Posts by kleos

    Hello,

    I would like to report a misleading detail in the quest 428105 [Reward – Nex of Korris].

    📌 Issue:

    The quest instructs the player to enter 750183 [Ice Blade Plateau (Normal)] and defeat 100046 [Nex of Korris]. However, after defeating the boss in the Normal mode, the quest did not progress.

    Solution found:

    I entered the Easy version of the dungeon (750182 [Ice Blade Plateau]) and defeated Nex of Korris there — and this time, the quest was completed successfully.

    🧭 Conclusion:

    The quest text incorrectly refers to the Normal mode, while the actual required mode is Easy. This can waste players' time and cause confusion, especially for those who are trying to complete all quests.

    📎 Please see the attached image showing the quest log for further details.

    I kindly request a correction in the quest text so that it accurately reflects the required dungeon mode.

    Thank you!


    Hello,

    While playing in the 750006 [Dust Devil Canyon] map at coordinates [58.7, 9.8], I defeated the boss 100450 [Ayelo] and received item 201635 [Ayelo's Feather]. Upon right-clicking this item, I received the daily quest 420733 [Proof of Defeating the Harpy Queen]. After completing the quest and turning it in to NPC 110317 [Lajos Halka], a world announcement appeared.

    However, there is an issue with the system message:

    📛 Current message shown in the system chat:

    [23:03:44] Harpylerin Kraliçesi Ayelo'yu mağlup eden kahramanı, OyuncuAdı, övmemize izin ver!

    (Translation: "Praise the hero who defeated Harpy Queen Ayelo, OyuncuAdı!")

    Correct message should be:

    [23:03:44] Harpylerin Kraliçesi Ayelo'yu mağlup eden kahramanı, <UserName>, övmemize izin ver!

    (It should display the real character name instead of the placeholder “OyuncuAdı”)

    It seems the placeholder for the player name is not being replaced correctly in the announcement string. This breaks immersion and looks like a localization or scripting error.

    I’d appreciate it if this could be fixed. Thank you!

    Hello,

    I have a question (and possible suggestion) regarding how certain title-granting items are categorized in the Auction House.

    🧾 Observed Items (with ID):

    • 1248485 [Warrior of Light]

    • 1248488 – Bot Builder

    • 1248493 – Karanlığın Başustası

    • 1248491 – Gambler

    • 1248486 – Master of the Arena

    These items appear to be related to title acquisition, and when used, they likely grant or unlock a title (based on their descriptions).

    📌 Current Category:

    These items currently appear under:

    Quote
    Auction House → Diğerleri (Others)

    ✅ Suggested Category:

    Shouldn’t they be listed instead under:

    Quote
    Auction House → Özel Eşyalar (Special Items) → Ünvan Sistemleri (Title Systems)

    This would make it easier for players to locate and search for title-related collectibles in the Auction House.

    My Question:

    Is this the intended categorization? Or could it be updated in a future patch for better consistency?

    Hello,

    While participating in Arena of Darkness (ID: 750447), I noticed a possible UI alignment issue on the left side of the screen.

    🖼️ Please see the attached screenshot.

    🧾 Description:

    There’s a small stats panel showing:

    • “Dalga” (Wave)

    • “Döngü(ler)” (Cycle)

    • “Hatalar” (Mistakes)

    However, the numbers next to these labels seem misaligned — as if they’re floating outside the visual bounds of the box or shifted awkwardly.

    ❓ My Question:

    • Is this a visual/UI bug, or was the design intentionally made this way?

    • If it’s unintended, could the position of these numbers be adjusted to fit properly within the frame?

    Hi,

    I’d like to report a translation/localization issue in the Turkish version of quest 428129 – Gizemli Kristali İncele.

    📌 Problem:

    The quest asks players to go to Chepstow Köyü (Chepstow Village) to extract crystals using a pickaxe.

    However:

    • The map name is not mentioned anywhere in the quest text.

    • The village name alone is not enough, especially because Chepstow doesn’t exist on the world map as a standalone zone.

    • Players are forced to open every region manually using the (M) map key and check village by village.

    This creates confusion and unnecessary time loss, especially for newer or returning players.

    ✅ Suggested Fix:

    Update the quest description in the Turkish client to include the full zone name (e.g. Chepstow Village in [Zone Name]) for clarity — just like in many other quests.


    US


    For anyone else having trouble finding Chepstow Village, here’s its exact location on the Talaghan map (see image below). It’s not marked as a major zone on the world map, so it can be tricky to spot at first.

    🧭 Coordinates where I found it:

    Position: X: [Talaghan: 78.8, 49.3]

    (See red circle on attached map)

    ![Chepstow Village – Talaghan Map](upload your screenshot here)

    428002 [Bir Günlüğüne Kovboy]=> 5 CD

    426388 [Neutralizing Odors]=> Clear Liquid Lure - Sarlo 34.6/72.1 (3 CD)

    I’d like to make a small UI/UX suggestion regarding the Training Arena (ID: 750440) shown in the Battlefield Queue Interface.

    When hovering over “Training Arena”, the tooltip contains a lot of unnecessary empty space, which makes the UI appear larger than it needs to be and takes up more screen space than expected.

    📌 Observed Behavior:

    • The tooltip text itself is short and simple

    • But the overall box size is large due to padding or extra line breaks

    • This doesn’t affect functionality, but visually it feels unpolished


    Hi,

    I’ve encountered something I’m unsure about and wanted to ask whether it’s intended behavior or a bug.

    🧙‍♂️ Skill: Divine Intervention +105

    ID: 1490677

    Class: Warden / Priest

    Effect: Reduces the target’s Physical and Magical Defense by 18.8% for 18 seconds

    🧪 Observed Behavior:

    In the dungeon Orkham (ID: 750978 )

    • This skill works perfectly on elite enemies

    • But it has no effect at all on bosses — neither debuff icon shows up, nor do their resistances seem affected

    My Question:

    • Is this working as intended (i.e. are Orkham bosses immune to this debuff by design)?

    • Or is this a bug or oversight where the debuff is not applying properly to bosses?

    I’d really appreciate any clarification, as this skill is an important part of our strategy — especially when trying to increase party damage during boss fights.

    There’s a translation error in the Turkish client regarding the item effects of the following food buffs:

    🐟 Items Affected:

    1. 1250802 – Dried Barracuda

    2. 1250801 – Dried Surmullet

    ❌ Current (Incorrect) Translation:

    Quote
    Reduces Alınan Büyü Hasarı by 10%

    Reduces Alınan Fiziksel Hasar by 10%

    This means "Reduces damage received", but it is incorrect.

    ✅ Correct Meaning:

    These items actually increase the player’s damage output, not reduce damage taken.

    So the proper Turkish translation should use:

    Quote
    "Verilen Büyü Hasarı" (Magic Damage Dealt )

    "Verilen Fiziksel Hasar" (Physical Damage Dealt )

    Thanks

    I have a small QoL suggestion for the dungeon 750956 – forsaken abbey (Awakened).

    🧟‍♀️ During the encounter with 100074– Demon Witch Ancalon, players are required to click on “Sealed Stone” objects (ID: 162767) located on the ground in order to complete the fight mechanic.

    However:

    • When you hover your mouse over these stones, no name or tooltip appears

    • This can be confusing, especially for newer players who don’t immediately know what they are or if they are even clickable

    Suggestion:

    Please consider displaying the item name (e.g. “Sealed Stone”) when hovering the mouse over these objects — just like with other interactable items or mechanisms in dungeons.

    This small change would improve clarity and interaction during this specific boss fight.

    The problem is solved with new patch. Thanks.

    I’d like to report a minor localization/UI issue I encountered inside the Paradise Garden event dungeon (ID: 750965).

    While exploring the area, I hovered over an object or entity that displays as:

    It clearly appears to be either an object or hidden NPC that does not have a proper name assigned. It’s currently showing what looks like a placeholder string.

    📌 This occurs inside:

    Cennet Bahçesi (Paradise Garden) – Event Dungeon


    (I am getting help with translation) I’m currently working on completing all quests in the Enoch zone, and I’ve managed to finish nearly all of them — except for 3 quests that I simply cannot start or complete, despite meeting what I believe are the required conditions.

    1️⃣ Issue with Quest: 427610 – Crystals or Mushrooms?

    To receive this quest, I need the item 243507 – Soft Body Part, which drops from Nex of Enoch (Boss ID: 109493) in the dungeon:

    • 750185 – Sun Temple of Eternal Sleep

    • 750184 – Sun Temple of Eternal Sleep (Hard)

    The tooltip on the item says I should right-click it to accept the quest, but the item does not drop at all, even after multiple boss kills on both difficulties.

    2️⃣ Issue with Quest: 427619 – Mountains of Scattered Supplies

    This quest requires that I first complete 427597 – Recovering the Supplies, which I have already done. However, I cannot see the NPC Anka anywhere to accept the follow-up quest.

    I’ve found 3 possible NPC IDs for Anka:

    • 124471, 124474, or 124509

      But none of them are visible or interactable for me in the game.

    3️⃣ Same as Issue #2:

    There’s one more quest that also requires NPC Anka to be visible and available — but again, I cannot see or access the NPC anywhere.

    My Question:

    Could these issues be related to:

    • Changes in dungeon bosses, drops, or quest triggers in recent updates?

    • Maybe the drop or NPC has been moved or altered and I’m just missing a new condition?

    I’d really appreciate any clarification from the devs or other players — especially those who have recently completed all Enoch quests. These last 3 are blocking my 100% progress.

    Thanks for help!


    I’d like to report a bug related to the quest “Adorable Mutants” (ID: 427624) in the Enoch zone.

    🔍 Quest Description:

    • The quest requires you to capture a monster called Mutated Demon Weed (ID: 109466)

    • To do so, you must use an item called Trap (ID: 243503)

    However, I’ve tried multiple times and cannot complete the quest due to contradictory behavior. Here’s what happens:

    Issues Encountered:

    1. ❗ If I use the Trap from far away →

      I get the error: “Target is too far away to use”

    2. ❗ If I get close to the monster and use the Trap →

      I get the error: “You need to fight the Mutated Demon Weed before catching it.”

    3. ❗ If I reduce the monster's HP to about 9% and then use the Trap →

      I get the error: “Target is busy”

      → The Trap is consumed, but the monster is not captured and the quest doesn’t progress.


    ⚠️ Summary:

    The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.


    The Trap seems to never work correctly regardless of range or monster HP. I’ve tested this in several ways, and the quest currently appears uncompletable.

    ✅ Suggested Fix:

    Please review the quest script and interaction logic between the Trap item and the Mutated Demon Weed target — there may be a condition or state conflict causing it to fail.

    I’d like to report an inconsistency related to the Prestige System and the gathering resource display on the world map (M key).

    🧭 As part of the Prestige benefit, we are supposed to see real-time locations of Wood, Ore, and Plants on the world map while exploring zones.

    However, this feature frequently does not work as expected.

    For example:

    • In the attached screenshot, the mini-map (top right corner) correctly displays the nearby ore and plant nodes, and they are indeed present in the game world.

    • But when I open the main map with (M), these same resources are not shown, even though they should appear due to Prestige functionality.

    🔍 This creates confusion and makes it harder to rely on the Prestige resource tracking when farming across zones.

    When I click on 540197 [Altın Kanatlı Tekboynuz] on other maps, if the game does not allow it, I get a "mounts cannot be ridden here" warning in the middle of the screen, but there is no such warning on the PVP map. Only the warning in the lower left corner appears. [15:07:21] SysKeyFunctionResult 197/0 false


    (I use translate) I’ve been spending time testing and completing content under the Prestige Achievement System (opened via J key), and I wanted to provide some feedback — particularly regarding the “Prestige Chronicles” category.


    As shown in my attached screenshot, my progress is currently stuck at 50% (303/605). However, after playing actively for quite a while and completing various related content, many achievements in this category seem to not register progress at all.

    🔎 I’m not sure if:

    • This issue is specific to my character/account

    • Or if this is a general bug affecting all players

    • Or if some achievements are temporarily not active or bugged

    This is especially concerning since Prestige is a paid feature, and achievement progress is a big part of the motivation to engage with it long-term.

    🧩 My questions:

    1. Is the Prestige Chronicles section currently fully working and trackable for all players?

    2. Are there known issues with some of the achievements not progressing?

    3. Will this category be updated/fixed in an upcoming patch?

    Thanks support!


    parent:PrestigeFrame call PrestigeFrameExperienceProgressBar's OnEnter, line: [string "?"]:1919: bad argument #5 to 'format' (string expected, got no value)


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    This is a follow-up to a similar UI issue I previously reported under Blacksmithing — but I’ve now noticed the same issue also occurs under:

    • Armorcrafting

    • Tailoring

    🧵 In both of these crafting tabs, there is a missing category title between “Hammadde” (Materials) and “Ayaklar” (Feet).

    When clicked, this unnamed category displays head-related items — such as helmets or hoods — but it appears without any label. You can see this clearly in the screenshots I’ve attached.

    🧩 Summary of issue:

    • The category functions properly, showing items when clicked

    • However, it has no visible title in the list

    • This makes the crafting menu feel incomplete or inconsistent

    ✅ Suggested Fix:

    Please add a proper localized category title for this group — such as:

    • "Baş" (Head) in Turkish

    • or "Head" if viewed in English client

    This will improve clarity and maintain consistency across all crafting professions.


    "Rewards and Progression"

    Is this system active now? Because even though I have +75%, I have not received such a reward.