I can agree that Champ isn’t that Strong as some other Chain classes, I’d know why he still need reworks? Now there was even more playable Champ combos like we ever had before and now you nerf that class totally so nobody will go to play it again. Becaurse Warrior and Warden get a huge buff what they allrdy make more attractive to play. I tested champ/wl(t16 2h hammer) champ/mage (t16 2h hammer) and champ/rouge(t15 1h and t14 1h hammer) and at all the Champ/mage did a bit more then the other 2 combos even with the buff for Champ/rouge at the last patch. And now you go to Nerf the 1h hammer again? And nerf the 2h hammer dmg too? I don’t think 1x t16 1h hammer change That much maybe 2x t16 1h Hammer idk. But I don’t think so. So Please tell us the reason why? At Champ we allrdy need different weapons to play different combos what this class make less attractive to other.
Posts by Blaxx
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I found bug on new lvl 45 Damage over time skill for Champion.
there is no change, if you lvl up Shadowforge´s Rage or not.
https://gyazo.com/e9be6aaaef81ba46ff3c47e95b3f2306
Warrior set skill Crescent moon cleave, dont reset Moon Cleave and give 50 rage if you dont hit a target.
Skill discription say you just have to use the skill to get the effect. But if you dont hit target you dont get any effect.
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Dear Devs team,
I have a couple of comments regarding wd and wd/ch:
1) For wd, the pa is still significantly lower than for a warrior or champ due to 1str = 1.5 pa (for wd) vs 1str = 2 pa (for champ/warrior), which makes wd performing worse relative to warriors and champs. You decreased cd for the Savage power, which helps a little but i don't think its enough. I suggest you consider implementing the following change:
decrease the cd to 30 sec, while keeping the duration to 30 sec, that way would work similar to the champion rune growth skill, and will help wd to bridge the pa gap little more relative to champs/warriors, i think that change is needed, as you probably noticed number of wd a lot less relative to champs or warriors
2) I tried wd/ch, and I ve noticed that Power of the oak should increase two-handed weapons damage but it does not work for 2h hammer, i suspect this is an error with 2h hammer excluded since wd/ch could not use 2h hammer before since combo did not exist. Note two-hand weapon mastery that increases damage of 2h weapons does work on 2h hammer - please look into it.
Thank you!
i can agree and notice that power of the oak didn’t increase 2h hammer dmg. But i didn’t compare to that
becaurse this class is just another Warden tank And not playable as an Warden/dps with 2h hammer. For example the Aoe is an aggro/tunt (Spott) so Not usefull with dps pet. (Maybe in lower ini handable but not in endcontent). The Tank pet change need nessesary (from all Tank pets/ Combos) so he should not lower the attack. Warden have no crouch control also not alot hp like other tanks(yes warden/ch has interrupt skills from champ side but still low hp). And the lvl 99iss just increase 2hSword/Axe dmg too.
In my option to make this class more playable change the Aoe to just tunt when you summon one of the tank pets. So this class can use as dps too and not only for tanking. There are many way better Tank classes. Warden/knight/Warrior are full tanks too who can wear plate But even these classes have no good crouch or usefull stun.
Wardens in general (dps) I don’t think they are worse to play. There are good combos like Wd/Warlock or Wd/rouge. But yes there are also combos they are still worse to play like Wd/mage and Wd/Warrior they cant compare to the Dmg from the other too combos. But I cannot complete agree with that to put up the physical attack to much is an good idea! Wardens get way more dmg like other chain classes and with the same amount on pa I think they will be too strong. What I told a few weeks ago.
Warden/Warrior for example is still a good burst class! But in the hole rofl run how much time you need just a good burst? And how fast is this burst running out? In the rest of the ini he just run behind other classes. And yes then he needs the pa boost and he miss attack speed for sure. -
Ch/Wl
Skill Heart Collection Rune dissappear Before 20 second is over if you are attacking. If you just use the skill, it Stay for hole 20 seconds like the skill Description say.
Seems something Kicks it out, But don’t even get what!? Test with different macro and sometimes it stay for longer. Need some more Test and i will Report
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Ch/Wl
Skill Heart Collection Rune dissappear Before 20 second is over if you are attacking. If you just use the skill, it Stay for hole 20 seconds like the skill Description say.
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Ch/K:
Rune pulse is not reset when chain drive is proc'd.
I can agree!
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Hey and welcome
for me it was easy to quest without any Addon. I Never used any for questing since i Play this Game. I just Used dayli notes for dayli quest in the past. But you can find epic quest line on google (Morrok Wallinder Epic quests). And if you want to lvl up fast, there are items in the is for it.
Or just enjoy the game
Regards
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Game Client always crash (immediately close) when first login failed and second login was submitted.
i can agree had same Problem today. Close task After Crash fixed ist for me.
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Hello,
I would like to ask why Champs can use a skill which allowed them to stay at B3 in rofl 2 times more longer when they are in stomach boss than the others classes? It seems not fair at all for what i remember iss and skills for others classes don t work in anymore so why champs can? Will be fair if it will be the same for all.
Greetings
I don’t know if you know Champ Classes? But they have only a small burst. Not like Other Classes like rouge or scout for example. they Deal way more dmg in A few seconds then Champion. We Need to Stay long to make the Same dmg inside. Mage/Knight for example too. Have still a lot sustain after his Nerf and can Deal the Same dmg inside then My Champ/wl and i stay way longer inside. This is our only 5min skill and i think this is ok we have that.
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This skill was usefull for the Most Party members and Not only for the Champ/wl. So please make the still like ist was before.
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I suggest you read my post again, I don’t talk about Aoe or buffs I just talk about pure single target dmg against to other classes 😉 Maybe I do something wrong, but when I have all buffs on cd for example the single target dmg do nothing against the dmg from Rouges or Champions.
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Hi, for me I like the idea to wear Chain on r/ch, I think you will not deal the same dmg like a player with leather gear who has dex too, but I think it will be fine with the new changes on r/ch. And now I want to talk about Warden 😉 I love that class but depence on other classes, his Single target dmg is a little bit to weak. I Liked to see Warden/Druid with pdd gear. But now he got patched and deals normal Warden/pdd dmg. I would share Warden need a little bit buffed too. Btw Ciron got Aggro reduce, Oak Walker need that too.
Gratz Blaxx -
Idk from wich Champion combo you Talk about Eneler but Champion/rouge seems for me good balanced now. I played it before and also want a nerf on him, all chain using player just played Champion before, becaurse it’s was just to op. Now it’s still have good Aoe and also good Single target Dmg. If you know how to play, you still one of the top dps in ini.