Reworked Monster Cards [Patch 10.4.1.1000]

  • Hi, again me about cards and i have suggestion maybe you could separate the decks. I am thinking like deck 1 and deck 2 to not share cards and we can farm all over again all cards like we did for deck 1.


    Thanks in forward

  • Hello,

    I’ve noticed a visual issue in the card system.

    Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.

    After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.

    However, after upgrading one of my cards, I realized it had the wrong stats.

    So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.

    Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.

    Currently:

    • The card is no longer upgraded,

    • But the game still displays it as upgraded (orange star).

    This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.

    Fixing this would improve clarity and prevent confusion during card management.

    Screenshots and a video are attached below.

    Thank you.


  • In this case it might be more efficient to use another card modification stone. There are different types. One of them allows to specifically change ONE selected attributes' value.

    Another stone allows you to explicitly upgrade one specific attributes' value by a certain amount.

    This might be cheaper than the option to upgrade the cards attributes to all max values by the star/diamond option.

    • Official Post

    Hello


    This button is unrelated to the attributes of the card. This button is sharing the card across all decks, and it's current shared status is therefore displayed. When used this button is maxing all attributes currently obtained, however if attributes are than changed, this card is still shared through decks, but the attributes are simply no longer maxed. This is fully intended behaviour.

    As mentioned above, this button isn't an upgrade button, it's used to share through decks. You may wish to use other stones to maximise the attributes rather than the share button for this card.

  • Hi.. me again,i am wondering will be there any update on card sistem so if we change gear we could also change card sistem and not needing to invest 1kk dias in a new deck. I was looking on a roadmap and there is noting about cards at all.

    Thanks

  • would love such a change. specially since boosting cards already takes alot of diamonds, spending even more for each card just to adjust them for other classes seems insanely expensive. Sadly this presents you with either going all out and roll your cards for your main class and hopefully have some overlapping stats (tank/pdd in my case) and having almost no benefit from the cardsystem when you play something else or prevents you from rerolling stats so that atleast all classes have some benefit.

    • New
    • Official Post

    Greetings,
    Yes, this feature is on our roadmap. The exact implementation timeline hasn't been determined yet — we'll announce it as soon as we have concrete information. Thanks for your interest in the project's development!

    Hi.. me again,i am wondering will be there any update on card sistem so if we change gear we could also change card sistem and not needing to invest 1kk dias in a new deck. I was looking on a roadmap and there is noting about cards at all.

    Thanks

    • New
    • Official Post

    Hello


    With next patch following changes will be applied:


    • Standardised diamond price of deck 2-4 when changing attributes to 25 diamonds per attribute.
    • Changed attributes to not be wiped when card is shared to other decks. (Share button/5 Stars)

    We will also look to add bulk way to modify all cards in single deck (2-4) to attributes selected (where requirements are met), but we cannot guarantee this will be possible with next patch.


    We hope this change will make using extra decks easier and more convenient.

  • Hi,

    Today I tried to create a second card deck and honestly the system feels very frustrating.

    The cost to boost cards is extremely inconsistent – some cards require around 3300 diamonds, while others need only 160, depending on stars. On top of that, some cards come from open-world bosses that are rarely farmed, which makes it almost impossible for many players to upgrade those cards to level 5. Because of this, the only realistic option is spending huge amounts of diamonds to boost cards and reroll attributes for the second deck.

    Another major issue is that cards below 5 stars cannot be transferred to Deck 2 at all, which further limits flexibility.

    What makes this even worse is that you cannot see the attributes from Deck 1 while setting up Deck 2. This makes it very hard to optimize stats.

    For example, if I already have maxed STR / P.ATK on Deck 1, and on Deck 2 I want INT / M.ATK, I need to pick attributes that already have high max values. If I choose something like DEX / STA instead, the resulting INT / M.ATK values will be lower, forcing me to reroll again.

    This means:

    • 50 diamonds per reroll,

    • often 2–3 rerolls per card (100–150 diamonds),

    • multiplied by many cards.

    To avoid this, players would need to manually check every single card in Deck 1 just to know which attributes are already maxed — which is extremely inconvenient.

    Overall, upgrading a second deck takes a very long time and costs a massive amount of diamonds, while the actual gain (for example ~5k M.ATK and ~1k INT) often doesn’t feel worth it.

    This is especially frustrating for players who fully built their first deck and later changed gear. Their Deck 1 becomes almost useless unless they:

    • spend another hundreds of thousands of diamonds, or

    • simply accept suboptimal stats.

    With new ini settings and many other systems that require constant investment, the game is starting to feel more like a no-lifer grind rather than something flexible and player-friendly.

    There should be some kind of solution that allows players to adjust or transfer card attributes more efficiently, without such extreme diamond costs or having to grind everything from scratch again.

    Thanks in advance, and sorry for the long post.