Posts by int

    Another price would be fine, if Goblin Mines would not be TP/EXP farm.
    As simple as it is, no point to change price until you not suggesting to change TP/EXP too and changing Phirius Shells amount (even if they are not worth for stats due to custom stats).


    It is obviously that lowering price will be always kind way for players, no need to mention it :)
    Anyway, i will forward your suggestion, and it will be discussed with team, if we agree you will be able to buy this item cheaper.

    Thank you both for your report.


    According to this i will forward:
    - description bug for FR language in Transformation Potion - Gingerbread Man
    - description bug for PL language in Transformation Potion - Sismond


    #update
    both of them should be fixed after last patch

    Hi Int, I have well buff, on the other hand I know why I was disturbed. The translations of the descriptions are erroneous in my language. For example the chap gingerbread indicates 20 % of strength while it is the endurance. So the potion sismond works well.

    I checked french language. Potion is supposed to give "Force" and Sagesse" and that is what it giving.



    I have one problem with the potion of transformation (sismond ). The bonus granted by this potion does not work. Am I the only one who has this problem?

    What do you mean by it doesnt work. Could you simple show screnshoot before your character used this potion and after?

    It adds strength and wisdom. The description of this potion is wrong, it says that it adds inteligence. I'm looking for a GM in world chat since yesterday so I could report him/her that, but they all vanished ;)

    Could you please attach screnshoot of this problem?

    I checked this potion, description and effect are correctly.


    Yeah i do not mean endgame with purple stats.
    You have to be awate that strenght of mobs is determined by player level not equipment, and they are being harder over lvl 100.
    Also since you hinted that you was always on fair side i believe you know that fighting with them is not only one way to finish this mini game. As it saying "i want to survive".
    If someone really leak with gear then simple runnig with housemaid potion and escape artist title make deal (personally tested) or getting heal class as sub for DPS should be some kind of way too. It should not be a problem for newcomers neither, mobs under 100 lvl are pretty easy and players are getting very good starter package for deal with them.

    I would not call this exploit, that is kinda hard word.
    'I want survive' mini game just had new mobs for end game (level) players and they had too small range to follow players to corner of zone. It has been corrected, and it is working now like it was supposed to work.

    There is notthing to make this harder, it is just about skipping tactic by players staying in corner of pool and passing all mobs.
    You agree that is how it is supposed to be?

    There should not be a way where you can not finish at all this minigame if you are properly doing all tactic elements.
    And still... are you really trying to use classes skills to destroy baricades? Ok, im giving up then.

    Quote

    What about those who did not spend time on things and got all the titles before the change?


    Everyone had same chance in the past to obtain cards.
    Condition was and are same for every player (im not talking about which classes they choosed and how it affected, still everyone was able to get any class starting this game).

    Quote


    And what about those who bought ghost cards from IS?

    It is up to players if they want to buy things from Itemshop or spend time to obtain them.

    I understand that some of you like ways where you can just spam thunderstorm and complete minigame in 3 minutes. Going this way shouldnt we just make chests with rewards spawned after player enter this zone?


    If someone do not want to spend time on things, he should not expect rewards.
    Rules of this CoT mini game are same for everyone, and all what was changed is just prevention for skipping tactic elements.

    Drill Ground 'I want to survive' minigame is not supposed to be place for TP farm.
    Finishing this mingame come with same rewards like before, but finally you can not just simple skip mobs like it was in the past.

    So you only put it now on level 100 with 90 million hp? great one without saying it in patch note

    Nothing was changed about level of CoT objects. Only thing which was changed is:

    • Tactic elements in Course of Terror mini game cannot be destroyed anymore by classes AOE skills


    And yes, you noticed correctly by simple way - HP increasing; updated in patchnotes if it's realy big deal :)


    I strongly suggest you to do CoT using tactic elements, if you corretly do all moves you are supposed to complete this in every combination since it is not anymore randomized, but based on predefined structs. There should not be not possible to complete versions of CoT.
    You need only one Artillery Vehicle for destroy Giant's Iron Barricade.
    That is how it was in the past, when noone was capable to destroy any object using skills.

    Course of Terror malatina not depend of player level.
    Tactic elements (including barricades) are not supposed to be killed using classes skills and newer should be.
    CoT was not updated for a years so HP of objects was too low compared to players equipment and that what has been changed with patch.


    You should use Heavy Artillery Vehicle for destroy Giant's Iron Barricade.

    Please DONT USE data.fdb from another publishers and go offlne!
    You can lose your items and other things from your character.


    I will send you soon newest data.fdb so you can repleace it.

    Really sorry bur payment department decided to not enable this option for this region.
    You still should be able to use PayPal, Credit Card on bank transer payments.

    If all possible debuffs would stack (especially those with % decreased values) mobs and bosses would have summary 100% defense reduction, so some of them are intended to not work together.

    and i have to set to low every time i log in.

    Kinda off topic but you should make sure that your client.config.ini file is not read-only.
    Then set your details via launcher, and make this file read-only.
    After this your game details should not be changed even if you change them in game or in launcher.