Posts by xLutinex

    Regarding

    Warrior/Rogue:


    The latest patch change of Frenzied Attack was kind of strong nerf for this class. Right now, it is impossible to have the buff up most of the time. With 30 seconds duration, it was still possible to have near 100% uptime if you could permanently hit a target.


    I would suggest 2 options with Frenzied Attack:

    1. Change the skill back to 300% dps and 30 sec duration or

    2. Change the skill to a buff like blood arrow or other toggle elite skills like most champions have. But in this case, lower the damage to 200-220%.



    Also the nerf of Moon Cleave for AOE damage was not a strong nerf. It is still very strong.

    I would suggest that Moon Cleave only does 750% dps (1 time). With "Option 2" of Frenzied Attack (200-220%) it should be fine in AOE and not to strong.


    Kind regards


    Edit: This class is far behind classes which can use non-gcd skills

    Hi,


    regarding latest changes:


    "Changed Attack Launch to reduce cleave amount of Moon Cleave to 1, reduces its cooldown to 15 seconds and increases it’s damage 4 times."


    Moon Cleave does not do damage anymore. it will reduce rage by 50 and does nothing.


    Kind regards

    Knight/Warden

    Shield Bash skill description says, if you are under the effect of "Holy Power Explosion", the aggro of the skill will be increased (like on any other knight ^^).

    Unfortunately it does not increase the aggro while under effect.


    Kind regards

    Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.

    Just a noob-non-scout question: Wouldnt it help changing the skill to deal dmg withing 60 range of TARGET instead of CASTER, additional to giving the shot itself a reasonable range? :/

    would not change a lot because:

    1.) If you need a target and the target dies (especially is a ghost -> disappears after few seconds) you need to tab tab tab and need luck to hit. In this case, Ignite would do more sense in my opinion because you don't need a target

    2.) Ignite does more damage till 6-8 mobs

    Regarding latest Patch Scout/Mage:


    Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.


    This skill is not really usefull. Within large mob groups of 5+ mobs, you are safe dead as a scout if you haven't your damage reduce up. At lower amount of mobs Ignite is still better.


    I think I know the idea behind the new Cold Flame Shot, but now this class has lower single target without comprehention of higher AOE. I think this is the same problem like the Scout/champ has. Staying in melee range (60) to use this skill is uncomfortable to play.


    re: rogue/druid
    You're saying 60kk dps to 15 mobs, which comes out to 4m dmg per hit. I'm assuming this is with cooldowns, since the damage is only 328% on Poison Shroud. 4m damage per mob every 4 seconds (cd of Poison Shroud) when mobs have 40m+ HP really isn't that much, especially considering you're using CDs for this comparison. R/wd can easily match that with 4x Power of the Wood Spirit (not to 15 mobs, but most aoe fights have < 6 mobs grouped up anyways) while also buffing pt dmg by 5% and weaving other skills between.


    - Ravinous

    Not with Poison Shroud. With "Earth Pulse". Druid skill

    Hi,


    some thoughts about the scout.

    As a scout in general you cannot compare with other classes and loose in any situation (burst, sustain, AOE).

    Right now, after all steps of the class balancing, there is one scout that can nearly reach other classes. But sadly I need to say doing more damage as champ, warrior or rogue (choose best sec class) with lower weapons than the atm best scout (scout/warden) with t18 weapon and better golden gear makes me sad.

    Don't get me wrong. The scout is not useless, but you can do way more damage with same gear but other classes.


    Therefor I suggest following changes:


    Scout/Rogue:

    Change back "Deadly Poison Bite" that it will deal extra damage for every vampire arrow debuff.

    Change "Joint Blow" on this class, that it will consume Energy instead of Focus.

    Increase damage dealt by the 50th Elite "Poisonous Spit" with poison powder. Right now it is some kind of useless to buy those items ;)



    Scout/Mage:

    Change "Wind's Whistle" (60th elite) that it will hit with every offensive skill but reduce it's damage to 100%.

    Scout/Mage should be in my opinion the one AOE Scout. This change will reduce single target and burst damage, but I hope/guess everyone suppose this change.


    Scout/Priest:

    Change Mana Arrows that it will increase the p-atk and m-atk of nearby raidmembers (increase range to 80) by 5%.

    This class is a supporter class, but right now the Mana Arrows are useless.


    Scout/Druid:

    This class has lost his position in my opinion.

    Please change the skill "Focus" (40th elite) that it will increase the p-atk by 100% of range damage.

    Change the skill "Efficiency Guidance" (60th elite) that it will restore 50 rage, focus and energy and remove cooldown of "Devour Blood" that this can trigger every 10 seconds. This will result in 5 rage, focus and energy per seconds. Maybe it is still enough to just remove the CD of Devour Blood.


    Scout/Knight:

    If you want this class to be an off-tank. Please change Holy Strike to scale with range weapon dps and give the skill the range of the range weapon



    Kind regards

    rogue/druid is best aoe burst rogue so far, yes it is weak for single target sustain and not so impressive single target burst, but dealing 60kk damage per sec against 15 mob is insane and also sustain against +3 mobs is impressive as well.


    cheers

    I need to disagree with that. Also rogue/champion does more AOE damage than rogue/druid. With the 70th elite Disassembly Shadow you hit twice every mob with every AOE skill and you have 5 of it. Some of the skills won't hit 15 mobs yes, but 2 of the 5 will do it and this will do many damage, that every trash group with 15 mobs does not even survive till you can do you last skill. (in our groups. I know we are full golden geared. Maybe the damage will scale in other directions if mobs are living longer)

    totally against it.

    Scout/Priest has a healing skill as well, but even does not scale with str or dex. It scales with heal bonus, wisdom and m-crit.

    So in my opinion m-crit is the correct way how healing skills should crit

    Hi,


    I want suggest a change for Scout/warrior.

    In the state of the damage all classes do and the HP of trash/bosses, you have a big problem for burst (need to do 3 skills and then a 1sec or higher Snipe - which is often fail cause of immune phases or boss dissappear or or or^^) and sustain dmg.


    I would suggest to change the 70th elite that it won't increase the snipe damage anymore. It should reduce the CD of

    Mana Drain Shot to 6 or 7 seconds and should let Combo Shot deal double damage (each hit should hits twice). This will reduce burst damage slightly (which is not a big problem because you even cannot use full potential of the class :D) but increase sustain damage and trash damage a bit.


    Kind regards

    First of all, I'd like to say that Rogue is my favorite class and I'd like to thank you for the idea of balancing. I'd like for all classes to have some advantages unique to them so that we can see those classes being played more often. Though I'm well aware it would take awhile to implement this kind of change to the game. With that being said I really don't like the idea of a class, Rogue to be more precise, having one too OP(R/WD) class combo and relatively so-so few other class combos. R/WL was relatively a good alternative to R/WD but now it's just R/WD and R/WD is kind of optimized for chain. Compared to the leather wearing combos there are already quite a few chain combos. Of course you can always play with leather armor but to be honest it'd be quite disappointing to play only /good/ Rogue class combo that's optimized for chain with leather. Please bring more balance into rogue class combos. Because as it is right now it seems Rogue players with leather gears seem to have a few choices. Either start playing scout or just stick with R/Wd with leather.


    I also fully agree with Ravinious. Leather wearing classes need more identity. We are /especially/ lacking that in rogue. When there are already so few class combos for leather wearing rogues that perform decently, nerfing one badly seems quite bad in taste.


    Best Regards.


    Hi,


    there are more rogue combinations. Also rogue/champ is a really strong dps (single target) and way better in aoe damage than rogue/wl.

    Rogue/druid is also kinda strong because of permanent -10% def on trash and boss with 100% uptime.


    And a tip of mine. Don't play scout if you can play rogue ^^. Scout's still need 2 weapons if you want to optimize your damage


    Kind regards

    Rogue/Knight
    - Poisonous Protection: This skill feels very underwhelming. Maybe it can be changed to something that allowed the class to use Shield of Discipline.

    Best,
    Ravinous

    Good ideas!

    But in my opinion the rogue shouldn't be able to use Shield of Discipline. That would be a PvP horror in combination with Strike of Punishment


    Kind regards

    • Increased Dark Soul Assail dark damage increment to 54%.
    • Reduced Soul Agility duration to 30 seconds, increased cooldown to 90 seconds, increased dark damage increment to 54%.

    In my opinion wrong idea, increased dark damage is to low (maybe 75% and cooldown 60 s willl be better :) good for single target poor for trash :D


    Ps Now looks like i will be do more dps on ChR in my leather eq than any Rouge xd

    Take me one time in rofl. I want to see your ChR damage in compare with my rogue :)

    I don't think you will do a lot dmg with dex statted gear as champ

    Hi,


    we made the experience, that you have massive lags/fps drops as a healer, if there are more than 6 ppl in raid.

    We think, that the new raid skills (heal over time effects, buffs and more) producing massively more lags.

    If you are in a group with 6 ppl, there are less problems. if you invite a 7th person, the lags increases massively.

    Maybe you could check in this direction.


    Thank you and kind regards

    Regarding the last posts.

    I would suggest, that the mystical guitar and lute will be changed, that they don't share the cooldown. So most parties can be fair for mdps and pdps, because every person can play both :)


    Maybe same for tambourine and rattle.


    Kind regards

    Sure I can.

    But you need to compare with for example a mage with SAME gear like you have. Afaik the mage should use false ring, false stats and so on. You are making statements about me or my guild without knowing us, how we play or what we are doing for ppl.


    If you think the scout is useless, fine. I repeat myself, maybe you play it wrong. I've seen scouts in random only spamming Wind Arrow and every 15 seconds Snipe


    Kind regards

    Hi Aksi,


    you are not doing any comparison. Magma Blade of Mage/Druid was kinda bugged (too strong in Atlas defence). Mage in general is weaker than Scouts.

    I can compare my Scout with Mages in our guild. Scouts are ranged dps with instant skills, Mages need to cast (advantage for scout).

    Scouts depends on many physical attack buff because the base attack is way lower than from mages.


    Please, make some comparison, tell your gear and values (mages gear and values), which instance you ran and maybe show some scruti of your skills.


    I never heard about an other scout, that says scouts are useless

    The change does not make a real difference. Joint Blow is ~5% stronger than Shot. So you can use Joint Blow instead of Shot. But Shot was already a rare skill to use :) All fine for scouts