Posts by xLutinex

    what you mean?

    The bug is existent and can be proven.


    Btw: S/D is not really a nerf just change dmg for attack speed and all scouts gets a push up to 15% -> what else you want? :O

    Hello,


    regarding Warden/Knight


    the elite skill with ID 1490660 provides an additional buff if you click skill ID 1490859 (Heart of the Oak).

    The additional buff is the buff ID 1502600 and should let you hit 10 times with offensive spells that ignore the targets defense.


    I observed several bugs

    - the skill also triggers with white hits

    - the skill also triggers with passive hits like "Briar Shield"

    - MOST IMPORTANT: The Skill triggers also for other ppls skill! As I saw only for pdps players. We did IDK and had 1 scout/druid in group and he snitched my stacks and did way more damage and ignored the defense of the mobs. We tested it several times in the instance and always as I clicked "Heart of the Oak" than the scouts dmg boosted very much and I observed loosing my buff without doing anything


    Greetings

    about K/Wl

    Indeed, using plate gear is nothing better than chain gear. This is unfair to players with plate gear. even though I'm a chain gear player. More changes are needed to put the plate gear to better use in this class.

    Totally agree. Cloth has a tank class with Champ/Bard and chain has several tank options everyone knows (that's why some ppl already run with chain tanks in DC).

    Plate missing one viable dps and btw the aggro is still to high in plate gear (you have around 80-90% aggro left with plate and recon rune, but some skills are not affected by the change of generating least aggro. My suggestion is to remove aggro multiplier of all skills if shield of darkness is active or remove it in general for this class. Furthermore maybe double the affect of -aggro buffs, that you don't have 90% aggro with a recon 13 xD


    Btw the parry rate on DC gear is lower than on rofl. This means with newer sets with lower parry rate the dmg will decrease in plate. Should also be in mind for this class.



    Druid/WL

    I also want to mention again, that the d/WL should get increased attack based on bonus heal or base wisdom. Right now you have in full heal gear fullbuffed around 1kk attack and that's not really viable.



    Greetings

    If perfect slice is to easy to use, daggers would be useless weapons just saying.

    In the way how it works now, you have with katana 1 less item with stats, but if you are able to get perfect slices buffs, you benefit from your skills and do more dmg with katana.

    Yes, this system like it is now is the opposite of QoL and only a bad feature for all players

    No, bcs it is rng:


    While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.


    It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.



    Means in short: rng. Maybe you are lucky or not

    We've not added RNG to the loot per se, we simply moved the RNG portion of what is gotten to a seperate step, instead of direct drops. While these drops aren't guaranteed, a player can expect to see at least one specialty material per 250 coins thrown into the well.

    It is relatively rare that none of these materials are obtained, more commonly players will gain one or more materials.

    Haha. All of our guild got 249 coins. Only 3 afaik got something usefull like splinter of form. Rest of players only got crap.


    And this is still rng per se, regardless of how you specify it. And as we can see 3/14 got usefull things from 249 coins...

    We believe this will solve the issue with housekeepers for everyone. The issue of wasting bag space unnecessarily will be removed as well as limiting abuse of restacking potions infinitely.

    Only if getting housemaid potions is not random and can be choosen. If the player still is unlucky and don't get the needed potion or only 1 time? Still not a good solution. It seems that you want to force ppl to reset housemaids and who is most affected... Tanks. All other classes don't have problem with that solution but the amount of random items for tanks if you want the aggro potion is incredibly high and get instantly removed bcs they are useless...


    So in summary, nothing will change in my opinion

    Hello


    It was changed with recent patch to only restack for first exchanges of the day or after resetting housemaid fatigue (until zone change) to prevent abuse of infinite restacking potions. Other time limited items are still blocked the same as before.


    Greetings

    It is working again like the first change.. it cannot be stacked (even not on first new potion on a day)...... and how should ppl stack new potions, if they have zero in bag? having multiple places wasted bcs of this is not a pleasent feature.


    Nobody knows why you change it again this way. What was the problem like it was yesterday? It was a perfect solution for housemaid potions... now it is very uncomfortable again in a way, I rather dont use any housemaids anymore

    Hi,


    regarding K/WL

    tested now (next to idk) also in rofl against a P/W xD (only rofl gear + dc weapon) and a mage/rogue.

    K/WL plate gear was highest and newly statted, while gear from the others don't even have titan or DC stats.


    Overall I had less than 50% of P/W and M/R. -> Knight/WL plate fairly needs a slight buff.

    -> Bcs the class have no spammable non GCD skill, I suggest to increase values of Unhole Strike to 650-700% and increase the buff of skill ID 1490836 or Skill ID 1490508 a little bit

    -> or buff a little bit the conversion from parry to attack/speed


    Greetings


    P.S. Furthermore the origin tank has rage quitted bcs of the aggro of K/WL

    Do you have plan about Knight/Priest ? He not heal, because need wisdom and heal points. He not tank, because i not see something interesting for tanking (may be someone correct me). He may be a supp, because holy protection is good skill, but not for tank (if you not want to lose aggro). How to play on him ?)

    It's a tank. Holy protection increase casters aggro while reducing others

    My bad with this "cap" I mentioned. there is no cap, it is just slow in refreshing^^


    But single target damage (sustain and burst) is still the worst I saw from all dps :) Maybe there could be a little buff and then this class is fine imho

    Hi,


    regarding K/WL


    The class seems "ok". In terms of aggro it is the hell. doing still way too much aggro in single target that any tank can hold it. I would suggest to remove the aggro modifiers from the skills, while "Shield of Darkness" is active.


    Furthermore I think that the attack speed cap from parry rate should be increased from 20 to 25%. In terms of damage, the class does not deal good single target (I think it's one of the worst single target dmg) but it does ok AOE dmg.


    tested with t17 rofl 2h hammer and full new statted plate gear.

    D/WL was not for healer gear. It was first designed as mdps with full Int. Wisdom thing came later and it never worked in endgame, it was more of a "I can do minigames and little inis with healer gear". So don't forget endgame mdps with Int should still be viable and for what I saw lately, isn't good.

    Identity of classes can change. S/M was also designed only for pdps earlier... and now? mdps version is stronger :D

    After they introduced the wis/sta conversion to int, I am right sure it was designed for healers and not for mdps, bcs it makes more sense.


    @devs: can you clarify this question? ;)

    After reading all planned changes I got something in my mind.


    D/WL was designed for healers to play DPS (if you have conversion of wis/sta active). Now we know you can increase attack based on other base values.

    For healers it would probably a good change to have an increased attack based on base bonus heal and (to avoid abusing unintended heal gear with full int/int) get a huge attack decrement if base wisdom is lower than base stamina or int. In this case maybe the class could be used really as dps with heal gear. Right now I only see it in mdps Gear.


    Don't know if healers really need such change, but I think it would be a good idea.

    sorry, but you didnt understand 80% of my text xD