Posts by kleos

    Hello,

    I am unable to obtain quest 425261 [Eliminate Elite Remodeled Soldiers] under any circumstances.

    I have repeatedly tested and completed the full quest chain:

    • 425176 Secret Herbs and Spices (completed multiple times)

    • 425204 Out of the Frying Pan (completed multiple times)

    • 425177 Eliminate Remodeled Beasts (completed multiple times)

    • 425260 Eliminate Enhanced Remodeled Soldiers (completed multiple times)

    I have spoken multiple times to NPC 120277 [Jakon Wright] and NPC 120276 [Carmen Bulane], but 425261 [Eliminate Elite Remodeled Soldiers] never becomes available.

    I contacted support and received the following information:

    • The quest is not completely disabled?

    • Some players are reportedly able to obtain it?

    • It may require the invisible flag 546250 to be set.

    • However, the trigger condition for this flag is unknown.

    Reference:

    https://runesofmagic.fandom.com/wiki/546250

    My questions:

    • Under which condition is flag 546250 set?

    • Is there a missing or broken trigger in the current version?

    • Is the quest chain fully functional in the current patch?

    Is anyone else experiencing the same issue?

    Any technical clarification would be appreciated.

    Hello,

    I would like to report a technical inconsistency regarding the following quest in Chrysalia:

    • Quest ID: 425386

    • Quest Name: Surprise Attack

    • NPC: Gloomy Scholar

    • Location: Chrysalia (59.1 / 43.2)

    🔍 Observed Behavior

    The referenced page includes the following note:

    Quote
    “It appears possible that the Repeatable versions of this quest were removed from the game but still exist in the database.”

    🧩 Possible Technical Explanation

    This situation may indicate one of the following:

    • The quest template still exists in the database but the active flag was disabled.

    • The repeatable version was removed but related entries remain.

    • NPC spawn conditions or quest trigger requirements were altered or removed.

    • The Codex entry was not cleaned up after content removal.

    ❓ Clarification Requested

    1. Is Quest ID 425386 currently active in the game?

    2. If it has been removed, why does it still appear in the Codex?

    3. If inactive, is there a plan to remove its Codex entry?

    4. If active, could you clarify the required prerequisites?

    Even if this is not classified as a bug, it creates uncertainty for players aiming for Codex completion.

    Thank you for your clarification.

    Issue Description

    When pressing the World Boss button inside a PvP zone, the interface appears incorrectly.

    Only the first row is visible (showing the days of the week). The boss information below (names, times, etc.) is completely missing.

    Additional Issue

    • If the World Boss window remains open while leaving the PvP zone,

    • And then the player presses the World Boss button again for the first time in the normal world,

    • The interface still appears broken in the same way.

    This suggests that the interface state is not properly reset when transitioning from PvP zone to normal world.

    Thank you.


    Hello, The Flower Festival is currently active, and by participating in events we can obtain the following two items:

    • 777292 [Card - Flower Fairy]

    • 777284 [Card - Flower Fairy]

    Both items have exactly the same name, but they have different IDs and represent different cards.

    The issue is that in the Auction House, these two items cannot be distinguished by name. For example, while specifically searching for 777284 [Card - Flower Fairy], I may accidentally click and purchase 777292 [Card - Flower Fairy]without realizing the difference.

    Since the names are identical, this creates confusion and increases the risk of accidental purchases, especially in a fast-paced system like the Auction House.

    My suggestion would be:

    • Adding a small distinguishing element to their names

    This is not exactly a bug, but rather a naming inconsistency that affects user experience and may lead to unintended purchases.

    I kindly ask you to consider reviewing this.

    Thank you.


    Hello,

    I would like to share feedback regarding the following collection items:

    • 1249280 Enigma Card Collection (750)

    • 1249281 Improved Booster Collection (450)

    • 1249282 Booster Card Collection (500)

    • 1249283 Mystery Booster Collection (630)

    • 1249284 Monster Card Collection (690)

    • 1249285 Improved Card Collection (1.000)

    • 1249286 Mix Card Collection (1.300)

    If I remember correctly, in previous seasons these items were sold at much more reasonable prices. Players could set personal goals to obtain them, save resources, and feel genuinely rewarded once they acquired them.

    Currently, however, the pricing appears significantly higher. At this level, these items no longer feel like achievable goals. Personally, I find it difficult to set them as objectives due to their high cost.

    Perhaps the following could be considered:

    • Rebalancing prices closer to previous seasonal levels

    The goal would be to make these items motivating and realistically attainable again.

    This is simply personal feedback and a suggestion for consideration.

    Thank you.

    Hello,

    Previously, when hovering the mouse over the map, NPC names and related information were displayed. However, in my recent tests, NPC information is no longer visible.

    At first, I suspected this might be caused by an addon, so I completely removed all addons and entered the game without any addons installed. Despite this, NPC information still does not appear.

    I also checked the latest patch notes but did not find any information stating that this feature was removed.

    In the attached video, you can see my in-game settings. Even with correct settings, this feature is currently not working.

    Could this be a bug? I kindly ask you to review this issue.

    Thank you.

    Hello,

    I would like to provide feedback regarding an interface inconsistency between PvP battlegrounds.

    In 750449 [Seasonal Wind Runner Race], when there are not enough players for a match, the system automatically cancels the encounter and displays the Horse Racing Ranking window. From there, players can leave the battleground instantly with a single button and re-queue quickly. This system works efficiently and is very practical.

    However, this is not the case for:

    • 750447 [Arena of Darkness]

    • 750445 [Visdun Fortress]

    In these two PvP zones, when matchmaking fails due to insufficient players, a message appears stating that the match has been cancelled and the area will close in 60 seconds. Naturally, players wait for the 60-second countdown (I did the same initially).

    Later, I discovered by coincidence that it is actually possible to leave immediately by clicking the battleground button in the top-right corner, without waiting for the 60 seconds.

    Since this is not clearly indicated in the interface, many players may not be aware of this and may wait unnecessarily.

    This is simply feedback. It might be helpful to standardize or clarify the exit mechanics across PvP battlegrounds.

    Thank you.

    Hello,

    I would like to report a translation inconsistency in the Turkish tooltip of:

    1243924 [Sun Jewel - Orion Master]

    In the original English description, the first sentence clearly states that this item is used for accessories.

    However, in the Turkish version, the first sentence translates this as “eşyaların” (items), which is a much broader term and includes weapons and armor. Interestingly, the third sentence correctly uses the word “aksesuar”, which creates an internal inconsistency within the same tooltip.

    Because of this wording, players may assume that the jewel can also be used on weapons or armor, which could potentially lead to confusion and resource loss.

    Current Turkish Line:

    Quote
    “Bu eşya en az +12 güç seviyesine sahip eşyaların güç seviyesini +1 artırabilir.”

    Suggested Correction:

    Quote
    “Bu eşya, en az +12 güç seviyesine sahip aksesuarların güç seviyesini +1 artırabilir. Bu geliştirme +13'e kadar %100 güvenilir olup, ondan sonra geliştirme sürecinin başarısız olması ve güç seviyesinin düşmesi ihtimali vardır. Ancak, aksesuar en az +13 güç seviyesinde kalacaktır. Elde edilebilecek en yüksek güç seviyesi +20'dir.”

    Could you please review and adjust the Turkish translation to ensure consistency with the original English description?

    Thank you.

    Hello,

    In the Talaghan map, when entering the Poison Water areas while one of the following skills is active:

    • 200150 [Serenstum]

    • 1490820 [Holy Shield]

    the screen turns completely bright red.

    The visual effect is much stronger than the normal poison area effect and significantly affects visibility.

    You can clearly see the issue in the attached video.

    This may be a visual effect conflict. I kindly ask you to review this issue.

    Thank you.

    Hello,
    While checking unfinished quests in the Codex, I noticed that the following quests appear as incomplete:
    428342
    428341

    428347
    (These are just a few examples; there are many similar quests listed.)
    After investigating, I discovered that these quests can only be completed within the Newbies Guild, which is accessible exclusively to new players.
    This raises the following question:
    How are long-time or existing players supposed to complete these quests?
    If these quests are not accessible to us:
    Is it intended that they still appear as incomplete in the Codex?
    Could they possibly be marked as completed automatically?
    Or removed from the Codex requirement list?
    Perhaps an alternative solution could be considered.
    Thank you in advance for your clarification.

    426747 [Mezzmillo's Heart]
    426858 [Cultivating Walu Mushrooms]
    By completing these, you can reach 747/747 and achieve 100% Quest Collection.
    I hope this helps others.

    Hello,

    I noticed a UI inconsistency regarding the Prestige system.

    The issue is as follows:

    • On the main screen, no active rewards appear under Prestige Chronicles.

    • When opening the Prestige Achievements panel and checking Prestige Chronicles from the left category list, no claimable reward is displayed.

    • However, when clicking the Prestige Chronicles button on the main screen, rewards marked with a yellow exclamation icon become visible.

    In summary:

    • The notification indicator does not appear consistently across screens.

    • Rewards exist but are not shown as claimable in the category view.

    • The yellow notification only appears when entering a specific screen.

    This may be a visual UI issue or a notification synchronization problem.

    I kindly request this to be reviewed.

    Thank you.


    Hello,

    In the Dia Shop Lucky Wheel system, we receive daily free spins through prestige.

    Although I currently have 3 free spins, the following issue occurs:

    • After the first spin, the counter decreases from 3 → 2 (which is correct).

    • After the second spin, instead of showing 2 → 1,

    • The system immediately switches to requiring diamonds for the next spin.

    In other words, the 1 remaining free spin never appears, and the game directly asks for diamonds.

    As shown in the attached video, the bottom-right corner displays:

    • *3

    • *2

    • and then immediately a diamond cost

    This could be:

    • A visual counter bug,

    • An incorrect UI display of free spins,

    • Or the system might not be properly granting the third free spin.

    I kindly ask you to review this issue.

    Thank you.


    Hello,

    Today we entered 750977 [Arena of Darkness] as a group for the first time, and I would like to share our experience.

    🔹 Potion Restriction

    In this zone, potions such as 202153 Universal Potion and 203496 Phirius Potion - Type C cannot be used. This was disappointing, especially considering the difficulty of the content.

    🔹 139613 [Rumlar]1502972 [Metal Shield]

    When 1502972 [Metal Shield] buff becomes active on 139613 [Rumlar], we were completely unable to deal any damage to the boss — literally zero damage.

    If there is a specific mechanic or strategy to counter this buff, our group was unable to figure it out, and we used one of our fail attempts because of this.

    My questions are:

    • Is there a specific counter-mechanic for this buff?

    • Or is it intended to work exactly like this?

    If there is no counter mechanic, this situation feels extremely punishing and frustrating for players.

    🔹 Excessive HP Regeneration 139613 [Rumlar]

    While progressing through the dungeon, I noticed that only Rumlar had extremely high HP regeneration.

    No other boss in this area regenerated HP at this level.

    This made the fight significantly harder than expected.

    🔹 509869 [Rune Attack] Debuff

    While playing as a tank, I unintentionally triggered 509869 [Rune Attack].

    The main issue here is:

    • There is no clear visual preview showing where the electricity will activate.

    • The debuff lasts approximately 20 seconds.

    • During this time, you cannot use any skills.

    For a tank, this is catastrophic.

    Because I was unable to use skills, my party members died immediately.

    While mistakes can happen, a 20-second total skill lock feels excessively punishing, especially when applied to the tank.

    Perhaps an alternative counterplay, shorter duration, or clearer telegraph would improve the experience.

    This reflects my personal experience, but there may be balance concerns within the dungeon mechanics.


    Hello,

    I would like to report a potential issue regarding 106554 [Spirit of the Flames] located at [Arcanium Chamber: 39.3, 61.8].

    This creature is neither a Boss nor an Elite — it is just a regular Level 93 mob. However, when it uses 851959 [Spark Deluge], it deals 206,043 damage per second to players.

    Considering its classification and level, this damage output appears excessively high. As a result, players almost always die when passing near these mobs.

    Is this damage value intended,

    or could there be a scaling or balance issue?

    I would appreciate it if this could be reviewed.

    Thank you.


    Hello,

    While fighting 108963 [Durlas] in [Water Hall: 72.9, 65.5], I noticed something unusual.

    When the boss used 852004 [Punch Salvo], it dealt 41,830,728 damage to me. Considering the dungeon level and current HP values, this amount seems excessively high.

    Is this damage value intended as part of the mechanic,

    or could this be a scaling or calculation issue?

    I would appreciate it if this could be reviewed.

    Thank you.

    Hello,

    I am experiencing an issue while trying to complete the quest from [Captain Maarsel] in the Bone Peak dungeon.

    As part of the quest, when I move toward 123511 [Rune Mechanism], the event fails after a certain distance, and no progress is recorded. However, the allowed distance seems too short to even properly reach the Rune Mechanism location.

    Because of this, completing the event appears to be practically impossible.

    My question is:

    Is it normal for this NPC quest to have such a short distance limit causing failure, or could this be a bug?

    Could you please check this?

    Thank you.

    Hello,

    I am playing on the Turkish client and noticed an undocumented effect while using a specific skill.

    When I use Whirlwind Shield (ID: 490175), it applies a debuff called "Bedazzled" (ID: 1505924) to the mobs. This debuff reduces the target's casting speed by 100%.

    However, the tooltip for ID: 490175 does not mention this effect at all. I have checked all my active and passive skills, and none of them mention applying ID: 1505924.

    Is this a translation issue where the text is missing in the Turkish client, or is this an undocumented mechanic of the skill?

    Thank you in advance for your help.