Posts by xLutinex

    Nayat (I started a bit late)

    https://gyazo.com/6daa618d1b5f3be100e2212288f46d50


    Khat

    https://gyazo.com/a664320ee35e2a19fc37957adfd9e85d


    (Balton missed to reset)


    Astaroth

    https://gyazo.com/7d596d24d346b0fbddd3010f06ae9ba5


    Overall Scruti

    https://gyazo.com/0cb21565e7e7c9dee2c6f66be9cf01ed


    https://gyazo.com/7832aac65e87312c5a65c430cadafb21

    I still miss some hits because of low gun level xD


    My weapons:

    Dagger

    https://gyazo.com/089a50785619a2e3eb47430c47522de8Gun:

    https://gyazo.com/72754ad743bce846f24f03edcfb35436


    This infos just for clarifying that it does not depends on my "high" weapons. The class is, compared to other rogues, totally OP

    Regarding latest changes of rogue/scout:


    • Changed Blood Poison to modify Blood Arrow to increase physical damage instead of melee/ranged damage, by 51.8%.
    • Changed Substitute to inflict Shot damage with 100% chance instead of 60%.
    • Changed Wraith Attack to have 6% lower damage for each extra target.
    • Changed Fast Draw to do not be interrupted while moving.
    • Reduced Precision focus cost to 50 from 100, changed it to make Fast Draw recover 10 focus upon landing successful attack additionally.
    • Reduced Shadow Figure ranged attack speed gain to 10% from 20%.


    I guess it is the wrong way, if this changes are the intention of buffing the class furthermore. The class was still the strongest and after the patch now, it is even stronger :/

    here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233

    50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti


    Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good

    I see it as a bug, or a failed nerf of a skil.

    I think it is a good solution, that at least at 1 rogue there is a need for precision (for example max dex build)


    here: https://gyazo.com/ea5651193aa6a88c0c658a0baea32233

    50 Fast Draw. 1 was parried ~.~ but parried hits are not listed in scruti


    Edit: Like byte said in another thread (Rouge Scout : Fast Draw Bug). 30% is base miss rate of Fast Draw. You see, that it is possible to increase the chance to 100%. But that's just my opinion and I don't know the rogue very good

    Also for you again: A gear with only 1-2 tiers higher and also a T15 weapon is enough for making 3 times damage than other players with same class? Never ever. This class is (in my opinion) the hardest rogue to play (if you would say, it is "hard to play"). Ppl doing less damage than other rogue classes should change anything, because it is not possible with r/s to do less damage atm.


    I mean, if you play the rogue like someone yesterday, only doing Wraith Attack at Balton, the class is weak, yes. But again: change your playstyle or anything. I know what I am saying here, because I always compare MY class with another class of MINE and not with other players.

    I don't know what you think, but I have only T15 dagger and T15 gun. Ty.

    I also compare the classes I play with other classes I play. With R/S I do way more damage than with any other rogue. I would suggest you change your playstyle or anything else and don't always mention "you have op gear, that's why". It seems like an excuse for not doing good damage.

    If r/s would not be changed, all rogues playing r/s in future, trust me. That's also why you nearly see only r/s now in groups. Not because the class is totally fun to play, but because the class is totally the strongest rogue.



    Increase chance "Fast Draw"

    https://prnt.sc/10k7ziv

    https://prnt.sc/10k7zx8

    You need more precision for example more dex. I tested the class a lot and my Fast Draw is hitting with 100% chance

    Regarding r/s. still really strong. https://gyazo.com/04d69a5962765df97eba1f1010f99fbd damage till b3.

    I guess still the strongest rogue because of Substitute and Wraith Attack without damage decrement



    Edit: Balton burst: https://gyazo.com/70fce52440b5b15546b538eab9db7bba

    After a few thoughts.

    I would suggest that Substitue should trigger again with 100% chance (more constant damage, not only luck), but with a Shot damage of 200-230%. That would reduce overall damage of r/s a bit as a first change.


    Kind regards

    Strange. if we have a priest and druid in group, the priest heals an equal amount like our druid or even higher. (with equal gear)


    Remove Mother Earth Fountain from druid and this class would be "dead", because nobody would play it anymore: change my mind

    1. and 2. There are not situations like that maybe only on Balton it could looks like that if he won't be killed in 20s - 30s. Still Druid could heal everyone because of amount of HoTs. If HoTs can heal all dpss or keeping them alive to reset your Fountain cd you can focus your Recover on tank and everything will be ok. GH still doesn't make Priest flexibility because in situations you talking about Priest can choose Scout or Druid for subclass and then Priest still doesn't have to help his Druid by GH, Curing Shot or Healing Void will be enough and there is no point to use GH.



    Thamks!

    just for clarifying. You are talking about druids raid HoTs. So only D/P and D/S, but complaining Priest can only choose between 2 subclasses for that situations?

    Druids in general (without subclass scout or Priest) does not have any better HoT than any priest class

    ok sorry. If it is like that, I'll test it hopefully tomorrow. Guess it is fine now then. Was kinda strange on balton-dummy :/

    I tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:


    - Reduced Shadow Figure ranged speed increment to 20% from 40%.

    - Changed Substitute to trigger Shot with 60% chance instead of 100%.


    For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.


    Kind regards

    I would like to see deactivate r/s till next patch.

    Shilard did some good suggestions in my eyes

    I am a bit sceptic about sentences like "finally destroyed" etc.

    I've seen WL/s and WL/wrd in the last days, which did insane sustain damage compared to gear and other classes. If you outdamage a full golden geared class with full red in sustain, something is wrong. Even if you can oneshot trash mobs with only 2 min CD skills with full golden gear. Never saw other classes can do it. Maybe the burst damage is not so insane conpared to leather/chain classes but you really don't need full burst, if you can burst every 2 minutes.

    I would suggest compare with other players. Maybe you did something wrong playing the class

    Regarding Scout/Druid:


    I would suggest to change the skill Elven Eye (ID: 494327) to increase ranged damage instead of critical damage. This class is far behind scout/r, scout/w, scout/ch and scout/wrd and 3 of those better scouts have raid support which scout/druid does not have.


    Kind regards

    Btw we tested all. Scout/w and WL/wrd in all situations. Burst aoe, sustain aoe, sustain single target and burst single target. The WL/warden was always! on top


    It is kinda funny how ppl think WL/wrd is weak. If you can play this class, this is absolute OP. It is also kinda funny that nearly all saying WL/wrd is weak and nearly all mdps playing WL/wrd or WL/s. Nothing more to comment from mine. Only one more fact. A Scout (me) dealing 150kk+ with a snipe fullbuffed on bosses had no chance against the new WL... We will see what changes are coming and how the devs think about the class

    Doesn't make much difference, mobs and bosses die to fast in both cases. Rofl has not enough hp/def for more than two well equiped dps. Big pulls die instantly & mobs don't live much longer. We had two addphases on last one, so yeah 0-1 with more ppl, not so much impact. In fact, I'm quite certain wl/Wd will be even stronger if fights last longer in the future.

    It makes a hell of a difference. If you have more damage dealers (especially good ones) factors like pacing (and in turn movement speed or range) directly translate to damage dealt by the individuals. Those are not very important when damage dealers needn't compete with each other. The result (dead monsters) is the same, the way (2dds + many supps vs many damage dealers) is very different.

    In fact we had 2 range dps and a WL/M. Nothing more. So it doesnt make a difference for our comparison. In fact, Scout would be even a bit more weaker than WL/wrd, because the Scout has casts/Channels, which he cannot bring to target with more dps. The WL/wrd would in this situation even more stronger


    Kind regards

    Just no.

    WL/s and WL/wrd are overperforming right now.

    With upcoming change of tactical smash, even bigger gap between pdps and these 2 classes.

    *bull*****

    *mimiimi*

    matt/patt. I understand that a lot of people may have EQ in t13-t16, weapons in t16-t18, runes XIII, but I doubt that even such a strong equipment allows you to use this amount of damage (I have a friend in guild who has much stronger equipment than mine and after each such change, matt to mdmg did much weaker results on the instance, which I noticed even more in my case). Apart from this constant change from matt to mdmg, why suddenly practically all aoe are weakened:?:. (I know that a mage owes a lot of his results in the instance to the aoe skill, but they are already weakened by less magic attack)

    First. T13-T16 GEAR? WHO has T15 or T16 gear? Oo

    "a lot" of people t16 - t18 weapons xD....... 2 ppl have t18 weapon, maybe less than 10 ppl have t17?

    I can only say: If ppl can NOT play their class, it is not the job of the devs pushing a class, that ppl without skill can compare with other classes and ppl with skill


    #noOffense


    btw: my rogue has ~1,2kk p-attack buffed

    And you miss that Scout/Champ blood arrow elite increase the incoming damage too. That should also be done for WL/s blood arrow I guess?

    Hey Arcadians,

    I'm not sure if this belongs in this thread, but because of the new changes I thought, I'll suggest something about the new Cenedrils. First of all, I would like to emphasize that the combination is really great and all buff combinations meet the player's wishes. Surely most will move to 100 for their class with their hearts. However, all this is of no use without the necessary materials. Especially from my guild in the last 2 weeks people have pulled their Cenedrils to 100 (me included). It wasn't cheap and cost quite a lot of charges. However, the problem have probably all the players on the server, which is really annoying. Therefore, I would suggest a new Item Shop item. How about a reset card of the Cenedril materials for an X-value of diamonds and thus, for example, you get 70% of the materials back. The value can be adjusted according to the ideas, but I think with such an item the community would be very satisfied and you are not so much annoyed for the wasted materials.


    Greetings Ryzek:)

    Tbh: If I think about player in low- / mid-content, they need the diamond income of their daily mirror world farm. This would be a little break in their income and would be like an item which gives you 70% of dirty stones back for a weapon.

    I am for myself against such an item, because nobody is forced to do something / leveling new cenedrils. In my mind it is for players maximum their character, because some player couldn't do anything more to upgrade their character and this shouldn't be too easy