Display MoreDisplay Moreshield of discipline was hardly nerfed some patches ago, where the damage migitation calculation was changed.
Secondly why ppl maybe claim so much about Champions is: you can effectively tank, do dps and heal as a champ in chain dps gear. Something that no other classes can. A raid of 12 champions is same effective running an instance like any other group. For fairness every class should get a skill like shield form and reaching full tank values in their dps gear or none class should have it. Actually there is no need atm doing other gear than chain. The joke was the healing ability of Champ/druid. Just saying but a leather gear rogue/priest or rogue/druid heals nothing while champ/druid is a good healer in dps gear.
It's all about fairness, balancing and class roles. Nobody can deny, that champions can do all jobs in a group effectively with 1 gear
Kind regards
If SoD was only hardly nerfed, doesn't that mean it's still too strong ?
Regarding the rest of your post, agreed, Champion can tank effectively with dps gear, which should be adressed. Ch/D however is not on par with a real healer, so I have to disagree on that point.
I suggest reducing the conversion rate of Shield Form to 20%, just like Disassembly Mode. This way Ch-tanks would have to build into their role and not just use dps gear. However, Rune Growth and Rune Craft - Fortify should be reverted to their former state.
This doesn't justify claiming that Knight is a worse tank than Champ though, which both you and Zyrex did repeatedly. There is a reason why the majority of tanks play Knight.
Lastly, in the context of fairness, how is it fair that a fully-fledged tank (k/m) has access to a stronger damage reduction debuff than a class whose sole purpose is supporting (w/p) ?
because the w/p has more supp than only damage migitation. And the damage migitation overrides the k/m debuff. Furthermore the debuff of w/p applies on immune mobs. All in all stronger.
Healing the whole raid with more than 200k in a dps gear is kinda too strong. I don't Know how much it is, but I guess on an endgame CH/d it heals more than 500k
In my opinion delete Knight/m damage migitation debuff. But delete shield form too. It is OK for me.
Classes should have their role. And If they can fit more than 1 role, they should need more than 1 gear. All other is just game destroying and ridiculous
As I said in previous. Add plate gear to shield form and disable ability wearing chain while active. Best solution. After it, some shield form values can be adjusted, if needed