Posts by Ikaria

    Hi ... last 2 days ive been farming cards and what ive noticed is that old cards are not shared to deck II .. in my opinion they should be shared with all deck`s . There should also be a option to search for a card where we can add attributes rather then to going all over the cards to see if we missed some of cards.

    Old cards are automatically shared across all decks.


    After the recent changes to the card system, based on my observations, it seems that the diamond cost for boosting cards was increased. From my perspective, this change is not very positive, as it again forces players to spend even more diamonds, especially if they dont want to reach 5-star cards to get a better upgrade price.

    Diamond cost is reduced for all cards overall, however, if you reached star 2 and used boost button, it will indeed be more expensive after patch, however due to new limits, 3 stars is comparable to old 2 stars, and is offering 40% vs old 50% of 2 stars. Old formula was causing large inconsistencies and rewarding lower stars more than higher stars, hence why it was redistributed to calculate linearly. As a result, the highest star tier was increased from 80% to 85% cheaper as reflection of the adjustment.

    Lastly, I would like to ask whether the kill requirements for upgrading cards were also reduced, or if the reduction applies only to disenchanting cards. If kill requirements were not adjusted, I believe they should be lowered as well, not only the disenchant values.

    As indicated on patch notes, and displayed on the graph, kills were reduced across all card rarities.


    I would like to clearly point out the following issue with boosted cards:

    If a card is already boosted with one attribute, and I then add additional attributes and boost the card again, no attributes at all are transferred to Deck II.

    In other words, after the second boost, neither the original boosted attribute nor the newly added attributes are copied to Deck II.


    This behavior feels inconsistent and makes investing diamonds into boosted cards very inefficient for the second deck.


    It is not possible to boost a card more than once, and if you boost a card than add attributes to main card, it is intended to not add attributes to other decks, when card is mirrored to others, previously it wiped all attributes, now it is creating a snapshot of card at current moment and placing all to extra deck. So if you plan to use boost button, it's best to do it when having maximum number of attributes on card in first deck to not make extra decks more expensive when adding attributes. You can remove the card and reinsert it, which will remirror all attributes to other decks, but this will cause all attributes to be the same as first deck, so any customisations of extra decks will be removed.


    Stars are time investment used to reduce the cost of card system for players, you can of course skip it, but it will be more expensive to do so. We have however adjusted the requirements to be even easier now to reach for players due to adjustments of boost system, as well as implementing collectibles to initial zones which reduced these requirements further, and will be expanded in future to all zones.


    Hi... in my opinion, if a card is already boosted, any stat added to that card should also be boosted automatically, regardless of whether the stat was added before or after the boost.

    Currently this isn't planned, but further changes to card system are expected in the future.


    The cost to boost cards is extremely inconsistent – some cards require around 3300 diamonds, while others need only 160, depending on stars.

    It's not inconsistent, it's based on card rarity which scale the attributes, hence the different costs.


    What makes this even worse is that you cannot see the attributes from Deck 1 while setting up Deck 2. This makes it very hard to optimize stats.

    For example, if I already have maxed STR / P.ATK on Deck 1, and on Deck 2 I want INT / M.ATK, I need to pick attributes that already have high max values. If I choose something like DEX / STA instead, the resulting INT / M.ATK values will be lower, forcing me to reroll again.

    UI was updated with recent patch to be visible what attributes you have and values, and what value it will adjust to when setting attributes.


    except for festival cards.

    Festival cards had extra reduction based on their initial difficulty when introducing star system, however after years of updates, this has since been made even easier due to festival card stones, removing kill requirements (where needed), and introducing collectible system to further reduce them. As a result, this implementation was removed with previous patch, as the extra requirements no longer reflect the current difficulty, and remains consistent with all other cards.

    Hello


    Full PvP gear set with attributes is given entirely for free 1x per character by completing basic quest, there is no requirement to make own gear to be involved. It's not planned to adjust current mechanics to allow PvE gear or foods inside due to gear being significantly stronger and unpredictable, making balancing it more difficult in the future.

    Yes, it must be because you can only disentchant 10 things now. The purpose oft this change isn´t clear to me or other ppl. It´s just another unnecessary busywork exercise. One run through mirror worlds, then 5 minutes to disentchant cards and materials. Great.....

    Change is related to this issue mentioned here. It will obviously require addons to be updated to new limit, but this should be simple change for them. If anyone has issues unrelated to addons, please create them inside a new dedicated bug report thread, as we're not responsible for addons of other developers, and they should be contacted directly.

    Hello


    With next patch following changes will be applied:


    • Standardised diamond price of deck 2-4 when changing attributes to 25 diamonds per attribute.
    • Changed attributes to not be wiped when card is shared to other decks. (Share button/5 Stars)

    We will also look to add bulk way to modify all cards in single deck (2-4) to attributes selected (where requirements are met), but we cannot guarantee this will be possible with next patch.


    We hope this change will make using extra decks easier and more convenient.

    Hello


    As mentioned above, limits for gathering and crafting are separate, you can have 2 crafts at level 20+ by default. You can view your current limits inside character crafting frame by hovering over the <?> which contains a tooltip.

    I miss 'Treasure Hunter' skill with new patch.

    Skill was removed with most recent patch as balance change for Drop Rate. The aim is to try to make every class have same drop rate "possibilities" as other classes, this means that players can choose any class to play without being penalised. This is why we also added new 2h drop rate rune that is giving same bonuses as mainhand and offhand drop rate rune from before, which will be added to shop alongside other runes next patch.


    There is a large difference between 700% and 2500% drop rate. There is more difference now than ever before the changes. This change also benefits people who farm gold in the long run, as gold inflation will be reduced, increasing the value of gold again to previous levels. It simply takes time for the economy to adjust to such changes, which are healthier for the game in the long run.


    Game is based around 1x Drop Rate, 7x is destroying large impacts of this, but since community was used to such changes for many years, it was decided to adjust it only in instances to lower values and rebalance drop sources.


    As an example of yours, killing a mob in Vale of Rites (Easy) as level 106 has a chance to drop 4 items. 2 are having 3.5% chance (base), and 2 are having 1.5% (base)

    with 700% chance, these rates are increased to ~26.3%/11.3%

    with 2500%, these rates are increased to ~88%/38%.


    So quite a large difference between the two.


    In comparison to before, with 1k bonus and 7x rate, you already had 100% chance to get 4x items (and if you only wanted 2 with high chance for 4, way less), drastically effecting gold economy. 1k was achievable with 3 corruption weapons, housemaid potion and guild tower, effectively allowing maximum efficiency farming for large extended periods of time.


    Farming gold is just as possible pre patch, albeit you will require more effects now to reach similar results, meaning its not possible to farm all day every day at maximum efficiency. But this effects everyone equally, It is no longer possible to go in with almost no buffs and achieve maximum result every time. This is not balanced even remotely, as drop rate system is not designed for 3.5% drops to be guaranteed with 1k drop rate and our high custom bonuses. We may look to make further rebalancing to drop rates in future if data presents itself as being required, but data shows that change is working correctly currently.


    That's disappointing. I chose rogue to do mirrorworld for treasure hunter (now the skill is removed) and running faster


    I just did a mirorworld and don't see the point any more. I'm new to game and know nobody and mirrorworld is only real gameplay I did other than levelling up. I hope it changes one day for mirorworld places then I will go back to it.

    With next update mirrorworlds will be updated to scale based on player level, meaning that you will not have any negative droprate reduction when inside. Which will drastically increase the loot with lower drop rate effects.


    yeah the quest you see there is stuck and I have another one stuck on questline with my other character, quest is "The Star Key" on the pirate Island Questline

    9 quests(including this one) that were effected by unrelated change were already hotfixed this afternoon alongside your other quest report.


    From our side, everything regarding drop rate rebalance has been said, and thread will be closed due to it.


    Greetings

    I don't know what buff base drop rate is. I just wanted to do cenedrils but it might be a bit much with very few hearts and things

    Drop rate is rebalanced to make using drop bonuses feel effective, previous situation meant that players were obtaining guaranteed drops with little drop bonuses, making using them not feeling effective.


    Drop rate is reduced based on player level vs monster, when killing mirrorworld monsters that are > 10 levels, you're instantly reduced by 50% droprate for the chance of getting drops, we will consider options for this in upcoming patches for mirror worlds specifically, as there is no option around this, except simply using more drop rate bonuses.


    Either way, it is intended to not be obtaining same loot as previously with same drop bonuses, however mirrorworld hearts are also having very high drop rate at base, so using few buffs will already make them drop basically guaranteed.


    It is worth noting, that such a change opens up possibilities to actually create new events to increase drop rate, before system was already beyond beneficial, that you cannot increase something guaranteed.

    Near(ish) is not giving eta on purpose, it is just an estimation of when something may happen. Such ideas were (and are still are), reliant on other changes to be done first, however, since one is now ready for next update already, this is possible to be implemented soon(ish). However, still without any real ETA.

    Hello


    This issue has been fixed for next season. However due to report being near end of the season, it is not possible to restore rewards for missing achievements from this season.

    Fishing already provides many great and useful items in the game.

    I think one more could be added.

    For example, a special fishing item that benefits gathering professions (herbalism, mining, and lumbering) would be great.

    This item could provide a gathering speed bonus, extra XP from gathering, or reduced gathering time.

    Such a reward would make fishing more attractive and add a nice balance to the overall profession system.

    Adding further gathering bonuses to the game is currently not planned, as gathering is in a balanced position currently.

    Fixing stucks are work in progress, however using stuck report during this event is already returning you to check point without any progress lost, assuming that you're in a legitimate stuck point and not fallen.


    Hello,

    After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.

    As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].

    However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.

    Is this behavior intended, or does this specific quest have a unique restriction preventing replay?

    These aren't dailies, they're simply repeatable which is why they have a blue tick. So using a daily ticket won't work for them, One is doable 1x per day, and the other 1x per week. This is fully intended, as indicated by the message that appears when you complete them telling you when you can complete either. With recent patch, grey quest indicator was also restored to not display on world map when quest is no longer active.


    Shaking mechanic is intended to be distracting, so is naturally strong, mushroom effects are only required for 1 jump on 1 puzzle, however this single jump may be adjusted in future to make it easier for such players who can't use them for reasons you mentioned.

    Hello


    This button is unrelated to the attributes of the card. This button is sharing the card across all decks, and it's current shared status is therefore displayed. When used this button is maxing all attributes currently obtained, however if attributes are than changed, this card is still shared through decks, but the attributes are simply no longer maxed. This is fully intended behaviour.

    As mentioned above, this button isn't an upgrade button, it's used to share through decks. You may wish to use other stones to maximise the attributes rather than the share button for this card.