i played wl/wd with severed consciousness instead of ruthless judgment, its still overpowered, don't worry
Can't confirm that
I saw your WL/Wrd in rofl. try with golden gear pls. full red gear should not out-dps full golden dps classes ![]()
i played wl/wd with severed consciousness instead of ruthless judgment, its still overpowered, don't worry
Can't confirm that
I saw your WL/Wrd in rofl. try with golden gear pls. full red gear should not out-dps full golden dps classes ![]()
Display MoreRegarding Rogue/Scout:
we tested the class in rofl and we have following suggestions:
Blood Arrow seems to be still 186% p-dmg increase. Maybe have a look into it, if only description is changed but not the mechanic. If it is correct, I have following suggestions.
Change Substitute (ID: 499501) to have trigger chance for Shot of 50% and let it deal 400% Shot and not 596%.
Furthermore change "Wraith Attack" (ID: 493258) to 500% and give it a 8% damage decrement for each extra target (right now it has no decrement)
Change "Fast Draw" to reduce damage to 500% for each hit. Also Change Precision to 50 Focus cost and let Fast Draw recover 5 Focus for each hit.
thanks for your attention
I would like to see deactivate r/s till next patch.
Shilard did some good suggestions in my eyes
Btw this immunity state is cancelled, if the target (balton in this case) is successfully! hitting a player
Display MoreHi,
A few words about the latest patch:
Warlock/Scout
· Reduced Shot damage to 2030 from 2385.
You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.
Warlock
· Reduced Ruthless Judgment damage to 2700 from 3091.
That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.
Warlock/Rogue
Thank you very much for the changes made here, which should bring this combination to life a bit.
Greetings
I am a bit sceptic about sentences like "finally destroyed" etc.
I've seen WL/s and WL/wrd in the last days, which did insane sustain damage compared to gear and other classes. If you outdamage a full golden geared class with full red in sustain, something is wrong. Even if you can oneshot trash mobs with only 2 min CD skills with full golden gear. Never saw other classes can do it. Maybe the burst damage is not so insane conpared to leather/chain classes but you really don't need full burst, if you can burst every 2 minutes.
I would suggest compare with other players. Maybe you did something wrong playing the class
Regarding Scout/Druid:
I would suggest to change the skill Elven Eye (ID: 494327) to increase ranged damage instead of critical damage. This class is far behind scout/r, scout/w, scout/ch and scout/wrd and 3 of those better scouts have raid support which scout/druid does not have.
Kind regards
Btw we tested all. Scout/w and WL/wrd in all situations. Burst aoe, sustain aoe, sustain single target and burst single target. The WL/warden was always! on top
It is kinda funny how ppl think WL/wrd is weak. If you can play this class, this is absolute OP. It is also kinda funny that nearly all saying WL/wrd is weak and nearly all mdps playing WL/wrd or WL/s. Nothing more to comment from mine. Only one more fact. A Scout (me) dealing 150kk+ with a snipe fullbuffed on bosses had no chance against the new WL... We will see what changes are coming and how the devs think about the class
Doesn't make much difference, mobs and bosses die to fast in both cases. Rofl has not enough hp/def for more than two well equiped dps. Big pulls die instantly & mobs don't live much longer. We had two addphases on last one, so yeah 0-1 with more ppl, not so much impact. In fact, I'm quite certain wl/Wd will be even stronger if fights last longer in the future.
It makes a hell of a difference. If you have more damage dealers (especially good ones) factors like pacing (and in turn movement speed or range) directly translate to damage dealt by the individuals. Those are not very important when damage dealers needn't compete with each other. The result (dead monsters) is the same, the way (2dds + many supps vs many damage dealers) is very different.
In fact we had 2 range dps and a WL/M. Nothing more. So it doesnt make a difference for our comparison. In fact, Scout would be even a bit more weaker than WL/wrd, because the Scout has casts/Channels, which he cannot bring to target with more dps. The WL/wrd would in this situation even more stronger
Kind regards
Display MoreAt this point, to the topic to nerf wl/wd cuz he is "to strong".. Here 2 Screens from today.
U see on the left side a S/W; Wl/Wd; R/W; S/Ch; Ch/M(AS TANK!!!!); W/Pr; M/Wl; Wl/M; D/Pr; Pr/S.
The S/W; Wl/Wd; Ch/M got equial gear. - Golden T16 Weapon, T10/11/12 gear. (Tank didnt use IBW) - u see there between S/W and Wl/Wd it looks good balanced. (Wl/Wd didnt hit Organs with more than 200kk at all). - So as an result i can say for this raid and while comparing the gear of each Person, this run was well balanced. With a bit overperforming Tank at all. But well doesnt have to do much with the core topic.
At the right screen u can see a Wd/R; Wl/Wd; Ch/S; R/Ch; R/Pr; Wr/R; M/Wl; Wl/M; D/Pr; Pr/S.
The Wd/r; R/Ch (first time); Wl/Wd; got equial gear. Golden T16 Weapon, T10/11/12 gear. (full title support each time). I need to say that the Warden/Rouge did around 850kk on Organs while Wl/Wd wasnt on the Organs. - So as an result i can't see an overperforming Wl/Wd.
So pls. Take some things serious. Mage's doesnt have an good life in CoA, which should called Chain of Arcadia in my opinion, but to nerf this class or even to flame in this thread i can't support. Actually i see this class as an good class which maybe does fun (i dunno never played) and still have an good impact in Rofl. By far to some other Mage comps. (at the moment)
Just no.
WL/s and WL/wrd are overperforming right now.
With upcoming change of tactical smash, even bigger gap between pdps and these 2 classes.
*bull******mimiimi*
matt/patt. I understand that a lot of people may have EQ in t13-t16, weapons in t16-t18, runes XIII, but I doubt that even such a strong equipment allows you to use this amount of damage (I have a friend in guild who has much stronger equipment than mine and after each such change, matt to mdmg did much weaker results on the instance, which I noticed even more in my case). Apart from this constant change from matt to mdmg, why suddenly practically all aoe are weakened
. (I know that a mage owes a lot of his results in the instance to the aoe skill, but they are already weakened by less magic attack)
First. T13-T16 GEAR? WHO has T15 or T16 gear? Oo
"a lot" of people t16 - t18 weapons xD....... 2 ppl have t18 weapon, maybe less than 10 ppl have t17?
I can only say: If ppl can NOT play their class, it is not the job of the devs pushing a class, that ppl without skill can compare with other classes and ppl with skill
#noOffense
btw: my rogue has ~1,2kk p-attack buffed
Display More
Why ?
There is nothing wrong with the "normal" Bloodarrow and Hot´s heal the HP loss instantly with the current state of Healers.
Greetz
i can say the same
why only s/ch have that ability ? with high dmg attached to it
to me its not about the healers, it is about asking for some of the same skills as other classes.
funny how you only quoted that part lol
.
And you miss that Scout/Champ blood arrow elite increase the incoming damage too. That should also be done for WL/s blood arrow I guess?
Scout/Champ is still the strongest scout burst class and overall a strong class.
Is there any chance to get usefull Cenderil Combination and Buff for Tanks?
Onid and Ardes are best in slot for tanks. Change my mind ![]()
Hey Arcadians,
I'm not sure if this belongs in this thread, but because of the new changes I thought, I'll suggest something about the new Cenedrils. First of all, I would like to emphasize that the combination is really great and all buff combinations meet the player's wishes. Surely most will move to 100 for their class with their hearts. However, all this is of no use without the necessary materials. Especially from my guild in the last 2 weeks people have pulled their Cenedrils to 100 (me included). It wasn't cheap and cost quite a lot of charges. However, the problem have probably all the players on the server, which is really annoying. Therefore, I would suggest a new Item Shop item. How about a reset card of the Cenedril materials for an X-value of diamonds and thus, for example, you get 70% of the materials back. The value can be adjusted according to the ideas, but I think with such an item the community would be very satisfied and you are not so much annoyed for the wasted materials.
Greetings Ryzek
Tbh: If I think about player in low- / mid-content, they need the diamond income of their daily mirror world farm. This would be a little break in their income and would be like an item which gives you 70% of dirty stones back for a weapon.
I am for myself against such an item, because nobody is forced to do something / leveling new cenedrils. In my mind it is for players maximum their character, because some player couldn't do anything more to upgrade their character and this shouldn't be too easy
Quote from Planned Change LogImplemented 6 new cenedrils.Does this mean, you want to enable more useful combinations to get the dmg buffs by using 2 magicals for the mdmg buff or 2 phycicals for the pdmg buff? And why 6 new ones then? Can you maybe share the new planned combinations with us?
2 dynamic, 2 steadfast and 2 mysticals
I also hope 2 new dynamic provide the buff
Display MoreDisplay MoreAnd...
.
Stone Shell
Cost: 20 focus
Cooldown: –
Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled
60% perma damage reduction? Oo If this is also working for percentage hits: wts useless plategear
Tbh: this is definitly to much. Before Nayat got a damage push, I tanked full RoFL AS rogue/priest with tank jewellery only. Rest was pdps statted armor. A full tank statted cloth gear would make the warlock insane? in tanking and PvP with 60% damage reduction. Just my thouhts
Usually doesn't work on % hits, for example, b3 mobs dot (80% dwl reduction do nothing on those). Only one I saw reduced and only a small % of times (as mch 30% reduction, almost never work), is b2 small circles. Also need to remember defense of the class is non existant. Idk if 60% will be too much but 30% was for sure (and tested), no way enough, specially on b1. Once we can test those classes the numbers can be easily adjusted, no need to be dramatic 😅
For the psi issue, just need to add 1 psi per charged chop or power of the wood spirit and class is viable again.
Now comparing wl/wd with wl/k, I see knight one is way worse in terms of aoe. While wd have perma channel whisper aoe and power of the wood spirit, knight only have one channel every minute and rest of aoes have no modifier.
I suggest to adjust one of the others aoe of the class for tanking.
DoTs were never effected by percentage reducing skills.
Percentage hits are something like circles b2, Macaca-explosion at Aldo etc.
Btw: Rogue/Priest has way less than 30% damage reduction. It is not possible for b1 anymore, yes, but for rest of the instance it should.
Btw B1 is not as easy for any low def tank ![]()
Display MoreRegarding planned wl/wd:
"...Power of the Wood Spirit to inflict 1440 dark damage to targets around your target with 225 range...."
-- 225(!) range spammable AoE around target? srsly?!!
Enhanced Weave Curse
Increases all attributes by 12.8% for 1800 seconds.
-- Is this supposed to be a self-buff or is this enhancing the regular 6% for the raid? Giving the raid double the current bonus seems too strong and unnecessary under current circumstances.
Also you design this class to be heavily dependent on Willpower Construct while it is supposed to be a tank, yet you have no way to recover substantial amounts of PSI while being in Constructs. Leaving the Construct (temporarily) to gain PSI again is no option while tanking, but at the same time you rework skills like Otherworldly Whisper to be used somewhat regularly, not even to mention other defensive skills.
So it is again a similar issue as the wl/k had, making this class practicly unplayable - being viable is far out of the question at this point.
Cheers!
And...
.
Cost: 20 focus
Cooldown: –
Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled
60% perma damage reduction? Oo If this is also working for percentage hits: wts useless plategear
Tbh: this is definitly to much. Before Nayat got a damage push, I tanked full RoFL AS rogue/priest with tank jewellery only. Rest was pdps statted armor. A full tank statted cloth gear would make the warlock insane? in tanking and PvP with 60% damage reduction. Just my thouhts
Surprise surprise.
There are many setskills that cannot be used together. For example (1 example only!) for knights you have 3 crit setskills with +aggro and can only use 1
w/p is one of the best supports in game in terms of keeping party alive especially for short range squishy classes like rogue, m/r, m/ch, s/ch etc + squishy tanks for bosses, 18% damage loss for bosses is making huge difference and its permanent. so i don't see a reason to turn it into a dps to compete with other classes
i don't know why you want k/wd to compete with other pdps either, it is bulky offtank class 1.3kk hp and 1.5kk defense with dps equipment (it can be even more if you use tank buffs instead of dps) and is almost impossible to die as long as you have a regular tank, im against to make it compete with other dps as long as it keeps this survivality.
also warrior/druid got 5-10% buff with recent patch (check difference between physical damage and damage dealt), i don't know why you think they aren't changing it to be viable.I write Warrior/priest is good support so no need to be meta. Just for sure is the K/warden planned as an off tank, Why he have so much dps changes and 0 support? I think a ch/druid do this way better or even a champ/priest. Becaurse they can support and also deal dmg and off tanking when it’s needed.
Knight/warden deal decent damage Oo. In AOE Burst also a really strong class (knight-AOEs does not have decrement per target)
Display MoreFor me during all this time the balancing process is starting to get on my nerves.
It has become more or less just a bad joke, where some subjective opinions in the forum - call it feedback, but whatever - are finding their ways into the patchnotes.
What I find is rediculous, for example:
On Patch 10.4.0.2013 you changed Power of the Wood Spirit from 434% to 521%
4 Weeks later on patch 10.4.0.3000 you just did it the other way.
Honestly you guys just dont know what you are doing, and especially you rlly dont have a final goal that you try to approach.
In the end i am pretty sure that you will fail, because it is nearly impossible to balance all the different classes in relation to pve content (low,mid,high end + future pve), upcoming pvp AND the huge difference in GEAR (from starer gear to t14 gold gear / t17 gold weapon) - that range is just too wide, and its coz'd of fundamental function of game mechanics which you cannot change unless it is not runes of magic anymore
If all players would be objective and don't only want their own advantage (for example: "i am soooo bad in comparison to the other class. My class need a push!" - instead of recognizing that the person is just a bad player maybe) the balancing could be already finished.
I mean, some ppl here in this thread are crying that their class is bad, but sometimes tbh: their class was really really strong (sometimes OP!), but the player was just simply: bad
That's why the ppl should report buggy skills/formulas whatever instead of just using it for own advantage ![]()
Ich bekomme weder 8% mehr Magiekraft, noch ändert sich die Aggro.
Magiekraft ändert im Charakter-Fenster nichts. Es erhöht den ausgeteilten Schaden. Machst du 100k Schaden mit einem Skill, machst du mit 8% Magiekraft mehr dann 108k Schaden. An deinen Werten ändert sich dabei aber nichts
Why you increased patt gain per strength and in the same time you decreased damage?xd It is pointless to have more patt when you can get through boss defense and have less damage .... Just please stop doing such changes to warden (and other classes too) just because some people that have t17/t18 weapon and are bored keep telling to do so...
If the more patt compensate the reduced skill-damages absolutely, then you will do more damage than before, because the pet will do more. The higher you patt is, the more damage your warden pet will do.
If I should guess: Wardens daamge shall be more dependent of their pet?
Display MoreAlso in regards to
QuoteAdded new character frame tab for combat pet attributes. (i.e.: Cenedrils, Warden pets etc.)
The idea behind it is really nice, the only problem is you don't get any values/ every value is 0 no matter what buffs it has.
https://gyazo.com/a1f152fb983e4e5991075d6e09406a8b
Greetings.
The same goes for me
Display MoreScout/Warlock:
After
QuoteFixed some classes were sharing elite skill levels with some other skills, you may experience level loss on some of your skills after patch
Fixed some classes were sharing elite skill levels with some other skills, you may experience level loss on some of your skills after patch.Poisonous Will and Elemental Discipline both got resettet, but I didn't get the TP back. So if you reset skills, please at least refund the TP, tyvm.
Greetings.
hmm maybe this was your problem Zyrex
Another thing about SCh vs. SWl:
Yesterday I ran inferno with my SWl (t14 staff, t12 magical xbow, golden gear t11/12) and we had a SCh in party (t6 gun, red rofl gear, t7 I think it was) and our dmg overall was quite equal, even burst was more or less equal. So I think, the SCh is waaaaaay too strong atm. I have no comparison from rofl so far, but a class with an untiered weapon and much worse gear shouldn't deal the same damage like my SWl I guess.
So I think, the current planned nerf for SCh is too less, or the SWl isn't as good as I thought... I mean, either the SCh is overpowered as hell, or SWl is weak... or at least feels like this.
You ran...inferno... where mobs are oneshot with reflected shot........ You can make same comparison with scout/x (x = any sec class).
Try the same compare in rofl. scout/ch with t6 weapon! and t7 gear cannot deal much damage. maybe 1/10 of yours xD. Or your s/wl isn't good ![]()
I don't say s/wl is strong, but that is kinda.... strange. I play s/wl from time to time.
Edit: If ppl make comparison in inferno, every class except scout needs a strong push ~.~
Warrior/Champion:
In this class, the above problem with the outgoing skills occurs despite high attack speed and the critical hit probability that depends on it. For this purpose, my idea would be to change the "Rachelhieb" easily. The Damageboost does not start until the target is below 10%. But in 90% of all cases you have the problem that either 10% will be bursted in 0.5 seconds or the skill is not even ready at this time. For example, with the 2nd Boss in Rofl, this is completely useless because it disappears at 25% and the adds come. You could start the Damageboost at 30% and thus have the chance to use this skill at least 2 times in the burst phases if they take so long. What also struck me is that despite full attackspeed, fewer hits come out, as if you attack more slowly, for example in offburst. The damage numbers are logically much higher, but if the frequency of the skills is so slow, it would be better if you adjusted this so that attack speed skills trigger faster and the hits stay high.
Personally I had the feeling that warrior/champ is the strongest warrior :O