Display MoreDisplay MoreWhat is (in your opinion) the "strongest" healer class? Because for me, and I agree with Zyrex on that one, its not the class with the highest heal output (let's be honest here, every heal combi heals more than any dps has life with a single spell xD). The "strongest" heal, imho, is a heal from which the raid benefits the most. So if you have,e.g., a lot of dps, who have skills with %-Mana, P/M is without a doubt one of the strongest priests you can play.
And if, and that is just my personal opinion, the amount a heal heals matters, than your simply not ready to run a new instance because ANYONE can heal rofl solo with ANY combination and red gear (no gold gear, no t18 weapon, no t13-14 gear, just simple t8-t10 red gear, because thats what I use).
If believe, hope, that it will effect only the caster because right now some benefits of "Frost Halo" also only affect the caster (rising tide e.g.). If that is not the case...please change it xD becaue it would be way to op if this'll affect the whole group/raid.
Edit: It was just changed that its only the owner
Greetings.
You didn’t understand what i wrote. We can’t compare anything if RoFL is the highest ini because you don’t even need so much heal. When your dds kill all mobs in few seconds they can’t even use their dots. The strongest HEALER heal the strongest so the strongest healer is d/p, p/d and p/s. P/M is definetely more supportive healer with less healing potential. I understand your point of view but even p/m needs changes to make him stronger in healing. I really hope we will get harder ini because it’s really disapointing when healer without any AoE healing elite skill can heal ini solo, isn’t it?
PS: Damage has been reduced about 30% maybe healing should be reduced too?
Regarding healing reduce: you shouldn't forget lower characters with lower gear/stats. For example inferno is designed to heal with tikal gear and gorge to heal with half-half tikal/inferno Gear. With those gears you have way less bonus healing points and wisdom. The healing output will be very low comparing with rofl parties. If you reduce healing output in general, you will reduce it for all.
But: the main problem with to much heal is, that healer will heal in every instance the same. It's not like with dps where you fight against the def of trash/bosses. So practically you can build one healer gear now and it is enough for the next 10 contents.
If you think about healer balancing, I would think about a not visible nerf of heal output or Bonus healing/wisdom for each instance. The higher the instance, the higher the nerf. Like the def of bosses/trash increase with each instance.
Kind regards
