Hi, again me about cards and i have suggestion maybe you could separate the decks. I am thinking like deck 1 and deck 2 to not share cards and we can farm all over again all cards like we did for deck 1.
Thanks in forward
Hi, again me about cards and i have suggestion maybe you could separate the decks. I am thinking like deck 1 and deck 2 to not share cards and we can farm all over again all cards like we did for deck 1.
Thanks in forward
Hello,
I’ve noticed a visual issue in the card system.
Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.
After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.
However, after upgrading one of my cards, I realized it had the wrong stats.
So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.
Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.
Currently:
The card is no longer upgraded,
But the game still displays it as upgraded (orange star).
This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.
Fixing this would improve clarity and prevent confusion during card management.
Screenshots and a video are attached below.
Thank you.
Display MoreHello,
In the current card system, we can upgrade cards using certain items and diamonds.
However, I’ve noticed an inconsistency while upgrading 770096 [Card – Slime of Chaos] that could use some improvement.
Here are the card’s current stats:
+8 Intelligence
+6 Wisdom
+8 Stamina
+21.2 Max CP
As you can see, some of these stats (e.g. +8) are already at their maximum possible value.
Yet, when I press the Upgrade button, the game still asks for 375 diamonds — the same price as if all stats were low.
In my case, I only want to improve the Max CP stat.
Paying the full diamond price even though most of the card’s stats are already maxed doesn’t seem fair.
I think it would make sense if the upgrade cost scaled based on the number of stats that still need improvement.
This would make the system feel more balanced and motivate players to continue upgrading their cards.
Thank you.
In this case it might be more efficient to use another card modification stone. There are different types. One of them allows to specifically change ONE selected attributes' value.
Another stone allows you to explicitly upgrade one specific attributes' value by a certain amount.
This might be cheaper than the option to upgrade the cards attributes to all max values by the star/diamond option.
Display MoreHello,
I’ve noticed a visual issue in the card system.
Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.
After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.
However, after upgrading one of my cards, I realized it had the wrong stats.
So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.
Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.
Currently:
The card is no longer upgraded,
But the game still displays it as upgraded (orange star).
This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.
Fixing this would improve clarity and prevent confusion during card management.
Screenshots and a video are attached below.
Thank you.
Hello
This button is unrelated to the attributes of the card. This button is sharing the card across all decks, and it's current shared status is therefore displayed. When used this button is maxing all attributes currently obtained, however if attributes are than changed, this card is still shared through decks, but the attributes are simply no longer maxed. This is fully intended behaviour.
Display MoreHello,
In the current card system, we can upgrade cards using certain items and diamonds.
However, I’ve noticed an inconsistency while upgrading 770096 [Card – Slime of Chaos] that could use some improvement.
Here are the card’s current stats:
- +8 Intelligence
- +6 Wisdom
- +8 Stamina
- +21.2 Max CP
As you can see, some of these stats (e.g. +8) are already at their maximum possible value.
Yet, when I press the Upgrade button, the game still asks for 375 diamonds — the same price as if all stats were low.
In my case, I only want to improve the Max CP stat.
Paying the full diamond price even though most of the card’s stats are already maxed doesn’t seem fair.
I think it would make sense if the upgrade cost scaled based on the number of stats that still need improvement.
This would make the system feel more balanced and motivate players to continue upgrading their cards.
Thank you.
As mentioned above, this button isn't an upgrade button, it's used to share through decks. You may wish to use other stones to maximise the attributes rather than the share button for this card.
Hi.. me again,i am wondering will be there any update on card sistem so if we change gear we could also change card sistem and not needing to invest 1kk dias in a new deck. I was looking on a roadmap and there is noting about cards at all.
Thanks
would love such a change. specially since boosting cards already takes alot of diamonds, spending even more for each card just to adjust them for other classes seems insanely expensive. Sadly this presents you with either going all out and roll your cards for your main class and hopefully have some overlapping stats (tank/pdd in my case) and having almost no benefit from the cardsystem when you play something else or prevents you from rerolling stats so that atleast all classes have some benefit.
Yea but if you for example change to heal either mdd ur card sistem is useless in that case ur stuck by deck card you made what ever you play