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without heal bonus on gear (starter gear), you will not heal more/less with healing change, because there is no heal bonus on equip?
I agree that healing bonus is needed on starter gear to make it viable for new players.
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> If you are a new player, why do you want to heal ppl with 500k+ hp? that sounds like you want to heal endcontent statted players with your starter gear?
The starter DPS gear is roughly equivalent to end-game ~lv90 gear, which can be used to clear Grotto of Horror HM with a tank. Is it unreasonable to expect a tank for GoH (lv85 instance) to be able to be healed from someone in gear that should be endgame for 5 lvls higher? I don't think so.
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Also your healing power, magical damage and wisdom seems very low (starter gear?). Is it buffed or unbuffed?
This was purely to show that healing for equivalent gear has been reduced by 3x from what players starting on Arcadia may be used to, and it strongly affects what a new player is even capable of participating in.
It also shows that an equal amount of healing power gives significantly less heals (around ~3x) than it did pre-balancing.
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Buffing as healer now increase healing, same like damage for dps classes.
Both healers were tested with 0 buffs.
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If your values are unbuffed, try buffing (you should come near 60k wisdom for example)
While buffing does increase your heals quite a bit, most new players won't immediately have access to buff foods that would significantly help heals in runs (e.g. transformation potion, hero potion, everlasting love spiced juice, or featured cuisine delicacy). Sure they maybe be relatively cheap when you have 1k+ diamonds, but making that 1st 1k without being able to do anything but leech in runs is difficult when many folks aren't comfortable taking things when they know their contributions are low.
I don't think it's completely fair to compare buffed numbers post-balancing with unbuffed numbers pre-balancing, but since buffing does offer more of a benefit than it did before, here they are anyways:
Buffs: Hero Potion, Transformation pot (sta/wis), Everlasting Spice Juice (7% int/wis, 3% mdam/healing), Featured Cuisine Delicacy, Concentration Prayer +104, Crispy Chicken Drumstick
Magic Damage: 19,437
Wisdom: 48,431
Recover: 28.3k non-crit, 75k crit, 13k HoT
Mother Earth's Fountain: 11k non-crit, 29.3k crit
Even with buff foods base heals are less than half of what they were pre-balancing with equivalent healing power, 12% more crit damage, and 4x the wisdom.