Posts by kleos

    Hello,

    I would like to share a bad experience I had with the quest 420605 [Dissipating All Fortune]

    To complete this quest, I had to wait for the boss 100075 [Giant Guardian]

    I waited around 50 minutes for this boss to appear. When the boss finally spawned, I tried to complete the quest by using the quest item 201275 [Expensive Rune] given by the NPC.

    However, even though I had the boss selected and right-clicked the item many times, I kept receiving the following red warning message:

    Harabelerde kullanmak için yanında bir Muhafıza ihtiyacın var! Kullanılamaz

    Normally, I expected the quest to progress after selecting the boss and using the item once. However, even after trying many times and changing my position several times, the item did not work for a while.

    After some trial and error, the quest finally completed. However, this was a very stressful experience. This boss can drop a valuable card when killed, so other players may come and kill it.

    Around 5-6 seconds after I finally completed the quest, a strong player arrived and killed the boss. I was very lucky, because if I had been a few seconds later, the boss would have been killed after I had waited around 50 minutes, and I would not have completed the quest.

    Because of this, I think the usage condition or required positioning for 201275 [Expensive Rune] could be made clearer for players.

    At the moment, even when the boss is selected, the item may appear not to work, and the warning says that a Guardian is needed nearby. This makes it difficult for the player to understand what they are doing wrong.

    Since this quest can require a long boss waiting time, making the item usage condition clearer or making it work more reliably when the boss is selected would improve the player experience.

    Video:

    For your information.

    Thank you.

    Quest: 420072 [Ancient Dreamland]


    In this quest, the 200037 [Dreamland Crystal] appears with the wrong ID in the accept/detail text.


    Wrong ID currently shown in Arcadia:

    420058 [Dreamland Crystal]


    Correct ID should be:

    200037 [Dreamland Crystal]


    According to the database entry for this quest, the item used here is 200037 [Dreamland Crystal]. ID 420058 [Dreamland Crystal] appears to be a different quest ID, not the correct item ID.


    Therefore, the text should be corrected from 420058 [Dreamland Crystal] to 200037 [Dreamland Crystal].


    Link : https://database.rom-welten.de…neu&db=strings&key=420072

    Hello,

    I noticed a serious performance issue with the Warden/Priest skill 493348 [Doğanın Koruması +55].

    I test many different classes in the game, and I have been playing them for days with my current graphics settings. With the same settings, I did not experience this kind of severe FPS drop on other classes.

    However, during my Warden/Priest tests, when I use 493348 [Doğanın Koruması +55], my character receives the buff 503581 [Doğanın Koruması]. While this buff is active, my FPS drops heavily.

    This significantly affects gameplay smoothness. Especially while moving or during combat, the game runs much worse when this buff is active.

    You can see the FPS drop caused by 503581 [Doğanın Koruması] in the video below.

    Video:

    For your information.

    Thank you.

    Hello,

    I noticed an issue in 750981 [The Shattered Grove].

    Even though there is no visible obstacle on the road, my character cannot walk through this point. It feels like there is an invisible wall or invisible object blocking movement.

    Since this happens on the road, it can make movement and progression uncomfortable.

    I will show the issue in detail in the video.

    Video:

    For your information.

    Thank you.

    Hello,

    I noticed an issue with the 129133 [Atlas Savunması] portal.

    When clicking this portal, a confirmation window appears for entering Atlas Defense.

    However, if I wait around 3 seconds after the confirmation window appears and then accept it, the game does not accept the action and I do not enter Atlas Defense.

    After this happens, clicking the portal again does not show the entry confirmation window anymore.

    The confirmation window only appears again after logging out and logging back in. After relogging, if I click the portal again, the entry prompt appears normally.

    It looks like there may be an issue with the portal entry prompt behavior.

    For your information.

    Thank you.

    I mostly agree with the message of the image, but I think there is another side to it.


    I am also an endgame player, because in CoA many rewards and systems are connected to endgame content. For example, there are weekly quests in Millim that can reward packages such as [Advanced Jumping Package]. If you are lucky and get valuable cards from them, they can be sold for a lot of Diamonds. So yes, daily and weekly routines are important.


    However, I think the real problem starts after the daily routine is done. If a player has no personal goal after finishing the daily checklist, the game can quickly start to feel empty.


    That is why I made my own To-Do List. I had more than 1000 goals on it over time, and every time I complete something and mark it as done, I feel real progress. While completing old goals, I usually discover new things and add them to the list. Because of that, I always have a plan and a reason to keep playing.


    For me, one of the best systems in CoA is the Codex and Collection system. It shows what you have completed and what you are still missing: mobs, bosses, titles, cards, locations, collections and many other things. This constantly gives me new goals. I really enjoy trying to complete collections to 100%.


    A good example happened yesterday. I spent around 6 hours killing spiders in Ystra Highlands because I wanted to complete my collection there. Finally, the boss Anselve spawned, and suddenly around 48 players from the server came together. That moment felt very satisfying. I tested something, I achieved my goal, and then many players shared the reward together.


    For me, this is what keeps an MMO alive. Not only items, not only daily checklists, but personal goals, discovery, testing, community moments and stories created together with other players.


    Hello,

    I think there are missing or incorrect parts in the tooltip of 490129 [Hücum Saldırısı].

    First, the tooltip contains “(DMG0)”, which looks like raw placeholder / formula text shown to the player.

    The tooltip currently says something like:

    “Charges at the target, deals (DMG0) main-hand weapon DPS damage, and knocks the target down.”

    The “(DMG0)” part does not look like a clear value or player-readable explanation.

    Also, during my tests, when I used this skill on a single MOB, it also dealt damage to nearby MOBs around the target.

    This effect is not mentioned in the skill tooltip either.

    Based on the current description, the skill looks like a single-target skill, but in practice it can also damage nearby targets.

    Because of this, I think the tooltip of 490129 [Hücum Saldırısı] should be checked for two points:

    The “(DMG0)” part appears as raw placeholder / formula text.

    The tooltip does not mention that the skill can also deal damage to nearby enemies.

    Video:

    For your information.

    Thank you.


    Hello,

    I noticed a text inconsistency in the quest 424681 [Ele Geçirilmiş Su Elementini Mağlup Et], which is obtained from 119553 [Uluyan Dağlar - Kırmızı Pano].

    In the quest acceptance window, the player is asked to go to 750108 [Ganimet Yığını] and defeat 10x 102641 [Ele Geçirilmiş Su Elementi].

    However, after accepting the quest and opening the quest window, the text says:

    “Go to the Water Dragon Cave and defeat 10 Possessed Water Elementals to prove your strength!”

    This seems to refer to 750118 [Su Ejderhasının Mağarası].

    750108 [Ganimet Yığını] and 750118 [Su Ejderhasının Mağarası] are different dungeons.

    Because of this, the dungeon name shown in the quest acceptance window and the dungeon name shown after accepting the quest are inconsistent.

    For your information.

    Thank you.



    Hello,

    I noticed an issue with the Card Compendium interface.

    No addons were installed during the test.

    I pressed P in-game and opened the Card Compendium window. When I clicked the Current Zone option from the filter buttons in the top-left corner, the option did not work.

    At the same time, the following error appeared in the chat window:

    Quote

    [041329] [Error #1] parentNewCardFrameFilter call NewCardFrameFilterButton2's OnClick, error [string ]604

    attempt to index local card (a 'nil' value)

    So when clicking the Current Zone filter, the filter does not work properly and a UI error appears in the chat.


    For your information.

    Thank you.

    Hello,

    I would like to report an issue with short freezes / micro-stutters that happen at regular intervals.

    No addons were installed during the test.

    While I was in my house and moved along a fixed path, the game briefly froze at certain intervals. The screen stops for a very short moment, then continues again.

    At first, I thought this might be related to my graphics settings. Because of that, I changed all graphics settings to maximum, but the issue continued. Then I changed all settings to minimum, but the issue still continued in the same way.

    I also restarted my PC, but the issue did not change.

    This does not only happen inside my house. I also experience similar short freezes in the open world. In some situations, this makes gameplay very difficult. Especially during group content or combat, these short freezes can make me fall behind, fail to help my party members in time, or cause problems during fights.

    Summary of my test:

    No addons were installed.

    While moving along a fixed path inside my house, short freezes happen at regular intervals.

    Setting graphics to maximum did not change the issue.

    Setting graphics to minimum did not change the issue.

    Restarting the PC did not solve the issue.

    Similar freezes also happen frequently in the open world.

    This can seriously affect gameplay in some situations.

    I am not sure if this is related to the old Character Backports Issue. That issue was about characters being teleported back / backported, and the thread was later moved to Fixed Bugs. My current issue feels more like short client freezes / micro-stutters.

    Video:

    For your information.

    Thank you.

    428107 [Reward - Karver Shattertooth] - Wrong target name in quest text


    Quest: 428107 [Reward - Karver Shattertooth]

    Quest Giver NPC: 162742 [Vortis Red Bulletin Board]


    The quest text appears to have an incorrect target name.


    The English text says:

    "lead a crusade against [Polis Leighton]"


    This does not make sense, because [Polis Leighton] is the NPC who posts/gives the reward notice. The player should not be asked to fight against [Polis Leighton].


    The target should most likely be [Karver Shattertooth] or the related boss inside 750189 [Tomb of Souls (Easy)].


    Because of this, both the English source text and the Turkish translation appear to contain the wrong target name.



    TR doğru olması gereken metin:


    Quote

    Bu [Polis Leighton] tarafından asılmış bir ödül afişidir:
    Gücünü göstermek isteyen cesur maceracılar aranıyor. 750189 [Ruhlar Mezarı (Kolay)]'na gidip [Karver Shattertooth]'a karşı bir mücadeleye liderlik edin. Başarıya ulaştığınızda ödülünüzü almak için bana geri dönün.

    [Polis Leighton]



    EN correct version:

    Quote

    This is a reward poster put up by [Polis Leighton]:

    Seeking brave adventurers who want to show their strength. Go to 750189 [Tomb of Souls (Easy)] and lead a crusade against [Karver Shattertooth]. Adventurers who succeed may come back to me to receive a generous reward!

    [Polis Leighton]

    Hello,

    When I try to add 1220241 [Annelia's Old Toy] to the Magic Wardrobe from the C menu, the game gives the following error:


    Gerekli Miktarda
    elmas'lara sahip değilsiniz: 1000.


    However, this is not correct. My character has more than 3,000 diamonds.

    Because of this, I cannot add the appearance of this item to the Magic Wardrobe.

    It looks like there may be an issue here.

    For your information.

    Thank you.

    Hello,

    I would like to ask a question about 777054 [Kart - Kırmızı Kobay Asker].

    There is a lock icon on the card. When I hover over the lock icon, the tooltip says:

    The card is blocked. No actions can be performed, including extraction.

    I would like to change the stats of this card, but I cannot do anything because the card is blocked.

    How can I unlock this card?

    Thank you for the information.

    Hello,

    I would like to add one more small user interface feedback point about the 165582 [Bizarre Thing] NPC window.

    When talking to this NPC and moving through shop / recipe learning / different dialogue options, there does not seem to be an option to return to the previous screen or previous dialogue page.

    In many other NPC dialogues in the game, there is usually a “back”, “previous page”, or similar option at the bottom of the dialogue window. This is very useful because it allows the player to return to the previous menu without closing the NPC interaction completely.

    It would be nice if 165582 [Bizarre Thing] also had such an option.

    For example, after opening the shop or recipe window, there could be an option at the bottom to return to the previous dialogue screen. This would make interacting with the NPC more comfortable and easier to navigate.

    This could be another small user interface / quality-of-life improvement.

    Thank you.

    1248522 [Grand Platinum Repair Hammer]

    Quote

    Geçici olarak kuşanılmış tüm silahların, zırh parçalarının ve aksesuarların dayanıklılığını maksimum değerlerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine nadirliğine bağlı olarak %20 bonus ekler.

    Robot bonusu, bu eşyanın kullanıldığı nadirliğe bağlı olacaktır.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.


    1248518 [Robotic Repair Hammer]

    Quote

    Bir Robot veya Robot Bileşeni parçasının geçici dayanıklılığını maksimum değerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine nadirliğine bağlı olarak bonus ekler.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.


    1248519 [Eser Tamir Çekici]

    Quote

    Bir Eser parçasının geçici dayanıklılığını maksimum değerinin %200’üne ayarlar.

    Eşyanın dayanıklılığı orijinal maksimum değerinin üzerinde kaldığı sürece, eşya özelliklerine %20 bonus ekler.

    Bu etki benzer etkilerle birikmez.

    Kullanım: Sağ tıklayın, ardından hedef ekipmana tıklayın.




    Hello,

    The descriptions of the following items appear in English on the Turkish client:

    1248522 [Grand Platinum Repair Hammer]

    1248518 [Robotic Repair Hammer]

    1248519 [Eser Tamir Çekici]

    These items can be purchased with diamonds and are actively used by players. Because of this, having their descriptions translated into Turkish would be helpful for Turkish players.

    Thank you.

    Hello,

    I would like to ask a question about Mirror World content.

    Mob and boss kills inside Mirror World do not seem to count toward Prestige progress.

    Also, cards obtained from Mirror Worlds and dismantling these cards do not seem to count toward the Prestige system either.

    Is this intended?

    Are Mirror World Mob / boss kills, Mirror World cards, and dismantling these cards intentionally excluded from Prestige progress?

    Thank you for the information.

    Hello,


    I would like to ask a question about the drop sigil system.


    In open world maps, dungeons, or other areas, when the drop rate is high, mobs can sometimes provide various sigil buffs to players.


    For example:

    501003 [Magic Defense Sigil]

    30% Magical Defense Increase Percentage


    501001 [Experience Sigil]

    50% Experience Value Rate


    500999 [Attack Sigil]

    50% Physical Attack Increase and 20% Damage Increase


    501002 [Magic Attack Sigil]

    50% Magical Attack Increase and 20% Magic Power


    These types of buffs can appear / be granted from mobs in many areas.


    My question is:

    Does this system work inside the endgame dungeon The Shattered Grove?


    Or is the sigil buff system intentionally disabled inside The Shattered Grove?


    Thank you for the information.

    Hello,

    I would like to share a small feedback about the daily quest 428379 [Extreme E-Lily-Mination] in the Origin instance.

    In the quest description, some important names are shown in yellow / red text. For example:

    139978 [Nutritious Maggot]

    139979 [Life Leecher]

    However, when I hover over these names with the mouse, no tooltip or information window appears.

    In many other quests, when hovering over mob / boss / NPC names in the quest description, the game shows information about the related target. This makes it easier to understand the quest objective and find the correct creature or NPC.

    It would be helpful if the colored target names in this quest also showed tooltip information when hovering over them.

    For example, 139978 [Nutritious Maggot] and 139979 [Life Leecher] seem to be related to this quest, but the colored text in the quest description does not provide any direct information when hovered.

    This is not a major issue, but I wanted to share it as a small user experience feedback to make the quest description clearer.

    Thank you.


    In my previous message, I wrote that fighting for the Dark Forces against the Light Forces in Arena of Darkness felt extremely exhausting and punishing for me.

    I do not want this feedback to be only “I had a hard time.” I would like to explain more clearly why it felt that way, using specific mechanics and examples from my run.

    One of the most problematic examples for me was:

    139618 [Köleleştirilmiş Talaghan Kalkan Kaplumbağası]

    When this boss appeared, the game gave me around 08:13 remaining time. During the fight, the boss repeatedly used a mechanic where it “pulls its head inside” and becomes untargetable.

    Based on my own timing observations:

    08:04 -> 07:40

    The boss was untargetable for about 24 seconds.

    07:16 -> 06:52

    The boss was untargetable for about 24 seconds.

    06:28 -> 06:02

    The boss was untargetable for about 24 seconds.

    05:37 -> 05:12

    The boss was untargetable for about 24-seconds.

    04:46 -> 04:22

    The boss was untargetable for about 24 seconds.

    03:57 -> 03:33

    The boss was untargetable for about 24 seconds.

    03:08 -> 02:43

    The boss was untargetable for about 25 seconds.

    02:19 -> 01:55

    The boss was untargetable for about 24 seconds.

    01:31 -> 01:07

    The boss was untargetable for about 24 seconds.

    00:45 -> 00:09

    The boss was untargetable for about 24 seconds.

    So, from what I observed, the boss becomes untargetable roughly every 48-51 seconds and stays untargetable for around 24 seconds.

    This means that the boss cannot be attacked for almost half of the fight.

    On top of that, the boss also has this buff:

    1502976 [Kalın Kabuk]

    Effect:

    +75% reduced incoming magical damage

    +75% reduced incoming physical damage

    So the boss is frequently untargetable, and even during the short windows where it can be attacked, it takes 75% reduced damage.

    With the time limit, this becomes a very harsh DPS check for a non-endgame player.

    Whenever this boss appeared in my run, I failed at that stage.

    However, the problem is not only this one boss. While fighting for the Dark Forces against the Light Forces, many punishing mechanics overlap at the same time.

    Examples:

    1503006 [Kıvamlı Sıvı]

    This debuff reduces movement speed by 50%. This becomes very punishing when the player needs to reach the green healing buffs on the ground or move away from dangerous mechanics.

    1503004 [Güçlü Isırık]

    This debuff deals 15% damage every 2 seconds. For classes without self-healing, this feels extremely punishing.

    1502981 [Sızmış]

    This debuff reduces physical defense by 80%. When this debuff is active, incoming damage becomes much more dangerous.

    1502979 [Korozyon]

    This debuff deals damage every second and reduces maximum HP by 8%.

    1502978 [Yan!]

    This debuff also deals damage every second. By itself, the damage did not feel too high, but together with other debuffs it adds even more pressure.

    Another boss:

    139615 [Köleleştirilmiş Deniz Rüzgarı Maga]

    When I attacked this boss, it applied stacking pressure through debuffs such as:

    1502979 [Korozyon]

    1502978 [Yan!]

    In a run where there is already percentage-based damage and heavy survival pressure, this became even more exhausting.

    Another boss:

    139604 [Atreus]

    This boss was especially frustrating for me. When attacking the boss, or as the boss loses HP, it seems to gain a buff that heavily reduces incoming damage. From what I saw, this reduction can become extremely high.

    On top of that, after dying, the boss resurrects itself.

    With the time limit, the combination of high damage reduction and resurrection made this boss feel almost impossible for a non-endgame player.

    Another enemy:

    139610 [Ysabell]

    This mob was also very frustrating in solo play.

    Several of them can appear at the same time. They frequently heal themselves, and they also have:

    1503010 [Diriliş]

    Because of this, after killing them, they can resurrect again. This makes the player’s DPS feel wasted and slows down the run heavily.

    The green healing buffs on the ground are a good idea, but in their current state, their duration feels too short to me.

    The green buff:

    1503082 [Restoration]

    seems to last only around 6-7 seconds and restores about 5% HP per second.

    However, if the player is already slowed, taking percentage-based damage, or surrounded by mobs, reaching this buff is not easy. Even if the player reaches it, 6-7 seconds may not be enough for classes without self-healing.

    I was able to survive some situations because I was playing a healer. But I honestly do not understand how classes without reliable self-healing are expected to survive these mechanics.

    There is also a smaller but noticeable issue with combat chat messages.

    During the fight, messages such as:

    Ironweaver dealt X damage to enemy forces

    appear very frequently in the chat.

    In a mechanically intense fight, this creates unnecessary chat noise and makes it harder to follow important warnings or mechanic messages.

    My feedback is this:

    If this content is intended only for strong end-game players, I can understand that. However, if that is the case, the game should communicate this more clearly.

    If beginner or mid-game players are also expected to progress here, then the current combination of mechanics feels too punishing.

    The issue is not one single boss or one single debuff. The issue is the combination of many punishing mechanics at the same time:

    • Long run duration
    • Strict time limit
    • Bosses becoming untargetable very often
    • Heavy incoming damage reduction buffs
    • Percentage-based damage
    • Heavy defense reduction
    • Movement slow effects
    • Self-healing mobs
    • Resurrection mechanics
    • Very short healing buff duration
    • High time and resource loss after failure

    Because of this, fighting for the Dark Forces against the Light Forces feels extremely punishing for non-endgame players.

    My goal is not to ask for the content to become completely easy. I only think that the intended player level for this side should be clearer, and some mechanics may need to be reviewed from a non-endgame player perspective.

    Hello,

    Today, for the first time, I fought in Arena of Darkness on the Dark Forces side against the Light Forces.

    To be honest, the experience was extremely exhausting for me. I spent around 1.5 hours, used a noticeable amount of resources / diamonds, and the content felt very heavy, especially because of the mobs, bosses, and several mechanics.

    I am not writing this as a direct bug report. I would like to give feedback mainly from a player experience and difficulty balance perspective.

    I am not a completely new player. I think my character is stronger than a typical mid-game player, but I am still not an end-game player. Even with that, I struggled a lot in this content. Because of that, I honestly wonder how far beginner or mid-game players are expected to progress here.

    I have not seen much feedback about this specific experience on the forum, so I would like to ask:

    Is this content intentionally designed only for strong end-game players?

    Or are mid-game players also expected to progress here with the right preparation?

    If the goal is only end-game players, it is hard for me to judge the balance properly because I am not an end-game player and cannot directly compare it from that perspective. However, from my experience, the content feels very punishing in terms of mechanics, time investment, and resource cost.

    The most exhausting parts of my experience were:

    • The run duration being very long
    • The time and resources lost after failure feeling very punishing
    • Some boss mechanics feeling extremely unbalanced to me
    • Mobs and bosses using percentage-based damage, buffs, or percentage-based debuffs in a way that feels overly punishing
    • The overall difficulty looking very high for beginner / mid-game players

    I am also curious about other players’ experiences with this.

    In your opinion, is fighting for the Dark Forces against the Light Forces meant mainly for end-game players, or is there also a reasonable progression path for beginner and mid-game players?

    Hello,

    I noticed a possible issue with the Auction House search system.

    In the Auction House, I go to:

    Item Enhancement > Tier Systems

    Then I use the Keyword(s) field to search by number.

    However, the search results seem to show the next tier instead of the tier I searched for.

    For example:

    When I type 5 in the Keyword(s) field, the game shows Mana Stone Tier 6.

    When I type 6, the game shows Mana Stone Tier 7.

    When I type 7, the game shows Mana Stone Tier 8.

    Normally, when I type 6, I would expect the search results to show Mana Stones with Tier 6.

    Because of this, it looks like the number search in the Tier Systems category may be shifted by one tier.

    For your information.

    Thank you.


    The information other players gave me was correct, but I misunderstood it at first because Dark Core itself does not have a general Easy/Hard dungeon mode.

    The Easy/Hard choice is only related to the last boss of Dark Core.

    After killing the easy version of the Dark Core end boss, I talked to Marcus Dixon again and the second option appeared:

    “Fight as Dark Force”

    So this confirms that the Dark side option in Arena of Darkness is unlocked by killing the easy version of the Dark Core end boss.

    The confusion came from the fact that this is not shown as a dungeon difficulty mode at the entrance/map. It is only a choice/version at the final boss area.

    Thank you to everyone who helped and explained the mechanic.