One suggestion for Scout/Druid:
Reduce "Boiling Blood" to 18% damage.
Kind regards
One suggestion for Scout/Druid:
Reduce "Boiling Blood" to 18% damage.
Kind regards
~1,7kk p-attack with hot stew. Damage don't know. t12 weapon. you see the average damage of all skills. no other rogue have such high hits. Wraith Attack for example sustained damage without buffs ~2kk in trash. Power of the Wood Spirit of r/warden do only ~700-800k with my t15 dagger.
You see. I don't have double or tripple p-attack of others and with t12 weapon I have even way lower p-dmg.
My suggestion was to reduce damage of substitute while having 100% trigger chance. But that will be only 1 skill to be changed for balanced. Wraith attack should also be reduce to maximum 500% dps compared to Power of the Wood Spirit
Nayat (I started a bit late)
https://gyazo.com/6daa618d1b5f3be100e2212288f46d50
Khat
https://gyazo.com/a664320ee35e2a19fc37957adfd9e85d
(Balton missed to reset)
Astaroth
https://gyazo.com/7d596d24d346b0fbddd3010f06ae9ba5
Overall Scruti
https://gyazo.com/0cb21565e7e7c9dee2c6f66be9cf01ed
https://gyazo.com/7832aac65e87312c5a65c430cadafb21
I still miss some hits because of low gun level xD
My weapons:
Dagger
https://gyazo.com/089a50785619a2e3eb47430c47522de8Gun:
https://gyazo.com/72754ad743bce846f24f03edcfb35436
This infos just for clarifying that it does not depends on my "high" weapons. The class is, compared to other rogues, totally OP
Regarding latest changes of rogue/scout:
I guess it is the wrong way, if this changes are the intention of buffing the class furthermore. The class was still the strongest and after the patch now, it is even stronger ![]()
here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233
50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti
Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good
I see it as a bug, or a failed nerf of a skil.
I think it is a good solution, that at least at 1 rogue there is a need for precision (for example max dex build)
Display Morer/s
1.
If fast draw is working properly, it means that all other skills are not working properly, only this one skill is not working on baltons, rofl with such a frequency. wasn't it simpler to simply reduce the damage of this skill?
2.
Bloodshot gives such a dmg increase now that you can easily skip the hp loss.
Display MoreDisplay MoreI don't know what you think, but I have only T15 dagger and T15 gun. Ty.
I also compare the classes I play with other classes I play. With R/S I do way more damage than with any other rogue. I would suggest you change your playstyle or anything else and don't always mention "you have op gear, that's why". It seems like an excuse for not doing good damage.
If r/s would not be changed, all rogues playing r/s in future, trust me. That's also why you nearly see only r/s now in groups. Not because the class is totally fun to play, but because the class is totally the strongest rogue.
You need more precision for example more dex. I tested the class a lot and my Fast Draw is hitting with 100% chance
here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233
50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti
Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good
Display MoreRegarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
As i said to you on pm, other 2 rouges in that pt was also r/s ,and they did way less dmg , becuase they dont have your op gear so ,i think thats best way to see that r/s is not that much op,its just you who is op
Also for you again: A gear with only 1-2 tiers higher and also a T15 weapon is enough for making 3 times damage than other players with same class? Never ever. This class is (in my opinion) the hardest rogue to play (if you would say, it is "hard to play"). Ppl doing less damage than other rogue classes should change anything, because it is not possible with r/s to do less damage atm.
I mean, if you play the rogue like someone yesterday, only doing Wraith Attack at Balton, the class is weak, yes. But again: change your playstyle or anything. I know what I am saying here, because I always compare MY class with another class of MINE and not with other players.
Display MoreRegarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
Display MoreI tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:
- Reduced Shadow Figure ranged speed increment to 20% from 40%.
- Changed Substitute to trigger Shot with 60% chance instead of 100%.
For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.
Kind regards
suggest you use all common weapons like us (T14-T15).
In my opinion you have navigated the whole game alone and as such is not fair for the weaker players.
It's funny how a class gets nerfed all the time just because one player's opinion can say the strongest of the server. while multiplayer like us hasn't been tested yet. Too bored for such a game, let's get back to the original game.
I don't know what you think, but I have only T15 dagger and T15 gun. Ty.
I also compare the classes I play with other classes I play. With R/S I do way more damage than with any other rogue. I would suggest you change your playstyle or anything else and don't always mention "you have op gear, that's why". It seems like an excuse for not doing good damage.
If r/s would not be changed, all rogues playing r/s in future, trust me. That's also why you nearly see only r/s now in groups. Not because the class is totally fun to play, but because the class is totally the strongest rogue.
You need more precision for example more dex. I tested the class a lot and my Fast Draw is hitting with 100% chance
Regarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
After a few thoughts.
I would suggest that Substitue should trigger again with 100% chance (more constant damage, not only luck), but with a Shot damage of 200-230%. That would reduce overall damage of r/s a bit as a first change.
Kind regards
Display MoreDisplay MoreHi,
With healers, i really hope they not will make priest just another druids.
I rather have that priests are needed and that druids are also needed.It's just with current content 1 druid can solo heal most situations and have their de-buffing seeds to give additional support.
Priest have some nice damage mitigation skills (some druids too) but with most content those skills aren't really needed.If casting speed buffs didn't exist, priest would be your number one choice for reactive (single target) healing... but that was 10 years ago..
imho it just would be great if priest have some more toolkit that was also really needed with the end game content.
Think of skills like damage mitigation for raid, damage immune for raid, stun immune for raid, fear immune for raid, awesome utilities like the dr/ch has.
Because what would be more great (regarding healers) then that we can keep both our druids and priest because they are required to do the latest content..?
ps. @Devs thanks for the awesome job you do at the balancing, we all know it's a long path with multiple iterations, but it's really cool to see you listen and interact with the feedback of the community.So you want to make Priest another support. It's good to know that Druid should be the one right healer. Priest will never be another Druid. Do you really think any healing class that has AoE healing skill is another Druid? Let's remove Healing Void, Chain of Life and Curing shot from Priest's kit. Priest didn't die yet because he has patk/matk buff. Many classes have damage mitigation skills and what skills on Priest are you talking about? Wave Armor, Divine Shield or Blessing of Rebirth? Some Druids have damage mitigation skill? Druid without subclass has 40% damage mitigation skill while Priest has Wave Armor. Compare it.
There is gonna be the same situation like in RoM. Druid is required to be in pt as a best healer and Priest as an addition. So it will be still better to take another Druid and Priest/Warrior as a supporting dps.
Thamks!
Strange. if we have a priest and druid in group, the priest heals an equal amount like our druid or even higher. (with equal gear)
Remove Mother Earth Fountain from druid and this class would be "dead", because nobody would play it anymore: change my mind
Regarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.
I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement
Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba
1. and 2. There are not situations like that maybe only on Balton it could looks like that if he won't be killed in 20s - 30s. Still Druid could heal everyone because of amount of HoTs. If HoTs can heal all dpss or keeping them alive to reset your Fountain cd you can focus your Recover on tank and everything will be ok. GH still doesn't make Priest flexibility because in situations you talking about Priest can choose Scout or Druid for subclass and then Priest still doesn't have to help his Druid by GH, Curing Shot or Healing Void will be enough and there is no point to use GH.
Thamks!
just for clarifying. You are talking about druids raid HoTs. So only D/P and D/S, but complaining Priest can only choose between 2 subclasses for that situations?
Druids in general (without subclass scout or Priest) does not have any better HoT than any priest class
Display More(yes, yesterday it was ~200% p-dmg boost)
It had 72.5% physical damage yesterday, you weren't seeing it in character frame, but your damage output was being depending on that. The change is 72.5% physical damage -> 62.2% melee + ranged damage.
Almost every heal spell is already light heal, so we do not plan to change the description for all.
Greetings
ok sorry. If it is like that, I'll test it hopefully tomorrow. Guess it is fine now then. Was kinda strange on balton-dummy ![]()
I tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:
- Reduced Shadow Figure ranged speed increment to 20% from 40%.
- Changed Substitute to trigger Shot with 60% chance instead of 100%.
For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.
Kind regards
i played wl/wd with severed consciousness instead of ruthless judgment, its still overpowered, don't worry
Can't confirm that
I saw your WL/Wrd in rofl. try with golden gear pls. full red gear should not out-dps full golden dps classes ![]()
Display MoreRegarding Rogue/Scout:
we tested the class in rofl and we have following suggestions:
Blood Arrow seems to be still 186% p-dmg increase. Maybe have a look into it, if only description is changed but not the mechanic. If it is correct, I have following suggestions.
Change Substitute (ID: 499501) to have trigger chance for Shot of 50% and let it deal 400% Shot and not 596%.
Furthermore change "Wraith Attack" (ID: 493258) to 500% and give it a 8% damage decrement for each extra target (right now it has no decrement)
Change "Fast Draw" to reduce damage to 500% for each hit. Also Change Precision to 50 Focus cost and let Fast Draw recover 5 Focus for each hit.
thanks for your attention
I would like to see deactivate r/s till next patch.
Shilard did some good suggestions in my eyes
Btw this immunity state is cancelled, if the target (balton in this case) is successfully! hitting a player
Display MoreHi,
A few words about the latest patch:
Warlock/Scout
· Reduced Shot damage to 2030 from 2385.
You so sometimes think about what you do, because in my opinion, nerf skills (shot) by about 15% is a little too much at once.
Warlock
· Reduced Ruthless Judgment damage to 2700 from 3091.
That's how you finally destroyed the Warlock/Warden, because at this point it's already a totally unplayed combination.
Warlock/Rogue
Thank you very much for the changes made here, which should bring this combination to life a bit.
Greetings
I am a bit sceptic about sentences like "finally destroyed" etc.
I've seen WL/s and WL/wrd in the last days, which did insane sustain damage compared to gear and other classes. If you outdamage a full golden geared class with full red in sustain, something is wrong. Even if you can oneshot trash mobs with only 2 min CD skills with full golden gear. Never saw other classes can do it. Maybe the burst damage is not so insane conpared to leather/chain classes but you really don't need full burst, if you can burst every 2 minutes.
I would suggest compare with other players. Maybe you did something wrong playing the class
Regarding Scout/Druid:
I would suggest to change the skill Elven Eye (ID: 494327) to increase ranged damage instead of critical damage. This class is far behind scout/r, scout/w, scout/ch and scout/wrd and 3 of those better scouts have raid support which scout/druid does not have.
Kind regards
Btw we tested all. Scout/w and WL/wrd in all situations. Burst aoe, sustain aoe, sustain single target and burst single target. The WL/warden was always! on top
It is kinda funny how ppl think WL/wrd is weak. If you can play this class, this is absolute OP. It is also kinda funny that nearly all saying WL/wrd is weak and nearly all mdps playing WL/wrd or WL/s. Nothing more to comment from mine. Only one more fact. A Scout (me) dealing 150kk+ with a snipe fullbuffed on bosses had no chance against the new WL... We will see what changes are coming and how the devs think about the class
Doesn't make much difference, mobs and bosses die to fast in both cases. Rofl has not enough hp/def for more than two well equiped dps. Big pulls die instantly & mobs don't live much longer. We had two addphases on last one, so yeah 0-1 with more ppl, not so much impact. In fact, I'm quite certain wl/Wd will be even stronger if fights last longer in the future.
It makes a hell of a difference. If you have more damage dealers (especially good ones) factors like pacing (and in turn movement speed or range) directly translate to damage dealt by the individuals. Those are not very important when damage dealers needn't compete with each other. The result (dead monsters) is the same, the way (2dds + many supps vs many damage dealers) is very different.
In fact we had 2 range dps and a WL/M. Nothing more. So it doesnt make a difference for our comparison. In fact, Scout would be even a bit more weaker than WL/wrd, because the Scout has casts/Channels, which he cannot bring to target with more dps. The WL/wrd would in this situation even more stronger
Kind regards
Display MoreAt this point, to the topic to nerf wl/wd cuz he is "to strong".. Here 2 Screens from today.
U see on the left side a S/W; Wl/Wd; R/W; S/Ch; Ch/M(AS TANK!!!!); W/Pr; M/Wl; Wl/M; D/Pr; Pr/S.
The S/W; Wl/Wd; Ch/M got equial gear. - Golden T16 Weapon, T10/11/12 gear. (Tank didnt use IBW) - u see there between S/W and Wl/Wd it looks good balanced. (Wl/Wd didnt hit Organs with more than 200kk at all). - So as an result i can say for this raid and while comparing the gear of each Person, this run was well balanced. With a bit overperforming Tank at all. But well doesnt have to do much with the core topic.
At the right screen u can see a Wd/R; Wl/Wd; Ch/S; R/Ch; R/Pr; Wr/R; M/Wl; Wl/M; D/Pr; Pr/S.
The Wd/r; R/Ch (first time); Wl/Wd; got equial gear. Golden T16 Weapon, T10/11/12 gear. (full title support each time). I need to say that the Warden/Rouge did around 850kk on Organs while Wl/Wd wasnt on the Organs. - So as an result i can't see an overperforming Wl/Wd.
So pls. Take some things serious. Mage's doesnt have an good life in CoA, which should called Chain of Arcadia in my opinion, but to nerf this class or even to flame in this thread i can't support. Actually i see this class as an good class which maybe does fun (i dunno never played) and still have an good impact in Rofl. By far to some other Mage comps. (at the moment)
Just no.
WL/s and WL/wrd are overperforming right now.
With upcoming change of tactical smash, even bigger gap between pdps and these 2 classes.
*bull******mimiimi*
matt/patt. I understand that a lot of people may have EQ in t13-t16, weapons in t16-t18, runes XIII, but I doubt that even such a strong equipment allows you to use this amount of damage (I have a friend in guild who has much stronger equipment than mine and after each such change, matt to mdmg did much weaker results on the instance, which I noticed even more in my case). Apart from this constant change from matt to mdmg, why suddenly practically all aoe are weakened
. (I know that a mage owes a lot of his results in the instance to the aoe skill, but they are already weakened by less magic attack)
First. T13-T16 GEAR? WHO has T15 or T16 gear? Oo
"a lot" of people t16 - t18 weapons xD....... 2 ppl have t18 weapon, maybe less than 10 ppl have t17?
I can only say: If ppl can NOT play their class, it is not the job of the devs pushing a class, that ppl without skill can compare with other classes and ppl with skill
#noOffense
btw: my rogue has ~1,2kk p-attack buffed
Display More
Why ?
There is nothing wrong with the "normal" Bloodarrow and Hot´s heal the HP loss instantly with the current state of Healers.
Greetz
i can say the same
why only s/ch have that ability ? with high dmg attached to it
to me its not about the healers, it is about asking for some of the same skills as other classes.
funny how you only quoted that part lol
.
And you miss that Scout/Champ blood arrow elite increase the incoming damage too. That should also be done for WL/s blood arrow I guess?
Scout/Champ is still the strongest scout burst class and overall a strong class.