Posts by xLutinex

    Hi,


    regarding the upcoming new offhand dagger, you should review the values o.o

    It has insane dps and attack + elemental dmg, which will boost classes like r/w, r/wl, r/m insane and even boost every other rogue which do elemental damage.


    Furthermore: why the hell is there +parry on the dagger? :D intended for r/k, which uses a shield? xD (knight/r cannot wear a dagger btw)


    Greetings

    [D/B]


    Hello,


    In this class skill ID: 1481286 should allow to play instruments while running, but it doesnt work. Maybe because in description i saw polish name of requirement effect, but it has still english name (effect from skill ID: 1491280).

    Greetings

    I guess the description is wrong, bcs the Skill allows you to play music while getting damage

    Are you buffed while running instances? My pet deals like 40-50% of my damage and it's really op now. Easily 50% more damage than other mages in DC and even in abbey it's decent and equal to M/W :/ I'd vote for a 20% nerf of this class instead, it's just too strong now...

    Maybe it is because you have better gear than many other players. For now m/s pet is still weak. It needs its magical damage to be increased. And my pet doesnt make 50% of my damage in scrut. It was before they changed pet.

    400k magical damage with burst is not just enough. When pet hits around 4-5m with burst, i feel like it is still so weak. At least pet should hit 10m with burst. Thats my opinion. Pets should deal more damage than our skills. For now even my Flame has more damage than pet

    Are you buffed correctly and do you buff your pet? Afaik dmg of pets doesnt really matter. It's more about attack and you need hot stew on your mage pet too

    Regarding Druid/Champ


    The skill Rock Protection (ID 1490741) is not reducing the dmg of raid members by 100%. I guess it's only 20%. maybe wrong description or buggy skill?


    Furthermore the mechanism with the ID 1490633 is not pulling mobs towards. It is pushing them away xD

    Also the stun effect does not work


    Greetings

    The new Quest Title 532136 as Badge Title seems to reliably reduce costs of skills, but the continuous cost of 10 Rage per second of Rune Overload does not get reduced.


    https://gyazo.com/0d8b04f4bf46024fdebf6eb365e9663e

    Damage over time effects cannot be reduced by DMG mitigation skills.

    Same goes for resource drain per second buffs. (Blood Arrow HP for example)

    It's a unique Game mechanic and I guess such a change would cause more side effects than you would like XD

    But maybe an artefact rune in the future would be an option for this, like it exists for DoT

    Brontes


    Can you check the priest attack buffs and druid wisdom buffs values? Right now with the new titles tanks (k/p and k/d) and dps (p/s dps) buff the same or even more (the p/s dps) than real healers :O

    Maybe you can adjust something in the formula


    Greetings

    Hi i think rogues who use katana have big problems whit agro, whit new stacking of perfect slice now agro is rly high on rogues,my agro never gets under 18% whit w/p and priest - agro. My opinion is you sould do something about rogues whit katana about agro to reduce it so we can play normal in burst so we dont take agro from tanks..


    Cao Elipso

    Let the tank generate aggro, If he struggles with it or use aggro reset on your own.

    Tbh 18% is fair low for only 1 recon rune. There are classes that still have +aggro on skills

    maybe you can think about 2-3% all attributes for tanks, that the buffs (attack and wis) are not so high like from healers and tanks are pleased about additional 3% wisdom :D

    And btw an option in the deck 2 (3/4/5.... ) would be nice, that you can change ALL cards to the preferred 4 choosen attributes at once :D

    clicking through hundrets (thousands) of cards, is annoying xD


    Edit: Costs should also only related to the changed attributes, not always cost for all cards, even if you bulk change only missing/new 100 for example

    Yeah.. in discord it is still today 13:00.

    In forum it is now 17.08. 16:30 CEST... you know what I mean? postponed again and again. first for 3,5 hours, now 2 days just before maintenance should start

    Hi,


    don't know where to post this, but I think for all players it is very uncomfortable, if every time a maintenance is announced, it will be postponed again and again. sometimes 1-2 hours (shortly before it should actually start), sometimes postponed days.

    Again today, players plan that 13:00 CEST is maintenance and looking now into the announcement, it is postponed to 16:30.

    Please try to plan better in future, because even this not plannable maintenances is frustrating your players


    Greetings

    Regarding Bard/Knight:


    The elite "Tempo" (raid buff) will be overwritten by any other Tempo from any other Bard. Shouldn't it stack and able to be both buffs active at the same time?

    Can you check or clarify Byte? :)


    Greetings

    Hello,


    I observed, that you can only trade diamonds for gold at Agnes only 3 times a day with the same IP. If multiple people plays with same IP, it is a bit less gold to get from Agnes :)

    Maybe you can check and change it like with the cores? (unique MAC address it is I guess)


    Greetings

    I guess I will test it with k/ch in group and will watch, what wrd/bard can do ^^. I think all classes with front aoe have a big dmg increase with k/ch tank.

    Good luck and feel free to share your experience as well!

    Warden/bard seems quite well. especially regarding the additional support comparing to warden/rogue. But it's weaker than r/s ^^


    I guess I will test it with k/ch in group and will watch, what wrd/bard can do ^^. I think all classes with front aoe have a big dmg increase with k/ch tank.

    Warden/Druids pet triggers Sepal Stab on every single skill while Power of the Oak is active.

    no. only 30% chance. while wrd/bard front aoe have 2 sec cd


    edit: im just curious why you underrate wrd/bard so much. this class have a extrem huge potential, related to group setup (like many classes)


    Greetings

    But with this you also nerf innocent classes who are not overperforming as dps like Warden/Warrior, Warden/Bard, Warden/Mage.

    isn't the warden/bard the warden, which has an Oakwalker that can hit every mob in AoE? Like it is for the mdps warden/druid?

    I mean, such Oakwalker should be the strongest instead of wrd/rogue :/