Hi Necrol1212, thanks for the feedback - both points are valid concerns and exactly what we're monitoring.
1) On diamond scarcity and prices:
- We agree the inflow will slow down, but the reduction primarily affects veteran players. We track diamond generation/spend alongside Play Time and Gear Score, so we can see which segment is impacted.
- If diamonds become scarcer, two counterforces typically appear: sellers adjust prices down because there aren't enough diamonds to clear listings, and some players shift to gold- or item/s-for-item/s trades. We'll watch the diamond-to-gold ratio and Auction House clear rates closely. If we see persistent price-stickiness or widening gaps, we'll refine rates or add alternative faucets to stabilize liquidity.
2) On mid-game content desirability:
- We'll review participation in Tikal/Kalin/IDK and other AM/AC sources and compare it pre and post-change. The intent is not to devalue mid-game, but to rebalance an outsized conversion path that mainly benefited endgame.
- If we observe drop-offs, we're prepared to add targeted incentives (e.g., improved mid-game rewards, titles) to keep those instances active and rewarding.