Posts by xLutinex

    And...

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    Stone Shell

    Cost: 20 focus

    Cooldown: –

    Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled


    60% perma damage reduction? Oo If this is also working for percentage hits: wts useless plategear

    Tbh: this is definitly to much. Before Nayat got a damage push, I tanked full RoFL AS rogue/priest with tank jewellery only. Rest was pdps statted armor. A full tank statted cloth gear would make the warlock insane? in tanking and PvP with 60% damage reduction. Just my thouhts

    w/p is one of the best supports in game in terms of keeping party alive especially for short range squishy classes like rogue, m/r, m/ch, s/ch etc + squishy tanks for bosses, 18% damage loss for bosses is making huge difference and its permanent. so i don't see a reason to turn it into a dps to compete with other classes


    i don't know why you want k/wd to compete with other pdps either, it is bulky offtank class 1.3kk hp and 1.5kk defense with dps equipment (it can be even more if you use tank buffs instead of dps) and is almost impossible to die as long as you have a regular tank, im against to make it compete with other dps as long as it keeps this survivality.

    also warrior/druid got 5-10% buff with recent patch (check difference between physical damage and damage dealt), i don't know why you think they aren't changing it to be viable.

    I write Warrior/priest is good support so no need to be meta. Just for sure is the K/warden planned as an off tank, Why he have so much dps changes and 0 support? I think a ch/druid do this way better or even a champ/priest. Becaurse they can support and also deal dmg and off tanking when it’s needed.

    Knight/warden deal decent damage Oo. In AOE Burst also a really strong class (knight-AOEs does not have decrement per target)

    If all players would be objective and don't only want their own advantage (for example: "i am soooo bad in comparison to the other class. My class need a push!" - instead of recognizing that the person is just a bad player maybe) the balancing could be already finished.

    I mean, some ppl here in this thread are crying that their class is bad, but sometimes tbh: their class was really really strong (sometimes OP!), but the player was just simply: bad


    That's why the ppl should report buggy skills/formulas whatever instead of just using it for own advantage :)

    Why you increased patt gain per strength and in the same time you decreased damage?xd It is pointless to have more patt when you can get through boss defense and have less damage .... Just please stop doing such changes to warden (and other classes too) just because some people that have t17/t18 weapon and are bored keep telling to do so...

    If the more patt compensate the reduced skill-damages absolutely, then you will do more damage than before, because the pet will do more. The higher you patt is, the more damage your warden pet will do.


    If I should guess: Wardens daamge shall be more dependent of their pet?

    hmm maybe this was your problem Zyrex

    Another thing about SCh vs. SWl:


    Yesterday I ran inferno with my SWl (t14 staff, t12 magical xbow, golden gear t11/12) and we had a SCh in party (t6 gun, red rofl gear, t7 I think it was) and our dmg overall was quite equal, even burst was more or less equal. So I think, the SCh is waaaaaay too strong atm. I have no comparison from rofl so far, but a class with an untiered weapon and much worse gear shouldn't deal the same damage like my SWl I guess.

    So I think, the current planned nerf for SCh is too less, or the SWl isn't as good as I thought... I mean, either the SCh is overpowered as hell, or SWl is weak... or at least feels like this.

    You ran...inferno... where mobs are oneshot with reflected shot........ You can make same comparison with scout/x (x = any sec class).

    Try the same compare in rofl. scout/ch with t6 weapon! and t7 gear cannot deal much damage. maybe 1/10 of yours xD. Or your s/wl isn't good ^^


    I don't say s/wl is strong, but that is kinda.... strange. I play s/wl from time to time.


    Edit: If ppl make comparison in inferno, every class except scout needs a strong push ~.~

    Warrior/Champion:

    In this class, the above problem with the outgoing skills occurs despite high attack speed and the critical hit probability that depends on it. For this purpose, my idea would be to change the "Rachelhieb" easily. The Damageboost does not start until the target is below 10%. But in 90% of all cases you have the problem that either 10% will be bursted in 0.5 seconds or the skill is not even ready at this time. For example, with the 2nd Boss in Rofl, this is completely useless because it disappears at 25% and the adds come. You could start the Damageboost at 30% and thus have the chance to use this skill at least 2 times in the burst phases if they take so long. What also struck me is that despite full attackspeed, fewer hits come out, as if you attack more slowly, for example in offburst. The damage numbers are logically much higher, but if the frequency of the skills is so slow, it would be better if you adjusted this so that attack speed skills trigger faster and the hits stay high.

    Personally I had the feeling that warrior/champ is the strongest warrior :O

    Yes but i dont agree its a 9% nerf a good idea :) maybe 5 would be ok but 9% is to much.

    s/ch might need even more nerf considering even some unskilled damage dealers can deal ok damage with it :/


    it was quite broken last time i tried it compared to some magical dps. i mean i am aware that almost any pdps is able to beat mdps in common circumstances but s/ch just felt broken

    Yes sorry. I did quite good dps with s/ch :D

    Hello Arcadians, ^^

    i want you to share my idea to improve single target damage of mages. You could increase the base damage for all burst attacks. So my hope is that the damage output could be enhanced on a fair level that physical dps and magical dps with equal gear have got a similar damage output. Maybe the good thing about it is, that you don't have to change the damage formula and can buff the mages in near time. I've got some examples for Burst Attacks below.

    Greetings Miso! :)

    But then I think a nerf on some mage classes in aoe damage is needed :D

    Just my opinion, but I think one mage is the best AOE class atm

    But that would make 1 instrument obsolete. Right now some ppl having tambourine, guitar and lute. Yes, for players it would be better, but for the Itemshop? I guess we can be lucky as it is now ( I thought about not sharing cooldown. Than I would also buy rattle)

    Easy, make it double price. They get same diamonds and we are happy.

    Not for people buying only once. Guitar or lute

    • Changed Guitar instrument to provide 20% attack speed additionally, attack speed portion of this effect will be overridden by attack speed portion of Lute.

    Hmm why not do the same as sw titles? turn guitar or lute into both buffs, same numbers, no disadvantage to pdps or mdps. I really thought that was the idea behind this.

    But that would make 1 instrument obsolete. Right now some ppl having tambourine, guitar and lute. Yes, for players it would be better, but for the Itemshop? I guess we can be lucky as it is now ( I thought about not sharing cooldown. Than I would also buy rattle)

    Answer is easy: not worth it. We had a tank with plate gear, he sold plate, bought chain dps gear and he had better aggro, better dmg, more deff and for him better gameplay than in plate gear.

    Champion should need new gear (not dps) to tank, but if he dont need, r/k shouldn't need too. If r/k will not be tank then he should be good dps like any rogue, in this moment r/k is crap class.

    That is my observation.

    sadly yes. The only reason needing a knight would be tanking rofl endboss with 20 stacks of buff or more (without possibility to kite, which is a joke in my eyes). I don't really know if a champ is able to tank it with 20 stacks but i doubt it

    The Champ is a separate topic. But you should ask your own: what shall all main knight tanks do,if every class can tank. Why doing plate Gear?

    Personally I am totally against skills mixing roles with just 1 gear. That's why I also don't want r/k to have full tank ability with full dps gear.

    R/k is an offtank in my eyes who can definitly tank a boss for a short time without problems


    Sadly I cannot say something about dps. Need to test it soon.


    I want to mention that full knight tanks cannot switch to dps with 1 skill;) so please let the tank role at classes with full tank equip


    Kind regards

    Hi,


    regarding Knight/CHamp:

    I found out why the aggro is so insane.


    Blessed Hammer passive with 45% hammer damage is a bit buggy.

    See tooltip in skillbook and when you post the skill ->



    For example here are Knight/CH without EQ



    With sword:



    And here with hammer:



    The hammer damage is increasing by more than 80% instead of only 45%.


    Guess it is a bug and should be 45%? The skill is +104 if I post it and in skill book it is capped at 55.


    Can a dev clarify it if the tooltip in skillbook is wrong or the damage increase?


    Kind regards


    *Edit* edited the +104 and +55 difference

    Regarding Knight/Champ:


    Electrocution Chain is a bit to strong. Resetting several seconds of cooldown within the next 10 seconds result in perma stunning within big pulls. Today I could use it 3 times within 1 big trashpull after b2 and within the big pull after b3.

    I would suggest to remove the CD reset function of this skill.


    Second is the every 3 second shock strike with massive aggro. I played with sword, not best weapon for this class, and the aggro generated with shock strike was more than with every other class. But the upcoming patch should balance it in my opinion :)



    Btw: Thank you @dev team for all the good job in balancing process

    Because nobody wanted to report tanks. Because in 99% player are reporting to OP dps

    Again. Even Zyrex said that EVERY TANK has no aggro problems. wo WHY is that a PROBLEM nerfing the shock strike aggro multiplier?

    Whirlwind SHield with an aggro multi of 1000% is nearly enough to be afk after 1 WS in a single trash group.


    I tried every tank combination. really every. every class can hold aggro but K/R and K/Ch are kinda a joke in aggro as it is now

    Because the K/Ch is balanced around it's Electrocution Chain, a skill that provides no aggro multi. You are not able to hold aggro after pulling without an AoE. Whirlwind shield is not enough for aggro if you have high area damage classes. That is the entire issue.
    Taking down those multis makes the CC borderline useless. Come on. It's not a hard concept to grasp.

    Tell me? How can tanks like K/M, K/P, K/S and K/D can hold aggro in such situations only with their whirlwind shield?

    It's not a hard concept to grasp.


    No offense.


    And btw as K/CH the whirlwind shield is doing 45% more aggro then from K/M, K/P and K/D, because K/CH has a 45% damage passive, which improves all skills. In summary the ability of K/CH and the massive aggro output is like the K/R. both are totally OP in my opinion as a long year playing tank



    Edit:

    Not a single Knight combination has to rely on secondary-class specific skills to build and hold aggro. The default Knight skills (and iss) are more than enough.

    Yes!!! That's my point, so the aggro of Shock Strike doen't affect the overall aggro, but it's CC utility is the core mechanic of this class, but has to stay on 3s to enable this ability of CC how it is. The aggro of Shock Strike does only matter, if you use it in specific situations, but then it does.

    The 3 sec CD will be stayed at 3 seconds, because every /ch got 3 sec now

    Again. Even Zyrex said that EVERY TANK has no aggro problems. wo WHY is that a PROBLEM nerfing the shock strike aggro multiplier?

    Whirlwind SHield with an aggro multi of 1000% is nearly enough to be afk after 1 WS in a single trash group.


    I tried every tank combination. really every. every class can hold aggro but K/R and K/Ch are kinda a joke in aggro as it is now