Hi ... last 2 days ive been farming cards and what ive noticed is that old cards are not shared to deck II .. in my opinion they should be shared with all deck`s . There should also be a option to search for a card where we can add attributes rather then to going all over the cards to see if we missed some of cards.
Old cards are automatically shared across all decks.
After the recent changes to the card system, based on my observations, it seems that the diamond cost for boosting cards was increased. From my perspective, this change is not very positive, as it again forces players to spend even more diamonds, especially if they dont want to reach 5-star cards to get a better upgrade price.
Diamond cost is reduced for all cards overall, however, if you reached star 2 and used boost button, it will indeed be more expensive after patch, however due to new limits, 3 stars is comparable to old 2 stars, and is offering 40% vs old 50% of 2 stars. Old formula was causing large inconsistencies and rewarding lower stars more than higher stars, hence why it was redistributed to calculate linearly. As a result, the highest star tier was increased from 80% to 85% cheaper as reflection of the adjustment.
Lastly, I would like to ask whether the kill requirements for upgrading cards were also reduced, or if the reduction applies only to disenchanting cards. If kill requirements were not adjusted, I believe they should be lowered as well, not only the disenchant values.
As indicated on patch notes, and displayed on the graph, kills were reduced across all card rarities.
I would like to clearly point out the following issue with boosted cards:
If a card is already boosted with one attribute, and I then add additional attributes and boost the card again, no attributes at all are transferred to Deck II.
In other words, after the second boost, neither the original boosted attribute nor the newly added attributes are copied to Deck II.
This behavior feels inconsistent and makes investing diamonds into boosted cards very inefficient for the second deck.
It is not possible to boost a card more than once, and if you boost a card than add attributes to main card, it is intended to not add attributes to other decks, when card is mirrored to others, previously it wiped all attributes, now it is creating a snapshot of card at current moment and placing all to extra deck. So if you plan to use boost button, it's best to do it when having maximum number of attributes on card in first deck to not make extra decks more expensive when adding attributes. You can remove the card and reinsert it, which will remirror all attributes to other decks, but this will cause all attributes to be the same as first deck, so any customisations of extra decks will be removed.
I would also like to point out the amount of time required to farm cards to 5 stars.
Reaching 5 stars for a large number of cards (for example ~2700 cards) requires, on average, around 120 mob kills per card and 12 duplicate cards, which represents an extremely large time investment.
If players choose not to farm and instead upgrade cards using diamonds, the situation becomes even worse.
With the latest changes, boosting a card from around level 3 now costs at least ~60 more diamonds per card compared to before, making the overall diamond cost significantly higher when scaled across hundreds or thousands of cards.
It feels like this part of the system may not have been fully experienced from a player’s perspective, as very few people actually spend time farming and tracking how long it takes to reach 5-star cards at this scale.
Lastly, I would like to mention that I have been posting feedback and bug reports for several days now without receiving any response, while investing a large amount of time and diamonds into testing the second deck system and searching for bugs.
Some form of acknowledgment or clarification would be greatly appreciated.
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Stars are time investment used to reduce the cost of card system for players, you can of course skip it, but it will be more expensive to do so. We have however adjusted the requirements to be even easier now to reach for players due to adjustments of boost system, as well as implementing collectibles to initial zones which reduced these requirements further, and will be expanded in future to all zones.
Hi... in my opinion, if a card is already boosted, any stat added to that card should also be boosted automatically, regardless of whether the stat was added before or after the boost.
Currently this isn't planned, but further changes to card system are expected in the future.
The cost to boost cards is extremely inconsistent – some cards require around 3300 diamonds, while others need only 160, depending on stars.
It's not inconsistent, it's based on card rarity which scale the attributes, hence the different costs.
What makes this even worse is that you cannot see the attributes from Deck 1 while setting up Deck 2. This makes it very hard to optimize stats.
For example, if I already have maxed STR / P.ATK on Deck 1, and on Deck 2 I want INT / M.ATK, I need to pick attributes that already have high max values. If I choose something like DEX / STA instead, the resulting INT / M.ATK values will be lower, forcing me to reroll again.
UI was updated with recent patch to be visible what attributes you have and values, and what value it will adjust to when setting attributes.
except for festival cards.
Festival cards had extra reduction based on their initial difficulty when introducing star system, however after years of updates, this has since been made even easier due to festival card stones, removing kill requirements (where needed), and introducing collectible system to further reduce them. As a result, this implementation was removed with previous patch, as the extra requirements no longer reflect the current difficulty, and remains consistent with all other cards.