Posts by xLutinex

    And you miss that Scout/Champ blood arrow elite increase the incoming damage too. That should also be done for WL/s blood arrow I guess?

    Hey Arcadians,

    I'm not sure if this belongs in this thread, but because of the new changes I thought, I'll suggest something about the new Cenedrils. First of all, I would like to emphasize that the combination is really great and all buff combinations meet the player's wishes. Surely most will move to 100 for their class with their hearts. However, all this is of no use without the necessary materials. Especially from my guild in the last 2 weeks people have pulled their Cenedrils to 100 (me included). It wasn't cheap and cost quite a lot of charges. However, the problem have probably all the players on the server, which is really annoying. Therefore, I would suggest a new Item Shop item. How about a reset card of the Cenedril materials for an X-value of diamonds and thus, for example, you get 70% of the materials back. The value can be adjusted according to the ideas, but I think with such an item the community would be very satisfied and you are not so much annoyed for the wasted materials.


    Greetings Ryzek:)

    Tbh: If I think about player in low- / mid-content, they need the diamond income of their daily mirror world farm. This would be a little break in their income and would be like an item which gives you 70% of dirty stones back for a weapon.

    I am for myself against such an item, because nobody is forced to do something / leveling new cenedrils. In my mind it is for players maximum their character, because some player couldn't do anything more to upgrade their character and this shouldn't be too easy

    Quote from Planned Change Log
    Implemented 6 new cenedrils.

    Does this mean, you want to enable more useful combinations to get the dmg buffs by using 2 magicals for the mdmg buff or 2 phycicals for the pdmg buff? And why 6 new ones then? Can you maybe share the new planned combinations with us?

    2 dynamic, 2 steadfast and 2 mysticals


    I also hope 2 new dynamic provide the buff

    DoTs were never effected by percentage reducing skills.

    Percentage hits are something like circles b2, Macaca-explosion at Aldo etc.

    Btw: Rogue/Priest has way less than 30% damage reduction. It is not possible for b1 anymore, yes, but for rest of the instance it should.

    Btw B1 is not as easy for any low def tank ;)

    And...

    .


    Stone Shell

    Cost: 20 focus

    Cooldown: –

    Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled


    60% perma damage reduction? Oo If this is also working for percentage hits: wts useless plategear

    Tbh: this is definitly to much. Before Nayat got a damage push, I tanked full RoFL AS rogue/priest with tank jewellery only. Rest was pdps statted armor. A full tank statted cloth gear would make the warlock insane? in tanking and PvP with 60% damage reduction. Just my thouhts

    w/p is one of the best supports in game in terms of keeping party alive especially for short range squishy classes like rogue, m/r, m/ch, s/ch etc + squishy tanks for bosses, 18% damage loss for bosses is making huge difference and its permanent. so i don't see a reason to turn it into a dps to compete with other classes


    i don't know why you want k/wd to compete with other pdps either, it is bulky offtank class 1.3kk hp and 1.5kk defense with dps equipment (it can be even more if you use tank buffs instead of dps) and is almost impossible to die as long as you have a regular tank, im against to make it compete with other dps as long as it keeps this survivality.

    also warrior/druid got 5-10% buff with recent patch (check difference between physical damage and damage dealt), i don't know why you think they aren't changing it to be viable.

    I write Warrior/priest is good support so no need to be meta. Just for sure is the K/warden planned as an off tank, Why he have so much dps changes and 0 support? I think a ch/druid do this way better or even a champ/priest. Becaurse they can support and also deal dmg and off tanking when it’s needed.

    Knight/warden deal decent damage Oo. In AOE Burst also a really strong class (knight-AOEs does not have decrement per target)

    If all players would be objective and don't only want their own advantage (for example: "i am soooo bad in comparison to the other class. My class need a push!" - instead of recognizing that the person is just a bad player maybe) the balancing could be already finished.

    I mean, some ppl here in this thread are crying that their class is bad, but sometimes tbh: their class was really really strong (sometimes OP!), but the player was just simply: bad


    That's why the ppl should report buggy skills/formulas whatever instead of just using it for own advantage :)

    Why you increased patt gain per strength and in the same time you decreased damage?xd It is pointless to have more patt when you can get through boss defense and have less damage .... Just please stop doing such changes to warden (and other classes too) just because some people that have t17/t18 weapon and are bored keep telling to do so...

    If the more patt compensate the reduced skill-damages absolutely, then you will do more damage than before, because the pet will do more. The higher you patt is, the more damage your warden pet will do.


    If I should guess: Wardens daamge shall be more dependent of their pet?

    hmm maybe this was your problem Zyrex

    Another thing about SCh vs. SWl:


    Yesterday I ran inferno with my SWl (t14 staff, t12 magical xbow, golden gear t11/12) and we had a SCh in party (t6 gun, red rofl gear, t7 I think it was) and our dmg overall was quite equal, even burst was more or less equal. So I think, the SCh is waaaaaay too strong atm. I have no comparison from rofl so far, but a class with an untiered weapon and much worse gear shouldn't deal the same damage like my SWl I guess.

    So I think, the current planned nerf for SCh is too less, or the SWl isn't as good as I thought... I mean, either the SCh is overpowered as hell, or SWl is weak... or at least feels like this.

    You ran...inferno... where mobs are oneshot with reflected shot........ You can make same comparison with scout/x (x = any sec class).

    Try the same compare in rofl. scout/ch with t6 weapon! and t7 gear cannot deal much damage. maybe 1/10 of yours xD. Or your s/wl isn't good ^^


    I don't say s/wl is strong, but that is kinda.... strange. I play s/wl from time to time.


    Edit: If ppl make comparison in inferno, every class except scout needs a strong push ~.~

    Warrior/Champion:

    In this class, the above problem with the outgoing skills occurs despite high attack speed and the critical hit probability that depends on it. For this purpose, my idea would be to change the "Rachelhieb" easily. The Damageboost does not start until the target is below 10%. But in 90% of all cases you have the problem that either 10% will be bursted in 0.5 seconds or the skill is not even ready at this time. For example, with the 2nd Boss in Rofl, this is completely useless because it disappears at 25% and the adds come. You could start the Damageboost at 30% and thus have the chance to use this skill at least 2 times in the burst phases if they take so long. What also struck me is that despite full attackspeed, fewer hits come out, as if you attack more slowly, for example in offburst. The damage numbers are logically much higher, but if the frequency of the skills is so slow, it would be better if you adjusted this so that attack speed skills trigger faster and the hits stay high.

    Personally I had the feeling that warrior/champ is the strongest warrior :O

    Yes but i dont agree its a 9% nerf a good idea :) maybe 5 would be ok but 9% is to much.

    s/ch might need even more nerf considering even some unskilled damage dealers can deal ok damage with it :/


    it was quite broken last time i tried it compared to some magical dps. i mean i am aware that almost any pdps is able to beat mdps in common circumstances but s/ch just felt broken

    Yes sorry. I did quite good dps with s/ch :D

    Hello Arcadians, ^^

    i want you to share my idea to improve single target damage of mages. You could increase the base damage for all burst attacks. So my hope is that the damage output could be enhanced on a fair level that physical dps and magical dps with equal gear have got a similar damage output. Maybe the good thing about it is, that you don't have to change the damage formula and can buff the mages in near time. I've got some examples for Burst Attacks below.

    Greetings Miso! :)

    But then I think a nerf on some mage classes in aoe damage is needed :D

    Just my opinion, but I think one mage is the best AOE class atm

    But that would make 1 instrument obsolete. Right now some ppl having tambourine, guitar and lute. Yes, for players it would be better, but for the Itemshop? I guess we can be lucky as it is now ( I thought about not sharing cooldown. Than I would also buy rattle)

    Easy, make it double price. They get same diamonds and we are happy.

    Not for people buying only once. Guitar or lute

    • Changed Guitar instrument to provide 20% attack speed additionally, attack speed portion of this effect will be overridden by attack speed portion of Lute.

    Hmm why not do the same as sw titles? turn guitar or lute into both buffs, same numbers, no disadvantage to pdps or mdps. I really thought that was the idea behind this.

    But that would make 1 instrument obsolete. Right now some ppl having tambourine, guitar and lute. Yes, for players it would be better, but for the Itemshop? I guess we can be lucky as it is now ( I thought about not sharing cooldown. Than I would also buy rattle)

    Answer is easy: not worth it. We had a tank with plate gear, he sold plate, bought chain dps gear and he had better aggro, better dmg, more deff and for him better gameplay than in plate gear.

    Champion should need new gear (not dps) to tank, but if he dont need, r/k shouldn't need too. If r/k will not be tank then he should be good dps like any rogue, in this moment r/k is crap class.

    That is my observation.

    sadly yes. The only reason needing a knight would be tanking rofl endboss with 20 stacks of buff or more (without possibility to kite, which is a joke in my eyes). I don't really know if a champ is able to tank it with 20 stacks but i doubt it

    The Champ is a separate topic. But you should ask your own: what shall all main knight tanks do,if every class can tank. Why doing plate Gear?