Posts by xLutinex

    Maybe the team can think about that what Zyrex said, that there could be some things that can be remain forever? like bonuses that you unlocked at lvl 20? or do a lvl 21 that has this aspect ? :D

    I guess it would be a great thing having the possibility to unlock such bonuses forever

    Regarding Nero Coins


    doing PvP (free for all) gives you up to 750 coins in 10 min.

    Doing PvE with 6 ppl will give you may 150-200 coins within 30-50min?


    I suggest to adjust or switch those numbers, bcs it is an MMORPG and doing such hard things like arena should give a better reward than doing solo stuff imho


    Greetings

    Hi,


    Is it intended that you will do solo AoD as pure Plate/pure heal gear user? Bcs in heal gear for example, it will take ages and the mobs are in the first loop so hard, that you can easily fail.

    (Matk is not really high in pure heal gear as D/WL. Maybe you need a slight buff for this class in general or only in AoD)


    Sadly the material is not tradable to those ppl


    Greetings

    Hello,


    we want to share our (thx to Akme for also sharing their findings) findings to the community


    Greetings


    1. 68,2 / 77,9 zando
    2. 30,9 / 70,0 skies platform
    3. 22,5 / 45,3 near light valley
    4. 84,3 / 82,9 exeter graveyard top of tower
    5. 36,9 / 83.4 cave
    6. 17,8 / 63,6 bottle near ocean
    7. 88,0 / 36,8 infront of AoD portal
    8. 49,8 / 50,9 small island
    9. 56,1 / 81,5 underwater bandit cave
    10. 69,7 / 16,6 book in library
    11. 42,2 / 30,1 near darkcore
    12. 64,9 / 47,9 on top of archway
    13. Bee Event -> kill bee and loot
    14. Hydra Event -> kill and loot
    15. Shadow Event -> kill and loot

    Why did you do Light pulse on ch/p a 1h hammer skill now? How its supossed to work now as dps swapping between 1h for aoe and 1h for single, Why not just force to use a hammer?

    Yes, it's weird. furthermore it's still too high aggro multiplier in shield form comparing with warden-tank/knight-tank "aoe" skills, which have way lower range and cd

    Hi,


    regarding D/Wl and this:

    • Changed Toxic Possession to additionally provide 1% magical attack & 1% magical damage for every 12000 base heal point you have, but disable your heal ability.


    Is it intended, that you even can't heal without the buff converting wis to int?

    Yes, as I said it is working in a way. It's not in the way you think.

    You can only prolong the music of p/b

    If raid have p/b so every member can use enhanced music. So if someone w/m play music he got 18% from tamb(example). That was idea.

    Yes. And it is in a way like that:
    If p/b play tamb, you get as w/m 18% dmg. If you play tamb BEFORE the music of p/b is over, you have a 30 sec fresh tamb + 3% extra buff, which results in the benefit near like 18% tamb

    Hi,


    the Skill ID 1490677 of warden/priest should reduce pdef and mdef of the target, but there are several issues.


    First: the target get 2 buffs instead of debuffs.

    Second: The mdef will be reduced, the pdef will not

    Third: I think the buff, which should reduce the pdef, is reducing the taken dmg, the target gets. If the warden/priest using this skill, the mdps will do ~15% less dmg while all pdps will do ~30% less dmg :)


    Please take a deeper look into it. We are hoping for a fast fix :)


    Greetings

    Regarding Warden/Warrior


    I suggest to increase the range of the buff from the skill ID 494611.

    Right now, if you for example use it on a healer and the person is too far away (like DC endboss or if you fast pull mobs), the buff is gone :/

    Regarding Warden/Knight:


    It would be good if you increase the HP/MP reg on the Skill ID 1490661 to 5%, like it is on knight/rogue dodge skill.

    Furthermore I suggest to change the skill ID 1490660 that it has more hits or a time running, bcs it can also trigger on Briar Shield, it is nearly instant removed in trash.

    What about ch/p?

    tanking without weapon is still possible and easy. If a dps would do same dmg like all other but without any weapon, it would have already been patched :/

    I would go further any only add the bonus if you use a 1h Hammer. It is a Champion after all.

    and/or reduce the stamina in shield form, bcs it's kinda OP³ now

    that wouldn't change it for r/p, bcs in DC for example you are 90%+ of the time hitting and therefor in combat

    Cao to all ... I was wondering about r/ch one box follow and other one is not following. ID 498837 is not so rly good cuz if mobs die buf is gone and most of times its useless since mobs are gone in few sec most of times and in Dark Core we are moving constantly so we are not having buff at all. I would suggest some kind of rework or something like to follow us..

    You get the buff instantly for 30 seconds, if mobs are in range of the mechanism. Even if mobs dies after 2 seconds, your buff is not disappearing. Mechanic works like expected

    Hi,


    regarding Rogue/Priest


    I suggest to let the extra effect attack of "Sneak Attack" (ID 1490387) trigger even without hide, because on this class you can use "Sneak Attack" even in combat and tbh you have no chance to use it in hide in an instance


    Greetings

    What about ch/p?

    tanking without weapon is still possible and easy. If a dps would do same dmg like all other but without any weapon, it would have already been patched :/

    Hi,


    I think a little change on ch/p is maybe needed (biggest "problem" is stamina multiplier on Light Impulse).

    The stamina bonus should only be applied to the damage, if you wear any weapon.

    I see something absurd in this class. Why does this class use the Katana weapon instead of the Dagger?

    This is ridiculous. Now most people who play this class use katana. With this class only dagger should be used. there are combinations to use other weapons like R/Ch, R/W... I totally agree. but to replace dagger with katana is not recommended. it devalues dagger. that's a waste.

    The Katana is not the problem itself. The "Perfect Slice" algorithm is the problem, which can be dodged by simple lua (for example use "Perfect Slice" every 3 seconds and you get it 90%+).


    I think the buff duration (for the first short time running buffs) should be let's say 15 seconds.

    The perfect slice algorithm should be any random number between 4 and 14 seconds after the first "Perfect Slice". This hit range would be much harder to just use an average value and is more usefull on manual players, who hit the "Perfect Slice". For just lua players, that can't hit it, the dagger is better than the katana


    Greetings