Posts by kleos

    Hello,

    I would also like to report a combat issue at the bridge at [Millim: 76.0, 55.7].

    If a nearby hostile MOB, for example 140058 [Thorn Beaver], attacks a player and the fight continues on the bridge next to the tower, the MOB can move underneath the bridge geometry.

    While it is under the bridge, the MOB can still be targeted, but no attack skill can be used against it. The skills do not execute even though the target stays selected.

    The MOB, however, can still attack the player from below the bridge without any restriction. This creates a completely one-sided fight: the player cannot deal any damage, while the MOB keeps dealing damage and can kill the player.

    The full behavior can be seen in the video below.

    Could the bridge geometry/pathing and the combat interaction at [Millim: 76.0, 55.7] please be checked?

    Thank you.


    Hello,

    I previously reported an issue in-game to GM regarding 140058 [Thorn Beaver] and its 1505663 [Bleed] effect.

    GM said that the mobs would be checked.

    I tested 140058 [Thorn Beaver] again today, and the issue is still present.

    Current test:

    • Maximum HP: 754,765
    • Physical Defense: 309,262
    • Magical Defense: 1,058,147
    • Resistance: 145,786

    1505663 [Bleed] currently shows:

    • 515,900 damage
    • every 2 seconds
    • duration: 4 seconds

    During the test, the combat log repeatedly showed 515,900 damage from 1505663 [Bleed], and the effect killed my character.

    Two ticks of this effect alone can deal approximately 1,031,800 damage, which is already higher than my maximum HP.

    I have attached screenshots showing the mob, my defensive stats, the 1505663 [Bleed] tooltip, my HP and the combat log.

    Could you please check whether this amount of damage from 140058 [Thorn Beaver] is intended? If not, please check the damage of 1505663 [Bleed] applied by this mob.

    Thank you.

    Hello,

    I would like to share some feedback about the guards around the tower at [Millim: 76.0, 55.7]

    The 165184 [Stonewatch Guard] NPCs protecting this area, and the other Stonewatch Guard NPCs standing nearby, do not engage hostile MOBs at all — not even when those MOBs are fighting a player directly next to them.

    By comparison, guards in cities such as Varanas do engage hostile MOBs that approach or attack players nearby. Since these NPCs are placed specifically as the protection of the tower and the bridge area, it feels unusual that hostile creatures can fight players right beside them without any reaction.

    I think the same behavior for the Stonewatch Guards would make this fortified location feel more natural and more consistent with their role.

    The behavior can be seen in the video below.

    Could the combat behavior of the Stonewatch Guard NPCs in this area please be reviewed?

    Thank you.

    Hello,

    I would like to give feedback about the Prestige achievement Ironbound Helm [0/2] under Crafting.

    Its description is:

    “Craft 2 head armor pieces using level 1-20 Zırh Yapımı recipes.”

    The problem is not the required amount of crafts, but the recipes available for completing it.

    When I open the Head category in Zırh Yapımı, the level 1-20 recipes currently available in my crafting list are:

    550969 [Tarif - Ventis Tacı]

    550972 [Tarif - Yolta Şapkası]

    550975 [Tarif - Hochim Askeri Miğferi]

    550970 [Tarif - Ventis Sihirbazı Tacı]

    550973 [Tarif - Yolta Korucu Şapkası]

    550976 [Tarif - Hochim Askeri Muharebe Miğferi]

    All of these are blue recipes and require materials that are considerably more difficult to obtain than what would normally be expected from a level 1-20 crafting achievement. Obtaining enough materials for even a single craft can require several dungeon runs.

    The other recipes available in the same range are even more demanding:

    550971 [Tarif - Ventis Başsihirbazı Tacı]

    550974 [Tarif - Yolta Uçan Tüy Şapkası]

    550977 [Tarif - Hochim Askeri Savaş Miğferi]

    Because of this, although Ironbound Helm [0/2] only requires two crafts, completing it through normal crafting can require a disproportionate amount of dungeon farming compared with other Prestige crafting achievements.

    In my case, I eventually completed this achievement by spending Diamonds instead. This option exists, but not every player wants to spend Diamonds, especially players who prefer to complete Prestige achievements through gameplay.

    In post #435, it was mentioned that material requirements for Cooking, Alchemy and Engineering would be reduced. These adjustments were later implemented, including reduced requirements for Engineering, Cooking and Alchemy. Zırh Yapımı was not included in those changes.

    I think Ironbound Helm [0/2] shows a similar balance issue: the required progress is small, but the available level 1-20 head recipes can require unusually expensive dungeon-based materials.

    Perhaps the eligible recipe range could be expanded so that more normally obtainable head armor recipes can count, or the achievement could be replaced with another Zırh Yapımı task with a more reasonable crafting requirement.

    Could Ironbound Helm [0/2] and its eligible level 1-20 head recipe range please be reviewed?

    Thank you.


    Update — 19.09.2026

    I re-tested 427146 [Temple to the Ancient Spirits] today, and the behavior has changed since my first post.

    123762 [Allen Ferknor] can now be targeted, the dialogue window opens, and the quest turn-in button is active. However, pressing the turn-in button does not complete the quest. No error or system message appears, nothing happens, and the quest remains in the quest log.

    After this failed turn-in attempt, 123762 [Allen Ferknor] can no longer be targeted. Relogging does not restore the interaction; the NPC remains untargetable after reconnecting.

    548983 [Donate material] is still shown in green after this, indicating that the objective continues to appear as completed in the quest interface.

    In my first post, the NPC could be targeted but no dialogue opened. Now the dialogue and turn-in button are reachable, but the quest turn-in itself is not processed, and afterwards the NPC remains untargetable even after relogging.

    I recorded this behavior and attached the video below.

    Could this behavior please also be checked as part of the same issue?


    427146 [Temple to the Ancient Spirits] cannot be turned in — progression is blocked by Arcanium Chamber phase changes

    427146 [Temple to the Ancient Spirits] appears to depend on several different global Arcanium Chamber phases, and the quest does not complete in one continuous progression.

    I accepted 427146 [Temple to the Ancient Spirits] from 123762 [Allen Ferknor] after the Arcanium Chamber had been opened. Shortly afterwards I tried to donate 202844 [Mana Taşı Aşama 5] to 123764 [Weily Hanson] and received:

    Quote

    "The donation is not needed now!"

    This happened after the relevant interaction had already been used before me. At that point 548983 [Donate material] was still incomplete and I could not progress the quest any further.

    I then had to wait several days for the Arcanium Chamber to become available in the required state again.

    When the next suitable Arcanium cycle came, I contributed the required Gold again through 123633 [Jess Hays] so that the Arcanium Chamber could be opened. This time I entered through 123649 [Passage of the Arcanium Chamber] immediately, interacted with 123764 [Weily Hanson] first, and donated 202844 [Mana Taşı Aşama 5]. The donation was accepted and 548983 [Donate material] turned green in the (L) quest window.

    However, even with 548983 [Donate material] completed, I still cannot turn in 427146 [Temple to the Ancient Spirits], because 123762 [Allen Ferknor] does not open a dialogue window in the current phase. The NPC can be targeted, but no conversation opens.

    So a single player can end up in this situation:

    • accept the quest during one global phase,
    • wait for another Arcanium cycle to be able to complete 548983 [Donate material],
    • and then wait for yet another suitable phase before 123762 [Allen Ferknor] becomes available for the turn-in.

    In my case this single quest has already required roughly one week of waiting between the required Arcanium states, and it is still not turned in.

    This does not scale well with the number of players on the server. If 200 or more players want to complete the same quest and the required interactions are limited by these global phase transitions — and if only one interaction per opening is effectively usable — the waiting time could extend to weeks or months for many of them. Quest progression then depends on global event timing rather than on the player's own progress.

    Is this phase-dependent behavior intended?

    If it is not intended, could the interaction and progression conditions of 427146 [Temple to the Ancient Spirits], 548983 [Donate material], 123764 [Weily Hanson] and 123762 [Allen Ferknor] please be checked, so that a player who has accepted the quest and completed the objective can also turn it in without waiting through additional Arcanium Chamber cycles?

    If this behavior is intended, I would still suggest reviewing it, because with a larger number of players trying to complete the quest, this design can create unnecessarily long waiting times.

    Hello,

    I noticed that the exit portal inside Entity Chamber is not clear enough from a player's perspective.

    When I entered this instance for the first time, I could not see the exit portal, so I used ESC Stuck Report to leave. On another occasion, I used the return function through K.

    Later, I learned that there is actually an invisible exit portal which teleports the player outside when walking over it.

    Especially for players entering the instance for the first time, it can be quite difficult to understand where the exit is located.

    Making this exit portal visible on the map or visually more noticeable in the game world could be a useful improvement.

    Thank you.


    Hello,

    I noticed that I can target and click 100943 [Sys100943_name] objects belonging to other players after they die.

    Since the gravestone belongs to the player who died, I was surprised that other players can interact with it.

    Is this normal behavior? If not, could the interaction with 100943 [Sys100943_name] be checked so that only the owner of the gravestone can interact with it?

    Thank you.


    Hello,

    During the 12th Anniversary event, 123583 [Kekonee] still displays an exchange related to 203178 [Ancient Treasure Key].

    When selecting this option, the NPC states that a complete set of six cards from previous Anniversary content is required to obtain 203178 [Ancient Treasure Key].

    However, these cards are no longer obtainable in the game.

    Since this option is still active on 123583 [Kekonee], players may assume that this system can still be completed.

    I also trusted the information shown there and purchased 8x 203178 [Ancient Treasure Key], spending a total of 40 Diamonds. I only discovered afterward that this old system can no longer be completed.

    So this can result not only in players wasting time searching for unobtainable cards, but also in spending Diamonds unnecessarily, as happened in my case.

    If these cards are no longer obtainable, could the outdated exchange option on 123583 [Kekonee] be removed or updated to match the current Anniversary system?

    Additionally, if 203178 [Ancient Treasure Key] is still purchasable, could this connection also be reviewed so players do not spend Diamonds on an old system that can no longer be completed?

    Thank you.


    Hello,

    Normally, when using Shift + left click on a location on the map, the location information can be inserted into the chat input.

    This works normally for me on many maps.

    However, on some maps, using the same Shift + left click action does not insert the location into chat at all.

    I would therefore like to ask:

    Is it normal that map locations cannot be linked to chat with Shift + left click on certain maps?

    If this function is also supposed to work on these maps, could the reason why it does not work there be checked?

    Thank you for the information.

    Hello,


    I really enjoy collecting things in the game, and I appreciate the addition of the collection system. At the moment, I am trying to complete my missing recipes, but I am having serious difficulty obtaining the following 17 recipes:


    551191 [ Recipe - Wing of the Dragonking ]

    551192 [ Recipe - Sharpened Epée ]

    551193 [ Recipe - Lonesome King's Leather Cap ]

    551194 [ Recipe - Dagger of the Scorpion King ]

    551195 [ Recipe - Velvet Headscarf ]

    551196 [ Recipe - Helmet of Triumphant Song ]

    551197 [ Recipe - Black Dragon Crossbow ]

    551198 [ Recipe - Kibensty's Blade of Constraint ]

    551199 [ Recipe - Aguar's Flag Cape ]

    551200 [ Recipe - Tador's Cape of Consent ]

    551201 [ Recipe - Crown of Henolid's Ode ]

    551202 [ Recipe - Kibensty's Boots of Loyalty ]

    551203 [ Recipe - Tador's Benevolent Shield ]

    551204 [ Recipe - Henolid's Staff of Admiration ]

    551205 [ Recipe - Aguar's Conquering Sword ]

    551206 [ Recipe - Aguar's Order Coronet ]

    551207 [ Recipe - Tador's Brilliant Armor ]


    The method I have personally been using goes through 113689 [Ange Rasa]:


    3x 206423 [ Ruins Investigation Team Medal ]

    → 1x 206428 [Ancient Treasure Chest]

    → low chance of obtaining 206427 [Rare Gear Recipe Scroll]

    → one of the 17 recipes


    I can personally confirm that 206427 [Rare Gear Recipe Scroll] can actually be obtained from 206428 [Ancient Treasure Chest]. I previously received one from the chest, used it, and obtained one of these 17 recipes.


    The main issue is how difficult it is to obtain the scroll.


    Some of my recorded 206428 [Ancient Treasure Chest] openings are:


    26.08.2026 → 1x 207416 [ Sago Palm Fiber ]

    27.08.2026 → 10x 206261 [ Fortune Grass ]

    27.08.2026 → 5x 203038 [Firius Coins]

    01.09.2026 → 10x 206262 [ Golden Ear of Grain ]


    In two additional controlled openings, I received:


    10x 206261 [ Fortune Grass ]

    10x 206263 [Golden Ear of Grain ]


    Technical investigation shows that all of these results have matching IDs and quantities in the current client-side 725010 [Sys725010_name] reward structure. Historical Lua data also links 206428 [Ancient Treasure Chest] with 725010 [Sys725010_name].


    However, there is an important detail: 206427 [Rare Gear Recipe Scroll] does not appear directly or as a nested TreasureObject reward in the visible 725010 [Sys725010_name] structure.


    This does not mean that the scroll cannot drop from the chest, because I have personally obtained it from the chest.


    It only shows that the live reward mechanism is not fully explained by the client-side 725010 [Sys725010_name] structure alone. There may be an additional selection or reward mechanism involved.


    The 725026 [Sys725026_name] TreasureObject associated historically with 206427 [Rare Gear Recipe Scroll] is also still present in the current client data and contains exactly these 17 recipes.


    The weights are:


    551191 [ Recipe - Wing of the Dragonking ]→ 5.888%


    Each of the other 16 recipes → 5.882%


    Historical Lua data also contains the connection:


    206427 [Rare Gear Recipe Scroll]

    725026 [Sys725026_name]


    If these 17 recipes are still selected independently with roughly equal chances and there is no protection against duplicates, the theoretical minimum is 17 scrolls.


    However, under the standard mathematical model with duplicate results possible, the expected number of scrolls required to collect all 17 different recipes is approximately 58.5.


    And this is only the second RNG stage.


    First, we still need to obtain 206427 [Rare Gear Recipe Scroll] from 206428 [Ancient Treasure Chest], and the current real chance of obtaining the scroll is unknown.


    So far, I have completed the113689 [Ange Rasa] related minigame more than 350 times.


    One run takes me approximately 6 minutes on average.


    350 × 6 minutes = 2,100 minutes = 35 hours = 1 day and 11 hours of active gameplay.


    Since I have actually completed more than 350 runs, the real amount of time is even higher.


    Despite this, I have obtained only 1 of these 17 recipes so far.


    I am not presenting this personal result as proof of the exact drop rate. I am sharing it to show the amount of time a collector may need to invest into this system.


    I am not asking for these recipes to become easy or free to obtain. Collections can and should require time and effort.


    However, the current system becomes extremely RNG-dependent toward the end of the collection. There is one RNG stage for obtaining 206427 [Rare Gear Recipe Scroll], followed by another RNG stage for obtaining the specific recipe you still need.


    Because of this, I think the current system could be reviewed from a collector's perspective.


    For example:


    - 206427 [Rare Gear Recipe Scroll] could be added to other minigames at a low chance.

    - 113689 [Ange Rasa] could offer the scroll directly for a higher amount of 206423 [ Ruins Investigation Team Medal ].

    - A specific recipe could be selectable for a much higher medal cost.

    - A system could reduce the chance of receiving already learned recipes.


    These are only examples. I am not suggesting that the current system should be removed or that the recipes should lose their value.


    I would mainly like to know:


    - What is the current chance of obtaining 206427 [Rare Gear Recipe Scroll] from 206428 [Ancient Treasure Chest]?

    - Are there any other current sources for 206427 [Rare Gear Recipe Scroll]?

    - Does 206427 [Rare Gear Recipe Scroll] still use the 725026 [Sys725026_name] pool?

    - If anyone has completed this group of 17 recipes, approximately how many minigames, chests, or scrolls did it take?

    - Could an additional or more deterministic acquisition method be considered for collectors?


    Thank you to everyone who takes the time to read this and share their experience or thoughts.

    Hello,

    I noticed that the Prestige feature which displays boss locations on the map does not work inside 750191 [Osalon Vadisi].

    This feature normally allows me to see boss locations in other instances, but no boss locations are displayed inside 750191 [Osalon Vadisi].

    Could the Prestige boss location display for 750191 [Osalon Vadisi] be checked?

    Thank you.


    Hello,

    I am trying to obtain title 531905 [Kartal Göz] in Dalanis Nightmare, but I have failed to receive it in 3 attempts so far.

    The title description says to kill Fylodax's four real minions without damaging the fake ones.

    While fighting 139306 [Kabus Fylodax], I completely disable my AoE skills when the 139312 [Ölümcül Ateş Yiyen] mobs appear.

    Among the 139312 [Ölümcül Ateş Yiyen] mobs, I identify the one with 506690 [Kadife Aşk] and attack only that target. When I hit the correct target, a yellow system message appears and the other 139312 [Ölümcül Ateş Yiyen] mobs disappear.

    I also found an old Dalanis Nightmare Fireeater macro on the forum which specifically searches for the target carrying buff 506690, so my target selection appears to be correct.

    I enter the instance completely solo, so there are no other party members dealing damage.

    However, during my latest attempts I noticed that my pet sometimes attacks.

    Could the pet hitting one of the fake 139312 [Ölümcül Ateş Yiyen] mobs invalidate the requirement for title 531905 [Kartal Göz]?

    On my next attempt I plan to remove the pet completely and also use the old 506690 targeting macro from the forum.

    I also understand that after successfully clearing the instance I receive 1501310 [Fylodax'ın Fatihi], which prevents re-entry for 3 days.

    However, I have another question regarding 139314 [Fydolax'ın Gizli Hazinesi], which appears after the boss is defeated.

    When I try to open it, I receive the following message:

    “You don't have a matching key. Only the true key owner can open Fydolax's hidden treasure.”

    What is the required key for 139314 [Fydolax'ın Gizli Hazinesi],, and how is it obtained?

    If anyone is familiar with the Dalanis Nightmare mechanics or has obtained 531905 [Kartal Göz] before, could you please clarify these two points?

    1. Can pet damage to a fake minion invalidate the requirement for531905 [Kartal Göz]?
    2. How do you obtain the real key required for 139314 [Fydolax'ın Gizli Hazinesi]?

    Thank you for the information.


    Hello,

    I noticed that certain searches in the Teleport Guide create an empty and invalid-looking result at the top of the list.

    For example:

    • Searching for “Anti” displays the results normally.
    • Searching for “Antik” causes an unnamed entry with no image and only location information to appear at the top.
    • Searching for “Mi” displays the results normally.
    • Searching for “Mil” causes the same type of empty result to appear at the top.

    I also tested searches related to other maps such as Varanas, Howling Mountains, and Talaghan, but I did not encounter the same issue there.

    The behavior can be seen in the screenshots.

    Could this empty entry appearing in the Teleport Guide search results be checked?

    Thank you.

    Hello,

    I noticed something in the default mail interface while playing with no addons loaded.

    The following category tabs are displayed:

    • Runes
    • Cards
    • F.Stones
    • Ores
    • Woods
    • Herbs
    • P.Runes
    • Foods
    • Deserts
    • Potions

    However, clicking these tabs does not appear to do anything.

    As shown in the video, I can click the different categories, but there is no visible change or response in the interface.

    Is this a known issue, or is there a specific condition / way these tabs are supposed to be used?

    Thank you for the information.


    Hello,

    While playing Warlock/Priest, I noticed that my character frequently becomes smaller while using skills and then returns to its normal size.

    This happens repeatedly when using skills one after another, and after some time the constant size changes can become visually tiring.

    You can see what I mean in the video below.

    Thank you for the information.


    Hello,

    I would like to provide some additional information:

    I currently have no addons loaded, and when I craft inside my house, this interface freeze keeps happening consistently.

    So the issue does not appear to be caused by addons. If I continue crafting inside my house, after some time the interface becomes completely unresponsive again.

    It is now happening consistently enough that I can no longer reliably craft inside my house.

    I wanted to share this because it may provide a reproducible scenario and help identify the source of the issue.

    Thank you.


    Hello,

    I noticed a serious progress issue with the [Alchemical Smelting] achievement under Prestige → Gathering.

    While processing 201710 [Çinko Kumu] into 201723 [Çinko Külçesi], the game reports the following in chat:

    “Prestige - [Gathering]: updated progress of [Ore Purifier], [Alchemical Smelting]”

    The counter appears to increase while crafting.

    Yesterday, my [Alchemical Smelting] progress had reached:

    [341/615]

    However, when I checked again today, the counter was showing only:

    [9/615]

    This means that my crafting progress is not being saved permanently and the achievement progress later decreases / restarts.

    I have lost a significant amount of Gold, materials, and time during this process. Since the counter was increasing, I continued crafting under the assumption that the achievement was tracking correctly, only to later discover that the progress had been lost.

    Could the reason why the [Alchemical Smelting] achievement progress is not being saved permanently be checked?

    Thank you.

    Hello,

    I noticed a serious progress issue with the [Ore Purifier] achievement under Prestige → Gathering.

    While processing 201710 [Çinko Kumu] into 201723 [Çinko Külçesi], the game reports the following in chat:

    Prestige - [Gathering]: updated progress of [Ore Purifier], [Alchemical Smelting]

    The counter also appears to increase normally while I am crafting.

    Yesterday, my [Ore Purifier] progress had reached:

    [401/1,230]

    However, when I checked again today, the counter had dropped back to:

    [69/1,230]

    This means that my crafting progress is not being saved permanently and the achievement progress later decreases / restarts.

    I have lost a significant amount of Gold, materials, and time during this process. Since the counter appeared to be progressing normally, I continued crafting and only later discovered that the progress had been lost.

    Could the reason why the [Ore Purifier] achievement progress is not being saved permanently be checked?

    Thank you.

    Hello,

    I would like to share a small feedback regarding 428591 [Proof Against the Storm].
    The quest asks the player to defeat a powerful flying boss and obtain 1252197 [Skybreaker Trophy].

    Since (Talaghan Bee Event Boss) 139384 [Kanlı Kara Arı Kraliçesi] is also a flying boss, I think it could make sense for this boss to also count as a valid target for 428591 [Proof Against the Storm].

    Could adding 139384 [Kanlı Kara Arı Kraliçesi] as another eligible flying boss for this quest be considered?

    Thank you.


    Hello,


    I would like to give some feedback about the mechanic of 109489 [Sunlight] in 750185 [Sun Temple of Eternal Sleep].


    I have spent around two hours repeatedly farming and testing this mechanic. At this point I understand the event itself, including which music hints correspond to which instruments, and I am consistently using the correct instrument inside the correct circle.


    The main problem is 1500300 [Inspired].


    After playing the correct instrument, 1500300 [Inspired] is applied for 7 seconds. While this effect is active, 105058 [Güneş'in Kobayı] and 106879 [Ay'ın Kobayı] are supposed to react to the player and move toward the player's position so they can enter the active circle.


    However, the guinea pigs move so slowly that the 7-second duration is often not enough for them to reach the player and enter the circle before 1500300 [Inspired] expires.


    This makes the mechanic extremely frustrating even when the player already understands exactly how the event works. I have spent around two hours on it without being able to make meaningful progress, despite knowing the music/instrument combinations and performing the mechanic correctly.


    The difficulty here does not come from figuring out the puzzle anymore. It comes mainly from the very short duration of 1500300 [Inspired] compared to the movement speed of the guinea pigs.


    From what I have seen, this dungeon is also rarely farmed, and this mechanic is a major obstacle for players who want to farm the dungeon, obtain cards, complete related quests or work on titles.


    I think this mechanic should be adjusted in one of the following ways:


    - Increase the duration of 1500300 [Inspired] from 7 seconds to around 12 seconds, or

    - Increase the movement speed of 105058 [Güneş'in Kobayı] and 106879 [Ay'ın Kobayı] while they are reacting to 1500300 [Inspired].


    The mechanic can still require players to understand the music hints and use the correct instruments, but the current timing feels unnecessarily punishing even after the mechanic has been learned.


    Could this mechanic please be reviewed and adjusted?

    Hello,

    I have also started experiencing this issue repeatedly.

    While crafting inside my house as shown in the video, my interface freezes approximately once every 20–30 minutes.

    So far, the same issue has occurred around 4 times. If I continue crafting, after some time the interface becomes unresponsive again.

    The behavior can be seen in the video.

    For your information.


    Hello,

    While checking my unfinished quests in the Codex, I noticed 423079 [Havza için Malzeme Topla].

    The quest is displayed as incomplete, but several parts of its information contain unresolved system names:

    TH - Sys114958_name

    TH - Sys206618_name

    TH - Sys207085_name

    TH - Sys207084_name

    Both the quest giver and quest taker are also displayed as TH - Sys114958_name (114958).

    I would therefore first like to clarify:

    Is 423079 [Havza için Malzeme Topla] currently obtainable and completable by players through normal gameplay?

    Thank you for the information.