, I realise something's wrong.
I think the Developers might realise this and give some thought to the need for editing.
cooperation for a better world
Display Morebut no one can play xD and i sayed to much useles
The class isn't very difficult, the only difference to other knights is your ground target aoe and your insanely ranged holy strike. How can't ppl play it? Haven't seen anyone else complaining yet at all
Maybe some explanation - I played it for a while before changing to cloth tank:
- Lv 15 elite is a single pull / taunt,
- Lv 20 makes holy strike ranged,
- lv 25 is kinda useless unless you need some specific CC,
- lv 30 is the mentioned ground target that is equal to a whirlwind shield iirc,
- lv 35 even makes your wrist attack more useful to survive certain attacks,
- lv 40 heals you by a little,
- lv 45 is a really useful raid shield,
- lv 50 is a self-cleanse against stuns etc,
- lv 60 makes the chains less useless (but this mechanic is only useful in pvp I guess) and
- lv 70 makes your blood arrow work differently, which is much better than costing hp every second.
So you got insane aggro on single target and aoe, another 10s cd ranged ground target aggro aoe (just writing this speaks for itself) and even got a decent damage mitigation for the entire raid every 2 minutes. What is useless there? Compared to other tanks it's even too strong
And...
Regarding Knight/Mage...
Is there any plan to make Knight/Mage viable as a magical dps class?
K/M is really strong in cloth tank gear, it even deals decent damage compared with other tanks. Not even Champ/Priest or Warden/Warrior deal such damage (as tanks). However, I doubt there is a need for another Warmage-like class, esp if you look back into the past when K/M actually was a dps on coa, which was horrible
I still got ptsd from our full K/M hos raids back then
In fact, I guess what they want to say is as follows: Think of a Tank that does not contribute to the Raid and want to play.
Do you think, or do we think, that it would be good if the elections were more numerous?
For example, I usually play K/Chr for IDK, so more stun means less risk of death for Party.
In generalisation, the reason and reason arise from the difference in the point of view of each player.
Here, it makes sense to me to turn towards development in common thought, not personal or personal thought.
Personally, I don't play K/S and I don't think I ever will. Every time I hit a holy strike, HP will go away and proportionally DC doesn't make much sense.
As far as I can see, there are players who claim to be good, but at the moment I haven't seen a player in this class and I haven't seen one before. Why ?
Greetings
Equipment is given to you with random statistics.
To make it easier for you to perform missions and exploration
You can also find more information about the classes here and organise your equipment according to the class you want.https://chroniclesofarcadia.com/skills/12/
Greetings
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