Greetings,
It is suggested that you do not make any irrational decisions pertaining to your own equipment items as a result of this patch.
Display Morepeople are asking to improve classes that need it but are still lacking something => u nerf them for example p/w
it's very funny about this p/w, u made special weapon for it so many people made this spear and now it is useless... but hopefully u did playable d/w, so people what was playing p/w now can play d/w (but of course they need $pt$ and $2h axe$) and after 2 weeks they will be allowed to throw out 2h axe like they did with spear...
u made ch with 2h hammer unplayable, and all other mail classes cant do dmg with 2h hammer (w need blood from sword/axe) so u are making this weapon useless now, another weapon for throwing out...
next, u saw that people started to change playing r for s, so what? u buffed r again, now r/m, so they need to think how to get back their daggers they sold 2 days ago
First,
read the first post in this thread.
And after all, everyone should always see the "overall package" of one class combination. For example the priest/warrior has raid patk/matk buff. He can revive during battle, has a group damage reduction and Soul Bond.
In my opinion, classes which have group/raid support, should not do the highest damage of all classes.
Just my 2 cents
BTW: I did not checked the changes in instance until I wrote this