Posts by xLutinex

    Thx, but pls don't tell totally wrong things.

    Not every newbie is installing AU at first. As my guild switched to CoA, we didn't heard about it, because we have our own addons for UI or something else.

    So why should every newbie install AU at first? I saw in last days many ppl crying because AU does not work. Why are ppl totally relying on ONE addon? you can even play this game without any.


    P.S. Addon writer are also ppl with more or less time. So if you totally rely on an addon and it does not work anymore -> your problem, or fix it yourself. Just my opinion. That's why I have nearly 100% standard interface^^

    Scout/Champion


    thx for changing some quality of gameplay things. few test at dummies let me hope, that this class don't have an annoying playstyle anymore :)


    One missing change I would suggest: Reducing Shot CD to fix 1 second would be good. Right now I could not tell other players, when they should use Shot to stack the buff, because it needs ~18 seconds to fully stack it.


    Kind regards

    Regarding

    • Changed Blood Poison to make Blood Arrow increase ranged weapon damage by 186.5%.

    Would you consider to change Shot doing range weapon dps? ^^

    Right now it is doing main hand weapon dps and the change for range damage is kinda useless.


    Kind regards

    Yeah should be is correct , would like it that way too . Sadly 3x Str and 3xDexterity is both superior for scouts and rouges cause of the Patk gain .


    Greetings

    but rogue skills hit with dex. example champ, warden, warrior do they use dex to attack? no because hitting skills with str. only scout and rogue use str stated to attack.this is wrong and should be corrected. so balance is necessary but a real and fair balance is required.

    Regards always.

    Hey,


    hmm if I play rogue, I can even use my skills with 0 dex. So I don't need dex to use my skills. As someone said here. 3 str/str and 3 dex/dex is best for scout and rogue. If you don't know how the dex multiplier on your skills work, learn it, test it or ask someone.

    But don't try to some obvious bullshit.


    If you want a change, because you statted "wrong" or your own way, it's your problem. Or can I ask for wis multiplier for rogues because I want to play rogue with wisdom? Would be funny for players and devs....


    Please, learn your class, ask any player who knows the classes you play.


    Ty

    Sorry but this "you have t18 weapon, i dont have mimimimimimimimimimimimimimimimimimimimimmimimimimimi" is just stupid.

    I tanked rofl as scout, with even tank jewellery and my tank sword. If you can't play your class, ask other players.


    Why you took the elite skills of Scout/warlock if you don't want to play him as mdps? You could have played scout/warlock as pdps without elite. Your fault I would say.


    Your arguments are kinda childish and stupid for me.

    So with your arguments, the warlock is a pdps, because the warlock/champ for example have a pdps skill from champion.

    This example can you take for mage/priest/druid/yourChoice classes. So all classes are pdps classes. sadly for the "wizards".......

    Omur what is your patk unbuffed? Is your gear rofl red and is it stated 3 str str 3 dex dex or 5 dex dex 1sta dex? That might be the reason your damage could be lower than you expected, 3tr str 3dex dex is about 200-300k more patk fully buffed than 5dex dex 1sta dex and that is a ton of damage lost

    Actually, when I said balance, I wanted to say everything that is done in classrooms. For example, Scout Warlock wears a mage set and uses the weapon. champ / warlock, Knight Warlock, Warden Warlock use their own sets and weapons but magic hits. our class was gifted to mages.If the champion, knight, warden also had to use the mage set and the weapon, I am sure there would be a serious fight here.

    You want to say that classes with /warlock are mdps because their warlock skills doing magical damage?

    Then you are a magical dps too if you play scout.

    Your ISS (Hurricane Downpour) is doing magical damage :) Welcome in the club of mdps Omur


    Edit: And your Mana Drain Shot from Scout is doing magic damage as well ;)

    Marked text is not correct.

    If the 4th boss lasts really long, the DoT will kill you.

    If the last boss lasts really long with more Add phases, the stacks will increase (or last boss starts with several stacks). I want to see someone tanking last boss with 30 stacks ^^. (not kiting, on a harder mode the last boss needs to move faster, that you cannot out-kite it)


    For the rest I agree. You can even tank the instance as a scout ^^

    You mean something like this?

    I would recommend this again

    Hi,


    I tested Scout/Knight again some days ago in RofL and a guild mate asked me, whether I play without sec-class, cause of the usage of my skills ^^

    Unfortunately I need to say, that the Scout/Knight does a lot more damage than the Scout/Champ regardings the whole instance. In other words a Scout without a sec-class do more damage than scout/champ or, the scout/champ without elite skills will do more damage than with elite ;)


    Don't get me wrong. This class can do good burst damage, but thats all atm. A first good change would be, that the casts with Reflected Shot and Deadly Shot will be changed to instant skills like at all other Scout classes. This will increase the trash damage a minimum, will improve the playstyle and maybe getting more players to test this class.

    I also would suggest to change Shot at Scout/Champ to a fix 1 second CD skill, that it can be used as a filler and/or stack buff within 5 seconds instead of 10 ;)


    Kind Regards

    Mentioned skill increase focus regeneration by 50% btw ;)

    And scouts don't have many skills which cost focus, that's why pdps scouts haven't such a problem


    Kind regards

    Maybe the whole discussion wouldn't be there, if there would be a fourth instance difficulty. harder than hardmode with a better loot, but nothing that you cannot get with just hardmode (just slower?).

    For RofL maybe it would mean that for example the endboss starts with 10 stacks. Or all mobs/boss have higher HP/def/attack/dmg.


    Hint at Devs ;)

    Maybe it would be a great Idea for future content? ^^


    I know that different ppl have different skill / gear / possibilities.

    But in my opinion all ppl should have their fun. For ppl, which are handycapped or whatever, there are modes like easy or normal mode. Just having fun.

    Hardmode, in the past, was always hard to play and a challenge. this changed a bit with RofL and the class balancing in my opinion.

    Yes, you all can have fun in this game, in any instance. But please consider that there are also ppl which are bored, because there is no challenge for them.


    I will make an example for myself. I am mainly a tank (in the last weeks) in my guild. For me as a tank, I don't know how I could die in RofL if there is one healer healing. The damage income for my tank is really low. I also tanked astaroth with 20 stacks. I can say up to 14-15 stacks no problem, no stress for me. On an other day, I pulled the guardians at B1 to get their debuff and I ran the whole instance with this debuff.

    I mean, yes I can make my challenge for myself, if I use mechanics if you fail something. But this is kinda stupid. Why shall I fail something every time, to get a challenge? ^^

    I am a person who grows with his challenges. And I want to have fun too ;)


    That are just my opinions :)

    First of all: Why should every (easy, normal, hard, insane, god-mode) Instance in any game be possible with just, let me say, ridiculous gear like somehing that is like a starter gear. That is, what I read in your post.


    It is a fact, that you can heal (fullbuffed) something like ~5kk recover with ~210k wisdom. I / my healer knows that.


    The point of view, Melodic told here, is that all healing is kinda like 2 times high than any HP of a player (except HoT effects).


    Don't know why you are in such an aggressive state and telling incorrect facts Oo. Melodic has, btw such a hint, red!!! rofl heal gear, t10!!!.

    Don't know where you see rofl gold gear t14 on his healer oO. Even is tank gear is only t8 btw.

    Regarding this and your behavior tells me, that you are just unhappy of something being changed, because you cannot heal anymore after the change (class balancing btw).

    Hi,


    skills are similar to previous.

    You can read your skills in skill book and see, that nearly all are the same and Wind Arrow is flawless.


    Kind regards

    Something additional to Scout/Champ


    Because of the 15% damage increase of blood arrow, the class is impossible to play for nearly all players. I am fullbuffed nearly one shot in RofL with my gear. I would say, that every normal player is totally one shot in RofL.

    At this state of this class, I would suggest every scout player to play an other sec-class. Don't do the gun right now.

    Maybe reconsider the 15% damage increase and remove it or change it to 5% damage decrease, because as a leather class, you have really low def.


    Kind regards

    Regarding Scout/Champ again.


    tested the class a bit. Still the gcd after the casts "Reflected Shot" and "Deadly Shot" are annoying to play this class. The behavior is like you wait 1/3 of the time to use another skill. Because these 2 skills are casts, you need to stay and cannot move. This results from time to time that mobs in trash are of of autoshot range.

    If this class should be played as a melee, please consider remove the "cast" mechanic on Deadly Shot and Reflected Shot and make them instant.

    I would also suggest to change Shot CD fix to 1 second for this class combination. Right now, you lack of damage in trash and sustain damage.


    Kind regards

    Just a hint regarding scout/warlock...


    What about implementing some sustain support class as warlock/scout that could grant the raid some sustain buffs or instant ressources?

    You mean like scout/knight? I guess nobody is playing this class ^^

    I've had done some balancing changes in this thread regarding scout/knight. Right now the class can regenerate 100 fokus every 60 seconds for players around 90 range.


    Kind regards

    The damage of weapons (magical and physical) is increased by 10% of the base damage (un-tiered) for each tier. both values, physical and magical, are increased by 12,6%. I would say no bug

    Hi,


    I would suggest some changes for Scout/Warrior:


    The elite skills lvl 20 (Master of Survival) and lvl 30 (Mental Focus) are not really usefull compared to other classes.

    I would suggest to change Mental Focus, that it will increase the Strength by 10,4% and change Master of Survival to allow wearing chain gear. This would give more flexibility for players


    Kind regards

    Hi,


    regarding latest Patch for Scout/Champ:

    • Removed Rain of Vengeance global cooldown trigger.
    • Reduced Area of Expertise reflection increment to 0, added removal of reflection damage loss instead.


    I guess the increment should be 12%?


    Also I don't get the buff of Piercing Shot not everytime. It seems to be completely random. It does not depend on crit/noncirt, range to target nor wait time between the buffs. Please check it.

    Another point is, that Reflected Shot should reflect 5 times. It is only reflecting 2 times -> 3 targets are hittet.


    Thanks for removing GCD on Rain of Vengeance, but on Reflected Shot and Deadly Shot would be better.


    This class is anyway still lacking of damage and I will test it soon against the scout/knight, which of both are more useless ^^. I guess scout/champ


    Kind regards


    Edit: Reflected Shot, not Piercing Shot