Reworked Monster Cards [Patch 10.4.1.1000]

  • Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    Hi,

    i used this feature a lot in the past, and when using the stone shop (resettable) for the orange stones the maths were as follows:

    reset was at 150 diamonds, with Prestige benefit and boost it was possible to reduce the rest to 105 diamonds.

    For this price any stone could be purchased 2 times.

    Let's assume you only buy 5 different stones, meaning 10 in total

    ==> the average diamond cost per stone was 10.5 diamonds + orange card currency


    My suggestion is, that you guide the new price along this diamond price tag, and raise the Elemental Soul Stone Currency cost, to encourage farming cards and disenchanting. Also with the new benefits, you raise the available amount of soul stone currency.

    So, in short, reduce the cost in diamond, and raise the cost in soul stone currency accordingly.

  • i am a bit torn on the new cardstones costing diamonds. on one hand i get that this is to drain some diamonds from the server, but would not most players that have large amounts of dias already rolled their cards? that is why i do not get the change and it feels to me more like increasing the barrier for newer players to get into/near endgame instead of targeting the whales you want to drain diamonds from. :/


    as a newish player i have not gone into the cardrerolling system and tried to get the 4 stats i want, i just slot in cards i find with stats that seem fitting. recently from time to time i rolled a card that had unfitting stats to get something that fits with the green card stones. that was so far my interaction with the cardrerolling system. since i am slowly getting to a point where i could think about rolling some cards somewhat properly, i was very much looking foreward to something that not needed some diamonds to do. you have already big diamond drains when starting out, getting/buying equip, buying the best stats, maybe some plussing/tiering, upgrading runes. so you do not sit on mountains of dias for a very long time. to that comes card rolling that needs to be done. so adding this additional diamond requirement seems very strange to me and targeted at the wrong crowd.


    another thought with this change is a rough estimate if i wanted to reroll all cards with decent stats. i am not even talking about near perfect/max here btw. just to get the 4 fitting stats with maybe not a 1 as a roll. as an example lets say per card i would pay around 50 dias for the cardstones, with current prices this seems like an okay estimate i think, it could even be to low. we have around 3500 cards.


    50 * 3500 = 175 000 dias


    this makes this cost 175 000 dias just to roll my cards to somewhat fitting stats - this is a ridicoulus amount of dias in my eyes. when we are talking about getting card stats to max/perfect rolls this will easily double/triple... considering this it is not clear to me if that is even worth it, because whatelse could i do with the dias that is more useful to me as a player?


    it's unclear how "Changed free stores to contain unlimited stocks with adjusted prices." will look like in the end. maybe there will be a discount option/way to roll your cards to a decent level without breaking the bank, at least i hope so ^^. i just wanted to throw that in here to keep the "not stated to the max players" in mind when you change things around. as always thanks for your time and continued effort you put into the game ;)

    • New
    • Official Post

    Hello


    It feels like you might've missed this post, where it shows that removing cheaper but limited options was a simple oversight, and will have further adjustments with upcoming patch.


    Greetings

  • Some cards in the Splitwater Coast map say "TOOLTIP_CARD_TRACK". I think this came with the last update.


    Hello,

    🧩 In the game, we currently have a Monster Card System, accessible by pressing (P) and navigating to the "Canavar Kitabı" / Monster Book section.

    🎴 When I open the tab called "Unconverted Cards", I can see I currently have 67 cards listed (see image attached).

    To convert each card into the new system format, I have to:

    • Manually click each card

    • Click “Convert to New System Card”

    • Pay 2,000,000 gold per card

    • Repeat this 67 times

    ⏳ This process is very time-consuming and becomes frustrating for players with many cards to convert.

    💡 Suggestion:

    Please consider adding a button like:

    Quote
    🔄 Convert All Eligible Cards

    This button could:

    • Automatically convert all currently listed unconverted cards

    • Deduct the correct total amount of gold

    • Save players from clicking dozens of times

    This would greatly improve user experience, especially for long-time players who’ve collected many cards before the new system.

    Thanks


    Edited once, last by kleos: kleos tarafından oluşturulan bir mesaj bu mesaj ile birleştirildi. ().

  • Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    I saw the shop has now the other tabs restored, but with the highest price, which is, as I stated before round about 4 times higher than previous.

    Is this again "sadly overseen" or is this 400% price increase intended ?

    • New
    • Official Post

    Hey everyone,


    We’d like to provide some clarity around the recent updates to card stone pricing and share the data that guided our decision.

    💡 Why the Change?

    Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.

    🛠️ What’s New?

    We’ve transitioned to a fixed price per stone system. This means:

    ✅ No more complex decisions

    ✅ No more risk of overpaying

    ✅ A consistent and fair price for everyone

    ❓ Is It More Expensive?

    Not at all. The average cost of diamonds per stone remains effectively the same. What’s changed is the clarity and fairness.
    Now every purchase is automatically at the best rate, with no guesswork involved.

    📊 Supporting Data

    This change is based on over 625,000 stones purchased across 6+ months of gameplay data.

    Our analysis showed that players typically bought only one type of stone per color before resetting the shop, usually the one they needed most. Since all stones in a color shop had the same price, players weren’t optimizing for value across multiple options.

    Here’s the percentage of times the top 1 most-purchased stone was chosen before shop reset:

    • 🟢 Green Stones: 60%

    • 🔵 Blue Stones: 59%

    • 🟣 Purple Stones: 80%

    • 🟠 Orange Stones: 50%

    This tells us that while a small number of players optimized by spreading purchases, most were unintentionally overspending or simply focusing on their current needs.

    Now, with fixed pricing across all shops, everyone gets the best value, no math required.


    📉 The actual difference in total diamonds spent across all purchases between the old and new system? Just 0.16%. Practically identical.

    🧩 Final Thoughts

    Our goal with this change is to make the card system simpler, fairer, and more accessible, especially for newer and more casual players, without increasing overall costs.
    We’ll continue to monitor the data and player feedback closely to ensure the system remains fair and balanced. If further adjustments are needed, we’re open to making them.


    Thank you for your continued support and feedback 💬

  • Wow, you give the reason...many players weren't able to consistently get the optimal value...just WOW.

    I will not comment this reasoning.....


    As for "is it more expensive ... not at all ?

    It is, i stated it already and gave data.


    Example:

    I will buy 10 stones 5 different, 2 stones each, from orange shop.

    This will cost me 450 dias + stones + gold

    Before the change I was able to reset the shop for 105 diamonds,

    Buying the exact 10 stomes had NO ( ZERO ) diamond cost for the individual buy, just the reset + stones + gold.


    Comparison:

    Before: 105 diamonds

    After: 450 diamonds


    Please don't tell us it did not get more expensive.


    I can understand, that you want to make things easier, ( i don't see why..but it's up to you), but when you calculate prices, you should not consider the highest prices people paid because of not knowing how to use simple maths.

    Now all people pay the higher price.


    No more risk of overpaying ( lol million times) now it is 100% guaranteed overpaying....

    • New
    • Official Post


    We’d like to take a moment to address some of the recent concerns and clear up a few misunderstandings.


    • First, the numbers used on your data are based on Prestige Benefits, which are not connected to the changes we’re discussing here. Prestige is a completely separate system, and its benefit was recently adjusted from Shop Reset to Gold Reduction. If you’d like to share feedback on that change, the Prestige section is the best place to do so.
    • We understand that this update has impacted some players, especially those who had developed very optimized ways of using the old shop. We’ve listened to your feedback, and we want to acknowledge those concerns. However, when balancing a system, we have to look at the entire player base, not just the 1–5% who used the shop in a highly specialized way.
    • The old shop, while it did have certain advantages for experienced players, was also one of the most complex systems in the game. Over the years, we’ve received hundreds of messages from newer and more casual players saying they avoided the stones entirely because the shop was intimidating and difficult to understand.
    • The new prices were not chosen at random, and they are certainly not 400% higher as has been suggested. They are based on 650,000 purchase logs over 6 months of data. When we look at the server as a whole, the difference in total diamonds spent between the old and new systems is just 0.16%.
    • In fact, our analysis showed that most purchases before a shop reset were for only one type of stone in each color. The idea of frequently buying multiple different stones in a single shop cycle simply wasn’t how the majority of players used the system.
    • Our goal is to make the system clearer, fairer, and more approachable for everyone, while keeping overall costs in line with what they were before.

    We’ll continue to monitor both the data and your feedback closely. If we see that further adjustments are needed, we will for sure make them.

  • TBF


    This means Two Things


    1. As you said by yourself, old system was very confusing and majority of the server made not the correct choices in terms of buying, since if multible stones where bought at the same time before resetting it was for sure cheaper than now.

    2. By collecting that data you decided to go with the more expensive way for players because the majority of the server wasnt doing the correct math / used inefficent ways O.o


    Also in terms of prestige benefit change I think a lot of players would have been more happy if that benefit would have not been changed from dias to gold. A discount on the initial price of the stones in terms of dias would have made up better for it since gold < dias.


    To be specific for prestige users + users that did the math before buying the shop now is more expensive.


    I understand that the majority of the server wasnt aware of this but at the same time I am a bit confused how that can be the justification for higher prices, if this would have been done corrently, they should have been based on the most efficent way that was possible before the changes instead of the unefficent way most players did because the old shop was overcomplex. Its a lose for the players that really got invested with the system and used a lot of time to do micro management.


    In the end i appreciate the change and think the new shop benefits players more because the complexity has dropped but for those 3-5% that used the old shop correctly its a hit in the face.


    But i need to agree with you, for F2P and the majority of the server prices did not increase because of false usage of the old shop :D


    Greetings and kind regards

  • Well, dear prestige team, if the changes are only 0.16% why did you make the change in the first place ?


    My suggestion is, you give players the choice.

    Bring back the reset-tabs, and let the new tabs be at same time.

    So, people with math abilities can use at their choice "the old system".

    And people who want "to avoid overpaying" can chose the new ones.


    ==> Fair for all players, not just for some.

    • New
    • Official Post

    Hello


    Reverting to old reset options is not planned. However as previously mentioned, there may be further adjustments in future based on feedback. The aim is to simplify the shop, having total of 9 tabs would not help with this.


    Reasons for change were already outlined in the first post.

  • Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.


    But, you also said, that there were people understanding the system and using it "smart".


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before .... I understand your intentions (which were not mentioned in all the posts) and of course I understand these and cannot argue against, because it is your business model.

    • New
    • Official Post

    (which were not mentioned in all the posts)

    Hello


    You can find them mentioned below which were from original post.

    💡 Why the Change?

    Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.

    It's true, we didn't try other implementations before this approach, but over the last few years especially, we've tried to make the game more newplayer accessible, if using a shop requires doing multiple calculations, and/or reading the wiki, this doesn't feel very accessible. This is a direct result of feedback from newer players, as well as outsourced play testers feedback.


    Supporting two systems is removing any work done to try and simplify an already complex system (monster cards is very confusing for people not current invested into it), and work is being done to make it seem less daunting so more may get involved with it, not only with the shop, but in future the enhancements tab that will be activated.


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.

    Yes the old store was working as intended by original design, but as part of a live service game with frequent updates, these things may be changed at any time based on feedback, which is what happened here.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before


    Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    Feedback is always important, however feedback that is simply "revert xyz" will likely be ignored in most cases due to not being constructive, especially regarding system changes like this that is aimed towards being more accessible and not keeping same complexities.


    It is important to build on changes in a positive way, so if you have ideas that is not reverting a change that actively benefits new players, we'd be open to suggestions.