(which were not mentioned in all the posts)
Hello
You can find them mentioned below which were from original post.
💡 Why the Change?
Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.
IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?
You give very good wiki-explanations for many areas, really good in deed.
So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.
Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.
It's true, we didn't try other implementations before this approach, but over the last few years especially, we've tried to make the game more newplayer accessible, if using a shop requires doing multiple calculations, and/or reading the wiki, this doesn't feel very accessible. This is a direct result of feedback from newer players, as well as outsourced play testers feedback.
Supporting two systems is removing any work done to try and simplify an already complex system (monster cards is very confusing for people not current invested into it), and work is being done to make it seem less daunting so more may get involved with it, not only with the shop, but in future the enhancements tab that will be activated.
You implemented this shop with the tabs a while ago, and it was working as intended.
But, many players did not "fully understand" how to optimize the usage of that system, right ?
Your intention was to simplify things, which you did.
Yes the old store was working as intended by original design, but as part of a live service game with frequent updates, these things may be changed at any time based on feedback, which is what happened here.
Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before
Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....
Feedback is always important, however feedback that is simply "revert xyz" will likely be ignored in most cases due to not being constructive, especially regarding system changes like this that is aimed towards being more accessible and not keeping same complexities.
It is important to build on changes in a positive way, so if you have ideas that is not reverting a change that actively benefits new players, we'd be open to suggestions.