Posts by kleos
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I don't know if its a bug or not but i tried getting Talmo's memory twice on easy and once on normal with drop rate buffs on and i caint get it to drop same with Ensia's memory but Blackhorn Hafiz's memory dropped the first time so i don't know if drop rates are just low or if its bugged. Character Ronan
I think the drop rate for this quest item is a bit low. I had to run the dungeon about 8 times in and out, and finally I managed to get the quest item to drop.
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Hi,
Normally, most daily quests in the game have a short delay (cooldown) between objective completions. Some are 5 seconds, some 7 seconds, and so on. However, thanks to the Prestige system, these delays are practically removed — objectives are completed instantly upon interaction. This is one of the most useful aspects of the Prestige system.
That said, I’ve noticed something strange with certain daily quests where the player needs to collect items from the ground, such as:
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426482 [First Class Healing]
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426484 [Precious as Water]
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426415 [Master Chef's Personal Recipe I]
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426416 [Master Chef's Personal Recipe II]
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426420 [Seaweed for Supper]
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...and many others
📌 Issue / Question:
In these quests, the ground item usually exists in a limited quantity (e.g. only one object at a time). However, if I rapidly right-click or quickly press the interaction key (default: F) multiple times on a single object, I can collect it multiple times in an instant. For example, even though I only interact with 1 visible item, it counts as if I’ve picked it up 10 times, allowing me to complete the whole quest instantly.
❓ So my question is:
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Is this intentional behavior tied to Prestige features (instant quest completion)?
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Or is this an unintended bug or exploit due to rapid multi-clicking?
If this is a planned quality-of-life benefit of Prestige, it’s amazing. But if not, I wanted to report it and ask for clarification.
Thanks in advance for your feedback!
same 424762 [Untenable Conditions]=> Rescue the Franko Pirates - Kashaylan 47.8/40
427822 [All Powder No Puff]
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Silah Seviyeleri Rehberi
Bu rehber, Chronicles of Arcadia oyununda tüm sınıf kombinasyonları için maksimum silah seviyelerini oyunculara sunmak amacıyla hazırlanmıştır. Oyun içinde (V) tuşuna basılarak ulaşılan Silah Yetenekleri panelinde görünen bu seviyeler, sınıf kombinasyonuna göre farklılık göstermektedir.
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Hangi sınıf kombinasyonunun en yüksek silah ustalık seviyesine sahip olduğunu karşılaştırmak.
📄 Maksimum Seviye Silah Tablosu
Sınıf Kombinasyonu Unarmed One Handed Sworld Dagger 1-H Axe 1-H Hammer Instrument 2-H Sworld 2-H Axe 2-H Hammer Spear Katana Wand Staff Bow Crossbow Gun Physical Defense Champion/Rogue 270 Warden/Rogue 285 Warden/Rogue 272 Warden/Rogue 255 Champion/Rogue 285 Bard/Rogue 285 Champion/Rogue 255 Warden/Rogue 245 Champion/Rogue 285 Priest/Rogue 285 Warrior/Rogue 272 Mage/Rogue 265 Mage/Rogue 275 Scout/Rogue 285 Scout/Rogue 285 Scout/Rogue 285 Knight/Rogue 275 💡 Püf Noktası: 1505348 [Morale Boos]
[Atlantis'in Kayıp Adası: 24.7, 76.5] koordinatlarına gittiğinizde oyun sine ID: 1505348 [Morale Boos] vermektedir. Bu buff +25% Silah Yetenek Deneyimi kazanmanızı sağlar. (Bazı konumlarda bu buff üzerinizden gitmektedir bu yüzden hesabınızı AFK bırakırken buna dikkat ediniz)
💡 Püf Nokta: +- 3 Seviye MOB ve AFK Konum
Atlantis'in Kayıp Adası Itnal bölgesinde bulunan yaratıkların, kuklaların ve patronlar mevcut. Bir oyuncunun en hızlı şekilde Silah Yetenek Deneyimi için izlemesi gereken yol buradan geçiyor. Oyuncular buraya Itnal kampına gelip karakterlerine AFK bırakabilirler. Buradaki yaratıklar size saldırmazlar. Bunu oyun ekibi özellikle tasarlamışlardır. Bu sayede hep AFK kalabiliriz ve hep silahlara seviye atlatabiliriz. Hakta silah seviye kasması sadece burada gerçekleştiriyoruz diyebilirim.
Burada birkaç önemli nokta var.
Siz ve MOB seviye 30 ise, 20 seviye kuklaya karakterini AFK bırakırsa her ne kadar fazladan buf veya saldırı hızına sahip olursa olsun alacağı verim neredeyse sıfırdır.
Bir oyuncunun seviyesi 30 ise 20 seviye MOB değil, 30 seviye kuklayı tercih etmesi gerekir.Eğer oyuncu 30 seviye iken 40 seviye MOB AFK bırakırsa gene hiç bir Silah Yetenek Deneyimi kazanamaz çünkü vuracağı bütün hasar neredeyse ıska olacaktır.
Oyunda şöyle bir sistem var. Oyuncu ile düşmanı arasında +- 3 veya en fazla 4 level fark olabilir. Eğer bu seviye farklı 4 veya 5 den fazla ise Siz Silah Yetenek Deneyimi elde edemez. Çünkü düşmanın seviye yüksek ise +5 seviye veya +6 seviye fazla ise çoğu zaman vuruşlar ıska oluyor. Eğer oyuncu seviyesi 30 ve düşmanın seviyesi 26 ise çok az miktarda Silah Yetenek Deneyimi kazanır. Bu yüzden aradaki seviye farkının +- 3 seviye olmasına özen gösterebiliriz. Mesela Itnal kampında en yüksek seviye 139829 [Runic Machinery] (108 seviye) Oyuncu 105 seviye hesabı ile 139829 [Runic Machinery] AFK bırakırsa en verimli Silah Yetenek Deneyimi kazanacaktır ama hatırlanması gereken bir püf nokta vardı o da oyunda ki 1505348 [Morale Boos] buff'u 139829 [Runic Machinery] koordinatlarında çalışmadığından 139246 [Balton] (107 seviye) yanına gidip hesabını AFK bırakırsa 1505348 [Morale Boos] buff aktif olduğundan daha verimli şekilde Silah Yetenek Deneyimi kazanacaktır.
💡 Püf Nokta:
Unvan: ID: 532074 Yılan Katili : +%8 Saldırı Hızı kazanırsınız.
💡 Püf Nokta: Doğru Rün Basımı
Her ne silah kullanırsanız kullanın 521300 [Baskın X] veya 529173 [Baskın XIII] eklemelisiniz. Bu size +%Saldırı Hızı kazandıracaktır.
💡 Püf Nokta: Yozlaşmış Silah ve Dinamik Ekipman Özellikleri
Oyunda Yozlaşmış silahlar var. Silah seviyesini en hızlı yükseltmek için kesinlikle ama kesinlikle bu silahlar kullanılması gerekiyor ama neden? Bu silahları kullandığımızda Dinamik Ekipman Özellikleri faydalanabiliyoruz. Mesela siz Hançer seviyesini maksimum seviyeye almak istiyorsanız iki elinize birden ID: 1210392 [Yozlaşmış Bıçak] takmalısınız. Bunların Dinamik Ekipman Özellikleri'ni değiştirmek için Açık Artırmadan *2 adet 1250541 [Yozlaşma Taşı - Hançer] satın alın ve bunları bu silaha ekleyin. Bu sayede +200% Silah Yetenek Deneyimi + +200% Silah Yetenek Deneyimi kazanmış olacaksınız. Bu sayede çok daha hızlı bir şekilde silah seviyesi yükseltiliyor.
Başka bir örnek: Ben okçu oynuyorum ve okçu için maksimum seviyede Yay seviyesi yapmak istiyorsam bunun için
1210382 [Yozlaşmış Kovucu] kullanmalıyım. Bu silahı kullanmaya başladıktan sonra bunun mevcut Dinamik Ekipman Özellikleri'ni Açık Artırmadan satın alacağınız 1250550 [Yozlaşma Taşı - Yay] ile +200% Silah Yetenek Deneyimi ekleyebilirsiniz. Bu sayede silah seviyesi çok daha hızlı şekilde yükselecektir.Bu örnekler bütün silahlar için geçerlidir. Doğru olan silahı almalı ve doğru olan Dinamik Ekipman Özellikleri'ni aktif edilmesi gerekiyor.
Bu silahların ID ve İsimlerini listesini aşağıda veriyorum.1210375 [Yozlaşmış Büyük Kılıç]
1210376 [Yozlaşmış Cüce Kılıcı]
1210377 [Yozlaşmış Büyük Balta]
1210378 [Yozlaşmış Satır]
1210379 [Yozlaşmış Kafatası Patlatıcı]
1210380 [Yozlaşmış Işık Getiren]
1210381 [Yozlaşmış Boynuzlar]
1210382 [Yozlaşmış Kovucu]
1210383 [Yozlaşmış Gece]
1210384 [Yozlaşmış Asa]
1210385 [Yozlaşmış Değnek]
1210386 [Yarı-Yozlaşmış Asa]
1210387 [Yozlaşmış Göksel]
1210388 [Yozlaşmış Yırtıcı]
1210389 [Yozlaşmış Patlatıcı]
1210390 [Yozlaşmış Kötülük Kovucu]
1210392 [Yozlaşmış Bıçak]
1210393 [Yozlaşmış Zalim]
1210394 [Yozlaşmış Kurtarıcı]
1210395 [Yozlaşmış Ud]
1210396 [Yozlaşmış Tef]
1210397 [Yozlaşmış Çıngırak]
1210398 [Yozlaşmış Gitar]
1210399 [Yozlaşmış Sükunet]Silahlara takabileceğiniz Dinamik Ekipman Özellik'taşları bilgisi aşağıda veriyorum.
1250532 [Yozlaşma Taşı - 1-E Kılıç]
1250541 [Yozlaşma Taşı - Hançer]
1250542 [Yozlaşma Taşı- Değnek]
1250543 [Yozlaşma Taşı - 1-E Balta]
1250544 [Yozlaşma Taşı - 1-E Çekiç]
1250545 [Yozlaşma Taşı - 2-E Çekiç]
1250546 [Yozlaşma Taşı - Asa]
1250547 [Yozlaşma Taşı - 2-E Balta]
1250548 [Yozlaşma Taşı - 2-E Çekiç]
1250549 [Yozlaşma Taşı - Mızrak]
1250550 [Yozlaşma Taşı - Yay]
1250551 [Yozlaşma Taşı - Arbalet]
1250552 [Yozlaşma Taşı - Tüfek]
1250553 [Yozlaşma Taşı - Enstrüman]
1250554 [Yozlaşma Taşı - Katana]💡 Püf Nokta: Geliştirilmiş Robot ve Silah Yetenek Deneyimi
Oyunda 1220109 [Geliştirilmiş Robot] mevcut. Bu eşyalarda rastgele Dinamik Ekipman Özellikleri vermektedir. 1220109 [Geliştirilmiş Robot] üretebilirsiniz isterseniz Açık Artırmadan satın alabilirsiniz. Bu eşyayı satın adlığınızda Dinamik Ekipman Özelliklerii için tekrardanAçık Artırmadan 519309 [Machine, the Atreus] satın almalısınız veya bunu kendiniz de üretebilirsiniz.
Not :Açık Artırmadan 519309 [Machine, the Atreus] satılmaz/alınmaz.519309 [Machine, the Atreus] elde etmek istiyorsanız ya kendiniz 1220109 [Geliştirilmiş Robot] üreteceksiniz ve oyun size rastgele Dinamik Ekipman Özelliklerii arasından 519309 [Machine, the Atreus] verebilir veya Hazır bir şekilde A.H. de satılan 519309 [Machine, the Atreus] eklenilmiş halde olan bir 1220109 [Geliştirilmiş Robot] satın alabilirsiniz. Bu size +% olarak Silah Yetenek Deneyimi sağlayacaktır.
Eğer petinizi seviyesi yüksek ve yetenekleri aktif ise bu pett size 493958 [Gelişmiş Saldırı Hızı] sağlayacaktır. Bu da size +% olarak Saldırı Hızı sağlayacağından daha hızlı Silah Yetenek Deneyimi kazanmanıza destek olacaktır. (Pet konusu çok geniş kapsamlıdır. Sadece şuan bunu bilmek yeterli olabilir.)
🇹🇷 Türkçe
Bu rehber henüz tamamlanmamıştır. Zaman içerisinde güncelleme yapılacaktır. Bu rehber şimdilik Türkçe olsa da zamanla İngilizce, Almanca ve Rusça gibi dillere de çevrilecektir.
🇬🇧 English
This guide is not yet complete and will be updated over time. While it is currently in Turkish, it will eventually be translated into English, German, and Russian.
🇩🇪 Deutsch
Dieser Leitfaden ist noch nicht vollständig und wird im Laufe der Zeit aktualisiert. Derzeit ist er auf Türkisch, wird jedoch später ins Englische, Deutsche und Russische übersetzt.
🇷🇺 Русский
Это руководство ещё не завершено и со временем будет обновлено. Пока оно доступно только на турецком языке, но в дальнейшем будет переведено на английский, немецкий и русский.
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Hi,
After finishing the Prestige questions, I received [1249169] The Red Triumph Scroll from Reward Chest → Seasonal Chest (screenshot attached). However:I cannot use the item (likely don’t meet the requirements: “Active Small Pack or above / only works on achievements with 0–1 star”)
I also cannot discard/destroy it; it’s unsellable and there’s no destroy option.
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Hi,
I noticed an inconsistency on the Server Rankings under Prestige (categories: Monster Cards, Monster Hunt, Mini Games, Prestige Chronicles, Consumables).
Issue:
Other characters on the same account appear in the rankings even if they have no progress in the selected category, and they inherit my main character’s percentage (e.g., 100%). Simply logging those alts in seems to add them to the list. This:
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Artificially inflates the rankings (multiple entries from one account at the top),
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Exposes players’ other character names (privacy concern),
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Makes it unclear which character actually completed the achievement.
I’ve attached a screenshot; I can provide more IDs/logs if needed. Thanks!
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Hi,
since a recent patch I can no longer use several Druid healing/buff skills without a target. Previously, if I had no target during combat, pressing the skill would either apply it to myself or still fire; now nothing happens. This makes Druid gameplay much harder (e.g., on bosses I have to press F1 to select myself, cast, then re-select the boss).
Affected skills (examples):
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493558 Mother Earth’s Protection
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493526 Restore Life +105
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493527 Blossoming Life +105
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493529 Mother Earth’s Fountain +105
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493532 Vitalization +105
Steps to reproduce:
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With no target selected, press any of the skills above.
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The skill does not trigger; there is no error message.
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If I select myself (F1), it works; then I must re-target the enemy.
Expected behavior:
When there is no target, the skills should auto-cast on self (the former behavior), or there should be a setting like “cast on self if no valid target.”
Question:
Was this change intentional or is it a bug? If intentional, could you consider one of these QoL improvements for Druids?
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Option to “self-cast when no target,”
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Smart-cast behavior that doesn’t require retargeting,
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Restoring the previous target flexibility for these skills.
Thanks in advance for any clarification.
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Hi,
At [40.9, 28.6] on Atlantis Lost Island there are three NPCs standing together. My observations:
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[139266] Johnkopytko: Shows a proper tooltip/ID when hovered. He holds a Polish flag, level 105, type “Monster”.
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The other two characters: Standing right next to him, but no tooltip/ID appears on hover. I also couldn’t find any interaction, dialogue, or quest trigger.
Questions:
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Do these NPCs have any quest/event/lore purpose?
Reproduction details:
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Zone: Atlantis Lost Island
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Coordinates: [40.9, 28.6]
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Greetings
Title: Candara > Continent > "Stellar Card Mastery" Achievement Not Progressing
Description:
While working on the Prestige Achievements > Monster Cards > Candara > Continent category, I encountered an issue with the "Stellar Card Mastery (0/15)" achievement.
The description says:
To test this, I went to Howling Mountains and upgraded the card 770005 [Card – Young Bear] to 5 stars. However, the progress of the achievement did not increase at all.
This makes me believe that either:
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The achievement description is incorrect, or
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The feature is not working as intended.
As a result, I am stuck at 99.88% completion and cannot achieve 100% progress in my achievements.
Please investigate this issue and clarify/fix the functionality.
If we understand your inquiry correctly, the question arises: why do you expect world and continental achievements to count conditions already completed in local zones?
The system principle is straightforward: a completed local achievement no longer generates progress for world or continental levels.
World and continental achievements only track progress from active local achievements. Complete a local achievement — lose that progress source for higher tiers. This is a logical and consistent system.
The alternative logic you're suggesting would allow players to exploit the system — finding the easiest achievements to unlock world and continental ones. Such mechanics didn't exist before, don't exist now, and won't exist in the future.
The rule is simple: complete all local achievements — automatically complete world and continental achievements.
Hello,
I am experiencing an issue with the "Stellar Card Mastery (0/15)" achievement in the Candara > Continent category.
The description says:
"Increase the Star Level of 15 monster cards from the Candara region to 5."
To test this, I upgraded the card 770005 [Young Bear] to 5 stars. However, the progress of the achievement did not increase and still shows 0/15.
This makes me believe that either:
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The achievement description is incorrect, or
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The feature is not working as intended.
Currently, I am stuck at 99.88% completion and cannot reach 100%.
Could you please investigate this issue and clarify/fix the functionality?
Thank you.
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Hello,
With my prestige level, most quests have no waiting time. However, the following quests still have a waiting delay:
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424932 [Components Scavenger] → Has a 5-second waiting delay.
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424609 [Energy Detection] (NPC: 119917 [Famam Wormbeard])
→ When interacting with 119918 [Energy Detection Device], there is a 5-second waiting delay.
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424778 [Experiment Materials] and 424861 [Experiment Materials]
→ When interacting with 119610 [Fire Crystal] and 119611 [Ice Energy], there is a 3-second waiting delay.
I believe the prestige system should also remove the waiting delay for these quests.
5 CD 427174 [Hired Hands] and 427164 [Hired Hands]
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[Localization/Text Bug] Champion/Bard – “Creation” (ID: 1491513) tooltip
Issue:
The skill tooltip shows placeholders instead of actual values and contains wording inconsistencies.
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Visible placeholders:
%(Buff0-62168)
and%(Buff0-621253)
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“Normal attacks increase Magical Attack Power” looks inconsistent with “normal (physical) attacks”.
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Minor grammar: “restores 10 Rage” phrasing in TR can be improved.
Steps to reproduce:
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Set language to Turkish.
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Class: Champion/Bard.
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Open the tooltip for “Creation” (ID: 1491513).
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Observe placeholders instead of numbers and the inconsistent phrasing.
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[UI Bug] Green lightning icon overlaps timer text in Prestige Battle Pass
Description:
When playing in Turkish, the green lightning icon on the Prestige Battle Pass Gold timer overlaps the numbers, creating a visually unpleasant look.
Details:
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TR version: The overlap is more severe; the icon almost covers part of the countdown numbers.
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EN version: The overlap still exists but is less noticeable.
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This happens in the Prestige Battle Pass section (Gold version tested).
Steps to Reproduce:
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Activate a Prestige Battle Pass (Gold).
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Switch the game language to Turkish.
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Observe the countdown timer – the green lightning icon is misaligned and overlaps the text.
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Switch to English – overlap remains but less pronounced.
Expected:
The icon should be aligned so that it does not overlap the countdown numbers in any language.
Screenshots:
(Include your provided TR and EN comparison images here)
TR
US
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[…]
Greetings,
Automatic feeding is something that happens due to addons which will need to be updated by their creators to be in line with new prestige benefits. This is not a feature the game itself offers.Hooroo,
Brontes
I think it is necessary to add a button to feed the pet to 100%, what is the point of an instant call if the pet is "hungry". After resurrection in battle, when you need to quickly update the buffs and call the pet, some time is spent to feed the pet before calling. I think few people call the pet through the interface, most use the macro
https://www.curseforge.com/rom/addons/afstaywithme
This might be useful for you
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In the game, there is a Wheel of Fortune system. Players with Prestige, like myself, can spin the wheel 14 times per day for free to obtain items. However, each spin requires waiting for the wheel to turn for about 3 seconds before receiving the reward.
I think it would be a nice improvement if, for players who have purchased the higher Prestige packages, this 3-second waiting time could be reduced. This would make the daily spins faster and more convenient, especially for players who regularly use all of their spins.
What do you think about this idea?
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During the Crafting Festival, I noticed that the title [532336] Master Artisan can only be obtained by purchasing [1249414] Exquisite Ribbon Package from the NPC Eldoria (163662), which requires Festival Ribbons as currency.
However, the Crafting Festival itself does not provide Festival Ribbons in any way. For example, I have a large number of [242090] Hardwork Craft Package items, but after carefully checking, I noticed that this package does not contain Festival Ribbons either.
This means that if a player only participates in the Crafting Festival (and not in other festivals beforehand), it is impossible for them to obtain the Master Artisan title. The only way to get it is to have previously stocked Festival Ribbons from other festivals before the Crafting Festival starts.
My questions are:
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Was this limitation intentionally designed?
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Or is this something that should be improved so players can earn Festival Ribbons during the Crafting Festival as well?
Thank you for your feedback.
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Additionally, NPC [119143] Polis Leighton does not give many quests. Even though players can take up to 4 per day, many collections require completing this NPC’s quests. I think for a new player, this makes completing the collection somewhat difficult and tedious. Could there be any improvement regarding this as well?
Collection/Achievement systems aren't meant to be completed in single day, or week. It's not planned to adjust this.
Thank you for the reply, but I believe my main question was not addressed.
The main issue I wanted to highlight is that the following quests:
[420651] Meet the Warrior Instructor
[420652] Meet the Scout Instructor
[420653] Meet the Rogue Instructor
[420654] Meet the Mage Instructor
[420655] Meet the Priest Instructor
[420656] Meet the Knight Instructor
[420658] Meet the Druid Instructor
[422748] Revival of an Ancient Power
cannot be completed on a single account. Because of this, the Silver Spring collection can never reach 100% completion for a player using only one account.
This is not about finishing a collection in one day or one week, but rather about the fact that it is currently impossible to finish it at all under the existing system.
Could you please clarify if there are any plans to address this specific limitation?
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The following quests, based on my observation, cannot be completed on a single account. As a result, the Silver Spring map collection cannot reach 100% completion because these quests remain incomplete:
- [420651] Meet the Warrior Instructor
- [420652] Meet the Scout Instructor
- [420653] Meet the Rogue Instructor
- [420654] Meet the Mage Instructor
- [420655] Meet the Priest Instructor
- [420656] Meet the Knight Instructor
- [420658] Meet the Druid Instructor
- [422748] Revival of an Ancient Power
Is there any planned improvement for this situation in the near future?
Additionally, NPC [119143] Polis Leighton does not give many quests. Even though players can take up to 4 per day, many collections require completing this NPC’s quests. I think for a new player, this makes completing the collection somewhat difficult and tedious. Could there be any improvement regarding this as well?
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As previously reported on the forum, certain World Bosses (e.g., 103129 [Zanka], 104705 [Spider Priestess Mandara], 105893 [Targonharl], 105894 [Lagusen]) do not appear as alive on the (M) map screen even when they are actually alive in the game. This issue is still ongoing. Has there been any update or planned fix for this problem? We would like to know the current status.
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Category / Path: Prestige Achievements → Prestige Chronicles → South Janost Forest
Entry: Woodland Honor Harvest – shows 24/25
What the text says:
“Complete 25 Prestige Achievements in South Janost Forest at any star level.”
What I did:
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I finished every visible South Janost Forest prestige entry across the 1★–5★ tiers (see screenshot).
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All other sub‑achievements in this section are completed, yet the counter for Woodland Honor Harvest remains 24/25.
Expected:
After completing 25 South Janost Forest prestige achievements, the counter should reach 25/25 and the entry should complete.
Actual:
Counter is stuck at 24/25 even though no further visible achievements remain to be done in this region.
Notes / Questions:
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Is the description correct, or are there hidden/excluded achievements that don’t count toward this total?
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If some tasks are intentionally excluded, could the description be clarified? Otherwise, it looks like a progression bug similar to the one I reported earlier for “Stellar Card Mastery”.
Thanks for checking!
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Title: Candara > Continent > "Stellar Card Mastery" Achievement Not Progressing
Description:
While working on the Prestige Achievements > Monster Cards > Candara > Continent category, I encountered an issue with the "Stellar Card Mastery (0/15)" achievement.
The description says:
Quote"Increase the Star Level of 15 monster cards from the Candara region to 5."
To test this, I went to Howling Mountains and upgraded the card 770005 [Card – Young Bear] to 5 stars. However, the progress of the achievement did not increase at all.
This makes me believe that either:
-
The achievement description is incorrect, or
-
The feature is not working as intended.
As a result, I am stuck at 99.88% completion and cannot achieve 100% progress in my achievements.
Please investigate this issue and clarify/fix the functionality.
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Hello,
I was the first player on the server to complete the Yrvandis Hollows collection at 100%, but in the server rankings, I can see that players who reached 100% after me are now placed at the top spots (see attached screenshots).
My question is:
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Should the first player to complete a collection at 100% always remain in rank 1?
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Or is the ranking among 100% players determined randomly?
Thank you.
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