Posts by xLutinex

    Hi,


    regarding Rogue/Priest


    I suggest to let the extra effect attack of "Sneak Attack" (ID 1490387) trigger even without hide, because on this class you can use "Sneak Attack" even in combat and tbh you have no chance to use it in hide in an instance


    Greetings

    What about ch/p?

    tanking without weapon is still possible and easy. If a dps would do same dmg like all other but without any weapon, it would have already been patched :/

    Hi,


    I think a little change on ch/p is maybe needed (biggest "problem" is stamina multiplier on Light Impulse).

    The stamina bonus should only be applied to the damage, if you wear any weapon.

    I see something absurd in this class. Why does this class use the Katana weapon instead of the Dagger?

    This is ridiculous. Now most people who play this class use katana. With this class only dagger should be used. there are combinations to use other weapons like R/Ch, R/W... I totally agree. but to replace dagger with katana is not recommended. it devalues dagger. that's a waste.

    The Katana is not the problem itself. The "Perfect Slice" algorithm is the problem, which can be dodged by simple lua (for example use "Perfect Slice" every 3 seconds and you get it 90%+).


    I think the buff duration (for the first short time running buffs) should be let's say 15 seconds.

    The perfect slice algorithm should be any random number between 4 and 14 seconds after the first "Perfect Slice". This hit range would be much harder to just use an average value and is more usefull on manual players, who hit the "Perfect Slice". For just lua players, that can't hit it, the dagger is better than the katana


    Greetings

    I agree with you. Last changes are not so good. And how can warlock/mage stack 4x soul brand on boss now ? If we use Soul Seal skill in Willpower Construct mode , how are we going to stack 4x Soul brand very fast ? We must deal 4x fire damage. But this skill can be used only in Willpower Blade Mode .

    You have exactly 3 Instant skills without gcd+ 1 cast for your 4 stacks. This also included 9% dark dmg. So in fact you are faster now in stacking on boss than before the patch

    But exactly this is hard to balance. Different gear setups with different stats result in different HP and tankyness.

    Inmy opinion the lowest HP setup should be able to run an instance. 300k HP+ 25% DMG mitigation would be in facto less than 500k HP for normal dps.


    Shield of discipline goes for every class that has this skill and even threaten is Always up with knight Tanks.

    Also broken is 50% perma DMG mitigation on ch/p. This class can also be played as dps. So this tanky problem is not exclusively on k/WL.

    I think a minimum reduction should be 50%. In all lower cases you can say RIP chain on this class

    Knight/Warlock

    I might get a lot of hate for this, but this class considering its high damage is too tanky. I literally take 30k damage from Dark Core Mobs while I have 500k HP and 80% parry. With any other chainclass (yes even as Shieldform Champ) I die in 1-2hits. It is almost impossible to die with this class. Bad balancing imo.


    Suggestion:

    Let the conversion-skill reduce received damage by ~25% instead of 75%. Also it would just make sense if the parry gets reduced to 0 since it is being used after all to get more atkspeed and physical atk similiar to Stamina and Dex getting reduced to 0 to boost Strength.

    reducing parry to 0 yes.

    But 30k damage from DC mobs not possible :D

    I got oneshotted some days ago as k/wl and got a 600k hit. Even if threaten is up, you should get around 200-300k from attack and even more from skills of mobs.

    25% would be too less compared to now more tanky rogues and warriors, which also survive 1 hit with the new dmg mitigation skills they have (sure, it's probably only for 1 hit), but 25% would be too less.

    You should also get in mind, that you can play the class with pure chain gear and don't know, but you would only have 200-300k HP ?:D the massive HP for your k/wl probably comes from protector stats, that are not best in slot

    As Warrior/Rogue we are talking 100% dmgloss and that is why it sucks to play this class in 80% of Dark Core raids.

    always funny how ppl do math.

    100% dmgloss without frenzy attack? So a warrior/rogue do 0 dmg per hit without that buff? :O That's new for me



    P.S. if you write such things for balancing, think twice about such math or classes will be broken af after a push, if the responsible persons take the post as it is and don't think about it. Just a hint

    I was chosen the best warrior chosen by gms on tr server
    if i say something is true it is true
    if i say wrong it is wrong

    Abgehoben


    If there is only 1 Warrior, it's not that bad XD


    Btw there are some possibilities to reduce resource costs by a lot. Just saying

    ??? xD

    You got it out of context. A nerf to 220% is not enough to justfiy if Shaodw Stab is 1 sec CD with no Global CD. My suggestions have a different Shadow Stab in mind as explained in step 1. For clarity:

    Darhan suggested Shadow Stab with 1 sec CD and no Global CD.

    I suggest Shadow Stab with 2 sec CD but x2 dmg, but it still has Global CD.

    sure but with

    Remove GCD from Keen Attack (right now this skill has Channel+GCD)


    you could spam Keen Attack without GCD btw if you get a probing attack debuff from any other player (example w/k tank)

    Siege War "Surrender Card" (ID 1248305) can be used before the time that is in the description (10-20 minutes)


    Furthermore maybe it's a better solution that the enemies get rewards independent of activity score if you surrender

    Comparing Rogue/Warden with Rogue/Warrior, the R/W does ~2 times more dmg than R/Wrd.

    Even in single dmg the R/W is better than R/wrd.


    Please adjust R/wrd a bit.


    Greetings

    There are people, like me, for who xbar is integrated part of the game. I have use it since my first days in 2010. Its evolving a little but literally cant play without this.

    So no unchangeable changes, please.

    Thanks for upload, will check tomorrow.

    Yes I guess that some ppl feels like you.

    Changes in general are part of every development, but their should be always solution published for the customers of the API, if such changes are implemented (in this example the list is all what was needed :) )

    Anyway specially for you,


    Addon used by minority is not reason to stop developing. Otherwise we would have stayed on original version of game as almost any progression require changes.

    I mean, such changes should be shared with solutions and not only "we removed that. full stop"

    and not everybody is using your version 1.71 of xbar xD (the problems should be fixed by devs and/or announced in patch notes, what are the new possibilities to get the constant values, xbar was using before patch)

    Hi,


    regarding knight/mage I suggest to cap the mana costs of the Mana Shield to once per second and not related to the amount of hits like it is with blood Arrow


    Greetings

    Regarding Knight/rogue:


    it is not a really viable class compared to other knights. the additional aggro AOE has a range of 50, which is really really low for a tank.


    That's why I suggest to

    • Increase the range of "Dance of two Blades" (ID 490020)
    • or increase the aggro multiplier of "God's Sword" (ID 491621). If I am correct it is 1.1 or 1.2 atm. Increasing it will let this class use the ISS AOE skills with more priority, bcs of the higher range of the AOE

    Furthermore I would suggest to change "Leopard Instinct" (ID 495402) into 2 separate buffs. right now if you block 3 damage sources, the buff is gone completely and you don't benefit from the increased dodge. And bcs you cannot dodge skills, the buff is almost disappearing instantly, bcs nearly every single mob in the endgame instances has skills that do damage beside of normal attacks.



    Greetings

    Hi,


    I think a little change on ch/p is maybe needed (biggest "problem" is stamina multiplier on Light Impulse).

    The stamina bonus should only be applied to the damage, if you wear any weapon.


    Why?

    bcs here (watch the 12th second):

    I have a suggestion for Priest/Rogue as a healer:


    A "Heal" (ID 490261) on a target should spread the "Regenerate" heal over time recover effect on 3 targets (primarily on targets, that don't have Regenerate effect).

    With such change the Priest/rogue maybe is more attractive as a healer