Originally I was considering to suggest an increase of Shock Strikes CD on Knight/Champ as well to 6sec, as it normally is/was.
I play K/Ch only, since 1 week after it came out. I think talking about aggro potential as a knight is useless since all knight combos can hold aggro without any problem. So it's just a matter of utility and K/Ch has a lot of this, which is the core functionality of this class.
You don't just tank and do your own stuff, but you support your entire raid by a huge CC mechanic. The stacking, stunning, interrupting mechanics make this class unique, also the 3s are required for some specific parts in rofl. Increasing the cd would fail the purpose of the class imo. It's not that tanky as others and you always need to keep your stacks at 10 not to loose your def. Also the cone AoE requires some movement on many situation, even in our greater pulls.
However, talking about knight tank balancing seems to be a waste of time imho, because as mentioned, you can even play without any sec class to hold aggro, it doesn't matter if you have 100kk aggro after burst or 150kk. And every tank subclass has its own playstyle, that's why I'm playing this class and not a Ch/K. And if it comes to the topic which knight subclasses are too strong, the K/Ch wouldn't be on the first 2 or 3 places (but that could be a discussion for itself I guess).
Also seeing few tanks not playing K/R is a good thing in my opinion
Just one point of view of myself.
K/Ch has the ability the nearly stun all mobs in every trash group, even in massive pulls. The most dangerous for other classes than the tank can be the big pulls, where many mobs can use any AOE and kills the players. K/CH can stun all of them, pull them together and reset his cooldown while the mobs are killed Oo. If I think about our 2-3 dps runs, the 2 seconds stun is nearly enough to kill every mob of big pulls Oo -> resetting CD of AOE stun/pull instantl.
If I compare this mechanic to the Ch/Wl, it is kinda OP because the CH/Wl cannot reset his CD ![]()
And yes, shock strike, a nearly spammable 1000% aggro multiplier skill hmmm.... the reduce to 500% is also not noticable as a K/CH, because you have the highest damage passive of all knights. So please don't say something about aggro. The one knight which is having aggro "problems" is the K/P, because reducing aggro of raidmembers in 2021 is kinda useless, if all are at 10% without this skill ![]()