Latest change on ch/r:
Champion/Rogue
- Removed Shadow Pulse extra damage portion.*
- Removed Shadow Explosion physical damage increment.*
- Changed Runecraft – Haste to give movement speed instead of offhand weapon damage.*
- Reduced Death Arrives cooldown to 3 minutes and added 20% 1-H hammer damage to effect.*
Why your team forces ppl to make 1h hammer to play ch/r? Dual 1h is broken on ch/r and what do you do? You nerf 2h hammer part even more, while making 1h slightly lower? Guess what, ch/r dual hammer is still broken and now 2h is nerfed instead of nerfing dual wield. Why you do this? To satisfy someone who made dual wield? What about people who use 2h hammer and enjoy playing ch/r for last few years? I dont want to play ch/m, you nerfed ch/wl, so champ best now is 1h, why you do this?
This is all incredibly disappointing, I will refrain from posting for a while, not that you care but this was incredibly disappointing change coupled with killing wd tank, makes me wonder if i want to continue playing this game.