Display MoreRegarding Ch/S:
First of all, thanks for the change, focus management works fine now. However, I agree that the cast time of Crippling Shot should be removed. Right now, I only use it with Chain Drive anyway, so it would just be a neat quality of life change.
Moreover, I fully support Rakot's suggestion to reduce the amount of life consumed by Blood Arrow. I'd even go further and say the hp cost of Shadowforge's Rage should be reduced to 1%, because Ch/Wl has other skills that consume life.
Being hit by melee aoes and getting drained by such large amounts may be manageable (yet annoying) for players like Rakot and me, who already finished gold gear and have considerable amounts of hp & pdef, but will break any new players back.
Regarding Ch/Wl:
Damage seems fine now, however it's very annoying to sacrifice a gcd every 20 seconds to use Indomitable Spirit. We already have to use Rune Growth (which has a gcd as well) every 30 seconds. Please consider removing at least one of those gcds.
Thank you Sere, agree on all as well. I agree one can make crippling shot work via the chain drive, but that removes the logic of skill being ranged, which is why I think cast should be removed or should be made non-interruptable if you move, ch/s cant do good dps range, must be close so not moving is not an option
I also think few skills that are just used to enable something should be non-gcd:
perhaps consider removing gcd from the Rune Growth/Indomitable Spirit/Kinetic Explosion
Could you also comment on the ch/s damage output please? I was comparing with s/wl, which atm seems to be a benchmark top dps at least in our raids; ch/s was behind s/wl on all of sustain/trash/aoe/burst + bleeding like crazy haha thats why i suggested some increases on the ch/s aoe to help abit.
Another thing, was mentioned before, dura loss on the gun is way too high - one rofl run and i lost half of the total gun dura - it should be decreased several times for sure
Thank you!