Hello
everyone,
So, I would like to share my opinion
about the whole situation and the state of the game.
First of all, the new Instance Rofl:
The design is great, it looks awesome
and it’s a nice contrast to the icy region of gorge. But that’s the only
positive point on it.
Let’s talk about the difficulty:
Trash: So, the trash is something I’m
not sure about by now. One of the reasons is the one hits if you’re not a tank
class, in my opinion they do way too much dmg to the group and the tank does
not even take dmg (ok right at some points even the tank gets dmg but only on a
few pulls). When it comes to non-Champion DPS on the first trash mobs in the
instance they’re just one hitting if you pull more than 2 ranks. For some
reasons even a warden that buffs himself on deff (about 2kk deff) just falls
like a mage. And let’s not talk about the trash to the last boss it’s easy to
wipe there.
So as far as we noticed the dmg of the
most trash mobs are deff related and my question is why did you not make it percentual-dmg?
So, the healers have something to do (and I’m not talking about reviving death
players), just like the monkeys after boss 3.
Bosses: I did like to figure out the
different boss mechanics I have to say. But if you’re running the 10th time you
just get annoyed by the RNG of the first boss.
The second boss is well designed but not
a real challenge at all but one of the better bosses in this instance.
As we come to boss 3, I just have to
ask: what did you think here DEV-Team? It does require a bit of Teamwork and I
really mean a bit. You designed a boss where you need 3 players to play and the
rest of the party can go AFK for 10 minutes. The event is more than annoying
and not even hard to play.
Boss 4 is somehow a nice boss but it is
just free loot. The mechanic behind him is way too easy and if you really
intended to have a DPS check boss there, well I like the idea but this boss is
no challenge at all.
Boss 5 is, in my opinion, the only real
boss fight in this instance. You have a nice DMG check with the pigs that spawn
and if you don’t kill them fast enough the boss gets really hard for the tank. Also,
you have mechanics where you get a hard punishment if you fail them. Overall,
the DEV-Team made a good job on this one.
To say it short, I do not see where or
why you needed 2 years to release us this instance. I'M DISAPPOINTED!!
So now let’s talk about the Ultimate Gear:
Over all I like the idea to have a new
rarity in game but you did not think good enough about the players and what
they really want.
Please DEV-Team no not only DEV-Team
PLEASE PLAYERNET this Game has its origins in Runes of Magic and at least I
(but also many others, I think) love how the gear system works. In my opinion
it is also the only thing why I play this game, there is no other game that can
offer me such kind a of a gearing system. And when it comes to other parts of
the game there are other, a lot newer and better running games on the Market.
So, and again this is my opinion but you
guys (and I'm speaking to the whole PLAYERNETTEAM) have made the biggest
mistake you could do with the ultimate gear system. THIS DOES NOT FEEL A SINGLE
BIT LIKE THE GAME I LOVE. I can understand that you don’t want us get bored
fast and crying for new content. But I don’t think that this is the right way
to do it. Also, the fact that we don’t get any information from either the NPC
or the DEV-Team on the number of cores needed to get the 100% chance of an
upgrade is just poor. And the fact that we have to run OLD AND BORING content
that we have done multiple times before, does not make the whole situation
better.
I do think that the suggestion of
Melamania is a great idea.
PlayerNet PLS DO SOMTHING BEFORE 50% OF
THE SERVER IS GONE!!!!
In my opinion you don’t need to do that
much, completely new and complex Instances. No question they are good but for
me something like Tikal (old Instance with new Monsters) all 6 to 8 months with
either an upper body, lower body or accessory set would be much better.
So, this is what I think and how I feel
about the state of the game right now.
Greetings,
Varondil