Posts by xLutinex

    In all zones after maintenance or only orkham so far?

    Wow...

    1h Sword has no STA_Rate or physical dmg mitigation at all as relevant stat? It's a tank weapon

    That's why I rolled more than 100 times not what I wanted


    P.S.: actually 1h sword was a tank weapon. now it's more likely wand, where we want a wand to have stamina on it


    Edit: Can you speak with team and maybe add tank relevant stats to 1h sword?

    It is totally annoying and not amusing seeing ppl, rolling less than 10 times for each of their weapons (yes, multiple ones) and getting the highest or second highest roll for what they want....

    and then... their are ppl.... surprising like me, rolling 100... 150... not even seeing the wanted attribute ones....... totally a joke.

    It's no front or something, but this HUGE gap of lucky and unlucky ppl isn't funny


    Greetings

    -> in the current state plate gear will be useless. I think there are some changes needed or we have a new 1 class only meta again


    Greetings

    Yes exactly. Warlock/Knight is much better than knight and warden tanks now. Warden and Knight tanks need to be buffed to be playable in orkham

    Don't get me wrong. They are playable... but what's the point in playing them, if they struggle in aggro, survivability and utility comparing with a half naked wlk tank

    Regarding to the ini and the design:


    Right now, plate tank (for example all knights) are really sucking in that instance. Many mobs are parry the physical hits. That means low, very low aggro.


    If I compare my good geared plate Knight tank with my not so good geared Warlock/Knight tank, I came to the following result in orkham:

    - WL/K hits cannot be parried -> safe aggro. Always and everywhere

    - WL/K has more than double amount of HP and more defense than the knight tank -> you can't die so fast. Because there are a lot of mobs hitting very hard, WL/K don't care about


    -> in the current state plate gear will be useless. I think there are some changes needed or we have a new 1 class only meta again


    Greetings

    Is it intended, that all mana-stones (dirty and clean) all players have in their bank/bag/house chests, that their value decreased by 66% ?

    In the Arcane Forge you can now farm t7 for 1 arcane transmutor charge / purified stone charge.... that mean every other old farmed stones have a value loss of 66% !!!!

    some players, including me yes, which have saved a lot of stones for the new gear, have now a huge diamond loss.


    Greetings

    Regarding Bard/Knight


    @devs can you check if this class gets any additional damage compared with other tank classes?

    Maybe there is a damage increase mistake instead of damage mitigation in some passive?


    I ask bcs I really get huge damage with this class :D


    Greetings

    Can you then adjust the numbers of 1490820? In that case knight/druids elite skill is kinda useless and we often wondered, why some ppl don't get the buff. Skill is saying "All raid members"


    Edit: and maybe also check and adjust the shield of warden/knight 1490667. it should be same mechanic like from k/d

    any dev can answer/clarify this?

    Hi,


    I suggest that Cross Chop (ID 493394) does not need a target if "Spirit of the Oak" (ID 493333) is summoned and deals damage around the player itself. Other tanks like Knight and Champ has multiple or spammable aggro AOEs without needing a target.


    Greetings

    It was 99.9% obvious that this is an unintended Bug but I understand how Tarsq came to his conclusion. Imo it was avoidable by Byte, if he explained that Tarsqs conclusion (95 ISS -> 104 ISS works so 104 ISS -> 95 ISS should work, too) while correct is not what will be fixed, but the assumption itself.


    Either way, Warden having 15% Atkspeed twice is not op at all because even before fix, both ISS had shared Cooldown of 8 Seconds. So even if it got "fixed" to Tarsqs expectation, you use 104 ISS, wait 8 second, use 95 ISS and get 15% Atkspeed again with 50% Chance. Now you only have 7 seconds left of the first 15 % Atkspeed and 15 second of the new 15% Atkspeed. If we were talking about Rogue/Warlock or if it was 15% PDMG instead, then yes, that would be op. So I think it is a bit too much to compare that to 50000% dps skill on knight.


    Tbh I am more surprised by how quick the unintended bug got fixed. Gj devs

    Sarcasm is nothing for you I guess

    I think it was never intended to work like that but it was rather missed when they added 104 iss. Warden iss 95 and 104 are supposed to be mutually exclusive and that’s what they patched for. If you get 15% attack speed buff from one you shouldn’t use the other afterwards to get the same buff again.

    I just want to use 104 iss. After 104 iss buff expires, i want to use 95 iss. So it seems like it became impossible to use 104 iss and 95 iss one by one. I hope they change this stuff.

    It is mutually exclusive like all other iss which exists. Regardless what you want XD, it is intended how IT works now.


    P.S. I want a perma shield of discipline or 50000% dps skill on knight :D

    Habe ich das richtig verstanden? Es ist nicht wichtig Schaden zu machen sondern nur schnell den anderen die Möglichkeit nehmen Schaden zu machen? ^^

    Ja. So funktioniert der Scruti (das addon sollte btw mal gelöscht werden xD)

    Je schneller du schaden machst und die mobs tötest, bevor die anderen überhaupt rankommen, desto weniger bleibt doch für den Rest über.


    Deswegen buffst DU dich, wenn dein stärkster Konkurrent sich auch voll buffed, gibst ihm ne Weltblende (Bildschirm schwarz) und mähst alles nieder. Genau so läuft es wenn mans drauf anlegt :D

    you can expect it to increase your dmgvalue by 40% or more. Why does this happen?


    However, dmg from Gear and also cards get considered twice.

    not for scouts. it's way less than for melees.


    And nobody is talking about the Focus buff of S/D which increase the base unbuffed attack value by a huge amount if you are buffed... but who cares :D


    Scout seems dead and weak. so. buff scout :D

    Snipe

    -increases Snipe's crit hit rate chance

    btw regarding this.

    I would go further and say: If "Target Area" (ID 490464) is running, the Snipe will hit always critical.


    With that change, it could be more easier to balance scouts, whos damage is varying very much depending on your snipe.

    after formula change maybe yes. a bit. but even if it is only 10% increase, it's 10% and multiplied with 18% of mana blood arrow, which is more than than berserk damage. even without looking at attack values / movespeed and so on (and btw the movespeed is an important thing atm in every instance... first hit wins)

    Yes. 15% attack speed is nothing. Only 17,5% flat dmg increase. This 17% + the manabased blood arrow, which name I dont know, + the flat amount of attack depending on range DMG is significantly lower than berserk.


    It was also a very good test on 3 dummies where you dont need to move, bcs reflected shot only hits 3 targets and s/w has a movespeed debuff.

    All in all a good test for s/w :)