Reworked Monster Cards [Patch 10.4.1.1000]

  • I really don’t understand why the number of kills required for green cards can’t be reduced. In my opinion, 480 kills is way too much.


    On the other hand, blue cards are perfectly fine – they are fast to farm and don’t require a lot of time.
    Reducing the kill requirement for green cards would make the system feel much more fair and enjoyable, especially for players who don’t spend all day farming cards and do other things.

  • I really don’t understand why the number of kills required for green cards can’t be reduced. In my opinion, 480 kills is way too much.


    On the other hand, blue cards are perfectly fine – they are fast to farm and don’t require a lot of time.
    Reducing the kill requirement for green cards would make the system feel much more fair and enjoyable, especially for players who don’t spend all day farming cards and do other things.

    How do you get the required cards then ? I end up killing almost 1000 mobs to get the required green monstercards. For me the kills are usually nt the problme, but rather the monstercards themselves. Do you have so much droprate that it gets you enough cards ?

  • Hello,

    I’d like to share feedback about the card upgrade (“Upgrade” button) system, specifically the diamond cost, which feels inconsistent.

    Example: 771187 [Card - Targonharl]

    When checking the stats on this card:

    • The 1st and 2nd lines are green (meaning those stats are already at maximum),

    • The 3rd and 4th lines are still black (meaning they are upgradeable).

    The issue is that when I press “Upgrade”, the game asks for the same amount of diamonds whether:

    • the 1st and 2nd stats are still low, or

    • the 1st and 2nd stats are already maxed.

    So even if half of the card is already “finished,” the upgrade cost doesn’t reflect that progress at all. That feels unfair and discouraging.

    Suggestion

    The diamond cost should scale based on how many stats are already maxed (or how “complete” the card is).

    For example, if a full upgrade costs 400 diamonds when everything is low, then a card with 2 stats already maxed should cost significantly less (e.g., 50% reduction → 200 diamonds).

    Otherwise, considering there are thousands of cards, upgrading them becomes unrealistic—unless you’re the kind of person who upgrades cards the way GMs/DEVs might: casually, with an unlimited diamond budget.

    Please consider rebalancing the Upgrade cost scaling to match the actual remaining upgrade value on the card.

    Thanks.

    • New
    • Official Post

    Hello


    This button is planned to be reworked in future update to card system that is currently in design process, it's not planned to adjust prices as a result of this.