Hello,
I would like to report a bug which seems for me to be not intended. The "Buff" Arcadia Patience [1500765] keeps draining my rage by -2. Its supposed to support the healer since the new changes but I didnt read anything about nerfing all rage classes in there... Like how come this buff drains my rage consistantly. I cant compete with that I cant play a class which concludes rage when beeing at 0 rage all the time without dwarven ale. PLEASE CHANGE THAT ASAP.
Screenshot: https://gyazo.com/3cdfc087999a55ccb3f5ea52bad82aab
Greets...
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Hi,
I cite the post-patch notes for only custom instances and atlantis :
"Fixed Arcadian Patience was consuming 2 rage every second. You may still see rage loss in combat log but it won’t be effective, only in chat."
Hello Guys,
i want to criticize 3 points,
1st: you recommended that we shouldn´t build items until the balancing is finished, BUT now you increase our wisdom until classbalancing is done. SO is that healformula final now and we can build our gears? or we should keep waiting? give us information please!
2nd: the warrior is to weak atm and there was a bug that was legit so nice for the class (for 1 day the warrior was worth to play and wasn´t overpowered just balanced) and now you removed it? i thought you increase and decrease classes by evaluate data. You guys should have seen that the warrior playerbase increased instandly - but now you fixed the bug and he is way to weak again.
3rd: you want to balance classes and dont buff up one combination and nerf it in the next patch and buff up another classcombination in the same time, try to get them on an equal level!!
(i know my english is very bad but i hope you understand what i try to say)
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to 1st: I totally agree! You changed healing to use wisdom, but without wisdom, you couldnt heal anymore, so the players were forced! to build new equip!
2nd: Maybe all warriors except the warrior/scout are to weak. I saw a warrior/warden one time. Quite decent but also quite far away from warrior/scout. But the warrior/scout is definitly not to weak 
3rd: totally agree!
Last but not least, ty for the latest patch which buffed the healer for the time of class balancing, that even those, who were not able to do a new gear on one day, can heal again. Also the reverted heal over time effect formula is ok now.
Post-note: You should not change anything like "we take away 90% of a skill/mechanic". That is totally destroying this classes, which are effected of it (example the heal over time effects of yesterday)