Regarding Champion:
Blood Arrow-esque effects such as Shadowforge's Rage and Ch/Wl's Dark Energy Punishment cause Forge buff to be canceled as soon as there is no sufficient amount of hp to consume.
Regarding Champion:
Blood Arrow-esque effects such as Shadowforge's Rage and Ch/Wl's Dark Energy Punishment cause Forge buff to be canceled as soon as there is no sufficient amount of hp to consume.
Regarding Bard/Warden.
Please increase the weapon level for 2h axe. 195 is just not enough. It's no fun to constantly have 4-6% missrate. Afaik no other class has to deal with such issues anymore.
Bard/Scout
Is the Accuracy based on the main hand weapon? Even tho my bow is maxed out (255) on b/s im missing about 5-7% in rofl.
Bard/Scout
Is the Accuracy based on the main hand weapon? Even tho my bow is maxed out (255) on b/s im missing about 5-7% in rofl.
Miss rate of ranged weapon DPS damage source is never using main hand weapon level anymore since we changed it with initial class balance patch. However, for some skills, it is still possible to have higher base miss rate compared to other class skills intentionally.
Greetings
Warrior/Mage Whirlwind: proposes that this skill deal Magical Wind Damage in this character combo. I recommend 1500% x 0.1( google trans. ) .
Is it possible to change Mage/Rogue's Gift of the Baron to use skill again to deactivate (like Blood Arrow)?
It is also recommended to change the Range of Kiss of the Vampire to the same 200 as Cursed Fangs
i sure would like to see 1-2 druid iss have some form of attack power/damage
also would like druid to cast while moving( at least d/wl)
i sure would like to see 1-2 druid iss have some form of attack power/damage
also would like druid to cast while moving( at least d/wl)
We do not plan to change any set skill for Druid or Priest for damage purposes.
Greetings
Hello,
since nearly all rouge classes are doing some type of elemental Damage, would it be possible to also change the lvl 95 to make the elemental damage which the class is doing? Just like the lvl 85 AOE setskill from mage i.e. R/CH does wind damage so the aoe could do that aswell.
Kind Regards
Jockels
Hello,
is it intended that Bard/Mage basicly has no damage decrement on the aoe skills?
With fireball i would understand no decrement but Fire Nova is nearly the same as Soulstorm on b/s or any other ground target spell.
Kind Regards
Jockels
Is it intended, that Rogue/Bard is insanly broken right now? The aoe dmg is insane and even the single target damage of this class is really strong. Single target (strong) and aoe dmg (op!) seems to make this combination too strong right now.
Greetings.
Is it intended, that Rogue/Bard is insanly broken right now? The aoe dmg is insane and even the single target damage of this class is really strong. Single target (strong) and aoe dmg (op!) seems to make this combination too strong right now.
Greetings.
I agree somehow this class is a little bit out of control and does insane in aoe while beeing still very good at single target.+ very good support for every other rouge in the party.
The Title for 100% focus recovery (532086) seems to only work, if your primary resource is focus.
If you play class like Mage/Scout, Champ/Scout, Warden/Scout, Warrior/Warlock etc. where your secondary resource is focus, this title does not work. Please fix
Thank you,
Blackkid
Rouge/mage is cool but horrible to play if you wanna do the highest dmg -> you need sooo much ammo. In 10 minutes of fight arround 3000-5000 pls reduce the costs of the ammo for Enlivened Blade and maybe change it to a direct hit with aoe spread dmg arround the target or aoe skill which perform in a radius arround the player. It would be nice if the cooldown from
set to 2-3 seconds but increase the dmg abit.
Any changes planned for p/r?
Healer
I think the current state of healers, especially for 6 man content, is terrible.
The only really viable class is Druid/Priest or Priest/Druid since u cant fit a second healer and most of the time u dont have a druid dps in order to play priest/druid.
A good solution for this, which would also make other tank/dps classes more usefull and provide a bigger variety of heals, would be making the buffs depending on the main attribute of the class.
For example Knight/Priest could scale with Stamina on Patt/hp buff so the druid healer can play any sec class he wants. (the buff should of course be lower than what a heal can buff).
Or Druid/warrior wisdom buff scaling on strength, then u could finally see more priest healers in 6 man and 12 man content.
I really enjoy playing all diffrent heal classes but most of the time for the content right now you are "forced" to choose between 2 classes.
Kind Regards
Jockels
M/S
Is it intended that shot has a range of 380 on this class?
Edit: With a bow it's even 400...
Healer
I think the current state of healers, especially for 6 man content, is terrible.
The only really viable class is Druid/Priest or Priest/Druid since u cant fit a second healer and most of the time u dont have a druid dps in order to play priest/druid.
We play Dr/P or P/Dr because they have all heal buffs (atk, hp and wis). I think it was big mistake to give this buffs in general skills priest and druid, it should be special skills for this classes (before their changes(only for)). This will return diversity in healers.
I really hope this is a mistake.
U force all healers to restat into full wisdom(which was a great idea) and now u punish us for doing it?
i can now build a dirty t14 gear and buff higher with this and since healing doesnt really matter i can just build 3/3 again with more stamina.
I really hope u overthing this change since healers should be forced to build wisdom and we are not going back to the time where heal gear didnt matter.
Kind Regards
Jockels
Display MoreI really hope this is a mistake.
U force all healers to restat into full wisdom(which was a great idea) and now u punish us for doing it?
i can now build a dirty t14 gear and buff higher with this and since healing doesnt really matter i can just build 3/3 again with more stamina.
I really hope u overthing this change since healers should be forced to build wisdom and we are not going back to the time where heal gear didnt matter.
Kind Regards
Jockels
I also hope this was a big Mistake .
Currently in comparision , Jockels has best in slot gear with titan and new inferno wisdom gear , i have 2 year old red rofl gear with 3/3 statted and he buffs barely higher then me (195k patk buff and me 170k). And yes +1 to all what jockels wrote above.
What the hell
Cenedrills now useless, cards useless, wb stats useless. Not the best change I've seen to be honest.
Maybe try something with wisdom+heal points? Or wisdom only as it was
Edit: title system: useless
1% wisdom from mini-games: useless
brb
Complained change was about to be patched along with next main content, but patched early by a mistake due to unexpected delay. It was supposed to include both base heal power and base wisdom, it will be fixed tonight/tomorrow morning in custom instances and entirely with next patch.
Greetings
You can now delete 2h healing staff.
You can now delete 2h healing staff.
and mage. offtopic, can delete, TY
Hi
Priest/Rogue have 30 lvl elite skill "Purge" (dont know ID). It very good in pvp, but is it possible to apply this in pve - content? May be take off invulnerability/buffs bosses.