In my opinion (I am not playing warden, only see a warden in our group atm^^) the warden/wl is doing good dmg. AOE/burst and sustain
Posts by xLutinex
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I really think you are confusing our game with other mmos. Gear (plate, chain, leather, etc) in our server means almost nothing, all depends how we stat it. Im not asking for a magical tank that can tank like champs with dps gear (in this case cloth), wasn't my suggestion at all. Im asking for a magical tank full stamina/def statted but with cloth (purple pieces) because there isn't a cloth dedicated tank set. Physical classes could use leather or chain (doesn't require plate) with a knight to tank, I want the same chance with atleast 1 tank class.
Regards.
... Maybe in rofl it's possible to even tank as rogue or whatever, but I think about the game in general....
Not maybe. I tanked successfully as rogue/warden, rogue/priest, rogue/knight and scout/knight *g*
But Madox I think AOE aggro would be ok with knight/mage because Holy Light Domain is scaling with magical crit and mdmg i guess. Also the second hit of Wirlwind Shield is scaling with magical attributes.
Maybe one option would be, if you have Light Energy Weapon active, Holy Strike and Shield Bash (maybe! and Wirlwind Shield first hit) could scale with magical attributes? Some other class combinations have such skill changes too while a buff is active or not.
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First of all, thank you for the upcoming Patch!
Scouts get some love from their mother.
Hurricane Downpure needs a test.
I have an question for Scout/rogue. Is it intended, that Poisonous Spit is dependend on main hand dps? Most scouts are statting their main hand and have no raid rune in it. If it is a mistake, I totally appreciate to change the scaling by ranged weapon
Good work!!!
Kind regards.
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Today i dod few runs in different dungeons as k/m tank and here are few of my toughts:
1. First of all this combo have really nice potential to be good tank, becouse of changes in skill Holy Light Domain(491628) during patch 10.4.0.2002.2. Yet My toughts after few instances are that it lacks a bit of aggro boost in mentioned skill (aggro multiplier in skill)
3. Way to improve it could be for example aggrobuff dependent like the one in Truth Shield Bash(490186).
3a. Applying aggro multiply in Holy Light Domain(491628) looking same as in Truth Shield Bash(490186) where when you are under effect of Holy Power Explosion(490172) the aggro generated is much more impoved can be good in two ways.
4. First it can help while playing k/m tank a lot. Second it can help while playing k/m as dps (i know ight now noone is playing it like that) where you still can use Holy Light Domain(491628) as usefull AoE dmg skill and do not generate too much aggro.
I saw that currently main changes are focused on DPS class, but Tanks and (maybe mainly) Knight tanks should also get some love during class balance so they won't be considered as "weaker tank than champion tank".
Hi,
I am tanking right now with K/M in RoFL and I must say: AOE aggro is fine. it is same like K/P for example. Single target burst aggro is totally good. Better than K/R. I think second best burst knight aggro.
Kind regards
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Regarding upcoming patchnotes for Scouts
Scout/Warlock
- Fixed Vampire Arrows had wrong cooldown time.
- Reduced Elemental Disciple focus recovery chance to 30%, decreased recovered focus amount to 25.
A mdps scout. But what is with the pdps scouts? There is only 1 Scout that is really viable with other good dps classes, the Scout/mage. And this Scout/Mage is totally overpowered in AOE damage. All other Scouts nearly have no AOE damage.
All Scouts have not a good burst damage like Scout/Warlock or rogues (wound attack does with my t15 dagger same damage or more full buffed like Snipe with t18 bow -.- and wound attack has only 6 sec cd)
All Scouts does not have a good sustain damage. Far behind rogues and warriors (don't know how it is with wardens. we don't have one). You can catch up to champions in sustain damage and have a bit better sustain than champs right now, but that's all. comparing with champions you lack of AOE massively.
I have the feeling, that the scout is such a child, that nobody wants anymore
Maybe that's why nearly no random group has a scout, except scout/mage which should definitly be nerfed in AOE! -
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Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.
But yes, S/M AOE is too strong in my opinion as it I already said.
You forgot to mention that Holy Surge gets capped at 6 targets, BUT gets buffed in terms of damage.
Moreover, R/P still has the same excellent burst damage. Out of all Warriors (if not all classes across the board) only /Ch can keep up with that. Moon Cleave in its current(290x3) state is too weak compared to most other AoEs. It's only worth using in burst and even then doesn't do much damage. R/P on the other hand has very good sustained AoE and especially excells at damaging smaller packs.
W/Wd has a weaker non gcd spammable, singletarget and AoE. Not to mention that they both don't do elemental damage like Kick & Holy Surge. R/P has a very strong, permanent patk buff. I'm absolutely positive that W/Wd can't keep up with that after the Moon Cleave change.
W/Ch has the same burst potential like R/P I'd say, but looses in terms of sustained damage. We'll have to see how this plays out.
And thats even without taking into account, that R/P is much, much more tanky than any of the two, thanks to Patience and Salvation, Holy Surge & Target Defense iss.
And you forgot that the permanent patk buff is nerfed too.
I stay at my opinion, that the AOE of r/p is nerfed with upcoming patch (nerf was needed!) but also in my opinion the sustained AOE of r/p will be a bit better than from r/wrd. The main problem (i guess a lot of players will not play it because of that) of the AOE is the 5% mana usage per click.
Anyway the push from 620% to 930% for Holy Surge is not needed, even if it only hits 6 targets. R/P and R/Wrd are/should more single target dps than AOE dps.
I would suggest to reduce the Holy Surge damage to 520% (like Power of the Oak Spirit of R/Wrd). The sustain single target of this class is strong enough like from r/wrd
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Some Feedback regarding the upcoming patchnotes.
Warrior:
- Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid)...
Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.
But yes, S/M AOE is too strong in my opinion as it I already said.
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In my experience, warriors are not "weak" at all. There are warrior classes, which have decent damage. Comparing to scouts (except scout/mage) even stronger than scouts.
I tried Warrior / Rogue in ROFL after update
And I was disappointed.
- Increased Frenzy duration to 25 seconds, decreased physical damage gain to 10%, decreased attack speed gain to 16%, fixed it was
- Reduced Frenzied Attack damage to 210% offhand weapon DPS, increased duration to 30 seconds.
only killed this class
I said Warriors, not only warrior/rogue btw

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Warriors are weak, Сhampion become much weak, Warden is also very weak. Who is next?
Stop touching pdps. People are already tired of changing weapons and equipment.
In my experience, warriors are not "weak" at all. There are warrior classes, which have decent damage. Comparing to scouts (except scout/mage) even stronger than scouts.
What about s/ch no sustain dmg at all...
and joint blow and vampire arrow is so low range that skills are useless in ini. Ppl gave up on scouts or what?
I dont see anything about scouts any more and no many scouts in game also only magical ones. As Lutine SAID MAKE SCOUTS GREAT AGAIN
. If u would boost abit Piercing Arrow and Rain of Vengeance it would be better to play.I don't know what to say about scouts and what the class should be able for. Right now yes, if you have leather gear many rogue classes out dps a scout in burst/sustain and AOE except scout/mage. The main problem for me is, that scouts have very strong short time buffs (Arrow of Essence, Hunter Stance), which are increasing the damage very strong. But the damage with these buffs is not "OP". The result is, if the buffs are not up, the sustain is kinda low. I tried my favorite scout (Scout/Rogue) yesterday again with 3 vampire arrow in raid (ppl are kind enough to do it *g*) but the sustain damage even with this support is totally low.
Scout/mage atm is too strong in AOE, the strongest AOE the game ever had i guess and have a decent sustain too compared to scout classes. But Cruvor or me are thinking about a good change to suggest it here.
Kind regards
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wd tank only a masochist would play it due to huge pa decrease
Cheers!
Sorry, but why should a tank have a problem with p-attack reduce? That does not change anything for aggro in plate gear if you play as warden/warrior for example.
I tested warden as tank right now and the aggro is good with gorge weapon
Kind regards
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In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.
Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"
In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.
Kind regards
While I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.
From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.
I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.
On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.
Thank you for your answer, but I did not even said anything against the suggestions for buffs.
I wanted to mention (and maybe wanted to be clearly that it is not pushing more than it was before nerf), that the AOE wasn't behind others or even "quite good" and now (after 40% nerf) useless, because it isn't useless atm.
I don't have an idea in which place the devs see the champ, that's why I also noted the point of "class categorizing"
Kind regards
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In reference to the patch on the champion.
The reduction of the Imprisonment Pulse was too high in my opinion. I know as well as the others who have played this class very much that it was too strong in many respects and a nerve is the only logical conclusion. However, as with many other classes, you should keep in mind that there is something else between being too OP and being useless. Currently there are in most cases after a patch namely only these two options with the DD classes and that can not be. If it goes on like this, the balancing will never go in a sensible direction. There will still be people who complain that one class is too strong and yours is too weak. The conclusion is a nerve for the too strong class and a push for the too weak class. An eternal circle with no visible end. As for the champion, please consider increasing the damage of the Imprisonment pulse by 15 - 20% again. The 40% reduction was just too much of a good thing.
I agree, 40% damage reduction for the main and only main champ aoe is too steep - i personally dont even think it was that op in the first place... Please note it has 30 s cd too... Before the nerf it was not even hitting as hard as say s/wl weakening weave coupled with the elemental discipline and that one only has 4 s cd, i just dont get it LOL Champ aoe was already behind some other classes, which was ok, but now its even more behind. I suggest to either return back to how it was or if you for some reason feel strongly that it needs a nerf (no idea why...) then please reconsider 40% - for 30s cd skill there is simply no need for such a nerf. Please also note that if mobs where you place it die - there will be no more damage, further diminishing the usefulness of aoe
Another thing that bothered me for a while - kinetic explosion - whole purpose is to reset the Imprisonment Pulse, please make it no gcd, that would make more sense.
Regards,
Rakot
Ano
In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.
Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"
In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.
Kind regards
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I suggest to change "Defensive Formation" that it won't reduce attack values (p-attack and m-attack) anymore and make it usable "Berserk", that all classes with warrior main or secondary class can benefit of an additional defense buff without loosing attack and make they not one-shot in RoFL if Berserk is active.
Or: Remove the defense reduction of "Berserk" (would be easier ^^)
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I don't know if it is intended, but in the description (in german) there is no "stun" effect mentioned.
Only "immobilized" and "helpless" are mentioned in my language, which excludes stun effects like the knight stuns. (the root effects in rofl until B2 could count to immobilized, but root effects could also be an own category)
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Regarding
Warrior/Rogue:
The latest patch change of Frenzied Attack was kind of strong nerf for this class. Right now, it is impossible to have the buff up most of the time. With 30 seconds duration, it was still possible to have near 100% uptime if you could permanently hit a target.
I would suggest 2 options with Frenzied Attack:
1. Change the skill back to 300% dps and 30 sec duration or
2. Change the skill to a buff like blood arrow or other toggle elite skills like most champions have. But in this case, lower the damage to 200-220%.
Also the nerf of Moon Cleave for AOE damage was not a strong nerf. It is still very strong.
I would suggest that Moon Cleave only does 750% dps (1 time). With "Option 2" of Frenzied Attack (200-220%) it should be fine in AOE and not to strong.
Kind regards
Edit: This class is far behind classes which can use non-gcd skills
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Hi,
regarding latest changes:
"Changed Attack Launch to reduce cleave amount of Moon Cleave to 1, reduces its cooldown to 15 seconds and increases it’s damage 4 times."
Moon Cleave does not do damage anymore. it will reduce rage by 50 and does nothing.
Kind regards
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Advanced Bind Lifter and Random Attribute Extraction Stone in Happy Hour would be nice

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Knight/Warden
Shield Bash skill description says, if you are under the effect of "Holy Power Explosion", the aggro of the skill will be increased (like on any other knight ^^).
Unfortunately it does not increase the aggro while under effect.
Kind regards
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Against it. There are many classes that can't use the skills of the secondary class.
Rogue/Knight would be way too strong in tanking
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Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.
Just a noob-non-scout question: Wouldnt it help changing the skill to deal dmg withing 60 range of TARGET instead of CASTER, additional to giving the shot itself a reasonable range?

would not change a lot because:
1.) If you need a target and the target dies (especially is a ghost -> disappears after few seconds) you need to tab tab tab and need luck to hit. In this case, Ignite would do more sense in my opinion because you don't need a target
2.) Ignite does more damage till 6-8 mobs
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Regarding latest Patch Scout/Mage:
Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.
This skill is not really usefull. Within large mob groups of 5+ mobs, you are safe dead as a scout if you haven't your damage reduce up. At lower amount of mobs Ignite is still better.I think I know the idea behind the new Cold Flame Shot, but now this class has lower single target without comprehention of higher AOE. I think this is the same problem like the Scout/champ has. Staying in melee range (60) to use this skill is uncomfortable to play.
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Not with Poison Shroud. With "Earth Pulse". Druid skill
Ah, okay. Thanks for the clarification. In that case, if Earth Pulse seems to be overperforming, consider adjusting the CD.
Better not. Earth Pulse is the filler skill, because the class has no other mana based skill. Also Earth Pulse is a non gcd skill and can be used like Power of the Wood Spirit
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re: rogue/druid
You're saying 60kk dps to 15 mobs, which comes out to 4m dmg per hit. I'm assuming this is with cooldowns, since the damage is only 328% on Poison Shroud. 4m damage per mob every 4 seconds (cd of Poison Shroud) when mobs have 40m+ HP really isn't that much, especially considering you're using CDs for this comparison. R/wd can easily match that with 4x Power of the Wood Spirit (not to 15 mobs, but most aoe fights have < 6 mobs grouped up anyways) while also buffing pt dmg by 5% and weaving other skills between.
- RavinousNot with Poison Shroud. With "Earth Pulse". Druid skill
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Hi,
some thoughts about the scout.
As a scout in general you cannot compare with other classes and loose in any situation (burst, sustain, AOE).
Right now, after all steps of the class balancing, there is one scout that can nearly reach other classes. But sadly I need to say doing more damage as champ, warrior or rogue (choose best sec class) with lower weapons than the atm best scout (scout/warden) with t18 weapon and better golden gear makes me sad.
Don't get me wrong. The scout is not useless, but you can do way more damage with same gear but other classes.
Therefor I suggest following changes:
Display MoreHi,
I want suggest a change for Scout/warrior.
In the state of the damage all classes do and the HP of trash/bosses, you have a big problem for burst (need to do 3 skills and then a 1sec or higher Snipe - which is often fail cause of immune phases or boss dissappear or or or^^) and sustain dmg.
I would suggest to change the 70th elite that it won't increase the snipe damage anymore. It should reduce the CD ofMana Drain Shot to 6 or 7 seconds and should let Combo Shot deal double damage (each hit should hits twice). This will reduce burst damage slightly (which is not a big problem because you even cannot use full potential of the class :D) but increase sustain damage and trash damage a bit.
Kind regards
Scout/Rogue:
Change back "Deadly Poison Bite" that it will deal extra damage for every vampire arrow debuff.
Change "Joint Blow" on this class, that it will consume Energy instead of Focus.
Increase damage dealt by the 50th Elite "Poisonous Spit" with poison powder. Right now it is some kind of useless to buy those items

Scout/Mage:
Change "Wind's Whistle" (60th elite) that it will hit with every offensive skill but reduce it's damage to 100%.
Scout/Mage should be in my opinion the one AOE Scout. This change will reduce single target and burst damage, but I hope/guess everyone suppose this change.
Scout/Priest:
Change Mana Arrows that it will increase the p-atk and m-atk of nearby raidmembers (increase range to 80) by 5%.
This class is a supporter class, but right now the Mana Arrows are useless.
Scout/Druid:
This class has lost his position in my opinion.
Please change the skill "Focus" (40th elite) that it will increase the p-atk by 100% of range damage.
Change the skill "Efficiency Guidance" (60th elite) that it will restore 50 rage, focus and energy and remove cooldown of "Devour Blood" that this can trigger every 10 seconds. This will result in 5 rage, focus and energy per seconds. Maybe it is still enough to just remove the CD of Devour Blood.
Scout/Knight:
If you want this class to be an off-tank. Please change Holy Strike to scale with range weapon dps and give the skill the range of the range weapon
Kind regards
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rogue/druid is best aoe burst rogue so far, yes it is weak for single target sustain and not so impressive single target burst, but dealing 60kk damage per sec against 15 mob is insane and also sustain against +3 mobs is impressive as well.
cheers
I need to disagree with that. Also rogue/champion does more AOE damage than rogue/druid. With the 70th elite Disassembly Shadow you hit twice every mob with every AOE skill and you have 5 of it. Some of the skills won't hit 15 mobs yes, but 2 of the 5 will do it and this will do many damage, that every trash group with 15 mobs does not even survive till you can do you last skill. (in our groups. I know we are full golden geared. Maybe the damage will scale in other directions if mobs are living longer)