Posts by int

    The timing wasn’t great for some of you, but there's no way we can make everyone happy with the timing.

    There are just too many players with different schedules and if a promo ran all day, it wouldn't feel as special, right?


    Always keep an eye on our forum for the most up-to-date promo details. While our GMs share info as they get it, it may change, and the final word will always be here.


    s4r1sakal promos have set times. We try to make as many people happy as we can, but sometimes stuff happens and things change.


    Rapter a game promo isn't the same as a bus schedule. We're doing our best here to keep things on track.

    Mistakes happen, but remember, COA isn't just about one promo, and there will be more Happy Hour sales.


    We'll keep working on making things clearer next time.

    Thank you for sharing your feedback and concerns about the new stat updates in the game.
    We understand the desire to find utility for older stats that may no longer be as relevant in the current meta. However, we believe that our current system is balanced to encourage diversity in gameplay and strategic planning.

    Here are our reasons for not introducing a feature to disenchant old stats:

    1. Player-driven Economy: One of the key features of our game is the player-driven economy. By allowing players to extract and sell their items at fair market value, we promote a free market where players determine the value of items based on supply and demand. This system is designed to allow players to recoup some of the value from older stats while also promoting a dynamic in-game economy.
    2. Preserving Game Balance: Introducing a disenchanting feature might lead to an unintended influx of gold or other valuable resources in the game, thereby affecting game balance. Our goal is to maintain a balanced game environment for all players.
    3. Legacy Value: Even though some stats may not be the current meta, they still hold legacy value in the game. Some players, especially newcomers may still find value in using them for various in-game situations. Removing them from circulation through disenchantment could diminish this legacy value.
    4. Flexibility for Future Updates: The game can change, and there might be future updates or events where old stats may become relevant again. By not allowing for disenchantment, we keep the door open for such future possibilities.

    Nie mogę wejść do gry daje graj ,znika wszystko i nic się nie dzieje

    Please restart your launcher to ensure you have latest update.

    After that, disable "Optimize Performance" option in the launcher, and try again.

    It should resolve the issue. Let me know if it helps.

    Is there any sense in activating Prestige-Boost ? In 10 days it ist today the third time, that my bosst was terminated half way through the 6 day period.

    Means: I pay for 6 days, and after 3 days you guys simply turn it off, right ? Happened 3 times at least in 10 days.

    So, honest question, is there any sense in activating it at all ? and paying for it ?

    Please contact our support regarding this issue.

    Since it's a bug, we need to fix it, then it may make sense to activate.

    Dear Gardavil347,

    I'd like to express our gratitude for your kind words about our game. We're happy to know you enjoyed playing it and value the feedback.


    Regarding your concerns with the PlayerNet launcher, I would like to assure you that the majority of our player base, as of now, has not experienced issues with it. It seems the issues you're encountering might be isolated, and specific to certain conditions on your system.

    There's no need to re-download the game repeatedly, instead, it would be beneficial to reach out to us so that we can diagnose and address the root cause.

    To avoid issues like yours we've just updated the client to the latest version, which means there’s no need for patches currently.


    For the installation process, we have plans in the pipeline to refine and improve it.

    The default suggestion to install on the desktop was primarily chosen to mitigate potential issues related to permissions on modern operating systems. However, you have full freedom to choose your preferred installation path:


    If you ever reconsider and wish to return to CoA, or if you need any assistance, please don’t hesitate to contact me directly via DM or on our official Discord.

    We've been discussing this issue with our team., and would like to share the output.


    The frustration caused by boss camping, especially for new players trying to complete quests, meeting a player who isn't willing to cooperate by simply inviting to party for the boss kill is understandable.

    We are actively promoting a multiplayer environment and want to encourage cooperation rather than multi-accounting or other non-cooperative behaviors. Therefore, we are thinking about potential solutions to address this issue and ensure a fair and enjoyable experience for all players.


    Thank you for your feedback and your kind words!

    Indeed, the boss you are referring to is killed frequently, which indicates that it is highly available, but also highly competitive. We do care about activities like abuse and take them very seriously. However, competition for bosses is a different matter and is an intended aspect of the game.

    I can assure you that there are no bots in COA, as we have robust detection systems in place and a team of active Game Masters monitoring the game. If any player suspects botting or any other form of abuse, they can always report it to our support team, and we will investigate the matter thoroughly.

    The "Angry Jekarce" isn't part of the main questline, but a side-line quest means optional, so you can continue without completing it, and complete it when the boss is around during your further gameplay.

    I looked into logs and in the last 3 days, this boss was killed 350 times (last one 3 minutes ago), by a few players, which is really high availability.

    Everyone in our community is able to get access to this boss in the same way, including you, which means the competition is fair. The one who hit the boss first gets the loot, not the one who makes the highest damage, so it's also fine for low-level characters. Some bosses will be highly competitive, or even not available without much effort, which is an intended part of the game design.

    Welcome to Chronicles of Arcadia! :)


    Since COA is a multiplayer game, competition for access to bosses is an intended part of the gameplay experience. Sometimes, this competition may lead to a longer time required to complete specific quests.

    Many players camp boss spawns in the hope of obtaining valuable items, commonly monster cards, which are a highly sought-after commodity. These cards can be used to enhance a player's abilities or traded with other players for other valuable items.


    Regarding possible solutions that may help you complete these quests, one could be asking the players who are commonly found at the specific spot you need to access to whisper to you when the boss is up so that you can complete your quest. Most players are understanding and willing to help, especially if it's for a quest.

    You can also DM me with the details of which boss you are looking to kill, and we can consider increasing the number of channels in that specific zone.


    Please understand that increasing the spawn time would remove the competitive aspect of the game, which is a key element in COA.

    Dear Chronicles of Arcadia Community,


    We prioritize your online security, and in keeping with our commitment, we're reaching out to share some crucial information.


    What Happened?

    Recently, we identified unusual activity related to a select number of accounts. Upon investigation, it was found that another server had a security breach, resulting in the exposure of its user database, which includes email addresses and passwords. We have temporarily suspended accounts that had access attempts related to this leak.


    Am I affected?

    If you have only played on COA - no.

    If you played on other servers and used the same data on COA - there is a potential risk.


    What's next if I may be affected?

    1. Change Your Password: If you've used the same login credentials on COA that you used elsewhere, we strongly advise you to change your password immediately including other services.
    2. Contact Support: If your account has been locked due to this incident, please reach out to our support team for assistance with unlocking it.
    3. Diversify Your Passwords: For optimal security, always use different passwords for different online services. Consider using a password manager to help you manage and generate strong, unique passwords for each online service.


    Stay safe, and happy gaming!

    Every player has a unique perspective on the game, based on experience and personal preferences. Our intention is to take a holistic view based on a broad range of player inputs, and our data.


    Indeed, there have been events where we've adjusted game mechanics post-launch. We do extensive testing and analysis before releasing new features, but predicting player behavior in a live environment can sometimes be challenging. Adjustments are occasionally necessary after observing real player interactions.

    The essence of online games lies in their dynamism, their ability to evolve based on the ecosystem, and the feedback loop of the player community.


    For your points regarding the cards value and the AoD, the fact that we have made changes post-launch is proving the commitment. If you have any other suggestions, please make sure you post them in the related thread.

    all this change with gold are bad and destroy server idk why u try make gold important :) good times is when only dias are important nothing more and i think ppl remember this :) u just change economy server with no good reason :)

    this is even bad for you, u have money when ppl no buy dias? for me this is second worst decision in history this server :) 1st is when i change good system with new instances when we upgrade almost everything u start do thing like aod/nostalgia(but with artifacts, this with hoto 2 items is goodin my opinion) and DC 4 items ;x

    The decision to increase the importance of gold was taken to diversify the in-game economy. While diamonds have their significance, relying solely on one currency can make the game's economy stagnant and predictable. By introducing a balance between diamonds and gold, we hoped to create a more dynamic and engaging economic environment.


    The game's monetization strategy, like any business, needs to be sustainable. While diamonds are a crucial part of our revenue stream, it's essential to ensure that the in-game economy is healthy and diverse. A well-balanced economy can lead to a more engaged player base, which, in turn, benefits the game in the long run.


    It's always a challenge to introduce new systems or modify existing ones, as it's nearly impossible to please everyone. The introduction of the new instances and the changes in item upgrades were done to keep the gameplay fresh and challenging. We acknowledge that not every decision will be universally loved, but we always strive to create content that the majority of our players will enjoy.


    While we might not revert the recent changes immediately, we're continuously monitoring the game's economy and player feedback to make informed decisions in the future.

    Airforce  imrobertcampbell  Cosmo

    With the release of new content and features, the demand for gold within the game may indeed increase.
    We brought back Agnes NPC, but with a cap, mainly to keep the gold flow in check.


    The adjustments we've made are based on data analysis. Such economic changes, especially in a dynamic online environment like ours, require observation over a significant period to see their full effect. This is to ensure that we don't make decisions that might disrupt the balance we are aiming to achieve.


    Right now, we're not planning to change the gold limits or prices. But rest assured, we're keeping a close eye on how things are going, especially with gold coming in and out of the game, and keeping your feedback in mind!

    Siege War "Surrender Card" (ID 1248305) can be used before the time that is in the description (10-20 minutes)


    Furthermore maybe it's a better solution that the enemies get rewards independent of activity score if you surrender

    The issue has been fixed with the recent update.

    We are currently looking into the reason of the issue.

    The login process may not always work during the investigation.