Posts by kleos

    Hello,

    I would like to share a small usability feedback regarding some yellow light-like objects around [Talaghan: 61.7, 52.2].

    These objects cannot be normally targeted, and there is no visible name or information explaining what they are.

    However, when I approach them, the game's default interaction key, F, becomes available. Pressing F opens an empty dialogue window with no options or information, other than the option to end the conversation.

    I suspect these objects may be related to a quest I completed previously, but I cannot confirm this.

    If the character no longer has an active quest or interaction related to these objects, it might be clearer if the F interaction prompt did not appear when passing near them.

    For your information.

    Thank you.


    Hello,

    While fighting 140156 [Barkhowl's Echo], there is a mechanic phase during which the Boss cannot be damaged.

    During this phase, nearby MOBs such as 140081 [Blackbark carrier] can still continue attacking players. However, while the mechanic is active, it is not possible to fight back / deal damage to these MOBs.

    For example, 140081 [Blackbark carrier] attacked me during this phase and the combat log showed:

    Blackbark carrier used Poisoned and dealt 41,281 damage to the Username.”

    My character is strong enough that this was not a major problem for me. However, for newer or mid-level players, having to complete the Boss mechanic while being attacked by MOBs they cannot fight back against can be quite difficult.

    Allowing players to fight MOBs such as 140081 [Blackbark carrier] while the 140156 [Barkhowl's Echo] mechanic is active could make this part of the encounter more balanced.

    For your information.

    Thank you.


    Hello,

    I checked the situation again and found the answer to my question.

    When using 1252174 [Mask of Reality], the MOB shown as 140261 [Shadow Spider] changes its appearance / identity. This explains why the same ID 140261 appears as 140261 [Noctis Warden] in IP2.

    Thanks.

    Hello,

    I noticed a confusing NPC/MOB ID mismatch inside 750981 [The Shattered Grove].

    When I hover over the MOB inside the instance, the game tooltip shows:

    140261 [Shadow Spider]

    However, when I search for the same ID 140261 in IP2, it shows:

    140261 [Noctis Warden]

    So the same ID 140261 appears with two different names depending on where it is viewed.

    Which one is the correct entry? Is this difference expected, or could there be an issue with the NPC name / ID mapping?

    Both cases can be seen in the screenshots.

    Thank you for the information.




    Hello,

    As shown in the video, I participated in the M501 event as a Priest.

    After entering the event for the first time, I died and used a Priest skill to revive myself. However, after reviving, I was no longer able to fight the MOBs or continue the event.

    Is the M501 start triggered only once when entering the event?

    If a player dies inside and revives themselves with a skill, is it normal that they can no longer continue the event?

    The behavior can be seen in the video.

    Thank you for the information.

    Hello,

    While inside 750973 [Kawak's Tomb (Awakened)], after using 495161 [Geceyarısı Ayini], almost the entire game interface became unresponsive.

    When the issue occurred:

    • I could not click any skills on my skill bar or hover over them to view their tooltips.
    • I could not interact with buffs or view their tooltips.
    • I could not select items in the loot roll window or roll on them.
    • Some visual effects from previously used skills remained frozen on the screen and did not disappear.
    • I could open my backpack, but hovering over items no longer displayed their tooltip information.
    • I could press Enter and type in the chat input, but I could not send the message.
    • I could not interact with the other chat sections.
    • I could not exit the game normally.

    The only way I could close the game in this state was by using Ctrl+Delete.

    I recorded the issue in a video, which can be seen below.

    Could the game/interface lock-up occurring after using 495161 [Geceyarısı Ayini] be checked?

    Thank you.

    Hello,

    Inside 750973 [Kawak's Tomb (Awakened)], interacting with 116434 [Maceracının İskeleti] triggers a visual transition, after which 116435 [Önceki Maceracının Ruhu] appears.

    However, after 116435 [Önceki Maceracının Ruhu] appears, 116434 [Maceracının İskeleti] remains visible at the same location.

    I think it would be clearer if 116434 [Maceracının İskeleti] disappeared once the visual transition is complete and 116435 [Önceki Maceracının Ruhu] has appeared.

    At the moment, both NPCs remain in the same position, which also makes it possible to accidentally select the wrong one when trying to interact.

    Making this transition clearer visually and in terms of interaction could be a nice improvement.

    Thank you.


    Hello,

    When entering 750973 [Kawak's Tomb (Awakened)] without any addons loaded, the following message appears:

    Chat:

    [11:17:59] Awakened mode!:750973

    The same message is also displayed in yellow in the middle of the screen:

    Awakened mode!:750973

    For your information.

    Thank you.


    Hello,

    I noticed a user interface issue related to 750973 [Kawak's Tomb (Awakened)].

    After entering the instance, I died and the Phoenix effect was triggered. I later died again, left the instance, and tried to enter it again.

    At that point, the instance difficulty selection window showed an additional empty button next to the normal difficulty options.

    The button has no text and is inactive / cannot be clicked.

    Normally, I would expect only the available instance difficulty options to be displayed here.

    The issue can be seen in the image.

    For your information.

    Thank you.

    US / English Version


    Hello,


    I first opened this thread in 2025 when I discovered 209472 [True Dragon Scale] and 425363 [Sacrifice].


    At that time, I did not fully understand how the event worked. I later continued researching the missing quests in the Chrysalia Codex, reviewing the source mechanics, and testing them on the live server.


    We now understand the mechanics of the following quests in much greater detail:


    425261 [Eliminate Elite Remodeled Soldiers]

    425363 [Sacrifice]

    425377 [Sacrifice]

    425391 [Sacrifice]


    For this reason, I am updating the old post and collecting all verified information in one guide.


    Color legend:


    Yellow = Quest

    Green = NPC / Mob / World Object

    Blue = Item

    Purple = Flag / Technical Data

    Orange = Coordinate / Duration

    Red = Important Warning



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    1. 425261 [Eliminate Elite Remodeled Soldiers]

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    Quest giver NPC:


    120277 [Jakon Wright]


    Location:

    Chrysalia 30 / 55


    Quest turn-in NPC:


    120276 [Carmen Bulane]


    Location:

    Chrysalia 28 / 60


    Prerequisite:


    425244 [Eliminate Remodeled Beasts] must be completed.



    Important:


    425261 [Eliminate Elite Remodeled Soldiers] is not a normal quest that is always available.


    120277 [Jakon Wright] uses an older selection system based on the following three internal flags:


    546248 [Unknown / Belirtilmedi]

    546249 [Unknown / Belirtilmedi]

    546250 [Unknown / Belirtilmedi]


    They are linked to the following quests:


    425259 [Eliminate Remodeled Beasts]

    425260 [Eliminate Enhanced Remodeled Soldiers]

    425261 [Eliminate Elite Remodeled Soldiers]


    The approximate selection rates in the old script are:


    546248 → 60%

    546249 → 30%

    546250 → 10%


    Required selection for 425261:


    546250 = 1



    How to do it:


    1. Talk to 120277 [Jakon Wright].


    2. If 425259 [Eliminate Remodeled Beasts] or 425260 [Eliminate Enhanced Remodeled Soldiers] is selected, accept the quest.


    3. Complete the quest.


    4. Turn the quest in to 120276 [Carmen Bulane].


    5. When the quest is turned in, the active selection flag is cleared again.


    6. Return to 120277 [Jakon Wright].


    7. When you click the NPC again, the system makes a new selection.


    8. Repeat this cycle until 546250 is selected.


    9. When 546250 = 1, 425261 [Eliminate Elite Remodeled Soldiers] becomes available.



    For example, the following state was observed during live testing:


    Code
    546248 = 0
    546249 = 1
    546250 = 0


    In this state, the active quest was:


    425260 [Eliminate Enhanced Remodeled Soldiers]



    After completing the quest and turning it in to 120276 [Carmen Bulane]:


    Code
    546248 = 0
    546249 = 0
    546250 = 0


    The flags were cleared.


    After that, 120277 [Jakon Wright] was clicked again and a new selection was made.



    For players who want to check the flags:


    Code
    /run for _,v in ipairs({546248,546249,546250}) do ChatFrame1:AddMessage("FLAG "..v.." = "..tostring(CheckFlag(v))) end


    When 425261 becomes available, the state you are looking for is:


    Code
    546248 = 0
    546249 = 0
    546250 = 1



    Quest objectives:


    10x 106612 [Elite Remodeled Soldier]


    10x 241192 [Remodeled Soldier Wing]



    Warning:


    If a flag is already active, repeatedly clicking 120277 [Jakon Wright] will not trigger a new selection.


    You must first complete the active quest and turn it in to 120276 [Carmen Bulane].



    Video – 425261 [Eliminate Elite Remodeled Soldiers]:





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    2. 209472 [True Dragon Scale] Event

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    425363 [Sacrifice], 425377 [Sacrifice], and 425391 [Sacrifice] are all based on the same hidden event.


    Required item:


    209472 [True Dragon Scale]



    At certain intervals in Chrysalia:


    121107 [Dragon Corpse]


    is spawned.


    At the same location:


    3x 106721 [Kulech Cutter]


    spawn.



    Very important:


    209472 [True Dragon Scale] is not normal loot from 106721 [Kulech Cutter].


    Do not look for it as a ground drop.


    It is also not looted from 121107 [Dragon Corpse].


    You do not need to click the corpse.


    After all three 106721 [Kulech Cutter] mobs are gone, the event controller gives the eligible player:


    209472 [True Dragon Scale]


    directly.



    Technically, the system uses:


    Code
    GiveBodyItem(Player,209472,1)





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    3. Dragon Corpse Spawn Points

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    According to the source data, the 121107 [Dragon Corpse] event has 6 actual spawn points:


    1. 62.2 / 45.8


    2. 63.9 / 42.5


    3. 64.9 / 39.1


    4. 67.7 / 40.5


    5. 65.8 / 31.6


    6. 67.7 / 27.5



    During live testing, the event was observed especially at:


    65.8 / 31.6


    and


    67.7 / 27.5




    Important:


    The event points do not simply rotate in the order:


    1 → 2 → 3 → 4 → 5 → 6



    The controller checks the eligible spawn points and selects one of them.



    In addition, according to the source mechanism, if a player is within approximately:


    400 internal world-distance


    of a spawn point, that point may be considered ineligible and another point can be selected.


    Therefore, it is safer to check the different points instead of waiting AFK on one exact coordinate.


    400 internal world-distance does not directly mean 4.0 on the map coordinate scale.




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    4. Event Spawn Interval

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    In the old controller code, the base interval is defined as:


    1080 seconds ≈ 18 minutes



    During live-server testing, the event intervals were observed in practice at approximately:


    19–21 minutes




    Live test examples:


    14:05 → 65.8 / 31.6


    14:25 → 65.8 / 31.6


    14:46 → 65.8 / 31.6


    15:05 → 63.9 / 42.5



    There was a problem during this test:


    121107 [Dragon Corpse] was spawning, but the required 3x 106721 [Kulech Cutter] were not appearing next to it.



    Zone restart:


    16:15



    After the restart:


    16:35:53 → 67.7 / 27.5


    121107 [Dragon Corpse]

    +

    3x 106721 [Kulech Cutter]


    spawned together correctly.


    209472 [True Dragon Scale] was obtained successfully.



    Next event:


    16:57 → 67.7 / 27.5


    Again:


    121107 [Dragon Corpse]

    +

    3x 106721 [Kulech Cutter]


    spawned, and a second 209472 [True Dragon Scale] was obtained.



    Therefore, in practice:


    I recommend checking all 6 points at approximately 18–21 minute intervals.




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    5. How Should 106721 [Kulech Cutter] Be Killed?

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    This section is important.


    106721 [Kulech Cutter] mobs have an automatic removal / suicide mechanism of approximately:


    15 seconds



    However, their behavior can change once the mobs enter combat.



    The event also tracks the player who should receive 209472 [True Dragon Scale] through the mobs’ combat targets.



    For this reason, instantly one-shotting all three mobs as soon as they spawn is risky.



    Safest method:


    1. When 121107 [Dragon Corpse] appears, move to it immediately.


    2. Find the 3x 106721 [Kulech Cutter] mobs.


    3. Make sure the mobs have targeted you / entered combat with you.


    4. Do not instantly kill all of them at the same time.


    5. Keep them in combat for a few seconds, then kill them in a controlled manner.


    6. Stay near 121107 [Dragon Corpse] as the last mob disappears.



    According to the source mechanism, the final item check is performed within approximately:


    300 internal world-distance


    of the corpse.



    If all three mobs are killed before the first control cycle records the player as a combat target:


    Player = 0


    may remain.


    In this case, the system may be unable to determine which player should receive the item, and:


    209472 [True Dragon Scale]


    may not be granted.



    Therefore:


    The safest method is to engage the mobs in combat first and then kill them.




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    6. About 106726 [Kulech Seeker]

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    In the event area, you may see:


    106726 [Kulech Seeker]



    This mob is not required for the 209472 [True Dragon Scale] mechanism.


    The mob you are looking for is:


    106721 [Kulech Cutter]


    and exactly


    3 of them


    spawn during the event.




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    7. About the "Check the Dragon Corpse" Note in My Old Post

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    When I first opened this thread in 2025, I wrote that I saw this message on my screen:


    "Check the Dragon Corpse..."


    and associated it with this event.



    I would like to correct this now:


    Source-code review showed that this exact message belongs to:


    424491 [Unknown / Belirtilmedi]


    quest chain.


    The object that uses this message is:


    119176 [Unknown / Belirtilmedi]


    and the related string is:


    SC_424491_01




    Therefore:


    The "Check the Dragon Corpse..." message is not a trigger that needs to be followed to start the 425363 Dragon Corpse event.



    In my original 2025 observation, 209472 [True Dragon Scale] being added automatically to my bag while I was near the corpse is consistent with the event script.


    The item is not created as ground loot; when the conditions are met, the event controller gives it directly to the player.




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    8. 425363 [Sacrifice]

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    Required item:


    1x 209472 [True Dragon Scale]



    Quest NPC:


    120577 [Forem Mone]


    Location:


    Chrysalia approximately 67 / 50



    425363 [Sacrifice] is a one-time quest.


    Use 209472 [True Dragon Scale] to open the quest window.


    When you accept the quest:


    1x 209472 [True Dragon Scale]


    is removed from your inventory.



    The quest script then automatically completes the required target.


    Technically:


    106887 [Unknown / Belirtilmedi]


    receives kill credit through the script.


    This means you do not need to find and kill an actual 106887 [Unknown / Belirtilmedi] in the world.



    When 425363 [Sacrifice] is completed, the following Chrysalia title-system requirement is completed:


    530029 [Struck by Lightning]




    Correction regarding 530032:


    In my original post, I also described 530032 [Dragon Operations Officer] as if it were a direct reward from 425363.


    In fact, 530032 [Dragon Operations Officer] requires all of the following Chrysalia titles:


    530023 [Insect Scholar]

    530024 [Extermination Brigade]

    530025 [Concern to Cruelty]

    530026 [Cruelty to Concern]

    530027 [Stand Fast]

    530028 [A Problem Indeed]

    530029 [Struck by Lightning]


    If the other requirements were already completed, completing 425363 [Sacrifice] also completes 530029 [Struck by Lightning], which can make 530032 [Dragon Operations Officer] obtainable.




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    9. 425377 [Sacrifice]

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━


    Prerequisite:


    425363 [Sacrifice] must be completed.



    You must also have:


    1x 209472 [True Dragon Scale]


    in your inventory.



    Quest NPC:


    120577 [Forem Mone]


    Location:


    Chrysalia approximately 67 / 50



    When 425377 [Sacrifice] is accepted:


    1x 209472 [True Dragon Scale]


    is consumed again.



    Therefore, the first scale used for 425363 [Sacrifice] is not enough.


    You need to obtain a new 209472 [True Dragon Scale].



    Technical information:


    425377 [Sacrifice] is a repeatable quest.


    It is not a Public Quest.



    Video – 425377 [Sacrifice]:





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    10. 425391 [Sacrifice]

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    The prerequisite is again:


    425363 [Sacrifice] must be completed.



    You must also have:


    1x 209472 [True Dragon Scale]


    in your inventory.



    Quest NPC:


    120577 [Forem Mone]


    Location:


    Chrysalia approximately 67 / 50



    When 425391 [Sacrifice] is accepted:


    1x 209472 [True Dragon Scale]


    is consumed.



    Technical information:


    425391 [Sacrifice] is a repeatable Public Quest.


    Its completion callback awards Public Event points.



    Video – 425391 [Sacrifice]:





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    11. How Many True Dragon Scales Are Required?

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    If 425363 [Sacrifice] has never been completed:


    1. Scale → 425363 [Sacrifice]


    2. Scale → 425377 [Sacrifice]


    3. Scale → 425391 [Sacrifice]



    If all three quests are missing:


    A total of 3x 209472 [True Dragon Scale]


    are required.



    If 425363 [Sacrifice] is already completed:


    A total of 2 new 209472 [True Dragon Scale]


    are enough.




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    12. Technical Event Chain

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    For players who are interested, here is a short technical summary of the mechanism:


    110987 [Unknown / Belirtilmedi]



    Lua_425363_WatchControl



    781043 [Unknown / Belirtilmedi] spawn-point group



    One of 6 possible points is selected



    121107 [Dragon Corpse] is spawned



    3x 106721 [Kulech Cutter] is spawned



    The player enters combat with the mobs



    The three mobs die / disappear



    The system checks the player recorded as the combat target



    If the player is within approximately 300 internal world-distance of 121107 [Dragon Corpse]



    Code
    GiveBodyItem(Player,209472,1)



    209472 [True Dragon Scale] is added directly to the bag.



    In other words, 209472 [True Dragon Scale]:


    - it is not normal mob loot,

    - it does not drop on the ground,

    - it is not looted from Dragon Corpse,

    - it is not obtained by clicking the corpse,

    - it is not a normal item drop affected by drop-rate buffs,

    - it is given directly to the player by the event controller.




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    13. If the Event Appears to Be Broken

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    121107 [Dragon Corpse] may spawn while the required


    3x 106721 [Kulech Cutter]


    do not appear next to it. If this happens repeatedly, the event may not be functioning normally.



    During live testing, this happened for several consecutive spawns.


    The corpse was visible, but the required mobs were missing.


    In the first event after a zone restart:


    121107 [Dragon Corpse]

    +

    3x 106721 [Kulech Cutter]


    spawned together correctly, and:


    209472 [True Dragon Scale]


    was obtained successfully.



    If this keeps happening, there may be an event/controller-side issue.




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    14. Short Summary

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    425261 [Eliminate Elite Remodeled Soldiers]


    Use the quest-selection cycle on 120277 [Jakon Wright].


    Whenever 425259 or 425260 is selected, complete it and turn it in to 120276 [Carmen Bulane].


    When 546250 = 1, 425261 becomes available.



    425363 [Sacrifice]


    Obtain 209472 [True Dragon Scale] from the Dragon Corpse event.


    Use the first scale to complete 425363 [Sacrifice].



    425377 [Sacrifice]


    After 425363 [Sacrifice] is completed, obtain a new 209472 [True Dragon Scale] and accept the quest from 120577 [Forem Mone].



    425391 [Sacrifice]


    Obtain one more 209472 [True Dragon Scale] and accept the quest from 120577 [Forem Mone].



    Dragon Corpse event:


    Spawn points:


    62.2 / 45.8

    63.9 / 42.5

    64.9 / 39.1

    67.7 / 40.5

    65.8 / 31.6

    67.7 / 27.5


    Recommended check interval:


    approximately 18–21 minutes


    Required mob:


    3x 106721 [Kulech Cutter]


    Instead of one-shotting all mobs immediately after they spawn, it is safer to engage them in combat first and then kill them in a controlled manner.



    I hope this helps players who are trying to complete the Chrysalia Codex and the related titles.


    The guide can be updated if new or different live-server information is discovered.





    Hello,

    I would like to share a small usability feedback regarding interaction with 129464 [Dikim için Toprak] during the Bee Event in Talaghan.

    When a MOB is standing on 129464 [Dikim için Toprak], it can be difficult to select it with the mouse. Using the Shift key makes it much easier to select, so this is not a major issue.

    However, the game's default interaction key, F, does not interact with 129464 [Dikim için Toprak].

    In crowded situations like this, allowing the F key to interact with 129464 [Dikim için Toprak] could make the event more convenient to use.

    For your information.

    Thank you.


    Hello,

    While checking the healer equipment in Atlas Training Ground again, I noticed several outdated / inconsistent items provided by 165768 [Cael Thorne].

    The official Atlas Training Grounds information states that the equipment provided by 165768 [Cael Thorne] should represent the currently best available endgame gear. Since Kawak Tomb (Awakened) is now part of the current endgame content, I think the healer equipment should also reflect the current endgame setup.

    1. Healer accessories

    When selecting healer equipment from 165768 [Cael Thorne], the provided accessories do not appear to be the current Kawak endgame accessories.

    Since the current endgame accessories are obtained from Kawak content, the healer accessories in Atlas Training Ground may also need to be updated to the current endgame options.

    1. 1210880 [Spectral's Touch +20]

    The +20 upgrade and Stage 16 appear correct.

    However, its 6 item stats are not healer / Wisdom stats. They contain Strength, Physical Attack, Dexterity and other old / physical-oriented stats.

    For an endgame item provided for healer testing, I would expect appropriate Wisdom / healer stats instead.

    1. 1210885 [Anomaly's Bolt +20]

    This item is provided at +20, but it is only Stage 8.

    Additionally, although it is obtained through the healer equipment option, its item stats are primarily Strength / Physical Attack based:

    Strength

    Strength

    Stamina

    Physical Attack

    Because of this, both its Stage value and its stats do not appear appropriate for current endgame healer equipment.

    1. 239660 [Kutsal Ejderha Pulu +20]

    This healer off-hand item is also +20, but only Stage 8.

    When comparing its stats with the current healer endgame stat list, 5 out of 6 match, but 519499 [Wisdom of Dissolution] is replaced by “Sanctity of Delusion”.

    1. Current healer endgame stats

    The current healer endgame stats I checked are:

    519492 [Sanctity of the Glitch]

    519455 [Omniscient of the Glitch]

    519412 [Omniscient of the City]

    519499 [Wisdom of Dissolution]

    519191 [Karanlık İradenin Bilgeliği]

    519319 [Wisdom of the Colossus]

    For example, 1221426 [Skaldrin's Robes +20] contains 5 of these 6 stats, but it also has “Sanctity of Delusion” instead of 519499 [Wisdom of Dissolution].

    Could the healer accessories, weapons, off-hand items, their Stage values, and the stats provided by 165768 [Cael Thorne] be reviewed against the current endgame equipment?

    Since Atlas Training Ground is intended to allow accurate class testing with current endgame equipment, outdated or incorrect healer stats can directly affect the results of healer testing.

    Thank you.

    Hello,

    I noticed an issue with 1630077 [Goblin Madeni Tekrar Bileti I].

    When I try to use this item while inside the Guild Castle, I receive the following message:

    “[22:56:09] Bu eşya bu bölgede kullanılamaz.”

    Other Prestige rewards work normally in the same location and I can claim them into my bag without any issue. However, 1630077 [Goblin Madeni Tekrar Bileti I] only gives this area restriction message.

    Is it normal that this item cannot be used inside the Guild Castle? If not, could the area restriction for this item be checked?

    Thank you.

    Hello,

    I previously reported a similar issue with 206698 [Yüksek Kalitede Deri Sırt Çantası III] and 206699 [Yüksek Kalitede Deri Sırt Çantası IV].

    These two items are currently available again in the Happy Weekend shop, and the same issue is still present with the new Mall entries:

    206698 [Yüksek Kalitede Deri Sırt Çantası III]Mall GUID: 71834

    206699 [Yüksek Kalitede Deri Sırt Çantası IV]Mall GUID: 71835

    When I try to link these items to chat, I receive the following errors:

    [Error #3] parent:ItemMallList9 call ItemMallList9ItemB's OnClick, error: interface\WorldXML\ItemMall.lua:1531

    bad argument #1 to ParseHyperlink (string expected, got nil)

    [Error #4] parent:ItemMallList10 call ItemMallList10ItemB's OnClick, error: interface\WorldXML\ItemMall.lua:1531

    bad argument #1 to ParseHyperlink (string expected, got nil)

    The items still cannot be linked to chat, and the tooltip again shows only the Mall GUID instead of the normal item ID.

    I wanted to provide this as additional information to my previous report. Could the new Mall entries also be checked?

    Thank you.

    Hello,

    129491 [Miquella], who introduces and provides information related to the Bard class, currently appears like a regular NPC.

    While exploring Sarlo, I noticed 122154 [Moby Dekon]. This NPC continuously plays different musical instruments while moving, which gives the character a very nice visual identity.

    Since 129491 [Miquella] is directly connected to the Bard class, I think it could be a nice visual and lore improvement if she also occasionally played musical instruments or used Bard-themed music animations.

    Thank you.


    Title: Visual issues and FPS drop when enabling the house ground effect

    Hello,

    When I enable the visual effect shown in the video for the ground of my current house, two issues occur:

    • Visual / ground rendering issues appear.
    • My FPS drops noticeably.

    When the visual effect is disabled, I do not encounter these issues.

    The behavior can be seen in the video.

    Thank you.


    Hello,

    When I try to list 219577 [Bilinmeyen Mühimmat] in the Auction House, I am charged the following transaction fees:

    1 day: 356.400 Gold

    2 days: 712.800 Gold

    3 days: 1.069.200 Gold

    7 days: 2.494.800 Gold

    37 days: 13.186.800 Gold

    These fees seem unusually high and unbalanced to me.

    For comparison, the current Auction House value I see for 219577 [Bilinmeyen Mühimmat] is around 10 Diamonds for approximately 10,000 pieces. Despite this, listing the item for a longer duration can require several million Gold in transaction fees.

    Are these Auction House transaction fees for this item normal?

    Thank you for the information.


    Hello,

    When I click the Trash Bin button in the bag interface, the “Trash Bin” window opens.

    There is a gear-shaped button in the top-right corner of this window. However, hovering over it does not show any tooltip or description, and the button cannot be clicked.

    What is the purpose of this gear icon? Is it normal that it cannot currently be used, or is this button supposed to be functional?

    Thank you for the information.

    Hello,

    While inside 750127 [Dalanis Dungeon], if I click my character portrait in the top-left corner and use the “Reset Instance” option, I am teleported to Thunderhoof Hills at approximately 56.3 / 58.1.

    As far as I know, when an instance is normally reset through the party system, players are usually sent back to the area near the instance entrance portal.

    Because of this, I noticed that using the reset option from the character portrait for 750127 [Dalanis Dungeon] sends me to a different location instead.

    Was this teleport location intentionally configured this way, or should the player be sent back near the dungeon entrance portal?

    Thank you for the information.

    Hello,

    I noticed a confusing quest completion behavior with 424686 [Reward - Experiment No.203].

    The quest description tells the player to enter 750127 [Dalanis Dungeon] and defeat 103153 [Experiment No.203].

    The objective is:

    545709 [Deney No.'yu Mağlup Et 203] 0/1

    On my first run, I killed 103153 [Experiment No.203] but did not loot the boss. After finishing the dungeon, I noticed that the quest objective was still incomplete.

    I entered the dungeon a second time and killed 103153 [Experiment No.203] again. The objective still did not complete.

    This time, I opened the boss loot window and manually collected every visible item:

    226043 [Gölge Kılıç Omuz Zırhı]

    204890 [Basit Ruh Taşı]

    552094 [Tarif - No. 203 Savaş Hatırası]

    210308 [Sivri Uçlu Ok]

    206879 [Kadim Yadigarlar]

    After collecting all visible items, the loot window appeared empty, but the boss still appeared to have loot and the “Loot All [F]” option was still available.

    As soon as I pressed F, the objective 545709 [Deney No.'yu Mağlup Et 203] was triggered and the quest became complete.

    The quest description only tells the player to defeat the boss, and there is no visible quest item in the loot window. Because of this, it is very difficult for a player to understand that using “Loot All” on an apparently empty loot window is required.

    If this additional loot action should not be required, could the trigger for 545709 [Deney No.'yu Mağlup Et 203] be checked so that it completes when 103153 [Experiment No.203] is defeated?

    If looting is required, it would be helpful if this were clearly mentioned in the quest description.

    Thank you.

    Hello,

    I have confirmed that the wrong target name issue I previously reported for 428107 [Reward - Karver Shattertooth] in post #252 is still present in the current client.

    The quest acceptance text still says that the player should fight against 119143 [Polis Leighton]. However, the quest target should be 109084 [Karver Shattertooth].

    For your information.

    Thank you.

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