Posts by kleos

    Hello,

    I noticed two issues while playing Priest.

    • 1490707 [Toprak Ana'nın Koruması]

    When I try to use this skill, the following warning repeatedly appears on my screen:

    “You and your target have an equal or stronger buff!”

    However, the skill tooltip does not explain which buff or condition prevents the skill from being used.

    Because of this, I could not understand why I was unable to use the skill. Repeated attempts also cause the same warning to appear many times, which becomes confusing, and I eventually decided not to use the skill.

    If there is a specific condition preventing the skill from being used, it would be clearer if this were mentioned in the tooltip.

    • 201533 [Küçük Büyülü Bisküvi]

    When I use this item, my character becomes smaller. However, while playing Priest with the effect of 201533 [Küçük Büyülü Bisküvi] active, using any skill causes my character to briefly return to normal size and then become small again.

    This repeated change in character size with every skill creates an unpleasant visual effect and makes the character difficult to follow.

    Could the usage condition/tooltip of 1490707 [Toprak Ana'nın Koruması] and the visual interaction between Priest skills and 201533 [Küçük Büyülü Bisküvi] be checked?

    Thank you.


    The Item section under Engineering can be completed by spending diamonds, but the General section is a passive achievement. Its description states that it cannot be purchased and only gains progress by completing the active achievements connected to it.

    One of the first visible active achievements is:

    Engineering Art [0/40]

    “Craft 40 items using Mühendislik.”

    The problem is that Engineering recipes require considerably more difficult and expensive resources than regular crafting professions.

    For example:

    • Crafting 558199 [Tarif - Geliştirilmiş Robot] requires materials that can take days of farming to obtain, while only allowing a very limited number of crafts. It is therefore not a realistic item to repeatedly craft for Prestige achievement progress.

    • Even the more basic 558190 [Tarif - Temel Demir] requires 50x 242306 [Sea Crystal] for each craft. Gathering this material repeatedly in the quantities required for achievement progression is already very demanding.

    • One of the more practical options appears to be 558185 [Tarif - Basit Çelik], which requires 1248027 [Temel Demir]. I currently have 8,433x 1248027 [Temel Demir], yet this is enough for only 76 crafts of 558185 [Tarif - Basit Çelik].

    This means that even the first Engineering Art achievement requiring 40 crafts already consumes a very large amount of Engineering resources. If the later Engineering achievements continue to increase the required amount of crafting, completing this category through normal gameplay becomes extremely demanding and difficult to sustain.

    The issue is not that Engineering achievements should be easy. Engineering is a special Chronicles of Arcadia system whose recipes are already designed around high resource costs. Because of this, applying the same “craft X items” progression used for regular crafting professions does not appear balanced when applied to Engineering at these quantities.

    I suggest reviewing the Engineering Prestige achievements according to the actual resource economy of Engineering. For example, the required number of crafts could be significantly reduced specifically for Engineering, or different progression conditions more suitable for the profession could be used.

    Were these requirements designed with the current Engineering material costs in mind? If these achievements are intended to be reasonably completable through normal gameplay during a Prestige season, could the Engineering category please be reviewed?


    Hello,

    It was previously stated that 530062 [Harlem’s Close Friend] and 530063 [Harlem’s Beautiful Friend] are not obtainable and would be disabled.

    However, after checking the game currently, both titles are still visible in the title interface:

    AchievementTitleFrameTitelFrame

    ATF_TypeItem11_Button

    ATF_TitleItem6_Button

    ATF_TitleItem7_Button

    Since these unobtainable titles are still displayed, players may assume that they can still be obtained, which causes confusion.

    Is this intended? If not, could these title entries be disabled in the interface as previously stated?

    Thank you.


    Hello,

    After completing 426962 [At the Peasant Assembly], the quest interface shows that it can be turned in to 123613 [Bunnel Wornor].

    However, this information is incorrect. The quest is actually turned in to 123575 [Bodwin Daniels].

    Is this behavior intended? If not, could the quest turn-in marker and guidance for 426962 [At the Peasant Assembly] be checked?

    Thank you.

    Merhaba,

    426962 [The Truth About the Peasant Assembly] görevinin ödülü olan 530991 [Clothes Maketh the Man] title açıklamasında da aynı alakasız metin bulunmaktadır.

    Clothes Maketh the Man

    Complete the following Bölükşu Sahili quests:

    At the Peasant Assembly

    Bu öğe Corruption Crystal kullanılarak

    rastgele nitelik karıştırma için uygundur,

    ancak beklenmedik sonuçlara dikkat edin.

    530991 [Clothes Maketh the Man] bir title olmasına rağmen “Bu öğe Corruption Crystal kullanılarak...” şeklindeki bölüm title ile tamamen alakasızdır ve yanlışlıkla eklenmiş görünmektedir.

    Bu yanlış açıklamanın kaldırılması için kontrol edilebilir mi?

    Teşekkürler.


    Hello,

    I noticed two possible issues while completing 426203 [The Ambush].

    After completing the objective, the map and quest interface indicate that the quest should be turned in at 123571 [Bartas Farm Bulletin Board]. However, the quest cannot be completed there. It is actually turned in by speaking with 123566 [Emeli Westfarn].

    Additionally, when I turn in the quest, the reward selection window contains a large amount of unused black space. Other quest reward windows do not normally appear this large.

    Are these behaviors intended? If not, could the quest turn-in guidance and the reward window layout for 426203 [The Ambush] be checked?

    Thank you.


    Merhaba,

    427157 [Leader of the Gang] görevinin ödüllerinde görünen 530990 [Spreading Your Wings] title açıklamasında da alakasız bir metin bulunmaktadır.

    Spreading Your Wings

    Complete the following Bölükşu Sahili quests:

    Leader of the Gang

    Bu öğe Corruption Crystal kullanılarak

    rastgele nitelik karıştırma için uygundur,

    ancak beklenmedik sonuçlara dikkat edin.

    530990 [Spreading Your Wings] bir title olmasına rağmen “Bu öğe Corruption Crystal kullanılarak...” şeklindeki bölüm title ile tamamen alakasızdır ve yanlışlıkla eklenmiş görünmektedir.

    Bu yanlış açıklamanın kaldırılması için kontrol edilebilir mi?

    Teşekkürler.


    Merhaba,

    428091 [Basics of Fishing] görevinin Ödüller bölümünde görünen 646120 [Balıkçılık - Acemi] açıklamasında alakasız bir metin bulunmaktadır.

    Balıkçılık - Acemi

    The upper limit of your crafting skill has been increased to 20.

    Bu öğe Corruption Crystal kullanılarak

    rastgele nitelik karıştırma için uygundur,

    ancak beklenmedik sonuçlara dikkat edin.

    İlk cümle 646120 [Balıkçılık - Acemi] ödülünün işleviyle ilgilidir. Ancak “Bu öğe Corruption Crystal kullanılarak...” şeklinde devam eden bölüm bu ödülle tamamen alakasızdır ve yanlışlıkla eklenmiş görünmektedir.

    Bu yanlış açıklamanın kaldırılması için kontrol edilebilir mi?

    Teşekkürler.

    Merhaba,

    540199 [Işınlan: Bincennet Limanı] açıklamasının ilk bölümü doğru görünmektedir:

    Işınlan: Bincennet Limanı

    Büyü Süresi: 3 san.  Bekleme: 20d

    Atlantis'in Kayıp Adası bölgesindeki

    Bincennet Limanı'na ışınlan.

    Ancak aşağıdaki bölüm bu ışınlanma becerisiyle tamamen alakasızdır ve yanlışlıkla eklenmiş görünmektedir:

    Bu öğe Corruption Crystal kullanılarak

    rastgele nitelik karıştırma için uygundur,

    ancak beklenmedik sonuçlara dikkat edin.

    Bu yanlış açıklamanın kaldırılması için kontrol edilebilir mi?

    Teşekkürler.


    Hello,

    Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.

    Was this feature added later, or is this behavior intended only for this mount?

    I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.

    Thank you.


    Hello,

    Using 1630032 [NPC Tüketilebilirleri I] opens the Shop window.

    If the Shop window is already open and 1630032 [NPC Tüketilebilirleri I] is accidentally used again, the message “Close the Shop Interface Before Continuing” appears. However, even though no action is completed, one of the free daily Prestige uses is still consumed.

    It would be better if the use were blocked while the Shop interface is already open, without consuming a free daily use.

    Is this behavior intended? If not, could the consumption of the daily use be checked?

    Thank you.

    Hello,

    I noticed that some NPC-style furniture items, such as 201285 [Erkeklerin Elbise Askısı], are not visible immediately after being placed in my house.

    They become visible after relogging or leaving and re-entering the house. However, the NPC models then remain in an incorrect pose with their arms open, as if they were swimming.

    I left and re-entered the house and also changed maps, but the pose issue still remained.

    Are you aware of this issue? If this is not intended, could the visibility and animation state of these furniture items be checked?

    Thank you.

    Hello,

    I noticed a user interface issue while using the Furniture section in my house.

    When I scroll down the furniture list and click the “Add to Storage” button next to an item, the list automatically returns to the top.

    Because of this, when I want to add multiple items from the lower part of the list to storage, I have to scroll down again after every action. This makes the process unnecessarily time-consuming.

    It would be more convenient if the furniture list kept its current scroll position after using “Add to Storage”.

    The behavior can be seen in the video.

    Thank you.

    Kawak's Tomb (Awakened) Pre-Quest Chain Feedback


    Hello,


    I completed the currently accessible part of the pre-quest chain for Kawak's Tomb (Awakened), up to 428583 [Alarm in Limon]. I found several text inconsistencies, NPC issues, and one general presentation suggestion.


    1. Issues in 428578 [The Faceless Clue]


    The quest description contains the following sentence:


    Quote

    The Cursed Face Devourer reacted as if it knew him, that might be a clue.


    Two independent clauses are joined only with a comma. A clearer version would be:


    Quote

    The Cursed Face Devourer reacted as if it knew him. That might be a clue.


    The following dialogue has the same punctuation issue:


    Quote

    I am an Elf, that much is clear.


    A corrected version could be:


    Quote

    I am an Elf; that much is clear.


    The objective 647882 [Speak with the Envoy and investigate the Cursed Face Devourer’s connection.] is also unclear because it does not state whose connection is being investigated.


    A clearer version could be:


    Quote

    Speak with 164993 [The Envoy] and investigate his connection to 139582 [Lanetli Yüz Yutan].


    2. Issues in 428579 [Before the Seven Heroes]


    The quest text says:


    Quote

    Speak with the three historians in front of it's entrance.


    There are two separate issues here:


    • The possessive form should be “its”, not “it's”.
    • The quest requires speaking with three historians and also 119261 [Minx Shug], who describes himself as their guard. The instruction mentions only the three historians and does not mention the additional required NPC.


    A clearer version could be:


    Quote

    Speak with the three historians and their guard in front of its entrance.


    Objective 647884 is displayed as:


    Quote

    Speak with Fasad


    However, the actual NPC is 118965 [Fasda].


    After completing the related conversation, 118965 [Fasda] also displays only:


    Quote

    Fasda


    This appears to be an incomplete or placeholder dialogue.


    3. Duplicate and overlapping 165892 [Vivian]


    After completing the four conversations required for 428579 [Before the Seven Heroes], two copies of 165892 [Vivian] become visible at the same time.


    Both copies allow 428579 [Before the Seven Heroes] to be turned in.


    One copy is also positioned inside 118962 [Aslanyürekli Şövalye]. Their models and names overlap, making the NPCs difficult to distinguish and click.


    The affected 165892 [Vivian] also displays a different interaction cursor than the usual quest-NPC cursor.


    4. Issues in 428580 [A Face From Within]


    The quest text contains:


    Quote

    The 139582 [Lanetli Yüz Yutan] knows we're on it's trail.


    “It's” should be changed to the possessive form “its”.


    The following section also appears unclear and contains a spelling error:


    Quote

    This was but a rogue thought about destroying us: ever since he regained life from the guardan tree, he's been growing more powerful.


    “Guardan” should be “guardian”, and the first part of the sentence may need to be reviewed because its intended meaning is difficult to understand.


    The general dialogue of 165892 [Vivian] also contains:


    Quote

    The Eye of Wisdom sent me to investigate the Envoys identity.


    “Envoys” should be “Envoy's”.


    The following wording would also be more natural without the second comma:


    Quote

    We believe this mystery might hold the key to achieving Omniscience, or at least prevent Albert from obtaining it.


    5. Issues in 428583 [Alarm in Limon]


    The quest summary contains:


    Quote

    Go find 116622 [Miela Lülepost] and learn of Kawaks history.


    “Kawaks” should be “Kawak's”.


    Objective 647888 contains:


    Quote

    Have Miela Curlfur explain to you the history of Limons hero


    “Limons” should be “Limon's”.


    During the dialogue, the following sentence is displayed:


    Quote

    'Pigheaded' is what you would call him today, but we cannot deny that his recklessness didn't bring us safety.


    The double negative makes the sentence imply the opposite of the apparent story context. If the intention is that his recklessness protected Limon, a clearer version would be:


    Quote

    'Pigheaded' is what you would call him today, but we cannot deny that his recklessness brought us safety.


    There is also a name inconsistency:


    • Objective 647889 uses “Udakar Angerfang”.
    • The system announcement uses “Udkar Angerfang”.


    6. Suggestion: Consistent use of linked game objects


    Some newer texts already use linked game objects correctly. For example, 139582 [Lanetli Yüz Yutan], 109024 [Kawak Angerfang], 116338 [Kawak Kızgındiş], and 116622 [Miela Lülepost] can be hovered to display their information.


    This is very useful.


    However, several earlier story dialogues mention maps, NPCs, and bosses only as plain text. For example:


    • 750090 [Atlantis'in Kayıp Adası]
    • 104464 [Annelia]
    • 139582 [Lanetli Yüz Yutan]


    Would it be possible to use linked game objects more consistently throughout the quest and story texts? This would make it easier for players to identify the referenced map, NPC, boss, or creature.


    Are the duplicate 165892 [Vivian], the overlapping NPC placement, and the listed text differences intended? If not, could the related NPC states, quest texts, objectives, and linked-object usage be checked?


    Thank you.

    Hello,

    I noticed a visual issue in the preview of 778751 [Kart - Seeker] while no addons were loaded.

    White boxes / white areas appear in the card preview.

    This is not an important gameplay issue. I just wanted to share it for information.

    Thank you.

    Hello,

    In S.G. / The Shattered Grove, I was not able to manually loot the boxes from Cloud Rat mobs during the entire dungeon.

    No matter what I tried, the loot boxes from these mobs could not be collected manually.

    From what I noticed, these boxes do not seem to be properly aligned with the ground. Instead of being placed on the ground, they appear to be floating in the air.

    However, if loot pet perfume is active, the pet can collect these boxes. So the issue does not seem to be that the loot cannot be collected at all, but rather that the player cannot manually interact with the boxes.

    Because of this, the position / interaction area of Cloud Rat loot boxes may need to be checked.

    For your information.

    Thank you.


    Hello,

    After the latest update, some options in the 119143 [Polis Leighton] training selection window started appearing in English on the Turkish client.

    The following options are shown in English:

    Accept the Red Line Training Quest

    Accept the Blue Line Training Quest

    Accept the Yellow Line Training Quest

    However, the Green Line option is still shown in Turkish:

    Yeşil Hat Eğitim Görevini kabul et.

    Because of this, there seems to be a translation inconsistency in the same window.

    For your information.

    Thank you.

    Hello,

    My character gets stuck at this location on the map and cannot move normally.

    I am showing the location and the issue in the GIF.

    For your information.

    73.1/38.8

    Thank you.

    Hello,

    When the 1630607 [Instance Speed Boots I] buff is already active, clicking the item again still consumes 1 daily use.

    I think if the buff is already active, accidentally clicking the item again should not consume a daily use.

    A small improvement for this would be nice.

    Thank you.


    Hello,

    I would like to share a small user interface suggestion about the right-click menu for saved teleport locations on the map.

    When right-clicking a saved teleport location on the map, the menu currently shows options such as:

    Map / boss / elite name information

    Teleport

    Edit note

    Delete teleport point

    Cancel

    With Prestige, I have a limited number of free daily two-way portal uses. However, I cannot use this benefit from this right-click menu. I can only use it by opening the Teleport Guide window from the bottom-right side of the screen.

    I think it would be useful if portal options were also added to this map right-click menu.

    For example:

    Open Teleport Portal

    Open Temporary Portal

    Normally, these actions can require items such as 202903 [Işınlanma Runesi], 202904 [Işınlama Kapısı Runesi], or 202905 [Geçit Runesi]. However, for players with Prestige, some of these uses can be free for a limited number of times per day.

    Because of this, having these options directly in the map right-click menu would make using Prestige portal benefits more practical.

    Thank you.

    Hello,

    Thank you for the information.

    I found 139468 [Hydra's Charmer], and now I understand what you mean.

    However, I still think there is a small tooltip clarity issue here.

    The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.

    The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.

    Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.

    However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].

    Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].

    I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].

    Thank you.

    Hello,

    During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:

    1491460 [Karanlık Bekçi]

    1491461 [Cesur Savaşçı]

    I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.

    I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.

    Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.

    You can see the issue in the video below.

    Video:

    For your information.

    Thank you.


    I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.

    All changes are always listed in patch notes - changes to ystra labyrinth are done already over 1 year ago. Also in this case, such change of spawning Corpse Guardian with 5% chance is fully vanilla.

    I understand now that the spawn system is vanilla and that this is not a new change. My confusion seems to have come from old player information, where 102355 [Stealthy Guardian] was known as a direct spawn.

    The important point is that the loot of 102163 [Corpse Guardian] should be 1:1 with 102355 [Stealthy Guardian], but 205631 [Unprocessed Rune Energy Fragment] is currently missing. If this correction is applied, material farming for the [30,000 cards!] (530378) title will become much more reasonable for players.

    After this fix is applied, I think many players like me will want to try obtaining this title and work on completing their collections. I am already looking forward to the upcoming patch.

    Thank you again for the information and clarification.

    Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?

    Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?

    This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).

    I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.


    If 205631 [Unprocessed Rune Energy Fragment] will also be added to the loot of 102163 [Corpse Guardian], that would be a very good improvement. I am sure many players will want to test it immediately and try to work on the [30,000 cards!] (530378) title once this loot update is applied.


    For example, after yesterday’s patch, I saw a raid group forming for the collections boss in Yistra. Many players, including myself, care a lot about collections and title-related content in the game. Because of that, I think this loot correction for 102163 [Corpse Guardian] will be appreciated by many players.


    Thank you again for the information.