Posts by Ravinous

    > The last posts have lost the purpose of this thread and I think many players would be helped, if we find a solution for the main problem AU users might have: If one part does not work, everything does not work and every user has to rely on one person to be able to play the game again.


    Please, please, please open source the addon so other developers can improve it (even just for themselves). I've tried moving KittyCombo out of AU multiple times since the 64bit conversion and I keep getting stuck on broken dropdowns for my whole client (but invisible buttons are fixed). Reve has been great at providing suggestions for the next place to look, and that's really appreciated, but since the addon works with AU and doesn't without, there's something in AU code that's making it work and the closed-source nature means I'm left guessing. As I don't use KittyCombo myself, my motivation to figure out the black box shrinks considerably.


    If open sourcing isn't an option, maybe CoA could consider acquiring the addon from Revenant since it's integral to so many players CoA experience? Or maybe the Paradise Addon Developer Program should require that addons released under CoA contain uncompiled copies of compiled files too.


    Last, I want to make sure it's clear how much respect I have for AU -- as someone who works on addons myself, AU is probably the best addon I've ever seen developed for RoM. It has a huge amount of functionality, offers ways to enable/disable them, and is extremely easy to use since it packages many components together. It clearly has required hundreds of hours of investment over the years, and it's part of why it's so integral to many players workflows. So, to end my slightly pessimistic take, thank you Revenant for releasing it at all, and all of your hard work on it. Especially with 1-2 day turnarounds on fixes like this.

    I wanted to offer a take on the healing output changes from new players trying to push through content.


    Our guild all joined the server within the past 2 months (over half in the past 2 weeks) and we're mostly from NA / play in NA evenings. Honestly, there isn't a ton of players to run with at that time. So we're usually forced to try and run content like Tikal with 3-4 people.


    Before the healing changes, we would move a bit slowly, but usually without wiping, and clear Tikal in 40-50 minutes. Last night it took us nearly an hour with a rofl-ready mdps carry, and today after 1 1/2 hours had to give up after multiple wipes from lack of heals where they would have existed before, and needing to sleep.


    It's really frustrating to stare at the last boss knowing we could have done it if HoTs were a bit better so that if DPS or heals accidentally pulled a couple of the mobs during P3, they weren't dead if Recover wasn't interrupted off tank to heal them instead. That seems like the point of making HoTs so abundant with D/P (in our specific example).


    I do agree that the heals before the change were approaching absurd levels when lots of Wisdom was being statted. But for us, this change felt like it took too much away.


    To fix this, I suggest:

    1. Increase HoTs by 75%;

    2. Decrease received healing by 50-75% in whatever the current endgame content is (rofl, maybe hm-only?). Maybe on Aldo too?


    This allows players to more easily get geared for endgame content, and helps address some of the concerns around how "easy" it is to heal which led to this change. It also isn't a request to fully revert the existing change, just tune it down.


    For reference, our healer went from healing ~20-22k (~50k recover) with HoTs to 7-8k (~20k recover) with a T14 Shadowmoon Merchant weapon, Seer set, and Aoth set. He's able to buff to 32k wisdom, but that only gets him to 10-11k HoTs.


    Also, if additional changes are made regarding base heals (as they don't seem to have been touched), please try to test it with 30-50k wisdom as well to make sure it isn't hurting new players ability to start on the server.


    Sorry for the wall of text, but if you made it here, I appreciate you taking the time to read it.

    Ravinous