Maybe with CASTING_START Event? There you can check name of the spell. and if no CASTING_FAILED event triggered, your spell was successful?
Posts by xLutinex
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(Consider I'm not talking about playing with full golden highly-tiered gear, because with that you could even tank as a scout or rogue (as we've alredy seen). I am talking about medium content gear from Gorge and maybe some red rofl stuff!)
I want to see people tanking as scout or rogue in dps gear :O

Don't forget that the person worn 6+ tank items and the raid had a lot of dmg-reduce buffs/skills permanently up / used them wisely

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Hi All!
what is the point of class balancing, when there is no balancing at all? Currently Warden is a highly OP class and makes about 2 times more damage than other classes with same equipment level. Even the Priest/Warrior with the old fairy could not even get near the dmg. Now after patch, Warden got new OP set setskill and other classes (especially Priest/Warrrior) got changed in a way that you even cannot play it anymore.
Dev's please keep an eye on balancing and maybe test your changes before they get applied with same equipment level, etc..
thanks!
Trust me that wardens does not 2 times more damage than any other class. I for myself can say that the best scout class is at the same level like the best warden. The same goes for rogue. Rogue classes need to bei tested with latest patch, maybe a bit to strong like snickars said
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Few comments/questions/suggestion on the upcoming ISS from gold accessories:
2) As in 1) - for chain users, one ideally would need to have 3 ISS if one would like to play warr/wd/champ; could one extraction grant all ISS there - i.e. str accessory would give 3 ISS for warr, champ, wd, or dex accessory would give ISS for r and s, I dont know if that would be possible, but I think that would be really nice for ppl who play multiple classes since gold accessories are not like old school drop in an ini ISS - please consider
I would like this too. getting all of one category
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Knight
Honorable Guard
Passive
Decreases received magical damage by 30%.
(This effect cannot be used at same time with Honorable Fighter, Protection of Twilight, Heroic Spirit Guard.)
I was always asking myself, why is there even received magical damage existing on other item set skills? Afaik there are no magical skills where I could use them, except in pvp. I just got them all, since they are all passives.
Better change it to 5% more Stamina or +10% Movementspeed, or even 5% decreased damage received... or give us a horse to mount on in instances for a specific time, I mean, we are Knights... what is a Knight without a horse? 
please no!!! reduction of magical damage at tank is nice and i love the 30%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Hi,
I disagree on 2 and 3.
Why? Because we tested Champ/s vs Scout/r and the Champ/s was overall at the same level like the Scout/r. Champ/s had lower trash aoe but more burst aoe and even more burst single target 😁
8% dot is hard, I agree, but the damage of the class is fine I think
Btw: Scout/champ is a melee dps with more than one cast. If it isnt changed for Scout/ch I disagree to change it on ch/s

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Additional Information:
Ctrl + click = Summoning Pet 1
Shift + click = Summoning Pet 2
Click = Summoning Pet 3
Also pet will be fed if it needs pet food. (loyal or nourishment)
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Hi,
because some ppl saw in my streams and asked me for the addon I use for summoning my Pet and showing the state of pet (summoned or not), I upload it here

Kind regards
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Warden/Warlock
- Decreased Corruption of Nature cooldown time to 3 minutes, reduced physical damage gain to 24%.
It was planned to strengthen the class, with this change, its damage only decreased.
You missed to read:
- Changed Power of the Wood Spirit to do not require a target to be casted, increased radius to 80.
- Removed Energy Absorb global cooldown trigger.
- Increased Essence of Poison poison damage gain to 30%.
- Changed Phantom Cleave to do not trigger global cooldown after channelling ends.
all this mini changes is quality of life + pushing the class a bit.
- Decreased Corruption of Nature cooldown time to 3 minutes, reduced physical damage gain to 24%.
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Btw big thanks for the latest changes on scout/rogue!!!!!
This class is now very good in trash and midfield within scouts in single target. I think this is fine.
More Vampire Arrows increase single target damage, but that is what teamplay means

Kind regards
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try with mage/wl in group (we don't run with it)
But I guess more pa for warden will be too strong, because all warden classes have more pa then. If one class combi is bad, elite skills need a change.
I think about leather classes, which (mostly) doesn't have more than 1.5kk pa. I see it on my rogues and scouts. if pa increase only a little bit, the damage increase significantly because of the attack defense factor. that's why low pa classes seems to have op damage in lower instances because of the high base damage.
Just my opinion/experience
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Sure but we are comparing with our classes and i think my leather gear is not so bad

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In my opinion (I am not playing warden, only see a warden in our group atm^^) the warden/wl is doing good dmg. AOE/burst and sustain
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I really think you are confusing our game with other mmos. Gear (plate, chain, leather, etc) in our server means almost nothing, all depends how we stat it. Im not asking for a magical tank that can tank like champs with dps gear (in this case cloth), wasn't my suggestion at all. Im asking for a magical tank full stamina/def statted but with cloth (purple pieces) because there isn't a cloth dedicated tank set. Physical classes could use leather or chain (doesn't require plate) with a knight to tank, I want the same chance with atleast 1 tank class.
Regards.
... Maybe in rofl it's possible to even tank as rogue or whatever, but I think about the game in general....
Not maybe. I tanked successfully as rogue/warden, rogue/priest, rogue/knight and scout/knight *g*
But Madox I think AOE aggro would be ok with knight/mage because Holy Light Domain is scaling with magical crit and mdmg i guess. Also the second hit of Wirlwind Shield is scaling with magical attributes.
Maybe one option would be, if you have Light Energy Weapon active, Holy Strike and Shield Bash (maybe! and Wirlwind Shield first hit) could scale with magical attributes? Some other class combinations have such skill changes too while a buff is active or not.
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First of all, thank you for the upcoming Patch!
Scouts get some love from their mother.
Hurricane Downpure needs a test.
I have an question for Scout/rogue. Is it intended, that Poisonous Spit is dependend on main hand dps? Most scouts are statting their main hand and have no raid rune in it. If it is a mistake, I totally appreciate to change the scaling by ranged weapon
Good work!!!
Kind regards.
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Today i dod few runs in different dungeons as k/m tank and here are few of my toughts:
1. First of all this combo have really nice potential to be good tank, becouse of changes in skill Holy Light Domain(491628) during patch 10.4.0.2002.2. Yet My toughts after few instances are that it lacks a bit of aggro boost in mentioned skill (aggro multiplier in skill)
3. Way to improve it could be for example aggrobuff dependent like the one in Truth Shield Bash(490186).
3a. Applying aggro multiply in Holy Light Domain(491628) looking same as in Truth Shield Bash(490186) where when you are under effect of Holy Power Explosion(490172) the aggro generated is much more impoved can be good in two ways.
4. First it can help while playing k/m tank a lot. Second it can help while playing k/m as dps (i know ight now noone is playing it like that) where you still can use Holy Light Domain(491628) as usefull AoE dmg skill and do not generate too much aggro.
I saw that currently main changes are focused on DPS class, but Tanks and (maybe mainly) Knight tanks should also get some love during class balance so they won't be considered as "weaker tank than champion tank".
Hi,
I am tanking right now with K/M in RoFL and I must say: AOE aggro is fine. it is same like K/P for example. Single target burst aggro is totally good. Better than K/R. I think second best burst knight aggro.
Kind regards
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Regarding upcoming patchnotes for Scouts
Scout/Warlock
- Fixed Vampire Arrows had wrong cooldown time.
- Reduced Elemental Disciple focus recovery chance to 30%, decreased recovered focus amount to 25.
A mdps scout. But what is with the pdps scouts? There is only 1 Scout that is really viable with other good dps classes, the Scout/mage. And this Scout/Mage is totally overpowered in AOE damage. All other Scouts nearly have no AOE damage.
All Scouts have not a good burst damage like Scout/Warlock or rogues (wound attack does with my t15 dagger same damage or more full buffed like Snipe with t18 bow -.- and wound attack has only 6 sec cd)
All Scouts does not have a good sustain damage. Far behind rogues and warriors (don't know how it is with wardens. we don't have one). You can catch up to champions in sustain damage and have a bit better sustain than champs right now, but that's all. comparing with champions you lack of AOE massively.
I have the feeling, that the scout is such a child, that nobody wants anymore
Maybe that's why nearly no random group has a scout, except scout/mage which should definitly be nerfed in AOE! -
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Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.
But yes, S/M AOE is too strong in my opinion as it I already said.
You forgot to mention that Holy Surge gets capped at 6 targets, BUT gets buffed in terms of damage.
Moreover, R/P still has the same excellent burst damage. Out of all Warriors (if not all classes across the board) only /Ch can keep up with that. Moon Cleave in its current(290x3) state is too weak compared to most other AoEs. It's only worth using in burst and even then doesn't do much damage. R/P on the other hand has very good sustained AoE and especially excells at damaging smaller packs.
W/Wd has a weaker non gcd spammable, singletarget and AoE. Not to mention that they both don't do elemental damage like Kick & Holy Surge. R/P has a very strong, permanent patk buff. I'm absolutely positive that W/Wd can't keep up with that after the Moon Cleave change.
W/Ch has the same burst potential like R/P I'd say, but looses in terms of sustained damage. We'll have to see how this plays out.
And thats even without taking into account, that R/P is much, much more tanky than any of the two, thanks to Patience and Salvation, Holy Surge & Target Defense iss.
And you forgot that the permanent patk buff is nerfed too.
I stay at my opinion, that the AOE of r/p is nerfed with upcoming patch (nerf was needed!) but also in my opinion the sustained AOE of r/p will be a bit better than from r/wrd. The main problem (i guess a lot of players will not play it because of that) of the AOE is the 5% mana usage per click.
Anyway the push from 620% to 930% for Holy Surge is not needed, even if it only hits 6 targets. R/P and R/Wrd are/should more single target dps than AOE dps.
I would suggest to reduce the Holy Surge damage to 520% (like Power of the Oak Spirit of R/Wrd). The sustain single target of this class is strong enough like from r/wrd
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Some Feedback regarding the upcoming patchnotes.
Warrior:
- Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid)...
Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.
But yes, S/M AOE is too strong in my opinion as it I already said.
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In my experience, warriors are not "weak" at all. There are warrior classes, which have decent damage. Comparing to scouts (except scout/mage) even stronger than scouts.
I tried Warrior / Rogue in ROFL after update
And I was disappointed.
- Increased Frenzy duration to 25 seconds, decreased physical damage gain to 10%, decreased attack speed gain to 16%, fixed it was
- Reduced Frenzied Attack damage to 210% offhand weapon DPS, increased duration to 30 seconds.
only killed this class
I said Warriors, not only warrior/rogue btw

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Warriors are weak, Сhampion become much weak, Warden is also very weak. Who is next?
Stop touching pdps. People are already tired of changing weapons and equipment.
In my experience, warriors are not "weak" at all. There are warrior classes, which have decent damage. Comparing to scouts (except scout/mage) even stronger than scouts.
What about s/ch no sustain dmg at all...
and joint blow and vampire arrow is so low range that skills are useless in ini. Ppl gave up on scouts or what?
I dont see anything about scouts any more and no many scouts in game also only magical ones. As Lutine SAID MAKE SCOUTS GREAT AGAIN
. If u would boost abit Piercing Arrow and Rain of Vengeance it would be better to play.I don't know what to say about scouts and what the class should be able for. Right now yes, if you have leather gear many rogue classes out dps a scout in burst/sustain and AOE except scout/mage. The main problem for me is, that scouts have very strong short time buffs (Arrow of Essence, Hunter Stance), which are increasing the damage very strong. But the damage with these buffs is not "OP". The result is, if the buffs are not up, the sustain is kinda low. I tried my favorite scout (Scout/Rogue) yesterday again with 3 vampire arrow in raid (ppl are kind enough to do it *g*) but the sustain damage even with this support is totally low.
Scout/mage atm is too strong in AOE, the strongest AOE the game ever had i guess and have a decent sustain too compared to scout classes. But Cruvor or me are thinking about a good change to suggest it here.
Kind regards
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wd tank only a masochist would play it due to huge pa decrease
Cheers!
Sorry, but why should a tank have a problem with p-attack reduce? That does not change anything for aggro in plate gear if you play as warden/warrior for example.
I tested warden as tank right now and the aggro is good with gorge weapon
Kind regards
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In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.
Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"
In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.
Kind regards
While I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.
From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.
I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.
On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.
Thank you for your answer, but I did not even said anything against the suggestions for buffs.
I wanted to mention (and maybe wanted to be clearly that it is not pushing more than it was before nerf), that the AOE wasn't behind others or even "quite good" and now (after 40% nerf) useless, because it isn't useless atm.
I don't have an idea in which place the devs see the champ, that's why I also noted the point of "class categorizing"
Kind regards
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In reference to the patch on the champion.
The reduction of the Imprisonment Pulse was too high in my opinion. I know as well as the others who have played this class very much that it was too strong in many respects and a nerve is the only logical conclusion. However, as with many other classes, you should keep in mind that there is something else between being too OP and being useless. Currently there are in most cases after a patch namely only these two options with the DD classes and that can not be. If it goes on like this, the balancing will never go in a sensible direction. There will still be people who complain that one class is too strong and yours is too weak. The conclusion is a nerve for the too strong class and a push for the too weak class. An eternal circle with no visible end. As for the champion, please consider increasing the damage of the Imprisonment pulse by 15 - 20% again. The 40% reduction was just too much of a good thing.
I agree, 40% damage reduction for the main and only main champ aoe is too steep - i personally dont even think it was that op in the first place... Please note it has 30 s cd too... Before the nerf it was not even hitting as hard as say s/wl weakening weave coupled with the elemental discipline and that one only has 4 s cd, i just dont get it LOL Champ aoe was already behind some other classes, which was ok, but now its even more behind. I suggest to either return back to how it was or if you for some reason feel strongly that it needs a nerf (no idea why...) then please reconsider 40% - for 30s cd skill there is simply no need for such a nerf. Please also note that if mobs where you place it die - there will be no more damage, further diminishing the usefulness of aoe
Another thing that bothered me for a while - kinetic explosion - whole purpose is to reset the Imprisonment Pulse, please make it no gcd, that would make more sense.
Regards,
Rakot
Ano
In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.
Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"
In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.
Kind regards
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I suggest to change "Defensive Formation" that it won't reduce attack values (p-attack and m-attack) anymore and make it usable "Berserk", that all classes with warrior main or secondary class can benefit of an additional defense buff without loosing attack and make they not one-shot in RoFL if Berserk is active.
Or: Remove the defense reduction of "Berserk" (would be easier ^^)