Posts by kleos
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Is there a problem here? I'm dying while passing through here. [Millim: 72.4, 68.6]
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Hello,
Through the prestige benefit, I constantly have 503479 [Magic Perfume: Universal] active on my character.
However, when I obtain 207582 [Enchanted Perfume: Universal (1 Day)] (from a free source, such as the wheel or events), the game automatically removes my active 503479 [Magic Perfume: Universal] buff.
This behavior seems incorrect, since in my case I have lootomatic addon configured to automatically delete the 207582 [Enchanted Perfume: Universal (1 Day)] item.
Therefore, it shouldn’t override or cancel my existing prestige perfume effect.
It might be worth checking this interaction.
Thank you. -
Hello,
I’ve been testing different healing classes for quite some time, and I’d like to share my thoughts on the Druid/Priest 70 Elite Skill – 1490658 [Saviour of Light].
As we know, 70 Elite Skills are usually among the most impactful and frequently used abilities for each class.
However, for Druid/Priest, I’ve noticed that this particular skill is barely ever used — at least in my gameplay experience.
The main reason seems to be the 503827 [Nature’s Power] buff.
For Druids, the number of Nature’s Power stacks we maintain directly increases our healing output.
But when using [Saviour of Light], all of these stacks are consumed instantly.
This means that after casting it, we lose both our healing bonus and the sustained efficiency that comes with it — and the skill’s overall healing effect and duration feel too weak to justify this trade-off.
In short, using this skill feels like a downgrade rather than an advantage.
I’ve been playing healer actively for about a month, and during that time, I’ve used this skill only once.
From my perspective, 1490658 [Saviour of Light] currently feels like a nearly useless skill.
Perhaps it could be made more viable — for example, by consuming only part of the Nature’s Power stacks instead of all of them, or by increasing its effectiveness.
Of course, this is just my personal feedback, but I wonder if other Druid/Priest players have noticed the same.
Thank you.
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Hello,
I’ve noticed a visual issue in the card system.
Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.
After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.
However, after upgrading one of my cards, I realized it had the wrong stats.
So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.
Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.
Currently:
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The card is no longer upgraded,
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But the game still displays it as upgraded (orange star).
This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.
Fixing this would improve clarity and prevent confusion during card management.
Screenshots and a video are attached below.
Thank you.
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Hello,
When trying to modify a card’s attributes using the NPC 129207 [Asmial], there’s a small usability issue I’ve noticed in the interface that opens after using the enhancement stone.
If the attributes I want to change or add are located lower in the list, I can scroll down using the mouse wheel to view them.
However, as soon as I select one of these attributes, the interface automatically scrolls back to the top.
This makes it inconvenient to modify attributes at the bottom of the list, as I have to repeatedly scroll down after each selection.
I think it would improve usability if the interface remained at the current scroll position instead of resetting to the top each time an attribute is selected.
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Hello,
In the current card system, we can upgrade cards using certain items and diamonds.
However, I’ve noticed an inconsistency while upgrading 770096 [Card – Slime of Chaos] that could use some improvement.
Here are the card’s current stats:
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+8 Intelligence
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+6 Wisdom
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+8 Stamina
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+21.2 Max CP
As you can see, some of these stats (e.g. +8) are already at their maximum possible value.
Yet, when I press the Upgrade button, the game still asks for 375 diamonds — the same price as if all stats were low.
In my case, I only want to improve the Max CP stat.
Paying the full diamond price even though most of the card’s stats are already maxed doesn’t seem fair.
I think it would make sense if the upgrade cost scaled based on the number of stats that still need improvement.
This would make the system feel more balanced and motivate players to continue upgrading their cards.
Thank you.
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Hello,
While attempting the 428521 [Leap of the Forgotten Gorge] quest, players frequently get stuck at the location [77.3, 42.1], as shown in the screenshot below.
When this happens, all the player’s progress and achievements for the quest are lost.
The only way to recover is by using ESC > Stuck, but doing so causes all quest progress to reset, forcing the player to start over from the beginning.
I believe it would be very helpful if a map collision fix or terrain adjustment could be made at this location to prevent players from getting stuck in the future.
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Hello,
While completing the 428521 [Leap of the Forgotten Gorge] quest, I found it to be quite challenging.
If you make even a single mistake and fall down, you lose all your progress and have to start over from the beginning, which can be both time-consuming and frustrating.
To make this quest more enjoyable and less punishing, I’d like to suggest a potential improvement:
If, after falling, we could talk to 165478 [Miraen Vos], and the game would teleport us back to the last activated 165542 [Mushroom Torch] (the point where our progress was last saved), the quest would feel much smoother and more engaging.
I believe such an adjustment would greatly improve the player experience and encourage more players to complete the quest rather than give up.
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Hello,
After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.
As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].
However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.
Is this behavior intended, or does this specific quest have a unique restriction preventing replay?
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Hello,
While doing the 428522 [The Heart of the Hollow] quest, when I right-clicked on the 1251967 [Magical Mushrooms] item, my screen started shaking heavily in multiple directions (sideways and diagonally).
The shaking effect was so intense that it caused dizziness and triggered my migraine, almost making me nauseous.
I decided not to interact with that item again.
My question is: Was this visual effect intentionally designed to be this strong?
If so, it might pose a real problem for players with migraine or motion sensitivity issues.
Please consider reviewing or toning down this effect for accessibility reasons.
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507455 [Yarım bardak çiçek suyu]
507458 [Çiçekli Meyve Suyu]
Hello,
There are some inconsistencies and translation errors in the Turkish descriptions of certain buffs from the Juice Festival event.
1️⃣ ID: 507455 [Half Glass of Flower Juice]
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The description says “for one hour”, but the buff duration is actually 30 minutes.
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It also shows “% (Buff0)” instead of a proper value, which appears to be a broken or missing variable.
2️⃣ ID: 507458 [Floral Fruit Juice]
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The description says “Magic Attack Speed”.
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The correct translation should be “Casting Speed” (in Turkish: Büyü Yapma Hızı),
since this stat corresponds to Cast Speed, not Spell Attack Speed.
It would be great if both of these buff descriptions could be reviewed and corrected.
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Hello,
While fighting mobs, I sometimes get affected by ID: 1505664 [Poisoned].
This debuff lasts for about 41 seconds, but only deals 100 Poison Damage every 2 seconds.
At current character stats, this damage is negligible and has almost no impact,
yet it stays on the character for a long time as an unnecessary status icon.
I believe this effect should either have its duration reduced or damage value adjusted,
otherwise it doesn’t add any meaningful challenge or value to combat balance.
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Hello,
I noticed something unusual when trying to list ID: 1220109 [Refined Robot] in the Auction House.
When I set the listing duration to 37 days, the system asks for a fee of 16,650,001 gold.
What’s strange is that this amount does not change based on the sale price —
whether I list it for 1 coin or 10,000 diamonds, the fee remains exactly the same (16,650,001 gold).
As far as I know, the Auction House fee should scale depending on the item’s sale price.
Is this fixed high fee normal, or could there be a calculation issue?
Additionally, I am a Gold Prestige owner.
This feature normally allows me to list an item using the Gold Free 10 Days option,
which highlights it in gold and waives the listing fee.
However, this option doesn’t seem to work for Refined Robot —
even when selected, the game still charges the same fee (16,650,001 gold).
Could you please clarify whether this is intended behavior or a possible issue?
Thank you in advance.
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With the Prestige advantage, we can normally see Boss locations in real time.
However, after several tests, I noticed that this feature is not working as it used to.
As shown in the video below:
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Bosses on the current map appear (with some delay),
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But Bosses on other maps are not visible anymore.
They only become visible after traveling to that specific map.
Previously, all Bosses — both on the current and other maps — were displayed instantly.
This change negatively affects players who focus on card farming.
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Yeni kurulan bir Türk klanı olarak kapımız bütün Türk oyunculara açık. İster oyuna yeni başlamış olun ister deneyimli bir oyuncu olun. Yardımsever ve iyi arkadaşları aramızda görmekten büyük mutluluk duyarız. Klana katılmak için oyun içinden Tarsq veya Cricoideus'a fısıldayın.
Merhaba,
Yeni kurduğunuz Andromeda adlı Türk klanının ilanını forumda gördüm ve gerçekten çok sevindim. Uzun süredir Chronicles of Arcadia oynuyorum ve Türk oyuncuların bir arada olabileceği, iletişimi güçlü bir ortamda yer almak istiyorum.
Yardımlaşmayı ve ekip halinde oynamayı seviyorum. Klanınıza katılarak hem birlikte keyifli vakit geçirmek hem de elimden geldiğince katkı sağlamak isterim.
İyi oyunlar dilerim!
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I thought only one item's price was updated, but after checking the Item Shop, I noticed that many items have been increased by almost 100% or even more. I think this change will not be welcomed, especially by non-endgame and new players. I hope there will be an adjustment before the weekend promo/discount ends
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Title Info: 532344 [I love my Teddy Bear]
Category: Monster > Grafu Castle
Issue:
When hovering over this title, it does not show up in any chat channels (/chat, /guild, /world, etc.). Normally, selected titles should be displayed along with the player’s name, but this one does not appear anywhere.