Regarding r/s:
- Reduced Blood Arrow physical damage gain to … from 51.8%.
I'd suggest to reduce it to 48% first, otherwise it could be too much with the other changes
Regarding r/s:
- Reduced Blood Arrow physical damage gain to … from 51.8%.
I'd suggest to reduce it to 48% first, otherwise it could be too much with the other changes
Hi,
please look at combat log from game too. Maybe some hits were parried. Parried hits are not shown in scruti.
Kind regards
Lool i dont need to know any of that i can see whit my eyes what is diffrence , and thx a lot for new nerf realy... And you even got nerf for s/d and it was now closer to other scouts , so why you asked for nerf , its not much but still why ?
First: If you see it with your eyes: 51.8% physical damage is more than 62.8% damage like it was before. just saying.
Second: S/D is OP too. It is nearly at the same level like r/s is current. I don't know what you mean with "s/d is closer to other scouts". S/D is like 1.2 - 1.5 stronger than other scouts (except s/ch, which is strong as s/d atm)
Regarding latest changes of rogue/scout:
- Changed Blood Poison to modify Blood Arrow to increase physical damage instead of melee/ranged damage, by 51.8%.
- Changed Substitute to inflict Shot damage with 100% chance instead of 60%.
- Changed Wraith Attack to have 6% lower damage for each extra target.
- Changed Fast Draw to do not be interrupted while moving.
- Reduced Precision focus cost to 50 from 100, changed it to make Fast Draw recover 10 focus upon landing successful attack additionally.
- Reduced Shadow Figure ranged attack speed gain to 10% from 20%.
I guess it is the wrong way, if this changes are the intention of buffing the class furthermore. The class was still the strongest and after the patch now, it is even stronger
First i think thiese changes are good ,its more better energy-focsu consuming even if its dmg again nerfed its ok . Second you cant compare only whit other rouges , because its always one combo who is stronger then others ,and R/S was weakest rouge for a long time . You need to compare to other classes whit similar gear , and i think its now close to some other top combos , but still weaker then some .
dmg was nerfed?
You should learn what "Changed Blood Poison to modify Blood Arrow to increase physical damage instead of melee/ranged damage, by 51.8%." in this sentence "Physical damage" means for dps classes instead of "damage" what it was before.
Anyway, the next patch will balance the class more. The classes should be balanced within all secondary classes. Why should you compare one rogue class with other classses? balancing all classes for every secondary class and then you can balance between different main classes.
(Yes, there are still rogues who cannot compete with r/s or r/w now. For example r/wrd, but thats kinda "ok".)
I think you're talking nonsense, I'm referring to a badly nerfed skill and you're making up some heresy, plus your answer is completely off topic.
wtf?... the skill is not nerfed.
Like espar91 said, it is for "pro players" and not for players who don't know how to play properly. If there are ppl hitting for higher chance and you cannot even buff yourself, play another class, where you maybe are "ok" without buffing yourself. Just stop kidding. It's not the job of the DEVs to compensate the incompetence of players
There you can read. More precision = better hit chance. It is not a bug, it is a game mechanic, that you should learn
One suggestion for Scout/Druid:
Reduce "Boiling Blood" to 18% damage.
Kind regards
~1,7kk p-attack with hot stew. Damage don't know. t12 weapon. you see the average damage of all skills. no other rogue have such high hits. Wraith Attack for example sustained damage without buffs ~2kk in trash. Power of the Wood Spirit of r/warden do only ~700-800k with my t15 dagger.
You see. I don't have double or tripple p-attack of others and with t12 weapon I have even way lower p-dmg.
My suggestion was to reduce damage of substitute while having 100% trigger chance. But that will be only 1 skill to be changed for balanced. Wraith attack should also be reduce to maximum 500% dps compared to Power of the Wood Spirit
Nayat (I started a bit late)
https://gyazo.com/6daa618d1b5f3be100e2212288f46d50
Khat
https://gyazo.com/a664320ee35e2a19fc37957adfd9e85d
(Balton missed to reset)
Astaroth
https://gyazo.com/7d596d24d346b0fbddd3010f06ae9ba5
Overall Scruti
https://gyazo.com/0cb21565e7e7c9dee2c6f66be9cf01ed
https://gyazo.com/7832aac65e87312c5a65c430cadafb21
I still miss some hits because of low gun level xD
My weapons:
Dagger
https://gyazo.com/089a50785619a2e3eb47430c47522de8Gun:
https://gyazo.com/72754ad743bce846f24f03edcfb35436
This infos just for clarifying that it does not depends on my "high" weapons. The class is, compared to other rogues, totally OP
Regarding latest changes of rogue/scout:
I guess it is the wrong way, if this changes are the intention of buffing the class furthermore. The class was still the strongest and after the patch now, it is even stronger ![]()
here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233
50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti
Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good
I see it as a bug, or a failed nerf of a skil.
I think it is a good solution, that at least at 1 rogue there is a need for precision (for example max dex build)
Display Morer/s
1.
If fast draw is working properly, it means that all other skills are not working properly, only this one skill is not working on baltons, rofl with such a frequency. wasn't it simpler to simply reduce the damage of this skill?
2.
Bloodshot gives such a dmg increase now that you can easily skip the hp loss.
Display MoreDisplay MoreI don't know what you think, but I have only T15 dagger and T15 gun. Ty.
I also compare the classes I play with other classes I play. With R/S I do way more damage than with any other rogue. I would suggest you change your playstyle or anything else and don't always mention "you have op gear, that's why". It seems like an excuse for not doing good damage.
If r/s would not be changed, all rogues playing r/s in future, trust me. That's also why you nearly see only r/s now in groups. Not because the class is totally fun to play, but because the class is totally the strongest rogue.
You need more precision for example more dex. I tested the class a lot and my Fast Draw is hitting with 100% chance
here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233
50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti
Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good
Display MoreRegarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
As i said to you on pm, other 2 rouges in that pt was also r/s ,and they did way less dmg , becuase they dont have your op gear so ,i think thats best way to see that r/s is not that much op,its just you who is op
Also for you again: A gear with only 1-2 tiers higher and also a T15 weapon is enough for making 3 times damage than other players with same class? Never ever. This class is (in my opinion) the hardest rogue to play (if you would say, it is "hard to play"). Ppl doing less damage than other rogue classes should change anything, because it is not possible with r/s to do less damage atm.
I mean, if you play the rogue like someone yesterday, only doing Wraith Attack at Balton, the class is weak, yes. But again: change your playstyle or anything. I know what I am saying here, because I always compare MY class with another class of MINE and not with other players.
Display MoreRegarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
Display MoreI tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:
- Reduced Shadow Figure ranged speed increment to 20% from 40%.
- Changed Substitute to trigger Shot with 60% chance instead of 100%.
For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.
Kind regards
suggest you use all common weapons like us (T14-T15).
In my opinion you have navigated the whole game alone and as such is not fair for the weaker players.
It's funny how a class gets nerfed all the time just because one player's opinion can say the strongest of the server. while multiplayer like us hasn't been tested yet. Too bored for such a game, let's get back to the original game.
I don't know what you think, but I have only T15 dagger and T15 gun. Ty.
I also compare the classes I play with other classes I play. With R/S I do way more damage than with any other rogue. I would suggest you change your playstyle or anything else and don't always mention "you have op gear, that's why". It seems like an excuse for not doing good damage.
If r/s would not be changed, all rogues playing r/s in future, trust me. That's also why you nearly see only r/s now in groups. Not because the class is totally fun to play, but because the class is totally the strongest rogue.
You need more precision for example more dex. I tested the class a lot and my Fast Draw is hitting with 100% chance
Regarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
After a few thoughts.
I would suggest that Substitue should trigger again with 100% chance (more constant damage, not only luck), but with a Shot damage of 200-230%. That would reduce overall damage of r/s a bit as a first change.
Kind regards
Display MoreDisplay MoreHi,
With healers, i really hope they not will make priest just another druids.
I rather have that priests are needed and that druids are also needed.It's just with current content 1 druid can solo heal most situations and have their de-buffing seeds to give additional support.
Priest have some nice damage mitigation skills (some druids too) but with most content those skills aren't really needed.If casting speed buffs didn't exist, priest would be your number one choice for reactive (single target) healing... but that was 10 years ago..
imho it just would be great if priest have some more toolkit that was also really needed with the end game content.
Think of skills like damage mitigation for raid, damage immune for raid, stun immune for raid, fear immune for raid, awesome utilities like the dr/ch has.
Because what would be more great (regarding healers) then that we can keep both our druids and priest because they are required to do the latest content..?
ps. @Devs thanks for the awesome job you do at the balancing, we all know it's a long path with multiple iterations, but it's really cool to see you listen and interact with the feedback of the community.So you want to make Priest another support. It's good to know that Druid should be the one right healer. Priest will never be another Druid. Do you really think any healing class that has AoE healing skill is another Druid? Let's remove Healing Void, Chain of Life and Curing shot from Priest's kit. Priest didn't die yet because he has patk/matk buff. Many classes have damage mitigation skills and what skills on Priest are you talking about? Wave Armor, Divine Shield or Blessing of Rebirth? Some Druids have damage mitigation skill? Druid without subclass has 40% damage mitigation skill while Priest has Wave Armor. Compare it.
There is gonna be the same situation like in RoM. Druid is required to be in pt as a best healer and Priest as an addition. So it will be still better to take another Druid and Priest/Warrior as a supporting dps.
Thamks!
Strange. if we have a priest and druid in group, the priest heals an equal amount like our druid or even higher. (with equal gear)
Remove Mother Earth Fountain from druid and this class would be "dead", because nobody would play it anymore: change my mind
Regarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
1. and 2. There are not situations like that maybe only on Balton it could looks like that if he won't be killed in 20s - 30s. Still Druid could heal everyone because of amount of HoTs. If HoTs can heal all dpss or keeping them alive to reset your Fountain cd you can focus your Recover on tank and everything will be ok. GH still doesn't make Priest flexibility because in situations you talking about Priest can choose Scout or Druid for subclass and then Priest still doesn't have to help his Druid by GH, Curing Shot or Healing Void will be enough and there is no point to use GH.
Thamks!
just for clarifying. You are talking about druids raid HoTs. So only D/P and D/S, but complaining Priest can only choose between 2 subclasses for that situations?
Druids in general (without subclass scout or Priest) does not have any better HoT than any priest class
Display More(yes, yesterday it was ~200% p-dmg boost)
It had 72.5% physical damage yesterday, you weren't seeing it in character frame, but your damage output was being depending on that. The change is 72.5% physical damage -> 62.2% melee + ranged damage.
Almost every heal spell is already light heal, so we do not plan to change the description for all.
Greetings
ok sorry. If it is like that, I'll test it hopefully tomorrow. Guess it is fine now then. Was kinda strange on balton-dummy ![]()
I tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:
- Reduced Shadow Figure ranged speed increment to 20% from 40%.
- Changed Substitute to trigger Shot with 60% chance instead of 100%.
For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.
Kind regards
i played wl/wd with severed consciousness instead of ruthless judgment, its still overpowered, don't worry
Can't confirm that
I saw your WL/Wrd in rofl. try with golden gear pls. full red gear should not out-dps full golden dps classes ![]()
Display MoreRegarding Rogue/Scout:
we tested the class in rofl and we have following suggestions:
Blood Arrow seems to be still 186% p-dmg increase. Maybe have a look into it, if only description is changed but not the mechanic. If it is correct, I have following suggestions.
Change Substitute (ID: 499501) to have trigger chance for Shot of 50% and let it deal 400% Shot and not 596%.
Furthermore change "Wraith Attack" (ID: 493258) to 500% and give it a 8% damage decrement for each extra target (right now it has no decrement)
Change "Fast Draw" to reduce damage to 500% for each hit. Also Change Precision to 50 Focus cost and let Fast Draw recover 5 Focus for each hit.
thanks for your attention
I would like to see deactivate r/s till next patch.
Shilard did some good suggestions in my eyes
Btw this immunity state is cancelled, if the target (balton in this case) is successfully! hitting a player
Display MoreHi,
A few words about the latest patch:
Warlock/Scout
· Reduced Shot damage to 2030 from 2385.
You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.
Warlock
· Reduced Ruthless Judgment damage to 2700 from 3091.
That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.
Warlock/Rogue
Thank you very much for the changes made here, which should bring this combination to life a bit.
Greetings
I am a bit sceptic about sentences like "finally destroyed" etc.
I've seen WL/s and WL/wrd in the last days, which did insane sustain damage compared to gear and other classes. If you outdamage a full golden geared class with full red in sustain, something is wrong. Even if you can oneshot trash mobs with only 2 min CD skills with full golden gear. Never saw other classes can do it. Maybe the burst damage is not so insane conpared to leather/chain classes but you really don't need full burst, if you can burst every 2 minutes.
I would suggest compare with other players. Maybe you did something wrong playing the class