Posts by xLutinex

    We do not plan to make any change on attribute distribution for classes who using mentioned equipment type.


    No, you dont seem to understand what I wanted to convey to the administration. I don’t want you to remove the strength from the necessary stats for leather classes. I just want everything to remain as it is, just to give dexterity not 1.3 but at least 1.4. it would not be much more but would make a stat such as agility more necessary.

    Scouts are getting 1.2 patk for 1 dex and 1.3 patk for 1 str btw.


    I mean you guys did change alot lately. In my opinion you also should change the fact that rouge and scout benefit from both strength and dex. Dex should be their main attribut, Str should not be used by leather classes.

    Thats my opinion. It also would make deftness usefull again, i mean lets be honest that stat is so much trash right now...

    Change pat value for leather classes: dex = 2.0 or 2.3 pat | str = 0 pat


    But maybe then you need to add another buff 8o

    A buff would not change anything. There are people, which have already done their ultimate gear. I guess you know, what these people would do, if they change it like that?

    I prefer this idea, but only if the player can change their gear for free

    I said that dexterity should give more physical attack than str / str, for those who wear leather items (Rogue, scout)

    so that in these classes there is no longer any need to embed str / str in things.


    Greetings

    This is a nice idea, finally nobody would be a "victim". Heals would have Wisdom, Chain dps Strength, tank Stamina, Mage Inteligence, and Scout Dexterity. Every "type" would have his main stat. Even prices of other stats would change a bit because atm scouts/rogues doesnt use arcadia, or even tikal stats, just like other combinations, because of using str/str x3 + dex/dex x3

    I totally support this idea, and hope so it will change soon. :D

    A clear statement of playernet regarding this would be nice. IF this will be changed.

    And IF so, what will all players, who already made an equipment with str and dex, get for compensation? Changing the items for free? Or making the items which everyone wears "useless" like the weapon of a scout?


    It would be like the scouts still atm. Making a weapon half useless for a class. No statement till now, whether the scouts can trade their weapons for tier stones back, because 1.) the bow (what all scouts have i guess) is not always the best weapon for this class and 2.) the scout itself is kinda useless after all balancing pushes of all classes except the scout. The scout itself was nerfed in compare before first balancing patch


    I hope i can trade my weapon if nothing will be changed for the scout weapons. Playernet should think about how much money is in every useless scout weapon now. I don't know why nobody else is complaining about it. Maybe because everyone switched to rogue... But be honest. All items has cost us real money!


    Greetings

    Hello,

    1) want to know if the experimental dwarven ale potion have a visual bugg or its working properly, cuse today in RoFL special in the spider cave i notice my rage was not going up and down till i start to do auto hit even when i have the potion in buff bar.

    Did you had magical immune food/buff active? If you can answer with yes, that' why you thought dwarven ale have a bug.

    But there is a minimum of players you need for it. With a 12 people raid, it is no problem, but what if there are no guild members online and you are at boss 2 with only 4 people? :(

    Is funny, when we asked to reduce Gorge B2 from 8 players tactic to 6, we got pubicly whiped and Melodic kept crying about it for months. Now you guys ask for 4 players tactic instead of 6. Well, I disagree, as Devain says, for 4 players there is normal mode.

    Sorry, but atm with all those balancing pushes, this instance is not anymore for 12 people. That's why I asked. If some people want a challenge, why they should not be allowed of it?

    I have a suggestion regarding an event of boss 2. If the boss is immune, you need to stack to create a big circle for, i guess, a big thunderbolt.

    But there is a minimum of players you need for it. With a 12 people raid, it is no problem, but what if there are no guild members online and you are at boss 2 with only 4 people? :(


    Could it be changed, that all characters, which are inside the instance, need to stack? Is this possible?

    For group with very few players it is unplayable :(


    Kind regards

    Hi,


    i cannot test, so cannot see any error message till my pet is lvl 63.

    It will take some days to get it there. I get a look into it, if it reached 63.


    Ty for your patience and understanding


    Kind regards

    Hi,

    I cite the post-patch notes for only custom instances and atlantis :

    "Fixed Arcadian Patience was consuming 2 rage every second. You may still see rage loss in combat log but it won’t be effective, only in chat."


    to 1st: I totally agree! You changed healing to use wisdom, but without wisdom, you couldnt heal anymore, so the players were forced! to build new equip!


    2nd: Maybe all warriors except the warrior/scout are to weak. I saw a warrior/warden one time. Quite decent but also quite far away from warrior/scout. But the warrior/scout is definitly not to weak :)


    3rd: totally agree!




    Last but not least, ty for the latest patch which buffed the healer for the time of class balancing, that even those, who were not able to do a new gear on one day, can heal again. Also the reverted heal over time effect formula is ok now.


    Post-note: You should not change anything like "we take away 90% of a skill/mechanic". That is totally destroying this classes, which are effected of it (example the heal over time effects of yesterday)

    Hi,


    the latest patch is totally sucking.

    Healing is reduced to 50%, that is maybe ok.

    Healing over time effect is reduced to ~10% compared to yesterday. All healing over time effects are now useless. All classes with something like bloodarrow now sucking.


    Please reduce it to prepatch! Recovery healing over time effect with less than 25k with 80k wisdom Oo

    To be honest: ?!

    Making heal over time useless? Making several heal classes useless?


    Kind regards

    And all scouts made a bow, before this "fix of attack speed cap". What, if I would not made a bow, if this fix would have been made before RoFL release? I want to decide, which weapon I want to make. I don't want that someone else make a change, which implicit made the decision for me!

    Please, post your messages in English too, so that all players as well as developers and other team members can understand it

    Please consider this.


    Therefor you have a lot of elemental damage increasement as mdps. Scouts and warriors not for example.

    The class balancing is not finished yet. Give them the time to finish the balancing. After all is done and officially stated as finished, you can look what is not really fair ^^

    I will do this to for me as a scout *g* ( I am just waiting that all is finished)

    I think that is a side effect of the balance, that you cannot stack multiple buffs for mdps anymore.

    This is the best they could do in my opinion. With 2 heals in a raid, one should be priest and one should be druid. before priest was kinda useless, cause of the "Awakening of the Wild" from druid/warrior and "Mysterious Grace" from druid/warden. they were the best buffing combo.


    Now, after all changes, every healer can choose their own subclass, which he/she likes most! No crying anymore in raids, cause some classes get buffs and others not.

    Furthermore this should increase the variety which class combos are played. I for myself have a favorite priest and druid combo, but nobody played it before :D

    You can make wings full of wisdom.

    To be honest: the wisdom you need fullbuffed to heal to same like before all class balancing patches is kinda low.

    You need ~50k wisdom fullbuffed. That will mean around 22-25k unbuffed. That could be reached with 1 or 2 runes.

    I like the changes and I like that healer now have a primary stat

    Please, post your messages in English too, so that all players as well as developers and other team members can understand it

    Sorry, i thought if a player does not write in english, he cannot understand english as well ;)

    If there would have been any bug, that i could reproduce, i would have answered also in english with a separate paragraph :)

    Beim Kundi/Druide scheint der Skill Fokus nach dem Patch nicht mehr richtig zu funktionieren. Zwar wird die phy. Angriffskraft um 47544 erhöht (wird auch angezeigt) aber er hat keinerlei Auswirkung. Seltsam ist auch, dass der Schaden am Trainingsbalton immer gleich bleibt. Bogenschuss z.B. 10x immer genau 267,334 ???

    Ansonsten finde ich die Änderung mal eine ziemliche Abwechslung, also zumindest bis jetzt positiv.

    Wenn es nicht hierher gehört, dann bitte verschieben.

    Servus Peter

    Hi Pistan,


    das mit dem Fokus skill kann ich so nicht bestätigen. Gerade getestet und funktioniert wie er soll.

    Zu dem Schaden: Ja, das ist beabsichtigt. Jede Heilung und jeder Schaden wird jetzt exakt berechnet und unterliegt keinen Schwankungen mehr.

    Siehe auch Patch Notes 10-2-1-1254"Removed damage and heal output randomness."