Display MoreAnd yes, shock strike, a nearly spammable 1000% aggro multiplier skill hmmm.... the reduce to 500% is also not noticable as a K/CH, because you have the highest damage passive of all knights. So please don't say something about aggro. The one knight which is having aggro "problems" is the K/P, because reducing aggro of raidmembers in 2021 is kinda useless, if all are at 10% without this skill
"So please don't say something about aggro." Not a very nice way to discuss something. Don't tell people what to say and what not to say unless you want to come across as arrogant and condescending.
The K/Chs whole thing is that he controls monsters. That's it. He needs a good aggro skill since one of his main mechanics, electrocution chain, does not generate any. It's cooldown resets when monsters die, hence removing the need to use it again. The whole argument "you can use it multiple times" is invalid simply because moving dead monsters is frankly useless. A low cooldown hit is absolutely vital to the integrity of the class and whirling shield just does not cut it alone.
If there is any Knight being broken right now it's K/R. Seriously. There's a reason every meta chaser plays that class: Incredibly low skill ceiling, two aggro areas, free crit, extra def and sustaining oneself. Also the attack speed passive, nimble hands, grants a nice boost passive boost to ones aggro, since all aggro skills are based on DPS, not flat damage. Sure it's not as high as the K/Chs, but it's something.
It's seems like you can't see the absolute value of classes because you haven't properly played them yet, but that's just my two cents.
I fully agree on K/P though. Class could use an update to make it more relevant.
Sure I am arrogant, because I can
The "problem" in my eyes is the contradiction. First saying to not reduce aggro multi
2) Will the aggro multiplier of Shok Strike for K/Ch also be reduced? In that case please don't, this skill deals the perfect amount of aggro to use it on range in our runs, reducing it would make it kinda useless in my eyes
and then saying no knight have aggro issues
However, talking about knight tank balancing seems to be a waste of time imho, because as mentioned, you can even play without any sec class to hold aggro, it doesn't matter if you have 100kk aggro after burst or 150kk.
And the whole thing is only about the aggro Oo. Because the next patch will reduce shock strike CD to 3 sec for all classes. So what is the problem to reduce the aggro multiplier to 500%?
And yes, I played the K/Ch. Some mechanics can be kinda broken in some situations.
Regarding the K/R. He is strong yes, but has definitly not the best aggro. it is at rank 3 or 4.
And btw I know the values of the classes, maybe more than almost every other player, because I test things in detail.
Ontopic: Even 500% 3 sec aggro AOE is one of the strongest a knight have. And yes, only whirling shield + ISS is enough for every tank, because you can hold the aggro in rofl without any secondary class which means, that it is easier on harder content to do more aggro than dps classes comparing the damage the tank and dps dealing in rofl and new content
Kind regards