Posts by xLutinex

    Maybe the whole discussion wouldn't be there, if there would be a fourth instance difficulty. harder than hardmode with a better loot, but nothing that you cannot get with just hardmode (just slower?).

    For RofL maybe it would mean that for example the endboss starts with 10 stacks. Or all mobs/boss have higher HP/def/attack/dmg.


    Hint at Devs ;)

    Maybe it would be a great Idea for future content? ^^


    I know that different ppl have different skill / gear / possibilities.

    But in my opinion all ppl should have their fun. For ppl, which are handycapped or whatever, there are modes like easy or normal mode. Just having fun.

    Hardmode, in the past, was always hard to play and a challenge. this changed a bit with RofL and the class balancing in my opinion.

    Yes, you all can have fun in this game, in any instance. But please consider that there are also ppl which are bored, because there is no challenge for them.


    I will make an example for myself. I am mainly a tank (in the last weeks) in my guild. For me as a tank, I don't know how I could die in RofL if there is one healer healing. The damage income for my tank is really low. I also tanked astaroth with 20 stacks. I can say up to 14-15 stacks no problem, no stress for me. On an other day, I pulled the guardians at B1 to get their debuff and I ran the whole instance with this debuff.

    I mean, yes I can make my challenge for myself, if I use mechanics if you fail something. But this is kinda stupid. Why shall I fail something every time, to get a challenge? ^^

    I am a person who grows with his challenges. And I want to have fun too ;)


    That are just my opinions :)

    First of all: Why should every (easy, normal, hard, insane, god-mode) Instance in any game be possible with just, let me say, ridiculous gear like somehing that is like a starter gear. That is, what I read in your post.


    It is a fact, that you can heal (fullbuffed) something like ~5kk recover with ~210k wisdom. I / my healer knows that.


    The point of view, Melodic told here, is that all healing is kinda like 2 times high than any HP of a player (except HoT effects).


    Don't know why you are in such an aggressive state and telling incorrect facts Oo. Melodic has, btw such a hint, red!!! rofl heal gear, t10!!!.

    Don't know where you see rofl gold gear t14 on his healer oO. Even is tank gear is only t8 btw.

    Regarding this and your behavior tells me, that you are just unhappy of something being changed, because you cannot heal anymore after the change (class balancing btw).

    Hi,


    skills are similar to previous.

    You can read your skills in skill book and see, that nearly all are the same and Wind Arrow is flawless.


    Kind regards

    Something additional to Scout/Champ


    Because of the 15% damage increase of blood arrow, the class is impossible to play for nearly all players. I am fullbuffed nearly one shot in RofL with my gear. I would say, that every normal player is totally one shot in RofL.

    At this state of this class, I would suggest every scout player to play an other sec-class. Don't do the gun right now.

    Maybe reconsider the 15% damage increase and remove it or change it to 5% damage decrease, because as a leather class, you have really low def.


    Kind regards

    Regarding Scout/Champ again.


    tested the class a bit. Still the gcd after the casts "Reflected Shot" and "Deadly Shot" are annoying to play this class. The behavior is like you wait 1/3 of the time to use another skill. Because these 2 skills are casts, you need to stay and cannot move. This results from time to time that mobs in trash are of of autoshot range.

    If this class should be played as a melee, please consider remove the "cast" mechanic on Deadly Shot and Reflected Shot and make them instant.

    I would also suggest to change Shot CD fix to 1 second for this class combination. Right now, you lack of damage in trash and sustain damage.


    Kind regards

    Just a hint regarding scout/warlock...


    What about implementing some sustain support class as warlock/scout that could grant the raid some sustain buffs or instant ressources?

    You mean like scout/knight? I guess nobody is playing this class ^^

    I've had done some balancing changes in this thread regarding scout/knight. Right now the class can regenerate 100 fokus every 60 seconds for players around 90 range.


    Kind regards

    The damage of weapons (magical and physical) is increased by 10% of the base damage (un-tiered) for each tier. both values, physical and magical, are increased by 12,6%. I would say no bug

    Hi,


    I would suggest some changes for Scout/Warrior:


    The elite skills lvl 20 (Master of Survival) and lvl 30 (Mental Focus) are not really usefull compared to other classes.

    I would suggest to change Mental Focus, that it will increase the Strength by 10,4% and change Master of Survival to allow wearing chain gear. This would give more flexibility for players


    Kind regards

    Hi,


    regarding latest Patch for Scout/Champ:

    • Removed Rain of Vengeance global cooldown trigger.
    • Reduced Area of Expertise reflection increment to 0, added removal of reflection damage loss instead.


    I guess the increment should be 12%?


    Also I don't get the buff of Piercing Shot not everytime. It seems to be completely random. It does not depend on crit/noncirt, range to target nor wait time between the buffs. Please check it.

    Another point is, that Reflected Shot should reflect 5 times. It is only reflecting 2 times -> 3 targets are hittet.


    Thanks for removing GCD on Rain of Vengeance, but on Reflected Shot and Deadly Shot would be better.


    This class is anyway still lacking of damage and I will test it soon against the scout/knight, which of both are more useless ^^. I guess scout/champ


    Kind regards


    Edit: Reflected Shot, not Piercing Shot

    Hi,


    regarding Scout/Champ.


    I tested the class and must say, some things are really annoying.

    First: The range of the weapon or more exactly of autoshot, vampire arrow and piercing shot are way to low because of the range of the weapon, which will added to low/no range skills like auto shot, vampire arrow and piercing shot. So autoshot with a range of 20 is not playable for trash and if you use your ISS which reduce your movespeed, you will cry if the boss moves away :(


    Second: The 2 elite skills Deadly Shot (lvl 40 elite) and Reflected Shot (lvl 35 elite) are now casts on this class. This result in a 1 second cast skill but both skills produce a global cooldown trigger for all skills after using, which is not a good playstyle with casts :D (no other cast produce a global cooldown trigger afaik)


    Last but not least: The class is lacking of sustain dmg. In my opinion even worse than scout/knight. At the actual state of class balancing, you should not play it. Low damage compared with melee range scout (blood arrow increase damage taken ;) ) results in many deaths and frustrating :)


    I like the mechanic with the deadly shot buff of this class and hope for upcoming changes.


    Thank you so far! :)

    Hello,


    regarding Scout/Champion there is an issue with the buff of the elite skill Deadly Shot (lvl 45). From it, you get a buff which stacks up to 10. If you have for example 4 stacks of it and use Combo Shot, the "Snipe" elite skill will disappear for a few seconds. It seems that it trigger changing "elite on/off" for a few moments.


    You can see my buffs, my skill book (where Snipe disappears) and my actionbar with slot 25 (crtl + 5 shortcut)

    https://gyazo.com/f3d6a5fd386e679ee81381c1b2ea7c3a


    Would be cool if you can have a look at it and fix it, that the snipe changes in such constellation. I guess this behavior will occur, if you use a skill (not the Snipe), that will consume the Deadly Shot buff and reduce it below 4 stacks


    Kind regards

    Hello Devs,


    regarding Scout/champ:

    Please considering to change the range of auto-shot. 20 is not playable for this class. If you use the lvl 85 ISS which gives you -80% movespeed, you will cry if the mobs are not in 20 range :)


    Also I would suggest to change some skill CDs. Right now the CD of shot and wind shot depends on your weapon attack speed, which results for the gun of a CD of 3 seconds for wind shot and 2 seconds for shot.


    All other skill CDs are indepentent from the weapon speed. If I look at the skills in the order of CDs:

    piercing Arrow 4 seconds, reflected shot 7 seconds, combo shot 8 seconds, deadly shot 10 seconds, vampire arrow 10 seconds, 45 elite (dont know english name :D ) 15 sec and snipe 20 seconds.


    You will run out of clickable skills after a few seconds and need to wait for CDs. This will result in no sustainable dmg. Snipe "cannot be used in trash" because the long cast time will result in no effect, because mobs dieing too fast.


    I would suggest to change shot to a fix 1 sec CD skill combined with the 25th elite skill of this class.

    It would be also a good change to reduce the wind shot cd of this class to 1 or 2 second.


    Let the class get more sustainable damage, because the burst damage is dependent from Snipe of this class and you can only do 1 snipe with buffs, because of the 20 seconds CD :). Even for long fights snipe does not matter 3 times a minute


    Sorry but was is the intention behind range of 20 for a scout?

    To be clear. Skills like autoshot or shot for example have no own range. This results in a range of 20 for the skills with the gun. That means a lower range than all melee skills! Every melee skill can be used within a range of 50.


    Why should someone play the scout/champ if you always need to be more than close to enemies to use half of your damage skills?


    I would say nobody would play this class in this state.


    Regarding the little fact of cooldown share: Skill is kinda useless. It can only hit up to 5 targets, IF there are still 5 targets after the 3 second cast. So with "normal scout abilities" with autoshot, piercing arrow/reflected shot you will do more damage. within big trash groups, 5 targets are not many and you will use the ISS skill.


    But please, consider rethinking about the gun range or skill range of scout skills for scout/champ


    Kind regards

    new magical 2h sword: (2 x Earth, 1 x Ice, 1 x Temple, 2 x Weak, 1 magical fragment)

    new magical dagger: (1 x Earth, 1 x Ice, 2 x Fire, 2 x Temple, 1 magical fragment)

    new heal crossbow: (1 x Earth, 2 x Ice, 1 x Fire, 2 x Temple, 1 magical fragment)

    Regarding Scout/champ:

    + what Cruvor said.

    And what is the intention, that the range of skills are melee range? Autoshot with range of 20!

    Piercing Arrow with range of 60.

    Also the level 45 elite (AOE Skill, does not know the english name right now) shares the cooldown with the scout ISS. Also 750% dps for a 3 second cast without cast muliplier is kinda useless :D

    Hello

    I have a question about new class combination and new weapons (guns). When can you expect to implement these changes to the game (which were initially planned for October 30).

    Greetings :)

    Hi, a quotation of Grox:

    "Class Balance: New Class Combinations along with new weapon type (gun) are planned around 30th October 2020."


    So it is not planned FOR 30th October. It is planned AROUND. That means, it could have been patched yesterday or it could be patched on 2nd November. Because "around" does not exactly means "on that day" ;)


    And like Cruvor said. We still have not 2 weeks after 30th October :P

    I said the example with student hall because someone said here, that all accounts of the same IP should be banned for DN entrance. I know, that alt accounts should be on the same playernet account ;)

    But I also know ppl and that rules are not always be kept by ppl ^^


    DN buff, like it is now, is ok in my opinion

    Wow. Seems like you say I am a liar ^^

    Anyway, the DEVs could check and see it.

    Rogue/warden is a bit weaker in single target, only 2.5 organs that I could kill... But even this is to much.

    I hope they will revert the last rogue/change.


    And what you said: killing almost 4 organs while you are only 1 time in the room wasn't too much? ^^


    btw: I play the rogue only from time to from. So I am not very familiar with it and I think someon who play the rogue as main class, can do more dmg.

    I guess not, because this would still allow players to solo it with alts, which is what OP is talking about I believe.

    Entrance would have to be IP restricted (unless whitelisted), not the debuff.

    Router reset -> new IP and IP restrictions can, if they are not done wisely and correctly, harm players, which did not anything. For example a player, who is getting a new IP every day from his provider, can have a DN ban, because in the last days, an other player with his same IP cleared DN :P


    IP restrictions are not as easy as most ppl think. Think about a studen hall. 100 ppl out of 1000 students playing COA. 1 clears DN and all other 99 ppl suffer because of him? ;)

    Do something with the rogue! This is the weakest DPS class at the moment! I play a rogue and say that rogue is very weak compared to other classes like champion / sorcerer, guardian / druid and warrior / rogue. The guardian / druid, even in ice gear, will damage more than the rogue (half of the items are gold) in any of his bundles half of the items!


    Of course, people will now start to say that the rogue will damage and how .... but damn, I'm playing for this class, and for me it is no longer damaging because I can't give the same DPS as other DPS classes! I'll give out more DPS as a half-dressed scout than a rogue!


    you made 2 perfect rogue links (rogue / champion and rogue / mage) but then you killed them with your fixes and now these are useless bundles for which it is even disgusting to play! Please, lift these 2 bundles by at least 25%!

    Again to be honest. Why was this change implemented?

    • Increases Assassins Rage duration to 30 seconds, changed critical damage boost to 18% physical damage.

    After this change, I would say the rogue is far away the strongest class overall.

    For example: This scrut of b3 organs. I was only 1 time at this room. you see the end-dps.... (rogue/champ)

    https://gyazo.com/a14eaba8dac99427539bf16e3321f357


    I killed 3 organs + 20-25% of the last one. I don't know why ppl say the rogue is the weakest class before the change? You can leave it for 30 sec if you want, but let the skill don't increase p-dmg ._.

    you made 2 perfect rogue links (rogue / champion and rogue / mage) but then you killed them with your fixes and now these are useless bundles for which it is even disgusting to play! Please, lift these 2 bundles by at least 25%!

    The rogue/warlock is the strongest single target rogue and deal nice damage. I never played this class, because I don't like auto-hit classes.

    But I've played rogue/champ and rogue/warden and these 2 classes do really good damage. Anyway it depends on your raid playstyle and pull-style, but in general the rogue/warden and rogue/champ are really strong classes and I doubt, that these classes will deal less damage than a worse equipped scout. except the scout will have 2 weapons with the same tier like your main dagger ;)


    btw: rogue/champ and rogue/warden do elemental damage and get buffed by for example wl/mage debuffs. Scouts only do elemental damage with 1 skill