QuoteOfc not, it was just an example, as I said.
Why do we need an example that doesn't work?
QuoteThe point was not about the "mage" example itself, but about the change of core mechanics: Mages are stationary casters and Scouts can run around, but loose life in return. That is default class design. If you remove one of these pillars (the loss of life for example, or the stationary cast), the construct of the class will break down.
The basic mechanic is that the scout shoots a bow/crossbow and this remains the same. Scout/champion uses a pistol, yes! a new type of weapon was introduced, a pistol, in addition, this character has a different type of blood arrow and somehow it did not destroy either the balance or the scout.
I just want your gameplay as a scout to depend on you and your skills, not the heal and his skills.
QuoteUsing the skill ingame doesn't hurt the player if you have a heal in your party.
Changing the skill mechanic will hurt the game, because this is one of the key factors of a scout.
Even if you are right, it will not be the first change of its kind. In addition, I don't want to remove the blood arrow mechanic but change it. I want it to be fairer, more logical and more enjoyable.
Quote
If you remove one of these pillars (the loss of life for example, or the stationary cast), the construct of the class will break down.
This is not true, the loss of life is denied by the other heal. However, the fact that your character's movement interrupts the casting (as far as I know) is not negated by another heal. So these things cannot be compared.
Zyrex Correct me if I am wrong.