Posts by Blaxx

    The General thing is, why you want to stay afk while your pc is Running? i mean electricity is more and more expensiv! But ok stay afk i dont care

    I will just put it Short, you still lvl weapon while afk, you now even Lvl weapon while you run ini. Its almost the same, i think if you constentaly wourld run ini, your weapon lvl increase really fast. Yes you get still xp while you stay afk, but now you have no Need to.

    Greetings

    what i notice too, if you use a 1h weapon


    Rune Pulse +105

    Champion/WardenLevel: 15

    Uses: noneRange: 150

    Spell Type: Physical/Blunt

    Casting Time: 2.00 sec.Cooldown: 6 sec.

    Inflicts 411.1% main hand weapon DPS Earth Damage to target. If used while in the Shield Form state, inflicts 846.8% main hand weapon DPS Earth Damage instead. When it hits, it will restore 5 rage. When it hits successfully, cooldown time of Charged Chop and Power of the Wood Spirit will be reduced by 2 seconds.

    ID: 1490702


    Doesnt lower the cd from cc and pow right as it see for me, maybe you can test it too.

    Yes I know with 1h the cd get only lowered 1s but its seems for me he doesnt even do this always. Sometimes its working.

    Regarding the Champion/Warrior

    I'd like to see this class more useful, so I've been thinking about how to give it some DPS potential without overworking it too much. Unfortunately, there are many simply better tank classes, and as it is now, it's nothing more than a tank class with the potential to deal some damage.


    Here my ideas:


    Slash +105

    Champion/Warrior

    Consumes: 15 Rage

    Attack Type: Physical/Slash

    Radius: 80

    Instant

    When in a Shield Form

    Deals 642.4% + 2 x STA main-hand weapon damage to nearby targets. Equipping an axe, sword, or spear also applies bleed.

    Generates more aggro while in shielded form.


    While in a Disassembly Mode, deals 642.4% + 2 x STR main-hand weapon damage to nearby targets. Equipping an axe, sword, or spear also applies Bleed.



    A successful hit has a chance to inflict Electrocution on the target.


    ID: 498583


    Rune Aggregation

    Champion/Warrior

    Level: 20

    Increases maximum Rage by 100% and allows the use of plate armor.

    Increases attack speed by 30%

    Using Enraged also increases the speed of Rage generation.


    Eye for an Eye +55

    Champion/Warrior

    Level: 35

    Attack Type: Physical

    Instant


    While in Shield Form,

    for each parry, you will counterattack the target, dealing 300.0% physical damage based on the main-hand weapon's DPS.


    While in a Disassembly Mode,

    for each offensive skill, you will counterattack the target, dealing 300.0% physical damage based on the main-hand weapon's DPS.


    This effect has a short cooldown.


    Successful counterattacks apply a surge effect and grant 5 Wrath. Lasts 900 seconds.

    The maximum level of this skill is 55.

    ID: 498585


    Determination Rune +55

    Champion/Warrior

    Level: 50

    Attack Type: Magic

    Instant

    Cooldown: 30 sec.

    Use the power of this rune to protect yourself. It prevents damage equal to 32.8% of your maximum HP for 30 seconds.


    When used while in Shield Form, it blocks damage equal to 49.2% of your maximum HP and reduces physical and magical damage taken by 21.5%.


    When used while in Disassembly Mode, it increases damage dealt by 10%.


    The maximum level of this skill is 55.

    ID: 497723


    I think this can give some potenzial to that class

    greetings

    Hello, I'd like to talk about the Warrior/Champion

    Or better all Warriors with using a 2h Hammer. I mean, I can only speak from my own experience, but for me, it makes absolutely no sense to use Horizontal blow[ ] on that class. The channel is too slow, and if you're poorly positioned, you don't do any damage at all! So you don't use it at all! Instead, I just keep Blood Whirlwind ID: 499804 on the target and then deal pure single-target damage with that class. In large mob groups, I use Blasting Cyclone ID: 490147 and Shock Strike ID: 499824 only to stun.


    I would suggest reversing the Moon Cleave ID: 490121 change! Otherwise, if you absolutely want to keep this skill as it is, have the skill hit all targets within a range of 80 around yourself three times during its channel time, for example. That way, even with poor posing, you'll still do some damage. However, I prefer to change Moon Cleave back to how it was before. Overall, the skill wasn't that strong when you look at other classes and their AoE.


    Another idea would be to have the skill run like a tornado; the longer it runs, the more damage it deals. Similar to the Warrior/Warlock buff Spirit Blade Storm ID: 498742

    Preferably with an animation like Taz the Tasmanian Devil. While the skill is running, you can't trigger any other AOE, or you can interrupt the tornado. Single targeting, however, remains usable.

    Best regards

    Hallo uwus i found a bug on Champion/mage what make the class really unplayable.

    If you buff up with the buff ( ID: 498687 - Power from Within ) you get an extra action button to use that skill as a aoe too.

    If you now using any (Chronik(for example) ID:1244054 ) the Chronik and the aoe share the same cooldown and you cant use that aoe for 1h.

    Pls fix that :D

    Have a nice day :)

    Hello, I have a suggestion about the Warrior/Rogue. therefore he is very good in the single target but unfortunately totally stinks in the AOE, he is missing something there. I therefore recommend the skill: furious attack( ID: 492962) to trigger on the AOE ́s . Sincerely, King Rat


    Hello, I have a suggestion about the Warrior/Rogue. therefore he is very good in the single target but unfortunately totally stinks in the AOE, he is missing something there. I therefore recommend the skill: furious attack( ID: 492962) to trigger on the AOE ́s :) . Sincerely, King Rat

    I would say the warrior/priest needs something similar, the single dmg is very good but in the aoe it lags very behind.

    I would suggest that the damage from Barbarian Battle Cry (ID: 493249) also triggers with Aoe's but with a limit of 8 targets. Greetings 😊

    Hello my dear uwus, if you carry a spear as a weapon on the warrior/warlock, you cannot make a Warp charge on the doll! All other weapons appear to be working. The damage is simply resisted and the skill does not provide a buff. Could you please take a look at this

    Best regards

    Dont get me wrong but as a chain player you get nothing from dex and you still get it. Also you had to choice between a red str/patt stat or str/stam! i just see a smal mimimi here. You had long time the best choice and now it will slowly changed so i see no problem for this.

    On Champ/Knight you can put your Stamina into Str.In Dps Form. If that is something what can help you. That does not mean i dont like that idea. I am up for more variability at all! Just an idea if that can help you for solo farming. For sure that class is a tank and dont deal that much dmg like a full dps class in inies. But for solo farming i think its worth to use.

    Greetings

    Oh hallo Mages✋ welcome to the life of a Champion 🤭


    First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻‍♂️ who cares.

    Hey i think a lot of ppl have the same feeling about chain classes, and you read alot of player in WC want to trade her chain gear to x-y-z so i am on the same thinking, i absolutly agree on that. Before the Class balancing was starting i was very hiped about some cool chain combinations. But at the end we got way to much chain classes you only can play as tank or even for that the most are useless or they got nerfed to the ground and nobody want to play them. For example The Warden/champion. Why you dont let this class be playable as a tank or as a dps. I mean no Warden atm. Is really woth to play. Every other class will do the same or even better. The idea it self with the tank pet is cool, but there are way better tanks. So give this class a dps pet too, make the setskills work with 2h weapons instead of axe/sword and fix power of the oak ID:493347 was not working with 2h hammer. Correct me if i am wrong, but last time i checked it was not give you any dmg boost. I would also completly rework the Champ/warrior. True it was ever a tank, but for now a Champ/knight for example will do all the same or even better and is easyer to play. Even the champion/warrior needs to get reworked and make him playable as a dps too. My suggestion give him a cool elemental dmg with poision or wind dmg.And let him wear a speer to make this weapon usefuller too. I also think i am sure alot ppl dont want to hear, but nobody plays other tanks because they dont have that dmg reduction what the knight/mage has.I remember Lutine sayed in any post if you have a Warrior/priest in grp take a more supporting tank class! And i agree on that. But in the nostalgia inis for example you dont want to waste a spot for the warrior/priest and so you take the knight/mage tank. So best thing is, Give every knight class a dmg reduction skill.

    One more point i still dont understand, why magicals have so many physical classes playable as a magical dd but there is no magical class playable as a physical dps. Yes the Druid/Warrior and Priest/warrior but they was ever pdd. A Mage/Warden with heavy chain gear would be funny with those skills working like the the scout/mage depending on the gear you wear.


    Kind Regards

    Blaxx

    Hey idk who see you a big nerf there? The frenzy change you will just notice in really fast groups and 8%is not that big thing like it looks like. In full burst you can ignore it and you get 2 mins less cd. For example the rofl title you can use in titel system who give you7% less attack speed but dmg too if i am right. With caracter focus it will be the double .

    The Berserk change was a huge buff. Warrior are still one of the strongest Chain classes. And over all they are pretty fine. Depends on the sec class you have good single target combos and i think all are good on aoe. Exept / mage maybe. I have no idea about magical. Who need to get love are for sure Warden, even a rouge/warden do way more dmg with the warden main skills then the warden itself. Also Champions need abit more love. They can be strong but for that you need really strong support skills. Other combos have it way easyer to do dmg.


    Greetings.

    Np then just get hp from str. 🤷🏻‍♂️ So you still have attack too on the runes 😉

    ???????

    you get 0.2 HP for each str. Doesn't matter a tyrant rune and enigma rune are waste on leather

    You was talken about an hp problem for melee, not me 😅 but i understand, maybe there is a way to find for that. Like to add an npc for such a time to trade those runes or something like that.

    Hey maybe you forget that only Leather classes was long time ago able to use 6x full custom attack stats on an item. Other Dps need to use x/stamina or red stats for that. So for me this is just fair now 😉

    And for now, i think normal player dont go to change a full tier11/12/13 gear just becaurse of 1 stat.

    I would rather with new content make str. Useless for leather classes like dex for chain classes. But step by step like they did with healers.So every body knows about that and is able to change his gear for that with enouth time. This would make dex usefull.😉


    Greetings

    Next one. Champion/Warlock. Its just as always... Or atleast i see we should not forget Champions i guess. We had a really long time Champ meta, just remember yourself to Gorge times or Champ/Wl times when Rofl was released. This Class is still hidden OP in normal Partys. Why you buff this class. And why ppl say pls buff this class more.

    The Cooldown of Rune Siphon was reduced by 1 second. That skill is underperforming because it causes a global cooldown and in 99% of the time it is better to use rune impulse or dark energy attack (or whateve its called in english^^). so that skill is not being used very often, by changing the cooldown it doesnt solve this issue.

    raising the %skill dmg would make a difference, or as suggested, take away the global cooldown, in general only a minor change but definitly an improvement of gameplay to the ch/wl


    tbh i dont see your case regarding to ch/wl, definitly not a solid comparission as r/wd or m/k

    I just can say this class i allrdy strong enouth. You just need to know what kind of support you have and when you need to use wich skill. Rune siphon for example is stronger then Dark energy strike if you dont have the dwarfen buff. And its cost focus. You have way to much from that on that class. As every champ you have 2 skills without any gcd you can use. And this class is one of the strongest aoe burst class atm. Also single target is strong as fck. For me i dont find any other class to beat 2 eggs in 1x i go in jerath!. But i think there are rouges who can too and they have less time in then me. This class needs absolutly no buff.

    I still don’t get your problems. Maybe the problem is you have to much meele dps in your guild, or you are not able to play as a team? Who cares how much dmg I did in the full run, when I saved my mates maybe with 150x using a gcd skill and lose abit dmg with using a gcd? When in the same all other don’t die and the run is much faster with that? Make smaller pulls if you can’t Survives those aoes or don’t jump in^^ better I lose abit dmg and save my ppl then just spamm on a key and hope I will not die🤦🏻‍♂️ If this dmg to much for you to handle that, then yes you don’t know what you do. I think 30-40 min for this instance is absolutly ok so I still See not where is your Problem. The Developers did a great job with that ini and in a few weaks all will say again that’s to easy we want a Hader mode.

    Yeah but if you have a good support class, who also can deal a lot of dmg. Ch/wl , r/ch , w/what ever, scout/what ever or wl dps or Mages are awesome they even waste a gcd. Then you have the Jackpot. If not take one who can just focus on that part and those other dps can deal dmg 😉