I wanted to offer a take on the healing output changes from new players trying to push through content.
Our guild all joined the server within the past 2 months (over half in the past 2 weeks) and we're mostly from NA / play in NA evenings. Honestly, there isn't a ton of players to run with at that time. So we're usually forced to try and run content like Tikal with 3-4 people.
Before the healing changes, we would move a bit slowly, but usually without wiping, and clear Tikal in 40-50 minutes. Last night it took us nearly an hour with a rofl-ready mdps carry, and today after 1 1/2 hours had to give up after multiple wipes from lack of heals where they would have existed before, and needing to sleep.
It's really frustrating to stare at the last boss knowing we could have done it if HoTs were a bit better so that if DPS or heals accidentally pulled a couple of the mobs during P3, they weren't dead if Recover wasn't interrupted off tank to heal them instead. That seems like the point of making HoTs so abundant with D/P (in our specific example).
I do agree that the heals before the change were approaching absurd levels when lots of Wisdom was being statted. But for us, this change felt like it took too much away.
To fix this, I suggest:
1. Increase HoTs by 75%;
2. Decrease received healing by 50-75% in whatever the current endgame content is (rofl, maybe hm-only?). Maybe on Aldo too?
This allows players to more easily get geared for endgame content, and helps address some of the concerns around how "easy" it is to heal which led to this change. It also isn't a request to fully revert the existing change, just tune it down.
For reference, our healer went from healing ~20-22k (~50k recover) with HoTs to 7-8k (~20k recover) with a T14 Shadowmoon Merchant weapon, Seer set, and Aoth set. He's able to buff to 32k wisdom, but that only gets him to 10-11k HoTs.
Also, if additional changes are made regarding base heals (as they don't seem to have been touched), please try to test it with 30-50k wisdom as well to make sure it isn't hurting new players ability to start on the server.
Sorry for the wall of text, but if you made it here, I appreciate you taking the time to read it.
Ravinous