Display MoreMage/Knight
- Changed Light Charge to Illumination; Creates an aura within designated area which inflicts 3600 + 0.3 x INT light damage to enemies within 60 radius with 10% damage decrement for each extra target, every second for 5 seconds.
I think that is a really good idea and will push overaldmg like normal thunderstorm did for all mages, well done.
Druid/Mage
- Changed Inspiration to reduce casting time of all skills for 4 seconds instead of next skill, increased trigger chance to 100% from 72%.
Is an interesting change and I really like it. Different mechanic than other 2 druids and that is good.
The class is half way and need a deep rework. It has elites to be dps, others to be support and also to be healer.
Heal:
Support:
And useless one:
I really think they should be adapted aswell. In those changes class need a magical attack passive source (right now it has 0) and some single dmg buff. I compared with d/r and while that does a 45kk hit, d/m do 25kk. Im not saying it should be that high but also not that low.
You started with this class, please im begging you, don't make us wait another month to change next skill.
Beside this, just wanted to say is nice when our suggestions get heard, thank you.
Regards, Madoxx.
But pls don't let D/M overperform with all those skills. I tested on dummies. Selfbuffed as D/R Earth Arrow deals 6,1kk + 9,6kk damage (earth + dark damage). Poisonous Widow Embrace deals 13,3kk + 10*1,3kk (all hits critical).
As D/M my Earth Arrow dealt 6,6kk + 13,2kk (Fire and Earth damage). Sure D/R does more damage, because I tested both with same weapon (2h staff). But I think the AOE of D/M is already stronger than from D/R. If D/M gets a buff, don't overdo it pls *g*. Your elemental damage buffs on D/M are permanently active while of D/R 1 skill is only 50% uptime
Kind regards