Druid Class [Feedback]

  • Hi,


    regarding D/Wl and this:

    • Changed Toxic Possession to additionally provide 1% magical attack & 1% magical damage for every 12000 base heal point you have, but disable your heal ability.


    Is it intended, that you even can't heal without the buff converting wis to int?

    • Official Post

    Hi,


    regarding D/Wl and this:

    • Changed Toxic Possession to additionally provide 1% magical attack & 1% magical damage for every 12000 base heal point you have, but disable your heal ability.


    Is it intended, that you even can't heal without the buff converting wis to int?

    It will be fixed, only in Atlantis CH3 and custom instances until next maintenance.


    Greetings

  • Ich finde diese neue Regelung absolut nicht gut. Als Heiler Dudu/Kundi allein unterwegs in Talaghan: die Mobs sind halt nicht One-hit, sondern eher 3-4-Hit bis sie liegen. Sie teilen aber so gut aus, dass der Lebensbalken gut runtergeht. Wenn man als Dudu/HM mit der giftigen Besessenheit läuft, geht es ganz gut mit den Mobs. Früher hat man halt schnell auf Quell von Mutter Erde geklickt und konnte weiterlaufen. Jetzt erst den Buff der giftigen Besessenheit wegdrücken, sich heilen und dann wieder auf "Scheußlichkeit" buffen. Ich denke man tut den Heilern hier nichts Gutes, weil man eigentlich in höheren Gebieten nicht mehr alleine laufen kann, ohne dass man sich einen Privat-Friedhof anlegt

  • Hi, D/WL

    toxic transformation does not give matak instead gives patak and does not work properly, the description is corrected but the function does not work as it should

  • Hi, regarding D/WL


    Toxic transformation gets cancelled if:

    • You use dwarfen ale, as long as the buff is Up
    • If you take a heal buff lying around in AoD
    • If you have blossoming life up, as long as it triggers healing


    Greetings

  • Hi, regarding D/WL


    Toxic transformation gets cancelled if:

    • You use dwarfen ale, as long as the buff is Up
    • If you take a heal buff lying around in AoD
    • If you have blossoming life up, as long as it triggers healing


    Greetings

    Dwarfen Ale still cancels the buff for 30 seconds :D

    Pls fix it


    Greetings

  • Regarding Druid/Champ


    The skill Rock Protection (ID 1490741) is not reducing the dmg of raid members by 100%. I guess it's only 20%. maybe wrong description or buggy skill?


    Furthermore the mechanism with the ID 1490633 is not pulling mobs towards. It is pushing them away xD

    Also the stun effect does not work


    Greetings

  • [D/B]


    Hello,


    In this class skill ID: 1481286 should allow to play instruments while running, but it doesnt work. Maybe because in description i saw polish name of requirement effect, but it has still english name (effect from skill ID: 1491280).

    Greetings

  • [D/B]


    Hello,


    In this class skill ID: 1481286 should allow to play instruments while running, but it doesnt work. Maybe because in description i saw polish name of requirement effect, but it has still english name (effect from skill ID: 1491280).

    Greetings

    I guess the description is wrong, bcs the Skill allows you to play music while getting damage

  • If we want that the new magic shield have any use... maybe is time to adapt some classes. Druid/warlock could be one of those maybe. Add 20% cast speed like talis give for example. And really, removing the only mattack buff (for mage gear) this class had was terrible.


    Mage / knight could be another option for example.

  • If we want that the new magic shield have any use... maybe is time to adapt some classes. Druid/warlock could be one of those maybe. Add 20% cast speed like talis give for example. And really, removing the only mattack buff (for mage gear) this class had was terrible.


    Mage / knight could be another option for example.

    regarding the mag/knight, I wrote suggestions in the chapter about the magician . Mage Knight currently relies on a two-handed staff and does not use 2 runes for spell casting speed . I don't think the damage from the new shield will make up for the difference between the two-handed staff . that's why I proposed another small change .

    regarding the druid/warlock, after receiving the shield, this character will be strengthened during aoe damage and during short fights lasting 30 seconds . Among druids, only the druid/rogue will perform worse on the shield because he has the % skill. and he will be more profitable with 20.5% speed cast + 12% from the elements ( on thalisman ) .

  • this issue still exists btw

  • Regarding Druid/Warrior

    This class is nearly dead because it cannot keep up with any viable DPS class.

    While the single target burst is not the worst, it is lacking in sustain single target and aoe (both burst and sustain).

    Can you change "Heart of the Wild" (499953) to increase all Axes' dmg not only 2h axe. A faster wep + %PVE dmg from new dps shield will give a needed boost to this combo.

  • Regarding Druid/Warrior

    This class is nearly dead because it cannot keep up with any viable DPS class.

    While the single target burst is not the worst, it is lacking in sustain single target and aoe (both burst and sustain).

    Can you change "Heart of the Wild" (499953) to increase all Axes' dmg not only 2h axe. A faster wep + %PVE dmg from new dps shield will give a needed boost to this combo.

    Yes and please this:

  • Regarding Druid/Rogue.


    This class has an elite Skill "Corrosive Poison" which inflicts DoT but it does not get boosted by Cast Speed. I think this is a design flaw, since this class is a CPS-based class.


    Many other skills from DPS-based classes with DoT scale with dmg and speed.


    Since this DoT is spreadable to AoE it could potentially boost AoE-Dmg of Druid/Rogue too much. Therefor the damage value of Corrosive Poison should be closely monitored and potentially adjusted.


    However, it would be nice if this class was a bit more viable after its buff-nerf-cycle.

  • Regarding Druid/Warrior.

    This class is currently underperforming. This largely stems from its lack of "real" AoE damage.

    I suggest the following:

    - Change Urgent Aid (lvl 20 elite) to increase pmdg instead of attackspeed by 11,5%

    - Change Heart of the Wild (lvl 70 elite) to modify Sandstorm to inflict physical earth damage (270% + 0.4 x str | 360% + 0.4 x str while consuming 1 point of Nature's Power), increase cd to 4 from 2 seconds


    Moreover, please increase the 2h axe weapon lvl to 250 from 220. The current weapon lvl is way to low.

  • A bit suggestion for druid/mage:


    This class is well on aoe, but absolutly terrible in single target, so my suggestion is to change:

    Rockslide (ID: 493543) to a nongcd instant dmg spell

  • Hi!


    About last Seed of Destruction set skill change (ID: 497756). In current content which is very fast, it could be problematic to keep mob with seed alive for 8 seconds to spread damage. Maybe is it possible to change, if mob with this effect die it still cause explosion?

    Greetings,

    Airforce

  • Hello,


    Druid/bard skill ID 1491287 (Solo) is producing huge amount of lags.

    the healing amount of procs scales with raidmember + pets it seems.

    so 12 ppl in group + 12 pets = 24 healing procs per second PER TARGET o.o

    please fix :D

  • About Druid/Rogue

    70 Elite skill Curse of Widow is increasing poison damage by 15%. Can you change it to increase all elemental damage by 15% instead ?


    And please remove travel delay from Corrosive Poison skill (ID : 494024). We should be able to apply this debuff on our target faster.

  • About Druid/Rogue


    In my opinion this class is currently underperforming. I want to share my thoughts about this class

    Single Target Burst Damage - Bad

    Single Target Sustain Damage - Bad

    AoE Burst Damage - Bad

    AoE Sustain Damage - Good


    I remember in last patch you changed Magic Turmoil skill to be an active skill with 23.5% DoT damage bonus.

    I am afraid this class still has very low DoT damage even with this buff is active. Corrosive Poison skill has really very low damage and you need to change some things in this class to make it a better dps class.


    You changed 50 lvl elite skill Dark Moon to increase 35% dark damage instead 50% all elemental damage.

    Please reconsider this change and make it increase 50% elemental damage again.


    Change 70 lvl elite skill's 15% poison damage bonus to 30% DoT damage bonus

    Increase Magic Turmoil skill's DoT damage bonus to 45% from 23.5%

    Like i said before please remove travel delay of Corrosive Poison skill. Because in AoE burst, our target dies even before we apply our debuff to our target. So we cant use Corrosive Poison + Necrotic Wound combo.

    And please make our casting speed increase our DoT damage as well.

  • Здрасьте grknkrdn1299

    Друид Лучший класс главное знать как с ним обращаца ,што делать Выбирайте верный путь Друида и нет проблем с классам