Posts by kleos

    Hello,

    Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.

    Was this feature added later, or is this behavior intended only for this mount?

    I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.

    Thank you.


    Hello,

    Using 1630032 [NPC Tüketilebilirleri I] opens the Shop window.

    If the Shop window is already open and 1630032 [NPC Tüketilebilirleri I] is accidentally used again, the message “Close the Shop Interface Before Continuing” appears. However, even though no action is completed, one of the free daily Prestige uses is still consumed.

    It would be better if the use were blocked while the Shop interface is already open, without consuming a free daily use.

    Is this behavior intended? If not, could the consumption of the daily use be checked?

    Thank you.

    Hello,

    I noticed that some NPC-style furniture items, such as 201285 [Erkeklerin Elbise Askısı], are not visible immediately after being placed in my house.

    They become visible after relogging or leaving and re-entering the house. However, the NPC models then remain in an incorrect pose with their arms open, as if they were swimming.

    I left and re-entered the house and also changed maps, but the pose issue still remained.

    Are you aware of this issue? If this is not intended, could the visibility and animation state of these furniture items be checked?

    Thank you.

    Hello,

    I noticed a user interface issue while using the Furniture section in my house.

    When I scroll down the furniture list and click the “Add to Storage” button next to an item, the list automatically returns to the top.

    Because of this, when I want to add multiple items from the lower part of the list to storage, I have to scroll down again after every action. This makes the process unnecessarily time-consuming.

    It would be more convenient if the furniture list kept its current scroll position after using “Add to Storage”.

    The behavior can be seen in the video.

    Thank you.

    Kawak's Tomb (Awakened) Pre-Quest Chain Feedback


    Hello,


    I completed the currently accessible part of the pre-quest chain for Kawak's Tomb (Awakened), up to 428583 [Alarm in Limon]. I found several text inconsistencies, NPC issues, and one general presentation suggestion.


    1. Issues in 428578 [The Faceless Clue]


    The quest description contains the following sentence:


    Quote

    The Cursed Face Devourer reacted as if it knew him, that might be a clue.


    Two independent clauses are joined only with a comma. A clearer version would be:


    Quote

    The Cursed Face Devourer reacted as if it knew him. That might be a clue.


    The following dialogue has the same punctuation issue:


    Quote

    I am an Elf, that much is clear.


    A corrected version could be:


    Quote

    I am an Elf; that much is clear.


    The objective 647882 [Speak with the Envoy and investigate the Cursed Face Devourer’s connection.] is also unclear because it does not state whose connection is being investigated.


    A clearer version could be:


    Quote

    Speak with 164993 [The Envoy] and investigate his connection to 139582 [Lanetli Yüz Yutan].


    2. Issues in 428579 [Before the Seven Heroes]


    The quest text says:


    Quote

    Speak with the three historians in front of it's entrance.


    There are two separate issues here:


    • The possessive form should be “its”, not “it's”.
    • The quest requires speaking with three historians and also 119261 [Minx Shug], who describes himself as their guard. The instruction mentions only the three historians and does not mention the additional required NPC.


    A clearer version could be:


    Quote

    Speak with the three historians and their guard in front of its entrance.


    Objective 647884 is displayed as:


    Quote

    Speak with Fasad


    However, the actual NPC is 118965 [Fasda].


    After completing the related conversation, 118965 [Fasda] also displays only:


    Quote

    Fasda


    This appears to be an incomplete or placeholder dialogue.


    3. Duplicate and overlapping 165892 [Vivian]


    After completing the four conversations required for 428579 [Before the Seven Heroes], two copies of 165892 [Vivian] become visible at the same time.


    Both copies allow 428579 [Before the Seven Heroes] to be turned in.


    One copy is also positioned inside 118962 [Aslanyürekli Şövalye]. Their models and names overlap, making the NPCs difficult to distinguish and click.


    The affected 165892 [Vivian] also displays a different interaction cursor than the usual quest-NPC cursor.


    4. Issues in 428580 [A Face From Within]


    The quest text contains:


    Quote

    The 139582 [Lanetli Yüz Yutan] knows we're on it's trail.


    “It's” should be changed to the possessive form “its”.


    The following section also appears unclear and contains a spelling error:


    Quote

    This was but a rogue thought about destroying us: ever since he regained life from the guardan tree, he's been growing more powerful.


    “Guardan” should be “guardian”, and the first part of the sentence may need to be reviewed because its intended meaning is difficult to understand.


    The general dialogue of 165892 [Vivian] also contains:


    Quote

    The Eye of Wisdom sent me to investigate the Envoys identity.


    “Envoys” should be “Envoy's”.


    The following wording would also be more natural without the second comma:


    Quote

    We believe this mystery might hold the key to achieving Omniscience, or at least prevent Albert from obtaining it.


    5. Issues in 428583 [Alarm in Limon]


    The quest summary contains:


    Quote

    Go find 116622 [Miela Lülepost] and learn of Kawaks history.


    “Kawaks” should be “Kawak's”.


    Objective 647888 contains:


    Quote

    Have Miela Curlfur explain to you the history of Limons hero


    “Limons” should be “Limon's”.


    During the dialogue, the following sentence is displayed:


    Quote

    'Pigheaded' is what you would call him today, but we cannot deny that his recklessness didn't bring us safety.


    The double negative makes the sentence imply the opposite of the apparent story context. If the intention is that his recklessness protected Limon, a clearer version would be:


    Quote

    'Pigheaded' is what you would call him today, but we cannot deny that his recklessness brought us safety.


    There is also a name inconsistency:


    • Objective 647889 uses “Udakar Angerfang”.
    • The system announcement uses “Udkar Angerfang”.


    6. Suggestion: Consistent use of linked game objects


    Some newer texts already use linked game objects correctly. For example, 139582 [Lanetli Yüz Yutan], 109024 [Kawak Angerfang], 116338 [Kawak Kızgındiş], and 116622 [Miela Lülepost] can be hovered to display their information.


    This is very useful.


    However, several earlier story dialogues mention maps, NPCs, and bosses only as plain text. For example:


    • 750090 [Atlantis'in Kayıp Adası]
    • 104464 [Annelia]
    • 139582 [Lanetli Yüz Yutan]


    Would it be possible to use linked game objects more consistently throughout the quest and story texts? This would make it easier for players to identify the referenced map, NPC, boss, or creature.


    Are the duplicate 165892 [Vivian], the overlapping NPC placement, and the listed text differences intended? If not, could the related NPC states, quest texts, objectives, and linked-object usage be checked?


    Thank you.

    Hello,

    I noticed a visual issue in the preview of 778751 [Kart - Seeker] while no addons were loaded.

    White boxes / white areas appear in the card preview.

    This is not an important gameplay issue. I just wanted to share it for information.

    Thank you.

    Hello,

    In S.G. / The Shattered Grove, I was not able to manually loot the boxes from Cloud Rat mobs during the entire dungeon.

    No matter what I tried, the loot boxes from these mobs could not be collected manually.

    From what I noticed, these boxes do not seem to be properly aligned with the ground. Instead of being placed on the ground, they appear to be floating in the air.

    However, if loot pet perfume is active, the pet can collect these boxes. So the issue does not seem to be that the loot cannot be collected at all, but rather that the player cannot manually interact with the boxes.

    Because of this, the position / interaction area of Cloud Rat loot boxes may need to be checked.

    For your information.

    Thank you.


    Hello,

    After the latest update, some options in the 119143 [Polis Leighton] training selection window started appearing in English on the Turkish client.

    The following options are shown in English:

    Accept the Red Line Training Quest

    Accept the Blue Line Training Quest

    Accept the Yellow Line Training Quest

    However, the Green Line option is still shown in Turkish:

    Yeşil Hat Eğitim Görevini kabul et.

    Because of this, there seems to be a translation inconsistency in the same window.

    For your information.

    Thank you.

    Hello,

    My character gets stuck at this location on the map and cannot move normally.

    I am showing the location and the issue in the GIF.

    For your information.

    73.1/38.8

    Thank you.

    Hello,

    When the 1630607 [Instance Speed Boots I] buff is already active, clicking the item again still consumes 1 daily use.

    I think if the buff is already active, accidentally clicking the item again should not consume a daily use.

    A small improvement for this would be nice.

    Thank you.


    Hello,

    I would like to share a small user interface suggestion about the right-click menu for saved teleport locations on the map.

    When right-clicking a saved teleport location on the map, the menu currently shows options such as:

    Map / boss / elite name information

    Teleport

    Edit note

    Delete teleport point

    Cancel

    With Prestige, I have a limited number of free daily two-way portal uses. However, I cannot use this benefit from this right-click menu. I can only use it by opening the Teleport Guide window from the bottom-right side of the screen.

    I think it would be useful if portal options were also added to this map right-click menu.

    For example:

    Open Teleport Portal

    Open Temporary Portal

    Normally, these actions can require items such as 202903 [Işınlanma Runesi], 202904 [Işınlama Kapısı Runesi], or 202905 [Geçit Runesi]. However, for players with Prestige, some of these uses can be free for a limited number of times per day.

    Because of this, having these options directly in the map right-click menu would make using Prestige portal benefits more practical.

    Thank you.

    Hello,

    Thank you for the information.

    I found 139468 [Hydra's Charmer], and now I understand what you mean.

    However, I still think there is a small tooltip clarity issue here.

    The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.

    The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.

    Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.

    However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].

    Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].

    I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].

    Thank you.

    Hello,

    During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:

    1491460 [Karanlık Bekçi]

    1491461 [Cesur Savaşçı]

    I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.

    I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.

    Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.

    You can see the issue in the video below.

    Video:

    For your information.

    Thank you.


    I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.

    All changes are always listed in patch notes - changes to ystra labyrinth are done already over 1 year ago. Also in this case, such change of spawning Corpse Guardian with 5% chance is fully vanilla.

    I understand now that the spawn system is vanilla and that this is not a new change. My confusion seems to have come from old player information, where 102355 [Stealthy Guardian] was known as a direct spawn.

    The important point is that the loot of 102163 [Corpse Guardian] should be 1:1 with 102355 [Stealthy Guardian], but 205631 [Unprocessed Rune Energy Fragment] is currently missing. If this correction is applied, material farming for the [30,000 cards!] (530378) title will become much more reasonable for players.

    After this fix is applied, I think many players like me will want to try obtaining this title and work on completing their collections. I am already looking forward to the upcoming patch.

    Thank you again for the information and clarification.

    Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?

    Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?

    This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).

    I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.


    If 205631 [Unprocessed Rune Energy Fragment] will also be added to the loot of 102163 [Corpse Guardian], that would be a very good improvement. I am sure many players will want to test it immediately and try to work on the [30,000 cards!] (530378) title once this loot update is applied.


    For example, after yesterday’s patch, I saw a raid group forming for the collections boss in Yistra. Many players, including myself, care a lot about collections and title-related content in the game. Because of that, I think this loot correction for 102163 [Corpse Guardian] will be appreciated by many players.


    Thank you again for the information.

    I would like to ask for clarification about the current spawn mechanic of 102355 [Stealthy Guardian], which is related to the [30,000 cards!] (530378) title.

    According to the old known information, 102355 [Stealthy Guardian] used to spawn directly at known locations. The respawn time shown for this mob was:

    Minimum: 4 minutes 12 seconds

    Average: 6 minutes

    Maximum: 7 minutes 47 seconds

    The old known 102355 [Stealthy Guardian] locations were:

    16.1 / 24.2

    18.5 / 58.5

    19.9 / 51.9

    21.0 / 79.4

    26.4 / 27.5

    28.6 / 55.6

    34.0 / 51.9

    51.2 / 47.6

    So, based on the old information, there were 8 known direct spawn locations for 102355 [Stealthy Guardian]. With an average respawn time of around 6 minutes, this meant that players could theoretically check around 80 102355 [Stealthy Guardian] spawns per hour.

    However, the current situation seems to be different.

    According to the current ItemPreview data, 102163 [Corpse Guardian] shows the following respawn information:

    Respawn:

    102355 [Stealthy Guardian] 5%

    I also tested this in the zone. During my first full clear, I found the following mobs:

    1x 102355 [Stealthy Guardian]

    12x 102163 [Corpse Guardian]

    12x 102159 [Stone Guardian]

    8x 102160 [Cold Steel Guardian]

    13x 102161 [Horned Guardian]

    6x 102162 [Chaos Bringer]

    10x 102164 [Evil Bone Guardian]

    During my second clear, I found 2x 102355 [Stealthy Guardian].

    This seems to support the current ItemPreview data. It looks like 102355 [Stealthy Guardian] is no longer a direct/static spawn in the old way. Instead, it seems to appear as a 5% respawn variant from the 102163 [Corpse Guardian] spawn family.

    If this is correct, the current mechanic seems to work like this:

    102163 [Corpse Guardian] is killed.

    On respawn, it has a 95% chance to return as 102163 [Corpse Guardian].

    On respawn, it has a 5% chance to appear as 102355 [Stealthy Guardian].

    102355 [Stealthy Guardian] can then be killed to obtain 205631 [Unprocessed Rune Energy Fragment].

    205631 [Unprocessed Rune Energy Fragment] is processed into 205644 [Rune Energy Splinter Bag].

    [30,000 cards!] (530378) is then obtained as a rare result from 205644 [Rune Energy Splinter Bag].

    The problem is the overall difficulty increase.

    The [30,000 cards!] (530378) title is already a very rare result from 205644 [Rune Energy Splinter Bag]. Based on the known bag mechanic, the estimated chance is approximately:

    1 / 4005

    About 0.0249%

    This means approximately:

    100 bags: about 2.47% chance

    500 bags: about 11.74% chance

    1000 bags: about 22.10% chance

    2000 bags: about 39.31% chance

    4005 bags: about 63.22% chance

    5000 bags: about 71.31% chance

    8000 bags: about 86.44% chance

    12000 bags: about 95.00% chance

    So even 4005 bags are not a guaranteed title. It is only around a 63% success chance.

    With the old system, if players could check 8 direct 102355 [Stealthy Guardian] locations every 6 minutes, that was theoretically around:

    80x 102355 [Stealthy Guardian] checks per hour

    With the current system, if there are around 13 relevant 102163 [Corpse Guardian] family spawn points and only 5% of them can become 102355 [Stealthy Guardian], the expected number is:

    13 x 0.05 = 0.65 102355 per 6-minute cycle

    That means approximately:

    6.5x 102355 [Stealthy Guardian] checks per hour

    So the comparison is roughly:

    Old system: about 80x 102355 [Stealthy Guardian] checks per hour

    Current system: about 6.5x 102355 [Stealthy Guardian] checks per hour

    This is around a 12x difficulty increase for farming the source mob.

    And this is still the optimistic calculation, assuming that every 102355 [Stealthy Guardian] gives 205631 [Unprocessed Rune Energy Fragment]. If the drop rate is not 100%, the real time required becomes even longer.

    For example, only counting the amount of 102355 [Stealthy Guardian] checks needed for bag attempts:

    4005 bag attempts:

    Old system:

    4005 / 80 = about 50 hours

    Current system:

    4005 / 6.5 = about 616 hours

    5000 bag attempts:

    Old system:

    about 62.5 hours

    Current system:

    about 769 hours

    8000 bag attempts:

    Old system:

    about 100 hours

    Current system:

    about 1231 hours

    12000 bag attempts:

    Old system:

    about 150 hours

    Current system:

    about 1846 hours

    Because of this, if this change was intentional, the [30,000 cards!] (530378) title has become much harder than before.

    My main questions are:

    Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?

    Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?

    If this was intentional, in which patch was this change made?

    I could not find this change mentioned in the patch notes. If it was mentioned somewhere, could you please point me to the relevant patch note?

    If this was not intentional, could this be a spawn/script issue or an unintended side effect of another update?

    The main concern is this:

    [30,000 cards!] (530378) already requires a very rare result from 205644 [Rune Energy Splinter Bag].

    Now the source mob for 205631 [Unprocessed Rune Energy Fragment] also seems to be locked behind a 5% respawn variant.

    This makes the title much harder than before, possibly to an unreasonable level in terms of player time.

    Could you please clarify whether this is the intended current mechanic?

    Thank you.

    Hello,


    I would like to ask for a check regarding the [30,000 cards!] (530378) title.


    According to old information, this title is connected to killing 102355 [Stealthy Guardian] in order to obtain 205631 [Unprocessed Rune Energy Fragment]. This item can then be used to obtain 205644 [Rune Energy Splinter Bag], which is related to the title attempt.


    However, the issue is that 102355 [Stealthy Guardian] no longer seems to spawn at the old known locations.


    I checked the following old locations for a long time, but 102355 [Stealthy Guardian] did not spawn at all:


    1. 16.1 / 24.2
    2. 18.5 / 58.5
    3. 19.9 / 51.9
    4. 21.0 / 79.4
    5. 26.4 / 27.5
    6. 28.6 / 55.6
    7. 34.0 / 51.9
    8. 51.2 / 47.6


    Could you please clarify the following points?


    Is 102355 [Stealthy Guardian] still actively spawning in the game?


    Does this mob now require a certain condition to appear, such as a quest, event, time window, instance state, or another trigger?


    Is 205631 [Unprocessed Rune Energy Fragment]. still obtainable from 102355 [Stealthy Guardian]?


    Has the method for obtaining the [30,000 cards!] (530378) title changed?


    If this mob no longer spawns, is [30,000 cards!] (530378) currently still obtainable?


    Since this title seems to be connected to an old hidden mechanic, a short clarification would be very helpful for players who are trying to understand the correct method.


    Thank you.

    Hello,

    I would like to share a small user experience feedback about the website suggestions page.

    On https://chroniclesofarcadia.com/suggestions.php, suggestions can be written in different languages. Because of this, when a suggestion is not in my language, I use right-click Google Translate on the page so I can understand it more easily.

    This generally works well. However, the page only shows the last 5 suggestions.

    When I want to see older suggestions, I have to scroll down and use the previous / next page buttons. But when I change the page, the website reloads and the Google Translate translation is lost. Because of that, I have to right-click and translate the page again every time I move to another page.

    I think the page would be easier to use if more suggestions could be displayed at once.

    For example, instead of showing only the last 5 suggestions, it would be useful to display the last 50 suggestions on the same page. This would allow users to read more suggestions without changing pages and would make it easier to use Google Translate.

    This could be especially helpful for players who want to follow suggestions written in different languages.

    Thank you.

    Hello,

    I would like to share a small suggestion related to the fishing system and Collection bonuses.

    As we know, the game has a map Collection system. When a player improves the Collection progress of a map, they can receive various bonuses while staying in that map.

    For example, Collection bonuses can include experience, talent points, quest DP/XP, gathering speed, gathering DP, production quantity from gathering, base item drop chance, movement speed, mount speed, and other useful effects.

    I think it would be nice if a small fishing-related effect could also be added to these Collection bonuses.

    For example:

    Fishing speed increase

    or

    Increased chance to obtain cards / rare fish / valuable fish from fishing

    This would give players more motivation to improve the Collection progress of the maps where they want to fish.

    It would also create a nice connection between the Collection system and the fishing system. If a player completes more content in a map, they could also receive a small benefit while fishing in that same map.

    The purpose of this suggestion is not to make fishing too easy. The goal is to make map Collection progress feel more meaningful for fishing as well.

    Thank you.


    Hello,

    I noticed a small interface issue in the Server Rankings window opened with F11.

    After opening the Server Rankings window, I select the Mini Games category from the top-left icons. There are many main categories and sub-ranking entries under them.

    To make it easier to find the ranking I want, I manually close the main categories I am not interested in. This way, only the sub-rankings under the category I want to check remain visible.

    For example, when I want to check Completion Time under Malatina's Dungeon, I close the other categories and leave only the relevant area open.

    However, when I add this ranking to favorites by clicking the star button in the top-right corner, all the main categories that I previously closed open again. In other words, the expanded / collapsed state of the left panel is reset.

    Because of this, after adding a ranking to favorites, I have to close the unrelated categories again manually.

    I think adding a ranking to favorites should not change the expanded / collapsed state of the left panel. If the player has closed or opened certain categories, they should remain that way after using the favorite button.

    This can be inconvenient when checking many ranking categories.

    For your information.

    Thank you.


    Hello,

    I noticed a usage / visual issue with 1248582 [Costume Flask - Random Object].

    When I use this item normally, it transforms my character into a random costume appearance.

    However, if I use 1248582 [Costume Flask - Random Object] while mounted, the item appears to work and the costume buff is applied to my character. However, the character appearance does not change. The visual appearance remains the same.

    After that, I dismounted, but the appearance still did not change.

    I mounted again, and the appearance still did not change.

    Then, after dismounting again, the costume appearance was finally applied to my character.

    This can be confusing for players. The item appears to be used and the buff appears, but since the visual transformation does not happen immediately, the player may think the item did not work. I almost used another item because of this.

    I think that if this item is used while mounted, the costume appearance should either be applied correctly, or the game should show a warning that it cannot be used properly while mounted.

    Video:

    For your information.

    Thank you.

    merhaba.

    yeni oyuncular için firius sheller ile silahlar alınabilecek NPC koymanız daha oyuncu dostu bir durum oluşturur. Örneğin: 450 firius shell ile 104 lvl ve ya 105 lvl silah gibi. :)

    Merhaba,

    121035 [Kate Wesker] veya 162728 [Kraliyet Şövalyesi Jovena] ile konuşarak 3 günlük veya 7 günlük silah kiralaması yapabilirsin.

    Hello,

    I noticed a UI error message related to 1244643 [İhtimal].

    When I click 1244643 [İhtimal], the CardStoneFrameTitleFrame window opens.

    If I place a card without any stats into this window, such as 778509 [Kart - Incarnation of Desire] as shown in the screenshot below, the game shows the following error message in chat:

    [17:22:18] [Error #1] parent:CardStoneFrameNowAttrList call CardStoneFrameNowAttrListAttr4's OnEnter, error: [string "?"]:663


    No addons were installed during the test.

    This error seems to happen when a card without stats is placed into the CardStoneFrameTitleFrame window.

    I am also attaching the screenshot.

    For your information.

    Thank you.


    Hello,

    I noticed an issue related to 119143 [Polis Leighton] and the red / blue bulletin board quests.

    After server reset, I went to 119143 [Polis Leighton] for the first time that day. My main class was Human Warrior level 80, and I had no secondary class selected.

    When I talked to 119143 [Polis Leighton] , the game showed me the following message:

    You can now go and accept the quest from the Land of Malevolence Red Bulletin Board!

    However, at the same time, the following yellow warning appeared:

    “Your current level is too low to accept this quest. Please change to a higher level class. Level Required: . ”

    After that, I went to 19576 [Land of Malevolence Red Bulletin Board] with my level 80 Warrior main class, but I could not accept the quest.

    I also talked to 119573 [Silverspring Blue Bulletin Board I], but I could not accept the quest from there either.

    Then I changed only my main class to level 80 Rogue. I still had no secondary class selected. After testing the same NPC and bulletin boards again, I was able to accept the quests.

    So my current test result is:

    Human Warrior level 80, with no secondary class selected, cannot accept these quests.

    Human Rogue level 80, with no secondary class selected, can accept these quests.

    It looks like the quest acceptance result changes only by changing the main class, even though it is the same character, same level, and same conditions.

    Because of this, there may be an issue with the quest acceptance requirement or level check for the Warrior class.

    I am also attaching the screenshot showing the warning message.

    For your information.

    Thank you

    Hello,

    I would like to share a small feedback about 770253 [Card - Cave Sand Bug]

    As shown in the screenshot, all attributes of this card are displayed in green and are already at their maximum values according to their stat ranges.

    Even though the card attributes are already maxed, when I hovered over the card and checked the upgrade option, I noticed that the Upgrade button is still active.

    When opening the upgrade window, the game asks for 120 diamonds. However, since all stats of the card are already at their maximum values, this upgrade does not seem to provide any benefit to the player.

    I think that if all attributes of a card are already at their maximum values, the Upgrade button should not be active.

    This would prevent players from accidentally or unknowingly spending diamonds on a card that is already fully maxed.

    For your information.

    Thank you.