Heyho,
You are correct, static field is pretty much the only reason mage classes are viable. If you "mega" nerf that skill we will be "mega" useless.
i can agree with Noodlez
This skill is the only reason some mage classes have potential. The normal aoe skills of the mage are very weak compared to the static field. It has a good dmg output but only hits 3 targets with a 20% decrement + you have to set it up with plasma arrow + gcd.
Some classes are stronger with it because they can use it + their own additional aoe like m/wd, m/d.
And the changes of thunderstorm are kinda... not relevant. The high decrement puts the aoe dmg after 6-7 mobs so low it doesnt matter and ofc the cd.
Also "purgatory fire" is completely useless. NO one uses it (except for m/r). It's dmg is extremely low, only fire dmg, close range and % mana cost.
Ont that
Talisman only amplifies fire damage, where on w/m fire damage is dealt by white attack and 1 skill. Everything else deals wind damage. Personally I would suggest changing the talisman ( that would be best) to give bonus to all element types,
I think most people want this kind of change because the 1h wand is not as "useful" as 2h. But much more class combinations now need the 1h instead of 2h.
But about making a new talisman with all elemental dmg -> the elemental dmg should be lower than the fire % of the aldo talisman. If it has the same or even higher % than the aldo talisman - the 2h staff will die on this patch. Around t13/14 on the talisman 1h would be as good as a 2h staff on the same tier BUT with an extra statted item (with insane non stats) and a second curse rune for offburst.
Greetings