Posts by xLutinex

    correct me if I am wrong, but the lower set problem was totally different.

    The lower set was always a 4 pieces set, but you would have lost the 2 piece set bonus of gorge with the cape. The ppl which has made the lower set before the 2 piece gorge bonus was added to the golden lower set, didn't need to redo their gear, because their was no other choice.


    And again. I don't know why you come now with such ideas, months and months after the release of the items. That does not make any sense, unless you want to annoy people, which already finished their gear and need to redo. (And just for your information. I don't need to redo, because I am not a chain/cloth/plate gear player)

    You get entangled in contradictions just because you want something different for yourself. In comparison, I think more generally. I don't know why you just mentioned my weapon. I told you that I know several people.

    You say you are sure that the majority would like to see a change. But I don't see any evidence of that. On the contrary, I know from experience that even more players would quit.

    Changes in this way, that players needs to redo their gear after the items are released, are not sustainable.


    Like Melodic said. It is your choice. Best gear or aesthetics


    Kind regards


    But my original point still stands - all mages, all healers, all tanks are 100% better off with using 2 aoth + 3 gold;


    I am not ingame right now and cannot say how it is for mages, but for healers you are wrong. don't tell you are 100% better with using 2 DN + 3 gold. For healers you have 4 gold + 1 gorge earring. I guess for mages it is kinda same, but cannot check right now.


    And why do you want such a change right now? Many players were dissappointed with their weapons after the class balancing has launched. Before, they had the best weapons for their classes, after the balancing launch it isnt anymore the "best" probably for their class. I know several players which are dissappointed. Why do you want to have such thing again? After a lot of players still have finished their gear?

    While I generally do like the idea of a 5 piece accessory set bonus, please refrain from implementing it. Atm taking the second ring and earring from the golden dexterity set outperforms 2x aoth for chain gear and some people (including myself) have already finished those items.


    If you consider this change, please give said players the chance to change them accordingly via support. Yes, we were told to reconsider decisions regarding our gear during class balancing, but I think it's fair to say that this statement doesn't apply to changes regarding items.

    That concern is fairly easy to address in my opinion if 5 item set bonus will be based on any 5 golden pieces - that way 3 dex and 2 str would give bonus just like 5 str would - so for melee accessories just have 5 items that can be picked from either dex or str sets - and extra bonus for 5 items could just have plain pa and crit, instead of str or dex - that way would be uniform and work for all including those who already made 2 dex and 3 str

    No it wouldnt. You miss, that the dex ring has dex on it and the str ring has str on it. That makes a difference at all and you cannot make a 5 piece bonus, that would be same for 3/2 users and 5 pieces users.

    Anyway like Serenadae said. Even the golden 2 dex pieces outperform the older str DN versions

    Sorry if I correct you, but if a skill is inflicting 100 damage without critical and you have a 100% crit damage boost, the skill will inflict 230 damage.

    That's because the base crit multiplier is 30% (if you did not changed it from base game :D ) and with another 100% boost, you have 130% crit boost (crit values are additive).

    And 130% crit means: base damage (non crit) * 2.3 because the base damage is increased by 130% with a critical hit


    Kind regards

    You can play the class you like the most. Nearly all classes are viable. Only a few like druid/warrior (as dps) are not really strong.

    I for myself cannot decide which class I shall play in instance. every time I go as scout I roll a secondary class *g*

    Regarding to the patch 2003:

    "Applied a temporary solution for cooldown delays."


    I can't see any difference. Same behavior like yesterday. Or is it only fixed in custom instances?


    Kind regards

    Really? Then i would suggest a 30-40% dmg nerf for scouts snipe. reduce the cd to 1 sec and the snipe will be fine


    Dont know what you mean. I hope a missunderstanding because you have written your thoughts in a wrong way, because you are not a native english speaker :D (if no missunderstanding, first sentence please :D )

    What didn't you understand?Skills that have a global cooldown, for example, a charged strike(Beast Awakening), began to work slower. Previously, there were 30 hits in 30 seconds, but now there are 23 and so every skill that has a global cooldown.

    Now it is clearer what you want to tell us.

    At the beginning you said, that all skills with only 1 sec CD has a lower damage than the same skill with more than 1 sec cd ;)


    Anyway, i can use 25-26 gcd skills within 30 seconds. Yes, it was 30 before. Now there is a kind of delay between skills. I agree with that. But it is not related to skills with 1 second cooldown as you said before. It is related to the global cooldown trigger. Maybe there was a change with that mechanic in the last patch?

    all skills with CD 1 sec is a loss of 30-40% dmg
    only a warr/mage will bs stronger than evereyone, again

    Really? Then i would suggest a 30-40% dmg nerf for scouts snipe. reduce the cd to 1 sec and the snipe will be fine


    Dont know what you mean. I hope a missunderstanding because you have written your thoughts in a wrong way, because you are not a native english speaker :D (if no missunderstanding, first sentence please :D )

    First of all. I agree to all here except you Arkamedix

    This is another issue: someone said above that the server has a average population of 450-600 active players. Until now only 4 players replied. Where are the other 446 players? I don't expect 400+ players to reply to this post, but i expect at least 30-40 players to come with a opinion. What can i conclude when only 4 people reply out of a 450+ population? Either that 450+ population number is false or wrong or all the other players are too shy to give a opinion. As far i know, maybe those 4 so called players can be "alt admin accounts" ... who knows



    I will address your "freedom of speech" aspect.

    Maybe not all people wants to deal with you, such a childish (in my opinion ;) ) reaction.


    And that is the point (in my opinion) about the title change. "Bad feelings" suggests to other/new people, that there is something wrong AND the title generalize. But you cannot speak for other people. So in my opinion "My Experience" is way better than your childish "bad feelings"


    I hope you can read between the lines and reconsider your point of view. Read your text again, your aggressiveness.


    Kind regards

    I have a question too. Do you plan to change the x-bow/bow imbalance on the same class combination with different buffs active? Something like you did for warrior/rogue und champion/rogue?

    I guess most of the main scout players don't want to make 2 weapons and permanently swap it with different buffs.


    Kind regards

    One day a cactus woke up full of fear and anxiety. What happened to him that he turned red. A mystery which caused him concern.



    He heard of magic talking frogs that can grant wishes. So he set out to find these creatures.



    He found these creatures and spoke to them. He told what happened to him and asked for help.

    The frog told the cactus that he was hungry. He should bring him a meal. His tongue was too tired to catch flies.

    The cactus set out and found magic flying creatures.



    He brought these to the frog and now asked for help to make the cactus green again. But the frog said that he was only hungry and promised no help. But now the cactus should find a treasure and offer it to the frog as a gift.

    The cactus thought that this was the test to get the help of the magic frogs. So he set out to find a treasure.



    After a long search he found a huge treasure. He took as much as the cactus could carry and went back to the frog.



    The cactus presented the frog with the treasure and now asked for the promised help.

    The frog laughed at the naive cactus so much that the cactus moved away humbly.



    The cactus ran for a while until it saw the sea. He looked at the sky and thought what he had done wrong. He was very very tired and sad and lay down in front of the sea.



    What the cactus did not know is that the magic frog had already blessed it. While the cactus slept, the red color gradually faded and the cactus turned green again.

    Without knowing who actually helped him and what happened to him but maybe he will find out one day. Maybe next year.




    Character: Lutine

    Hello,


    I want to ask what are your plans for the scout and his weapons?

    All other classes have 1 weapon, except maybe 1 class combination. The champion have a 2h hammer as best weapon, except champ/rogue with 1h hammer.

    Same with 2h with warrior except warrior/rogue with 1h weapon.


    Why do scouts needs 2 weapons if you want the best weapon? Different weapons for different class combinations are ok, but different weapons for different situations? why? :(

    The xbow is still used for all classes which are x/scout, so it is not useless. Maybe you reconsider the usage of the xbow and bow for the scout. In my opinion (because the class balancing startet after ~90% of all players got the new weapon?) the bow should be in every situation the best. You could change 1 class combination of the scout, where the xbow is better. But as it is now, the class is not worth to play.

    Please reconsider it and change the bow to be best weapon in every situation.


    Kind regards

    Hi,


    regarding to latest patch:

    "Changed Wind Arrows to don’t have extra cooldown with crossbow if player has Arrow of Essence effect."


    The crossbow was even stronger in burst before the latest patch. Why was it needed to change this now?

    My T14 crossbow is now stronger than my T18 bow...

    Before this change my t18 bow did nearly the same damage while Arrow of Essence was in effect, like my crossbow.


    The crossbow was the burst weapon. was a weapon for all /scout class combinations... and now? The crossbow with same tier like bow is overall as good as a bow and in burst far far away.


    Why do you make the scout as a class, which needs 2 weapons? Classes like champ/rogue or warrior/rogue have it's specific weapon for a specific secondary class. The scout should do 2 weapons? I hope it is not intended and again I hope if all balancing is over, all players can change their weapons for stones back.


    Kind regards.

    I like it more than the 15 focus cost like before :)

    You can buy ammunition in mass for few gold and stack it to 10000 :)


    Kind regards

    I totally disagree.

    Every AOE skill got a damage decrement. If this would be removed from the warrior skills, the class is incredibly to strong in AOE damage.

    You should be fair to all classes and don't want such a change for just one class which you are playing.

    It is good as it is.


    Kind regards

    Scout/Mage

    Seriously, like I said before in this thread. Change "Wind’s Whistle" back to 100% damage or maybe 50%.

    Think a player with gear t13/14 and bow t18 shouldn't comment because u have mega patt + dmg from your gear and then maybe this class is op but player with gear t10/11 bow 14/16 it will not feel this strong dmg. I didn't play yet this class but a change 300% to 50% it's absurd think ;) Then u will have only aoe dmg for trash.

    First,

    I tested the classes myself with my gear. Why you guys always trying to say "it is only because of your gear".

    Second,

    every scout has Wind Arrow, Snipe, Blood Arrow etc. I mean I bursted 1.5 organs at b3 in RoFL with scout/mage after the change. And btw, before the latest change it was 100%. It is also wind damage, so you profit from wl/mage even more than all other scouts.


    And you missed the first sentence of my post.

    And you said "I didn't play yet". Please, don't say something like that, if you have no experience with it.


    I will not comment anymore something about "your gear/my gear" aspects. The difference between the scout classes doesn't depend on gear. You don't do more/less damage because of same gear with other secondary class.

    It is MY experience with MY tests with the classes.

    The devs knows it and I guess they also check and see it.


    Kind regards

    Yes, that is because what I said.

    Different classes get a different value of physical attack from 1 point strength.

    For example: Warriors are getting 2 physical attack from 1 strength.

    Scouts are getting 1.3 physical attack from 1 strength

    Wardens are getting 1.5 physical attack from 1 strength.


    The plain doesn't matter alone. The combined buffs/skills of a class does matter. The warden is not weaker than the champion, even if you have lower physical attack


    Kind regards

    I want to share my experience with the scout:


    Scout/Rogue:

    After all changes (including other classes like healer), the "Sapping Arrows" lost their single target advantage. The physical attack increase is good and you can have it 100% up, but other sec-classes got better physical attack improvements. Before it was changed, it also debuffed magical defense and stacked with magical druid-skills. Now it is useless at Boss, because I think all groups have a druid .

    Nevertheless the AOE damage of the class is quite good, because of the Master Reflected Shot.

    The change of Poisonous Bite wasn't a good change in my opinion, because you loose the group/teamplay if more than 1 scout is in the group. Yes this skill does more damage now if there is only 1 scout in group. But this was the one special single target boost of the /rogue, that you can benefit from other Vampire Arrows.

    The buffed Wrist Attack of the class is a nice support/can prevent you from death and the "Exploiting Shot" is a nice single target support (only physical).

    "Deadly Counterattack" is quite a useless elite skill now, because with the crit value you have in 2020, the 280 points of Piercing Arrow doesnt matter.

    Overall, the changes on Poisonous Bite makes me a bit sad, because this class was something special for me and my favorit one. The Scout/Rogue is ranked in midfield (in relation to all scout classes) in my opinion


    Scout/Warrior:

    What can I say? Quite good changes for reflected shot. This class is the best burst scout. Got a lot of physical attack with all selfbuffs and is quite viable in trash/aoe damage, if you time your buffs. Best choice with low physical attack gear.

    Even a good single target support (only phyiscal)

    Thanks so far


    Scout/Warden:

    Good changes on "Entling Offering" that you dont spam shot all the time :D

    Has a really strong AOE with his ISS skill combined with Entling Offering, because of the extra damage which isn't decreased. 60 seconds CD are good in this combo.

    Good physical attack buff combined with a low physical dmg increasement makes this class a good choice for all, who are not familiar or experienced with the scout playstyle.

    Also good single target support (only pdps) with Snipe.

    Stronger than scout/rogue and a good choice for some solo actions


    Scout/Druid

    Nice class so far. Cool physical attack buff with Focus dependent on your ranged damage. Nice instant Snipe and the Curse Bringer is a good skill too.

    The class got some kinda useless skills like every 40 seconds 32 rage/focus/energy for the group and the aggro reduce for the second person in the hatelist of the target. Kinda useless, but it's ok. The class is really strong, because you can deal good damage in trash too with the instant Snipe.

    1 suggestion I have is, that elven eye should be changed, that it is a perma buff like blood arrow and not only 60 seconds. Also I would reduce the mana cost to 1% per seconds and add a 10 seconds CD to the skill, if you remove it or loose it because you ran out of mana. The scout/warrior got a 15 min buff with a bit more crit dmg.

    Really strong class and one of the best scouts.


    Scout/Priest

    Nice group support with "Spiritual Leader" and the damage of "Screen Attack".

    Good playstyle with instant Snipe and reduced cooldown and "ok" heal support with Vampire Arrows, but you don't need it ;)

    One suggestion is to change "Mana Arrows", because right now they are kinda useless. Maybe it could be changed into magical and physical attack increasement for group member?


    Scout/Mage

    Seriously, like I said before in this thread. Change "Wind’s Whistle" back to 100% damage or maybe 50%.

    This class is the strongest scout AOE class. Maybe the strongest AOE class overall, because of "Ignite" which you can spam. Don't get me wrong. Don't change Ignite. But this class should be an AOE scout in my opinion but right now, he has really strong single target dmg too, because Wind Arrows are doing more than 1000% dps with a wl/mage in group.

    Also this class has a physical attack buff (yeah again only physical :( )

    I would suggest to reduce Wind’s Whistle back to 100% or reduce it furthermore. One class should not do best AOE damage and strong/best single target damage.

    Overall this class is stronger than all other scouts.


    Scout/Warlock

    Yes, I tested this class even without elite skills ;)

    Don't know if you plan to implement elite skills for class, which haven't one yet. The class is kinda low in damage. Without a warlock/mage in group, this class is quite decent because of your own "Warp Charge".

    But right now it is the worst scout with scout/champ ;)


    Scout/Knight

    What can I say. I don't know what you plan with this class. Right now it is totally low.

    Has group rage/energy/focus recovery, has a 4 sec CD healing skill, has an improved Enhanced Armor with 10% damage reduce, has a group buff with 570!! physical and magical attack (kinda useless).

    If this class should be a dps, there are several changes needed. For example:

    Repelling Arrow should deal AOE damage, after it hitted the target. Healing Shot can be changed, that it will not heal but does extra damage dependent on ranged weapon damage. The "Spirit Meld" increasement should be a percentage like 5 or 10%. "Armor-piercing Arrow" should increase the damage of "Disarmament" and add a 3 second CD on it.

    Mana Conversion could be totally changed for a short selfbuff for increased damage or can be a group recover over time, but then it should include Mana recovery with a percentage for mdps classes.

    If this class should be a tank like rogue/knigt:

    The class needs a shield, otherwise it would be hard to tank. Repelling Arrow should deal AOE damage with an aggro multiplier. Holy Strike should be calculated based on ranged weapon damage. "Escape Danger" can be changed to convert maybe 50% strength and dex into stamina? "Enhanced Armor Perfection" should increase the defence buff value too, because leather classes have really really low p-defence on items and get low defence from stamina. Also the scout has no evasion skill for example. Just a few ideas. Don't know what you planned


    Kind regards


    Edit: Overall you see, scouts are a pdps supporter. This is maybe a reason, why there is a big gap of mages to all pdps classes.

    Hey. I would like to see at warden \ rogue,

    warden \ mage, warden \ warrior, warden \ scou normal pets dmg and the normal value of a physical attack from strength.

    What do you mean with physical attack from strength?

    Different classes get a different value of physical attack from 1 point strength. I don't think, that this should be changed, otherwise they can start the balancing again.


    Kind regards

    ... Instead, I would propose to make wings and the most rare card a fixed price, for example for the price of 25 * 50 = 2500 atlas scrolls or make them obtainable in-game in a different way.


    Best regards

    Yibsi :)

    I would support it with 2500 scrolls.

    But 25 * 100 = 2500 ;)


    Kind regards

    Hello,


    maybe you can get yellow stats of inferno/gorge for energy of justice.

    Items, cores and fragments shouldnt be able to get for energy of justice, because one time it was said, that this game is a MMORPG and the people should play together (As I asked for reducing the player amount in RoFL B2 ^^ )


    Kind regards

    Hi,


    regarding latest Patch for scout/mage

    "Increased Wind’s Whistle extra damage to 300%."


    That was not necessary. It is too strong in my opinion. Now this class is, related to all other scouts, totally too strong. Nice single target and aoe damage.

    Please reduce it too 100% like it was. All other scouts are far behind this class now.


    Kind regards