Posts by xLutinex

    You think 150kk each hit is balanced with priest/warrior like it was?

    Change your playstyle like it was said. This class is still decent


    I tested rogue/mage. It is at the same level like champ/wl. little behind rogue/warden in my opinion

    Greetings,


    It is suggested that you do not make any irrational decisions pertaining to your own equipment items as a result of this patch.


    First,

    read the first post in this thread.


    And after all, everyone should always see the "overall package" of one class combination. For example the priest/warrior has raid patk/matk buff. He can revive during battle, has a group damage reduction and Soul Bond.


    In my opinion, classes which have group/raid support, should not do the highest damage of all classes.

    Just my 2 cents


    BTW: I did not checked the changes in instance until I wrote this

    Hi,


    regarding rogue/mage:

    "Enlievened Blade" and "Hell Blades" does not have any AOE decrement. Please add this.



    To rogues:

    I suggest that "Premeditation" does not increase Wound Attack damage. 100% critical hits is definitly strong enough :O

    Did not test in rofl yet, but in itnal this class is kinda broken


    Kind regards

    Last nerfs on champ aoe and others changes on them, make me think in one aspect of the game, one huge aspect, we can't forget in this balance. Tiers farming. This is really important and, right now, the most efficient way is 99 Ice ini + champ/mage.

    I would suggest, if is possible, to remove the stuns in mobs from that instance (only before boss 1) so we could use any class we like to farm after this balance. Champ/mage got a few changes (to be usable as endgame dps) and it scares me we lose its shield making farming a nightmare. Please consider it.

    faming tier stones with champ/mage is much easier now than before.


    Kind regards

    Latest change on ch/r:

    Champion/Rogue

    • Removed Shadow Pulse extra damage portion.*
    • Removed Shadow Explosion physical damage increment.*
    • Changed Runecraft – Haste to give movement speed instead of offhand weapon damage.*
    • Reduced Death Arrives cooldown to 3 minutes and added 20% 1-H hammer damage to effect.*

    Why your team forces ppl to make 1h hammer to play ch/r? Dual 1h is broken on ch/r and what do you do? You nerf 2h hammer part even more, while making 1h slightly lower? Guess what, ch/r dual hammer is still broken and now 2h is nerfed instead of nerfing dual wield. Why you do this? To satisfy someone who made dual wield? What about people who use 2h hammer and enjoy playing ch/r for last few years? I dont want to play ch/m, you nerfed ch/wl, so champ best now is 1h, why you do this?


    This is all incredibly disappointing, I will refrain from posting for a while, not that you care but this was incredibly disappointing change coupled with killing wd tank, makes me wonder if i want to continue playing this game.


    Totally agree. Does it make sense, that a 1h hammer with 5-6 tiers lower is stronger than a 2h hammer?

    In fact. Ppl who have t16 2h hammer do less damage than ppl with a t10 or t11 1h hammer. that will ruin every player who liked! a specific class combo.


    I guess nearly all players are asking themself: Will playernet provide one free weapon change for every player, after the balancing is over? I can smell the rage of some/all champions (and i don't mean the class resource)


    Kind regards

    Regarding to the latest changes on Scout/Mage and Scout/warden. (I tested a bit)

    The Scout/warden was still viable, now this class is probably the strongest of all scouts and he has group pdps support.

    The changes of the wind arrow for the scout/mage are nice and would make this class maybe viable, but why should someone play the scout/mage with a skill that has only 30-40% proc chance for only the wind arrow? Then you can better play the scout/warden with 50% proc chance, but for all skills. So the scout/warden has all the scout/mage has, but even better :/

    I would like if the scout/mage got some changes for fire dmg or something else, otherwise this class is way behind like the scout/knight


    Kind regards

    Hi,


    first of all: Thanks for all patches you made so far (so good and the bad ^^)


    Regarding the latest patch: I guess the rogue/knight should be a tankable class?

    The class lacks on HP and physical def to really be a tank. Also you can't use a shield at this class.

    I would suggest to improve the physical def from "Enhanced Armor" for this class or make this class able to use a shield. right now you don't even reach 2kk p-def :/


    Kind regards

    Hello,


    the skill "Defenders Roar" (ID: 1500761) from warrior/priest is kinda buggy.

    The 10% HP buff effect dissapears, if you re-cast the skill and have it already in your bufflist, the HP effect will be removed. You need to cancel the buff manual and re-cast it.


    Kind regards

    Hello,


    I have a suggestion to shields and talisman. After the latest patch, that the golden wings are gold rarity, it would be nice as tank and heal, that also a golden talisman and shield exists.

    Maybe you can implement an upgrade for the aldo talisman and shield (like the upgrade for the dalanis nightmare jewellery).


    Kind regards

    Scouts and Rogues have the same equipment with same stats, except the weapon....

    yes, but you choose your own stats, right? Let's say you chose a scout, it's better to do 3/3 for him, and for the rogue, 6 stats in Dex will be better. I think that no one will be against this change, because it will not affect the scouts in any way, because the change in the bonus properties of Dex will be tied only to the rogue class

    No, even for rogues 3/3 is best. And that's why I am against this, cause it was said that it is not planned to change anything.

    As Byte said, it is not planned. Right now, it would be a big big shitstorm, cause more and more are getting their ultimate gear, which would be for leather classes (yes, rogues and scouts are leather classes) useless and destroy their items in this moment.


    And cause Byte said, that it is not planned, I am against this now in this state of balancing.

    so now that the scouts have made their equipment, the rogue fighters have to suffer? I suppose I don't want to do things in STR because I'm a rogue. I want to get more patk from DEX for this very reason. what does the scout have to do with it? I don’t understand. if I'm talking specifically about the rogue class

    Scouts and Rogues have the same equipment with same stats, except the weapon....

    As Byte said, it is not planned. Right now, it would be a big big shitstorm, cause more and more are getting their ultimate gear, which would be for leather classes (yes, rogues and scouts are leather classes) useless and destroy their items in this moment.


    And cause Byte said, that it is not planned, I am against this now in this state of balancing.

    "Decreased time interval between auction house searches for faster load times and increased maximum item per search to 150."


    Hi,


    there is something wrong in auction house searches. If I want to search all mana stones tier 6 and filter for a specific name, then I get with every search different results. (No, nobody put some new stones in it or removed it)

    The total result is still the same, but in my opinion, the loading process is wrong/buggy.

    I guess, the server or client says, that you load 150 per search, but in real there will be only 50 items, that are searched and come back from server. So in real, only 1/3 of all items coming back as a result, which makes it a pain to search for specific items


    Please check and fix asap

    Hey,
    ...Second i dont know how the ViP Golden Aura works exactly but maybe change it on Priest/warrior that he can get patk buffs or strenght idk but atm i get max Hp, wisdom or stamina from it.
    ...

    Kind Regards Nghty

    Hi,


    in my tests, the VIP aura works like "you get the buff, you have the highest values".

    For example: If you have higher defence than patk, then you will probably get hp/defence. If you have higher patk, you will get patk, stamina, str and so on (probably depends on your mainclass. that's why wisdom is in pool with patk? But good for healer ^^)


    I myself noticed it, because I always got HP/stamina/defence as rogue/warden, because I had more defence than patk :D


    Kind regards

    But please do not forget the raidbuff this combo has. classes with such buffs should not deal the best overall damage too. just my opinion

    Hi,


    not 100% related to the balancing, but in some way it is.


    The camelia flower from druid/scout still produces heavy lags/spikes if the raid is full with 12 member.

    in my experience, the lags increase with more players in raid (7-12). If you have a Group with max 6 players, no lags seems to be there.


    Maybe you can have a look into it?


    Kind regards

    Hi,


    next crash


    circumstances:

    • running RoFL. tanked b3. I had all worms on me

    game opened:

    • ~40 min

    zone changes:

    • 0

    Addons:

    https://gyazo.com/062c655a3ad1913340329d2a173ac16f


    graphic settings:

    https://gyazo.com/772729f244387f3377fdba54d2bca947


    game client language:

    • DE

    zone I was:

    • RoFL


    If it is again graphical crash, what can I change? Tanking B3 and having a crash, is not ideal :D


    Kind regards