Display MoreDie Änderung der Dropraten ist seit langem die schlechteste Änderung überhaupt. Die kleinen Spieler, die nicht in einer Highend Gilde sind, haben sich durch das Goldfarmen in den klassischen Instanzen Gold erfarmt und dies gegen Diamanten eingetauscht. Das entfällt jetzt aber, somit sind die kleineren Spieler gezwungen, PNC aufzuladen und sich davon Diamanten zu kaufen. Es bringt im Gegenzug auch nichts, die Ladungen für den Arkanen Umwandler zu reduzieren, da man als zweite Komponente auch Gold für die Steine benötigt, welches man kaum noch erfarmen kann. Ich war testhalber mal mit knapp 2500% Drop in einer klassischen Instanz und es droppt einfach KAUM noch etwas. Ich merke absolut keinen Unterschied zwischen 700% Drop und 2500% Drop. Resultat davon ist, es lohnt sich nicht mal alle Drop buffs zu haben, wenn es eh nichts bringt.
Die letzten Patches entwickeln sich in eine ganz falsche Richtung...man konnte sich noch vieles erfarmen bis zu einem bestimmten Punkt aber es entwickelt sich alles mittlerweile zu 99% Richtung paytowin (siehe Korruption System)
Auch die Tagesquest Änderung, komplett sinnlos. Die Leute, die sich Tagesquest-Karten in der Bank eingelagert haben, die man durch das Prestige bekommen hat, sind jetzt absolut kaum noch zu gebrauchen, wenn eh ab einem bestimmtes Satz Gold und Phirius-Marken reduziert werden.
Hört bitte auf die Community und haltet die Spieler, die noch wirklich aktiv auf dem Server spielen....
There is a large difference between 700% and 2500% drop rate. There is more difference now than ever before the changes. This change also benefits people who farm gold in the long run, as gold inflation will be reduced, increasing the value of gold again to previous levels. It simply takes time for the economy to adjust to such changes, which are healthier for the game in the long run.
Game is based around 1x Drop Rate, 7x is destroying large impacts of this, but since community was used to such changes for many years, it was decided to adjust it only in instances to lower values and rebalance drop sources.
As an example of yours, killing a mob in Vale of Rites (Easy) as level 106 has a chance to drop 4 items. 2 are having 3.5% chance (base), and 2 are having 1.5% (base)
with 700% chance, these rates are increased to ~26.3%/11.3%
with 2500%, these rates are increased to ~88%/38%.
So quite a large difference between the two.
In comparison to before, with 1k bonus and 7x rate, you already had 100% chance to get 4x items (and if you only wanted 2 with high chance for 4, way less), drastically effecting gold economy. 1k was achievable with 3 corruption weapons, housemaid potion and guild tower, effectively allowing maximum efficiency farming for large extended periods of time.
Farming gold is just as possible pre patch, albeit you will require more effects now to reach similar results, meaning its not possible to farm all day every day at maximum efficiency. But this effects everyone equally, It is no longer possible to go in with almost no buffs and achieve maximum result every time. This is not balanced even remotely, as drop rate system is not designed for 3.5% drops to be guaranteed with 1k drop rate and our high custom bonuses. We may look to make further rebalancing to drop rates in future if data presents itself as being required, but data shows that change is working correctly currently.
That's disappointing. I chose rogue to do mirrorworld for treasure hunter (now the skill is removed) and running faster
I just did a mirorworld and don't see the point any more. I'm new to game and know nobody and mirrorworld is only real gameplay I did other than levelling up. I hope it changes one day for mirorworld places then I will go back to it.
With next update mirrorworlds will be updated to scale based on player level, meaning that you will not have any negative droprate reduction when inside. Which will drastically increase the loot with lower drop rate effects.
yeah the quest you see there is stuck and I have another one stuck on questline with my other character, quest is "The Star Key" on the pirate Island Questline
9 quests(including this one) that were effected by unrelated change were already hotfixed this afternoon alongside your other quest report.
From our side, everything regarding drop rate rebalance has been said, and thread will be closed due to it.
Greetings



