Again. Even Zyrex said that EVERY TANK has no aggro problems. wo WHY is that a PROBLEM nerfing the shock strike aggro multiplier?
Whirlwind SHield with an aggro multi of 1000% is nearly enough to be afk after 1 WS in a single trash group.
I tried every tank combination. really every. every class can hold aggro but K/R and K/Ch are kinda a joke in aggro as it is now
Because the K/Ch is balanced around it's Electrocution Chain, a skill that provides no aggro multi. You are not able to hold aggro after pulling without an AoE. Whirlwind shield is not enough for aggro if you have high area damage classes. That is the entire issue.
Taking down those multis makes the CC borderline useless. Come on. It's not a hard concept to grasp.
Tell me? How can tanks like K/M, K/P, K/S and K/D can hold aggro in such situations only with their whirlwind shield?
It's not a hard concept to grasp.
No offense.
And btw as K/CH the whirlwind shield is doing 45% more aggro then from K/M, K/P and K/D, because K/CH has a 45% damage passive, which improves all skills. In summary the ability of K/CH and the massive aggro output is like the K/R. both are totally OP in my opinion as a long year playing tank
Edit:
Not a single Knight combination has to rely on secondary-class specific skills to build and hold aggro. The default Knight skills (and iss) are more than enough.
Yes!!! That's my point, so the aggro of Shock Strike doen't affect the overall aggro, but it's CC utility is the core mechanic of this class, but has to stay on 3s to enable this ability of CC how it is. The aggro of Shock Strike does only matter, if you use it in specific situations, but then it does.
The 3 sec CD will be stayed at 3 seconds, because every /ch got 3 sec now