The General thing is, why you want to stay afk while your pc is Running? i mean electricity is more and more expensiv! But ok stay afk i dont care
Posts by Blaxx
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I will just put it Short, you still lvl weapon while afk, you now even Lvl weapon while you run ini. Its almost the same, i think if you constentaly wourld run ini, your weapon lvl increase really fast. Yes you get still xp while you stay afk, but now you have no Need to.
Greetings
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what i notice too, if you use a 1h weapon
Rune Pulse +105
Champion/WardenLevel: 15
Uses: noneRange: 150
Spell Type: Physical/Blunt
Casting Time: 2.00 sec.Cooldown: 6 sec.
Inflicts 411.1% main hand weapon DPS Earth Damage to target. If used while in the Shield Form state, inflicts 846.8% main hand weapon DPS Earth Damage instead. When it hits, it will restore 5 rage. When it hits successfully, cooldown time of Charged Chop and Power of the Wood Spirit will be reduced by 2 seconds.
ID: 1490702
Doesnt lower the cd from cc and pow right as it see for me, maybe you can test it too.
Yes I know with 1h the cd get only lowered 1s but its seems for me he doesnt even do this always. Sometimes its working.
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Regarding the Champion/Warrior
I'd like to see this class more useful, so I've been thinking about how to give it some DPS potential without overworking it too much. Unfortunately, there are many simply better tank classes, and as it is now, it's nothing more than a tank class with the potential to deal some damage.
Here my ideas:
Slash +105
Champion/Warrior
Consumes: 15 Rage
Attack Type: Physical/Slash
Radius: 80
Instant
When in a Shield Form
Deals 642.4% + 2 x STA main-hand weapon damage to nearby targets. Equipping an axe, sword, or spear also applies bleed.
Generates more aggro while in shielded form.
While in a Disassembly Mode, deals 642.4% + 2 x STR main-hand weapon damage to nearby targets. Equipping an axe, sword, or spear also applies Bleed.
A successful hit has a chance to inflict Electrocution on the target.
ID: 498583
Rune Aggregation
Champion/Warrior
Level: 20
Increases maximum Rage by 100% and allows the use of plate armor.
Increases attack speed by 30%
Using Enraged also increases the speed of Rage generation.
Eye for an Eye +55
Champion/Warrior
Level: 35
Attack Type: Physical
Instant
While in Shield Form,
for each parry, you will counterattack the target, dealing 300.0% physical damage based on the main-hand weapon's DPS.
While in a Disassembly Mode,
for each offensive skill, you will counterattack the target, dealing 300.0% physical damage based on the main-hand weapon's DPS.
This effect has a short cooldown.
Successful counterattacks apply a surge effect and grant 5 Wrath. Lasts 900 seconds.
The maximum level of this skill is 55.
ID: 498585
Determination Rune +55
Champion/Warrior
Level: 50
Attack Type: Magic
Instant
Cooldown: 30 sec.
Use the power of this rune to protect yourself. It prevents damage equal to 32.8% of your maximum HP for 30 seconds.
When used while in Shield Form, it blocks damage equal to 49.2% of your maximum HP and reduces physical and magical damage taken by 21.5%.
When used while in Disassembly Mode, it increases damage dealt by 10%.
The maximum level of this skill is 55.
ID: 497723
I think this can give some potenzial to that class
greetings
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Hello, I'd like to talk about the Warrior/Champion
Or better all Warriors with using a 2h Hammer. I mean, I can only speak from my own experience, but for me, it makes absolutely no sense to use Horizontal blow[ ] on that class. The channel is too slow, and if you're poorly positioned, you don't do any damage at all! So you don't use it at all! Instead, I just keep Blood Whirlwind ID: 499804 on the target and then deal pure single-target damage with that class. In large mob groups, I use Blasting Cyclone ID: 490147 and Shock Strike ID: 499824 only to stun.
I would suggest reversing the Moon Cleave ID: 490121 change! Otherwise, if you absolutely want to keep this skill as it is, have the skill hit all targets within a range of 80 around yourself three times during its channel time, for example. That way, even with poor posing, you'll still do some damage. However, I prefer to change Moon Cleave back to how it was before. Overall, the skill wasn't that strong when you look at other classes and their AoE.
Another idea would be to have the skill run like a tornado; the longer it runs, the more damage it deals. Similar to the Warrior/Warlock buff Spirit Blade Storm ID: 498742
Preferably with an animation like Taz the Tasmanian Devil. While the skill is running, you can't trigger any other AOE, or you can interrupt the tornado. Single targeting, however, remains usable.
Best regards
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Hallo uwus i found a bug on Champion/mage what make the class really unplayable.
If you buff up with the buff ( ID: 498687 - Power from Within ) you get an extra action button to use that skill as a aoe too.
If you now using any (Chronik(for example) ID:1244054 ) the Chronik and the aoe share the same cooldown and you cant use that aoe for 1h.
Pls fix that
Have a nice day
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Regarding Warrior/Bard. Offhand whitehits do Not Regenerate any rage, Pls change.
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Hello, I have a suggestion about the Warrior/Rogue. therefore he is very good in the single target but unfortunately totally stinks in the AOE, he is missing something there. I therefore recommend the skill: furious attack( ID: 492962) to trigger on the AOE ́s . Sincerely, King Rat
Hello, I have a suggestion about the Warrior/Rogue. therefore he is very good in the single target but unfortunately totally stinks in the AOE, he is missing something there. I therefore recommend the skill: furious attack( ID: 492962) to trigger on the AOE ́s
. Sincerely, King Rat
I would say the warrior/priest needs something similar, the single dmg is very good but in the aoe it lags very behind.
I would suggest that the damage from Barbarian Battle Cry (ID: 493249) also triggers with Aoe's but with a limit of 8 targets. Greetings 😊
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weird now it works...
thanks you for your efforts! can be closed.
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Hello my dear uwus, if you carry a spear as a weapon on the warrior/warlock, you cannot make a Warp charge on the doll! All other weapons appear to be working. The damage is simply resisted and the skill does not provide a buff. Could you please take a look at this
Best regards
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Dont get me wrong but as a chain player you get nothing from dex and you still get it. Also you had to choice between a red str/patt stat or str/stam! i just see a smal mimimi here. You had long time the best choice and now it will slowly changed so i see no problem for this.
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I would like to make a suggestion for the k/wl
wis-player can play as d/wl for a better dmgoutput without adding a second gear for the solo-content.
int-player can also heal (wl/d) and tank (wl/k).
str-player can also play as dd and tank dependet of the second class.
dex-player can also tank (r/k;s/k).
i would suggest to change the k/wl in the direction to the d/wl for adding a better farmperformance for stam-player.
Surely you can play as k/r and cant die bc. of the selfhealing, but you dont have dmg for the solo-content.
i think the k/wl doesnt need a hard change, maybe just add a transform-buff to a passive skill.
for example: add to two-hand weapon mastery [1490501] a stamina into strength transform and add a strength buff dependent of your shield phyiscal defense.
these changes would support new ppl and ppl without an second endcontent gear :).
Greetings
I suggest the idea of plate gear dps!
Maybe not for k/wl, bcs it's supposed to play with chain, but there are other plate gear classes, which are not very popular I think. wrd/w for example isn't really popular.
Or maybe knight/bard, knight/priest, knight/warrior or knight/warden could be reworked for a dps.
On Champ/Knight you can put your Stamina into Str.In Dps Form. If that is something what can help you. That does not mean i dont like that idea. I am up for more variability at all! Just an idea if that can help you for solo farming. For sure that class is a tank and dont deal that much dmg like a full dps class in inies. But for solo farming i think its worth to use.
Greetings
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I would really want to spectate ur runs and see what u are doing (especially what ur tank and support are doing when i read ur "results"), Everytime i saw that class intern/random it was top dps, outclasses everyone in AOE, beat or competed with good single target classes at balton/astaroth. Only weakness was organs if u dont get good support.
And i saw in 1 week atleast 10-20 times that class.
They commented what they wanted to achieve with the mage changes so they benefit from support more and are weaker with less/bad support, so if u have bad support ur damage will be much lower and that was completly achieved with these changes.
Kind Regards
Jockels
Yeah okay that explains a lot i guess. So in other words, support in most groups isn't good enough to properly playtest a mage nowadays, bcz mage went to be an endgame-only class now that either requires highly tiered gear or the best support you can get for your money?
Conclusion: the dependency of other classes has increased again for the mage, is this correct?
Oh hallo Mages✋ welcome to the life of a Champion 🤭
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"I have played through all the content in the game. Devs make new content for me asap!"
I can see your arguments are as great as your personalities.
Or if you dont want them you can send them to me :)))
Wow, really? This is a forum post? Final version?
???? WB stats are usable for rogues and scouts either way 4/2 3/3 or 6/0 what are you talking about
6:0? Is this a joke? The best stat for a rogue is 3: 3, the wb stat is the weakest here and gives a negligible advantage over inferno, and as soon as a new ini comes out, it will no longer be needed (all I need is a gorge stat), and anyway, as if I wanted to something (I don't know why) to update it, I also have a set of dex.
First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻♂️ who cares.
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Hey i think a lot of ppl have the same feeling about chain classes, and you read alot of player in WC want to trade her chain gear to x-y-z so i am on the same thinking, i absolutly agree on that. Before the Class balancing was starting i was very hiped about some cool chain combinations. But at the end we got way to much chain classes you only can play as tank or even for that the most are useless or they got nerfed to the ground and nobody want to play them. For example The Warden/champion. Why you dont let this class be playable as a tank or as a dps. I mean no Warden atm. Is really woth to play. Every other class will do the same or even better. The idea it self with the tank pet is cool, but there are way better tanks. So give this class a dps pet too, make the setskills work with 2h weapons instead of axe/sword and fix power of the oak ID:493347 was not working with 2h hammer. Correct me if i am wrong, but last time i checked it was not give you any dmg boost. I would also completly rework the Champ/warrior. True it was ever a tank, but for now a Champ/knight for example will do all the same or even better and is easyer to play. Even the champion/warrior needs to get reworked and make him playable as a dps too. My suggestion give him a cool elemental dmg with poision or wind dmg.And let him wear a speer to make this weapon usefuller too. I also think i am sure alot ppl dont want to hear, but nobody plays other tanks because they dont have that dmg reduction what the knight/mage has.I remember Lutine sayed in any post if you have a Warrior/priest in grp take a more supporting tank class! And i agree on that. But in the nostalgia inis for example you dont want to waste a spot for the warrior/priest and so you take the knight/mage tank. So best thing is, Give every knight class a dmg reduction skill.
One more point i still dont understand, why magicals have so many physical classes playable as a magical dd but there is no magical class playable as a physical dps. Yes the Druid/Warrior and Priest/warrior but they was ever pdd. A Mage/Warden with heavy chain gear would be funny with those skills working like the the scout/mage depending on the gear you wear.
Kind Regards
Blaxx
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I´ll use a bit of humor to explain the situation (dont fell offended pls)
Hi all, what happened to the chain classes?
Warden, Warrior, Champ, all nerf
These classes only work for support: Champ/dudu, Warrior/scout
Classes like Warrior/mage, Warden/druid and Champ/bard as a magical dps?
Why dont modify the mage/champ, mage/warrior, mage/warden to be physical dps too?
Nerf like :
Warrior: Reduced Frenzy cooldown to 3 minutes from 5, reduced attack speed gain to 8% from 16%, increased duration to 30 seconds from 25. (16% to 8% really? :D).
Changed Berserk to provide 26.2% physical damage instead of physical attack. (we can only use STR stat on the gear, we are not rogue or scout XD ).
#Dont kill the chain classes
Hey idk who see you a big nerf there? The frenzy change you will just notice in really fast groups and 8%is not that big thing like it looks like. In full burst you can ignore it and you get 2 mins less cd. For example the rofl title you can use in titel system who give you7% less attack speed but dmg too if i am right. With caracter focus it will be the double .
The Berserk change was a huge buff. Warrior are still one of the strongest Chain classes. And over all they are pretty fine. Depends on the sec class you have good single target combos and i think all are good on aoe. Exept / mage maybe. I have no idea about magical. Who need to get love are for sure Warden, even a rouge/warden do way more dmg with the warden main skills then the warden itself. Also Champions need abit more love. They can be strong but for that you need really strong support skills. Other combos have it way easyer to do dmg.
Greetings.
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I remember months back, when it was complained that rofl is too easy. Which it is. Now there are finally real entcontent. And you complain again? *Surprise*
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After using Frenzy from Warrior https://gyazo.com/1c2fed2c85a3fbf01f9eb1805ae6b2a9
Rune Draw From Champion share the same cd https://gyazo.com/08d006befdc964a576870cc975c48049
Gyazogyazo.com -
Will there be any changes to mages? I'm not talking about nerfs here to be the bad guy. But since the mage gets no buffs and nerfs, then they are perfectly balanced?
Thanks for info about warriors
the mages have a perfect balance
yeah absolutly balanced 🤣 * ironie off *
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Np then just get hp from str. 🤷🏻♂️ So you still have attack too on the runes 😉
???????
you get 0.2 HP for each str. Doesn't matter a tyrant rune and enigma rune are waste on leather
You was talken about an hp problem for melee, not me 😅 but i understand, maybe there is a way to find for that. Like to add an npc for such a time to trade those runes or something like that.
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Np then just get hp from str. 🤷🏻♂️ So you still have attack too on the runes 😉
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Hey maybe you forget that only Leather classes was long time ago able to use 6x full custom attack stats on an item. Other Dps need to use x/stamina or red stats for that. So for me this is just fair now 😉
And for now, i think normal player dont go to change a full tier11/12/13 gear just becaurse of 1 stat.
I would rather with new content make str. Useless for leather classes like dex for chain classes. But step by step like they did with healers.So every body knows about that and is able to change his gear for that with enouth time. This would make dex usefull.😉
Greetings
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Next one. Champion/Warlock. Its just as always... Or atleast i see we should not forget Champions i guess. We had a really long time Champ meta, just remember yourself to Gorge times or Champ/Wl times when Rofl was released. This Class is still hidden OP in normal Partys. Why you buff this class. And why ppl say pls buff this class more.
The Cooldown of Rune Siphon was reduced by 1 second. That skill is underperforming because it causes a global cooldown and in 99% of the time it is better to use rune impulse or dark energy attack (or whateve its called in english^^). so that skill is not being used very often, by changing the cooldown it doesnt solve this issue.
raising the %skill dmg would make a difference, or as suggested, take away the global cooldown, in general only a minor change but definitly an improvement of gameplay to the ch/wl
tbh i dont see your case regarding to ch/wl, definitly not a solid comparission as r/wd or m/k
I just can say this class i allrdy strong enouth. You just need to know what kind of support you have and when you need to use wich skill. Rune siphon for example is stronger then Dark energy strike if you dont have the dwarfen buff. And its cost focus. You have way to much from that on that class. As every champ you have 2 skills without any gcd you can use. And this class is one of the strongest aoe burst class atm. Also single target is strong as fck. For me i dont find any other class to beat 2 eggs in 1x i go in jerath!. But i think there are rouges who can too and they have less time in then me. This class needs absolutly no buff.
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Your rouge with your level 99 ISS, Immunity food, interrupts and perhaps a well built team will be safe. This is what we experienced daily in hoto since release. If your groups can't do that then you simply don't know how to play that instance.
I get that you're pissed that ranged characters have it easier in hoto (and frankly, in general) but your approach is flawed as hell. The problems you're describing are bigger than just hoto, by the way: Rouges have the lowest defenses of all melees - and citing the notable outlier of the m/r as a point for comparison is as dishonest as it is foolish. Rouges in general need a good and worthwile source of damage mitigation added to them that isn't too busted with the added dodge rate.
The answer isn't in making hoto brainless, the answer is in buffing rouges, namely giving it the defenses it sorely needs.Please do not teach me to play and tell me how to do an instance because I can do it.
The fact that we're experiencing something since its release means it's perfect? Why we started Class Rebalance? Why, for example, a druid/priest got elite skills, even though he did not have them since the premiere of the game? It's a 180-degree change.
I'm not angry, I'm against unfair treatment. A 40% reduction is not enough to survive Aoe, so I have the same chances as scout, I don't understand why you are so afraid of it. One aoe = kill.
I don't think it is stupid to quote the mage/knight class, it's one class whose abilities are perfect for this instance, I totally don't understand why you find it stupid. The mage/knight is not fair? You don't mean to say he's too strong? Don't you like magicians?
Seriously, the mage/knight, despite being too strong, is still a class like any other, and you could say that it's perfect for a hoto, you can't dismiss it and say it's stupid.
Anyway, I would not like to throw here a topic about the boost of a rogue on defense or life or reduction. No! Absolutely no! I believe it will upset our great balance even more. Let's not adapt the classes to the instance, this is stupid. At the moment, the rogue has the same chances of survival as a scout or a mage, both will die in one hit.
If you want the tactic to be to keep mobs from using aoe, then let that tactic apply to everyone. Stop confusing my eyes by saying I have to learn to play or get a team. The truth is, this tactic is only for melee, why do you want it not to apply to other classes? What is this dishonesty? If it is to be in such a form that little played classes are to be useful, let's give more of this spice and encourage everyone to play in this way and not turn into a scout or mage.
And not! The answer is not to boost the rogues, the answer is to adjust the instances, just as the birds on rofl had huge damage aoe in the day, this has been adjusted properly and still needs to be careful about that. I understand that you were also in favor of stay such a spice back then?
I still don’t get your problems. Maybe the problem is you have to much meele dps in your guild, or you are not able to play as a team? Who cares how much dmg I did in the full run, when I saved my mates maybe with 150x using a gcd skill and lose abit dmg with using a gcd? When in the same all other don’t die and the run is much faster with that? Make smaller pulls if you can’t Survives those aoes or don’t jump in^^ better I lose abit dmg and save my ppl then just spamm on a key and hope I will not die🤦🏻♂️ If this dmg to much for you to handle that, then yes you don’t know what you do. I think 30-40 min for this instance is absolutly ok so I still See not where is your Problem. The Developers did a great job with that ini and in a few weaks all will say again that’s to easy we want a Hader mode.
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Ok but a lot of ppl say some class combination are useless Becaurse they are not meta. Now a lot of those class combinations can be usefull Becaurse they bring a lot of supports with it. Ppl just care about what they can read in the scrutinizer and don’t care about what supports do for example. Yes every want a warlock/mage on his group but there are also other support classes who really usefull. Is there a scrutinizer who would show the supports what ppl do, you never would read a warden or a warrior who just use his skills for doing dmg in that list. There where a lot of other classes meta and not those who do the most dmg. Warden/scout for example brings after that patch who change his elite, nothing for a group play and his sucking pet who do the most of that class is always pulling. Ofc the easiest is to have something with a champ class in that ini. But also scouts have a lot of crowed control or Warrior if you use them right. You ask for balancing, I think this is a good way to balance to make useless classes usefull 😉
It is not useful, hardly anyone wants to play support and I don't like the idea of forcing someone who plays DPS to support.
I understand your point of view but disagree with it. I prefer classes to be adjusted to inis, not inis to classes.
EDIT:
For example, if we have most dps in the guild, I play on rogue myself and I like a rogue/ warden, why am I forced to go to r/ch to survive? Why should I make someone else go something like this? At the same time, in such a situation, you can replace a person hitting from close to a person hitting from a distance. It is not okay.
Yeah but if you have a good support class, who also can deal a lot of dmg. Ch/wl , r/ch , w/what ever, scout/what ever or wl dps or Mages are awesome they even waste a gcd. Then you have the Jackpot. If not take one who can just focus on that part and those other dps can deal dmg 😉