regarding Ch/warrior
#### Champion/Warrior
Fixed Blast of Vengeance was not silencing the target properly.
You should also change the Skill in PvP, bcs otherwise nobody would play a cast-class anymore bcs of perma silence (RAID) from just 2 ch/w XD
regarding Ch/warrior
#### Champion/Warrior
Fixed Blast of Vengeance was not silencing the target properly.
You should also change the Skill in PvP, bcs otherwise nobody would play a cast-class anymore bcs of perma silence (RAID) from just 2 ch/w XD
Hi,
is it possible to change the aggro reset of phargos so that only players in the bosses room can be targeted? If a player starts on Phargos and then changes to Zharghos' room its possible that Phargos changes the aggro to that player and runs over the bridge to the other side of the entity chamber which, tbh, sucks hard
So my suggestion is that Phargos can only change its aggro to a player that has aggro on him AND is in a certain range to it.
Greetings.
In addition to this: could you check the aggro change of phargos? Sometimes it happens, that even a spot does not work and phargos is changing the target again and again. Phargos is doing that in this case, until the specific person dies or the portal event starts. Also spamming taunts every second does not work (phargos has only half a second aggro on the person who used taunt)
Aber S/Ch (wie s/r) kann man nicht hirnlos spielen wie zB S/D.
Habe mich schon gewundert warum ich mit fast 72 Jahren hier einen S/D spiele. Jetzt habe ich es verstanden
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Gemeint ist, das s/d z.b. einen instant gezielten Schuss hat, wo man nicht aufpassen muss und ebenso keine skills, die man auf mobs machen muss, um einen bestimmten buff zu bekommen
Tell us your experience
I would like to know where i am doing wrong then...
Cao Elipso
That S/ch is as strong as S/R and S/D for example and behind the now pushed s/m.
But S/Ch (like s/r) cannot be played brainless like S/D for example. Your Joint Blow example is a skill, which can be used atm to increase dmg and it is also a dmg loss in some situations. So if a player cares about when to use which skills, the S/Ch is doing same dmg or even more than the other scouts (bcs the gun has more dps than bow/xbow)
This class is allready weak
I have other experience, but ok
Hi,
Savage Blessing from Druid is kinda buggy. it is disappearing and re-buffing periodically. you also loose and get precision all the time
Greetings
Hi,
I miss the pet ranking of the website (https://chroniclesofarcadia.com/rankings/) ingame. The most other rankings from the website are also ingame available.
Greetings
Hello,
Scout/Champ is kinda buggy in pvp zones.... you can't use Snipe skill anymore after 2 or 3 uses. No error message, nothing. (yes, enough deadly stacks).
Maybe you can check it? Bcs it's kinda strange that after few uses, it does not work anymore
Greetings
If you take more than one, for example all 5, yes. you are too greedy.
... and....
it's bugged and look carefully. you get like 20-30 sigils from 1
Btw: ReloadUI() results in the same problem
Hi all,
regarding warden/knight:
skill that ignores def of mobs can still be snitched from others:
I doubt that a scout can even do that high hits in IDK with 20ppl raid xD
Kneel emote. I'm tired of it. Even if I spam this half second after fear - my char gets ultra fear speed even without any speed buff and even on "walk" mode.
Fear effects disable "walk mode". And btw you cannot "spam" kneel emote anymore. If you do that, you will be forced to a "timeout" of doing events and that will leads maybe to the situation, that you are feared and cannot kneel anymore. In my tests, kneeling 1 and max 2 times a second is "ok"
Does it occur since last patch or was also before or you don't know?
it was even before, but I forgot to report
Btw also no action from skillbook work in that case and so on.
In my Test from now I clicked a skill from actionbar and from skillbook after changing character.
Addons:
autodisenchant, charplan x64, combat_tools, waittimer, comeonin, waittimer, dailynotes x64, ebc, enablesystembox, extendedmacroicon, fop, functionwatch, guildpanel, lootit x64, mathe, petautoevent, petstate, raidheal, raidsm, scrutinizer, simpledamagelog, splitter, storemultibuy, titleselect, transmutor, ultimatemailmod, vactionbar, vcthreatmeter, xbar
Bugs:
parent:UI_SkillBook_SkillButton_5 call UI_SkillBook_SkillButton_5ItemButton's OnClick, line: [string "?"]:127: stack overflow
parent:MainActionBarFrame call MainActionBarFrameButton10's OnClick, line: [string "?"]:127: stack overflow
parent:UI_SkillBook_SkillButton_4 call UI_SkillBook_SkillButton_4ItemButton's OnClick, line: [string "?"]:127: stack overflow
Greetings
Holy Protection buff from Knight/priest not working as aura. You always need to rebuff it, if someone needs that buff (for example after dieing or re-enter the instance)
Display MoreStronger aura will be applied to players, including to weaker aura caster, which results in removing weaker aura from the caster.
Greetings
Not working. If weaker buff is casted first, no stronger buff will be applied
Furthermore: if you run out of the 1000 range you loose the bufff -> ok
But you only get the buff back if you are around ~100 range of the caster and not within 1000 -> not ok
btw it's like for all buffs. that were changed.
Hi,
my wife and me did visdun pvp zone today after the patch. We finished it and after the winner is called, we left visdun.
Result: we both got NO ATLAS TOKENS! and my wife got 5 min block and I got 15!!! min block
WHY?
Please check and fix it
Windrunner race:
THe description says 4-8 ppl but I never see anything above 4 players? Is it possible to do it with more than 4?
Even after recent patch only 4 players can enter. But they need to wait 1 minute to start.... and if someone is registering he still can't enter
Hi,
if you login any character and then switch back to character selection screen and login an other character on the same account, nothing works anymore. complete interface is broken.
For example interacting with the AH: parent:MainActionBarFrame call MainActionBarFrameButton12's OnClick, line: :127: stack overflow
nearly every VIP is logging in every character and does not close the client everytime.
Greetings
- Changed following buffs to be aura effects, which will be removed if the source is 1.000 units away or dead.
- Grace of Life – Priest
- Amplified Attack – Priest
- Blessed Spring Water – Priest
- Magic Barrier – Priest
- Angel’s Blessing – Priest/Mage
- Shadow Fury – Priest/Rogue
- Musical Joy – Priest/Bard
- Defender’s Roar – Warrior/Priest
- Concentration Prayer – Druid
- Savage Blessing – Druid
- Neotropical Warmth – Druid/Bard
- Briar Shield – Druid/Warden
- Sublimation Weave Curse – Warlock
- Holy Protection – Knight/Priest
- Potent Blessing – Knight/DDruid
How does it work if for example 2 priests are in group?
Stronger aura will be applied to players, including to weaker aura caster, which results in removing weaker aura from the caster.
Greetings
Not working. If weaker buff is casted first, no stronger buff will be applied
Furthermore: if you run out of the 1000 range you loose the bufff -> ok
But you only get the buff back if you are around ~100 range of the caster and not within 1000 -> not ok
I'm just glad they stack again (somehow I guess), everything else doesn't matter for me
they stacked also before this patch now...
But now, you can stack them and get the lowest left time for all items you stack. Means stacking makes it useless in someway again.... until today the potions stacked automatically with the biggest left time left
Display MoreWhy can't we just choose which 2 potions we want? It's still random what you get...
This was actually considered lately as extra option for more fatigue, while keeping also current one the same.
We had a lot of different ideas with both many pros and cons, and so we were unable to pick the best solution so far.
Current state is not final.
Greetings
just saying.... this is not the best solution.... I think it's one of the worst ever (SO FAR!)
I mean, why did you increased the stack limit of house maid potions to 1000? players are again forced to have luck on getting the correct house maid potions... Nice job.
So it will break some boss mechanics, if specific classes are not included
Healer can still use it as before. Just use buff once and remove it from self if you don't want to rebuff other players.
Ah sry. Missunderstood post before
You cannot disable aura effect if someone is casting it constantly upon you. But caster can disable it and other players won't lose the buff as long as caster stays within 1000 range.
So it will break some boss mechanics, if specific classes are not included
-Aggro% Buffs are not included in the Change to Auras.
1 is... If you have 2 Tanks (worldboss)
Holy Protection – Knight/Priest
Yes, Auras can be deactivated.
Can auras be deactivated for specific players?
Thinking about worldboss and a healer needs to kill a dragon bcs he is the one to free the other from cage...or the WL/m in heal gear....
Or think about Tank, who will be ported in the cage, bcs he has too much patk (happened once before)
- Changed following buffs to be aura effects, which will be removed if the source is 1.000 units away or dead.
- Grace of Life – Priest
- Amplified Attack – Priest
- Blessed Spring Water – Priest
- Magic Barrier – Priest
- Angel’s Blessing – Priest/Mage
- Shadow Fury – Priest/Rogue
- Musical Joy – Priest/Bard
- Defender’s Roar – Warrior/Priest
- Concentration Prayer – Druid
- Savage Blessing – Druid
- Neotropical Warmth – Druid/Bard
- Briar Shield – Druid/Warden
- Sublimation Weave Curse – Warlock
- Holy Protection – Knight/Priest
- Potent Blessing – Knight/DDruid
How does it work if for example 2 priests are in group?
Stronger aura will be applied to players, including to weaker aura caster, which results in removing weaker aura from the caster.
Greetings
OK nice. I like. No stupid rebuff anymore