Posts by xLutinex

    Either way, from my experience, the new ISS added a significant amount of damage to Knight/Warlock. My suggestion aims to nerf overall dmg by 10% (209/190).

    you know that those buffs works more than only the flat number shows.

    In my opinion and as far what I observed comparing to all other main-classes, lowering the dmg results in the same dmg like pre-ISS-patch.

    Every main class has minimum 1 class combination, that deals the same or even more dmg like k/wl. that's why I don't get your point. Would really like to see some sample scrutis, why you think in that way

    PPS. right now k/wl is at the same pace liek some warriors (example w/wrd), mages (example m/r), rogues (example r/s) and warlocks (example wl/s)... these are not the only classes, just 1 example.

    I really don't get why k/wl should get a 21% overall nerf, while other classes do the same damage or more o.o


    I mean finally it's worth again to do some kind of mixed gear.

    cannot agree. then you should nerf champ/scout and champ/mage in the first place.


    comparing with lot of other classes, k/wl is not too strong now. It has a strong AOE yes, but not the strongest. single target still worse than many other classes, but that's ok.


    P.S. and I tested it with a bit of mixed gear and mixed stats and with kinda pure chain gear

    Lets take a look to the current state on healers after orkham patch and corruption system. Be honest, only 2 healer class combination is alive, you know which ones. Yes, i agree with lutine's post above, earlier, crossbow gave not bad advantage over others, but i could make up for it with something else in my class(of course not all classes were suitable for it). Now all another healers is trash(very sorry), because buff 800k atk better, than my ~600k, but i have +5% all attributes buff for raid, although there are many worthy healers. If dont touch the crossbow, then i see such solutions:
    1) Boost another buffs (for example you give ~700k atk + something elite skill which give for example 6% atk more, i wrote about change priest/rogue, i think not bad solution. And in druid/bard's crocodile looks very good xd)

    2) Buff formula needs in correction, need add more components(for example passive skills on wisdom), at the same time weakening the influence of unbuffed wisdom.

    Until something is done about it, i not see reason write something about changes in healers, because we have absolute answer: priest/scout and druid/scout.

    yes, I guess a more or less easy solution would be the change of the buff formula in a way like:

    depending on 1.5 x you heal bonus + 0.4 x your wisdom (buffed values). Maybe this should be around the current buff state (cannot check ingame atm, but I think something in that way, that heal bonus is not totally useless in the formula, but also buffed wisdom values, that other heal classes are not trash ;) bcs most heal classes have additional wisdom buffs except p/s and d/s, which is the best quick win solution I think

    Regarding this change:


    Reduced Traces of the Cross Sword cooldown to 10 seconds from 15, increased aggro multiplier to 2.5 from 1.1, increased radius to 100 from 75, removed target limit, increased stamina damage multiplier to 0.5 from 0.2, made it additionally inflict 150% main hand weapon DPS light damage every second for 12 seconds and upon initial cast, provide shield to raid members equal to 15% of your max. HP.


    first I thought it's not good as tank, to get the shield buff only if you hit a target successfully with the initial hit, but after testing several knight classes, I need to say that the skill is good as it is!!!


    Ty for this change. Even Knight/priest feels good now :O

    Regarding the new "Traces of the Cross Sword"


    I suggest that lower buffs (k/wrd dps for example) does not override the better buff from the real tank.

    Or only if you use plate, the shield buff should be activated


    Greetings

    [20:57:56] Corruption process resulted unexpectedly pure, result satisfies you.


    if you have such a message in chat, the result "should" also be max. But there are issues with some values, that the (max - 1) value is flagged as max for this "unexpected pure result"

    Regarding Warden/Warrior


    Right now Coat of Arms is kinda useless imho.


    I suggest to change Coat of Arms (ID 494611) that it is an aura to oneself. giving the same buff to oneself like it is now (30% def and 20% parry) and giving all raid members in 200 range pdef based on 5% of the caster.


    Greetings.

    Maybe add the feature, that you dont loose your prestige level for gold+ members, when new seasons start. Maybe you can earn more money with that feature

    Last value used is bugged and always resets to 1day, even if you only change AH tabs at the bottom

    Warden tanks still have the problem with big pulls, because Power of the Wood Spirit only hits 6 targets and Cross Chop hits around your target.


    I suggest to change Cross Chop for warden/knight, /Champ and /warrior, that it is an AoE around yourself like Whirlwind Shield from knight


    Greetings

    Regarding Rogue/knight

    I suggest to change Searing Light that it triggers the AoE effect with every offensive Skill instead of attacks.

    In big pulls and when mobs are stunned and having position bugs it's hard to Trigger Searing Light for aggro. And you need it, bcs the other AoE skills generate only very low aggro



    Greetings

    then use better gear or time your skills better. imho knight/mage is atm by far the best knight.

    as i said I have 8kk HP, 11kk+ def and you have 2 dmg reduction skills on this class btw

    Bruh, i have only 5.5m def and 2.8m hp. I cant tank orkham like this :(

    maybe use DC gear? xD

    I am strict against that every bad gear can tank highest instance. Or do you want that we can tank orkham in starter gear?

    yes. 11kk pdef is too low. you know that pdef is not the stat, that counts for useless/useful?

    Well, in my perspective knight/mage has higher aggro but lower def and hp than other knights. I have around 5.5m def only with knight/mage. Even though this class has higher aggro, i need more def for this class. Or maybe DEVs could add some damage reduction to Holy Light Domain skill.

    then use better gear or time your skills better. imho knight/mage is atm by far the best knight.

    as i said I have 8kk HP, 11kk+ def and you have 2 dmg reduction skills on this class btw