Hi,
the skill with the ID 499546 from rogue/warden will take the skill with the ID 490507 (Premeditation) in cooldown.
Kind regards
Hi,
the skill with the ID 499546 from rogue/warden will take the skill with the ID 490507 (Premeditation) in cooldown.
Kind regards
Display MoreRakot, i already have made 2h hammer and sword, spear 1h axe heal wand and mage staf, it's enough...
they nerfed so much beserec on p/w, ONLY P/W HAVE CD 1,5 MIN CD ON IT and nerfed atack speed of it, so 2 NERFS ON ONLY TEMPORARY BUFF
who cry when they took hp or deff on dps class??
now my 2h hammer, spear and 1h axe are uselless like pt what i invest in classes i played, noone will buy this weapons now but i still need $ to do 2h axe because now 2h axe is in meta
balance started 2 months ago and we still dont know if our class will be playable when we wake up and we will stack with useless items...
You think 150kk each hit is balanced with priest/warrior like it was?
Change your playstyle like it was said. This class is still decent
Display Morethere was examples: do u realy think i should describe all changes? now nerf p/w with buff d/w in the same patch is too oblivious
if you think p/w is nerfed too much and useless now, you should reconsider your playstyle, it is still strong dps class and idk why you compare it with d/w, d/w isn't even viable enough to be a good dps in tikal yet but as a weird healer option
anyways, rogue/mage needs to be nerfed on its sustain side for sure, preferably before people start to sell their other weapons immediately to buy dagger, i guess
cheers
I tested rogue/mage. It is at the same level like champ/wl. little behind rogue/warden in my opinion
Greetings,
It is suggested that you do not make any irrational decisions pertaining to your own equipment items as a result of this patch.
Display Morepeople are asking to improve classes that need it but are still lacking something => u nerf them for example p/w
it's very funny about this p/w, u made special weapon for it so many people made this spear and now it is useless... but hopefully u did playable d/w, so people what was playing p/w now can play d/w (but of course they need $pt$ and $2h axe$) and after 2 weeks they will be allowed to throw out 2h axe like they did with spear...
u made ch with 2h hammer unplayable, and all other mail classes cant do dmg with 2h hammer (w need blood from sword/axe) so u are making this weapon useless now, another weapon for throwing out...
next, u saw that people started to change playing r for s, so what? u buffed r again, now r/m, so they need to think how to get back their daggers they sold 2 days ago
First,
read the first post in this thread.
And after all, everyone should always see the "overall package" of one class combination. For example the priest/warrior has raid patk/matk buff. He can revive during battle, has a group damage reduction and Soul Bond.
In my opinion, classes which have group/raid support, should not do the highest damage of all classes.
Just my 2 cents
BTW: I did not checked the changes in instance until I wrote this
Hi,
regarding rogue/mage:
"Enlievened Blade" and "Hell Blades" does not have any AOE decrement. Please add this.
To rogues:
I suggest that "Premeditation" does not increase Wound Attack damage. 100% critical hits is definitly strong enough :O
Did not test in rofl yet, but in itnal this class is kinda broken
Kind regards
"Reduced Arcadian Blessing transformation ratio to 20%."
Would be cool if you remove the "0" ingame
Actual, the buff gives 200% if I log in. (did not test in instances, but in house/atlas/any zone it gives 200%)
Ok thanks, I will test
Scout/Mage Reflected Shot and Piercing Arrow doesn't hit b3 rofl organs.
I guess it is on all Scouts the same.
Kind regards
Last nerfs on champ aoe and others changes on them, make me think in one aspect of the game, one huge aspect, we can't forget in this balance. Tiers farming. This is really important and, right now, the most efficient way is 99 Ice ini + champ/mage.
I would suggest, if is possible, to remove the stuns in mobs from that instance (only before boss 1) so we could use any class we like to farm after this balance. Champ/mage got a few changes (to be usable as endgame dps) and it scares me we lose its shield making farming a nightmare. Please consider it.
faming tier stones with champ/mage is much easier now than before.
Kind regards
Latest change on ch/r:
Champion/Rogue
- Removed Shadow Pulse extra damage portion.*
- Removed Shadow Explosion physical damage increment.*
- Changed Runecraft – Haste to give movement speed instead of offhand weapon damage.*
- Reduced Death Arrives cooldown to 3 minutes and added 20% 1-H hammer damage to effect.*
Why your team forces ppl to make 1h hammer to play ch/r? Dual 1h is broken on ch/r and what do you do? You nerf 2h hammer part even more, while making 1h slightly lower? Guess what, ch/r dual hammer is still broken and now 2h is nerfed instead of nerfing dual wield. Why you do this? To satisfy someone who made dual wield? What about people who use 2h hammer and enjoy playing ch/r for last few years? I dont want to play ch/m, you nerfed ch/wl, so champ best now is 1h, why you do this?
This is all incredibly disappointing, I will refrain from posting for a while, not that you care but this was incredibly disappointing change coupled with killing wd tank, makes me wonder if i want to continue playing this game.
Totally agree. Does it make sense, that a 1h hammer with 5-6 tiers lower is stronger than a 2h hammer?
In fact. Ppl who have t16 2h hammer do less damage than ppl with a t10 or t11 1h hammer. that will ruin every player who liked! a specific class combo.
I guess nearly all players are asking themself: Will playernet provide one free weapon change for every player, after the balancing is over? I can smell the rage of some/all champions (and i don't mean the class resource)
Kind regards
Regarding to the latest changes on Scout/Mage and Scout/warden. (I tested a bit)
The Scout/warden was still viable, now this class is probably the strongest of all scouts and he has group pdps support.
The changes of the wind arrow for the scout/mage are nice and would make this class maybe viable, but why should someone play the scout/mage with a skill that has only 30-40% proc chance for only the wind arrow? Then you can better play the scout/warden with 50% proc chance, but for all skills. So the scout/warden has all the scout/mage has, but even better
I would like if the scout/mage got some changes for fire dmg or something else, otherwise this class is way behind like the scout/knight
Kind regards
Hi,
first of all: Thanks for all patches you made so far (so good and the bad ^^)
Regarding the latest patch: I guess the rogue/knight should be a tankable class?
The class lacks on HP and physical def to really be a tank. Also you can't use a shield at this class.
I would suggest to improve the physical def from "Enhanced Armor" for this class or make this class able to use a shield. right now you don't even reach 2kk p-def
Kind regards
Hello,
the skill "Defenders Roar" (ID: 1500761) from warrior/priest is kinda buggy.
The 10% HP buff effect dissapears, if you re-cast the skill and have it already in your bufflist, the HP effect will be removed. You need to cancel the buff manual and re-cast it.
Kind regards
Hello,
I have a suggestion to shields and talisman. After the latest patch, that the golden wings are gold rarity, it would be nice as tank and heal, that also a golden talisman and shield exists.
Maybe you can implement an upgrade for the aldo talisman and shield (like the upgrade for the dalanis nightmare jewellery).
Kind regards
Hi,
I found a big bug on rogue/warden.
Phantom Blade overrides strong stimulant and atlas attack speed potion.
Also Fervent Attack overrides Phantom Blade.
I guess this is not intended. Can you please fix it?
Kind regards
Hi,
the scout/mage buff with the ID 501907 does not stack with the buff ID 501530 Frostarrow.
This is excatly the problem. If it would be changed, some equips of some players are not the best after the change. the rogues I know, including myself, statting 3/3 cause this result in the best dps
Scouts and Rogues have the same equipment with same stats, except the weapon....
yes, but you choose your own stats, right? Let's say you chose a scout, it's better to do 3/3 for him, and for the rogue, 6 stats in Dex will be better. I think that no one will be against this change, because it will not affect the scouts in any way, because the change in the bonus properties of Dex will be tied only to the rogue class
No, even for rogues 3/3 is best. And that's why I am against this, cause it was said that it is not planned to change anything.
As Byte said, it is not planned. Right now, it would be a big big shitstorm, cause more and more are getting their ultimate gear, which would be for leather classes (yes, rogues and scouts are leather classes) useless and destroy their items in this moment.
And cause Byte said, that it is not planned, I am against this now in this state of balancing.
so now that the scouts have made their equipment, the rogue fighters have to suffer? I suppose I don't want to do things in STR because I'm a rogue. I want to get more patk from DEX for this very reason. what does the scout have to do with it? I don’t understand. if I'm talking specifically about the rogue class
Scouts and Rogues have the same equipment with same stats, except the weapon....
Display MoreHey ,
so i want to take up the Discussion from 2 Weeks ago about Leather Classes again .
It was suggested from some people that Leather Classes should only Profit from Dexteritity and not from Strength.
I personnally find this Idea really good because i also feel like Strength is / Should be a Chain only Stat and Leather Classes do not fit into that category of a "Warrior with chain Gear" .I would also like to hear an Offical Statement from Playernet / DEV´S about that Topic what they think about this and if they plan to do anything in this Dircetion.
GreetingsWe do not plan to make any change on attribute distribution for classes who using mentioned equipment type.
Greetings
As Byte said, it is not planned. Right now, it would be a big big shitstorm, cause more and more are getting their ultimate gear, which would be for leather classes (yes, rogues and scouts are leather classes) useless and destroy their items in this moment.
And cause Byte said, that it is not planned, I am against this now in this state of balancing.
Also the search results behave like yesterday. Sometimes I find specific tier stones, sometimes not.
"Decreased time interval between auction house searches for faster load times and increased maximum item per search to 150."
Hi,
there is something wrong in auction house searches. If I want to search all mana stones tier 6 and filter for a specific name, then I get with every search different results. (No, nobody put some new stones in it or removed it)
The total result is still the same, but in my opinion, the loading process is wrong/buggy.
I guess, the server or client says, that you load 150 per search, but in real there will be only 50 items, that are searched and come back from server. So in real, only 1/3 of all items coming back as a result, which makes it a pain to search for specific items
Please check and fix asap
Hey,
...Second i dont know how the ViP Golden Aura works exactly but maybe change it on Priest/warrior that he can get patk buffs or strenght idk but atm i get max Hp, wisdom or stamina from it.
...
Kind Regards Nghty
Hi,
in my tests, the VIP aura works like "you get the buff, you have the highest values".
For example: If you have higher defence than patk, then you will probably get hp/defence. If you have higher patk, you will get patk, stamina, str and so on (probably depends on your mainclass. that's why wisdom is in pool with patk? But good for healer ^^)
I myself noticed it, because I always got HP/stamina/defence as rogue/warden, because I had more defence than patk
Kind regards
Display MoreDisplay MoreBug report: Knight/Warrior (Divine Punishment ID: 502052) and Knight/Rogue (Approach ID: 501941), aren't working, our light dmg on mobs is exactly the same with or without these skills.
-Warrior/Mage test, this skill without global cd helped. About the 2 aoes of this class, they are a waste, really low dmg.
-Mage/Rogue still need to be tested in RoFL but, on dummys it didn't look promising that 15% change, will try tomorrow aswell. Kiss of the Vampire had good dmg, maybe reduce its cd so we need to use it as combo with Cursed Fangs? Have to remember these skills have no eruption.
-Mage/Knight isn't good enough, guess will need to retry once knights are working tho.
-Good point changing Earth Splitting Explosion into subclass dependant dmg, I think more skills require this change tho.
Another suggestion, is open to consideration changing mage golden bonus set? It cost tons of work and crit dmg is just crap, would suggest elemental dmg.
Tested Mage/Rogue: Overall dmg is decent but isn't really real. Gift of the baron is hitting things that shouldn't take dmg. Is doing 200-400kk in boss 2 to something with similar name to boss name but isn't the boss itself. Also hits Balton mobs. Single target dmg is probably lowest out of all combos, like 20-30% behind of what I usually do with other mages.
But please do not forget the raidbuff this combo has. classes with such buffs should not deal the best overall damage too. just my opinion
Hi,
not 100% related to the balancing, but in some way it is.
The camelia flower from druid/scout still produces heavy lags/spikes if the raid is full with 12 member.
in my experience, the lags increase with more players in raid (7-12). If you have a Group with max 6 players, no lags seems to be there.
Maybe you can have a look into it?
Kind regards
Hi,
next crash
circumstances:
game opened:
zone changes:
Addons:
https://gyazo.com/062c655a3ad1913340329d2a173ac16f
graphic settings:
https://gyazo.com/772729f244387f3377fdba54d2bca947
game client language:
zone I was:
If it is again graphical crash, what can I change? Tanking B3 and having a crash, is not ideal
Kind regards