Posts by kleos

    Hello,

    When I try to use 239357 [Noble Horse Talisman], I get the following warning:

    “After using the new item, the old item will disappear.”

    However, even after I confirmed the message, no item was removed from my character. That makes the warning feel incorrect / misleading for this item.

    My guess is that the message is being triggered automatically when the game detects something in the target slot (or some equip-slot condition), even though there is no actual item loss happening.

    It would be better if the system:

    • Does not show this warning when there is a valid/empty slot available for the item, and

    • Only shows it when an actual replacement/removal would happen.

    I understood what was going on and used it safely, but many players may not, and this popup can cause unnecessary confusion. Thanks.

    Using Prestige items inside House triggers “Prestige Rewards Vault” error

    Hello,

    When I try to use a Prestige-related item while I’m inside my house (Housing/Vault area), I get the following on-screen error:

    “Items cannot be added to or removed from the Prestige Rewards Vault”


    Hi, I wonder if you can look into this. Since today patch, the Topex mirrorworld is killing my characters with a one hit over a million. They never used to die in there, but are dying with first thing they try kill. Really unusual for it to happen, and it happen on two characters now. realy unusual so though I will post. thanks

    Hello,

    I tested this as well and I can confirm the issue.

    When 105092 [Gallery Repairman] attacks, it applies 504784 [Earth Essence], and I observed this debuff dealing ~400,000 to 600,000 damage. This results in one-hit / sudden deaths, which feels completely out of scale for Topex Mirrorworld content.

    I’m attaching video + screenshots as proof.

    Could the DEV/GM team please check:

    Thanks in advance.


    Hello,

    In the default in-game (10) Game Guide menu, there is currently no Collections section. I think adding it would be very helpful.

    I recently showed the (10) Game Guide to a friend who just started the game. While reading the guide, they tried to find Collections there but couldn’t, even though it’s an important system for new players. Having a dedicated Collections entry in the guide would improve onboarding and overall UX.

    Also: with the recent update, the system name changed from Collectibles to Collections, so the wiki page still using the old name should be updated as well

    Collectibles

    Hello,

    I’m not reporting this as a bug, but rather as a likely overlooked / inconsistent reward placement.

    Right now, the chest placement for these items seems inconsistent:

    • Shown in Eternal Chest:

      • 1248385

      • 1248387

    • Shown in Seasonal Chest:

      • 1248385

      • 1248380

    This makes 1248385 [War Chronicle IV] appear across both Eternal and Seasonal sections, and overall the Chronicle/Elixir distribution doesn’t feel consistent.

    In my opinion, all these Chronicle/Elixir rewards should be placed under one single chest type (Eternal or Seasonal) to avoid confusion.

    Is this intended, or did this placement get missed during a pass?

    Thanks.


    Hello,

    Some runes I buy from the Diamond Store are automatically placed into the Shop Bag. However, when I open the Bank via the Housemaid and try to right-click these items to move them into the bank, the game shows a red error message and the transfer does not work.

    Affected items:

    • 200851 [Frost Rune]

    • 200850 [Link Rune]

    • 200852 [Activate Rune]

    • 200853 [Disenchant Rune]

    • 200854 [Purify Rune]

    • 200855 [Blend Rune]

    The red error message says: Only shop items can be moved in the Shop Bag.

    Since these are Diamond Store/shop items, they should be movable to the bank. Thank you.


    Hello,


    Even when I’m eligible to claim Prestige rewards, the Prestige notification/alert/icon does not appear. I only notice the rewards are available after manually browsing through the Prestige menus/buttons and checking the pages one by one.

    Screenshot attached.


    Thanks.


    Hello,

    When I try to craft an item and I don’t have enough gold, I get the following on-screen message:

    Quote
    “Insufficient 1359983344 to create this item! (Required: 1359983856.)”

    This message does not indicate “not enough gold” at all. It looks like internal string/IDs (placeholders) are being shown to the player.

    A correct, user-facing message should be something like:

    • “Not enough gold.”

    Could you please fix/update this crafting warning text? I’m attaching a screenshot. Thank you.

    Hello,

    When I use the Druid/Priest skill 1490658 [Light’s Savior +105], I receive the buff 1501074 [Light’s Savior] for 5 seconds (buff text: “Restores 54.088 HP per second.”).

    I wanted to use this buff in KityCombo (as a condition/trigger), but I noticed that in the game addon ItemPreview2: Version Arcadia Update x64 4.26, searching for 1501074 returns no results at all.

    How is this possible? As far as I know, game-related IDs (especially buff/effect IDs) should be visible in ItemPreview2.

    Any clarification would be appreciated. Thanks.

    Hello,

    The item (ID: 240732) Experience Gem currently has a stack limit of 99. Because of this, it takes up a lot of unnecessary space in both my inventory and bank.

    Could you please consider increasing the stack size to 999 (or a similarly higher value)? This would significantly improve inventory management and reduce wasted slots.

    Thank you.


    Hello,

    After completing Malatina minigames, a notification appears in the bottom-left corner. In that message, the game references 205815 [Malatina's Dungeon Repeat Ticket].

    However, the ticket players actually use/obtain daily via Prestige and the one being sold on the diamond market is 205814 [Malatina Event Repeat Ticket]. Because of that, it would be clearer and more accurate if the notification referenced 205814 instead of 205815.

    This looks like outdated text left over from older patches. I suggest updating the notification accordingly.

    Thank you.

    Hello,

    Fish food items usually state: “Cannot be used in special Arcadia instances.” Based on that description, I encountered an inconsistency in Malatina and wanted to ask about it.

    Malatina has two minigames/mini instances:

    • 750351 [Malatina's Dungeon]

    • 750353 [Malatina's Terror Process]

    As far as I know, Malatina minigames are not classified as “special Arcadia instances.” Therefore:

    1. In 750351 [Malatina's Dungeon], I can use fish food (for example, 1504311 [Dried Herring] works and the buff can be active). This seems fine.

    2. But in 750353 [Malatina's Terror Process], the game does not allow me to use the same fish food items.

    If both are not “special Arcadia instances,” why is fish food allowed in one but blocked in the other?

    Is this intended (different instance flag/settings), or is it an inconsistency that should be checked? Thanks in advance for clarifying.


    Hello,

    I’d like to share feedback about the card upgrade (“Upgrade” button) system, specifically the diamond cost, which feels inconsistent.

    Example: 771187 [Card - Targonharl]

    When checking the stats on this card:

    • The 1st and 2nd lines are green (meaning those stats are already at maximum),

    • The 3rd and 4th lines are still black (meaning they are upgradeable).

    The issue is that when I press “Upgrade”, the game asks for the same amount of diamonds whether:

    • the 1st and 2nd stats are still low, or

    • the 1st and 2nd stats are already maxed.

    So even if half of the card is already “finished,” the upgrade cost doesn’t reflect that progress at all. That feels unfair and discouraging.

    Suggestion

    The diamond cost should scale based on how many stats are already maxed (or how “complete” the card is).

    For example, if a full upgrade costs 400 diamonds when everything is low, then a card with 2 stats already maxed should cost significantly less (e.g., 50% reduction → 200 diamonds).

    Otherwise, considering there are thousands of cards, upgrading them becomes unrealistic—unless you’re the kind of person who upgrades cards the way GMs/DEVs might: casually, with an unlimited diamond budget.

    Please consider rebalancing the Upgrade cost scaling to match the actual remaining upgrade value on the card.

    Thanks.

    Hello,

    I had a very similar issue in another game before.

    I even went as far as reformatting my PC, but the problem still continued.

    Eventually, I discovered that the issue was caused by my NVIDIA driver.

    After uninstalling the latest NVIDIA version and installing an older driver, the problem was completely resolved.

    This did not happen in this game, it was a different one — but it might still be worth checking if someone is experiencing a similar issue.

    Hello,

    I’m trying to complete the Gerador continent collection.

    As shown in the Collectibles panel:

    • Total quests: 748

    • Completed quests: 746

    So there are 2 missing quests.

    However, when I hover over Quests, the missing quests are not listed, so I can’t see which ones are incomplete through the game UI.

    I manually checked all maps and, using the QuestState addon, I was able to identify one of the missing quests:

    • 428098 [Reward – Race]

    But no matter what I do, I cannot find the second missing quest.

    My questions are:

    1. Is there any in-game way to see exactly which quests are missing in the Collectibles panel?

    2. Besides QuestState, is there a reliable method to track down missing quests?

    3. Could one of the remaining Gerador quests be hidden or require a special trigger/condition?

    If anyone has experienced this before or knows how to locate the remaining quest, I’d really appreciate the help.

    Thank you.

    What are the requirements to unlock the Millim area? I can't find any information or a way to get there.

    Hello,

    Access to the Millim area can be confusing at first because it is not unlocked automatically.

    If you press the default (M) key to open the map and hover your mouse over Millim on the Sinbi Continent, you will see the required prerequisite quest displayed in the bottom-right corner:

    Portal to Another World

    You must complete this prerequisite quest in order to unlock and enter the Millim area.

    Once the requirement is fulfilled, Millim becomes accessible automatically.

    You can also find guides and detailed information about Millim-related quests and progression via the forum link below:

    👉 Millim quest guides / forum resources:

    https://forum.chroniclesofarcadia.com/thread/6372-millim-quest-line/

    Hope this helps.

    Hello,

    When I download and launch the game for the first time, I want to lower the graphics settings before entering the game, but currently this is not possible.

    This is how the issue occurs:

    • On first launch, the game starts with high default graphics settings.

    • Since my PC is not powerful enough (especially due to shadow settings), the game heavily freezes during loading.

    • I cannot change these settings before entering the game or even before character selection.

    • When I try to lower the settings inside the game, the screen often freezes completely and no actions are possible.

    • In many cases, I am forced to close the game using CTRL + ALT + DELETE.

    This does not affect only me.

    A friend of mine downloaded the game for the first time yesterday and encountered the exact same issue, which caused them to give up on starting the game.

    I believe this creates a very discouraging experience for new players.

    Not everyone has a high-end PC capable of handling high graphics settings, and this severely impacts the first impression of the game.

    My suggestion:

    • Allow graphics settings (especially Shadow settings) to be adjusted

      before entering the game, directly from the launcher or login screen.

    • Alternatively, provide an option to start the game with a low graphics preset on first launch.

    This would greatly improve accessibility for players with lower-end systems and make the onboarding experience much smoother.

    Thank you.


    532369 [Eternal Collector of the Yrvandis Hollows]
    532370 [Eternal Collector of Elven Island]

    Hello,

    Normally in the (T) Titles & Badges menu, I can hover/select a title and click “Equip Title” to activate it and display it above my character.

    However, this does not work for titles under System > Collectible:

    • The Collectibles titles cannot be clicked/selected (they won’t become active).

    • The usual “Equip Title” behavior seems unavailable for these.

    Is this intended design, or is it a bug?

    Are Collectibles titles supposed to be always passive/always active, or is there a requirement/setting I’m missing?

    I’m attaching screenshots. Any clarification would be appreciated. Thank you.

    Hello,

    This report is about 1250680 [Revive Orb], which should allow reviving on the spot in the open world. However, I’m seeing multiple UI/text inconsistencies:

    1. Shows “0 charge - Aura of Rebirth” even though I have Revive Orbs

      I died in Yistra, and even though I have 28x 1250680 [Revive Orb] in my bag, the death screen displays “0 charge - Aura of Rebirth”. It looks like the UI does not recognize the item count correctly (possible visual/UI bug).

    2. Tooltip / hover text inconsistency on death options

      On the death screen there are two options. When hovering with the mouse:

    • The first option shows no tooltip at all.

    • The second option shows a tooltip that simply says “Revive at resurrection point”.

    1. Turkish client shows both options with the same text

      When playing in Turkish, both buttons display the exact same text, which seems incorrect (the options should be different).

    Screenshots are attached. Could you confirm whether this is a UI/translation/visual issue, and if it can be investigated?

    Thank you.

    Hello,

    Quick update regarding the “This feature can only be purchased up to 5 times per day.” error I reported yesterday.

    I tested again the next day and it looks like this was a temporary issue only happening on the day of my first-ever Prestige Gold purchase. After logging in the next day, the message did not appear anymore and everything worked normally.

    Hello,

    While checking the set list on 1220219 [Gloves of Fortification], I noticed an incorrect/missing string showing as Sys1221481_name in the tooltip. Instead of a proper item/set name, the game displays a sysname placeholder, which looks like a missing or not-loaded string.

    I also verified this using the ItemPreview(2) addon, and the issue is reproducible there as well. In the addon search/preview it appears as 1221481 <NoName>.

    • Related item: 1220219 [Gloves of Fortification]

    • Wrong/missing string shown in tooltip: Sys1221481_name

    • Addon verification: ItemPreview(2)1221481 <NoName>

    Could you please confirm and fix the missing string so it displays the correct name/translation? Thank you.