Please do not allow mass-ressing, thats gamebreaking regardless of any CD. Increasing the range is a good idea, but if you do, please do not reduce the CD below 3min.
Yeah it should be too OP if you could ress all party but 2min CD is max for that skill. As P/S you can fully restore raid members' HP by Curing Shot.
I wouldnt go as high as 35%, but giving a shield as a % of targets HP would be great.
35% HP shield always protects someone from ONE hit so it isn't too high. Maybe increase CD to 1min.
YES PLEASE! 180 would be fine, though. Changing these skills to raid-buffs was about making life easier for lazy ppl, but its no good if you have to buff multipe times and move around because someone is too far away. At least make them all the same range.
Maybe 180 would be fine but main Druid's buff has 300 so let's be fair to the others.
I would like to see this combination more oriented towards being a mpds.
P/R as a MDD and enough making DDs from priests and druids. There are enough DDs combinations. Let them heal.
I like the mechanic as it is now, being a dmg-support, however it should be 5-10% more dmg taken by said types, not just those few points as it currently is.
It would be second GH on P/M that every healer deserves and ppl would have to stay in the circle to get heal so it would encourage ppl to play that class combo.
waaaaay too much dmg reduce for current gameplay. having 9% permanently on your party is good enough imo.
Honestly it's not too much but maybe increasing CD to 3min and MP cost to 25% should be enough.
I like the skill as it is being single target, but maybe decrease its CD to 1,5-2min.
Maybe you like but make Sacriface worth to use it because now it's still better to spam Urgent.
Just. Please. No. p/k always was a single-target healing machine, one of the best heals to take care of a tank in any situation, please keep it that way.
Yes, it's single-target healing machine and that's why almost noone plays it. Imo every priest is the best healer to take care of tank and P/D and P/Wl even more than P/K.
waaaaaaaaaaaaaaaaaaaaaaaaaayyyyy to much dmg reduce for the raid for 40% uptime. make it max. 15% IF you want to change it to a raidbuff.
Maybe increase CD to 2-3min and increase channeling to 6s. 37% is not too much if you can't heal anyone during channeling.
Would be nice, I think 600 seconds would already do fine.
It cost 50% MP so 15min is right effect duration time.
If the limitation of 3 targets is removed, it shouldnt be more than 15,4%.
15% max HP shield isn't any protect it's like covering hand with paper from a sharp knife.
I like to remove of the fireball requirement and allowing more than 1 skill, but 25% uptime for that is way to much, as this drasticly increases a druids healing output.
Yeah maybe it should just increase cast time speed by 30%.
I would like to keep the skill as it was, maybe allow raid members within 60-100 range to also restore mp+lp.
It's another good suggestion for that skill but with 150-180 range. As healers we should keep the distance between trash and recover mana especially to melee dps using MP.
Just keep it as it currently is. its great skill.
It's not great skill. Stop make DDs from healers. Increase CD to 30s to my suggestion and it would be okay.
Class balance is not about making 2 or 3 healer classes OP, it's about making all class playable and good enough to heal like that OP ones that we have now like P/S, P/D, D/P. The truth is that ppl going on healers to heal, not to buff, dealing some damage or debuff bosses. And stop making priests worse than druid because every healer deserves any GH. Thank you melodic for all your feedback.
P.S. Healers aren't too strong, endgame ini is just too easy (especially with AU that makes tactics on 4 and 5 boss).
Cheers!