Posts by xLutinex

    Wir sind auf dem Server am 14.10. 2018 gestartet und wollen eine eher "kleine" Gilde mit hohen Ansprüchen sein. Die Ansprüche beziehen sich auf das disziplinierte Laufen der höchsten Instanzen, wo aber der Spaß im Spiel und im TS nicht verloren gehen darf.


    Unser Anspruch:

    1. Du sprichst deutsch

    2. Du möchtest Instanzen laufen (Member die nur in der Gilde sind um drin zu sein brauchen wir nicht)

    3. Du bist team- und kritikfähig

    4. Du hast Teamspeak

    5. Du hast in der Zeit von 19:00 Uhr bis 22:00 Uhr und am Wochenende auch mal länger Zeit für Instanzen

    6. Du bist bereit neue Instanzen, vor allem neue Events, zu analysieren und gehst nach ein paar mal sterben nicht gleich aus der Gruppe

    7. Du bist bereit dein Equipment so fertig zu machen, dass du der Gruppe in Instanzen hilfreich bist und nicht nur "Mitläufer"


    Bewerbungen werden jederzeit per Ingamepost von Lutine, Serenadae oder einem sonstigen Mitglied der Gilde entgegen genommen.


    Stand der Membersuche 20.07.2020

    (nicht aufgeführte Klassen können sich gern auch jederzeit bewerben und würden im besonderen Einzelfall entschieden)

    Derzeit sind wir auf der Suche nach Spielern beliebiger Klassen.


    Stand Instanzen Gildenintern clear 20.07.2020

    (24.11.2018) Eisklingen

    (xx.11.2018) Tikal

    (17.11.2018) Inferno

    (08.12.2018) Eisriesen

    (02.05.2020) RoFL serverfirst

    I have a suggestion for the scout/mage making this class more viable.

    The skills "Shot", "Combo Shot" and "Snipe" should make firedamage, that they can benefit from "Blazing Energy".

    :)


    Edit: It seems fireball from shot (only triggered from shot) is calculated via pdm. sorry for that

    I tested now and it seems, that the fireball from shot is definitly calculated via matk and magical damage. the differences between my triggered fireball and "normal" fireball was, that i didnt skilled my fireball. The triggered one is always a fireball lvl 104.

    One Suggestion for the rogue/priest

    The class got no spammable mana related skill. There will be always a time, in which you can't do anything. Also this class got no auto-hit skil.


    The "Combo Throw" does with 2 hits less damage than the "throw" of this class. Maybe change "Combo Throw" damage calculation to mainhand too, as it is with "Throw". Or, I don't know whether it is intended that "Throw" does mainhand damage calculation, change "Throw" back to missle damage.


    This class cannot compare with other rogues like for example rogue/champ or rogue/warden. One way could be that "Throw" and "Kick" got less cooldown. 2 seconds for example.

    I guess this class should be a single targe class, cause the rogue/priest got 1 relative low AOE with relative high cooldown. That's why maybe push single target damage in the way decreasing some cooldowns of skills?


    Greetings

    Hi,


    next crash :D


    circumstances:

    • running instance RoFL
    • I was at the last zone in RoFL at the elite mob with 8 bulls (I often have crashes at this progress)

    game opened:

    • ~1 hour

    zone changes:

    • 1 + 1 portal in the instance ^^

    Addons:

    https://gyazo.com/062c655a3ad1913340329d2a173ac16f


    graphic settings:

    https://gyazo.com/772729f244387f3377fdba54d2bca947


    game client language:

    • DE

    zone I was:

    • RoFL


    Kind regards

    In patch notes:

    • Increased damage of Wind Arrow by 25%, removed global cooldown trigger and changed focus cost into 2 pieces of ammunition. This skill will have extra cooldown when using crossbow.


    I tested with golden crossbow. Same cooldown (1 sec) like with bow

    I have a suggestion for the scout/mage making this class more viable.

    The skills "Shot", "Combo Shot" and "Snipe" should make firedamage, that they can benefit from "Blazing Energy".

    :)


    Edit: It seems fireball from shot (only triggered from shot) is calculated via pdm. sorry for that

    Warden/Scout

    Blood Arrow is for this classcombo useless, maybe a little change to be more like Warrior/Scout blood arrow elite? D/S and P/S have convert to mdmg too, so adding him pdmg or patk instead of ranged dmg would make this skill useful.

    Please no. The warden/scout is a good dps and has a good group support with low cooldown. (never underestimate group support skills) If the warden/scout would become 100% more dmg or patk from blood arrow, this class would be way to strong. It's like the warrior/scout from all warrior classes. He is also way tooo strong compared with other warriors

    Warden at the bottom of DPS? Maybe your wardens do something wrong. Warden AND Warlock are the top of the DPS and totally unbalanced. A specific class combination from warlock and warden is far far away from champ/warl in dps.

    I would say even 1 scout combination can compare with champion/warlock.

    Don't say something, that is totally wrong. Maybe ask other how to play or check how your mates are playing. If the warden only uses 1 skill, sure he is not the best dps

    ? The latest patches for the champ nerfed the class so hard, that it is not even equal to other chain classes like warden. the identity of the champion was destroyed. the last stable champ/warlock was destroyed to, cause of the high life drain

    A scout receives 1.4 attacks for 1 strength and 1.4 attacks for 1 dexterity, a robber receives 1.4 attacks for 1 dexterity and 1.3 attacks for 1 strength

    I wish scouts would receive that much. But again, if I remove cards, you get 1.2 attack for 1 dex and 1.3 for 1 strength.


    Rogues getting it vise versa. 1.3 for 1 point dex and 1.2 for 1 point strength


    Greetings

    We do not plan to make any change on attribute distribution for classes who using mentioned equipment type.


    No, you dont seem to understand what I wanted to convey to the administration. I don’t want you to remove the strength from the necessary stats for leather classes. I just want everything to remain as it is, just to give dexterity not 1.3 but at least 1.4. it would not be much more but would make a stat such as agility more necessary.

    Scouts are getting 1.2 patk for 1 dex and 1.3 patk for 1 str btw.


    I mean you guys did change alot lately. In my opinion you also should change the fact that rouge and scout benefit from both strength and dex. Dex should be their main attribut, Str should not be used by leather classes.

    Thats my opinion. It also would make deftness usefull again, i mean lets be honest that stat is so much trash right now...

    Change pat value for leather classes: dex = 2.0 or 2.3 pat | str = 0 pat


    But maybe then you need to add another buff 8o

    A buff would not change anything. There are people, which have already done their ultimate gear. I guess you know, what these people would do, if they change it like that?

    I prefer this idea, but only if the player can change their gear for free

    I said that dexterity should give more physical attack than str / str, for those who wear leather items (Rogue, scout)

    so that in these classes there is no longer any need to embed str / str in things.


    Greetings

    This is a nice idea, finally nobody would be a "victim". Heals would have Wisdom, Chain dps Strength, tank Stamina, Mage Inteligence, and Scout Dexterity. Every "type" would have his main stat. Even prices of other stats would change a bit because atm scouts/rogues doesnt use arcadia, or even tikal stats, just like other combinations, because of using str/str x3 + dex/dex x3

    I totally support this idea, and hope so it will change soon. :D

    A clear statement of playernet regarding this would be nice. IF this will be changed.

    And IF so, what will all players, who already made an equipment with str and dex, get for compensation? Changing the items for free? Or making the items which everyone wears "useless" like the weapon of a scout?


    It would be like the scouts still atm. Making a weapon half useless for a class. No statement till now, whether the scouts can trade their weapons for tier stones back, because 1.) the bow (what all scouts have i guess) is not always the best weapon for this class and 2.) the scout itself is kinda useless after all balancing pushes of all classes except the scout. The scout itself was nerfed in compare before first balancing patch


    I hope i can trade my weapon if nothing will be changed for the scout weapons. Playernet should think about how much money is in every useless scout weapon now. I don't know why nobody else is complaining about it. Maybe because everyone switched to rogue... But be honest. All items has cost us real money!


    Greetings

    Hello,

    1) want to know if the experimental dwarven ale potion have a visual bugg or its working properly, cuse today in RoFL special in the spider cave i notice my rage was not going up and down till i start to do auto hit even when i have the potion in buff bar.

    Did you had magical immune food/buff active? If you can answer with yes, that' why you thought dwarven ale have a bug.

    But there is a minimum of players you need for it. With a 12 people raid, it is no problem, but what if there are no guild members online and you are at boss 2 with only 4 people? :(

    Is funny, when we asked to reduce Gorge B2 from 8 players tactic to 6, we got pubicly whiped and Melodic kept crying about it for months. Now you guys ask for 4 players tactic instead of 6. Well, I disagree, as Devain says, for 4 players there is normal mode.

    Sorry, but atm with all those balancing pushes, this instance is not anymore for 12 people. That's why I asked. If some people want a challenge, why they should not be allowed of it?

    I have a suggestion regarding an event of boss 2. If the boss is immune, you need to stack to create a big circle for, i guess, a big thunderbolt.

    But there is a minimum of players you need for it. With a 12 people raid, it is no problem, but what if there are no guild members online and you are at boss 2 with only 4 people? :(


    Could it be changed, that all characters, which are inside the instance, need to stack? Is this possible?

    For group with very few players it is unplayable :(


    Kind regards

    Hi,


    i cannot test, so cannot see any error message till my pet is lvl 63.

    It will take some days to get it there. I get a look into it, if it reached 63.


    Ty for your patience and understanding


    Kind regards

    Hi,

    I cite the post-patch notes for only custom instances and atlantis :

    "Fixed Arcadian Patience was consuming 2 rage every second. You may still see rage loss in combat log but it won’t be effective, only in chat."


    to 1st: I totally agree! You changed healing to use wisdom, but without wisdom, you couldnt heal anymore, so the players were forced! to build new equip!


    2nd: Maybe all warriors except the warrior/scout are to weak. I saw a warrior/warden one time. Quite decent but also quite far away from warrior/scout. But the warrior/scout is definitly not to weak :)


    3rd: totally agree!




    Last but not least, ty for the latest patch which buffed the healer for the time of class balancing, that even those, who were not able to do a new gear on one day, can heal again. Also the reverted heal over time effect formula is ok now.


    Post-note: You should not change anything like "we take away 90% of a skill/mechanic". That is totally destroying this classes, which are effected of it (example the heal over time effects of yesterday)