Display MoreQuoteIncreased Beast Awakening wand attack speed scaling by 10%.
So I did some tests and something seems really buggy.
Raid XIII (20,4% attack speed): Increases damage ~7%
Lute and Strong Stimulant (25% attack speed) : Increases damage ~ 26,5%
Elven Agility Flask (20% attack speed): Increases damage ~18,3%
I didn't stack them (e.g. lute and strong stimulant at the same time) but these damage increments seem rather random.
Greetings.
Yes, raid rune is the problem. The rune itself barely increases the dmg, almost no dif with or without rune in dmg (ub). With lute + stim + rune, cc hit is 11.9kk, same buffs without rune is 8.9kk. So I really think rune only work once you reach enough buffs, as sustained dmg is useless (another reason to change into cast speed, it works differently, all buffs count and not only when you are full buffed).
Talking about Increased Beast Awakening wand attack speed scaling by 10%:
This change doesn't affect the rune as I said earlier. My dmg ub (just rune in, no buffs or pet) was 5.686kk with cc, after the patch and that increase is still same 5.686kk. It starts increasing the dmg with rest of buffs, summoning pet is 6.259kk before patch to 6.316kk after.