(...) Actually there is no need anymore to play Knight imho. .
(...)
Maybe knights should support the survivability much more? Maybe with more/better crowd control or damage reduction (for trash phases) since this isn't additively calculated anymore? Just like for example Knight/Mage (dmg reduction on AoE), Knight/Druid (shields and heal) and somehow also Knight/Champ (with its stuns) already do.
One problem or bug at the moment is, that the dmg debuff of warrior/priest overrides the dmg debuff of Knight/Mage. And the debuff of Knight/mage is stronger!!! Please fix
Another point is, like you said all is burned in seconds or maybe less than seconds in trash. More CC or DMG reduction of Knights wouldn't help in my opinion. 3 mages dps can also perma stun everything.
If you see for example the damage of a shield form champ/mage in big trash pulls, you can only cry as a knight tank, because the champ tank is a full dps in such a situation.
For me it is still fail that a full dps geared class can simultanously be a full tank. No other class has this ability. Please change it or implement the same ability for all other classes. I want to have ~2kk HP and 5-10kk def as rogue or scout or mage in full dps gear too
Kind regards