Posts by xLutinex

    Hi,


    I am tanking right now with K/M in RoFL and I must say: AOE aggro is fine. it is same like K/P for example. Single target burst aggro is totally good. Better than K/R. I think second best burst knight aggro.


    Kind regards

    Regarding upcoming patchnotes for Scouts


    Scout/Warlock

    • Fixed Vampire Arrows had wrong cooldown time.
    • Reduced Elemental Disciple focus recovery chance to 30%, decreased recovered focus amount to 25.


    A mdps scout. But what is with the pdps scouts? There is only 1 Scout that is really viable with other good dps classes, the Scout/mage. And this Scout/Mage is totally overpowered in AOE damage. All other Scouts nearly have no AOE damage.

    All Scouts have not a good burst damage like Scout/Warlock or rogues (wound attack does with my t15 dagger same damage or more full buffed like Snipe with t18 bow -.- and wound attack has only 6 sec cd)

    All Scouts does not have a good sustain damage. Far behind rogues and warriors (don't know how it is with wardens. we don't have one). You can catch up to champions in sustain damage and have a bit better sustain than champs right now, but that's all. comparing with champions you lack of AOE massively.


    I have the feeling, that the scout is such a child, that nobody wants anymore :/ Maybe that's why nearly no random group has a scout, except scout/mage which should definitly be nerfed in AOE!

    And you forgot that the permanent patk buff is nerfed too.

    I stay at my opinion, that the AOE of r/p is nerfed with upcoming patch (nerf was needed!) but also in my opinion the sustained AOE of r/p will be a bit better than from r/wrd. The main problem (i guess a lot of players will not play it because of that) of the AOE is the 5% mana usage per click.


    Anyway the push from 620% to 930% for Holy Surge is not needed, even if it only hits 6 targets. R/P and R/Wrd are/should more single target dps than AOE dps.


    I would suggest to reduce the Holy Surge damage to 520% (like Power of the Oak Spirit of R/Wrd). The sustain single target of this class is strong enough like from r/wrd

    Some Feedback regarding the upcoming patchnotes.


    Warrior:

    • Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid)...

    Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.

    But yes, S/M AOE is too strong in my opinion as it I already said.

    I said Warriors, not only warrior/rogue btw ^^

    Warriors are weak, Сhampion become much weak, Warden is also very weak. Who is next?

    Stop touching pdps. People are already tired of changing weapons and equipment.

    In my experience, warriors are not "weak" at all. There are warrior classes, which have decent damage. Comparing to scouts (except scout/mage) even stronger than scouts.

    What about s/ch no sustain dmg at all... :/ and joint blow and vampire arrow is so low range that skills are useless in ini. Ppl gave up on scouts or what? :D I dont see anything about scouts any more and no many scouts in game also only magical ones. As Lutine SAID MAKE SCOUTS GREAT AGAIN :D . If u would boost abit Piercing Arrow and Rain of Vengeance it would be better to play.

    I don't know what to say about scouts and what the class should be able for. Right now yes, if you have leather gear many rogue classes out dps a scout in burst/sustain and AOE except scout/mage. The main problem for me is, that scouts have very strong short time buffs (Arrow of Essence, Hunter Stance), which are increasing the damage very strong. But the damage with these buffs is not "OP". The result is, if the buffs are not up, the sustain is kinda low. I tried my favorite scout (Scout/Rogue) yesterday again with 3 vampire arrow in raid (ppl are kind enough to do it *g*) but the sustain damage even with this support is totally low.


    Scout/mage atm is too strong in AOE, the strongest AOE the game ever had i guess and have a decent sustain too compared to scout classes. But Cruvor or me are thinking about a good change to suggest it here.


    Kind regards

    wd tank only a masochist would play it due to huge pa decrease


    Cheers!

    Sorry, but why should a tank have a problem with p-attack reduce? That does not change anything for aggro in plate gear if you play as warden/warrior for example.

    I tested warden as tank right now and the aggro is good with gorge weapon


    Kind regards

    Thank you for your answer, but I did not even said anything against the suggestions for buffs.

    I wanted to mention (and maybe wanted to be clearly that it is not pushing more than it was before nerf), that the AOE wasn't behind others or even "quite good" and now (after 40% nerf) useless, because it isn't useless atm.


    I don't have an idea in which place the devs see the champ, that's why I also noted the point of "class categorizing"


    Kind regards

    In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.


    Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"


    In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.


    Kind regards

    I suggest to change "Defensive Formation" that it won't reduce attack values (p-attack and m-attack) anymore and make it usable "Berserk", that all classes with warrior main or secondary class can benefit of an additional defense buff without loosing attack and make they not one-shot in RoFL if Berserk is active.


    Or: Remove the defense reduction of "Berserk" (would be easier ^^)

    I don't know if it is intended, but in the description (in german) there is no "stun" effect mentioned.

    Only "immobilized" and "helpless" are mentioned in my language, which excludes stun effects like the knight stuns. (the root effects in rofl until B2 could count to immobilized, but root effects could also be an own category)

    Regarding

    Warrior/Rogue:


    The latest patch change of Frenzied Attack was kind of strong nerf for this class. Right now, it is impossible to have the buff up most of the time. With 30 seconds duration, it was still possible to have near 100% uptime if you could permanently hit a target.


    I would suggest 2 options with Frenzied Attack:

    1. Change the skill back to 300% dps and 30 sec duration or

    2. Change the skill to a buff like blood arrow or other toggle elite skills like most champions have. But in this case, lower the damage to 200-220%.



    Also the nerf of Moon Cleave for AOE damage was not a strong nerf. It is still very strong.

    I would suggest that Moon Cleave only does 750% dps (1 time). With "Option 2" of Frenzied Attack (200-220%) it should be fine in AOE and not to strong.


    Kind regards


    Edit: This class is far behind classes which can use non-gcd skills

    Hi,


    regarding latest changes:


    "Changed Attack Launch to reduce cleave amount of Moon Cleave to 1, reduces its cooldown to 15 seconds and increases it’s damage 4 times."


    Moon Cleave does not do damage anymore. it will reduce rage by 50 and does nothing.


    Kind regards

    Knight/Warden

    Shield Bash skill description says, if you are under the effect of "Holy Power Explosion", the aggro of the skill will be increased (like on any other knight ^^).

    Unfortunately it does not increase the aggro while under effect.


    Kind regards

    Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.

    Just a noob-non-scout question: Wouldnt it help changing the skill to deal dmg withing 60 range of TARGET instead of CASTER, additional to giving the shot itself a reasonable range? :/

    would not change a lot because:

    1.) If you need a target and the target dies (especially is a ghost -> disappears after few seconds) you need to tab tab tab and need luck to hit. In this case, Ignite would do more sense in my opinion because you don't need a target

    2.) Ignite does more damage till 6-8 mobs

    Regarding latest Patch Scout/Mage:


    Changed Cursed Arrow to Cold Flame Shot, Inflicts 225% ranged weapon DPS fire damage to targets within 60 radius of caster, at level 55 with a cooldown time changes depending on ranged weapon with 6% damage reduction for each extra target.


    This skill is not really usefull. Within large mob groups of 5+ mobs, you are safe dead as a scout if you haven't your damage reduce up. At lower amount of mobs Ignite is still better.


    I think I know the idea behind the new Cold Flame Shot, but now this class has lower single target without comprehention of higher AOE. I think this is the same problem like the Scout/champ has. Staying in melee range (60) to use this skill is uncomfortable to play.


    re: rogue/druid
    You're saying 60kk dps to 15 mobs, which comes out to 4m dmg per hit. I'm assuming this is with cooldowns, since the damage is only 328% on Poison Shroud. 4m damage per mob every 4 seconds (cd of Poison Shroud) when mobs have 40m+ HP really isn't that much, especially considering you're using CDs for this comparison. R/wd can easily match that with 4x Power of the Wood Spirit (not to 15 mobs, but most aoe fights have < 6 mobs grouped up anyways) while also buffing pt dmg by 5% and weaving other skills between.


    - Ravinous

    Not with Poison Shroud. With "Earth Pulse". Druid skill

    Hi,


    some thoughts about the scout.

    As a scout in general you cannot compare with other classes and loose in any situation (burst, sustain, AOE).

    Right now, after all steps of the class balancing, there is one scout that can nearly reach other classes. But sadly I need to say doing more damage as champ, warrior or rogue (choose best sec class) with lower weapons than the atm best scout (scout/warden) with t18 weapon and better golden gear makes me sad.

    Don't get me wrong. The scout is not useless, but you can do way more damage with same gear but other classes.


    Therefor I suggest following changes:


    Scout/Rogue:

    Change back "Deadly Poison Bite" that it will deal extra damage for every vampire arrow debuff.

    Change "Joint Blow" on this class, that it will consume Energy instead of Focus.

    Increase damage dealt by the 50th Elite "Poisonous Spit" with poison powder. Right now it is some kind of useless to buy those items ;)



    Scout/Mage:

    Change "Wind's Whistle" (60th elite) that it will hit with every offensive skill but reduce it's damage to 100%.

    Scout/Mage should be in my opinion the one AOE Scout. This change will reduce single target and burst damage, but I hope/guess everyone suppose this change.


    Scout/Priest:

    Change Mana Arrows that it will increase the p-atk and m-atk of nearby raidmembers (increase range to 80) by 5%.

    This class is a supporter class, but right now the Mana Arrows are useless.


    Scout/Druid:

    This class has lost his position in my opinion.

    Please change the skill "Focus" (40th elite) that it will increase the p-atk by 100% of range damage.

    Change the skill "Efficiency Guidance" (60th elite) that it will restore 50 rage, focus and energy and remove cooldown of "Devour Blood" that this can trigger every 10 seconds. This will result in 5 rage, focus and energy per seconds. Maybe it is still enough to just remove the CD of Devour Blood.


    Scout/Knight:

    If you want this class to be an off-tank. Please change Holy Strike to scale with range weapon dps and give the skill the range of the range weapon



    Kind regards

    rogue/druid is best aoe burst rogue so far, yes it is weak for single target sustain and not so impressive single target burst, but dealing 60kk damage per sec against 15 mob is insane and also sustain against +3 mobs is impressive as well.


    cheers

    I need to disagree with that. Also rogue/champion does more AOE damage than rogue/druid. With the 70th elite Disassembly Shadow you hit twice every mob with every AOE skill and you have 5 of it. Some of the skills won't hit 15 mobs yes, but 2 of the 5 will do it and this will do many damage, that every trash group with 15 mobs does not even survive till you can do you last skill. (in our groups. I know we are full golden geared. Maybe the damage will scale in other directions if mobs are living longer)

    totally against it.

    Scout/Priest has a healing skill as well, but even does not scale with str or dex. It scales with heal bonus, wisdom and m-crit.

    So in my opinion m-crit is the correct way how healing skills should crit

    Hi,


    I want suggest a change for Scout/warrior.

    In the state of the damage all classes do and the HP of trash/bosses, you have a big problem for burst (need to do 3 skills and then a 1sec or higher Snipe - which is often fail cause of immune phases or boss dissappear or or or^^) and sustain dmg.


    I would suggest to change the 70th elite that it won't increase the snipe damage anymore. It should reduce the CD of

    Mana Drain Shot to 6 or 7 seconds and should let Combo Shot deal double damage (each hit should hits twice). This will reduce burst damage slightly (which is not a big problem because you even cannot use full potential of the class :D) but increase sustain damage and trash damage a bit.


    Kind regards