Hi, again me about cards and i have suggestion maybe you could separate the decks. I am thinking like deck 1 and deck 2 to not share cards and we can farm all over again all cards like we did for deck 1.
Thanks in forward
Hi, again me about cards and i have suggestion maybe you could separate the decks. I am thinking like deck 1 and deck 2 to not share cards and we can farm all over again all cards like we did for deck 1.
Thanks in forward
Hello,
I’ve noticed a visual issue in the card system.
Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.
After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.
However, after upgrading one of my cards, I realized it had the wrong stats.
So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.
Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.
Currently:
The card is no longer upgraded,
But the game still displays it as upgraded (orange star).
This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.
Fixing this would improve clarity and prevent confusion during card management.
Screenshots and a video are attached below.
Thank you.
Display MoreHello,
In the current card system, we can upgrade cards using certain items and diamonds.
However, I’ve noticed an inconsistency while upgrading 770096 [Card – Slime of Chaos] that could use some improvement.
Here are the card’s current stats:
+8 Intelligence
+6 Wisdom
+8 Stamina
+21.2 Max CP
As you can see, some of these stats (e.g. +8) are already at their maximum possible value.
Yet, when I press the Upgrade button, the game still asks for 375 diamonds — the same price as if all stats were low.
In my case, I only want to improve the Max CP stat.
Paying the full diamond price even though most of the card’s stats are already maxed doesn’t seem fair.
I think it would make sense if the upgrade cost scaled based on the number of stats that still need improvement.
This would make the system feel more balanced and motivate players to continue upgrading their cards.
Thank you.
In this case it might be more efficient to use another card modification stone. There are different types. One of them allows to specifically change ONE selected attributes' value.
Another stone allows you to explicitly upgrade one specific attributes' value by a certain amount.
This might be cheaper than the option to upgrade the cards attributes to all max values by the star/diamond option.