Posts by xLutinex

    regarding Ch/warrior


    #### Champion/Warrior


    Fixed Blast of Vengeance was not silencing the target properly.


    You should also change the Skill in PvP, bcs otherwise nobody would play a cast-class anymore bcs of perma silence (RAID) from just 2 ch/w XD

    Hi,

    is it possible to change the aggro reset of phargos so that only players in the bosses room can be targeted? If a player starts on Phargos and then changes to Zharghos' room its possible that Phargos changes the aggro to that player and runs over the bridge to the other side of the entity chamber which, tbh, sucks hard :D

    So my suggestion is that Phargos can only change its aggro to a player that has aggro on him AND is in a certain range to it.


    Greetings.

    In addition to this: could you check the aggro change of phargos? Sometimes it happens, that even a spot does not work and phargos is changing the target again and again. Phargos is doing that in this case, until the specific person dies or the portal event starts. Also spamming taunts every second does not work (phargos has only half a second aggro on the person who used taunt)

    Aber S/Ch (wie s/r) kann man nicht hirnlos spielen wie zB S/D.

    Habe mich schon gewundert warum ich mit fast 72 Jahren hier einen S/D spiele. Jetzt habe ich es verstanden :D :D :D

    Gemeint ist, das s/d z.b. einen instant gezielten Schuss hat, wo man nicht aufpassen muss und ebenso keine skills, die man auf mobs machen muss, um einen bestimmten buff zu bekommen

    Tell us your experience :D I would like to know where i am doing wrong then...



    Cao Elipso

    That S/ch is as strong as S/R and S/D for example and behind the now pushed s/m.

    But S/Ch (like s/r) cannot be played brainless like S/D for example. Your Joint Blow example is a skill, which can be used atm to increase dmg and it is also a dmg loss in some situations. So if a player cares about when to use which skills, the S/Ch is doing same dmg or even more than the other scouts (bcs the gun has more dps than bow/xbow)

    Hello,


    Scout/Champ is kinda buggy in pvp zones.... you can't use Snipe skill anymore after 2 or 3 uses. No error message, nothing. (yes, enough deadly stacks).

    Maybe you can check it? Bcs it's kinda strange that after few uses, it does not work anymore


    Greetings

    Kneel emote. I'm tired of it. Even if I spam this half second after fear - my char gets ultra fear speed even without any speed buff and even on "walk" mode.

    Fear effects disable "walk mode". And btw you cannot "spam" kneel emote anymore. If you do that, you will be forced to a "timeout" of doing events and that will leads maybe to the situation, that you are feared and cannot kneel anymore. In my tests, kneeling 1 and max 2 times a second is "ok"

    Does it occur since last patch or was also before or you don't know?

    it was even before, but I forgot to report :D


    Btw also no action from skillbook work in that case and so on.

    In my Test from now I clicked a skill from actionbar and from skillbook after changing character.


    Addons:

    autodisenchant, charplan x64, combat_tools, waittimer, comeonin, waittimer, dailynotes x64, ebc, enablesystembox, extendedmacroicon, fop, functionwatch, guildpanel, lootit x64, mathe, petautoevent, petstate, raidheal, raidsm, scrutinizer, simpledamagelog, splitter, storemultibuy, titleselect, transmutor, ultimatemailmod, vactionbar, vcthreatmeter, xbar


    Bugs:

    parent:UI_SkillBook_SkillButton_5 call UI_SkillBook_SkillButton_5ItemButton's OnClick, line: [string "?"]:127: stack overflow

    parent:MainActionBarFrame call MainActionBarFrameButton10's OnClick, line: [string "?"]:127: stack overflow

    parent:UI_SkillBook_SkillButton_4 call UI_SkillBook_SkillButton_4ItemButton's OnClick, line: [string "?"]:127: stack overflow


    Greetings

    Holy Protection buff from Knight/priest not working as aura. You always need to rebuff it, if someone needs that buff (for example after dieing or re-enter the instance)

    btw it's like for all buffs. that were changed.

    Hi,


    my wife and me did visdun pvp zone today after the patch. We finished it and after the winner is called, we left visdun.


    Result: we both got NO ATLAS TOKENS! and my wife got 5 min block and I got 15!!! min block


    WHY?


    Please check and fix it

    Windrunner race:

    THe description says 4-8 ppl but I never see anything above 4 players? Is it possible to do it with more than 4?

    Even after recent patch only 4 players can enter. But they need to wait 1 minute to start.... and if someone is registering he still can't enter :D

    Hi,


    if you login any character and then switch back to character selection screen and login an other character on the same account, nothing works anymore. complete interface is broken.

    For example interacting with the AH: parent:MainActionBarFrame call MainActionBarFrameButton12's OnClick, line: :127: stack overflow


    nearly every VIP is logging in every character and does not close the client everytime.


    Greetings

    • Changed following buffs to be aura effects, which will be removed if the source is 1.000 units away or dead.
      • Grace of Life – Priest
      • Amplified Attack – Priest
      • Blessed Spring Water – Priest
      • Magic Barrier – Priest
      • Angel’s Blessing – Priest/Mage
      • Shadow Fury – Priest/Rogue
      • Musical Joy – Priest/Bard
      • Defender’s Roar – Warrior/Priest
      • Concentration Prayer – Druid
      • Savage Blessing – Druid
      • Neotropical Warmth – Druid/Bard
      • Briar Shield – Druid/Warden
      • Sublimation Weave Curse – Warlock
      • Holy Protection – Knight/Priest
      • Potent Blessing – Knight/DDruid


    How does it work if for example 2 priests are in group?

    Stronger aura will be applied to players, including to weaker aura caster, which results in removing weaker aura from the caster.


    Greetings

    Not working. If weaker buff is casted first, no stronger buff will be applied


    Furthermore: if you run out of the 1000 range you loose the bufff -> ok

    But you only get the buff back if you are around ~100 range of the caster and not within 1000 -> not ok

    • Removed House Maid potions and food automatical stacking.
    • Allowed to manual join stacks of timed items with different Left Time – it will always make them use smaller Left Time.


    just saying.... this is not the best solution.... I think it's one of the worst ever (SO FAR!)

    I mean, why did you increased the stack limit of house maid potions to 1000? players are again forced to have luck on getting the correct house maid potions... Nice job.

    You cannot disable aura effect if someone is casting it constantly upon you. But caster can disable it and other players won't lose the buff as long as caster stays within 1000 range.

    So it will break some boss mechanics, if specific classes are not included

    -Aggro% Buffs are not included in the Change to Auras.

    1 is... If you have 2 Tanks (worldboss)


    Holy Protection – Knight/Priest


    Yes, Auras can be deactivated.

    Can auras be deactivated for specific players?

    Thinking about worldboss and a healer needs to kill a dragon bcs he is the one to free the other from cage...or the WL/m in heal gear....

    Or think about Tank, who will be ported in the cage, bcs he has too much patk (happened once before)

    • Changed following buffs to be aura effects, which will be removed if the source is 1.000 units away or dead.
      • Grace of Life – Priest
      • Amplified Attack – Priest
      • Blessed Spring Water – Priest
      • Magic Barrier – Priest
      • Angel’s Blessing – Priest/Mage
      • Shadow Fury – Priest/Rogue
      • Musical Joy – Priest/Bard
      • Defender’s Roar – Warrior/Priest
      • Concentration Prayer – Druid
      • Savage Blessing – Druid
      • Neotropical Warmth – Druid/Bard
      • Briar Shield – Druid/Warden
      • Sublimation Weave Curse – Warlock
      • Holy Protection – Knight/Priest
      • Potent Blessing – Knight/DDruid


    How does it work if for example 2 priests are in group?

    Stronger aura will be applied to players, including to weaker aura caster, which results in removing weaker aura from the caster.


    Greetings

    OK nice. I like. No stupid rebuff anymore :thumbup: