Posts by int

    I would not call this exploit, that is kinda hard word.
    'I want survive' mini game just had new mobs for end game (level) players and they had too small range to follow players to corner of zone. It has been corrected, and it is working now like it was supposed to work.

    There is notthing to make this harder, it is just about skipping tactic by players staying in corner of pool and passing all mobs.
    You agree that is how it is supposed to be?

    There should not be a way where you can not finish at all this minigame if you are properly doing all tactic elements.
    And still... are you really trying to use classes skills to destroy baricades? Ok, im giving up then.

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    What about those who did not spend time on things and got all the titles before the change?


    Everyone had same chance in the past to obtain cards.
    Condition was and are same for every player (im not talking about which classes they choosed and how it affected, still everyone was able to get any class starting this game).

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    And what about those who bought ghost cards from IS?

    It is up to players if they want to buy things from Itemshop or spend time to obtain them.

    I understand that some of you like ways where you can just spam thunderstorm and complete minigame in 3 minutes. Going this way shouldnt we just make chests with rewards spawned after player enter this zone?


    If someone do not want to spend time on things, he should not expect rewards.
    Rules of this CoT mini game are same for everyone, and all what was changed is just prevention for skipping tactic elements.

    Drill Ground 'I want to survive' minigame is not supposed to be place for TP farm.
    Finishing this mingame come with same rewards like before, but finally you can not just simple skip mobs like it was in the past.

    So you only put it now on level 100 with 90 million hp? great one without saying it in patch note

    Nothing was changed about level of CoT objects. Only thing which was changed is:

    • Tactic elements in Course of Terror mini game cannot be destroyed anymore by classes AOE skills


    And yes, you noticed correctly by simple way - HP increasing; updated in patchnotes if it's realy big deal :)


    I strongly suggest you to do CoT using tactic elements, if you corretly do all moves you are supposed to complete this in every combination since it is not anymore randomized, but based on predefined structs. There should not be not possible to complete versions of CoT.
    You need only one Artillery Vehicle for destroy Giant's Iron Barricade.
    That is how it was in the past, when noone was capable to destroy any object using skills.

    Course of Terror malatina not depend of player level.
    Tactic elements (including barricades) are not supposed to be killed using classes skills and newer should be.
    CoT was not updated for a years so HP of objects was too low compared to players equipment and that what has been changed with patch.


    You should use Heavy Artillery Vehicle for destroy Giant's Iron Barricade.

    Please DONT USE data.fdb from another publishers and go offlne!
    You can lose your items and other things from your character.


    I will send you soon newest data.fdb so you can repleace it.

    Really sorry bur payment department decided to not enable this option for this region.
    You still should be able to use PayPal, Credit Card on bank transer payments.

    If all possible debuffs would stack (especially those with % decreased values) mobs and bosses would have summary 100% defense reduction, so some of them are intended to not work together.

    and i have to set to low every time i log in.

    Kinda off topic but you should make sure that your client.config.ini file is not read-only.
    Then set your details via launcher, and make this file read-only.
    After this your game details should not be changed even if you change them in game or in launcher.

    Thank you for bringing this up. I understand that is important due to buff limit on character.
    There is not much options for perform changes without patch, but we implemented workaroud.



    From now players can obtain event buffs porting to following zones:
    Hownling Mountains
    Elven Island
    Yrvandis Hollows


    From now players can remove event buffs in following zones:
    House Zone
    PVP Zones (1v1, 3v3, 6v6, Karros, Visdun, Arcanium, Tyrefen)
    Dalanis Nightmare
    Hall of Survivors Hard
    Temple of Tikal

    This values would not be released.


    Additionally i would remind you our:


    .PLAYERNET END USER LICENSE AGREEMENT (E.U.L.A.) 1.C.i

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    Stary3D may revoke your license to use .PlayerNet Web platform and/or the Games if you violate, or assist others in violating, the license limitations set forth below. You agree that you will not, in whole or in part or under any circumstances, do the following:


    i. Derivative Works: Copy or reproduce (except as provided in Section 1(B)), translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on or related to the .PlayerNet Web platform, App or Games without verification of permission of Stary3D.

    Runes of Magic TERMS OF USE (T.O.U.) II.1.(2)


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    [...] Such prohibited methods may include, but are not limited to, protocol emulation, reverse engineering [...]