Posts by xLutinex

    Strange. if we have a priest and druid in group, the priest heals an equal amount like our druid or even higher. (with equal gear)


    Remove Mother Earth Fountain from druid and this class would be "dead", because nobody would play it anymore: change my mind

    1. and 2. There are not situations like that maybe only on Balton it could looks like that if he won't be killed in 20s - 30s. Still Druid could heal everyone because of amount of HoTs. If HoTs can heal all dpss or keeping them alive to reset your Fountain cd you can focus your Recover on tank and everything will be ok. GH still doesn't make Priest flexibility because in situations you talking about Priest can choose Scout or Druid for subclass and then Priest still doesn't have to help his Druid by GH, Curing Shot or Healing Void will be enough and there is no point to use GH.



    Thamks!

    just for clarifying. You are talking about druids raid HoTs. So only D/P and D/S, but complaining Priest can only choose between 2 subclasses for that situations?

    Druids in general (without subclass scout or Priest) does not have any better HoT than any priest class

    ok sorry. If it is like that, I'll test it hopefully tomorrow. Guess it is fine now then. Was kinda strange on balton-dummy :/

    I tested a bit at balton dummies and I guess, the nerf of blood Arrow from ~200% p-dmg to 62,2% damage (yes, yesterday it was ~200% p-dmg boost) was too much in combination with:


    - Reduced Shadow Figure ranged speed increment to 20% from 40%.

    - Changed Substitute to trigger Shot with 60% chance instead of 100%.


    For a first change the shadow figure should increase ranged speed again by 40%.Btw Wraith Attack still have no decrement like Power of the Wood SpiritMaybe I can test the class tomorrow in instance.


    Kind regards

    I would like to see deactivate r/s till next patch.

    Shilard did some good suggestions in my eyes

    I am a bit sceptic about sentences like "finally destroyed" etc.

    I've seen WL/s and WL/wrd in the last days, which did insane sustain damage compared to gear and other classes. If you outdamage a full golden geared class with full red in sustain, something is wrong. Even if you can oneshot trash mobs with only 2 min CD skills with full golden gear. Never saw other classes can do it. Maybe the burst damage is not so insane conpared to leather/chain classes but you really don't need full burst, if you can burst every 2 minutes.

    I would suggest compare with other players. Maybe you did something wrong playing the class

    Regarding Scout/Druid:


    I would suggest to change the skill Elven Eye (ID: 494327) to increase ranged damage instead of critical damage. This class is far behind scout/r, scout/w, scout/ch and scout/wrd and 3 of those better scouts have raid support which scout/druid does not have.


    Kind regards

    Btw we tested all. Scout/w and WL/wrd in all situations. Burst aoe, sustain aoe, sustain single target and burst single target. The WL/warden was always! on top


    It is kinda funny how ppl think WL/wrd is weak. If you can play this class, this is absolute OP. It is also kinda funny that nearly all saying WL/wrd is weak and nearly all mdps playing WL/wrd or WL/s. Nothing more to comment from mine. Only one more fact. A Scout (me) dealing 150kk+ with a snipe fullbuffed on bosses had no chance against the new WL... We will see what changes are coming and how the devs think about the class

    Doesn't make much difference, mobs and bosses die to fast in both cases. Rofl has not enough hp/def for more than two well equiped dps. Big pulls die instantly & mobs don't live much longer. We had two addphases on last one, so yeah 0-1 with more ppl, not so much impact. In fact, I'm quite certain wl/Wd will be even stronger if fights last longer in the future.

    It makes a hell of a difference. If you have more damage dealers (especially good ones) factors like pacing (and in turn movement speed or range) directly translate to damage dealt by the individuals. Those are not very important when damage dealers needn't compete with each other. The result (dead monsters) is the same, the way (2dds + many supps vs many damage dealers) is very different.

    In fact we had 2 range dps and a WL/M. Nothing more. So it doesnt make a difference for our comparison. In fact, Scout would be even a bit more weaker than WL/wrd, because the Scout has casts/Channels, which he cannot bring to target with more dps. The WL/wrd would in this situation even more stronger


    Kind regards

    Just no.

    WL/s and WL/wrd are overperforming right now.

    With upcoming change of tactical smash, even bigger gap between pdps and these 2 classes.

    *bull*****

    *mimiimi*

    matt/patt. I understand that a lot of people may have EQ in t13-t16, weapons in t16-t18, runes XIII, but I doubt that even such a strong equipment allows you to use this amount of damage (I have a friend in guild who has much stronger equipment than mine and after each such change, matt to mdmg did much weaker results on the instance, which I noticed even more in my case). Apart from this constant change from matt to mdmg, why suddenly practically all aoe are weakened:?:. (I know that a mage owes a lot of his results in the instance to the aoe skill, but they are already weakened by less magic attack)

    First. T13-T16 GEAR? WHO has T15 or T16 gear? Oo

    "a lot" of people t16 - t18 weapons xD....... 2 ppl have t18 weapon, maybe less than 10 ppl have t17?

    I can only say: If ppl can NOT play their class, it is not the job of the devs pushing a class, that ppl without skill can compare with other classes and ppl with skill


    #noOffense


    btw: my rogue has ~1,2kk p-attack buffed

    And you miss that Scout/Champ blood arrow elite increase the incoming damage too. That should also be done for WL/s blood arrow I guess?

    Hey Arcadians,

    I'm not sure if this belongs in this thread, but because of the new changes I thought, I'll suggest something about the new Cenedrils. First of all, I would like to emphasize that the combination is really great and all buff combinations meet the player's wishes. Surely most will move to 100 for their class with their hearts. However, all this is of no use without the necessary materials. Especially from my guild in the last 2 weeks people have pulled their Cenedrils to 100 (me included). It wasn't cheap and cost quite a lot of charges. However, the problem have probably all the players on the server, which is really annoying. Therefore, I would suggest a new Item Shop item. How about a reset card of the Cenedril materials for an X-value of diamonds and thus, for example, you get 70% of the materials back. The value can be adjusted according to the ideas, but I think with such an item the community would be very satisfied and you are not so much annoyed for the wasted materials.


    Greetings Ryzek:)

    Tbh: If I think about player in low- / mid-content, they need the diamond income of their daily mirror world farm. This would be a little break in their income and would be like an item which gives you 70% of dirty stones back for a weapon.

    I am for myself against such an item, because nobody is forced to do something / leveling new cenedrils. In my mind it is for players maximum their character, because some player couldn't do anything more to upgrade their character and this shouldn't be too easy

    Quote from Planned Change Log
    Implemented 6 new cenedrils.

    Does this mean, you want to enable more useful combinations to get the dmg buffs by using 2 magicals for the mdmg buff or 2 phycicals for the pdmg buff? And why 6 new ones then? Can you maybe share the new planned combinations with us?

    2 dynamic, 2 steadfast and 2 mysticals


    I also hope 2 new dynamic provide the buff

    DoTs were never effected by percentage reducing skills.

    Percentage hits are something like circles b2, Macaca-explosion at Aldo etc.

    Btw: Rogue/Priest has way less than 30% damage reduction. It is not possible for b1 anymore, yes, but for rest of the instance it should.

    Btw B1 is not as easy for any low def tank ;)

    And...

    .


    Stone Shell

    Cost: 20 focus

    Cooldown: –

    Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled


    60% perma damage reduction? Oo If this is also working for percentage hits: wts useless plategear

    Tbh: this is definitly to much. Before Nayat got a damage push, I tanked full RoFL AS rogue/priest with tank jewellery only. Rest was pdps statted armor. A full tank statted cloth gear would make the warlock insane? in tanking and PvP with 60% damage reduction. Just my thouhts

    w/p is one of the best supports in game in terms of keeping party alive especially for short range squishy classes like rogue, m/r, m/ch, s/ch etc + squishy tanks for bosses, 18% damage loss for bosses is making huge difference and its permanent. so i don't see a reason to turn it into a dps to compete with other classes


    i don't know why you want k/wd to compete with other pdps either, it is bulky offtank class 1.3kk hp and 1.5kk defense with dps equipment (it can be even more if you use tank buffs instead of dps) and is almost impossible to die as long as you have a regular tank, im against to make it compete with other dps as long as it keeps this survivality.

    also warrior/druid got 5-10% buff with recent patch (check difference between physical damage and damage dealt), i don't know why you think they aren't changing it to be viable.

    I write Warrior/priest is good support so no need to be meta. Just for sure is the K/warden planned as an off tank, Why he have so much dps changes and 0 support? I think a ch/druid do this way better or even a champ/priest. Becaurse they can support and also deal dmg and off tanking when it’s needed.

    Knight/warden deal decent damage Oo. In AOE Burst also a really strong class (knight-AOEs does not have decrement per target)

    If all players would be objective and don't only want their own advantage (for example: "i am soooo bad in comparison to the other class. My class need a push!" - instead of recognizing that the person is just a bad player maybe) the balancing could be already finished.

    I mean, some ppl here in this thread are crying that their class is bad, but sometimes tbh: their class was really really strong (sometimes OP!), but the player was just simply: bad


    That's why the ppl should report buggy skills/formulas whatever instead of just using it for own advantage :)