Same problem here
Posts by xLutinex
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Hello,
we want to share our (thx to Akme for also sharing their findings) findings to the community
Greetings
- 68,2 / 77,9 zando
- 30,9 / 70,0 skies platform
- 22,5 / 45,3 near light valley
- 84,3 / 82,9 exeter graveyard top of tower
- 36,9 / 83.4 cave
- 17,8 / 63,6 bottle near ocean
- 88,0 / 36,8 infront of AoD portal
- 49,8 / 50,9 small island
- 56,1 / 81,5 underwater bandit cave
- 69,7 / 16,6 book in library
- 42,2 / 30,1 near darkcore
- 64,9 / 47,9 on top of archway
- Bee Event -> kill bee and loot
- Hydra Event -> kill and loot
- Shadow Event -> kill and loot
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Why did you do Light pulse on ch/p a 1h hammer skill now? How its supossed to work now as dps swapping between 1h for aoe and 1h for single, Why not just force to use a hammer?
Yes, it's weird. furthermore it's still too high aggro multiplier in shield form comparing with warden-tank/knight-tank "aoe" skills, which have way lower range and cd
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Hi,
the 30 min login bonus says, that you can get 8 x purified stones from Prestige Plus.
But you only get 1 purified stone!
Pls fix asap
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Hi,
regarding D/Wl and this:
- Changed Toxic Possession to additionally provide 1% magical attack & 1% magical damage for every 12000 base heal point you have, but disable your heal ability.
Is it intended, that you even can't heal without the buff converting wis to int?
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does the amount of coins thrown in at one time increase the chance of getting the 666 attribute card?
I doubt that the card is obtainable by luck throwing in coins. sadly there is no information/hint about how to get
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Yes, as I said it is working in a way. It's not in the way you think.
You can only prolong the music of p/b
If raid have p/b so every member can use enhanced music. So if someone w/m play music he got 18% from tamb(example). That was idea.
Yes. And it is in a way like that:
If p/b play tamb, you get as w/m 18% dmg. If you play tamb BEFORE the music of p/b is over, you have a 30 sec fresh tamb + 3% extra buff, which results in the benefit near like 18% tamb -
all zones. tested atlas ch1
I tested it in dc, also ch1 Atlas, not work. Something is wrong. Your party member play music (tamb for example) and you got 18% damage ?
Yes, as I said it is working in a way. It's not in the way you think.
You can only prolong the music of p/b.
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all zones. tested atlas ch1
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Priest / Bard
Master of instruments (1491257)
Is it possible to make it so that the members of the raid can also play enhanced music ?Hi,
it is already working in a way, that party members can play enhanced music
Greetings
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Hi,
the Skill ID 1490677 of warden/priest should reduce pdef and mdef of the target, but there are several issues.
First: the target get 2 buffs instead of debuffs.
Second: The mdef will be reduced, the pdef will not
Third: I think the buff, which should reduce the pdef, is reducing the taken dmg, the target gets. If the warden/priest using this skill, the mdps will do ~15% less dmg while all pdps will do ~30% less dmg

Please take a deeper look into it. We are hoping for a fast fix

Greetings
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Regarding Warden/Warrior
I suggest to increase the range of the buff from the skill ID 494611.
Right now, if you for example use it on a healer and the person is too far away (like DC endboss or if you fast pull mobs), the buff is gone

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Regarding Warden/Knight:
It would be good if you increase the HP/MP reg on the Skill ID 1490661 to 5%, like it is on knight/rogue dodge skill.
Furthermore I suggest to change the skill ID 1490660 that it has more hits or a time running, bcs it can also trigger on Briar Shield, it is nearly instant removed in trash.
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What about ch/p?
tanking without weapon is still possible and easy. If a dps would do same dmg like all other but without any weapon, it would have already been patched

I would go further any only add the bonus if you use a 1h Hammer. It is a Champion after all.
and/or reduce the stamina in shield form, bcs it's kinda OP³ now
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Hi,
can you do the potion with the ID 206839 unbound too?
The male version is unbound, but why not the female version?
Greetings
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Hi,
regarding Rogue/Priest
I suggest to let the extra effect attack of "Sneak Attack" (ID 1490387) trigger even without hide, because on this class you can use "Sneak Attack" even in combat and tbh you have no chance to use it in hide in an instance
Greetings
They need to change combat system in the game, now combat system work like if someone from party/raid start combat whole raid will entry in combat(if you are in range ofc.). In others mmorpg combat system working like, if you start combat then only you will entry combat and your opponent, and after some seconds if you dont do nothing, you leave from combat.(i mean if you are not hitting a target or not healing someone who already in combat and etc.) Thats how combat system works in WoW.
that wouldn't change it for r/p, bcs in DC for example you are 90%+ of the time hitting and therefor in combat
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Cao to all ... I was wondering about r/ch one box follow and other one is not following. ID 498837 is not so rly good cuz if mobs die buf is gone and most of times its useless since mobs are gone in few sec most of times and in Dark Core we are moving constantly so we are not having buff at all. I would suggest some kind of rework or something like to follow us..
You get the buff instantly for 30 seconds, if mobs are in range of the mechanism. Even if mobs dies after 2 seconds, your buff is not disappearing. Mechanic works like expected
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Hi,
regarding Rogue/Priest
I suggest to let the extra effect attack of "Sneak Attack" (ID 1490387) trigger even without hide, because on this class you can use "Sneak Attack" even in combat and tbh you have no chance to use it in hide in an instance
Greetings
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What about ch/p?
tanking without weapon is still possible and easy. If a dps would do same dmg like all other but without any weapon, it would have already been patched

Hi,
I think a little change on ch/p is maybe needed (biggest "problem" is stamina multiplier on Light Impulse).
The stamina bonus should only be applied to the damage, if you wear any weapon.
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I see something absurd in this class. Why does this class use the Katana weapon instead of the Dagger?
This is ridiculous. Now most people who play this class use katana. With this class only dagger should be used. there are combinations to use other weapons like R/Ch, R/W... I totally agree. but to replace dagger with katana is not recommended. it devalues dagger. that's a waste.
The Katana is not the problem itself. The "Perfect Slice" algorithm is the problem, which can be dodged by simple lua (for example use "Perfect Slice" every 3 seconds and you get it 90%+).
I think the buff duration (for the first short time running buffs) should be let's say 15 seconds.
The perfect slice algorithm should be any random number between 4 and 14 seconds after the first "Perfect Slice". This hit range would be much harder to just use an average value and is more usefull on manual players, who hit the "Perfect Slice". For just lua players, that can't hit it, the dagger is better than the katana
Greetings
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I agree with you. Last changes are not so good. And how can warlock/mage stack 4x soul brand on boss now ? If we use Soul Seal skill in Willpower Construct mode , how are we going to stack 4x Soul brand very fast ? We must deal 4x fire damage. But this skill can be used only in Willpower Blade Mode .
You have exactly 3 Instant skills without gcd+ 1 cast for your 4 stacks. This also included 9% dark dmg. So in fact you are faster now in stacking on boss than before the patch
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reducing parry to 0 yes.
But 30k damage from DC mobs not possible

I got oneshotted some days ago as k/wl and got a 600k hit. Even if threaten is up, you should get around 200-300k from attack and even more from skills of mobs.
25% would be too less compared to now more tanky rogues and warriors, which also survive 1 hit with the new dmg mitigation skills they have (sure, it's probably only for 1 hit), but 25% would be too less.
You should also get in mind, that you can play the class with pure chain gear and don't know, but you would only have 200-300k HP ?:D the massive HP for your k/wl probably comes from protector stats, that are not best in slot
You are right that full chain or even full leather are less tanky. But 300k HP with 75% damage reduction is basically 1.2kk HP (except for DoT-damage). This is fine. Then add in 8% AoE-damage reduction + Shield of Discipline + Threaten -> I am not convinced that 75% is balanced.
At least we agree on the parry to 0 part.
But exactly this is hard to balance. Different gear setups with different stats result in different HP and tankyness.
Inmy opinion the lowest HP setup should be able to run an instance. 300k HP+ 25% DMG mitigation would be in facto less than 500k HP for normal dps.
Shield of discipline goes for every class that has this skill and even threaten is Always up with knight Tanks.
Also broken is 50% perma DMG mitigation on ch/p. This class can also be played as dps. So this tanky problem is not exclusively on k/WL.
I think a minimum reduction should be 50%. In all lower cases you can say RIP chain on this class
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Knight/Warlock
I might get a lot of hate for this, but this class considering its high damage is too tanky. I literally take 30k damage from Dark Core Mobs while I have 500k HP and 80% parry. With any other chainclass (yes even as Shieldform Champ) I die in 1-2hits. It is almost impossible to die with this class. Bad balancing imo.
Suggestion:
Let the conversion-skill reduce received damage by ~25% instead of 75%. Also it would just make sense if the parry gets reduced to 0 since it is being used after all to get more atkspeed and physical atk similiar to Stamina and Dex getting reduced to 0 to boost Strength.
reducing parry to 0 yes.
But 30k damage from DC mobs not possible

I got oneshotted some days ago as k/wl and got a 600k hit. Even if threaten is up, you should get around 200-300k from attack and even more from skills of mobs.
25% would be too less compared to now more tanky rogues and warriors, which also survive 1 hit with the new dmg mitigation skills they have (sure, it's probably only for 1 hit), but 25% would be too less.
You should also get in mind, that you can play the class with pure chain gear and don't know, but you would only have 200-300k HP ?:D the massive HP for your k/wl probably comes from protector stats, that are not best in slot
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As Warrior/Rogue we are talking 100% dmgloss and that is why it sucks to play this class in 80% of Dark Core raids.
always funny how ppl do math.
100% dmgloss without frenzy attack? So a warrior/rogue do 0 dmg per hit without that buff? :O That's new for me
P.S. if you write such things for balancing, think twice about such math or classes will be broken af after a push, if the responsible persons take the post as it is and don't think about it. Just a hint
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I was chosen the best warrior chosen by gms on tr server
if i say something is true it is true
if i say wrong it is wrongAbgehoben
If there is only 1 Warrior, it's not that bad XD
Btw there are some possibilities to reduce resource costs by a lot. Just saying