Display Morethere is source code of chapter 6 runes of magic in a forum that i don't want to share name here, i would suggest you to download it and read physical damage output formula or just do simple tests like i did years ago.
just fyi, there is no other "hidden" attack speed value that breaches the cap
Yes sorry, you are right and ty. It was fixed with the balancing patch. This will make all bows useless btw and should be changed to xbows from support in my opinion because with lute and warlock/mage, i am at 0.53 attack speed. So any further attackspeed will not effect anything.
Any official statement to useless weapons now?
Edit:
As Scout/Rogue, following buffs are useless or partially useless (attack speed bonus)
Elven Agility Flask
Strong Stimulant
Fire Training
Regal Cry
Hunter stance
Arrow of Essence
Body Vitalization
Mechanic Gamble (neurol crysis)
and many more I forgot
Thx for the fast patch. Now you need lute, warlock/mage, elven agility flask and arrow of essence to be at cap for example.
Anyway that will push the xbow way far away from bow. I wish scouts can choose, whether they keep bow or can trade for xbow at same tier, if this is now fix with the attack speed. In my opinion the bow is ~20% worse than xbow at same tier and that hurts a lot for high tiered weapons