Thanks for laying this out so clearly and for speaking up as a new player. A few clarifications from our side: we haven't adjusted diamond or most item pricing for roughly a decade, while cumulative EU inflation over that period was huge, so some recent changes are simple normalization. We've focused these adjustments mostly on cosmetic and quality-of-life items. The item you mention (Magical Perfume) is optional: it speeds up farming and auto-loot convenience, but it doesn't block progression. Our broader goal is to narrow the gap between newcomers and veterans; without some economic tweaks that's not achievable. In parallel, we're preparing starter packages for new players and considering changes to how many diamonds/PNC you get in selected places to make early progression feel smoother. We're also exploring a cheaper, toned-down version of Perfume (slower/smaller effect) so players can pick between full comfort and a budget QoL option. And to keep things accessible, we'll run regular promotions and rotating discounts on these items (including Perfume) so players can pick them up at better value.
On QuestHelper: it's a community addon, not core client functionality. We reached out to two addon authors with all the details we have and haven't heard back yet. We also spent time investigating on our side (the bug is stubborn) and we can't keep the addon enabled for veterans because it makes the Millim zone effectively unplayable, and there isn't a simple way to disable it only there. We understand the frustration and will try a small round of minimal, safe fixes; at the same time, anyone from the community is welcome to contribute updates, and we'll support and help test them.
We know many new players are grinding instances for income. We're reviewing early-game earnings and will add/tune alternatives so there's more than one viable path without paywalls. Bottom line: the intent isn't to make things harder, but to tidy up the economy after years without indexation while keeping changes centered on optional/QoL items -alongside concrete steps (starter packs, promos, possible diamond/PNC tweaks) to make starting out faster and fairer. If you have ideas for the starter pack, promo timing, or what a "lite" Perfume should look like, we'd love to hear them.