Posts by kleos

    I’d like to suggest a small but very useful improvement for the fishing system.

    When we catch fish, we exchange them with the NPC to get fishing bait. The two types of bait are:

    • 1210784 [Bloody Fish Bait]

    • 1210783 [Attractive Fish Bait]

    However, there’s a problem.

    For example, if I have around 320 fish, I can’t hand them all in at once. I need to repeatedly talk to the NPC, open the dialogue window, click the exchange option, and wait for the process to finish every single time.

    As shown in the video below, this requires a lot of repetitive clicking and takes quite a bit of time.

    📎

    My suggestion:

    Add a “Deliver All” or “Bulk Exchange” option to the NPC, allowing players to turn in all fish at once and receive the corresponding amount of bait in a single transaction. This would save time and reduce unnecessary clicking for everyone.

    Hello,

    One of the fishing items, 1250817 [Dried Herring], includes the following line in its description:

    Quote
    “Cannot be used in Special Arcadia instances.”

    However, as far as I remember, I was previously able to use this item in Malatina's Terror Trial (Malatina Mini Game Map).

    If I’m remembering incorrectly, that’s fine — but this description doesn’t seem accurate for this map.

    My question is:

    Is the Dried Herring item supposed to work in the Malatina mini game? Or is this map considered a “Special Arcadia instance” as well?

    I would appreciate some clarification on this. Thank you!


    Hello,

    When talking to any NPC, the dialogue window opens on the left-middle side of the screen.

    I prefer to move this window to the center of my screen because it makes reading and following quests much easier.

    However, I’ve noticed the following problem:

    • I move the NPC window to the middle of the screen,

    • If I close and reopen it,

    • It always resets back to its default position (left-middle),

    • The window does not save the position I set manually.

    It would be much more user-friendly if the dialogue window remembered the last position set by the player instead of resetting every time.

    Here is a video showing the issue:

    (

    )

    Not sure if this is intended or a minor UI bug, but having the window remember its position would greatly improve the gameplay experience.

    Thank you.


    Note: This is true even when no addons are installed.

    In the lower area of Bloody Battlefield in Chrysalia, I kept killing every single monster for about 20 minutes. After a long and exhausting grind, 106874 [No. 53 Punisher] finally spawned again, and this time I managed to kill it.

    Upon killing it, the game rewarded me with:

    209467 [Corpse Sample]

    When I delivered this item to NPC 120605 Alfred Lanning,

    I received two quests:

    • One is a daily quest,

    • The other is an energy quest,

    • Both share the same name but have different Quest IDs:

      • 425334 The Truth Behind the Kulech Myrmex Attack

      • 425348 The Truth Behind the Kulech Myrmex Attack

    It was a long and tiring process, and I will probably never do it again.

    Below is the video showing exactly how I completed it.

    I hope this will help other players struggling with the same issue.

    Good luck everyone!

    Hello,

    In the Chrysalia zone, the following quests are not obtainable. They appear as “missing” in the QuestState addon, but the game never provides them:

    • 425342 [Kill Them All!]

    • 425343 [Intense Strikes]

    • 425344 [Maintaining Battle Capacity]

    • 425345 [Stomp It!]

    • 425346 [Beacon on a Bloody Path]

    • 425347 [Standing Amongst the Corpses]

    • 425377 [Sacrifice]

    • 425391 [Sacrifice]

    Example:

    When I go to 121107 [Dragon Corpse], the game should give me 209472 [True Dragon Scale] — which is required to complete 425377 [Sacrifice] and 425391 [Sacrifice] — but nothing happens.

    I have tested this multiple times and confirmed that these quests cannot be received at all.

    If I’m missing a prerequisite quest, please let me know which one it is.

    Otherwise, this seems to be a bug that prevents progression in Chrysalia.


    As shown in the video below, I found 106874 [No. 53 Punisher] at [Chrysalia: 50.9, 50.1].

    From a distance, it appears as a yellow target, but when I get close, it turns green (friendly) and immediately disappears.

    Here are my questions:

    1. The card 778355 [Card - No. 53 Punisher] should drop from this MOB, but since it disappears when approached, how can we obtain it?

    2. I’ve heard that this MOB may also drop a quest item — is that correct?

    3. On this database page (https://database.rom-welten.de…rch&name=778355&lang=eneu

      ) this card doesn’t appear. Does that mean it’s exclusive to Chronicles of Arcadia?

    4. Video Link

    I’m experiencing the same issue. Sometimes when I click on NPCs, nothing happens — it usually lasts for about a minute and then fixes itself, but it comes back later. It seems this problem isn’t just happening to a few players but quite a lot of us.

    When pressing ESC and opening the Assistant window, I can see which dungeon currently has the Arcadia Coins event active.

    However, when I check the same dungeon in the Black Codex Transport Spell , the event information is not displayed there.

    I think it would be great if, just like in the Assistant window, the Black Codex Transport Spell the active event information when hovering over the dungeon name.

    This would help players easily see which dungeon currently has a bonus event active.

    After extensive testing, I can confirm that the quests 425780 [More Feed Needed], 425778 [Medics' Good Helper], and 425774 [Transportation Tester] cannot be obtained from their respective NPCs.


    As a result, these quests cannot be completed, and the quest progression in the Merdhin Tundra zone is completely blocked at this point.


    As shown in the attached screenshot, these quests appear in the list but the NPCs do not offer them.

    While doing the 428521 [Leap of the Forgotten Gorge] quest, my character often gets stuck at the location shown in the video.


    When this happens, I use ESC > Stuck Report, but the game teleports me to a random distant area, far from the quest zone.


    This makes retrying the quest quite difficult.

    The 428491 [Birdbrain Protocol] given by this NPC 165028 Ellin is not visible on the map.
    The 428547 [The Withered Bloom] given by this NPC 165046 [Faelen] is not visible on the map.
    The 428550 [Containment Fails] given by this NPC 165048 [Velas] is not visible on the map.
    The 428551 [The Grove Breaches] given by this NPC 165048 [Velas] is not visible on the map.



    428489 [A Mirror Misplaced]

    After completing the 428489 [A Mirror Misplaced] quest, the turn-in location doesn’t appear on the map.


    To finish the quest, I had to press (L) and hover over the NPC name in the quest log to manually find their position.


    Only then was I able to turn it in.


    You can see this issue in the video below.

    Same this quest 428491 [Birdbrain Protocol]

    Same this quest 428549 [Rooted Whispers]
    Same this quest 428550 [Containment Fails]
    Same this quest 428551 [The Grove Breaches]

    In the Millim map, when a monster applies the 1505662 [Blinded] debuff on me, I’m completely unable to deal any damage to mobs during its duration.


    I’m not sure if this is an intended mechanic or a bug.


    Can anyone clarify this?

    1505662 [Blinded]

    Fishing already provides many great and useful items in the game.

    I think one more could be added.

    For example, a special fishing item that benefits gathering professions (herbalism, mining, and lumbering) would be great.

    This item could provide a gathering speed bonus, extra XP from gathering, or reduced gathering time.

    Such a reward would make fishing more attractive and add a nice balance to the overall profession system.

    In the open world, when gathering plants, mining, or lumbering, the collection time is usually around 0.9 seconds, and even faster with Buffs.


    However, for the new resource 560209 [Coal], this doesn’t apply — it takes about 1.6seconds to collect.


    It seems the gathering time for this material might be incorrectly set.

    558450 [Recibe- Eclipsefang] 558454 [Tarif - Elixir of the Aetherheart]

    Hi!

    I would like to give some feedback regarding the crafting cost of the item shown in the screenshot (Eclipsefang recipe).

    When I saw that it requires 50,000 Arcadia Coins, I was honestly shocked. While some end-game players might be able to farm Arcadia Coins easily, many others — especially:

    • players without a guild,

    • new or mid-level players,

    • players who don’t run instances every day,

    — struggle heavily to collect such a high amount.

    Many players simply don’t run dungeons constantly, so they naturally don’t gain Arcadia Coins fast enough. As a result, they have a very hard time crafting important quest items. Two of my friends even took a break from the game for this reason, and I personally had to convince them to come back.

    🔸 I would also like to point out a similar situation from the past:

    When the Talaghan zone was first introduced, many players — including myself — said that the quests were extremely difficult and players were dying far too often while trying to complete them. I remember asking for improvements, but the response at the time was that Talaghan is not meant to be easy.

    However, after a long time — and after many players continued struggling — the zone eventually received a very significant nerf. Thanks to that adjustment, the quests became enjoyable and accessible, and players finally started to have fun there.

    This example shows that listening to player feedback earlier can prevent frustration and reduce player loss. Responding more warmly and openly to community concerns can greatly improve the game’s long-term health.

    🔸 My suggestion:

    For quest-related crafting items like this, the Arcadia Coin requirement should not be based on end-game farming potential.

    It should be balanced according to new, average, and casual players, who make up a large portion of the community.

    I truly believe that adjusting these costs would make the game more enjoyable and prevent many players from feeling overwhelmed or discouraged.

    Thanks for reading and considering this feedback!


    Quest info: 428523 [Grandmaster - Blacksmithing]

    You've already mastered the legend tier, but a new challenge now lies ahead. The limits you knew before no longer apply, and your smithing skills will be tested like never before.


    By now, you should be confident in selecting materials, heating metals, and forging weapons. What I need to see is whether you can surpass the old threshold and prove your true mastery.


    If you're ready to advance, bring me these items: [Fake Shotak Pirate] and [Sys123457_name]. Only by presenting them will I judge your readiness. Succeed, and you'll unlock a level of power beyond all previous limits.

    I believe the price of 200209 [Festival Peach Blossom Alpaca Mount Bag (7 Days)], sold by 124129 [Forkas Garry] in Varanas, is too high for new players.

    This mount can be very helpful for beginners, but since it costs around 500 Mirror World Tokens, most new players cannot afford it.

    If the price of this item could be made more affordable, it would be a great improvement for newcomers and make their early game experience much more enjoyable.


    Hello,

    I would like to report a few issues and share some suggestions regarding the Arcane Forge instance:

    1. Inside the dungeon, MOBs or Bosses are often un-targetable.

      They sometimes fall below the ground, making it impossible to attack or kill them.

      Because of this, I lose a portion of my 30-minute run time trying to deal with these stuck enemies.

      You can see this issue clearly in the attached video.

    2. During a 30-minute farm session with 818% drop rate, I only received 1 single card.

      This feels very disappointing considering the effort and setup.

      It would be great if the card drop rate in Arcane Forge could be slightly increased to make the dungeon more rewarding.

    Thank you.