Posts by kleos

    Hello,

    I have confirmed that the wrong target name issue I previously reported for 428107 [Reward - Karver Shattertooth] in post #252 is still present in the current client.

    The quest acceptance text still says that the player should fight against 119143 [Polis Leighton]. However, the quest target should be 109084 [Karver Shattertooth].

    For your information.

    Thank you.

    0 addons

    Hello,

    I previously reported that using some Prestige-related items inside my house causes the following message to appear:

    “Items cannot be added to or removed from the Prestige Rewards Vault”

    I tested the issue again and confirmed the same behavior with the following items:

    1249210 [The Scroll of Blue's Courage]

    1249134 [The Scroll of Intuition of Greenery]

    1249129 [The Scroll of the Epiphany of Greenery]

    1249128 [Scroll of Wisdom of Greenery]

    1249084 [Random Star Card III]

    1249081 [Blue Card Gasha]

    1249111 [Amethyst Star Card I-II]

    When I use these items inside my house, the red “Items cannot be added to or removed from the Prestige Rewards Vault” message appears.

    When I use the same items outside the house, I do not encounter this message.

    I wanted to provide these item IDs as additional information for my previous report.

    Thank you.


    Hello,

    I would like to add another example to my previous feedback regarding World Boss rewards.

    On 16.08.2026 at around 17:00 server time, after 107698 [Kolanda] was defeated, one player received the following item from the World Boss treasure:

    239500 [Nayat'ın Zarif Eldiveni (Gelişmiş)]

    This item may have been valuable in the past, but in the current game it no longer appears to be a meaningful or useful high-value reward.

    Despite this, the player entered the valuable / special reward cooldown because of this item and will now be unable to receive another special reward for several days.

    I think the World Boss drop pools should be reviewed again according to the current patches and current game economy. Items that were valuable in the past but have lost their relevance in current content should not remain in reward pools that trigger the valuable reward cooldown.

    Could the outdated items in the World Boss reward pools be reviewed and updated?

    Thank you.


    The upcoming private instance change sounds like a very good solution for the situation I described, especially for the card/title competition. Thank you.

    Hello,

    During the Happy Weekend promotion, I noticed an issue with the displayed prices of

    207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu].

    Both items show a normal price of 1750 Diamonds and a discounted price of 225 Diamonds.

    However, the displayed normal price of 1750 Diamonds does not appear to be correct. If 1750 Diamonds were actually the normal price, 225 Diamonds would represent a discount of approximately 87%.

    Could the displayed normal price for 207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu] be checked?

    Thank you.


    Hello,

    I would like to share some feedback about reward eligibility in certain Millim Glitch events, specifically events where the MOBs/BOSSes directly target players after they enter.

    This feedback is not about every Glitch event. I am specifically referring to the behavior I observed today during Glitch L590.

    On 16.08.2026 at around 15:12 server time, I participated in Glitch L590.

    From what I observed, if the first player or TANK entering the event becomes the initial target of the MOBs/BOSSes, the reward eligibility seems to remain mostly with that player.

    Other players can later attack and help defeat those enemies, but they may still receive no card or title rewards.

    During Glitch L590, I managed to make only one MOB target me first, and that was also the only MOB from which I received a reward.

    My concern is that if one player enters quickly and becomes the initial target of all the enemies, other players may actively participate in killing them but still receive no reward. Even if the initially targeted player stops attacking afterward, the contribution of the other players does not seem to be enough for reward eligibility.

    Since players have to wait around 6 hours for another opportunity, experiencing the same situation again can result in a long wait followed by another event without rewards.

    For events such as Glitch L590, where MOBs/BOSSes directly engage players, I think reward eligibility should not depend only on who becomes the initial target or engages them first.

    Players who actively participate and contribute to defeating the enemies should also have a fair chance to receive card and title rewards.

    Could the reward eligibility system for this type of Glitch event be reviewed?

    Thank you.

    Hello,

    During the Happy Weekend promotion on August 7–9, I noticed an issue with two items in the Item Shop:

    206698 [Yüksek Kalitede Deri Sırt Çantası III] — Mall GUID: 71542

    206699 [Yüksek Kalitede Deri Sırt Çantası IV] — Mall GUID: 71543

    When hovering over these items, the tooltip only displays the Mall GUID instead of the normal item ID.

    Both items have the same issues:

    • They cannot be linked to chat with Shift + left click.
    • Their item ID cannot be copied with the middle mouse button.
    • The tooltip does not display the normal item ID and only shows the GUID.

    I do not know whether this is related to the item link / ID information of these Mall entries, but both items behave in exactly the same way.

    I recorded the issue in a video, which can be seen below.

    Could these two shop entries be checked?

    Thank you.

    Hello,

    I noticed a formatting issue in the tooltips of 490290 [Yaşama Arzusu +105] and 490491 [Güçlendirilmiş Saldırı].

    Both tooltips contain unusually large empty spaces between the description lines. Other skill tooltips do not normally have this much spacing.

    Could the line breaks / spacing in the Turkish text be checked?

    Thank you.

    Hello,

    When I click 165538 [Dimensional Glitch], the following message appears in chat:

    “The Dimensional Glitch enhances your knowdge over 2-E Çekiç, granting 1.026 experience.”

    There seems to be an English text error here. “knowdge” should be “knowledge”, and “knowledge over” may also need to be checked.

    Could this message be corrected?

    Thank you.

    Hello,

    1490621 [Toksik Ok +105] does not show any cooldown information in its tooltip.

    However, when I use the skill, it goes into approximately a 1-second cooldown before it can be used again.

    Since no cooldown is mentioned in the tooltip, this behavior is confusing.

    If the 1-second cooldown is intended, could it be added to the skill description? Otherwise, could the cooldown behavior of 1490621 [Toksik Ok +105] be checked?

    Thank you.


    Hello,

    After patch 12.1.5.1000, I noticed a display issue in the F11 Server Rankings window on the Turkish client.

    When I hover over “Güç” in the ranking list, the tooltip text is displayed in an extremely narrow area and the letters are stacked vertically, making the description unreadable.

    Could the tooltip size/layout for this entry on the Turkish client be checked?

    Thank you.


    Thank you for the information. It is helpful to know that this worked on the official server. Has anyone tested this in CoA, especially with a gathering profession that is already level 102? Since the Grandmaster quests in CoA appear to be one-time quests, I do not want to risk trying this on my main character. Could a player who has tested this in CoA, or a developer who can confirm that this process is safe here, provide some information?

    Hello,

    I accepted 428122 [Daha Fazla Gümüş Yıldız Taşı Madeni] from 119143 [Polis Leighton].

    The quest is displayed as a level 20 quest and requires:

    242246 [Silver Star Stone] 0/6

    However, obtaining 242246 [Silver Star Stone] requires interacting with 560089 [Silver Star Stone] resources found in areas such as Sarlo, which is around level 80 content.

    Because of this, a quest presented as level 20 requires a gathering resource far above the normal progression of a level 20 player.

    Could the quest level or the required 242246 [Silver Star Stone] resource be checked to confirm that the requirement is correct?

    Thank you.



    Hello,


    I investigated 420276 [Bringing the Dead Back to Life] further using the current CoA quest data and the old Runewaker event script.


    My current character state is:


    420275 [Fossil Resurrection] = completed

    420276 [Bringing the Dead Back to Life] = not completed

    540803 = 0


    The current QuestDetailObjectDB still requires:


    420275 completed

    540803 = 1


    for 420276 [Bringing the Dead Back to Life] to become available from 110242 [Atlank].


    There is also an important detail regarding how 540803 works.


    In the old Runewaker event script, both 420275 and 420276 use:


    LuaQ_420275_Complete


    The event flow is:


    1. LuaQ_420275_Complete starts the resurrection event.

    2. Before 100277 [Ancient Giant Wolf] is spawned, the script executes:


    SetFlag(TargetID(), 540803, 1)


    3. If the creature is successfully killed, LuaQ_420275_Dead gives the success item and executes:


    SetFlag(TargetID(), 540803, 0)


    This indicates that 420276 is not a normal daily quest. It appears to be a repeatable retry quest for a resurrection event that did not successfully reach its normal completion state.


    The current CoA database still reflects this structure:


    420275 [Fossil Resurrection]:

    iCheck_Loop = 0


    420276 [Bringing the Dead Back to Life]:

    iCheck_Loop = 1

    Requirement: 420275 completed + 540803 = 1

    Reward: none


    420276 also does not use a normal daily quest group/control type.


    I also checked the current CoA package for another normal way to produce 540803.


    I could not find a replay of 420275, another quest/NPC that sets 540803, or a recovery/backfill mechanism for characters with:


    420275 completed

    540803 = 0

    420276 not completed


    420275 is non-repeatable, so such a character cannot normally restart the original event either.


    I also checked whether this could be solved using another character. The event script does not distribute 540803 to nearby or party members, which is consistent with the alt-character test already documented earlier in this thread.


    Therefore, as of the current CoA data, characters in this state appear to have no normal player route to complete 420276 even though the quest is still present in the database and Codex.


    Could this case please be checked again?


    If this behavior is not intended for Codex completion, perhaps 110242 [Atlank] could provide a recovery/replay option for characters who have completed 420275 but still have 420276 incomplete and 540803 missing.


    Thank you.

    Hello,


    I investigated why 422837 [Fallen Elf Girl] cannot be obtained in Savage Lands even though it is still listed as incomplete in Codex.


    My current character state is:


    422836 [Ancient Book from the Green Tower] = completed

    422837 [Fallen Elf Girl] = not completed

    422838 [Kalen is Safe] = not completed

    422839 = completed


    The current internal flag state is:


    543465 = 0

    543474 = 1


    I compared the current Chronicles of Arcadia quest data with the old Runewaker quest/event logic.


    422837 [Fallen Elf Girl] currently requires:


    543474 = 1

    543465 = 1


    543474 is granted when 422836 [Ancient Book from the Green Tower] is accepted, which explains why it is still present on my character.


    The problem is 543465.


    The Kalen event that produces 543465 only becomes available while 422836 [Ancient Book from the Green Tower] is actively in the QuestLog.


    The current client-side visibility condition still checks:


    CheckQuest(422836) == 1

    CheckQuest(422837) == 0

    CheckFlag(543465) == 0


    422836 [Ancient Book from the Green Tower] is non-repeatable.


    Therefore, if the player completes 422836 without triggering the Kalen scene and obtaining 543465, the event can no longer be triggered afterwards.


    I also checked the current CoA package for a replay/backfill mechanism, since support previously mentioned that an update was planned to make quests of this type accessible later.


    I could not find a current replay quest, reset NPC, recovery item, flag writer, QuestNPC override, or other normal player route that can produce 543465 after 422836 has already been completed.


    This also blocks 422838 [Kalen is Safe], since that quest requires 422837 [Fallen Elf Girl] to be completed.


    Could you please confirm whether 422837 [Fallen Elf Girl] becoming permanently inaccessible after this one-time trigger window is intended?


    If not, could the 543465 trigger or another recovery/backfill method for players who have already completed 422836 [Ancient Book from the Green Tower] please be checked?


    Thank you.

    Hello,


    I investigated why I am unable to complete 421731 [The Lost Appendix], which is still listed as incomplete in Codex.


    My current quest state is:


    421729 = completed

    421730 [Stolen Book] = completed

    421731 [The Lost Appendix] = not completed

    421732 = completed


    421731 [The Lost Appendix] requires 1x 203658 [Appendix of Ecological Facts, Part 3] to start.


    I previously tried farming the Shadowmoon Cove enemies for this item, but it never dropped.


    After checking the current Chronicles of Arcadia quest data, the reason appears to be that 203658 [Appendix of Ecological Facts, Part 3] is only generated through the quest-kill drop data of 421730 [Stolen Book].


    The current quest data contains the following 203658 drop entries while 421730 [Stolen Book] is active:


    100334 [Cruel Shadowmoon Sailor] -> ProcPercent 30

    100335 [Wretched Shadowmoon Sailor] -> ProcPercent 40

    100336 [Shadowmoon Wanderer] -> ProcPercent 50


    The item is not present in normal NPC loot, Treasure data, quest rewards, or another current producer that I could find.


    421730 [Stolen Book] is non-repeatable (`iCheck_Loop = 0`). Once it has been completed, it is removed from the active QuestLog and its quest-kill item generation no longer runs.


    This means that if 203658 [Appendix of Ecological Facts, Part 3] was not obtained before completing 421730 [Stolen Book], the character can no longer obtain it through the normal quest path.


    421731 [The Lost Appendix] itself does not require 421730 to be active or completed. Its requirement is the item 203658 [Appendix of Ecological Facts, Part 3]. Therefore, if the item were available again, 421731 could still be accepted.


    The current CoA Secret Quests guide also states that this item drops only during 421730 [Stolen Book].


    Could you please confirm whether it is intended that 421731 [The Lost Appendix] becomes permanently inaccessible after 421730 [Stolen Book] has already been completed without obtaining the item?


    If not, could the acquisition path for 203658 [Appendix of Ecological Facts, Part 3], or another way for affected characters to access 421731 [The Lost Appendix], please be checked?


    Thank you.

    Hello,


    I investigated why several old Collect Resource quests that are still listed in Codex cannot be obtained from the Wells gathering NPCs.


    The issue affects all three gathering professions and the following NPCs:


    Herbalism:

    114207 [Mika Wells]

    116473 [Fern Wells]


    Woodcutting:

    114208 [Peggy Wells]

    116474 [Miya Wells]


    Mining:

    114209 [Doug Wells]

    116475 [Gary Wells]


    The current CoA database still contains all 75 related quests, and all of them are still present in the corresponding QuestNPC lists.


    The affected quest groups are:


    Herbalism:

    114207 [Mika Wells]:

    425885 [Collect Beetroot]

    425886 [Collect Bitterleaf]

    425887 [Collect Moxa]

    425888 [Collect Dusk Orchid]

    425889 [Collect Barsaleaf]

    425890 [Collect Moon Orchid]

    425891 [Collect Sinners Palm]

    425892 [Collect Dragon Mallow]

    425933 [Collect Bison Grass]

    425934 [Collect Foloin Nuts]

    425935 [Collect Green Thistle]

    425936 [Collect Straw Mushroom]

    425937 [Collect Mirror Sedge]


    116473 [Fern Wells]:

    425893 [Collect Thorn Apple]

    425894 [Collect Verbena]

    425895 [Collect Nocturnal Lantern Grass]

    425896 [Collect Thunderhoof Grass]

    425897 [Collect Isyeh Grass]

    425898 [Collect Cold Psilotum]

    425899 [Collect Snow Grass]

    425900 [Collect Shell Flowers]

    425938 [Collect Goblin Grass]

    425939 [Collect Dovetail Flower]

    425940 [Collect Dragonsprout Grass]

    425941 [Collect Moon Grass]


    Woodcutting:

    114208 [Peggy Wells]:

    425901 [Collect Willow Wood]

    425902 [Collect Maple Wood]

    425903 [Collect Oak Wood]

    425904 [Collect Pine Wood]

    425905 [Collect Holly Wood]

    425906 [Collect Yew Wood]

    425907 [Collect Tarslin Demon Wood]

    425908 [Collect Dragonlair Wood]

    425942 [Collect Stone Rotan]

    425943 [Collect Redwood]

    425944 [Collect Dragon Beard Root Wood]

    425945 [Collect Sagewood]

    425946 [Collect Fairywood]


    116474 [Miya Wells]:

    425909 [Collect Ancient Spirit Oak Wood]

    425910 [Collect Fastan Banyan Wood]

    425911 [Collect Janost Cypress Wood]

    425912 [Collect Todo Ginkgo Wood]

    425913 [Collect Nadal Wisteria Wood]

    425914 [Collect Summer Oak Wood]

    425915 [Collect Fire Mountain Tree Wood]

    425916 [Collect Kandi Tree Wood]

    425947 [Collect Aeontree Wood]

    425948 [Collect Stone Pine Wood]

    425949 [Collect Blood Palm Wood]

    425950 [Collect Bald Fir Wood]


    Mining:

    114209 [Doug Wells]:

    425917 [Collect Tin Ore]

    425918 [Collect Iron Ore]

    425919 [Collect Copper Ore]

    425920 [Collect Dark Crystal]

    425921 [Collect Silver Ore]

    425922 [Collect Wizard-Iron Ore]

    425923 [Collect Moon Silver Ore]

    425924 [Collect Abyss-Mercury]

    425951 [Collect Cyanide]

    425952 [Collect Rock Crystal]

    425953 [Collect Mysticite]

    425954 [Collect Mithril]

    425955 [Collect Frost Crystal]


    116475 [Gary Wells]:

    425925 [Collect Rune Obsidian]

    425926 [Collect Olivine]

    425927 [Collect Purple Agate Crystal]

    425928 [Collect Olegan Stone]

    425929 [Collect Silver Star Stones]

    425930 [Collect Dust of Mutation]

    425931 [Collect Rainbow Stones]

    425932 [Collect Argyrite]

    425956 [Collect Mica]

    425957 [Collect Rein Crystal]

    425958 [Collect Ironaxe Stone]

    425959 [Collect Sea Crystals]


    I compared the current CoA data with the old Runewaker gathering selection scripts.


    The quest selection is based on the character's current/base gathering skill and uses the following bands:


    1-10

    11-20

    21-30

    31-40

    41-50

    51-60

    61-70

    71-80

    81-90

    91-100


    The low-level Wells NPCs handle the lower ranges, while the high-level Wells NPCs handle the higher ranges. At 51-60, both NPC groups have different quests available.


    However, there is no branch for gathering skill 101 or 102.


    At skill 101-102:


    - no quest gate flag is created;

    - no Collect Resource quest becomes available;

    - the low-level NPC redirects the player to the high-level NPC;

    - the high-level NPC redirects the player back to the low-level NPC.


    This creates a dead zone where none of the legacy Collect Resource quests can be obtained.


    The current CoA data added the Grandmaster 100-102 gathering tier through:


    428529 [Grandmaster - Mining] -> 647731 [Mining - Grandmaster]

    428530 [Grandmaster - Woodcutting] -> 647732 [Woodcutting - Grandmaster]

    428531 [Grandmaster - Herbalist] -> 647733 [Herbalism - Grandmaster]


    However, the old Wells quest-selection system still only handles gathering levels up to 100.


    For example, 425925 [Collect Rune Obsidian] requires gate 547646, which is only generated while Mining is between level 51 and 60. At Mining 102 this gate is never generated, although the quest is still present in Codex, QuestDetailObjectDB and the QuestNPC data for 116475 [Gary Wells].


    The same 101-102 dead zone exists for Herbalism and Woodcutting.


    Character level does not appear to be responsible for the issue. The quest-selection logic uses the gathering skill value instead.


    Downgrading the gathering professions also does not appear to be a safe workaround. The current Grandmaster qualification quests are non-repeatable, and the distributed client data does not provide another normal writer for the 100-102 qualification flags. Therefore, I did not attempt to downgrade my level 102 gathering professions.


    Could you please confirm whether the Wells gathering quest selectors are intended to stop working at gathering level 101-102?


    If not, could the 101-102 handling of these six NPCs and the affected Codex quests be checked?


    A possible solution may be to add a 101-102/backfill branch that allows high-level players to access their unfinished legacy Collect Resource quests while preserving the existing daily and in-progress restrictions.


    Thank you.

    Hello,

    After killing 104852 [Abyssal Knight], my character became stuck in what appears to be a permanent debuff loop.

    First, 508062 [Sword of Imprisonment] is active. When this debuff is about to expire, 508068 [Imprisonment] is applied, and then 508062 [Sword of Imprisonment] returns again.

    This cycle keeps repeating and the debuffs never fully disappear from my character.

    I changed maps and also entered my house, but the issue continued. Because of this, my character remains in combat and repeatedly becomes unable to move due to 508068 [Imprisonment].

    The issue started after killing 104852 [Abyssal Knight].

    Is it normal for 508062 [Sword of Imprisonment] and 508068 [Imprisonment] to keep refreshing like this after 104852 [Abyssal Knight] has already been killed?

    If not, could this debuff loop be checked?

    Thank you.

    Hello,


    I investigated why I cannot complete 427515 [The High Priest's Legacy].


    The quest is still visible in Codex, but it requires 1x 243469 [High Priest's Legacy].


    The current item data for 243469 [High Priest's Legacy] is still valid:

    - it is a quest/plot item;

    - it has the server script LuaQuest_427515;

    - using the item is intended to open 427515 [The High Priest's Legacy].


    However, I could not find a current source for the item.


    The three Nasqtas variants are:


    100036 [Nasqtas] - 750181 [Buzbıçak Platosu (Zor)]

    100041 [Nasqtas] - 750182 [Buzbıçak Platosu]

    100049 [Nasqtas] - 750183 [Buzbıçak Platosu (Kolay)]


    In the current CoA data, none of these three bosses has 243469 [High Priest's Legacy] in its normal loot, Treasure data, quest-link data, or current quest-kill drop data.


    There is also an important difference in 427482.


    Historical QuestHelper data contains the following intended quest-drop entries under 427482:


    100036 [Nasqtas] -> 243469 [High Priest's Legacy] x1 at 100%

    100041 [Nasqtas] -> 243469 [High Priest's Legacy] x1 at 100%

    100049 [Nasqtas] -> 243469 [High Priest's Legacy] x1 at 100%


    In the current QuestDetailObjectDB for 427482, these Nasqtas -> 243469 entries are no longer present. The other quest-kill drop entries in that quest still remain.


    My current character state is:


    427481 = completed

    427482 = completed

    427515 [The High Priest's Legacy] = not completed

    549512 = 0


    I also could not find another current client-data producer for 243469 [High Priest's Legacy].


    Is it intended that 243469 [High Priest's Legacy] is no longer obtainable through the Nasqtas encounter?


    If not, could the drop/quest-item connection for 243469 [High Priest's Legacy] and 427515 [The High Priest's Legacy] please be checked?


    Thank you.

    Hello,


    I investigated why 427220 [Heir to the Wolf King] cannot be obtained from 123805 [Sorwey Ader] in Splitwater Coast.


    My current character state is:


    427185 = completed

    427219 [Into the Wild] = completed

    427220 [Heir to the Wolf King] = not completed


    549133 = 1

    549121 = 0


    123805 [Sorwey Ader] continues to offer 427219 [Into the Wild], and I have completed it multiple times, but 427220 [Heir to the Wolf King] never becomes available.


    I compared the old Runewaker quest data with the current Chronicles of Arcadia client data.


    Previously, completing 427219 [Into the Wild] used:


    @Z32_SetQuestFlag_00(549133,549121,100)


    This awarded the Public Event score, cleared 549133 and set 549121 = 1.


    In the current CoA data, 427219 instead uses:


    @Lua_ZonePE_3th_GetScore(200)


    The PE reward was doubled, but the flag transition appears to have been removed.


    427220 [Heir to the Wolf King] still requires 549121 = 1 in the current QuestDetailObjectDB and is still present in the QuestNPC data for 123805 [Sorwey Ader].


    Could you please confirm whether this callback change is intended? If not, please check the flag transition between 427219 [Into the Wild] and 427220 [Heir to the Wolf King].


    Thank you.

    Hello,


    I investigated why 427229 [Who Needs Doctors?] and 427230 [Warning Notes] cannot be obtained from 123817 [Ethan] in Splitwater Coast.


    My current quest state is:


    427197 = completed

    427198 = completed

    427199 = completed

    427228 [Mushroom, Mushroom!] = completed

    427229 [Who Needs Doctors?] = not completed

    427230 [Warning Notes] = not completed


    The current internal flag state is:


    549134 = 1

    549135 = 0

    549130 = 0


    123817 [Ethan] currently offers 427227 [Attack, Attack, Attack!] and 427228 [Mushroom, Mushroom!], but 427229 [Who Needs Doctors?] and 427230 [Warning Notes] do not appear.


    I also repeated and completed 427228 [Mushroom, Mushroom!] again, but the flag state remained:


    549134 = 1

    549135 = 0

    549130 = 0


    I compared the old Runewaker quest data with the current Chronicles of Arcadia client data.


    427229 [Who Needs Doctors?] currently requires:


    427198 completed

    549135 = 1


    Previously, completing 427228 [Mushroom, Mushroom!] used:


    @Z32_SetQuestFlag_00(549134,549135,80)


    This changed the state from 549134 to 549135 and awarded the Public Event score.


    In the current CoA data, 427228 instead uses:


    @Lua_ZonePE_3th_GetScore(160)


    The PE reward was doubled, but the flag transition appears to have been removed.


    There is also a second issue in the same chain.


    427230 [Warning Notes] requires:


    549130 = 1


    Previously, completing 427229 [Who Needs Doctors?] used:


    @Z32_SetQuestFlag_00(549135,549130,100)


    In the current CoA data, this was changed to:


    @Lua_ZonePE_3th_GetScore(200)


    Therefore, even if 427229 [Who Needs Doctors?] became accessible, its current completion callback would no longer produce the 549130 flag required for 427230 [Warning Notes].


    Both quests are still present in the QuestNPC data for 123817 [Ethan].


    Could you please confirm whether these callback changes are intended? If not, please check the flag transitions for 427228 [Mushroom, Mushroom!] → 427229 [Who Needs Doctors?] → 427230 [Warning Notes].


    Thank you.

    Hello,


    I investigated why 425386 [Surprise Attack] cannot be obtained in Chrysalia.


    My live character state was:


    546989 = 0

    546990 = 1


    At level 80, I was able to obtain 425385 [Pushback] from 121027 [Woston]. I defeated 8x 106722 [Gloomy Baron] and successfully completed the quest.


    However, immediately after completion, and again after relogging, the state remained:


    546989 = 0

    546990 = 1


    Therefore, 425386 [Surprise Attack], which still requires 546989 = 1, does not become available.


    I compared the old Runewaker quest data with the current Chronicles of Arcadia client data.


    Old 425385 [Pushback] completion callback:


    @DW_CycleQuestEnd(546989,546990,80)


    Current CoA callback:


    @Lua_ZonePE_3th_GetScore(160)


    The old callback opened 546989, closed 546990, and awarded the Public Event score. The current callback appears to award only the Public Event score.


    425386 [Surprise Attack] still requires 546989 = 1 in the current QuestDetailObjectDB.


    The same callback change also exists on 425386 [Surprise Attack]:


    Old:

    @DW_CycleQuestEnd(546990,546989,100)


    Current:

    @Lua_ZonePE_3th_GetScore(200)


    Could you please confirm whether this change is intended? If not, please check the flag transition between 425385 [Pushback] and 425386 [Surprise Attack].


    Thank you.


    Hello,


    I investigated these three inaccessible Merdhin Tundra quests further:


    425774 [Transportation Tester]

    425778 [Medics' Good Helper]

    425780 [More Feed Needed]


    My current character state confirms:


    425773 [Reconnect the Transport Circles] = completed

    547218 = 1

    547219 = 0

    425774 = not completed


    425777 [More Medical Supplies] = completed

    547216 = 1

    547217 = 0

    425778 = not completed


    425779 = completed

    547222 = 1

    547223 = 0

    425780 = not completed


    I compared the old Runewaker quest data with the current Chronicles of Arcadia data.


    Previously:


    425773:

    @DW_CycleQuestEnd(547219,547218,50)


    425777:

    @DW_CycleQuestEnd(547217,547216,125)


    425779:

    @DW_CycleQuestEnd(547223,547222,100)


    In the current CoA data, these callbacks are:


    425773:

    @Lua_ZonePE_3th_GetScore(100)


    425777:

    @Lua_ZonePE_3th_GetScore(250)


    425779:

    @Lua_ZonePE_3th_GetScore(200)


    The Public Event rewards were doubled, but the old callbacks also handled the flag transitions required to unlock the following quests.


    The current quest data still requires:


    425774 → 547219 = 1

    425778 → 547217 = 1

    425780 → 547223 = 1


    Could you please check whether these flag transitions were unintentionally removed when the Public Event rewards were changed?


    Thank you.