Not sure how quoting in-line works, so just going to paste your quotes espar91.
Espar91:
why it is requiring an aoe increment if class is already doing great in overall? it don't need to beat everything in everywhere
I never requested a direct buff / increment to the damage of Enlivened Blade. I said other classes see LESS drop-off on AoE skill damage when attacking multiple targets (vs r/m), and that doesn't make sense to me.
Espar91:
are you aware of existence of earth pulse skill? because it is literally same as r/wd potws, but not limited to 6 targets and has no damage loss for each extra target. i am dealing 8kk damage per hit with this skill, and it has no gcd. it is hitting all 15 targets for sure because it is hitting only to targets between you and target, and still having 60kk per sec while bursting groups.
When I responded I thought it was still a 10s CD; I was confusing it with m/d.
Espar91:
devs already mentioned that they aren't planning to make rogue a 6 dex build months ago, so i don't know what are you trying to say. 90% of server is using 3/3 build for rogue already and that is identity of this class here.
??? Your argument for leather-based rogue/warden being better is that it uses DEX modifiers. So the best way to give an equivalent comparison and see how damage differs due to DEX vs STR modifiers is to compare full DEX (leather) vs full STR (chain).
Espar91:
how come instance doesn't matter? xD i am playing r/m in rofl and 30-35% of my overall damage is from enlivened blade as most damage, so what is the problem? maybe you are using wrong offhand so it is dealing low damage since its skills are dealing double damage and one is depending on your offhand, similar to r/wl white hits.
I've explained multiple times "why the instance doesn't matter". For the last time: The damage value itself is irrelevant, the issue is that mages don't see a 10x+ drop-off in damage when AoEing large groups like r/m does. If AoE is supposed to be one of the strongest points of the class (and giving it a no energy cost, 1s cd skill seems to be the idea behind that) then it shouldn't see its damage decreased so much when hitting multiple mobs while mages (and apparently rogue/druid) don't.