This cast bar is existing and working correctly with no addon modifying it. So must be one of your other addons hiding it.
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This cast bar is existing and working correctly with no addon modifying it. So must be one of your other addons hiding it.
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One last request from you, we just killed world boss but since i deleted UI Changes plugin i didnt see spell casting bar of enemy. How can i see spell casting bar on enemy without addon ?
Target casting bar is existing in base UI. Should it not be visible, you should check your addons to see which is removing it.
Or did you mean target casting time being displayed in seconds displayed like cast bar?
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Attached file should work for your needs. Or can alternatively use methods as Int mentioned above.
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It's bad that some warrior debuffs don't apply which breaks rotation soemtimes on shield boss but some other from other classes do.
I never had this problem before in coa maybe you should redesign this to the shield which tynos (last boss idk) have because there I doesn't had the problem.
Magma Barrier & Wanderlust are both using same absorb type. Meaning debuffs applied would be same for both bosses unless there is other conditions. Changing how absorbs work is not currently planned.
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Language: TR
Client Version: 11.0.0.8000.en
ID: 1220109
This item translation is unclear.
This is correct and is like this for all languages.
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is it possible to add the staff that oak walker uses?
Will be added with next patch.
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Hello
Success chance was increased with the next patch.
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Pairing was checking Guild Level also before comparing score. Will be removed on next patch.
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It is still possible to be paired outside of score, this allows the same guilds to not always be matched.
As mentioned originally, we are open to changing how pairing works, but it must be fair for every guild.
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Hello, Ikaria
SW matcmaking is handled with guild members count.
We think that current solve it is not correct for this.
You can change system to use only SW rating for it.
We must not think about this realisation, becouse you have special people who doing this work. So will be better if matchmaking system will use only SW rating from SW list.
As mentioned before, it is based on score already, player count is not effecting match pairing at all.
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Hello
Siege war matchmaking is handled almost exclusively through guild score. Wins/Losses/Draws have no effect on result. A guild who is 2nd on score is more likely to receive the guild with the highest score then a guild who is 6th.
We would be open to changing how matchmaking is handled if there is a good suggestion we feel would improve the gameplay for all involved. However, ultimately someone must still fight the guild with the highest guild score, as it is unfair for them to be penalised simply for having a higher score.
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Display MoreToday i play seasonal Windrunner again
i finish the titel [Haunted Horseman] and [Unseen Virtuoso] with guild before patch and dev´s say after the patch you get it if you play once again //
that is not true
i hope you can take a look on it
thank you and Greetings Luciaa
Unseen Virtuoso was never planned to be retroactively given, as its not tracked.
Haunted Horseman will be handled later today.
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Time will be reviewed based on logs and adjusted if necessary.
Maybe it's also good to know, that you dont have the regular speedbuff from the extra skillbar in the seasonal windrunner, like it is in the regular one
This is intended.
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Display MoreHi,
Can it be changed/fixed that only 6 people can enter Seasonal Windrunner in 1 lobby? Info says 8 but after alot of runs now , i never saw more then 6 , eventho other guildmates where in the que they never got to our game and had to wait.
This results now in imo unnessecary waittimes ,because Game is waiting to fill up to 8 players but it never gets above 6.
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It's on todolist for some time but was low priority due to low interest in windrunner race. With popularity of seasonal windrunner recently, we will try to implement this quicker.
and maybe you also look
it is impossible to win a race with 55 sec (for the title) after the last speed changes
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Time will be reviewed based on logs and adjusted if necessary.
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Hello,
My level is 60 and I just participated in the pumpkin event. I saw that the creatures inside were level 99 and I was scared. Is this normal?
Hello
We will improve this to set mob values to level of player.
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Hello
There is known issue with 1 castbar type currently. It's being worked on already.
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Hello
We have added it to todolist for future.
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If there is nothing to do except these, we already did and NPC still missing
Hello
The barrel should be visible for you after last patch, I verified it just now on your character.
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Display MoreHallo,
also mal ganz ehrlich, so langsam hört der Spaß auf und wir sind weg hier. Jetzt wurden die 30 Tage Reittiere aus dem Itemshop entfernt um das Spiel für Spieler die nicht viel Geld investieren wollen/können total zu vermiesen? Was soll das? Dann sagt doch direkt, das Free-to-Play Spieler unerwünscht sind (wobei ich ja schon Dias gekauft habe). Und dann auch noch die Reittiere für Diamanten verteuert, habt ihr den Knall nicht gehört? Ihr verschlechtert das Spiel in allen Belangen für Free-to-Play Spieler. Gold soll man keines mehr durch Tagesquest bekommen, da viele einfache TQ auf einmal eine Questreihe benötigen. Dann werden Gruppen auf 6 Mitglieder eingeschränkt, man darf nur noch 3 Fenster öffnen, Makrofunktionen werden deaktiviert, jetzt keine Reittiere mehr für Phiriusmarken. Wozu sind die Dinger überhaupt noch nützlich, alles Sinnvolle wurde ja aus dem Phiriusshop entfernt. Ne Leute, dann kann ich auch wieder das Original spielen, dort habe ich Reittiere und ich bekomme auch TQ Karten im Shop. Außerdem keine willkürlichen Änderungen, die auf eine bestimmte Spielergruppe abzielen. Die TQ im Original funktionieren auch so wie sie zu Anfang waren. Bye bye.
Hellgirl
Hello
We removed the 30 day mounts due to new mount restructuring. All mounts were pushed to same speed and as such all prices for all permanent mounts were adjusted, Yes, this meant some mounts prices were increased due to it. We still offer mounts on holiday offers at a cheaper price, which is still cheaper then old prices for previous most purchased mount( Flying Rune Disk 75% speed). There is still plenty of ways to obtain a mount in game for f2p players. Weeping coast/Obsidian Fortress both offer temporary mounts for different currencies, we also made the rental mounts from npcs better in this patch, by reducing their cast time drastically.
Gold is still obtainable through daily quests, but our intention is not to have mass alts farming the dailies with many characters per day to farm gold, as it is drastically causing inflation, we have made many changes to increase gold flow through other means on the server in the last months( for ex making quests give 3x gold), and we continue to monitor the situation to see if further changes are required.
No macro functions were removed or disabled, only blocked from automation, which is against our game rules. You can still use these functions inside macros to gain their benefit/use. In near future we plan to have list on our wiki in regards to protected functions which cannot be used inside game events.
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Display MoreRegarding the music change with the latest patches.
The new music bar is a good QoL change, thumbs up.
However, now you are even often interrupted standing around with no incoming damage, no damage dealt, no debuffs etc. Something is definitely not working as intended. I also couldn't figure out yet if it's the incoming healing that interrupts the music. Definitely the change doesn't feel sophisticated yet. It would be nice if it could be looked at again. Maybe other players have similar problems and could share their experiences here.
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Current music implementation will be improved in future.
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With recent patch, the color settings for transport journal got somehow "corrupted", it's difficult for my eyes^^ Is there any way i can change this back to previous color setting? Or change it at all ?
It was meant to have also background texture changed, which would make it easier to read. It should be updated in one of next patches which should solve the issues.
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Hello
Issue will be fixed with next patch.
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This issue is already fixed for next patch.
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Hello
Previous stable buff cost was 500-2k gold cost. Which was fine 10 years ago, but doesn't really fit to current economy. With next patch we will increase the bonus given from stable buff.
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Hello
We have implemented this change in most recent patch. Esc > Interface > Health Bars > Scale
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