Display MoreFor me during all this time the balancing process is starting to get on my nerves.
It has become more or less just a bad joke, where some subjective opinions in the forum - call it feedback, but whatever - are finding their ways into the patchnotes.
What I find is rediculous, for example:
On Patch 10.4.0.2013 you changed Power of the Wood Spirit from 434% to 521%
4 Weeks later on patch 10.4.0.3000 you just did it the other way.
Honestly you guys just dont know what you are doing, and especially you rlly dont have a final goal that you try to approach.
In the end i am pretty sure that you will fail, because it is nearly impossible to balance all the different classes in relation to pve content (low,mid,high end + future pve), upcoming pvp AND the huge difference in GEAR (from starer gear to t14 gold gear / t17 gold weapon) - that range is just too wide, and its coz'd of fundamental function of game mechanics which you cannot change unless it is not runes of magic anymore
If all players would be objective and don't only want their own advantage (for example: "i am soooo bad in comparison to the other class. My class need a push!" - instead of recognizing that the person is just a bad player maybe) the balancing could be already finished.
I mean, some ppl here in this thread are crying that their class is bad, but sometimes tbh: their class was really really strong (sometimes OP!), but the player was just simply: bad
That's why the ppl should report buggy skills/formulas whatever instead of just using it for own advantage