Posts by xLutinex

    issue of most rogues are, if party is fast because of any other dps, most of rogues can't reach their max damage potential due to unfinished combos on mobs, even rogue/warrior needs 6 seconds to finish his poison damage to reach maximum damage. in the other and if party is fast enough even warden/warrior (worst warden in my opinion currently) is inflicting decent damage because you can use the short time with your buffs active.


    so if rogue/warrior feels too strong to you, that means people in your guild are trying to destroy damage of each other rather than trying to make run faster, like how it is happening in my guild, like everyone buffing up at same place in mobs so 75% of your buff durations are being wasted etc. it is like going inferno b4 and bursting from 90% to 64% with all dpses instead of using just one in 2017.

    What we want to say is that we compare rouges betwen rouges and in this comparison r/w and r/d are much more superior than other combos (maybe r/wd also as Lutine mentioned) and that should be fixed.

    Oh and to say so, we compare full run dmg output not one single burst on mobs/bosses.

    First: I compare single boss and full run damage.

    Second: rogue/warden was 1 example. Did you ever played rogue/priest or rogue/champ for example. Rogue/Champ is maybe worst aoe class in my example but it is still good


    I play all classes except auto-attack classes. That is why I cannot say anything about /Magen and /warlock

    Sorry, but i must say that u probably havn't played as r/w properly if u say so. And saying that there are classes that are better than (or as good as) the r/w... well, nothing more to say. You have told before that u are running most of time in party with ~ max 1-2x pdps, maybe thats why u cant see such a difference :).


    Just no offence ;)

    Anyway, developers pls look into it! Thx!

    I did with rogue/warden for example 35-40kk charged chop damage on nayat and 15-20kk Power of the Wood Spirit in trash if I was fullbuffed.

    I know my rogue ist not well geared, only t15 weapon, but burst single dps with nearly 60-70kk damage per second is more than rogue/warrior I guess

    The Oak Walker still have -75% aggro. If you are at -90% and doing something alone, you should increase your aggro. Tanks also need a job. Decreasing more aggro would destroy the need of a tank in some was.

    I, as a tank, never had a problem with warden pets aggro since it is at -75%


    Kind regards

    How many warden/druids in your party and how often? I not talk about any other wardens. So, now I should wear +aggro rune if I want to go at some solo/duo instance to make my pet not die? Sorry, but it sounds ridicilous. Cenedrils also have -75 aggro and never had that problem that he was tanking boss because of his aggro, also not had that problem in solo/duo runs with warden/druid Oak Walker before, he wasn't tanking boss or pack of mobs when Power of The Oak was active . It's happened after last patch. Why decreasing aggro would destroy the need of tank? I am not telling to decrease mine aggro, I am telling to decrease warden/druid pets aggro or at least to let him have the same aggro as I have. It's not normal that he have more aggro than I do. If it could be mine aggro problem - I prefer to see boss looking at me, not on my pet and let him attack / kill me ^^

    1 warden/Druid.

    This is a MMO.

    Your Oak Walker still have -75% aggro!

    Why need more. That is ridiculous.

    Best solution: nerf damage of oak walker. It seems to do more damage than you.

    Cenedrils haven't this problem because they do not even 1/10 of oak walker damage...


    Irony: i have a problem as knight to do aggro. Please give knights perma +1000% aggro thx...

    The Oak Walker still have -75% aggro. If you are at -90% and doing something alone, you should increase your aggro. Tanks also need a job. Decreasing more aggro would destroy the need of a tank in some was.

    I, as a tank, never had a problem with warden pets aggro since it is at -75%


    Kind regards

    After the last update, the pet's damage has increased. Because of this, problems with aggro

    Again. Any Tank can easy hold the aggro.

    If you have problems doing something solo (in a MMO), use an other rune to increase your aggro.


    MMO is for playing together and teamplay and you should/need to pay attention if your tank is lower equipped


    Kind regards

    I also ran as Warden/druid these last few days and I never had that problem. Oak Walker already has a 75% aggro decrease and in my case he never had aggro, except face aggro, which the tank easily took/spotted.


    Greetings.

    I have the same problem when run dungeons as Warden / Druid. Also I was testing him in atlas defense duo with healer. And it's a dissaster, because I had to summon Oak Walker on every wave of mobs when I was using aoe skills under Power of the Oak buff, mobs targeting Oak (because he also attacks few mobs with Sepal Stab) and he just dies. The same happens in dungeons, Oak dies and I lose half of my damage + it destroys tactics on bosses, if boss gone in immune phase tank can't even take boss till Oak not dies. Very annoying to play this class because of this.

    Also I tested it solo in 100 lvl dungeon hard mode, twice killed 1st boss and both times my Oak Walker was tanking him, not me, so he does more aggro than I do. Please, fix this issue, decrease his aggro :)

    The Oak Walker still have -75% aggro. If you are at -90% and doing something alone, you should increase your aggro. Tanks also need a job. Decreasing more aggro would destroy the need of a tank in some was.

    I, as a tank, never had a problem with warden pets aggro since it is at -75%


    Kind regards

    I did a few changes on raidheal.

    2 Member of my guild tested and said, fps/lags are better (fewer ^^)


    I changed following: No more requesting bufftime/debufftime left on raidmembers, because the version 0.9.7c hasn't it in UI visually with left time (don't know why, but it didn't show me).

    Furthermore I decreased the intervall of requesting raidmembers buffs/debuffs from ~20 times per second to 2 times per second.



    All settings are the same (for version 0.9.7c). No reconfiguring of addon needed


    Kind regards

    Not only on this class. we also had this with priest/warrior and other classes

    We have the same problem with fps drops/lags.


    Furthermore I need to say, that I think, that some healing mechanics sometimes provide massive lags. Sometimes (yes, sometimes) our heal is for example a priest and spamming urgent heal on tank at b1 and it is lagging like hell on all group members. if she stopps healing, no lags anymore. But it isn't always this behavior that spamming for example urgent heal is providing lags, but kinda often.


    The problem wasnt this big with 32 bit client


    Kind regards

    with 200k wisdom buffed and full golden gear, 1,2kk - 1,5kk urgent heal is not kinda strong? xD the problem is, no instance is hard enough for this. you cannot heal one-shots. there must be an other design for healing in instances like it is for dps in lower/higher instances with lower/higher gear

    (Consider I'm not talking about playing with full golden highly-tiered gear, because with that you could even tank as a scout or rogue (as we've alredy seen). I am talking about medium content gear from Gorge and maybe some red rofl stuff!)

    I want to see people tanking as scout or rogue in dps gear :O ;)

    Don't forget that the person worn 6+ tank items and the raid had a lot of dmg-reduce buffs/skills permanently up / used them wisely :D

    Trust me that wardens does not 2 times more damage than any other class. I for myself can say that the best scout class is at the same level like the best warden. The same goes for rogue. Rogue classes need to bei tested with latest patch, maybe a bit to strong like snickars said

    Few comments/questions/suggestion on the upcoming ISS from gold accessories:


    2) As in 1) - for chain users, one ideally would need to have 3 ISS if one would like to play warr/wd/champ; could one extraction grant all ISS there - i.e. str accessory would give 3 ISS for warr, champ, wd, or dex accessory would give ISS for r and s, I dont know if that would be possible, but I think that would be really nice for ppl who play multiple classes since gold accessories are not like old school drop in an ini ISS - please consider

    I would like this too. getting all of one category

    please no!!! reduction of magical damage at tank is nice and i love the 30%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Hi,


    I disagree on 2 and 3.

    Why? Because we tested Champ/s vs Scout/r and the Champ/s was overall at the same level like the Scout/r. Champ/s had lower trash aoe but more burst aoe and even more burst single target 😁


    8% dot is hard, I agree, but the damage of the class is fine I think


    Btw: Scout/champ is a melee dps with more than one cast. If it isnt changed for Scout/ch I disagree to change it on ch/s ^^

    Additional Information:


    Ctrl + click = Summoning Pet 1

    Shift + click = Summoning Pet 2

    Click = Summoning Pet 3


    Also pet will be feeded if it needs pet food. (loyal or nourishment)


    Warden/Warlock


    • Decreased Corruption of Nature cooldown time to 3 minutes, reduced physical damage gain to 24%.

      It was planned to strengthen the class, with this change, its damage only decreased.

    You missed to read:


    • Changed Power of the Wood Spirit to do not require a target to be casted, increased radius to 80.
    • Removed Energy Absorb global cooldown trigger.
    • Increased Essence of Poison poison damage gain to 30%.
    • Changed Phantom Cleave to do not trigger global cooldown after channelling ends.


    all this mini changes is quality of life + pushing the class a bit.

    Btw big thanks for the latest changes on scout/rogue!!!!!

    This class is now very good in trash and midfield within scouts in single target. I think this is fine.

    More Vampire Arrows increase single target damage, but that is what teamplay means :D


    Kind regards

    try with mage/wl in group (we don't run with it)


    But I guess more pa for warden will be too strong, because all warden classes have more pa then. If one class combi is bad, elite skills need a change.

    I think about leather classes, which (mostly) doesn't have more than 1.5kk pa. I see it on my rogues and scouts. if pa increase only a little bit, the damage increase significantly because of the attack defense factor. that's why low pa classes seems to have op damage in lower instances because of the high base damage.


    Just my opinion/experience

    I really think you are confusing our game with other mmos. Gear (plate, chain, leather, etc) in our server means almost nothing, all depends how we stat it. Im not asking for a magical tank that can tank like champs with dps gear (in this case cloth), wasn't my suggestion at all. Im asking for a magical tank full stamina/def statted but with cloth (purple pieces) because there isn't a cloth dedicated tank set. Physical classes could use leather or chain (doesn't require plate) with a knight to tank, I want the same chance with atleast 1 tank class.


    Regards.

    ... Maybe in rofl it's possible to even tank as rogue or whatever, but I think about the game in general....

    Not maybe. I tanked successfully as rogue/warden, rogue/priest, rogue/knight and scout/knight *g*


    But Madox I think AOE aggro would be ok with knight/mage because Holy Light Domain is scaling with magical crit and mdmg i guess. Also the second hit of Wirlwind Shield is scaling with magical attributes.


    Maybe one option would be, if you have Light Energy Weapon active, Holy Strike and Shield Bash (maybe! and Wirlwind Shield first hit) could scale with magical attributes? Some other class combinations have such skill changes too while a buff is active or not.

    First of all, thank you for the upcoming Patch!

    Scouts get some love from their mother.


    Hurricane Downpure needs a test.


    I have an question for Scout/rogue. Is it intended, that Poisonous Spit is dependend on main hand dps? Most scouts are statting their main hand and have no raid rune in it. If it is a mistake, I totally appreciate to change the scaling by ranged weapon


    Good work!!!


    Kind regards.