Posts by xLutinex

    ??? xD

    You got it out of context. A nerf to 220% is not enough to justfiy if Shaodw Stab is 1 sec CD with no Global CD. My suggestions have a different Shadow Stab in mind as explained in step 1. For clarity:

    Darhan suggested Shadow Stab with 1 sec CD and no Global CD.

    I suggest Shadow Stab with 2 sec CD but x2 dmg, but it still has Global CD.

    sure but with

    Remove GCD from Keen Attack (right now this skill has Channel+GCD)


    you could spam Keen Attack without GCD btw if you get a probing attack debuff from any other player (example w/k tank)

    Siege War "Surrender Card" (ID 1248305) can be used before the time that is in the description (10-20 minutes)


    Furthermore maybe it's a better solution that the enemies get rewards independent of activity score if you surrender

    Comparing Rogue/Warden with Rogue/Warrior, the R/W does ~2 times more dmg than R/Wrd.

    Even in single dmg the R/W is better than R/wrd.


    Please adjust R/wrd a bit.


    Greetings

    There are people, like me, for who xbar is integrated part of the game. I have use it since my first days in 2010. Its evolving a little but literally cant play without this.

    So no unchangeable changes, please.

    Thanks for upload, will check tomorrow.

    Yes I guess that some ppl feels like you.

    Changes in general are part of every development, but their should be always solution published for the customers of the API, if such changes are implemented (in this example the list is all what was needed :) )

    Anyway specially for you,


    Addon used by minority is not reason to stop developing. Otherwise we would have stayed on original version of game as almost any progression require changes.

    I mean, such changes should be shared with solutions and not only "we removed that. full stop"

    and not everybody is using your version 1.71 of xbar xD (the problems should be fixed by devs and/or announced in patch notes, what are the new possibilities to get the constant values, xbar was using before patch)

    Hi,


    regarding knight/mage I suggest to cap the mana costs of the Mana Shield to once per second and not related to the amount of hits like it is with blood Arrow


    Greetings

    Regarding Knight/rogue:


    it is not a really viable class compared to other knights. the additional aggro AOE has a range of 50, which is really really low for a tank.


    That's why I suggest to

    • Increase the range of "Dance of two Blades" (ID 490020)
    • or increase the aggro multiplier of "God's Sword" (ID 491621). If I am correct it is 1.1 or 1.2 atm. Increasing it will let this class use the ISS AOE skills with more priority, bcs of the higher range of the AOE

    Furthermore I would suggest to change "Leopard Instinct" (ID 495402) into 2 separate buffs. right now if you block 3 damage sources, the buff is gone completely and you don't benefit from the increased dodge. And bcs you cannot dodge skills, the buff is almost disappearing instantly, bcs nearly every single mob in the endgame instances has skills that do damage beside of normal attacks.



    Greetings

    Hi,


    I think a little change on ch/p is maybe needed (biggest "problem" is stamina multiplier on Light Impulse).

    The stamina bonus should only be applied to the damage, if you wear any weapon.


    Why?

    bcs here (watch the 12th second):

    I have a suggestion for Priest/Rogue as a healer:


    A "Heal" (ID 490261) on a target should spread the "Regenerate" heal over time recover effect on 3 targets (primarily on targets, that don't have Regenerate effect).

    With such change the Priest/rogue maybe is more attractive as a healer

    I have a suggestion for Druid/Rogue as a healer:


    If you don't have shadow pact (ID 494368) active (then you are in the healer mode), a "Recover" on a target should spread the heal over time recover effect on 2 additional targets (primarily on targets, that don't have recover effect).

    With such change the Druid/rogue maybe is more attractive as a healer

    Druid/warlock needs some changes in heal gear imho.

    Something like knight/warlock. Increasing matk based on base heal bonus, if the attribute conversion skill is active


    Greetings

    but you need many ppl with 1000 reset tickets each :P

    new content its something form where we can have new items bcs now they suck

    To be honest and going a step back from own perspective: that is wrong. New content for you is not the same like new content for player X and vice versa. So you can't say that in this way. We had more content since DC release than the 2 years before imho.

    change like rework vip or new rankings should be last in your list

    Also this is only your opinion now (and from some others, but not from all players)


    where new big ini ? last big ini is rofl bcs we have multiple items to make for me DC is not big ini only 4 items and weapon? content for how many months ? 3?

    ROFL all item we make(2 times RED and gold)

    GORGe lower set upper sett weapon acc

    inferno upper set and cape+acc weapon

    And we had gorge for 3 years? With nothing else in these years!!!

    Furthermore it was maybe content for 3 months for you, but what about the casual players playing only 2-4 times a week?


    We as players need to have a big picture too and not always our own small perspective (I understand you and feeling nearly the same, but tbh there was a lot of content besides DC)

    Regarding planned patch notes: I miss K/wl balance (it is still really weak in single target in mixed new gear. even every of my rogues with completely old gear and weapon is stronger. Any other experiences here?)


    P.S. I like those classes with "strange" custom gear like k/wl or wl/k. stay at this pls for this classes