Display More"The Knight currently has no aggro problems."
Indeed. That's why K/Ch will be fine, even with 6 sec cd on Shock Strike.
"The entire point is that aggro should not be changed otherwise there will be issues."
Not a single Knight combination has to rely on secondary-class specific skills to build and hold aggro. The default Knight skills are more than enough.
The Shock strike will still be on a 3 second cooldown, if the general changes are consistant. The problem is that one must use their aggro skills to keep the aggro. Electrocution chain is a GCD that does not generate extra aggro. In that time you must catch up to the other players aggro. Consistency is key in farming in end-game scenarios. And if aggro is such a non-issue, why should one nerf it? The entire point makes absolutely no sense. It comes across as a knee-jerk reaction over points that aren't even sensible.
QuoteChampion
- Reduced Shock Strike cooldown to 3 seconds from 6 seconds, reduced aggro modifier with Shield Form to 500% from 1000%, same target won’t get stunned again after 3 seconds of first stun, but still will be interrupted.
Knight/Champion
- Changed Mighty Strike to do not reduce cooldown of Shock Strike anymore.
Because nobody wanted to report tanks. Because in 99% player are reporting to OP dps