Display Moreaccording to Bytes post. Which is in fact not true
I don't understand what exactly meaning of this is, but in my post I mentioned that relevant stats has higher chance to be applied, which is around 20%.
Following list includes relevant stats of each weapon type.
Greetings
CodeDisplay More-- Sword STR, STR_Rate, AttackSpeed_Blade, DMG_Blade, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- Dagger AGI, STR, STR_Rate, AGI_Rate, AttackSpeed_Dagger, DMG_Dagger, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, SecHand_DMG_Per, MainHand_DMG_Per, -- Wand INT, MND, INT_Rate, MND_Rate, SpellSpeed_AllMagic, MDMG, MDmgPoint, MDMG_Wand, MDMG_Per, MDMG_AllWeapon, -- Axe STR, STR_Rate, AttackSpeed_Axe, DMG_Axe, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- 1H Hammer AGI, STR, STR_Rate, AGI_Rate, AttackSpeed_Dagger, DMG_Dagger, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- 2H Sword STR, STR_Rate, AttackSpeed_Claymore, DMG_Claymore, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- Staff INT, MND, INT_Rate, MND_Rate, SpellSpeed_AllMagic, MDMG, MDmgPoint, MDMG_Staff, MDMG_Per, MDMG_AllWeapon, -- 2H Axe STR, STR_Rate, AttackSpeed_2H_Axe, DMG_2H_Axe, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- 2H Hammer STR, STR_Rate, AttackSpeed_2H_Hammer, DMG_2H_Hammer, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- Spear STR, STR_Rate, AttackSpeed_Polearm, DMG_Polearm, DMG_AllWeapon, DMG_Per, DMG, ExtraAttack, MainHand_DMG_Per, -- Bow STR, AGI, STR_Rate, AGI_Rate, AttackSpeed_Bow, AttackSpeed_AllRange, DMG_Bow, DMG_AllRange, DMG, DistantDamage, -- Xbow STR, AGI, STR_Rate, AGI_Rate, AttackSpeed_Cossbow, AttackSpeed_AllRange, DMG_Cossbow, DMG_AllRange, DMG, DistantDamage, -- Gun STR, AGI, STR_Rate, AGI_Rate, AttackSpeed_Gun, AttackSpeed_AllRange, DMG_Gun, DMG_AllRange, DMG, DistantDamage, -- Instrument STR, AGI, INT, MND, STA, STR_Rate, AGI_Rate, INT_Rate, MND_Rate, STA_Rate, AttackSpeed_Instrument, AttackSpeed_AllWeapon, SpellSpeed_AllMagic, DMG_Instrument, DMG_AllWeapon, MDMG_Per, MDMG_AllWeapon, MDMG_Instrument, MainHand_DMG_Per, -- Katana STR, AGI, STR_Rate, AGI_Rate, AttackSpeed_Katana, AttackSpeed_AllWeapon, DMG_Katana, DMG_AllWeapon, MainHand_DMG_Per,
I suggest adding the magical xbow and stats like int int_rate, wisdom, wisdom_rate, sta, sta_rate (tank)